126 views2 months ago
Commander
Size: 100Salt sum: 32.03
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haakotsm

126 views2 months ago
Commander
Size: 100Salt sum: 32.03

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{"ops":[{"insert":"BLECH, LOAFING PEST — DECK PRIMER"},{"attributes":{"header":1},"insert":"\n"},{"insert":"\nWHY PLAY THIS DECK?"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\nBlech, Loafing Pest is a value engine disguised as a swarm deck. On the surface, it looks like a harmless pile of Pests and life gain — the kind of deck that flies under the radar while stronger-looking commanders draw the table's attention. Then something clicks. A trigger feeds a trigger, which feeds another trigger, and suddenly every creature on your board has +5/+5 and menace, your opponents are losing life in chunks, and you're drawing half your deck.\n\nThis deck is for players who love going to value town — the kind of game where every card in play is working together, every activation matters, and the board state compounds exponentially until the table simply can't keep up. It's not about one flashy spell. It's about the moment the machine turns on and doesn't stop.\n\n\nGAME PLAN"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Plan A — The Snowball"},{"attributes":{"header":3},"insert":"\n"},{"insert":"\nBuild a wide board of Pests, Insects, Spiders, and Snakes. Gain life repeatedly. Each life gain event triggers Blech, placing +1/+1 counters across your tribal creatures. With counter doublers online, one life gain becomes two counters becomes four — and the board grows out of control fast.\n\nAttack with built-in evasion (menace, trample, deathtouch) to push through lethal combat damage. The goal is not to chip in — it's to go from \"harmless\" to \"lethal\" in a single combat step.\n\nPlan B — The Drain Engine"},{"attributes":{"header":3},"insert":"\n"},{"insert":"\nWhile Plan A wins through combat, the deck simultaneously builds a sacrifice-and-drain engine. Creatures like Fumulus, Hooded Blightfang, and South Wind Avatar convert your board presence into direct life loss for opponents — and each point of life you gain along the way feeds back into Blech for more counters. Blight Mound turns nontoken deaths into Pest tokens, which gain you life when they die, which triggers Blech again. The drain plan doesn't need to deal 40 — it just needs to soften the table enough for a single combat step to close the game.\n\nWhen the drain engine is humming, dropping a Persist creature into a free sac outlet goes infinite. With Blech, you need a lifegain source like Essence Warden to trigger counters on the Persist creature. Gorma is more self-contained — she places counters on creatures entering the battlefield directly, so the combo only needs Gorma + Persistent Constrictor + a free sac outlet. Either path produces infinite sacrifice and ETB triggers, and every card in the combo is independently good in the deck.\n\n\nKEY COMBOS & INTERACTIONS"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\nOnce the game plan is online, these are the interactions that push it over the top.\n\nFumulus & Blight Mound — Going Wide"},{"attributes":{"header":3},"insert":"\n"},{"insert":"\nBoth Fumulus and Blight Mound create tokens whenever a nontoken creature dies — Fumulus produces Insects, Blight Mound produces Pests. This means board wipes, trades, and sacrifice loops don't leave you empty-handed. Instead, each death repopulates the board with tribal creatures that Blech can grow. A single board wipe that kills five nontoken creatures gives you five new tokens, each of which starts receiving +1/+1 counters from the next lifegain event. The board rebuilds itself faster than opponents can clear it.\n\nCircuit Mender + Veinwitch Coven"},{"attributes":{"header":3},"insert":"\n"},{"insert":"\nCast Circuit Mender (ETB: gain 2 life goes on the stack). Before the ETB resolves, sacrifice Mender to a sac outlet. The leaves-the-battlefield trigger goes on top — draw a card. Then the ETB resolves — gain 2 life, triggering both Blech and Veinwitch Coven. Mender is already in the graveyard, so pay B to return it to hand. Recast and repeat. A fully self-contained value loop that draws cards, gains life, and grows your board every cycle.\n\nRoot Manipulation Kill"},{"attributes":{"header":3},"insert":"\n"},{"insert":"\n10 creatures + Root Manipulation gives +2/+2, menace, and each attacking creature gains \"whenever this creature attacks, you gain 1 life.\" That's 10 separate Blech triggers on attack declaration — counters land before combat damage is even dealt. With doublers: 20-30 counters placed during a single combat. Menace makes blocking extremely difficult.\n\nDefiling Daemogoth Engine"},{"attributes":{"header":3},"insert":"\n"},{"insert":"\nDefiling Daemogoth gives your creatures \"whenever this creature deals combat damage, you gain 1 life.\" 10 creatures connecting means 10 separate lifegain triggers. The counters from Blech arrive after damage is dealt, so they don't boost the current swing — but they set up a massive board for next turn and, more importantly, feed the end-step drain. At end step, Defiling Daemogoth hits each opponent for life equal to the total life you gained this turn. Between combat triggers, drain effects, and incidental lifegain, that number easily reaches 30+.\n\nDeathtouch + The Serpent Society + Sac Outlet"},{"attributes":{"header":3},"insert":"\n"},{"insert":"\nBushmaster, Ohran Frostfang, or Feral Appetite grant deathtouch to your creatures. The Serpent Society forces each opponent to sacrifice a nontoken creature whenever a creature with deathtouch you control dies. With a free sac outlet on board, this becomes a repeatable forced-sacrifice engine: sacrifice a creature with deathtouch, each opponent sacrifices a nontoken creature, and keep going as long as you have bodies to feed. Token generators keep the supply coming. Note: Ohran Frostfang only grants deathtouch to attacking creatures, so if using Frostfang as the enabler, sacrifice during the combat phase.\n\nInfinite Persist Loop — Blech Line"},{"attributes":{"header":3},"insert":"\n"},{"insert":"\nBlech + Persistent Constrictor + Essence Warden + any free sac outlet (Viscera Seer, Ashnod's Altar, Warren Soultrader). Sacrifice Constrictor, Persist returns it with -1/-1, Essence Warden triggers, gain 1 life, Blech places +1/+1 on Constrictor (Snake type), counters cancel, repeat infinitely. Requires a lifegain source to function, but produces infinite life, infinite counters on your entire board, and infinite death/ETB triggers.\n\nInfinite Persist Loop — Gorma Line"},{"attributes":{"header":3},"insert":"\n"},{"insert":"\nGorma + Persistent Constrictor + any free sac outlet. Gorma places +1/+1 counters on creatures entering the battlefield directly, so no lifegain source is needed — just three cards. Sacrifice Constrictor, Persist returns it with -1/-1, Gorma places +1/+1, counters cancel, repeat. Fewer cards, easier to assemble. With any drain effect on board, this is lethal.\n\n\nSTRENGTHS & WEAKNESSES"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Strengths"},{"attributes":{"header":3},"insert":"\n"},{"insert":"\n- The engine snowballs fast — each trigger feeds the next, and once it's rolling, it's very difficult to stop piecemeal.\n- Even without Blech on the board, the deck keeps generating tokens, drawing cards, and draining opponents. The components hold their own.\n- Opponents face a three-axis problem: stop the combat lethality, stop the drain, or stop the combo. Answering one still leaves two live threats.\n- Low threat perception in the early game. A bunch of 1/1 Pests don't look scary — until turn 5 when everything has +5/+5 and menace.\n\nWeaknesses"},{"attributes":{"header":3},"insert":"\n"},{"insert":"\n- Anti-lifegain effects shut down the primary engine entirely. This is the deck's biggest vulnerability — if you can't gain life, Blech does nothing.\n- A board wipe after committing to go wide can be backbreaking. Speed is the defense here — kill before they sweep.\n- Graveyard hate disables the Persist combo line and recursion loops.\n- Limited reach against flyers — the ground army can get raced by aerial strategies.\n\n"},{"attributes":{"header":2},"insert":"\n"},{"insert":"GAMEPLAN BY TURN"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\nHere's how a typical game develops.\n\nTurns 1-3: Deploy and Establish"},{"attributes":{"header":3},"insert":"\n"},{"insert":"\n- Ramp spell on turn 2, Blech on turn 3 (or Sol Ring enables Blech on turn 2).\n- Play cheap lifegain or a sac outlet early to start the engine as soon as Blech lands.\n- Twitching Doll provides mana now and Spider tokens later.\n\nTurns 3-5: Build the Engine"},{"attributes":{"header":3},"insert":"\n"},{"insert":"\n- Land a counter doubler (Hardened Scales, Branching Evolution) to accelerate the snowball.\n- Deploy token generators — Feral Appetite, Hornet Nest, Iridescent Hornbeetle.\n- Every life gain event is now placing multiple counters across multiple creatures. The board starts compounding.\n\nTurns 5-7: Explode"},{"attributes":{"header":3},"insert":"\n"},{"insert":"\n- Sacrifice Pests for life, Blech triggers, Hornbeetle creates Insects, more creatures for the next combat.\n- Root Manipulation turns a medium board into a lethal swing with menace + 10 Blech triggers on attack.\n- Or assemble the Persistent Constrictor combo for a deterministic infinite.\n- Drain effects deal 15-30 incidental damage alongside combat.\n\nTurn 7+: Beledros Endgame"},{"attributes":{"header":3},"insert":"\n"},{"insert":"\n- Beledros Witherbloom enables \"untap all lands\" for double-casting on opponents' turns or deploying protection alongside your threats.\n\n\nMULLIGAN GUIDE"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Keep"},{"attributes":{"header":3},"insert":"\n"},{"insert":"\n- 3+ lands with at least one green source\n- A ramp spell or early creature (CMC 1-2)\n- A realistic path to casting Blech by turn 3\n- Bonus: a lifegain source or counter doubler in hand means the engine starts immediately once Blech lands\n\nShip Back"},{"attributes":{"header":3},"insert":"\n"},{"insert":"\n- Hands that are all top-end (CMC 4+) with no ramp to get there\n- No green mana — you need green early for ramp and many key creatures\n- No path to Blech before turn 4 — the deck needs its commander to function\n- All lands, no action — three lands and a ramp spell is fine, but five lands and a Greater Good is not a hand\n\nWhat You're Looking For"},{"attributes":{"header":3},"insert":"\n"},{"insert":"\nThe ideal opener is: land, land, ramp, Blech enabler, early value piece. Something like Forest, Llanowar Wastes, Nature's Lore, Blech on turn 3, Essence Warden or Hardened Scales on the same turn. You want the engine online by turn 4 at the latest.\n\n"}]}

Commander

Qty: 1 Price: $1.49
Blech, Loafing Pest
Whenever you gain life, put a +1/+1 counter on each Pest, Bat, Insect, Snake, and Spider you control.
Legendary Creature - Pest
Blech, Loafing Pest (sos) 298

Commander

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Combat

Qty: 5 Price: $3.57
Bushmaster, Coiled Henchman
Deathtouch
Each other creature you control with a +1/+1 counter on it has deathtouch.
Legendary Creature - Human Snake Villain
Bushmaster, Coiled Henchman (msc) 716
Defiling Daemogoth
Menace
Whenever a creature you control deals combat damage to a player, you gain 1 life.
At the beginning of your end step, each opponent loses X life, where X is the amount of life you gained this turn.
Creature - Demon
Defiling Daemogoth (soc) 25
Duskshell Crawler
When this creature enters, put a +1/+1 counter on target creature.
Each creature you control with a +1/+1 counter on it has trample. (It can deal excess combat damage to the player or planeswalker it's attacking.)
Creature - Insect
Duskshell Crawler (fic) 301
Root Manipulation
Until end of turn, creatures you control get +2/+2 and gain menace and "Whenever this creature attacks, you gain 1 life." (A creature with menace can't be blocked except by two or more creatures.)
Sorcery
Root Manipulation (sos) 222
Training Regimen
Creatures you control with +1/+1 counters on them have trample.
At the beginning of combat on your turn, put a +1/+1 counter on target creature you control.
Enchantment
Training Regimen (msh) 192

Combat

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Combo

Qty: 2 Price: $18.48
Gorma, the Gullet
Lifelink
Whenever another creature you control dies, put a +1/+1 counter on Gorma.
Nontoken creatures you control enter with an additional +1/+1 counter on them for each creature that died under your control this turn.
Legendary Creature - Frog Pest
Gorma, the Gullet (soc) 3
Persistent Constrictor
At the beginning of each opponent's upkeep, they lose 1 life and you put a -1/-1 counter on up to one target creature they control.
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
Creature - Zombie Snake
Persistent Constrictor (dsc) 22

Combo

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Counters

Qty: 4 Price: $49.96
Branching Evolution
If one or more +1/+1 counters would be put on a creature you control, twice that many +1/+1 counters are put on that creature instead.
Enchantment
Branching Evolution (mh3) 285
Hardened Scales
If one or more +1/+1 counters would be put on a creature you control, that many plus one +1/+1 counters are put on it instead.
Enchantment
Hardened Scales (soc) 272
Innkeeper's Talent
(Gain the next level as a sorcery to add its ability.)
At the beginning of combat on your turn, put a +1/+1 counter on target creature you control.
: Level 2
Permanents you control with counters on them have ward
.
: Level 3
If you would put one or more counters on a permanent or player, put twice that many of each of those kinds of counters on that permanent or player instead.
Enchantment - Class
Innkeeper's Talent (blb) 180
The Earth Crystal
Green spells you cast cost
less to cast.
If one or more +1/+1 counters would be put on a creature you control, twice that many +1/+1 counters are put on that creature instead.
,
: Distribute two +1/+1 counters among one or two target creatures you control.
Legendary Artifact
The Earth Crystal (fin) 184

Counters

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Drain

Qty: 5 Price: $41.95
Enduring Tenacity
Whenever you gain life, target opponent loses that much life.
When Enduring Tenacity dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment. (It's not a creature.)
Creature Enchantment - Snake Glimmer
Enduring Tenacity (dsk) 95
Fumulus, the Infestation
Flying, deathtouch
Whenever a player sacrifices a nontoken creature, create a 1/1 black Insect creature token with flying.
Whenever an Insect, Leech, Slug, or Worm you control attacks, defending player loses 1 life and you gain 1 life.
Legendary Creature - Vampire Insect
Fumulus, the Infestation (j25) 42
Hooded Blightfang
Deathtouch
Whenever a creature you control with deathtouch attacks, each opponent loses 1 life and you gain 1 life.
Whenever a creature you control with deathtouch deals damage to a planeswalker, destroy that planeswalker.
Creature - Snake
Hooded Blightfang (j25) 455
Professor Dellian Fel
+2: You gain 3 life.
0: You draw a card and lose 1 life.
−3: Destroy target creature.
−6: You get an emblem with "Whenever you gain life, target opponent loses that much life."
Legendary Planeswalker - Dellian
Professor Dellian Fel (sos) 214
South Wind Avatar
Deathtouch
Whenever another creature you control dies, you gain life equal to its toughness.
Whenever you gain life, each opponent loses 1 life.
Creature - Avatar Spirit Snake
South Wind Avatar (tmt) 78

Drain

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Draw

Qty: 9 Price: $55.07
Bolas's Citadel
You may look at the top card of your library any time.
You may play lands and cast spells from the top of your library. If you cast a spell this way, pay life equal to its mana value rather than pay its mana cost.
, Sacrifice ten nonland permanents: Each opponent loses 10 life.
Legendary Artifact
Bolas's Citadel (war) 79
Circuit Mender
When this creature enters, you gain 2 life.
When this creature leaves the battlefield, draw a card.
Creature Artifact - Insect
Circuit Mender (neo) 242
Greater Good
Sacrifice a creature: Draw cards equal to the sacrificed creature's power, then discard three cards.
Enchantment
Greater Good (2xm) 170
Gwenom, Remorseless
Deathtouch, lifelink
Whenever Gwenom attacks, until end of turn, you may look at the top card of your library any time and you may play cards from the top of your library. If you cast a spell this way, pay life equal to its mana value rather than pay its mana cost.
Legendary Creature - Spider Hero Symbiote
Gwenom, Remorseless (spm) 56
Moldervine Reclamation
Whenever a creature you control dies, you gain 1 life and draw a card.
Enchantment
Moldervine Reclamation (soc) 320
Ohran Frostfang
Attacking creatures you control have deathtouch.
Whenever a creature you control deals combat damage to a player, draw a card.
Snow Creature - Snake
Ohran Frostfang (soc) 279
Plumb the Forbidden
As an additional cost to cast this spell, you may sacrifice one or more creatures. When you do, copy this spell for each creature sacrificed this way.
You draw a card and lose 1 life.
Instant
Plumb the Forbidden (soc) 224
Ripples of Undeath
At the beginning of your first main phase, mill three cards. Then you may pay
and 3 life. If you do, put a card from among those cards into your hand.
Enchantment
Ripples of Undeath (mh3) 107
Skullclamp
Equipped creature gets +1/-1.
Whenever equipped creature dies, draw two cards.
Equip
Artifact - Equipment
Skullclamp (fic) 355

Draw

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Land

Qty: 34 (36 w/ MDFC)Price: $377.56
Bojuka Bog
This land enters tapped.
When this land enters, exile target player's graveyard.
: Add
.
Land
Bojuka Bog (soc) 363
Boseiju, Who Endures
: Add
.
Channel —
, Discard this card: Destroy target artifact, enchantment, or nonbasic land an opponent controls. That player may search their library for a land card with a basic land type, put it onto the battlefield, then shuffle. This ability costs
less to activate for each legendary creature you control.
Legendary Land
Boseiju, Who Endures (neo) 266
Cabal Coffers
,
: Add
for each Swamp you control.
Land
Cabal Coffers (mh2) 301
Command Tower
: Add one mana of any color in your commander's color identity.
Land
Command Tower (soc) 129
Deathcap Glade
This land enters tapped unless you control two or more other lands.
: Add
or
.
Land
Deathcap Glade (sos) 253
Evendo, Waking Haven
This land enters tapped.
: Add
.
Station (Tap another creature you control: Put charge counters equal to its power on this Planet. Station only as a sorcery.)
12+ |
,
: Add
for each creature you control.
Land - Planet
Evendo, Waking Haven (eoe) 253
Exotic Orchard
: Add one mana of any color that a land an opponent controls could produce.
Land
Exotic Orchard (soc) 369
Fabled Passage
, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Then if you control four or more lands, untap that land.
Land
Fabled Passage (soc) 130
Forest
(
: Add
.)
Basic Land - Forest
Forest (sos) 280
High Market
: Add
.
, Sacrifice a creature: You gain 1 life.
Land
High Market (soc) 380
Llanowar Wastes
: Add
.
: Add
or
. This land deals 1 damage to you.
Land
Llanowar Wastes (soc) 383
Necroblossom Snarl
As this land enters, you may reveal a Swamp or Forest card from your hand. If you don't, this land enters tapped.
: Add
or
.
Land
Necroblossom Snarl (soc) 389
Nurturing Peatland
, Pay 1 life: Add
or
.
,
, Sacrifice this land: Draw a card.
Land
Nurturing Peatland (mh1) 243
Overgrown Tomb
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Swamp Forest
Overgrown Tomb (ecl) 266
Phyrexian Tower
: Add
.
, Sacrifice a creature: Add
.
Legendary Land
Phyrexian Tower (mh3) 303
Restless Cottage
This land enters tapped.
: Add
or
.
: This land becomes a 4/4 black and green Horror creature until end of turn. It's still a land.
Whenever this land attacks, create a Food token and exile up to one target card from a graveyard.
Land
Restless Cottage (woe) 258
Susur Secundi, Void Altar
This land enters tapped.
: Add
.
Station (Tap another creature you control: Put charge counters equal to its power on this Planet. Station only as a sorcery.)
12+ |
,
, Pay 2 life, Sacrifice a creature: Draw cards equal to the sacrificed creature's power. Activate only as a sorcery.
Land - Planet
Susur Secundi, Void Altar (eoe) 259
Swamp
(
: Add
.)
Basic Land - Swamp
Swamp (sos) 276
Tainted Wood
: Add
.
: Add
or
. Activate only if you control a Swamp.
Land
Tainted Wood (dsc) 305
Takenuma, Abandoned Mire
: Add
.
Channel —
, Discard this card: Mill three cards, then return a creature or planeswalker card from your graveyard to your hand. This ability costs
less to activate for each legendary creature you control.
Legendary Land
Takenuma, Abandoned Mire (neo) 278
Turbulent Fen
(
: Add
or
.)
This land enters tapped unless your opponents control eight or more lands.
Land - Swamp Forest
Turbulent Fen (soc) 55
Twilight Mire
: Add
.
,
: Add
,
, or
.
Land
Twilight Mire (soc) 418
Underground Mortuary
(
: Add
or
.)
This land enters tapped.
When this land enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Land - Swamp Forest
Underground Mortuary (mkm) 271
Undergrowth Stadium
This land enters tapped unless you have two or more opponents.
: Add
or
.
Land
Undergrowth Stadium (tmc) 80
Urborg, Tomb of Yawgmoth
Each land is a Swamp in addition to its other land types.
Legendary Land
Urborg, Tomb of Yawgmoth (tsr) 287
Vernal Fen
(
: Add
or
.)
This land enters tapped unless you control two or more basic lands.
Land - Swamp Forest
Vernal Fen (soc) 419
Wastewood Verge
: Add
.
: Add
. Activate only if you control a Swamp or a Forest.
Land
Wastewood Verge (dft) 268
Witch's Cottage
(
: Add
.)
This land enters tapped unless you control three or more other Swamps.
When this land enters untapped, you may put target creature card from your graveyard on top of your library.
Land - Swamp
Witch's Cottage (eld) 249
Woodland Cemetery
This land enters tapped unless you control a Swamp or a Forest.
: Add
or
.
Land
Woodland Cemetery (soc) 424

Land

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Lifegain

Qty: 3 Price: $10.69
Essence Warden
Whenever another creature enters, you gain 1 life.
Creature - Elf Shaman
Essence Warden (ltc) 242
Prosperous Innkeeper
When this creature enters, create a Treasure token. (It's an artifact with "
, Sacrifice this token: Add one mana of any color.")
Whenever another creature you control enters, you gain 1 life.
Creature - Citizen Halfling
Prosperous Innkeeper (blc) 121
Teacher's Pest
Menace (This creature can't be blocked except by two or more creatures.)
Whenever this creature attacks, you gain 1 life.
: Return this card from your graveyard to the battlefield tapped.
Creature - Skeleton Pest
Teacher's Pest (sos) 238

Lifegain

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Protection

Qty: 5 Price: $57.75
Arachnogenesis
Create X 1/2 green Spider creature tokens with reach, where X is the number of creatures attacking you. Prevent all combat damage that would be dealt this turn by non-Spider creatures.
Instant
Arachnogenesis (cmm) 647
Heroic Intervention
Permanents you control gain hexproof and indestructible until end of turn.
Instant
Heroic Intervention (m21) 188
Malakir Rebirth
Choose target creature. You lose 2 life. Until end of turn, that creature gains "When this creature dies, return it to the battlefield tapped under its owner's control."
Instant
Malakir Rebirth // Malakir Mire (znr) 111Malakir Rebirth // Malakir Mire (znr) 111
Revitalizing Repast
Put a +1/+1 counter on target creature. It gains indestructible until end of turn.
Instant
Revitalizing Repast // Old-Growth Grove (mh3) 256Revitalizing Repast // Old-Growth Grove (mh3) 256
Saryth, the Viper's Fang
Other tapped creatures you control have deathtouch.
Other untapped creatures you control have hexproof.
,
: Untap another target creature or land you control.
Legendary Creature - Human Warlock
Saryth, the Viper's Fang (mkc) 185

Protection

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Ramp

Qty: 9 Price: $56.01
Arcane Signet
: Add one mana of any color in your commander's color identity.
Artifact
Arcane Signet (soc) 127
Fanatic of Rhonas
: Add
.
Ferocious —
: Add
. Activate only if you control a creature with power 4 or greater.
Eternalize
(
, Exile this card from your graveyard: Create a token that's a copy of it, except it's a 4/4 black Zombie Snake Druid with no mana cost. Eternalize only as a sorcery.)
Creature - Druid Snake
Fanatic of Rhonas (mh3) 152
Farseek
Search your library for a Plains, Island, Swamp, or Mountain card, put it onto the battlefield tapped, then shuffle.
Sorcery
Farseek (eoc) 50
Nature's Lore
Search your library for a Forest card, put that card onto the battlefield, then shuffle.
Sorcery
Nature's Lore (soc) 278
Sakura-Tribe Elder
Sacrifice this creature: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Creature - Shaman Snake
Sakura-Tribe Elder (soc) 285
Sol Ring
: Add
.
Artifact
Sol Ring (soc) 128
Springleaf Parade
When this enchantment enters, create X 1/1 colorless Shapeshifter creature tokens with changeling. (They're every creature type.)
Creature tokens you control have "
: Add one mana of any color."
Enchantment
Springleaf Parade (ecc) 19
Talisman of Resilience
: Add
.
: Add
or
. This artifact deals 1 damage to you.
Artifact
Talisman of Resilience (soc) 432
Twitching Doll
: Add one mana of any color. Put a nest counter on this creature.
, Sacrifice this creature: Create a 2/2 green Spider creature token with reach for each counter on this creature. Activate only as a sorcery.
Creature Artifact - Spider Toy
Twitching Doll (dsk) 201

Ramp

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Recursion

Qty: 3 Price: $15.77
Moseo, Vein's New Dean
Flying
When Moseo enters, create a 1/1 black and green Pest creature token with "Whenever this token attacks, you gain 1 life."
Infusion — At the beginning of your end step, if you gained life this turn, return up to one target creature card with mana value X or less from your graveyard to the battlefield, where X is the amount of life you gained this turn.
Legendary Creature - Skeleton Bird Warlock
Moseo, Vein's New Dean (sos) 91
Veinwitch Coven
Menace
Whenever you gain life, you may pay
. If you do, return target creature card from your graveyard to your hand.
Creature - Vampire Warlock
Veinwitch Coven (soc) 228
Whip of Erebos
Creatures you control have lifelink.
,
: Return target creature card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step. If it would leave the battlefield, exile it instead of putting it anywhere else. Activate only as a sorcery.
Legendary Artifact Enchantment
Whip of Erebos (ths) 110

Recursion

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Removal

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Abrupt Decay
This spell can't be countered.
Destroy target nonland permanent with mana value 3 or less.
Instant
Abrupt Decay (otp) 34
Assassin's Trophy
Destroy target permanent an opponent controls. Its controller may search their library for a basic land card, put it onto the battlefield, then shuffle.
Instant
Assassin's Trophy (soc) 294
Haywire Mite
When this creature dies, you gain 2 life.
, Sacrifice this creature: Exile target noncreature artifact or noncreature enchantment.
Creature Artifact - Insect
Haywire Mite (soc) 349
Immoral Bargain
As an additional cost to cast this spell, sacrifice X creatures.
Destroy X target nonland permanents.
Sorcery
Immoral Bargain (soc) 47
Pest Infestation
Destroy up to X target artifacts and/or enchantments. Create twice X 1/1 black and green Pest creature tokens with "When this token dies, you gain 1 life."
Sorcery
Pest Infestation (soc) 282
The Serpent Society
Deathtouch
Ward—Get five poison counters. (A player with ten or more poison counters loses the game.)
Whenever another creature you control with deathtouch dies, each opponent sacrifices a nontoken creature of their choice.
Legendary Creature - Human Snake Villain
The Serpent Society (msh) 424
Toxic Deluge
As an additional cost to cast this spell, pay X life.
All creatures get -X/-X until end of turn.
Sorcery
Toxic Deluge (soc) 120

Removal

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Sac Outlet

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Ashnod's Altar
Sacrifice a creature: Add
.
Artifact
Ashnod's Altar (6ed) 274
Cauldron of Essence
Whenever a creature you control dies, each opponent loses 1 life and you gain 1 life.
,
, Sacrifice a creature: Return target creature card from your graveyard to the battlefield. Activate only as a sorcery.
Artifact
Cauldron of Essence (sos) 179
Umbral Collar Zealot
Sacrifice another creature or artifact: Surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Creature - Human Cleric
Umbral Collar Zealot (soc) 227
Viscera Seer
Sacrifice a creature: Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Creature - Wizard Vampire
Viscera Seer (soc) 229
Warren Soultrader
Pay 1 life, Sacrifice another creature: Create a Treasure token. (It's an artifact with "
, Sacrifice this token: Add one mana of any color.")
Creature - Wizard Goblin Zombie
Warren Soultrader (mh3) 110

Sac Outlet

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Tokens

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Beledros Witherbloom
Flying
At the beginning of each upkeep, create a 1/1 black and green Pest creature token with "When this token dies, you gain 1 life."
Pay 10 life: Untap all lands you control. Activate only once each turn.
Legendary Creature - Elder Dragon
Beledros Witherbloom (soc) 296
Blight Mound
Attacking Pests you control get +1/+0 and have menace.
Whenever a nontoken creature you control dies, create a 1/1 black and green Pest creature token with "When this token dies, you gain 1 life."
Enchantment
Blight Mound (soc) 208
Feral Appetite
Attacking Pests you control get +1/+0 and have deathtouch.
: Exile target card from a graveyard. If a creature card is exiled this way, create a 1/1 black and green Pest creature token with "When this token dies, you gain 1 life."
Enchantment
Feral Appetite (soc) 38
Hornet Nest
Defender (This creature can't attack.)
Whenever this creature is dealt damage, create that many 1/1 green Insect creature tokens with flying and deathtouch. (Any amount of damage a creature with deathtouch deals to a creature is enough to destroy it.)
Creature - Insect
Hornet Nest (tdc) 259
Iridescent Hornbeetle
At the beginning of your end step, create a 1/1 green Insect creature token for each +1/+1 counter you've put on creatures under your control this turn.
Creature - Insect
Iridescent Hornbeetle (j22) 678
Ophiomancer
At the beginning of each upkeep, if you control no Snakes, create a 1/1 black Snake creature token with deathtouch.
Creature - Human Shaman
Ophiomancer (soc) 118
Ribtruss Roaster
Devour 1 (As this creature enters, you may sacrifice any number of creatures. This creature enters with that many +1/+1 counters on it.)
At the beginning of your end step, create a number of 1/1 black and green Pest creature tokens equal to the number of +1/+1 counters on this creature. They have "When this token dies, you gain 1 life."
Creature - Druid Troll
Ribtruss Roaster (soc) 43
Tend the Pests
As an additional cost to cast this spell, sacrifice a creature.
Create X 1/1 black and green Pest creature tokens with "When this token dies, you gain 1 life," where X is the sacrificed creature's power.
Instant
Tend the Pests (stx) 242

Tokens

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Maybeboard

Qty: 46 Price: $293.28
Agadeem's Awakening
Return from your graveyard to the battlefield any number of target creature cards that each have a different mana value X or less.
Sorcery
Agadeem's Awakening // Agadeem, the Undercrypt (znr) 90Agadeem's Awakening // Agadeem, the Undercrypt (znr) 90
Agatha's Soul Cauldron
You may spend mana as though it were mana of any color to activate abilities of creatures you control.
Creatures you control with +1/+1 counters on them have all activated abilities of all creature cards exiled with Agatha's Soul Cauldron.
: Exile target card from a graveyard. When a creature card is exiled this way, put a +1/+1 counter on target creature you control.
Legendary Artifact
Agatha's Soul Cauldron (woe) 242
Arasta of the Endless Web
Reach
Whenever an opponent casts an instant or sorcery spell, create a 1/2 green Spider creature token with reach.
Legendary Creature Enchantment - Spider
Arasta of the Endless Web (blc) 205
Bastion of Remembrance
When this enchantment enters, create a 1/1 white Human Soldier creature token.
Whenever a creature you control dies, each opponent loses 1 life and you gain 1 life.
Enchantment
Bastion of Remembrance (blc) 179
Blood Artist
Whenever this creature or another creature dies, target player loses 1 life and you gain 1 life.
Creature - Vampire
Blood Artist (soc) 209
Blossoming Bogbeast
Whenever this creature attacks, you gain 2 life. Then creatures you control gain trample and get +X/+X until end of turn, where X is the amount of life you gained this turn.
Creature - Beast
Blossoming Bogbeast (soc) 264
Bogwater Lumaret
Whenever this creature or another creature you control enters, you gain 1 life.
Creature - Spirit Frog
Bogwater Lumaret (sos) 177
Deadly Brew
Each player sacrifices a creature or planeswalker of their choice. If you sacrificed a permanent this way, you may return another permanent card from your graveyard to your hand.
Sorcery
Deadly Brew (soc) 303
Deadly Dispute
As an additional cost to cast this spell, sacrifice an artifact or creature.
Draw two cards and create a Treasure token. (It's an artifact with "
, Sacrifice this token: Add one mana of any color.")
Instant
Deadly Dispute (blc) 181
Dina, Soul Steeper
Whenever you gain life, each opponent loses 1 life.
, Sacrifice another creature: Dina gets +X/+0 until end of turn, where X is the sacrificed creature's power.
Legendary Creature - Druid Dryad
Dina, Soul Steeper (soc) 305
Dina's Guidance
Search your library for a creature card, reveal it, put it into your hand or graveyard, then shuffle.
Instant
Dina's Guidance (sos) 184
Eldrazi Monument
Creatures you control get +1/+1 and have flying and indestructible.
At the beginning of your upkeep, sacrifice a creature. If you can't, sacrifice this artifact.
Artifact
Eldrazi Monument (m3c) 290
Essenceknit Scholar
When this creature enters, create a 1/1 black and green Pest creature token with "Whenever this token attacks, you gain 1 life."
At the beginning of your end step, if a creature died under your control this turn, draw a card.
Creature - Dryad Warlock
Essenceknit Scholar (sos) 187
Giant Adephage
Trample
Whenever this creature deals combat damage to a player, create a token that's a copy of this creature.
Creature - Insect
Giant Adephage (dsc) 179
Grave Researcher
At the beginning of your upkeep, surveil 1. Then if there are three or more creature cards in your graveyard, this creature becomes prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.)
Creature - Troll Warlock
Grave Researcher // Reanimate (sos) 85
Graveshifter
Changeling (This card is every creature type.)
When this creature enters, you may return target creature card from your graveyard to your hand.
Creature - Shapeshifter
Graveshifter (ecl) 104
Hornet Queen
Flying, deathtouch
When this creature enters, create four 1/1 green Insect creature tokens with flying and deathtouch.
Creature - Insect
Hornet Queen (dsc) 184
Ikra Shidiqi, the Usurper
Menace
Whenever a creature you control deals combat damage to a player, you gain life equal to that creature's toughness.
Partner (You can have two commanders if both have partner.)
Legendary Creature - Wizard Snake
Ikra Shidiqi, the Usurper (tdc) 100
Mazirek, Kraul Death Priest
Flying
Whenever a player sacrifices another permanent, put a +1/+1 counter on each creature you control.
Legendary Creature - Shaman Insect
Mazirek, Kraul Death Priest (soc) 319
Mirkwood Bats
Flying
Whenever you create or sacrifice a token, each opponent loses 1 life.
Creature - Bat
Mirkwood Bats (ltr) 95
Morbid Opportunist
Whenever one or more other creatures die, draw a card. This ability triggers only once each turn.
Creature - Human Rogue
Morbid Opportunist (soc) 219
Mortality Spear
This spell costs
less to cast if you gained life this turn.
Destroy target nonland permanent.
Instant
Mortality Spear (soc) 321
Mutable Explorer
Changeling (This card is every creature type.)
When this creature enters, create a tapped Mutavault token. (It's a land with "
: Add
" and "
: This token becomes a 2/2 creature with all creature types until end of turn. It's still a land.")
Creature - Shapeshifter
Mutable Explorer (ecl) 186
Pest Mascot
Trample
Whenever you gain life, put a +1/+1 counter on this creature.
Creature - Ape Pest
Pest Mascot (sos) 209
Pest Rescuer
At the beginning of each upkeep, if you don't control a Pest creature token, create a 1/1 black and green Pest creature token with "When this token dies, you gain 1 life."
If you would gain life, you gain that much life plus 1 instead.
Creature - Druid Dryad
Pest Rescuer (soc) 42
Pitiless Plunderer
Whenever another creature you control dies, create a Treasure token. (It's an artifact with "
, Sacrifice this token: Add one mana of any color.")
Creature - Human Pirate
Pitiless Plunderer (spg) 5
Reanimate
Put target creature card from a graveyard onto the battlefield under your control. You lose life equal to that card's mana value.
Sorcery
Reanimate (fic) 282
Rise of the Dark Realms
Put all creature cards from all graveyards onto the battlefield under your control.
Sorcery
Rise of the Dark Realms (fdn) 183
Rottenmouth Viper
As an additional cost to cast this spell, you may sacrifice any number of nonland permanents. This spell costs
less to cast for each permanent sacrificed this way.
Whenever this creature enters or attacks, put a blight counter on it. Then for each blight counter on it, each opponent loses 4 life unless that player sacrifices a nonland permanent of their choice or discards a card.
Creature - Elemental Snake
Rottenmouth Viper (blb) 107
Saber Ants
Whenever this creature is dealt damage, you may create that many 1/1 green Insect creature tokens.
Creature - Insect
Saber Ants (plst) MMQ-267
Serpent Specialist
Deathtouch
Power-up —
: Put two +1/+1 counters on this creature. (Activate each power-up ability only once. Reduce the cost by its mana cost if it entered this turn.)
Creature - Human Snake Villain
Serpent Specialist (msh) 186
Shopkeeper's Bane
Trample
Whenever this creature attacks, you gain 2 life.
Creature - Badger Pest
Shopkeeper's Bane (sos) 159
Snakeskin Veil
Put a +1/+1 counter on target creature you control. It gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)
Instant
Snakeskin Veil (tdm) 159
Springheart Nantuko
Bestow

Enchanted creature gets +1/+1.
Landfall — Whenever a land you control enters, you may pay
if this permanent is attached to a creature you control. If you do, create a token that's a copy of that creature. If you didn't create a token this way, create a 1/1 green Insect creature token.
Creature Enchantment - Monk Insect
Springheart Nantuko (mh3) 171
Tamiyo's Safekeeping
Target permanent you control gains hexproof and indestructible until end of turn. You gain 2 life. (A permanent with hexproof and indestructible can't be the target of spells or abilities your opponents control. Damage and effects that say "destroy" don't destroy it.)
Instant
Tamiyo's Safekeeping (neo) 211
Tear Asunder
Kicker
(You may pay an additional
as you cast this spell.)
Exile target artifact or enchantment. If this spell was kicked, exile target nonland permanent instead.
Instant
Tear Asunder (blc) 241
Three Visits
Search your library for a Forest card, put it onto the battlefield, then shuffle.
Sorcery
Three Visits (msc) 181
Tyvar's Stand
Target creature you control gets +X/+X and gains hexproof and indestructible until end of turn. (It can't be the target of spells or abilities your opponents control. Damage and effects that say "destroy" don't destroy it.)
Instant
Tyvar's Stand (soc) 291
Verdant Catacombs
, Pay 1 life, Sacrifice this land: Search your library for a Swamp or Forest card, put it onto the battlefield, then shuffle.
Land
Verdant Catacombs (mh2) 440
Village Rites
As an additional cost to cast this spell, sacrifice a creature.
Draw two cards.
Instant
Village Rites (j25) 508
Walking Ballista
This creature enters with X +1/+1 counters on it.
: Put a +1/+1 counter on this creature.
Remove a +1/+1 counter from this creature: It deals 1 damage to any target.
Creature Artifact - Construct
Walking Ballista (fic) 371
Winding Constrictor
If one or more counters would be put on an artifact or creature you control, that many plus one of each of those kinds of counters are put on that permanent instead.
If you would get one or more counters, you get that many plus one of each of those kinds of counters instead.
Creature - Snake
Winding Constrictor (pip) 223
Witherbloom Charm
Choose one —
• You may sacrifice a permanent. If you do, draw two cards.
• You gain 5 life.
• Destroy target nonland permanent with mana value 2 or less.
Instant
Witherbloom Charm (sos) 244
Woe Strider
When this creature enters, create a 0/1 white Goat creature token.
Sacrifice another creature: Scry 1.
Escape—
, Exile four other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)
This creature escapes with two +1/+1 counters on it.
Creature - Horror
Woe Strider (soc) 231
Zombify
Return target creature card from your graveyard to the battlefield.
Sorcery
Zombify (fdn) 187
Zulaport Cutthroat
Whenever this creature or another creature you control dies, each opponent loses 1 life and you gain 1 life.
Creature - Human Rogue Ally
Zulaport Cutthroat (soc) 233

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Deck Info

Deck stats

0 pips - 0 cards
0 mana - 7 cards
0 pips - 0 cards
0 mana - 7 cards
40 pips - 34 cards
36 mana - 33 cards
0 pips - 0 cards
0 mana - 7 cards
44 pips - 39 cards
37 mana - 30 cards
0 pips - 0 cards
10 mana - 8 cards
CategoriesQtyOdds
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Description

{"ops":[{"insert":"BLECH, LOAFING PEST — DECK PRIMER"},{"attributes":{"header":1},"insert":"\n"},{"insert":"\nWHY PLAY THIS DECK?"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\nBlech, Loafing Pest is a value engine disguised as a swarm deck. On the surface, it looks like a harmless pile of Pests and life gain — the kind of deck that flies under the radar while stronger-looking commanders draw the table's attention. Then something clicks. A trigger feeds a trigger, which feeds another trigger, and suddenly every creature on your board has +5/+5 and menace, your opponents are losing life in chunks, and you're drawing half your deck.\n\nThis deck is for players who love going to value town — the kind of game where every card in play is working together, every activation matters, and the board state compounds exponentially until the table simply can't keep up. It's not about one flashy spell. It's about the moment the machine turns on and doesn't stop.\n\n\nGAME PLAN"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Plan A — The Snowball"},{"attributes":{"header":3},"insert":"\n"},{"insert":"\nBuild a wide board of Pests, Insects, Spiders, and Snakes. Gain life repeatedly. Each life gain event triggers Blech, placing +1/+1 counters across your tribal creatures. With counter doublers online, one life gain becomes two counters becomes four — and the board grows out of control fast.\n\nAttack with built-in evasion (menace, trample, deathtouch) to push through lethal combat damage. The goal is not to chip in — it's to go from \"harmless\" to \"lethal\" in a single combat step.\n\nPlan B — The Drain Engine"},{"attributes":{"header":3},"insert":"\n"},{"insert":"\nWhile Plan A wins through combat, the deck simultaneously builds a sacrifice-and-drain engine. Creatures like Fumulus, Hooded Blightfang, and South Wind Avatar convert your board presence into direct life loss for opponents — and each point of life you gain along the way feeds back into Blech for more counters. Blight Mound turns nontoken deaths into Pest tokens, which gain you life when they die, which triggers Blech again. The drain plan doesn't need to deal 40 — it just needs to soften the table enough for a single combat step to close the game.\n\nWhen the drain engine is humming, dropping a Persist creature into a free sac outlet goes infinite. With Blech, you need a lifegain source like Essence Warden to trigger counters on the Persist creature. Gorma is more self-contained — she places counters on creatures entering the battlefield directly, so the combo only needs Gorma + Persistent Constrictor + a free sac outlet. Either path produces infinite sacrifice and ETB triggers, and every card in the combo is independently good in the deck.\n\n\nKEY COMBOS & INTERACTIONS"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\nOnce the game plan is online, these are the interactions that push it over the top.\n\nFumulus & Blight Mound — Going Wide"},{"attributes":{"header":3},"insert":"\n"},{"insert":"\nBoth Fumulus and Blight Mound create tokens whenever a nontoken creature dies — Fumulus produces Insects, Blight Mound produces Pests. This means board wipes, trades, and sacrifice loops don't leave you empty-handed. Instead, each death repopulates the board with tribal creatures that Blech can grow. A single board wipe that kills five nontoken creatures gives you five new tokens, each of which starts receiving +1/+1 counters from the next lifegain event. The board rebuilds itself faster than opponents can clear it.\n\nCircuit Mender + Veinwitch Coven"},{"attributes":{"header":3},"insert":"\n"},{"insert":"\nCast Circuit Mender (ETB: gain 2 life goes on the stack). Before the ETB resolves, sacrifice Mender to a sac outlet. The leaves-the-battlefield trigger goes on top — draw a card. Then the ETB resolves — gain 2 life, triggering both Blech and Veinwitch Coven. Mender is already in the graveyard, so pay B to return it to hand. Recast and repeat. A fully self-contained value loop that draws cards, gains life, and grows your board every cycle.\n\nRoot Manipulation Kill"},{"attributes":{"header":3},"insert":"\n"},{"insert":"\n10 creatures + Root Manipulation gives +2/+2, menace, and each attacking creature gains \"whenever this creature attacks, you gain 1 life.\" That's 10 separate Blech triggers on attack declaration — counters land before combat damage is even dealt. With doublers: 20-30 counters placed during a single combat. Menace makes blocking extremely difficult.\n\nDefiling Daemogoth Engine"},{"attributes":{"header":3},"insert":"\n"},{"insert":"\nDefiling Daemogoth gives your creatures \"whenever this creature deals combat damage, you gain 1 life.\" 10 creatures connecting means 10 separate lifegain triggers. The counters from Blech arrive after damage is dealt, so they don't boost the current swing — but they set up a massive board for next turn and, more importantly, feed the end-step drain. At end step, Defiling Daemogoth hits each opponent for life equal to the total life you gained this turn. Between combat triggers, drain effects, and incidental lifegain, that number easily reaches 30+.\n\nDeathtouch + The Serpent Society + Sac Outlet"},{"attributes":{"header":3},"insert":"\n"},{"insert":"\nBushmaster, Ohran Frostfang, or Feral Appetite grant deathtouch to your creatures. The Serpent Society forces each opponent to sacrifice a nontoken creature whenever a creature with deathtouch you control dies. With a free sac outlet on board, this becomes a repeatable forced-sacrifice engine: sacrifice a creature with deathtouch, each opponent sacrifices a nontoken creature, and keep going as long as you have bodies to feed. Token generators keep the supply coming. Note: Ohran Frostfang only grants deathtouch to attacking creatures, so if using Frostfang as the enabler, sacrifice during the combat phase.\n\nInfinite Persist Loop — Blech Line"},{"attributes":{"header":3},"insert":"\n"},{"insert":"\nBlech + Persistent Constrictor + Essence Warden + any free sac outlet (Viscera Seer, Ashnod's Altar, Warren Soultrader). Sacrifice Constrictor, Persist returns it with -1/-1, Essence Warden triggers, gain 1 life, Blech places +1/+1 on Constrictor (Snake type), counters cancel, repeat infinitely. Requires a lifegain source to function, but produces infinite life, infinite counters on your entire board, and infinite death/ETB triggers.\n\nInfinite Persist Loop — Gorma Line"},{"attributes":{"header":3},"insert":"\n"},{"insert":"\nGorma + Persistent Constrictor + any free sac outlet. Gorma places +1/+1 counters on creatures entering the battlefield directly, so no lifegain source is needed — just three cards. Sacrifice Constrictor, Persist returns it with -1/-1, Gorma places +1/+1, counters cancel, repeat. Fewer cards, easier to assemble. With any drain effect on board, this is lethal.\n\n\nSTRENGTHS & WEAKNESSES"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Strengths"},{"attributes":{"header":3},"insert":"\n"},{"insert":"\n- The engine snowballs fast — each trigger feeds the next, and once it's rolling, it's very difficult to stop piecemeal.\n- Even without Blech on the board, the deck keeps generating tokens, drawing cards, and draining opponents. The components hold their own.\n- Opponents face a three-axis problem: stop the combat lethality, stop the drain, or stop the combo. Answering one still leaves two live threats.\n- Low threat perception in the early game. A bunch of 1/1 Pests don't look scary — until turn 5 when everything has +5/+5 and menace.\n\nWeaknesses"},{"attributes":{"header":3},"insert":"\n"},{"insert":"\n- Anti-lifegain effects shut down the primary engine entirely. This is the deck's biggest vulnerability — if you can't gain life, Blech does nothing.\n- A board wipe after committing to go wide can be backbreaking. Speed is the defense here — kill before they sweep.\n- Graveyard hate disables the Persist combo line and recursion loops.\n- Limited reach against flyers — the ground army can get raced by aerial strategies.\n\n"},{"attributes":{"header":2},"insert":"\n"},{"insert":"GAMEPLAN BY TURN"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\nHere's how a typical game develops.\n\nTurns 1-3: Deploy and Establish"},{"attributes":{"header":3},"insert":"\n"},{"insert":"\n- Ramp spell on turn 2, Blech on turn 3 (or Sol Ring enables Blech on turn 2).\n- Play cheap lifegain or a sac outlet early to start the engine as soon as Blech lands.\n- Twitching Doll provides mana now and Spider tokens later.\n\nTurns 3-5: Build the Engine"},{"attributes":{"header":3},"insert":"\n"},{"insert":"\n- Land a counter doubler (Hardened Scales, Branching Evolution) to accelerate the snowball.\n- Deploy token generators — Feral Appetite, Hornet Nest, Iridescent Hornbeetle.\n- Every life gain event is now placing multiple counters across multiple creatures. The board starts compounding.\n\nTurns 5-7: Explode"},{"attributes":{"header":3},"insert":"\n"},{"insert":"\n- Sacrifice Pests for life, Blech triggers, Hornbeetle creates Insects, more creatures for the next combat.\n- Root Manipulation turns a medium board into a lethal swing with menace + 10 Blech triggers on attack.\n- Or assemble the Persistent Constrictor combo for a deterministic infinite.\n- Drain effects deal 15-30 incidental damage alongside combat.\n\nTurn 7+: Beledros Endgame"},{"attributes":{"header":3},"insert":"\n"},{"insert":"\n- Beledros Witherbloom enables \"untap all lands\" for double-casting on opponents' turns or deploying protection alongside your threats.\n\n\nMULLIGAN GUIDE"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Keep"},{"attributes":{"header":3},"insert":"\n"},{"insert":"\n- 3+ lands with at least one green source\n- A ramp spell or early creature (CMC 1-2)\n- A realistic path to casting Blech by turn 3\n- Bonus: a lifegain source or counter doubler in hand means the engine starts immediately once Blech lands\n\nShip Back"},{"attributes":{"header":3},"insert":"\n"},{"insert":"\n- Hands that are all top-end (CMC 4+) with no ramp to get there\n- No green mana — you need green early for ramp and many key creatures\n- No path to Blech before turn 4 — the deck needs its commander to function\n- All lands, no action — three lands and a ramp spell is fine, but five lands and a Greater Good is not a hand\n\nWhat You're Looking For"},{"attributes":{"header":3},"insert":"\n"},{"insert":"\nThe ideal opener is: land, land, ramp, Blech enabler, early value piece. Something like Forest, Llanowar Wastes, Nature's Lore, Blech on turn 3, Essence Warden or Hardened Scales on the same turn. You want the engine online by turn 4 at the latest.\n\n"}]}
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