61 views28 days ago
Commander
Size: 100Salt sum: 44.35
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LoneWolfSones

61 views28 days ago
Commander
Size: 100Salt sum: 44.35

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{"ops":[{"insert":"This deck is a classic Simic value engine built around +1/+1 counters and token swarm, commanded by The Astonishing Ant-Man. The strategy uses card draw to fuel Ant-Man s +1/+1 counter ability, turning him into a massive creature and a scalable token factory. Powerful draw engines like Tribute to the World Tree, Fathom Mage, and Guardian Project serve the dual role of generating card advantage and pumping the commander. Doubling Season and Branching Evolution synergize with both the token and counter game plans. The primary win condition is an overwhelming combat step with Craterhoof Behemoth or Overwhelming Stampede, while a secondary infinite combo leveraging Sage of Hours offers a tactical alternate path. The deck is a deliberately tuned casual build, emphasizing deep synergy and raw card flow over precise tutoring, reflecting the player's stated goal for a consistent and flavorful Bracket 2-3 experience.\n\nPrimer:"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"bold":true},"insert":"Core Strategy:"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Establish Engines:"},{"insert":" Deploy early low-CMC accelerants like Birds of Paradise and enchantments like Hardened Scales or Mystic Remora to generate incremental value."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Deploy the Commander:"},{"insert":" Cast The Astonishing Ant-Man. Every subsequent card drawn will put a +1/+1 counter on him."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Amplify the Board:"},{"insert":" Play token doublers (Parallel Lives, Adrix and Nev, Twincasters) and counter doublers (Branching Evolution). Use Ant-Man's activated ability to create an exponentially growing army of 1/1 Insects."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Win Condition - Combat:"},{"insert":" Cast Craterhoof Behemoth or Overwhelming Stampede to give your entire team trample and massive power, distributing lethal damage."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Win Condition - Combo:"},{"insert":" Accumulate 5+ +1/+1 counters on Sage of Hours (via Hardened Scales/Branching Evolution and spells like Growth Curve), then activate its ability repeatedly to take infinite turns."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Mulligan Priorities:"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Keep:"},{"insert":" 3 lands, a 1-2 CMC mana source (Sol Ring, Birds of Paradise), and a low-curve engine piece (Hardened Scales, Mystic Remora, Fathom Mage)."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Avoid:"},{"insert":" Hands with no green source (making Ant-Man uncastable), excessive 6+ CMC bombs without acceleration, or hands lacking any early draw synergy."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Key Tips:"},{"insert":"\nPym Particles is better than it looks; it triggers Sage of Hours Heroic, draws a card to pump Ant-Man, and makes a creature unblockable."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Growth Curve is an explosive combat trick. Target The Astonishing Ant-Man or Sage of Hours to instantly double their counters into lethal or infinite territory."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Always hold a green mana for Heroic Intervention before swinging out; this deck is highly vulnerable to a single Wrath of God."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"The Ozolith and Ozolith, the Shattered Spire store your +1/+1 counters when creatures die, allowing a fast rebuild or a massive Sage of Hours activation later."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Earth's Mightiest Heroes can cheat your high-CMC threats (Craterhoof Behemoth, Nyxbloom Ancient) directly onto the battlefield if you have the board power for the teamwork cost."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Weaknesses:"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"bold":true},"insert":"Critical"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Total Board Wipe Vulnerability:"},{"insert":" The deck commits heavily to creatures and tokens. Without Heroic Intervention or an Inspiring Call in hand, a single Farewell is catastrophic and resets the game to zero."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Lack of Targeted Tutors:"},{"insert":" With very few Tutor Points (from expensive spells like Shared Summons), the deck cannot reliably find its silver bullets (Craterhoof Behemoth, Sage of Hours) when it needs them most."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Moderate"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Graveyard Hate:"},{"insert":" Rest in Peace and similar effects turn off Earth's Mightiest Heroes, Rise of the Ants (flashback), and any incidental recursion."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Commander Tax:"},{"insert":" The core engine relies heavily on Ant-Man. While the deck has high-value threats (Toski, Prime Speaker Zegana), repeated removal significantly slows the primary game plan."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Minor"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Slow Interaction:"},{"insert":" The interaction suite is limited to a few situational counterspells and instant-speed removal. Fast combo decks or oppressive stax pieces like Elesh Norn, Mother of Machines can outpace or lock out the deck s value engines."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"High CMC Curve:"},{"insert":" With an AMV of 3.45 and finishers at 6-8 CMC, the deck is vulnerable to tempo plays and fast mana starts from opponents."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Key Cards:"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"bold":true},"insert":"Craterhoof Behemoth:"},{"insert":" The primary finisher, turning every creature into a lethal trampling threat."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Doubling Season:"},{"insert":" The absolute best card in the deck, doubling both +1/+1 counters and all token generation."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Sage of Hours:"},{"insert":" The primary infinite combo outlet; requires a critical mass of counters for an extra-turn loop."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Parallel Lives / Adrix and Nev, Twincasters:"},{"insert":" Force multipliers for Ant-Man s activated token ability."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Hardened Scales / Branching Evolution:"},{"insert":" Counter doublers that accelerate both the commander and the Sage of Hours combo."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"The Great Henge:"},{"insert":" An exceptionally powerful value engine providing ramp, draw, and life."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Growth Curve:"},{"insert":" A burst instant that instantly doubles or quadruples counters on a target, often winning on the spot."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Fathom Mage:"},{"insert":" A critical draw engine that converts every counter source into cards."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"The Ozolith:"},{"insert":" Counter redundancy that ensures your engine survives a board wipe."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Heroic Intervention:"},{"insert":" The most important protection piece against board wipes."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Earth s Mightiest Heroes:"},{"insert":" A high-risk, high-reward spell that can directly put Craterhoof into play."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Attribute Ratings:"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"bold":true},"insert":"Consistency: 7/10"},{"insert":"\nThe deck scores only 6 Tutor Points (from Shared Summons and Fierce Empath), yet its Draw Engine Points are an exceptionally high 52, driven by dense repeatable draw like Beast Whisperer and Tribute to the World Tree. This raw card flow reliably fuels the commander's counter engine, allowing it to function as a Score 7 \"Theme Dictator\" despite lacking traditional search power."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Resilience: 6/10"},{"insert":"\nThe deck has a primary combat win-con and a secondary infinite combo (Sage of Hours), fitting a Base Score of 7. It suffers a -1 Commander Dependency modifier because the deck s core token generation operates at roughly 50-70% capacity when The Astonishing Ant-Man is repeatedly removed, relying on other value threats to stabilize."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Interaction: 6/10"},{"insert":"\nWith 12 total interaction pieces and 3 efficient counterspells granting 18 Counterspell Points, the deck starts at a Base Score of 7. The absence of any free interaction (0 free spells) triggers a -1 Density Reconciliation cap, forcing the final score to a functional but slow 6."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Speed: 5/10"},{"insert":"\nThe deck's Calculated Execution Turn is Turn 7-8, relying on a high AMV (3.45) and generating only 7 Fast Mana Points. The setup tax of drawing cards to pump the commander before generating tokens or assembling the Sage of Hours combo makes fast wins unrealistic. The Consistency Cap (7) does not restrict this score."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"}]}

Commander

Qty: 1 Price: $0.49
The Astonishing Ant-Man
Whenever you draw a card, put a +1/+1 counter on The Astonishing Ant-Man.
,
, Remove any number of +1/+1 counters from The Astonishing Ant-Man: Create that many 1/1 green Insect creature tokens.
Legendary Creature - Human Scientist Hero
The Astonishing Ant-Man (msh) 204

Commander

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Artifact

Qty: 2 Price: $28.34
Super Suit
Flash
When this Equipment enters, attach it to target creature you control. Untap that creature.
Equipped creature gets +1/+2.
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Super Suit (msh) 78
The Ten Rings
Your maximum hand size is ten.
At the beginning of your end step, if you have fewer than ten cards in hand, draw cards equal to the difference.
Legendary Artifact
The Ten Rings (msh) 251

Artifact

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Copy

Qty: 1 Price: $9.49
Lithoform Engine
,
: Copy target activated or triggered ability you control. You may choose new targets for the copy.
,
: Copy target instant or sorcery spell you control. You may choose new targets for the copy.
,
: Copy target permanent spell you control. (The copy becomes a token.)
Legendary Artifact
Lithoform Engine (znr) 245

Copy

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Counters

Qty: 4 Price: $105.46
Branching Evolution
If one or more +1/+1 counters would be put on a creature you control, twice that many +1/+1 counters are put on that creature instead.
Enchantment
Branching Evolution (mh3) 285
Hardened Scales
If one or more +1/+1 counters would be put on a creature you control, that many plus one +1/+1 counters are put on it instead.
Enchantment
Hardened Scales (soc) 272
Ozolith, the Shattered Spire
If one or more +1/+1 counters would be put on an artifact or creature you control, that many plus one +1/+1 counters are put on it instead.
,
: Put a +1/+1 counter on target artifact or creature you control. Activate only as a sorcery.
Cycling
(
, Discard this card: Draw a card.)
Legendary Artifact
Ozolith, the Shattered Spire (soc) 281
The Ozolith
Whenever a creature you control leaves the battlefield, if it had counters on it, put those counters on The Ozolith.
At the beginning of combat on your turn, if The Ozolith has counters on it, you may move all counters from The Ozolith onto target creature.
Legendary Artifact
The Ozolith (iko) 237

Counters

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Creature

Qty: 9 Price: $12.41
Ant-Man, Colony Commander
Whenever Ant-Man attacks, you may pay
. When you do, put a +1/+1 counter on target creature.
Whenever you put a +1/+1 counter on a creature, create a 1/1 green Insect creature token. This ability triggers only once each turn.
Legendary Creature - Human Rogue Hero
Ant-Man, Colony Commander (msh) 201
Ant-Man, Reformed Rogue
Whenever you cast a green spell, Ant-Man gets +1/+0 and gains trample until end of turn.
Whenever you cast a blue spell, Ant-Man gets -1/-0 until end of turn and can't be blocked this turn.
Whenever Ant-Man deals combat damage to a player, draw a card.
Legendary Creature - Human Rogue Hero
Ant-Man, Reformed Rogue (msc) 739
Ant-Man's Air Force
Flying (This creature can't be blocked except by creatures with flying or reach.)
Whenever this creature attacks, up to one target creature gets -1/-0 until end of turn.
Creature - Insect
Ant-Man's Air Force (msc) 759
Ant-Man's Army
When this creature enters, create a Food token or a Treasure token. (A Food token is an artifact with "
,
, Sacrifice this token: You gain 3 life." A Treasure token is an artifact with "
, Sacrifice this token: Add one mana of any color.")
Creature - Insect
Ant-Man's Army (msh) 161
Giant-Sized Flying Ant
Flash
Flying
When this creature enters, choose one —
• Tap target nonland permanent.
• Untap target nonland permanent.
Creature - Insect
Giant-Sized Flying Ant (msh) 56
Iron Man, Armored Avenger
Flying
Whenever you draw a card, put a +1/+1 counter on target creature.
Whenever Iron Man attacks, other attacking modified creatures gain flying until end of turn. (Equipment, Auras you control, and counters are modifications.)
Legendary Creature Artifact - Human Hero
Iron Man, Armored Avenger (msc) 33
The Wasp, Winsome Avenger
Flash
Flying
When The Wasp enters, target Hero gains hexproof until end of turn.
Whenever The Wasp attacks, tap target creature defending player controls.
Legendary Creature - Human Hero
The Wasp, Winsome Avenger (msc) 343
The Wondrous Wasp
Flash
Flying
Wasp's Sting — When The Wondrous Wasp enters, tap up to one target creature. It loses all abilities for as long as The Wondrous Wasp remains on the battlefield.
Legendary Creature - Human Hero
The Wondrous Wasp (msh) 84
Wasp, Shrinking Savior
Flying
Whenever Wasp attacks, up to one other target creature gets -3/-0 until your next turn. Then draw a card for each creature with power less than 0 on the battlefield.
Legendary Creature - Human Hero
Wasp, Shrinking Savior (msc) 646

Creature

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Draw

Qty: 17 Price: $213.73
Beast Whisperer
Whenever you cast a creature spell, draw a card.
Creature - Elf Druid
Beast Whisperer (clu) 158
Fathom Mage
Evolve (Whenever a creature you control enters, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)
Whenever a +1/+1 counter is put on this creature, you may draw a card.
Creature - Human Wizard
Fathom Mage (ncc) 339
Garruk's Uprising
When this enchantment enters, if you control a creature with power 4 or greater, draw a card.
Creatures you control have trample. (Each of those creatures can deal excess combat damage to the player or planeswalker it's attacking.)
Whenever a creature you control with power 4 or greater enters, draw a card.
Enchantment
Garruk's Uprising (ecc) 109
Guardian Project
Whenever a nontoken creature you control enters, if it doesn't have the same name as another creature you control or a creature card in your graveyard, draw a card.
Enchantment
Guardian Project (pip) 199
Inspiring Call
Draw a card for each creature you control with a +1/+1 counter on it. Those creatures gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.)
Instant
Inspiring Call (tle) 168
Kindred Discovery
As this enchantment enters, choose a creature type.
Whenever a creature you control of the chosen type enters or attacks, draw a card.
Enchantment
Kindred Discovery (msc) 150
Moon Girl and Devil Dinosaur
Whenever you draw your second card each turn, until end of turn, Moon Girl and Devil Dinosaur's base power and toughness become 6/6 and they gain trample.
Whenever an artifact you control enters, draw a card. This ability triggers only once each turn.
Legendary Creature - Human Dinosaur Hero
Moon Girl and Devil Dinosaur (msh) 223
Mystic Remora
Cumulative upkeep
(At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Whenever an opponent casts a noncreature spell, you may draw a card unless that player pays
.
Enchantment
Mystic Remora (dmr) 59
Prime Speaker Zegana
Prime Speaker Zegana enters with X +1/+1 counters on it, where X is the greatest power among other creatures you control.
When Prime Speaker Zegana enters, draw cards equal to its power.
Legendary Creature - Wizard Merfolk
Prime Speaker Zegana (rvr) 439
Recurring Insight
Draw cards equal to the number of cards in target opponent's hand.
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
Sorcery
Recurring Insight (msc) 154
Rishkar's Expertise
Draw cards equal to the greatest power among creatures you control.
You may cast a spell with mana value 5 or less from your hand without paying its mana cost.
Sorcery
Rishkar's Expertise (m3c) 411
Skullclamp
Equipped creature gets +1/-1.
Whenever equipped creature dies, draw two cards.
Equip
Artifact - Equipment
Skullclamp (msc) 210
The Great Henge
This spell costs
less to cast, where X is the greatest power among creatures you control.
: Add
. You gain 2 life.
Whenever a nontoken creature you control enters, put a +1/+1 counter on it and draw a card.
Legendary Artifact
The Great Henge (cmm) 294
Tome of Legends
This artifact enters with a page counter on it.
Whenever your commander enters or attacks, put a page counter on this artifact.
,
, Remove a page counter from this artifact: Draw a card.
Artifact - Book
Tome of Legends (msc) 223
Toothy, Imaginary Friend
Partner with Pir, Imaginative Rascal (When this creature enters, target player may put Pir into their hand from their library, then shuffle.)
Whenever you draw a card, put a +1/+1 counter on Toothy.
When Toothy leaves the battlefield, draw a card for each +1/+1 counter on it.
Legendary Creature - Illusion
Toothy, Imaginary Friend (bbd) 12
Toski, Bearer of Secrets
This spell can't be countered.
Indestructible
Toski attacks each combat if able.
Whenever a creature you control deals combat damage to a player, draw a card.
Legendary Creature - Squirrel
Toski, Bearer of Secrets (spg) 60
Tribute to the World Tree
Whenever a creature you control enters, draw a card if its power is 3 or greater. Otherwise, put two +1/+1 counters on it.
Enchantment
Tribute to the World Tree (mom) 211

Draw

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Finisher

Qty: 3 Price: $39.97
Craterhoof Behemoth
Haste
When this creature enters, creatures you control gain trample and get +X/+X until end of turn, where X is the number of creatures you control.
Creature - Beast
Craterhoof Behemoth (tdm) 138
Overwhelming Stampede
Until end of turn, creatures you control gain trample and get +X/+X, where X is the greatest power among creatures you control.
Sorcery
Overwhelming Stampede (msc) 178
Sage of Hours
Heroic — Whenever you cast a spell that targets this creature, put a +1/+1 counter on it.
Remove all +1/+1 counters from this creature: For each five counters removed this way, take an extra turn after this one.
Creature - Human Wizard
Sage of Hours (jou) 50

Finisher

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Land

Qty: 34 Price: $120.46
Avengers Tower
: Add
.
: Add one mana of any color. Spend this mana only to cast a Hero spell or to activate an ability of a Hero source.
,
: Look at the top three cards of your library. You may reveal a Hero card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
Land
Avengers Tower (msh) 260
Barkchannel Pathway
: Add
.
Land
Barkchannel Pathway // Tidechannel Pathway (khm) 251Barkchannel Pathway // Tidechannel Pathway (khm) 251
Boseiju, Who Endures
: Add
.
Channel —
, Discard this card: Destroy target artifact, enchantment, or nonbasic land an opponent controls. That player may search their library for a land card with a basic land type, put it onto the battlefield, then shuffle. This ability costs
less to activate for each legendary creature you control.
Legendary Land
Boseiju, Who Endures (neo) 266
Breeding Pool
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Island Forest
Breeding Pool (eoe) 251
Command Tower
: Add one mana of any color in your commander's color identity.
Land
Command Tower (msc) 235
Dreamroot Cascade
This land enters tapped unless you control two or more other lands.
: Add
or
.
Land
Dreamroot Cascade (sos) 254
Fabled Passage
, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Then if you control four or more lands, untap that land.
Land
Fabled Passage (msc) 242
Flooded Grove
: Add
.
,
: Add
,
, or
.
Land
Flooded Grove (fic) 393
Forest
(
: Add
.)
Basic Land - Forest
Forest (msh) 441
Hinterland Harbor
This land enters tapped unless you control a Forest or an Island.
: Add
or
.
Land
Hinterland Harbor (msc) 250
Island
(
: Add
.)
Basic Land - Island
Island (msh) 435
Karn's Bastion
: Add
.
,
: Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Land
Karn's Bastion (eoc) 163
Myriad Landscape
This land enters tapped.
: Add
.
,
, Sacrifice this land: Search your library for up to two basic land cards that share a land type, put them onto the battlefield tapped, then shuffle.
Land
Myriad Landscape (m3c) 358
Pym Technologies
This land enters tapped.
When this land enters, you gain 1 life.
: Add
or
.
Land
Pym Technologies (msh) 271
Rejuvenating Springs
This land enters tapped unless you have two or more opponents.
: Add
or
.
Land
Rejuvenating Springs (msc) 260
Reliquary Tower
You have no maximum hand size.
: Add
.
Land
Reliquary Tower (soc) 398
Terramorphic Expanse
, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Land
Terramorphic Expanse (msc) 828
Tropical Island
(
: Add
or
.)
Land - Island Forest
Tropical Island (vma) 321
Waterlogged Grove
, Pay 1 life: Add
or
.
,
, Sacrifice this land: Draw a card.
Land
Waterlogged Grove (who) 331
Yavimaya Coast
: Add
.
: Add
or
. This land deals 1 damage to you.
Land
Yavimaya Coast (soc) 425

Land

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Protection

Qty: 2 Price: $22.98
Heroic Intervention
Permanents you control gain hexproof and indestructible until end of turn.
Instant
Heroic Intervention (mar) 79
Tamiyo's Safekeeping
Target permanent you control gains hexproof and indestructible until end of turn. You gain 2 life. (A permanent with hexproof and indestructible can't be the target of spells or abilities your opponents control. Damage and effects that say "destroy" don't destroy it.)
Instant
Tamiyo's Safekeeping (neo) 211

Protection

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Ramp

Qty: 8 Price: $70.72
Birds of Paradise
Flying
: Add one mana of any color.
Creature - Bird
Birds of Paradise (msc) 170
Cultivate
Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
Sorcery
Cultivate (msc) 172
Farseek
Search your library for a Plains, Island, Swamp, or Mountain card, put it onto the battlefield tapped, then shuffle.
Sorcery
Farseek (msc) 173
Nyxbloom Ancient
Trample
If you tap a permanent for mana, it produces three times as much of that mana instead.
Creature Enchantment - Elemental
Nyxbloom Ancient (thb) 190
Sol Ring
: Add
.
Artifact
Sol Ring (msc) 211
Thought Vessel
You have no maximum hand size.
: Add
.
Artifact
Thought Vessel (msc) 222
Three Visits
Search your library for a Forest card, put it onto the battlefield, then shuffle.
Sorcery
Three Visits (msc) 181
Zendikar Resurgent
Whenever you tap a land for mana, add one mana of any type that land produced. (The types of mana are white, blue, black, red, green, and colorless.)
Whenever you cast a creature spell, draw a card.
Enchantment
Zendikar Resurgent (plst) OGW-147

Ramp

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Removal

Qty: 6 Price: $27.44
Aetherize
Return all attacking creatures to their owner's hand.
Instant
Aetherize (fdn) 151
Arcane Denial
Counter target spell. Its controller may draw up to two cards at the beginning of the next turn's upkeep.
You draw a card at the beginning of the next turn's upkeep.
Instant
Arcane Denial (msc) 147
Beast Within
Destroy target permanent. Its controller creates a 3/3 green Beast creature token.
Instant
Beast Within (msc) 169
Counterspell
Counter target spell.
Instant
Counterspell (dsc) 114
Pongify
Destroy target creature. It can't be regenerated. Its controller creates a 3/3 green Ape creature token.
Instant
Pongify (soa) 20
Swan Song
Counter target enchantment, instant, or sorcery spell. Its controller creates a 2/2 blue Bird creature token with flying.
Instant
Swan Song (eoc) 46

Removal

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Sorcery

Qty: 4 Price: $5.92
Earth's Mightiest Heroes
Teamwork 5 (As an additional cost to cast this spell, you may tap any number of creatures you control with total power 5 or more.)
Reveal the top eight cards of your library. You may put a creature card from among them onto the battlefield. If this spell was cast using teamwork, put any number of creature cards from among them onto the battlefield instead. Put the rest into your graveyard.
Sorcery
Earth's Mightiest Heroes (msh) 349
Growth Curve
Put a +1/+1 counter on target creature you control, then double the number of +1/+1 counters on that creature.
Sorcery
Growth Curve (sos) 193
Pym Particles
Target creature gains vigilance until end of turn and can't be blocked this turn.
Draw a card.
Sorcery
Pym Particles (msh) 70
Worlds Within Worlds
Exile all creatures. Each player may put any number of creature cards from their hand onto the battlefield. Then put all cards exiled this way into their owners' hands. Exile Worlds Within Worlds.
Sorcery
Worlds Within Worlds (msh) 241

Sorcery

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Tokens

Qty: 7 Price: $97.39
Adrix and Nev, Twincasters
Ward
(Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays
.)
If one or more tokens would be created under your control, twice that many of those tokens are created instead.
Legendary Creature - Wizard Merfolk
Adrix and Nev, Twincasters (spg) 156
Ant Queen
: Create a 1/1 green Insect creature token.
Creature - Insect
Ant Queen (mm2) 139
Chasm Skulker
Whenever you draw a card, put a +1/+1 counter on this creature.
When this creature dies, create X 1/1 blue Squid creature tokens with islandwalk, where X is the number of +1/+1 counters on this creature. (They can't be blocked as long as defending player controls an Island.)
Creature - Horror Squid
Chasm Skulker (fic) 262
Doubling Season
If an effect would create one or more tokens under your control, it creates twice that many of those tokens instead.
If an effect would put one or more counters on a permanent you control, it puts twice that many of those counters on that permanent instead.
Enchantment
Doubling Season (fdn) 216
Parallel Lives
If an effect would create one or more tokens under your control, it creates twice that many of those tokens instead.
Enchantment
Parallel Lives (mar) 36
Rise of the Ants
Create two 3/3 green Insect creature tokens. You gain 2 life.
Flashback
(You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery
Rise of the Ants (mid) 196
Second Harvest
For each token you control, create a token that's a copy of that permanent.
Instant
Second Harvest (blc) 123

Tokens

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Tutor

Qty: 2 Price: $2.84
Fierce Empath
When this creature enters, you may search your library for a creature card with mana value 6 or greater, reveal it, put it into your hand, then shuffle.
Creature - Elf
Fierce Empath (fdn) 636
Shared Summons
Search your library for up to two creature cards with different names, reveal them, put them into your hand, then shuffle.
Instant
Shared Summons (plst) M20-193

Tutor

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Deck Info

Deck stats

0 pips - 0 cards
0 mana - 5 cards
32 pips - 28 cards
25 mana - 23 cards
0 pips - 0 cards
0 mana - 5 cards
0 pips - 0 cards
0 mana - 5 cards
57 pips - 40 cards
28 mana - 25 cards
0 pips - 0 cards
9 mana - 8 cards
CategoriesQtyOdds
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Deck extras (0)

Description

{"ops":[{"insert":"This deck is a classic Simic value engine built around +1/+1 counters and token swarm, commanded by The Astonishing Ant-Man. The strategy uses card draw to fuel Ant-Man s +1/+1 counter ability, turning him into a massive creature and a scalable token factory. Powerful draw engines like Tribute to the World Tree, Fathom Mage, and Guardian Project serve the dual role of generating card advantage and pumping the commander. Doubling Season and Branching Evolution synergize with both the token and counter game plans. The primary win condition is an overwhelming combat step with Craterhoof Behemoth or Overwhelming Stampede, while a secondary infinite combo leveraging Sage of Hours offers a tactical alternate path. The deck is a deliberately tuned casual build, emphasizing deep synergy and raw card flow over precise tutoring, reflecting the player's stated goal for a consistent and flavorful Bracket 2-3 experience.\n\nPrimer:"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"bold":true},"insert":"Core Strategy:"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Establish Engines:"},{"insert":" Deploy early low-CMC accelerants like Birds of Paradise and enchantments like Hardened Scales or Mystic Remora to generate incremental value."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Deploy the Commander:"},{"insert":" Cast The Astonishing Ant-Man. Every subsequent card drawn will put a +1/+1 counter on him."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Amplify the Board:"},{"insert":" Play token doublers (Parallel Lives, Adrix and Nev, Twincasters) and counter doublers (Branching Evolution). Use Ant-Man's activated ability to create an exponentially growing army of 1/1 Insects."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Win Condition - Combat:"},{"insert":" Cast Craterhoof Behemoth or Overwhelming Stampede to give your entire team trample and massive power, distributing lethal damage."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Win Condition - Combo:"},{"insert":" Accumulate 5+ +1/+1 counters on Sage of Hours (via Hardened Scales/Branching Evolution and spells like Growth Curve), then activate its ability repeatedly to take infinite turns."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Mulligan Priorities:"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Keep:"},{"insert":" 3 lands, a 1-2 CMC mana source (Sol Ring, Birds of Paradise), and a low-curve engine piece (Hardened Scales, Mystic Remora, Fathom Mage)."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Avoid:"},{"insert":" Hands with no green source (making Ant-Man uncastable), excessive 6+ CMC bombs without acceleration, or hands lacking any early draw synergy."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Key Tips:"},{"insert":"\nPym Particles is better than it looks; it triggers Sage of Hours Heroic, draws a card to pump Ant-Man, and makes a creature unblockable."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Growth Curve is an explosive combat trick. Target The Astonishing Ant-Man or Sage of Hours to instantly double their counters into lethal or infinite territory."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Always hold a green mana for Heroic Intervention before swinging out; this deck is highly vulnerable to a single Wrath of God."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"The Ozolith and Ozolith, the Shattered Spire store your +1/+1 counters when creatures die, allowing a fast rebuild or a massive Sage of Hours activation later."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Earth's Mightiest Heroes can cheat your high-CMC threats (Craterhoof Behemoth, Nyxbloom Ancient) directly onto the battlefield if you have the board power for the teamwork cost."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Weaknesses:"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"bold":true},"insert":"Critical"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Total Board Wipe Vulnerability:"},{"insert":" The deck commits heavily to creatures and tokens. Without Heroic Intervention or an Inspiring Call in hand, a single Farewell is catastrophic and resets the game to zero."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Lack of Targeted Tutors:"},{"insert":" With very few Tutor Points (from expensive spells like Shared Summons), the deck cannot reliably find its silver bullets (Craterhoof Behemoth, Sage of Hours) when it needs them most."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Moderate"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Graveyard Hate:"},{"insert":" Rest in Peace and similar effects turn off Earth's Mightiest Heroes, Rise of the Ants (flashback), and any incidental recursion."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Commander Tax:"},{"insert":" The core engine relies heavily on Ant-Man. While the deck has high-value threats (Toski, Prime Speaker Zegana), repeated removal significantly slows the primary game plan."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Minor"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Slow Interaction:"},{"insert":" The interaction suite is limited to a few situational counterspells and instant-speed removal. Fast combo decks or oppressive stax pieces like Elesh Norn, Mother of Machines can outpace or lock out the deck s value engines."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"High CMC Curve:"},{"insert":" With an AMV of 3.45 and finishers at 6-8 CMC, the deck is vulnerable to tempo plays and fast mana starts from opponents."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Key Cards:"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"bold":true},"insert":"Craterhoof Behemoth:"},{"insert":" The primary finisher, turning every creature into a lethal trampling threat."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Doubling Season:"},{"insert":" The absolute best card in the deck, doubling both +1/+1 counters and all token generation."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Sage of Hours:"},{"insert":" The primary infinite combo outlet; requires a critical mass of counters for an extra-turn loop."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Parallel Lives / Adrix and Nev, Twincasters:"},{"insert":" Force multipliers for Ant-Man s activated token ability."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Hardened Scales / Branching Evolution:"},{"insert":" Counter doublers that accelerate both the commander and the Sage of Hours combo."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"The Great Henge:"},{"insert":" An exceptionally powerful value engine providing ramp, draw, and life."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Growth Curve:"},{"insert":" A burst instant that instantly doubles or quadruples counters on a target, often winning on the spot."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Fathom Mage:"},{"insert":" A critical draw engine that converts every counter source into cards."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"The Ozolith:"},{"insert":" Counter redundancy that ensures your engine survives a board wipe."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Heroic Intervention:"},{"insert":" The most important protection piece against board wipes."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Earth s Mightiest Heroes:"},{"insert":" A high-risk, high-reward spell that can directly put Craterhoof into play."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Attribute Ratings:"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"bold":true},"insert":"Consistency: 7/10"},{"insert":"\nThe deck scores only 6 Tutor Points (from Shared Summons and Fierce Empath), yet its Draw Engine Points are an exceptionally high 52, driven by dense repeatable draw like Beast Whisperer and Tribute to the World Tree. This raw card flow reliably fuels the commander's counter engine, allowing it to function as a Score 7 \"Theme Dictator\" despite lacking traditional search power."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Resilience: 6/10"},{"insert":"\nThe deck has a primary combat win-con and a secondary infinite combo (Sage of Hours), fitting a Base Score of 7. It suffers a -1 Commander Dependency modifier because the deck s core token generation operates at roughly 50-70% capacity when The Astonishing Ant-Man is repeatedly removed, relying on other value threats to stabilize."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Interaction: 6/10"},{"insert":"\nWith 12 total interaction pieces and 3 efficient counterspells granting 18 Counterspell Points, the deck starts at a Base Score of 7. The absence of any free interaction (0 free spells) triggers a -1 Density Reconciliation cap, forcing the final score to a functional but slow 6."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Speed: 5/10"},{"insert":"\nThe deck's Calculated Execution Turn is Turn 7-8, relying on a high AMV (3.45) and generating only 7 Fast Mana Points. The setup tax of drawing cards to pump the commander before generating tokens or assembling the Sage of Hours combo makes fast wins unrealistic. The Consistency Cap (7) does not restrict this score."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"}]}
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