Arklem
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{"ops":[{"insert":"Breach of Restraining Order"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Arabella, Abandoned Doll — Boros Go-Wide / Trigger-Burn / Combat Aggro"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"bold":true},"insert":"Power Level:"},{"insert":" Strong Casual / Focused Aggro\n"},{"attributes":{"bold":true},"insert":"Estimated CEPS:"},{"insert":" 80/100\n"},{"attributes":{"bold":true},"insert":"Upgrade Ceiling:"},{"insert":" 84/100 without changing the deck’s identity\n"},{"attributes":{"bold":true},"insert":"Salt Level:"},{"insert":" Low — 1/5\n"},{"attributes":{"bold":true},"insert":"Pilot Difficulty:"},{"insert":" 3.5/5\n"},{"attributes":{"bold":true},"insert":"Threat Window:"},{"insert":" Turns 3–5\n"},{"attributes":{"bold":true},"insert":"Primary Win Window:"},{"insert":" Turns 6–8\n"},{"attributes":{"bold":true},"insert":"Infinite Combos:"},{"insert":" None\n"},{"attributes":{"bold":true},"insert":"Hard Locks:"},{"insert":" None\n"},{"attributes":{"bold":true},"insert":"Primary Win Conditions:"},{"insert":" repeated Arabella triggers, extra combats, melee or double-strike alpha strikes, Burn at the Stake and sustained token pressure\n"},{"attributes":{"bold":true},"insert":"Primary Bottleneck:"},{"insert":" maintaining a critical mass of small creatures without overextending into board wipes\nCEPS Snapshot"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Category | Score"},{"attributes":{"table":"1"},"insert":"\n"},{"insert":"Identity and strategic cohesion"},{"attributes":{"table":"2"},"insert":"\n"},{"attributes":{"bold":true},"insert":"9/10"},{"attributes":{"align":"right","table":"2"},"insert":"\n"},{"insert":"Mana, tempo and curve"},{"attributes":{"table":"3"},"insert":"\n"},{"attributes":{"bold":true},"insert":"10/12"},{"attributes":{"align":"right","table":"3"},"insert":"\n"},{"insert":"Card advantage and resource engines"},{"attributes":{"table":"4"},"insert":"\n"},{"attributes":{"bold":true},"insert":"10/12"},{"attributes":{"align":"right","table":"4"},"insert":"\n"},{"insert":"Consistency, redundancy and floor"},{"attributes":{"table":"5"},"insert":"\n"},{"attributes":{"bold":true},"insert":"10/14"},{"attributes":{"align":"right","table":"5"},"insert":"\n"},{"insert":"Interaction and disruption"},{"attributes":{"table":"6"},"insert":"\n"},{"attributes":{"bold":true},"insert":"8/12"},{"attributes":{"align":"right","table":"6"},"insert":"\n"},{"insert":"Resilience and recovery"},{"attributes":{"table":"7"},"insert":"\n"},{"attributes":{"bold":true},"insert":"9/12"},{"attributes":{"align":"right","table":"7"},"insert":"\n"},{"insert":"Win conditions and closing power"},{"attributes":{"table":"8"},"insert":"\n"},{"attributes":{"bold":true},"insert":"10/12"},{"attributes":{"align":"right","table":"8"},"insert":"\n"},{"insert":"Speed and threat window"},{"attributes":{"table":"9"},"insert":"\n"},{"attributes":{"bold":true},"insert":"7/8"},{"attributes":{"align":"right","table":"9"},"insert":"\n"},{"insert":"Mana base reliability"},{"attributes":{"table":"10"},"insert":"\n"},{"attributes":{"bold":true},"insert":"5/6"},{"attributes":{"align":"right","table":"10"},"insert":"\n"},{"insert":"Meta fit and flexibility"},{"attributes":{"table":"11"},"insert":"\n"},{"attributes":{"bold":true},"insert":"2/4"},{"attributes":{"align":"right","table":"11"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Total"},{"attributes":{"table":"12"},"insert":"\n"},{"attributes":{"bold":true},"insert":"80/100"},{"attributes":{"align":"right","table":"12"},"insert":"\n"},{"insert":"Deck Overview"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Breach of Restraining Order is a Boros go-wide deck built around small creatures, efficient token production, attack-trigger sequencing and direct table-wide damage from the command zone.\nIt is not a generic Boros token pile.\nIt is not a conventional anthem deck that simply makes every creature as large as possible.\nIt is not the Neyali preconstructed deck with a cheaper commander placed at the front.\nIt is not a combo deck, a Voltron deck or a glass-cannon strategy that must eliminate one opponent before running out of cards.\nThe deck is specifically constructed around Arabella’s power restriction.\nWhenever Arabella attacks, she counts every creature we control with power 2 or less. She then deals that much damage to each opponent and gives us that much life.\nThis means that every qualifying creature represents several resources at the same time:\none additional damage to every opponent;"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"one additional life gained;"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"another potential attacker;"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"another body for convoke;"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"another source of mana through Springleaf Drum;"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"another creature that can be tapped to Burn at the Stake;"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"another permanent that can help conceal the board with Clever Concealment;"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"another body that benefits from melee, double strike or temporary combat bonuses."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"The deck therefore values width more highly than individual creature size.\nA 1/1 token may appear insignificant in normal combat, but with three opponents it effectively adds three total points of damage to every Arabella trigger while also increasing our life total.\nThe primary objective is to establish enough small bodies that a single Arabella attack becomes a meaningful table-wide life swing. The secondary objective is to convert those same creatures into lethal combat damage through Neyali, Skyhunter Strike Force, Roar of Resistance, Intangible Virtue or additional combat phases.\nThe deck combines this central engine with:\ninexpensive token makers;"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"creatures that create attackers during combat;"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"repeatable token production;"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"haste enablers;"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"several independent card-advantage engines;"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"mass protection;"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"efficient spot removal;"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"selective board wipes;"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"extra-combat finishers;"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"noncombat reach."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"The deck does not need every creature to survive combat.\nIt needs enough creatures to exist when Arabella’s trigger resolves.\nWhat This Deck Is Trying to Do"},{"attributes":{"header":2},"insert":"\n"},{"insert":"The core sequence is:\nestablish reliable red and white mana;"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"deploy Arabella, a token maker or a card-advantage engine;"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"build a critical mass of creatures with power 2 or less;"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"attack with Arabella while correctly ordering all simultaneous triggers;"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"protect the board without committing every resource from the hand;"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"convert the next attack into lethal damage through extra combat, melee, double strike or direct burn;"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"rebuild through flashback, retrace, recurring token engines or Sevinne’s Reclamation if the first assault is stopped."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"The deck usually begins applying pressure during turns three and four.\nIt becomes a serious table-wide threat once Arabella represents approximately five or more damage to every opponent per attack.\nIt normally closes the game through one explosive combat turn rather than through twenty turns of incremental token attacks.\nThe deck’s ideal pattern is not:\nCast every creature, attack immediately and hope nobody has a board wipe."},{"attributes":{"blockquote":true},"insert":"\n"},{"insert":"The preferred pattern is:\nDevelop enough bodies to force a response, preserve one protection spell or rebuilding tool, and make the decisive attack only when the board can be protected or the damage is already lethal."},{"attributes":{"blockquote":true},"insert":"\n"},{"insert":"Why Arabella?"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Arabella performs several important roles from the command zone.\nShe is:\na repeatable source of damage to every opponent;"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"a repeatable source of life gain;"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"a payoff for both creatures and creature tokens;"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"a way to bypass large blockers;"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"a two-mana commander that can be recast several times;"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"a combat-based win condition that does not require dealing combat damage;"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"a reason for normally modest utility creatures to remain relevant late in the game."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Arabella does not need to:\nbecome unblocked;"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"deal combat damage;"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"attack the most vulnerable opponent;"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"survive until the combat-damage step;"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"control only tokens;"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"count only attacking creatures."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Once Arabella has been declared as an attacker, her ability exists independently on the stack.\nRemoving Arabella after the trigger has been created does not remove that trigger.\nBlocking Arabella does not prevent it.\nPreventing her combat damage does not prevent it.\nThe number of qualifying creatures is determined when the ability resolves. This makes trigger sequencing a central part of the deck rather than a minor rules detail.\nArabella also has an unusually low commander tax burden. Even after being removed once, she normally costs only four mana to recast. Haste from Tuktuk Rubblefort, Crashing Drawbridge, Swiftfoot Boots, Roar of Resistance or Slayers’ Stronghold can allow her to resume attacking immediately.\nThe commander is both the deck’s primary engine and its primary source of reach.\nShe is not, however, a source of card advantage.\nThe rest of the list must therefore provide the cards, protection and rebuilding capacity required to keep her trigger meaningful throughout the game.\nThe Arabella Count"},{"attributes":{"header":2},"insert":"\n"},{"insert":"The most important number in the deck is the current value of X.\nArabella counts every creature we control with power 2 or less when her ability resolves.\nA qualifying creature does not need to be:\na token;"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"attacking;"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"untapped;"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"able to attack;"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"free from summoning sickness;"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"controlled since the beginning of the turn."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"This means that the following all contribute to X:\nArabella herself, provided her power remains 2 or less;"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"untapped utility creatures;"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"tapped creatures;"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"creatures used to cast Clever Concealment or Hour of Reckoning through convoke;"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"creatures tapped by Springleaf Drum;"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"creatures that entered during the current combat;"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"tokens created after attackers were declared but before Arabella resolved;"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"creatures that cannot safely attack."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"The deck should continually evaluate three separate numbers:\n"},{"attributes":{"bold":true},"insert":"Current X"},{"insert":"\nHow many creatures would Arabella count if she attacked now?\n"},{"attributes":{"bold":true},"insert":"Protected X"},{"insert":"\nHow many of those creatures can survive the interaction currently expected from opponents?\n"},{"attributes":{"bold":true},"insert":"Closing X"},{"insert":"\nHow many qualifying creatures are required for the next attack, extra combat or Burn at the Stake to end the game?\nA board of eight creatures does not automatically mean X equals eight.\nIntangible Virtue, Hexplate Wallbreaker, melee bonuses, temporary pump effects and -1/-1 counters can all change which creatures qualify.\nCorrectly tracking this threshold is one of the main differences between merely playing the deck and piloting it well.\nCore Identity"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Breach of Restraining Order is built on seven main pillars:\ncritical mass of small creatures;"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"attack-trigger compression;"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"controlled power manipulation;"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"haste and commander redeployment;"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"sustainable card advantage;"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"protection and recovery;"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"conversion of width into lethal damage."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"1. Critical Mass of Small Creatures"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Arabella does not care about creature quality in the conventional sense.\nShe cares about how many creatures remain at power 2 or less.\nThe deck’s most efficient one-shot token makers include:\nDragon Fodder;"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Forbidden Friendship;"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Raise the Alarm;"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Hop to It;"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Hordeling Outburst;"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Battle Screech;"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Call the Coppercoats;"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Increasing Devotion;"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Release the Dogs;"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Frontline Rush;"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Goblin Surprise."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"These cards create several bodies from one card, increasing Arabella’s trigger more efficiently than most individual creatures.\nThe repeatable token engines include:\nLegion Warboss;"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Loyal Apprentice;"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Otharri, Suns’ Glory;"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Retreat to Emeria;"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Court of Grace;"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Castle Ardenvale;"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Kher Keep;"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Staff of the Storyteller."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Repeatable engines are especially valuable after the deck has already spent its hand. They allow Arabella to continue rebuilding X without requiring a new spell every turn.\nThe deck also includes small utility creatures whose text matters independently of combat:\nWeathered Wayfarer improves land access;"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Dauntless Dismantler disrupts opposing artifacts;"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Mentor of the Meek and Welcoming Vampire generate cards;"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Aziza, Mage Tower Captain turns spare creatures into additional spell value;"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Skyhunter Strike Force turns a wide attack into a finisher;"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Sage of the Skies increases the value of the deck’s token production;"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Ragost, Deft Gastronaut converts spare artifacts into additional reach."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"A creature does not need to create a token to deserve a slot.\nIt must either increase X, protect X, provide cards or convert X into a win.\n2. Attack-Trigger Compression"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Several creatures create additional value after attackers have been declared.\nThe most important examples include:\nArabella;"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Kari Zev, Skyship Raider;"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Genasi Enforcers;"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Otharri, Suns’ Glory;"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Loyal Apprentice;"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Legion Warboss;"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Skyhunter Strike Force;"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Neyali, Suns’ Vanguard;"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Roar of Resistance."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"These triggers allow one combat step to perform several jobs simultaneously:\ncreate new creatures;"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"increase Arabella’s X;"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"generate experience counters;"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"produce card advantage;"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"increase combat damage;"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"gain life;"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"pressure several opponents."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Creatures entering the battlefield already attacking were not declared as attackers.\nThey therefore do not trigger abilities that require a creature to attack, but they still exist before Arabella resolves and may count toward X.\nThis distinction matters with cards such as Otharri and Genasi Enforcers.\nThe deck is strongest when its triggers are not simply placed on the stack automatically.\nThe pilot should decide what must resolve:\nbefore Arabella;"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"after Arabella;"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"before temporary power increases;"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"before a second combat begins."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"3. Controlled Power Manipulation"},{"attributes":{"header":2},"insert":"\n"},{"insert":"A conventional token deck wants every permanent anthem available.\nArabella requires greater restraint.\nStatic bonuses can remove creatures from Arabella’s count before combat even begins.\nTemporary or triggered bonuses can often be ordered to resolve after Arabella.\nIntangible Virtue"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Most tokens in the deck begin as 1/1 creatures.\nIntangible Virtue turns them into 2/2 creatures, so they still qualify for Arabella.\nIts vigilance is particularly valuable because the deck can attack widely without leaving itself completely undefended.\nTokens that begin as 2/2 creatures become 3/3 and stop contributing to X. This is an accepted trade-off rather than a reason to exclude the card.\nRoar of Resistance"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Roar gives token creatures haste without increasing their power outside combat.\nIts optional attack bonus should be placed below Arabella’s trigger.\nArabella resolves first and counts the creatures at their original power. Roar then increases the attacking army for combat damage.\nSkyhunter Strike Force"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Skyhunter provides melee to the rest of the army while Arabella is under our control.\nThe melee triggers should also resolve after Arabella.\nThis allows the creatures to contribute to Arabella’s damage before becoming much larger for the combat-damage step.\nMelee bonuses remain until the end of the turn. This can reduce X during a second combat created by Waves of Aggression or Hexplate Wallbreaker.\nThe pilot may therefore choose to:\nattack fewer opponents during the first combat;"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"hold some creatures back;"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"use the first combat primarily for Arabella’s trigger;"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"save the largest melee attack for the final combat."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Hexplate Wallbreaker"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Wallbreaker gives the equipped creature a static +2/+2 bonus.\nWhen attached to Arabella, she no longer counts herself toward X.\nShe still triggers normally, and the additional combat is usually worth far more than the lost single point.\nPower in this deck is not simply something to maximise.\nIt is a resource that must be applied at the correct moment.\n4. Haste and Commander Redeployment"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Arabella must attack to function.\nThis makes haste strategically important, especially after she has been removed.\nThe primary haste enablers are:\nTuktuk Rubblefort;"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Crashing Drawbridge;"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Roar of Resistance for tokens;"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Swiftfoot Boots;"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Slayers’ Stronghold."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"These cards serve different roles.\nTuktuk Rubblefort provides persistent haste to the entire creature suite.\nCrashing Drawbridge can allow Arabella and a newly created army to attack during the same turn, although it must tap to do so.\nSwiftfoot Boots combines haste with targeted protection.\nSlayers’ Stronghold occupies a land slot and can give Arabella haste after a later recast.\nRoar of Resistance is primarily a token haste engine and combat payoff.\nHaste is not required in every opening hand.\nIt becomes increasingly valuable after Arabella has been removed once or when the deck is preparing a large rebuilding turn after a sweeper.\nThe objective is not merely to cast Arabella again.\nIt is to recast her and immediately restore the threat of another table-wide trigger.\n5. Sustainable Card Advantage"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Boros go-wide decks often lose because they convert their entire hand into a board and then fail to recover.\nThis list uses several overlapping draw engines so that no single permanent must carry the entire resource plan.\nThe repeatable engines are:\nMentor of the Meek;"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Welcoming Vampire;"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Neyali, Suns’ Vanguard;"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Idol of Oblivion;"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Staff of the Storyteller;"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Glimmer Lens;"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Mask of Memory;"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Court of Grace;"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Dawn of Hope."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"These engines reward different actions:\ncasting small creatures;"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"creating tokens;"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"attacking several opponents;"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"dealing combat damage;"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"gaining life;"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"retaining the monarchy."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"The deck therefore does not have to follow one fixed draw pattern.\nMentor of the Meek is mana-intensive but can draw several cards during one turn.\nWelcoming Vampire is limited to once each turn but does not require an additional payment.\nNeyali turns distributed token attacks into access to additional cards.\nIdol of Oblivion is inexpensive and should be active during most turns.\nStaff of the Storyteller stores future cards through token production.\nMask of Memory rewards evasive or expendable attackers.\nCourt of Grace supplies both cards and creatures if the monarchy can be maintained.\nDawn of Hope converts Arabella’s life gain into late-game cards and additional bodies.\nBurning Curiosity fills a different role.\nIt is not a permanent engine. It is the deck’s burst refill after an early deployment or after rebuilding has emptied the hand.\nThe card-advantage package is deliberately redundant because the deck cannot rely on Arabella herself to replace spent resources.\n6. Protection and Recovery"},{"attributes":{"header":2},"insert":"\n"},{"insert":"The deck’s battlefield is both its damage engine and its primary resource base.\nProtecting several creatures with one card is therefore more efficient than replacing them individually.\nThe main mass-protection package is:\nClever Concealment;"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Flawless Maneuver;"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Boros Charm."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Each protects against a different range of effects.\nFlawless Maneuver is often free while Arabella is in play and answers normal destruction.\nBoros Charm provides indestructible while retaining other modes when protection is not needed.\nClever Concealment is the broadest protection spell because phasing can preserve creatures, artifacts and enchantments from destruction, exile and many targeted effects.\nAdept Watershaper provides repeatable protection for the other tapped creatures we control. After attackers are declared, much of the army is tapped and therefore protected by its ability.\nThe deck’s recovery package includes:\nSevinne’s Reclamation;"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"flashback on Battle Screech;"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"flashback on Increasing Devotion;"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"retrace on Waves of Aggression;"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"repeatable token lands;"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Otharri’s persistence;"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"card-advantage engines that survive creature wipes."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Sevinne’s Reclamation can recover many of the deck’s most important low-cost permanents, including Arabella, draw engines, anthems, mana rocks and utility lands.\nProtection should not be used merely because an opponent removes one replaceable token engine.\nIt should be reserved for effects that would meaningfully reduce:\nthe next Arabella trigger;"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"the deck’s ability to draw;"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"the ability to rebuild;"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"an imminent winning combat."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"7. Converting Width into Lethality"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Creating ten creatures is not enough if they remain a passive battlefield.\nThe deck includes several independent ways to convert width into a win.\nArabella Trigger Damage"},{"attributes":{"header":3},"insert":"\n"},{"insert":"This is the primary plan.\nArabella turns every qualifying creature into direct damage against every opponent. Large blockers and combat stalls do not prevent this damage.\nExtra Combats"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Hexplate Wallbreaker and Waves of Aggression create additional combat phases.\nEach additional combat can produce:\nanother Arabella trigger;"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"another set of attack-generated tokens;"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"another Otharri trigger;"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"another opportunity to pressure the table through combat."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Token Combat"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Neyali gives attacking tokens double strike.\nSkyhunter Strike Force gives the attacking army melee.\nRoar of Resistance and Castle Embereth provide temporary power increases.\nIntangible Virtue improves the base efficiency of most tokens while providing vigilance.\nBurn at the Stake"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Burn at the Stake converts creatures directly into damage without requiring them to attack.\nThis is especially valuable when:\nArabella cannot safely attack;"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"the battlefield contains too many blockers;"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"one opponent must be eliminated immediately;"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"summoning-sick creatures cannot participate in combat;"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"the army would otherwise be lost to an expected wipe."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Attrition Pressure"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Ragost, Otharri, Court of Grace, Kher Keep, Castle Ardenvale and Retreat to Emeria allow the deck to continue generating pressure during longer games.\nThe deck does not rely on one irreplaceable finisher.\nIts battlefield can become lethal through several different conversion engines.\nPrimary Bottleneck"},{"attributes":{"header":2},"insert":"\n"},{"insert":"The deck’s greatest weakness is not producing creatures.\nIt is determining how many creatures should be committed before the battlefield becomes unnecessarily vulnerable.\nArabella scales directly with board size, encouraging the pilot to deploy more permanents.\nCommander tables punish overextension through:\ndestroy-based board wipes;"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"exile sweepers;"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"sacrifice effects;"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"mass bounce;"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"repeated commander removal."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"The deck must therefore balance two opposing requirements:\nenough bodies to make Arabella threatening;"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"enough resources retained to survive the first answer."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"A useful default position is:\nArabella;"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"four to seven qualifying creatures;"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"one active draw engine;"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"one protection spell or protective permanent;"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"one token maker or recovery card held in hand."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Adding more creatures is correct when:\nthe next attack becomes lethal;"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"protection is available;"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"opponents have already spent their sweepers;"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"a card-advantage engine will immediately replace the resources;"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"an extra-combat effect is ready."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Holding resources is correct when:\nArabella already represents meaningful pressure;"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"an opponent is clearly representing a reset;"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"the hand contains the only available rebuilding tool;"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"the additional creatures do not materially change the clock;"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"the table is already treating us as the primary threat."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"The deck is aggressive, but it is not reckless.\nIts most important strategic question is:\n"},{"attributes":{"bold":true},"insert":"How wide must the battlefield become before one protected attack is enough?"},{"insert":"\nThreat Profile"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Arabella appears inexpensive and harmless, but her multiplayer scaling makes her threatening very quickly.\nAn attack with five qualifying creatures represents:\nfive damage to each opponent;"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"fifteen total damage in a four-player game;"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"five life gained;"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"pressure that does not depend on combat damage."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"An attack with eight qualifying creatures represents twenty-four total damage across the opposing players before normal combat damage is considered.\nThis creates a political problem.\nThe deck can become the table’s primary target before it is actually capable of winning.\nAvoid revealing every payoff too early.\nA wide board with Arabella, Neyali, Skyhunter Strike Force and an extra-combat card is obviously dangerous. A smaller board with one draw engine and protection in hand may be more likely to survive long enough to win.\nThe correct objective is not to display the largest possible battlefield.\nIt is to remain one combat step away from becoming the largest threat.\nStrategic Hierarchy"},{"attributes":{"header":2},"insert":"\n"},{"insert":"When choosing between several possible plays, use the following default hierarchy:\nsecure the required land drops and colours;"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"establish enough bodies for a meaningful Arabella trigger;"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"deploy one sustainable card-advantage engine;"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"preserve protection against the most likely answer;"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"remove only the permanents that prevent the primary plan or threaten to end the game;"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"prepare an extra-combat, melee, double-strike or burn finish;"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"commit additional creatures only when they shorten the clock or improve recovery."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"The deck should not cast a card merely because the mana is available.\nEvery development spell should answer at least one question:\nDoes this increase X?"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Does this protect X?"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Does this replace spent resources?"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Does this create a lethal attack?"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Does this remove something that prevents the attack?"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Does this help rebuild after the attack is answered?"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"If the answer to all six questions is no, preserving the card may be stronger than casting it.\nCore Pilot Questions"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Before each combat, ask:\nHow many creatures currently qualify for Arabella?"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Which attack triggers can create additional qualifying bodies?"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Which bonuses must resolve after Arabella?"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Can Arabella survive combat, and does she need to?"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Which opponent is most capable of stopping the attack?"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Should token attacks be divided to maximise Neyali or melee?"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Is an extra combat available this turn?"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Will first-combat power bonuses reduce the second Arabella trigger?"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Is protection available against the most likely response?"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Does this attack make the deck the archenemy without creating a realistic path to victory?"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Before ending the turn, ask:\nIs one token maker being held for recovery?"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Can mana remain available for Clever Concealment, Boros Charm, Reprieve or activation costs?"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Which permanent should be recovered first if the board is removed?"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Is the deck still developing, or has it reached the point where the next turn must be used to close?"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"The deck rewards calculation before aggression.\n"},{"attributes":{"bold":true},"insert":"Its strongest turns often look ordinary until the attack triggers begin resolving."},{"insert":"\n"}]}
Anthem
Anthem
(CTRL to add secondary)
Burn
Ragost, Deft Gastronaut
Artifacts you control are Foods in addition to their other types and have ", , Sacrifice this artifact: You gain 3 life."
, , Sacrifice a Food: Ragost deals 3 damage to each opponent.
At the beginning of each end step, if you gained life this turn, untap Ragost.
, , Sacrifice a Food: Ragost deals 3 damage to each opponent.
At the beginning of each end step, if you gained life this turn, untap Ragost.
Legendary Creature - Lobster Citizen

Burn
(CTRL to add secondary)
Creature
Creature
(CTRL to add secondary)
Draw
Draw
(CTRL to add secondary)
Finisher
Waves of Aggression
Untap all creatures that attacked this turn. After this main phase, there is an additional combat phase followed by an additional main phase.
Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
Sorcery

Finisher
(CTRL to add secondary)
Instant
Instant
(CTRL to add secondary)
Land
Windbrisk Heights
Hideaway 4 (When this land enters, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.)
This land enters tapped.
: Add .
, : You may play the exiled card without paying its mana cost if you attacked with three or more creatures this turn.
This land enters tapped.
: Add .
, : You may play the exiled card without paying its mana cost if you attacked with three or more creatures this turn.
Land

Land
(CTRL to add secondary)
Protection
Clever Concealment
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)
Any number of target nonland permanents you control phase out. (Treat them and anything attached to them as though they don't exist until your next turn.)
Any number of target nonland permanents you control phase out. (Treat them and anything attached to them as though they don't exist until your next turn.)
Instant

Swiftfoot Boots
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control. It can attack and no matter when it came under your control.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment

Protection
(CTRL to add secondary)
Pump
Hexplate Wallbreaker
For Mirrodin! (When this Equipment enters, create a 2/2 red Rebel creature token, then attach this to it.)
Equipped creature gets +2/+2.
Whenever equipped creature attacks, if it's the first combat phase of the turn, untap each attacking creature. After this phase, there is an additional combat phase.
Equip
Equipped creature gets +2/+2.
Whenever equipped creature attacks, if it's the first combat phase of the turn, untap each attacking creature. After this phase, there is an additional combat phase.
Equip
Artifact - Equipment

Pump
(CTRL to add secondary)
Ramp
Ramp
(CTRL to add secondary)
Recursion
Sevinne's Reclamation
Return target permanent card with mana value 3 or less from your graveyard to the battlefield. If this spell was cast from a graveyard, you may copy this spell and may choose a new target for the copy.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery

Recursion
(CTRL to add secondary)
Removal
Charge of the Mites
Choose one —
• Charge of the Mites deals damage equal to the number of creatures you control to target creature or planeswalker.
• Create two 1/1 colorless Phyrexian Mite artifact creature tokens with toxic 1 and "This token can't block." (Players dealt combat damage by them also get a poison counter.)
• Charge of the Mites deals damage equal to the number of creatures you control to target creature or planeswalker.
• Create two 1/1 colorless Phyrexian Mite artifact creature tokens with toxic 1 and "This token can't block." (Players dealt combat damage by them also get a poison counter.)
Instant

Removal
(CTRL to add secondary)
Sorcery
Burning Curiosity
As an additional cost to cast this spell, you may blight 1. (You may put a -1/-1 counter on a creature you control.)
Exile the top two cards of your library. If this spell's additional cost was paid, exile the top three cards instead. Until the end of your next turn, you may play those cards.
Exile the top two cards of your library. If this spell's additional cost was paid, exile the top three cards instead. Until the end of your next turn, you may play those cards.
Sorcery

Sorcery
(CTRL to add secondary)
Tokens
Genasi Enforcers
Myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token copy that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)
: Creatures you control named Genasi Enforcers get +1/+0 until end of turn.
: Creatures you control named Genasi Enforcers get +1/+0 until end of turn.
Creature - Elemental Shaman

Legion Warboss
Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)
At the beginning of combat on your turn, create a 1/1 red Goblin creature token. That token gains haste until end of turn and attacks this combat if able.
At the beginning of combat on your turn, create a 1/1 red Goblin creature token. That token gains haste until end of turn and attacks this combat if able.
Creature - Goblin Soldier

Otharri, Suns' Glory
Flying, lifelink, haste
Whenever Otharri attacks, you get an experience counter. Then create a 2/2 red Rebel creature token that's tapped and attacking for each experience counter you have.
, Tap an untapped Rebel you control: Return this card from your graveyard to the battlefield tapped.
Whenever Otharri attacks, you get an experience counter. Then create a 2/2 red Rebel creature token that's tapped and attacking for each experience counter you have.
, Tap an untapped Rebel you control: Return this card from your graveyard to the battlefield tapped.
Legendary Creature - Phoenix

Tokens
(CTRL to add secondary)
Maybeboard
Adriana, Captain of the Guard
Melee (Whenever this creature attacks, it gets +1/+1 until end of turn for each opponent you attacked this combat.)
Other creatures you control have melee. (If a creature has multiple instances of melee, each triggers separately.)
Other creatures you control have melee. (If a creature has multiple instances of melee, each triggers separately.)
Legendary Creature - Human Knight

Divine Resilience
Kicker (You may pay an additional as you cast this spell.)
Target creature you control gains indestructible until end of turn. If this spell was kicked, instead any number of target creatures you control gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.)
Target creature you control gains indestructible until end of turn. If this spell was kicked, instead any number of target creatures you control gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.)
Instant

Salvation Swan
Flash
Flying
Whenever this creature or another Bird you control enters, exile up to one target creature you control without flying. Return it to the battlefield under its owner's control with a flying counter on it at the beginning of the next end step.
Flying
Whenever this creature or another Bird you control enters, exile up to one target creature you control without flying. Return it to the battlefield under its owner's control with a flying counter on it at the beginning of the next end step.
Creature - Cleric Bird

Maybeboard
(CTRL to add secondary)
Deck Info
Deck stats
CategoriesQtyOdds
Click charts to focus on cards
Deck extras (0)
Description
{"ops":[{"insert":"Breach of Restraining Order"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Arabella, Abandoned Doll — Boros Go-Wide / Trigger-Burn / Combat Aggro"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"bold":true},"insert":"Power Level:"},{"insert":" Strong Casual / Focused Aggro\n"},{"attributes":{"bold":true},"insert":"Estimated CEPS:"},{"insert":" 80/100\n"},{"attributes":{"bold":true},"insert":"Upgrade Ceiling:"},{"insert":" 84/100 without changing the deck’s identity\n"},{"attributes":{"bold":true},"insert":"Salt Level:"},{"insert":" Low — 1/5\n"},{"attributes":{"bold":true},"insert":"Pilot Difficulty:"},{"insert":" 3.5/5\n"},{"attributes":{"bold":true},"insert":"Threat Window:"},{"insert":" Turns 3–5\n"},{"attributes":{"bold":true},"insert":"Primary Win Window:"},{"insert":" Turns 6–8\n"},{"attributes":{"bold":true},"insert":"Infinite Combos:"},{"insert":" None\n"},{"attributes":{"bold":true},"insert":"Hard Locks:"},{"insert":" None\n"},{"attributes":{"bold":true},"insert":"Primary Win Conditions:"},{"insert":" repeated Arabella triggers, extra combats, melee or double-strike alpha strikes, Burn at the Stake and sustained token pressure\n"},{"attributes":{"bold":true},"insert":"Primary Bottleneck:"},{"insert":" maintaining a critical mass of small creatures without overextending into board wipes\nCEPS Snapshot"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Category | Score"},{"attributes":{"table":"1"},"insert":"\n"},{"insert":"Identity and strategic cohesion"},{"attributes":{"table":"2"},"insert":"\n"},{"attributes":{"bold":true},"insert":"9/10"},{"attributes":{"align":"right","table":"2"},"insert":"\n"},{"insert":"Mana, tempo and curve"},{"attributes":{"table":"3"},"insert":"\n"},{"attributes":{"bold":true},"insert":"10/12"},{"attributes":{"align":"right","table":"3"},"insert":"\n"},{"insert":"Card advantage and resource engines"},{"attributes":{"table":"4"},"insert":"\n"},{"attributes":{"bold":true},"insert":"10/12"},{"attributes":{"align":"right","table":"4"},"insert":"\n"},{"insert":"Consistency, redundancy and floor"},{"attributes":{"table":"5"},"insert":"\n"},{"attributes":{"bold":true},"insert":"10/14"},{"attributes":{"align":"right","table":"5"},"insert":"\n"},{"insert":"Interaction and disruption"},{"attributes":{"table":"6"},"insert":"\n"},{"attributes":{"bold":true},"insert":"8/12"},{"attributes":{"align":"right","table":"6"},"insert":"\n"},{"insert":"Resilience and recovery"},{"attributes":{"table":"7"},"insert":"\n"},{"attributes":{"bold":true},"insert":"9/12"},{"attributes":{"align":"right","table":"7"},"insert":"\n"},{"insert":"Win conditions and closing power"},{"attributes":{"table":"8"},"insert":"\n"},{"attributes":{"bold":true},"insert":"10/12"},{"attributes":{"align":"right","table":"8"},"insert":"\n"},{"insert":"Speed and threat window"},{"attributes":{"table":"9"},"insert":"\n"},{"attributes":{"bold":true},"insert":"7/8"},{"attributes":{"align":"right","table":"9"},"insert":"\n"},{"insert":"Mana base reliability"},{"attributes":{"table":"10"},"insert":"\n"},{"attributes":{"bold":true},"insert":"5/6"},{"attributes":{"align":"right","table":"10"},"insert":"\n"},{"insert":"Meta fit and flexibility"},{"attributes":{"table":"11"},"insert":"\n"},{"attributes":{"bold":true},"insert":"2/4"},{"attributes":{"align":"right","table":"11"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Total"},{"attributes":{"table":"12"},"insert":"\n"},{"attributes":{"bold":true},"insert":"80/100"},{"attributes":{"align":"right","table":"12"},"insert":"\n"},{"insert":"Deck Overview"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Breach of Restraining Order is a Boros go-wide deck built around small creatures, efficient token production, attack-trigger sequencing and direct table-wide damage from the command zone.\nIt is not a generic Boros token pile.\nIt is not a conventional anthem deck that simply makes every creature as large as possible.\nIt is not the Neyali preconstructed deck with a cheaper commander placed at the front.\nIt is not a combo deck, a Voltron deck or a glass-cannon strategy that must eliminate one opponent before running out of cards.\nThe deck is specifically constructed around Arabella’s power restriction.\nWhenever Arabella attacks, she counts every creature we control with power 2 or less. She then deals that much damage to each opponent and gives us that much life.\nThis means that every qualifying creature represents several resources at the same time:\none additional damage to every opponent;"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"one additional life gained;"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"another potential attacker;"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"another body for convoke;"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"another source of mana through Springleaf Drum;"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"another creature that can be tapped to Burn at the Stake;"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"another permanent that can help conceal the board with Clever Concealment;"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"another body that benefits from melee, double strike or temporary combat bonuses."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"The deck therefore values width more highly than individual creature size.\nA 1/1 token may appear insignificant in normal combat, but with three opponents it effectively adds three total points of damage to every Arabella trigger while also increasing our life total.\nThe primary objective is to establish enough small bodies that a single Arabella attack becomes a meaningful table-wide life swing. The secondary objective is to convert those same creatures into lethal combat damage through Neyali, Skyhunter Strike Force, Roar of Resistance, Intangible Virtue or additional combat phases.\nThe deck combines this central engine with:\ninexpensive token makers;"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"creatures that create attackers during combat;"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"repeatable token production;"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"haste enablers;"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"several independent card-advantage engines;"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"mass protection;"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"efficient spot removal;"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"selective board wipes;"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"extra-combat finishers;"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"noncombat reach."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"The deck does not need every creature to survive combat.\nIt needs enough creatures to exist when Arabella’s trigger resolves.\nWhat This Deck Is Trying to Do"},{"attributes":{"header":2},"insert":"\n"},{"insert":"The core sequence is:\nestablish reliable red and white mana;"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"deploy Arabella, a token maker or a card-advantage engine;"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"build a critical mass of creatures with power 2 or less;"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"attack with Arabella while correctly ordering all simultaneous triggers;"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"protect the board without committing every resource from the hand;"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"convert the next attack into lethal damage through extra combat, melee, double strike or direct burn;"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"rebuild through flashback, retrace, recurring token engines or Sevinne’s Reclamation if the first assault is stopped."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"The deck usually begins applying pressure during turns three and four.\nIt becomes a serious table-wide threat once Arabella represents approximately five or more damage to every opponent per attack.\nIt normally closes the game through one explosive combat turn rather than through twenty turns of incremental token attacks.\nThe deck’s ideal pattern is not:\nCast every creature, attack immediately and hope nobody has a board wipe."},{"attributes":{"blockquote":true},"insert":"\n"},{"insert":"The preferred pattern is:\nDevelop enough bodies to force a response, preserve one protection spell or rebuilding tool, and make the decisive attack only when the board can be protected or the damage is already lethal."},{"attributes":{"blockquote":true},"insert":"\n"},{"insert":"Why Arabella?"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Arabella performs several important roles from the command zone.\nShe is:\na repeatable source of damage to every opponent;"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"a repeatable source of life gain;"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"a payoff for both creatures and creature tokens;"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"a way to bypass large blockers;"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"a two-mana commander that can be recast several times;"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"a combat-based win condition that does not require dealing combat damage;"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"a reason for normally modest utility creatures to remain relevant late in the game."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Arabella does not need to:\nbecome unblocked;"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"deal combat damage;"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"attack the most vulnerable opponent;"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"survive until the combat-damage step;"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"control only tokens;"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"count only attacking creatures."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Once Arabella has been declared as an attacker, her ability exists independently on the stack.\nRemoving Arabella after the trigger has been created does not remove that trigger.\nBlocking Arabella does not prevent it.\nPreventing her combat damage does not prevent it.\nThe number of qualifying creatures is determined when the ability resolves. This makes trigger sequencing a central part of the deck rather than a minor rules detail.\nArabella also has an unusually low commander tax burden. Even after being removed once, she normally costs only four mana to recast. Haste from Tuktuk Rubblefort, Crashing Drawbridge, Swiftfoot Boots, Roar of Resistance or Slayers’ Stronghold can allow her to resume attacking immediately.\nThe commander is both the deck’s primary engine and its primary source of reach.\nShe is not, however, a source of card advantage.\nThe rest of the list must therefore provide the cards, protection and rebuilding capacity required to keep her trigger meaningful throughout the game.\nThe Arabella Count"},{"attributes":{"header":2},"insert":"\n"},{"insert":"The most important number in the deck is the current value of X.\nArabella counts every creature we control with power 2 or less when her ability resolves.\nA qualifying creature does not need to be:\na token;"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"attacking;"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"untapped;"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"able to attack;"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"free from summoning sickness;"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"controlled since the beginning of the turn."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"This means that the following all contribute to X:\nArabella herself, provided her power remains 2 or less;"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"untapped utility creatures;"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"tapped creatures;"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"creatures used to cast Clever Concealment or Hour of Reckoning through convoke;"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"creatures tapped by Springleaf Drum;"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"creatures that entered during the current combat;"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"tokens created after attackers were declared but before Arabella resolved;"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"creatures that cannot safely attack."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"The deck should continually evaluate three separate numbers:\n"},{"attributes":{"bold":true},"insert":"Current X"},{"insert":"\nHow many creatures would Arabella count if she attacked now?\n"},{"attributes":{"bold":true},"insert":"Protected X"},{"insert":"\nHow many of those creatures can survive the interaction currently expected from opponents?\n"},{"attributes":{"bold":true},"insert":"Closing X"},{"insert":"\nHow many qualifying creatures are required for the next attack, extra combat or Burn at the Stake to end the game?\nA board of eight creatures does not automatically mean X equals eight.\nIntangible Virtue, Hexplate Wallbreaker, melee bonuses, temporary pump effects and -1/-1 counters can all change which creatures qualify.\nCorrectly tracking this threshold is one of the main differences between merely playing the deck and piloting it well.\nCore Identity"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Breach of Restraining Order is built on seven main pillars:\ncritical mass of small creatures;"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"attack-trigger compression;"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"controlled power manipulation;"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"haste and commander redeployment;"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"sustainable card advantage;"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"protection and recovery;"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"conversion of width into lethal damage."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"1. Critical Mass of Small Creatures"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Arabella does not care about creature quality in the conventional sense.\nShe cares about how many creatures remain at power 2 or less.\nThe deck’s most efficient one-shot token makers include:\nDragon Fodder;"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Forbidden Friendship;"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Raise the Alarm;"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Hop to It;"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Hordeling Outburst;"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Battle Screech;"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Call the Coppercoats;"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Increasing Devotion;"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Release the Dogs;"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Frontline Rush;"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Goblin Surprise."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"These cards create several bodies from one card, increasing Arabella’s trigger more efficiently than most individual creatures.\nThe repeatable token engines include:\nLegion Warboss;"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Loyal Apprentice;"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Otharri, Suns’ Glory;"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Retreat to Emeria;"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Court of Grace;"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Castle Ardenvale;"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Kher Keep;"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Staff of the Storyteller."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Repeatable engines are especially valuable after the deck has already spent its hand. They allow Arabella to continue rebuilding X without requiring a new spell every turn.\nThe deck also includes small utility creatures whose text matters independently of combat:\nWeathered Wayfarer improves land access;"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Dauntless Dismantler disrupts opposing artifacts;"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Mentor of the Meek and Welcoming Vampire generate cards;"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Aziza, Mage Tower Captain turns spare creatures into additional spell value;"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Skyhunter Strike Force turns a wide attack into a finisher;"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Sage of the Skies increases the value of the deck’s token production;"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Ragost, Deft Gastronaut converts spare artifacts into additional reach."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"A creature does not need to create a token to deserve a slot.\nIt must either increase X, protect X, provide cards or convert X into a win.\n2. Attack-Trigger Compression"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Several creatures create additional value after attackers have been declared.\nThe most important examples include:\nArabella;"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Kari Zev, Skyship Raider;"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Genasi Enforcers;"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Otharri, Suns’ Glory;"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Loyal Apprentice;"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Legion Warboss;"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Skyhunter Strike Force;"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Neyali, Suns’ Vanguard;"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Roar of Resistance."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"These triggers allow one combat step to perform several jobs simultaneously:\ncreate new creatures;"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"increase Arabella’s X;"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"generate experience counters;"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"produce card advantage;"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"increase combat damage;"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"gain life;"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"pressure several opponents."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Creatures entering the battlefield already attacking were not declared as attackers.\nThey therefore do not trigger abilities that require a creature to attack, but they still exist before Arabella resolves and may count toward X.\nThis distinction matters with cards such as Otharri and Genasi Enforcers.\nThe deck is strongest when its triggers are not simply placed on the stack automatically.\nThe pilot should decide what must resolve:\nbefore Arabella;"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"after Arabella;"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"before temporary power increases;"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"before a second combat begins."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"3. Controlled Power Manipulation"},{"attributes":{"header":2},"insert":"\n"},{"insert":"A conventional token deck wants every permanent anthem available.\nArabella requires greater restraint.\nStatic bonuses can remove creatures from Arabella’s count before combat even begins.\nTemporary or triggered bonuses can often be ordered to resolve after Arabella.\nIntangible Virtue"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Most tokens in the deck begin as 1/1 creatures.\nIntangible Virtue turns them into 2/2 creatures, so they still qualify for Arabella.\nIts vigilance is particularly valuable because the deck can attack widely without leaving itself completely undefended.\nTokens that begin as 2/2 creatures become 3/3 and stop contributing to X. This is an accepted trade-off rather than a reason to exclude the card.\nRoar of Resistance"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Roar gives token creatures haste without increasing their power outside combat.\nIts optional attack bonus should be placed below Arabella’s trigger.\nArabella resolves first and counts the creatures at their original power. Roar then increases the attacking army for combat damage.\nSkyhunter Strike Force"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Skyhunter provides melee to the rest of the army while Arabella is under our control.\nThe melee triggers should also resolve after Arabella.\nThis allows the creatures to contribute to Arabella’s damage before becoming much larger for the combat-damage step.\nMelee bonuses remain until the end of the turn. This can reduce X during a second combat created by Waves of Aggression or Hexplate Wallbreaker.\nThe pilot may therefore choose to:\nattack fewer opponents during the first combat;"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"hold some creatures back;"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"use the first combat primarily for Arabella’s trigger;"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"save the largest melee attack for the final combat."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Hexplate Wallbreaker"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Wallbreaker gives the equipped creature a static +2/+2 bonus.\nWhen attached to Arabella, she no longer counts herself toward X.\nShe still triggers normally, and the additional combat is usually worth far more than the lost single point.\nPower in this deck is not simply something to maximise.\nIt is a resource that must be applied at the correct moment.\n4. Haste and Commander Redeployment"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Arabella must attack to function.\nThis makes haste strategically important, especially after she has been removed.\nThe primary haste enablers are:\nTuktuk Rubblefort;"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Crashing Drawbridge;"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Roar of Resistance for tokens;"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Swiftfoot Boots;"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Slayers’ Stronghold."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"These cards serve different roles.\nTuktuk Rubblefort provides persistent haste to the entire creature suite.\nCrashing Drawbridge can allow Arabella and a newly created army to attack during the same turn, although it must tap to do so.\nSwiftfoot Boots combines haste with targeted protection.\nSlayers’ Stronghold occupies a land slot and can give Arabella haste after a later recast.\nRoar of Resistance is primarily a token haste engine and combat payoff.\nHaste is not required in every opening hand.\nIt becomes increasingly valuable after Arabella has been removed once or when the deck is preparing a large rebuilding turn after a sweeper.\nThe objective is not merely to cast Arabella again.\nIt is to recast her and immediately restore the threat of another table-wide trigger.\n5. Sustainable Card Advantage"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Boros go-wide decks often lose because they convert their entire hand into a board and then fail to recover.\nThis list uses several overlapping draw engines so that no single permanent must carry the entire resource plan.\nThe repeatable engines are:\nMentor of the Meek;"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Welcoming Vampire;"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Neyali, Suns’ Vanguard;"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Idol of Oblivion;"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Staff of the Storyteller;"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Glimmer Lens;"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Mask of Memory;"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Court of Grace;"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Dawn of Hope."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"These engines reward different actions:\ncasting small creatures;"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"creating tokens;"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"attacking several opponents;"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"dealing combat damage;"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"gaining life;"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"retaining the monarchy."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"The deck therefore does not have to follow one fixed draw pattern.\nMentor of the Meek is mana-intensive but can draw several cards during one turn.\nWelcoming Vampire is limited to once each turn but does not require an additional payment.\nNeyali turns distributed token attacks into access to additional cards.\nIdol of Oblivion is inexpensive and should be active during most turns.\nStaff of the Storyteller stores future cards through token production.\nMask of Memory rewards evasive or expendable attackers.\nCourt of Grace supplies both cards and creatures if the monarchy can be maintained.\nDawn of Hope converts Arabella’s life gain into late-game cards and additional bodies.\nBurning Curiosity fills a different role.\nIt is not a permanent engine. It is the deck’s burst refill after an early deployment or after rebuilding has emptied the hand.\nThe card-advantage package is deliberately redundant because the deck cannot rely on Arabella herself to replace spent resources.\n6. Protection and Recovery"},{"attributes":{"header":2},"insert":"\n"},{"insert":"The deck’s battlefield is both its damage engine and its primary resource base.\nProtecting several creatures with one card is therefore more efficient than replacing them individually.\nThe main mass-protection package is:\nClever Concealment;"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Flawless Maneuver;"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Boros Charm."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Each protects against a different range of effects.\nFlawless Maneuver is often free while Arabella is in play and answers normal destruction.\nBoros Charm provides indestructible while retaining other modes when protection is not needed.\nClever Concealment is the broadest protection spell because phasing can preserve creatures, artifacts and enchantments from destruction, exile and many targeted effects.\nAdept Watershaper provides repeatable protection for the other tapped creatures we control. After attackers are declared, much of the army is tapped and therefore protected by its ability.\nThe deck’s recovery package includes:\nSevinne’s Reclamation;"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"flashback on Battle Screech;"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"flashback on Increasing Devotion;"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"retrace on Waves of Aggression;"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"repeatable token lands;"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Otharri’s persistence;"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"card-advantage engines that survive creature wipes."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Sevinne’s Reclamation can recover many of the deck’s most important low-cost permanents, including Arabella, draw engines, anthems, mana rocks and utility lands.\nProtection should not be used merely because an opponent removes one replaceable token engine.\nIt should be reserved for effects that would meaningfully reduce:\nthe next Arabella trigger;"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"the deck’s ability to draw;"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"the ability to rebuild;"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"an imminent winning combat."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"7. Converting Width into Lethality"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Creating ten creatures is not enough if they remain a passive battlefield.\nThe deck includes several independent ways to convert width into a win.\nArabella Trigger Damage"},{"attributes":{"header":3},"insert":"\n"},{"insert":"This is the primary plan.\nArabella turns every qualifying creature into direct damage against every opponent. Large blockers and combat stalls do not prevent this damage.\nExtra Combats"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Hexplate Wallbreaker and Waves of Aggression create additional combat phases.\nEach additional combat can produce:\nanother Arabella trigger;"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"another set of attack-generated tokens;"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"another Otharri trigger;"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"another opportunity to pressure the table through combat."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Token Combat"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Neyali gives attacking tokens double strike.\nSkyhunter Strike Force gives the attacking army melee.\nRoar of Resistance and Castle Embereth provide temporary power increases.\nIntangible Virtue improves the base efficiency of most tokens while providing vigilance.\nBurn at the Stake"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Burn at the Stake converts creatures directly into damage without requiring them to attack.\nThis is especially valuable when:\nArabella cannot safely attack;"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"the battlefield contains too many blockers;"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"one opponent must be eliminated immediately;"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"summoning-sick creatures cannot participate in combat;"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"the army would otherwise be lost to an expected wipe."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Attrition Pressure"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Ragost, Otharri, Court of Grace, Kher Keep, Castle Ardenvale and Retreat to Emeria allow the deck to continue generating pressure during longer games.\nThe deck does not rely on one irreplaceable finisher.\nIts battlefield can become lethal through several different conversion engines.\nPrimary Bottleneck"},{"attributes":{"header":2},"insert":"\n"},{"insert":"The deck’s greatest weakness is not producing creatures.\nIt is determining how many creatures should be committed before the battlefield becomes unnecessarily vulnerable.\nArabella scales directly with board size, encouraging the pilot to deploy more permanents.\nCommander tables punish overextension through:\ndestroy-based board wipes;"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"exile sweepers;"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"sacrifice effects;"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"mass bounce;"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"repeated commander removal."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"The deck must therefore balance two opposing requirements:\nenough bodies to make Arabella threatening;"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"enough resources retained to survive the first answer."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"A useful default position is:\nArabella;"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"four to seven qualifying creatures;"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"one active draw engine;"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"one protection spell or protective permanent;"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"one token maker or recovery card held in hand."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Adding more creatures is correct when:\nthe next attack becomes lethal;"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"protection is available;"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"opponents have already spent their sweepers;"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"a card-advantage engine will immediately replace the resources;"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"an extra-combat effect is ready."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Holding resources is correct when:\nArabella already represents meaningful pressure;"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"an opponent is clearly representing a reset;"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"the hand contains the only available rebuilding tool;"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"the additional creatures do not materially change the clock;"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"the table is already treating us as the primary threat."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"The deck is aggressive, but it is not reckless.\nIts most important strategic question is:\n"},{"attributes":{"bold":true},"insert":"How wide must the battlefield become before one protected attack is enough?"},{"insert":"\nThreat Profile"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Arabella appears inexpensive and harmless, but her multiplayer scaling makes her threatening very quickly.\nAn attack with five qualifying creatures represents:\nfive damage to each opponent;"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"fifteen total damage in a four-player game;"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"five life gained;"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"pressure that does not depend on combat damage."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"An attack with eight qualifying creatures represents twenty-four total damage across the opposing players before normal combat damage is considered.\nThis creates a political problem.\nThe deck can become the table’s primary target before it is actually capable of winning.\nAvoid revealing every payoff too early.\nA wide board with Arabella, Neyali, Skyhunter Strike Force and an extra-combat card is obviously dangerous. A smaller board with one draw engine and protection in hand may be more likely to survive long enough to win.\nThe correct objective is not to display the largest possible battlefield.\nIt is to remain one combat step away from becoming the largest threat.\nStrategic Hierarchy"},{"attributes":{"header":2},"insert":"\n"},{"insert":"When choosing between several possible plays, use the following default hierarchy:\nsecure the required land drops and colours;"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"establish enough bodies for a meaningful Arabella trigger;"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"deploy one sustainable card-advantage engine;"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"preserve protection against the most likely answer;"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"remove only the permanents that prevent the primary plan or threaten to end the game;"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"prepare an extra-combat, melee, double-strike or burn finish;"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"commit additional creatures only when they shorten the clock or improve recovery."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"The deck should not cast a card merely because the mana is available.\nEvery development spell should answer at least one question:\nDoes this increase X?"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Does this protect X?"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Does this replace spent resources?"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Does this create a lethal attack?"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Does this remove something that prevents the attack?"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Does this help rebuild after the attack is answered?"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"If the answer to all six questions is no, preserving the card may be stronger than casting it.\nCore Pilot Questions"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Before each combat, ask:\nHow many creatures currently qualify for Arabella?"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Which attack triggers can create additional qualifying bodies?"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Which bonuses must resolve after Arabella?"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Can Arabella survive combat, and does she need to?"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Which opponent is most capable of stopping the attack?"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Should token attacks be divided to maximise Neyali or melee?"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Is an extra combat available this turn?"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Will first-combat power bonuses reduce the second Arabella trigger?"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Is protection available against the most likely response?"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Does this attack make the deck the archenemy without creating a realistic path to victory?"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Before ending the turn, ask:\nIs one token maker being held for recovery?"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Can mana remain available for Clever Concealment, Boros Charm, Reprieve or activation costs?"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Which permanent should be recovered first if the board is removed?"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Is the deck still developing, or has it reached the point where the next turn must be used to close?"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"The deck rewards calculation before aggression.\n"},{"attributes":{"bold":true},"insert":"Its strongest turns often look ordinary until the attack triggers begin resolving."},{"insert":"\n"}]}
















































































