NeonCrane79
174 views3 months ago
Commander
Size: 100Salt sum: 31.59
Choose your preferred layout. You can mix and match options using the View as & Group by drop-downs above.
{"ops":[{"insert":"Goblins?! Them ’er Giants!\n\nWelcome to the Goblin problem. They’re cute, they’re energetic, and they’re absolutely adorable right up until you give one of them a rock. Then somebody gives that Goblin a bigger rock. Then Zada tells every Goblin on the battlefield that they get a rock. Suddenly the entire village is throwing boulders, and nobody can explain where the boulders came from.\n\nThis deck is built around and the simple Goblin philosophy that if one Goblin can do something stupid, an entire army of Goblins can do it much, much louder. Cheap targeted spells become massive spells when Zada copies them across the whole team, turning a harmless little trick into a battlefield-wide catastrophe.\n\nThe Goblins start small. Then the pumps start flying. Suddenly those little idiots aren't throwing rocks anymore—they're throwing boulders.\n\nAnd whatever you do, don't feed them after midnight.\n\nActually, don't let them get wet either.\n\nWe have absolutely no idea what happens when these things get wet, and frankly, we're not going to find out.\n\nThe deck isn't merely trying to swarm the table with Goblins. It's trying to create that hilarious moment where everyone realizes that the harmless little creatures they were laughing at five minutes ago have somehow become a gigantic, spell-slinging mob of monsters. Zada turns one spell into an army-wide event, the Goblins multiply, the anthem effects make them enormous, and the whole battlefield quickly becomes a very bad place to be standing.\n\nSo remember the rules:\n\nDo not feed the Goblins after midnight.\nDo not get them wet.\nDo not give them rocks.\nAnd under absolutely no circumstances should you let Zada tell them that they're giants.\n\nBecause once these cute little creatures start throwing boulders, somebody is going to have a very, very bad day.\n"}]}
Commander
(Ctrl to add secondary)
Anthem
(Ctrl to add secondary)
Purphoros, God of the Forge
Indestructible
As long as your devotion to red is less than five, Purphoros isn't a creature.
Whenever another creature you control enters, Purphoros deals 2 damage to each opponent.
: Creatures you control get +1/+0 until end of turn.
As long as your devotion to red is less than five, Purphoros isn't a creature.
Whenever another creature you control enters, Purphoros deals 2 damage to each opponent.
: Creatures you control get +1/+0 until end of turn.
Legendary Creature Enchantment - God

Burn
(Ctrl to add secondary)
Muxus, Goblin Grandee
When Muxus enters, reveal the top six cards of your library. Put all Goblin creature cards with mana value 5 or less from among them onto the battlefield and the rest on the bottom of your library in a random order.
Whenever Muxus attacks, it gets +1/+1 until end of turn for each other Goblin you control.
Whenever Muxus attacks, it gets +1/+1 until end of turn for each other Goblin you control.
Legendary Creature - Goblin Noble

Seize the Spotlight
Each opponent chooses fame or fortune. For each player who chose fame, gain control of a creature that player controls until end of turn. Untap those creatures and they gain haste until end of turn. For each player who chose fortune, you draw a card and create a Treasure token.
Sorcery

Draw
(Ctrl to add secondary)
Land
(Ctrl to add secondary)
Swiftfoot Boots
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control. It can attack and no matter when it came under your control.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment

Protection
(Ctrl to add secondary)
Pump
(Ctrl to add secondary)
Ramp
(Ctrl to add secondary)
Removal
(Ctrl to add secondary)
Tokens
(Ctrl to add secondary)
Tutor
(Ctrl to add secondary)
Deck Info
Deck stats
CategoriesQtyOdds
Click charts to focus on cards
Deck extras (0)
Description
{"ops":[{"insert":"Goblins?! Them ’er Giants!\n\nWelcome to the Goblin problem. They’re cute, they’re energetic, and they’re absolutely adorable right up until you give one of them a rock. Then somebody gives that Goblin a bigger rock. Then Zada tells every Goblin on the battlefield that they get a rock. Suddenly the entire village is throwing boulders, and nobody can explain where the boulders came from.\n\nThis deck is built around and the simple Goblin philosophy that if one Goblin can do something stupid, an entire army of Goblins can do it much, much louder. Cheap targeted spells become massive spells when Zada copies them across the whole team, turning a harmless little trick into a battlefield-wide catastrophe.\n\nThe Goblins start small. Then the pumps start flying. Suddenly those little idiots aren't throwing rocks anymore—they're throwing boulders.\n\nAnd whatever you do, don't feed them after midnight.\n\nActually, don't let them get wet either.\n\nWe have absolutely no idea what happens when these things get wet, and frankly, we're not going to find out.\n\nThe deck isn't merely trying to swarm the table with Goblins. It's trying to create that hilarious moment where everyone realizes that the harmless little creatures they were laughing at five minutes ago have somehow become a gigantic, spell-slinging mob of monsters. Zada turns one spell into an army-wide event, the Goblins multiply, the anthem effects make them enormous, and the whole battlefield quickly becomes a very bad place to be standing.\n\nSo remember the rules:\n\nDo not feed the Goblins after midnight.\nDo not get them wet.\nDo not give them rocks.\nAnd under absolutely no circumstances should you let Zada tell them that they're giants.\n\nBecause once these cute little creatures start throwing boulders, somebody is going to have a very, very bad day.\n"}]}





































































