maybe78
18 views17 days ago
Legacy
Size: 60Est cost: $36.14
Choose your preferred layout. You can mix and match options using the View as & Group by drop-downs above.
{"ops":[{"attributes":{"bold":true},"insert":"\"Iron Convoy\" — Azorius Vehicles & Tokens"},{"insert":"\nThis deck wins by crewing a fleet of efficient vehicles and overwhelming the opponent with repeated attacks and token pilots. Prodigy’s Prototype is the centerpiece: every attack gives you a 1/1 Pilot token that can crew vehicles by itself, ensuring you never run out of bodies. Mobilizer Mech animates other vehicles cheaply, giving you explosive turns where multiple machines attack at once.\nYour early game is about finding pilots and fixing. Veteran Motorist scries 2 whenever it attacks or blocks, smoothing your draws and ensuring you hit both lands and vehicles. Enthusiastic Mechanaut reduces artifact costs so you can double‑spell earlier. Prison Realm acts as clean removal and sets up your next draw with scry, keeping aggressive starts from getting out of hand.\nIn the mid and late game, Imperial Recovery Unit and Cloudblazer keep the cards and life flowing. Recovery Unit brings back cheap creatures that died crewing while still attacking as a solid threat. Cloudblazer gains life and draws cards, letting you refuel after a long fight. Born to Drive adds extra power and more Pilot tokens, while Reality Heist digs deep to find your best artifacts when you need them most.\n"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"bold":true},"insert":"«Железный конвой» — Azorius техника и токены"},{"insert":"\nЭта колода побеждает за счёт флота эффективной техники и постоянных атак с поддержкой токенов‑пилотов. Центральная карта — Prodigy’s Prototype: при каждой атаке он создаёт 1/1 пилота, который сам способен управлять техникой, так что у тебя почти никогда не заканчиваются тела. Mobilizer Mech оживляет другие машины за копейки, позволяя устраивать взрывные ходы, когда сразу несколько транспортов идут в атаку.\nВ начале игры ты ищешь пилотов и фиксацию. Veteran Motorist стабилизирует добор за счёт постоянного scry 2 при атаке или блоке, помогая находить и земли, и технику. Enthusiastic Mechanaut удешевляет артефакты, чтобы ты мог играть по две карты за ход. Prison Realm работает как универсальный ремувал и улучшает верх колоды через scry, не давая оппоненту развить раннее давление.\nВ мидгейме и лейте Imperial Recovery Unit и Cloudblazer обеспечивают тебе ресурсное преимущество. Recovery Unit возвращает на стол дешёвых существ, которые погибли за рулём техники, а сам остаётся угрозой в атаке. Cloudblazer тянет карты и набирает жизни, помогая восстановиться после долгой битвы. Born to Drive даёт дополнительную силу и токенов пилотов, а Reality Heist глубоко копает колоду в поисках твоих лучших артефактов именно тогда, когда они нужны больше всего.\n"}]}
Draw
Reality Heist
Affinity for artifacts (This spell costs less to cast for each artifact you control.)
Look at the top seven cards of your library. You may reveal up to two artifact cards from among them and put them into your hand. Put the rest on the bottom of your library in a random order.
Look at the top seven cards of your library. You may reveal up to two artifact cards from among them and put them into your hand. Put the rest on the bottom of your library in a random order.
Instant

Draw
(CTRL to add secondary)
Finisher
Mobilizer Mech
Flying
Whenever this Vehicle becomes crewed, up to one other target Vehicle you control becomes an artifact creature until end of turn.
Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)
Whenever this Vehicle becomes crewed, up to one other target Vehicle you control becomes an artifact creature until end of turn.
Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)
Artifact - Vehicle

Finisher
(CTRL to add secondary)
Ramp
Covert Technician
Ninjutsu (, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)
Whenever this creature deals combat damage to a player, you may put an artifact card with mana value less than or equal to that damage from your hand onto the battlefield.
Whenever this creature deals combat damage to a player, you may put an artifact card with mana value less than or equal to that damage from your hand onto the battlefield.
Creature Artifact - Human Ninja

Ramp
(CTRL to add secondary)
Recursion
Imperial Recovery Unit
Whenever this Vehicle attacks, return target creature or Vehicle card with mana value 2 or less from your graveyard to your hand.
Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)
Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)
Artifact - Vehicle

Recursion
(CTRL to add secondary)
Removal
Detention Chariot
When this Vehicle enters, exile target artifact or creature an opponent controls until this Vehicle leaves the battlefield.
Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)
Cycling (, Discard this card: Draw a card.)
Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)
Cycling (, Discard this card: Draw a card.)
Artifact - Vehicle

Removal
(CTRL to add secondary)
Tokens
Born to Drive
Enchant artifact or creature
As long as enchanted permanent is a creature, it gets +1/+1 for each creature and/or Vehicle you control.
Channel — , Discard this card: Create two 1/1 colorless Pilot creature tokens with "This token crews Vehicles as though its power were 2 greater."
As long as enchanted permanent is a creature, it gets +1/+1 for each creature and/or Vehicle you control.
Channel — , Discard this card: Create two 1/1 colorless Pilot creature tokens with "This token crews Vehicles as though its power were 2 greater."
Enchantment - Aura

Prodigy's Prototype
Whenever one or more Vehicles you control attack, create a 1/1 colorless Pilot creature token with "This token crews Vehicles as though its power were 2 greater."
Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)
Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)
Artifact - Vehicle

Tokens
(CTRL to add secondary)
Deck Info
Deck stats
Card NameQtyOdds
Click charts to focus on cards
Deck extras (0)
Description
{"ops":[{"attributes":{"bold":true},"insert":"\"Iron Convoy\" — Azorius Vehicles & Tokens"},{"insert":"\nThis deck wins by crewing a fleet of efficient vehicles and overwhelming the opponent with repeated attacks and token pilots. Prodigy’s Prototype is the centerpiece: every attack gives you a 1/1 Pilot token that can crew vehicles by itself, ensuring you never run out of bodies. Mobilizer Mech animates other vehicles cheaply, giving you explosive turns where multiple machines attack at once.\nYour early game is about finding pilots and fixing. Veteran Motorist scries 2 whenever it attacks or blocks, smoothing your draws and ensuring you hit both lands and vehicles. Enthusiastic Mechanaut reduces artifact costs so you can double‑spell earlier. Prison Realm acts as clean removal and sets up your next draw with scry, keeping aggressive starts from getting out of hand.\nIn the mid and late game, Imperial Recovery Unit and Cloudblazer keep the cards and life flowing. Recovery Unit brings back cheap creatures that died crewing while still attacking as a solid threat. Cloudblazer gains life and draws cards, letting you refuel after a long fight. Born to Drive adds extra power and more Pilot tokens, while Reality Heist digs deep to find your best artifacts when you need them most.\n"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"bold":true},"insert":"«Железный конвой» — Azorius техника и токены"},{"insert":"\nЭта колода побеждает за счёт флота эффективной техники и постоянных атак с поддержкой токенов‑пилотов. Центральная карта — Prodigy’s Prototype: при каждой атаке он создаёт 1/1 пилота, который сам способен управлять техникой, так что у тебя почти никогда не заканчиваются тела. Mobilizer Mech оживляет другие машины за копейки, позволяя устраивать взрывные ходы, когда сразу несколько транспортов идут в атаку.\nВ начале игры ты ищешь пилотов и фиксацию. Veteran Motorist стабилизирует добор за счёт постоянного scry 2 при атаке или блоке, помогая находить и земли, и технику. Enthusiastic Mechanaut удешевляет артефакты, чтобы ты мог играть по две карты за ход. Prison Realm работает как универсальный ремувал и улучшает верх колоды через scry, не давая оппоненту развить раннее давление.\nВ мидгейме и лейте Imperial Recovery Unit и Cloudblazer обеспечивают тебе ресурсное преимущество. Recovery Unit возвращает на стол дешёвых существ, которые погибли за рулём техники, а сам остаётся угрозой в атаке. Cloudblazer тянет карты и набирает жизни, помогая восстановиться после долгой битвы. Born to Drive даёт дополнительную силу и токенов пилотов, а Reality Heist глубоко копает колоду в поисках твоих лучших артефактов именно тогда, когда они нужны больше всего.\n"}]}












