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Commander
Size: 100Salt sum: 47.99
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Psyga315

84 views4 months ago
Commander
Size: 100Salt sum: 47.99

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Nicol Bolas
Flying
At the beginning of your upkeep, sacrifice Nicol Bolas unless you pay
.
Whenever Nicol Bolas deals damage to an opponent, that player discards their hand.
Legendary Creature - Elder Dragon
Nicol Bolas (a25) 209

Commander

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Emeritus of Ideation
Flying, ward

This creature enters prepared.
Whenever this creature attacks, you may exile eight cards from your graveyard. If you do, this creature becomes prepared.
Creature - Human Wizard
Emeritus of Ideation // Ancestral Recall (sos) 45
Sedge Troll
This creature gets +1/+1 as long as you control a Swamp.
: Regenerate this creature.
Creature - Troll
Sedge Troll (3ed) 174
Uthden Troll
: Regenerate this creature.
Creature - Troll
Uthden Troll (4ed) 228

Creature

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Mind Twist
Target player discards X cards at random.
Sorcery
Mind Twist (4ed) 147

Discard

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Amass the Components
Draw three cards, then put a card from your hand on the bottom of your library.
Sorcery
Amass the Components (plst) IMA-41
Ancestral Reminiscence
Draw three cards, then discard a card.
Sorcery
Ancestral Reminiscence (lci) 45
Ancestral Vision
Suspend 4—
(Rather than cast this card from your hand, pay
and exile it with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)
Target player draws three cards.
Sorcery
Ancestral Vision (tdc) 144
Arcane Epiphany
This spell costs
less to cast if you control a Wizard.
Draw three cards.
Instant
Arcane Epiphany (fdn) 29
Braingeyser
Target player draws X cards.
Sorcery
Braingeyser (3ed) 50
Brainstorm
Draw three cards, then put two cards from your hand on top of your library in any order.
Instant
Brainstorm (tle) 155
Careful Study
Draw two cards, then discard two cards.
Sorcery
Careful Study (plst) ODY-70
Chart a Course
Draw two cards. Then discard a card unless you attacked this turn.
Sorcery
Chart a Course (fdn) 586
Compulsive Research
Target player draws three cards. Then that player discards two cards unless they discard a land card.
Sorcery
Compulsive Research (tdc) 147
Concentrate
Draw three cards.
Sorcery
Concentrate (j25) 301
Draconic Lore
This spell costs
less to cast if you control a Dragon.
Draw three cards.
Instant
Draconic Lore (tdc) 151
Eagle Vision
Freerunning
(You may cast this spell for its freerunning cost if you dealt combat damage to a player this turn with an Assassin or commander.)
Draw three cards.
Sorcery
Eagle Vision (acr) 17
Field Research
Kicker
(You may pay an additional
as you cast this spell.)
Draw two cards. If this spell was kicked, draw three cards instead.
Sorcery
Field Research (znr) 58
Focus the Mind
This spell costs
less to cast if you've cast another spell this turn.
Draw three cards, then discard a card.
Instant
Focus the Mind (tdm) 45
Hieroglyphic Illumination
Draw two cards.
Cycling
(
, Discard this card: Draw a card.)
Instant
Hieroglyphic Illumination (j22) 307
Ideas Unbound
Draw three cards. Discard three cards at the beginning of the next end step.
Sorcery - Arcane
Ideas Unbound (plst) SOK-40
Inspired Idea
Cleave
(You may cast this spell for its cleave cost. If you do, remove the words in square brackets.)
Draw three cards. [Your maximum hand size is reduced by three for the rest of the game.]
Sorcery
Inspired Idea (vow) 64
Mysteries of the Deep
Draw two cards.
Landfall — If you had a land enter the battlefield under your control this turn, draw three cards instead.
Instant
Mysteries of the Deep (wwk) 33
Perilous Research
Draw two cards, then sacrifice a permanent.
Instant
Perilous Research (plst) MMA-58
Preordain
Scry 2, then draw a card. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
Sorcery
Preordain (tdc) 161
Quick Study
Draw two cards.
Instant
Quick Study (sos) 65
Rain of Revelation
Draw three cards, then discard a card.
Instant
Rain of Revelation (m21) 61
Reverse Engineer
Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for
.)
Draw three cards.
Sorcery
Reverse Engineer (cmm) 116
Rowdy Research
This spell costs
less to cast for each creature that attacked this turn.
Draw three cards.
Instant
Rowdy Research (blc) 173
Scour the Laboratory
Delirium — This spell costs
less to cast if there are four or more card types among cards in your graveyard.
Draw three cards.
Instant
Scour the Laboratory (emn) 73
Secrets of the Golden City
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
Draw two cards. If you have the city's blessing, draw three cards instead.
Sorcery
Secrets of the Golden City (plst) RIX-52
See Beyond
Draw two cards, then shuffle a card from your hand into your library.
Sorcery
See Beyond (pca) 25
Seize the Secrets
This spell costs
less to cast if you've committed a crime this turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.)
Draw two cards.
Sorcery
Seize the Secrets (otj) 64
Sleight of Hand
Look at the top two cards of your library. Put one of them into your hand and the other on the bottom of your library.
Sorcery
Sleight of Hand (woe) 67
Thirst for Discovery
Draw three cards. Then discard two cards unless you discard a basic land card.
Instant
Thirst for Discovery (vow) 85
Thirst for Knowledge
Draw three cards. Then discard two cards unless you discard an artifact card.
Instant
Thirst for Knowledge (msh) 79
Thirst for Meaning
Draw three cards. Then discard two cards unless you discard an enchantment card.
Instant
Thirst for Meaning (dsc) 129
Thoughtcast
Affinity for artifacts (This spell costs
less to cast for each artifact you control.)
Draw two cards.
Sorcery
Thoughtcast (j25) 374
Timetwister
Each player shuffles their hand and graveyard into their library, then draws seven cards. (Then put Timetwister into its owner's graveyard.)
Sorcery
Timetwister (2ed) 85
Treasure Cruise
Delve (Each card you exile from your graveyard while casting this spell pays for
.)
Draw three cards.
Sorcery
Treasure Cruise (soc) 205
Visions of Beyond
Draw a card. If a graveyard has twenty or more cards in it, draw three cards instead.
Instant
Visions of Beyond (uma) 81
Wheel of Fortune
Each player discards their hand, then draws seven cards.
Sorcery
Wheel of Fortune (3ed) 185
Winged Words
This spell costs
less to cast if you control a creature with flying.
Draw two cards.
Sorcery
Winged Words (j25) 393

Draw

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Chaoslace
Target spell or permanent becomes red. (Its mana symbols remain unchanged.)
Instant
Chaoslace (4ed) 182
Deathlace
Target spell or permanent becomes black. (Mana symbols on that permanent remain unchanged.)
Instant
Deathlace (4ed) 131
Thirst for Identity
Draw three cards. Then discard two cards unless you discard a creature card.
Instant
Thirst for Identity (ecl) 79
Thoughtlace
Target spell or permanent becomes blue. (Mana symbols on that permanent remain unchanged.)
Instant
Thoughtlace (4ed) 107

Instant

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Badlands
(
: Add
or
.)
Land - Swamp Mountain
Badlands (3ed) 282
Command Tower
: Add one mana of any color in your commander's color identity.
Land
Command Tower (msc) 236
Island
(
: Add
.)
Basic Land - Island
Island (hob) 195
Mountain
(
: Add
.)
Basic Land - Mountain
Mountain (hob) 197
Swamp
(
: Add
.)
Basic Land - Swamp
Swamp (hob) 196
Underground Sea
(
: Add
or
.)
Land - Island Swamp
Underground Sea (3ed) 290
Volcanic Island
(
: Add
or
.)
Land - Island Mountain
Volcanic Island (3ed) 291

Land

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Crystal Rod
Whenever a player casts a blue spell, you may pay
. If you do, you gain 1 life.
Artifact
Crystal Rod (8ed) 295
Iron Star
Whenever a player casts a red spell, you may pay
. If you do, you gain 1 life.
Artifact
Iron Star (8ed) 304
Throne of Bone
Whenever a player casts a black spell, you may pay
. If you do, you gain 1 life.
Artifact
Throne of Bone (8ed) 317

Lifegain

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Wall of Bone
Defender (This creature can't attack.)
: Regenerate this creature. (The next time this creature would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)
Creature - Skeleton Wall
Wall of Bone (gvl) 41

Protection

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Arcane Signet
: Add one mana of any color in your commander's color identity.
Artifact
Arcane Signet (msc) 192
Charcoal Diamond
This artifact enters tapped.
: Add
.
Artifact
Charcoal Diamond (clb) 305
Dark Ritual
Add
.
Instant
Dark Ritual (msc) 793
Fire Diamond
This artifact enters tapped.
: Add
.
Artifact
Fire Diamond (clb) 313
Sky Diamond
This artifact enters tapped.
: Add
.
Artifact
Sky Diamond (scd) 273
Sol Ring
: Add
.
Artifact
Sol Ring (msc) 214

Ramp

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Blue Elemental Blast
Choose one —
• Counter target red spell.
• Destroy target red permanent.
Instant
Blue Elemental Blast (plst) A25-43
Earthquake
Earthquake deals X damage to each creature without flying and each player.
Sorcery
Earthquake (ltc) 214
Lightning Bolt
Lightning Bolt deals 3 damage to any target.
Instant
Lightning Bolt (msc) 806
Red Elemental Blast
Choose one —
• Counter target blue spell.
• Destroy target blue permanent.
Instant
Red Elemental Blast (a25) 147

Removal

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Flow State
Look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order. If there is an instant card and a sorcery card in your graveyard, instead put two of them into your hand and the rest on the bottom of your library in any order.
Sorcery
Flow State (sos) 49

Sorcery

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Smoke
Players can't untap more than one creature during their untap steps.
Enchantment
Smoke (5ed) 268
Stasis
Players skip their untap steps.
At the beginning of your upkeep, sacrifice this enchantment unless you pay
.
Enchantment
Stasis (5ed) 127

Stax

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Word of Command
Look at target opponent's hand and choose a card from it. You control that player until Word of Command finishes resolving. The player plays that card if able. While doing so, the player can activate mana abilities only if they're from lands that player controls and only if mana they produce is spent to activate other mana abilities of lands the player controls and/or to play that card. If the chosen card is cast as a spell, you control the player while that spell is resolving.
Instant
Word of Command (2ed) 137

Theft

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Deck Info

Deck stats

0 pips - 0 cards
0 mana - 2 cards
53 pips - 43 cards
30 mana - 30 cards
8 pips - 6 cards
10 mana - 8 cards
11 pips - 9 cards
9 mana - 9 cards
0 pips - 0 cards
0 mana - 2 cards
0 pips - 0 cards
2 mana - 1 card
CategoriesQtyOdds
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Deck extras (0)

Description

This deck has no description

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