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Commander
Size: 100Salt sum: 41.31
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HereForTheArt

281 views41 days ago
Commander
Size: 100Salt sum: 41.31

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{"ops":[{"insert":"Varina, Lich Queen: Zombie Combat Engine Primer"},{"attributes":{"header":1},"insert":"\n"},{"insert":"\n"},{"attributes":{"italic":true},"insert":"Who am I?"},{"attributes":{"header":2},"insert":"\n"},{"insert":"This is a Bracket 3 "},{"insert":{"card-link":"Varina, Lich Queen"}},{"insert":" Zombie combat deck. The deck builds a Zombie board, attacks with Varina, and turns her draw/discard trigger into cards, mana, tokens, drain, recursion, and lethal combat.\n\nThe main plan is to attack, convert resources, grow the horde, and end the game through overwhelming combat or Zombie-count payoffs.\n\n"},{"attributes":{"italic":true},"insert":"What is my purpose?"},{"attributes":{"header":2},"insert":"\n"},{"insert":"The deck wants the first Varina attack to matter. Early turns develop mana, bodies, and independent engines. Midgame turns use Varina to sculpt the hand and graveyard. Late turns convert the board into lethal through "},{"insert":{"card-link":"Akroma's Will"}},{"insert":", "},{"insert":{"card-link":"On Wings of Gold"}},{"insert":", "},{"insert":{"card-link":"Shepherd of Rot"}},{"insert":", "},{"insert":{"card-link":"Wand of Orcus"}},{"insert":", "},{"insert":{"card-link":"Vault of the Archangel"}},{"insert":", "},{"insert":{"card-link":"Raise the Palisade"}},{"insert":", "},{"insert":{"card-link":"Living Death"}},{"insert":", or "},{"insert":{"card-link":"Beseech the Queen"}},{"insert":" finding the right piece to free cast.\n\nVarina should usually come down when she can attack with at least one or two Zombies, preferably more. Casting her into an empty board is sometimes correct, but it should not be the default as the deck doesn't really have ways to protect her.\n\n"},{"attributes":{"italic":true},"insert":"What hands deserve to live?"},{"attributes":{"header":2},"insert":"\n"},{"insert":"A good opening hand usually has 2-3 lands or MDFC lands, access to black mana, a path to white and blue mana, and at least one early play.\n\nStrong early plays include "},{"insert":{"card-link":"Cryptbreaker"}},{"insert":", "},{"insert":{"card-link":"Wizened Mentor"}},{"insert":", "},{"insert":{"card-link":"Wayward Servant"}},{"insert":", "},{"insert":{"card-link":"Corpse Knight"}},{"insert":", "},{"insert":{"card-link":"Patchwork Banner"}},{"insert":", "},{"insert":{"card-link":"Black Market Connections"}},{"insert":", or"},{"insert":{"card-link":"Rhystic Study"}},{"insert":".\n\nKeep hands that can develop and cast Varina on time. "},{"attributes":{"bold":true},"insert":"Mulligan hands with no black mana"},{"insert":", no early play, no realistic path to Varina, or only expensive payoffs. The deck can do absurd things later, but it needs to really develop the early game.\n\n"},{"attributes":{"italic":true},"insert":"Where is my kingdom?"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Fetch lands should find "},{"insert":{"card-link":"Raffine's Tower"}},{"insert":" first. It fixes all three colors, supports Varina, and makes later sequencing much easier. The deck is heavy on black color identity, which generally means more black pips than others.\n\nThe default is fixing first. Greedy fetches punish this deck more than they reward it.\n\n"},{"attributes":{"italic":true},"insert":"What must stay in my hand?"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Think one turn ahead at least, anything you keep you may not be able to cast this turn. So what will you likely need next turn or before next turn. A counterspell like "},{"insert":{"card-link":"Fierce Guardianship"}},{"insert":" ? Removal of a key piece like "},{"insert":{"card-link":"Deadly Rollick"}},{"insert":" ? or are you able to continue to develop your engine, keeping a "},{"insert":{"card-link":"Raise the Palisade"}},{"insert":" or "},{"insert":{"card-link":"Galadriel's Dismissal"}},{"insert":" to clear blockers?\n\nInteraction should usually be saved for the player most likely to win against you first. Use removal on engines, not random bodies. Kill the card producing tokens, copying threats, enabling evasive damage, or making combat math impossible.\n\nSave "},{"insert":{"card-link":"Akroma's Will"}},{"insert":" or "},{"insert":{"card-link":"On Wings of Gold"}},{"insert":" for when lethal is close. If those are no longer options, lean on "},{"insert":{"card-link":"Champions from Beyond"}},{"insert":" (x=0) or a fully upgraded "},{"insert":{"card-link":"Caretaker's Talent"}},{"insert":" to close. Keep "},{"insert":{"card-link":"Living Death"}},{"insert":" when the graveyard is loaded or a wipe is likely. Keep "},{"insert":{"card-link":"Victimize"}},{"insert":" when two strong creatures are already in the graveyard. Hold onto "},{"insert":{"card-link":"Shepherd of Rot"}},{"insert":" when the Zombie count and life total support a kill.\n\nKeep "},{"insert":{"card-link":"Beseech the Mirror"}},{"insert":" when the strategy has a clear missing piece. It should find the card that turns the corner.\n\n"},{"attributes":{"italic":true},"insert":"What belongs in the grave?"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Varina’s discard is a feature, not a bug in this deck. The graveyard is your second hand. Get discard payoffs out as soon as possible such as "},{"insert":{"card-link":"Monument to Endurance"}},{"insert":" or "},{"insert":{"card-link":"Bone Miser"}},{"insert":", "},{"insert":{"card-link":"Hashaton, Scarab's Fist"}},{"insert":" is great as well.\n\nDiscard excess lands once mana is stable. Discard redundant rocks after development. Discard expensive creatures when "},{"insert":{"card-link":"Animate Dead"}},{"insert":", "},{"insert":{"card-link":"Victimize"}},{"insert":", "},{"insert":{"card-link":"Living Death"}},{"insert":", "},{"insert":{"card-link":"Grave Researcher // Reanimate"}},{"insert":", "},{"insert":{"card-link":"Moseo, Vein's New Dean"}},{"insert":", "},{"insert":{"card-link":"Oversold Cemetery"}},{"insert":", "},{"insert":{"card-link":"Unholy Grotto"}},{"insert":", or "},{"insert":{"card-link":"Hashaton, Scarab's Fist"}},{"insert":" can convert them. \n\nGood creatures to discard include "},{"insert":{"card-link":"Grave Titan"}},{"insert":", "},{"insert":{"card-link":"Noxious Ghoul"}},{"insert":", "},{"insert":{"card-link":"God-Eternal Oketra"}},{"insert":", "},{"insert":{"card-link":"Wilhelt, the Rotcleaver"}},{"insert":", "},{"insert":{"card-link":"Headless Rider"}},{"insert":", "},{"insert":{"card-link":"Diregraf Captain"}},{"insert":", and other high-impact bodies that are better reanimated than stranded in hand.\n\nDo not discard interaction casually when another player is close to winning. Do not discard a finisher if the board is already positioned to kill.\n\n"},{"attributes":{"italic":true},"insert":"What feeds my horde?"},{"attributes":{"header":2},"insert":"\n"},{"insert":{"card-link":"Monument to Endurance"}},{"insert":" turns Varina’s discard into real advantage. With enough discards, it can draw, make Treasure, and drain opponents in the same turn cycle."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Bone Miser"}},{"insert":" is the explosive discard engine. Lands become black mana, creatures become Zombies, and noncreature spells become cards. "},{"attributes":{"underline":true,"bold":true},"insert":"Note: Bone Miser can draw you out on end step if you're not careful, have a low library count, and discard mostly noncreature cards which cause you to keep drawing. "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Cryptcaller Chariot turns Varina’s discard into a tapped Zombie army. It is one of the deck’s best ways to go from a modest board to a lethal board."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Wand of Orcus snowballs combat. Equipping Varina can turn one hit into a new board, and those Zombies feed Varina, Shepherd of Rot, Three Tree City, Vault of the Archangel, Corpse Knight, Wayward Servant, and Diregraf Captain. Varina swinging safely via "},{"insert":{"card-link":"Shizo, Death's Storehouse"}},{"insert":" is ideal in these scenarios too."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Hashaton rewards creature discards, but the activation cost should only be paid when the copy matters. Strong targets include Grave Titan, Noxious Ghoul, Bone Miser, God-Eternal Oketra, Wilhelt, Headless Rider, Diregraf Captain, and Lost Monarch of Ifnir."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Mondrak doubles the token plan, but it is not the plan by itself. It is best when the deck is already producing Zombies through Chariot, Wand, Field of the Dead, Grave Titan, Wilhelt, Headless Rider, Diregraf Colossus, or God-Eternal Oketra."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\n"},{"attributes":{"italic":true},"insert":"What do I seek in my reflection?"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Beseech the Mirror is the deck’s precision tool. Bargain is usually simple because the deck makes spare Zombies, Treasures, Shapeshifters, and other tokens. \n"},{"attributes":{"bold":true},"insert":"When developing"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"find Monument to Endurance, Black Market Connections, Rhystic Study, Coastal Piracy, Cryptcaller Chariot, Cryptbreaker, or Distant Melody."},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"When the graveyard is loaded"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"find Victimize, Animate Dead, Living Death, Grave Researcher, or Noxious Ghoul."},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"When the table is vulnerable"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"find Akroma’s Will, On Wings of Gold, Shepherd of Rot, Wand of Orcus, or Raise the Palisade."},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"When someone else is about to win"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"find Galadriel’s Dismissal, Path to Exile, Deadly Rollick, Requisition Raid, Blasphemous Edict, Witch Enchanter, Murderous Rider, or Sink into Stupor."},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"\nA bargained Beseech can immediately cast many of the deck’s best cards, including Akroma’s Will, On Wings of Gold, Monument to Endurance, Cryptcaller Chariot, Coastal Piracy, Black Market Connections, Victimize, Shepherd of Rot, Wand of Orcus, and Galadriel’s Dismissal.\n\n"},{"attributes":{"italic":true},"insert":"Whom must I fear?"},{"attributes":{"header":2},"insert":"\n"},{"insert":"The deck should not spread damage evenly by habit. It can race well, but it needs to pressure the player most likely to win first. A 3v1 is a fight you'll almost always lose.\n\nPrioritize evasive-scaling decks, spell-copy token decks, haste burst decks, fast artifact engines, and commanders that turn a quiet board into lethal damage. Flying and unblockable threats deserve attention early because they bypass the Zombie ground army.\n\nThe deck can beat those strategies, but not by letting them build up a winning board. Strike them down. Force trades on your zombie tokens. Pressure their removal until they fold.\n\n"},{"attributes":{"italic":true},"insert":"How do I end them?"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\nThe cleanest win is wide combat: build Zombies, attack with Varina, then close with Akroma’s Will, On Wings of Gold, Raise the Palisade, Vault of the Archangel, or a tutored finisher.\n\nThe drain win comes from a high Zombie count plus Shepherd of Rot, Corpse Knight, Wayward Servant, Diregraf Captain, or repeated Zombie entries. Varina and Vault make the life-loss math much safer.\n\nThe graveyard win uses Varina to discard strong creatures, then converts them with Animate Dead, Victimize, Living Death, Grave Researcher, Moseo, Oversold Cemetery, Unholy Grotto, or Hashaton.\n\nThe token snowball uses Wand of Orcus, Cryptcaller Chariot, Field of the Dead, Diregraf Colossus, Headless Rider, Wilhelt, Endless Ranks, Mondrak, God-Eternal Oketra, or Grave Titan to make every attack or creature spell create more Zombies than the table can reasonably answer.\n"},{"attributes":{"header":2},"insert":"\n"}]}

Commander

Qty: 1 Price: $0.00
Varina, Lich Queen
Whenever you attack with one or more Zombies, draw that many cards, then discard that many cards. You gain that much life.

, Exile two cards from your graveyard: Create a tapped 2/2 black Zombie creature token.
Legendary Creature - Zombie Wizard
4 / 4

Commander

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Discard

Qty: 2 Price: $47.98
Bone Miser
Whenever you discard a creature card, create a 2/2 black Zombie creature token.
Whenever you discard a land card, add
.
Whenever you discard a noncreature, nonland card, draw a card.
Creature - Wizard Zombie
Bone Miser (spg) 87
Cryptcaller Chariot
Menace
Whenever you discard one or more cards, create that many tapped 2/2 black Zombie creature tokens.
Crew 2
Artifact - Vehicle
Cryptcaller Chariot (dft) 306

Discard

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Discard payoff

Qty: 1 Price: $29.99
Monument to Endurance
Whenever you discard a card, choose one that hasn't been chosen this turn —
• Draw a card.
• Create a Treasure token.
• Each opponent loses 3 life.
Artifact
Monument to Endurance (dft) 237

Discard payoff

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Drain

Qty: 5 Price: $3.31
Corpse Knight
Whenever another creature you control enters, each opponent loses 1 life.
Creature - Knight Zombie
Corpse Knight (drc) 50
Diregraf Captain
Deathtouch
Other Zombie creatures you control get +1/+1.
Whenever another Zombie you control dies, target opponent loses 1 life.
Creature - Soldier Zombie
Diregraf Captain (scd) 224
Plague Belcher
Menace
When this creature enters, put two -1/-1 counters on target creature you control.
Whenever another Zombie you control dies, each opponent loses 1 life.
Creature - Beast Zombie
Plague Belcher (drc) 97
Shepherd of Rot
: Each player loses 1 life for each Zombie on the battlefield.
Creature - Cleric Zombie
Shepherd of Rot (plst) ONS-168
Wayward Servant
Whenever another Zombie you control enters, each opponent loses 1 life and you gain 1 life.
Creature - Zombie
Wayward Servant (drc) 121

Drain

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Draw

Qty: 10 Price: $124.66
Black Market Connections
At the beginning of your first main phase, choose one or more —
• Sell Contraband — Create a Treasure token. You lose 1 life.
• Buy Information — Draw a card. You lose 2 life.
• Hire a Mercenary — Create a 3/2 colorless Shapeshifter creature token with changeling. You lose 3 life. (It is every creature type.)
Enchantment
Black Market Connections (lcc) 181
Caretaker's Talent
(Gain the next level as a sorcery to add its ability.)
Whenever one or more tokens you control enter, draw a card. This ability triggers only once each turn.
: Level 2
When this Class becomes level 2, create a token that's a copy of target token you control.
: Level 3
Creature tokens you control get +2/+2.
Enchantment - Class
Caretaker's Talent (blb) 6
Champions from Beyond
When this enchantment enters, create X 1/1 colorless Hero creature tokens.
Light Party — Whenever you attack with four or more creatures, scry 2, then draw a card.
Full Party — Whenever you attack with eight or more creatures, those creatures get +4/+4 until end of turn.
Enchantment
Champions from Beyond (fic) 11
Coastal Piracy
Whenever a creature you control deals combat damage to an opponent, you may draw a card.
Enchantment
Coastal Piracy (tle) 156
Cryptbreaker
,
, Discard a card: Create a 2/2 black Zombie creature token.
Tap three untapped Zombies you control: You draw a card and you lose 1 life.
Creature - Zombie
Cryptbreaker (drc) 41
Distant Melody
Choose a creature type. Draw a card for each permanent you control of that type.
Sorcery
Distant Melody (ecc) 45
Liliana's Standard Bearer
Flash
When this creature enters, draw X cards, where X is the number of creatures that died under your control this turn.
Creature - Knight Zombie
Liliana's Standard Bearer (moc) 255
Rhystic Study
Whenever an opponent casts a spell, you may draw a card unless that player pays
.
Enchantment
Rhystic Study (j22) 114
Temmet, Naktamun's Will
Vigilance, menace
Whenever you attack, draw a card, then discard a card.
Whenever you draw a card, Zombies you control get +1/+1 until end of turn.
Legendary Creature - Wizard Zombie
Temmet, Naktamun's Will (drc) 4
Undead Augur
Whenever this creature or another Zombie you control dies, you draw a card and you lose 1 life.
Creature - Wizard Zombie
Undead Augur (drc) 100

Draw

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Evasion

Qty: 2 Price: $7.98
Death Baron
Skeletons you control and other Zombies you control get +1/+1 and have deathtouch. (Any amount of damage they deal to a creature is enough to destroy it.)
Creature - Wizard Zombie
Death Baron (fdn) 521
On Wings of Gold
Creatures you control that are Zombies and/or tokens get +1/+1 and have flying.
Whenever one or more cards leave your graveyard, create a 1/1 white Zombie creature token.
Enchantment
On Wings of Gold (drc) 21

Evasion

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Finisher

Qty: 1 Price: $21.99
Akroma's Will
Choose one. If you control a commander as you cast this spell, you may choose both instead.
• Creatures you control gain flying, vigilance, and double strike until end of turn.
• Creatures you control gain lifelink, indestructible, and protection from each color until end of turn.
Instant
Akroma's Will (soa) 1

Finisher

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Land

Qty: 31 (37 w/ MDFC)Price: $650.09
Bleachbone Verge
: Add
.
: Add
. Activate only if you control a Plains or a Swamp.
Land
Bleachbone Verge (dft) 371
Bloodstained Mire
, Pay 1 life, Sacrifice this land: Search your library for a Swamp or Mountain card, put it onto the battlefield, then shuffle.
Land
Bloodstained Mire (mh3) 216
Bojuka Bog
This land enters tapped.
When this land enters, exile target player's graveyard.
: Add
.
Land
Bojuka Bog (eoc) 149
Cavern of Souls
As this land enters, choose a creature type.
: Add
.
: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type, and that spell can't be countered.
Land
Cavern of Souls (lci) 269
Command Tower
: Add one mana of any color in your commander's color identity.
Land
Command Tower (pw25) 17
Drowned Catacomb
This land enters tapped unless you control an Island or a Swamp.
: Add
or
.
Land
Drowned Catacomb (fic) 388
Field of the Dead
This land enters tapped.
: Add
.
Whenever this land or another land you control enters, if you control seven or more lands with different names, create a 2/2 black Zombie creature token.
Land
Field of the Dead (m20) 247
Flooded Strand
, Pay 1 life, Sacrifice this land: Search your library for a Plains or Island card, put it onto the battlefield, then shuffle.
Land
Flooded Strand (mh3) 220
Floodfarm Verge
: Add
.
: Add
. Activate only if you control a Plains or an Island.
Land
Floodfarm Verge (dsk) 330
Gloomlake Verge
: Add
.
: Add
. Activate only if you control an Island or a Swamp.
Land
Gloomlake Verge (dsk) 331
Godless Shrine
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Plains Swamp
Godless Shrine (eoe) 280
Hallowed Fountain
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Plains Island
Hallowed Fountain (unf) 277
Island
(
: Add
.)
Basic Land - Island
Island (mom) 285
Phyrexian Tower
: Add
.
, Sacrifice a creature: Add
.
Legendary Land
Phyrexian Tower (mh3) 355
Plains
(
: Add
.)
Basic Land - Plains
Plains (woe) 262
Polluted Delta
, Pay 1 life, Sacrifice this land: Search your library for an Island or Swamp card, put it onto the battlefield, then shuffle.
Land
Polluted Delta (mh3) 465
Raffine's Tower
(
: Add
,
, or
.)
This land enters tapped.
Cycling
(
, Discard this card: Draw a card.)
Land - Plains Island Swamp
Raffine's Tower (snc) 292
Shattered Sanctum
This land enters tapped unless you control two or more other lands.
: Add
or
.
Land
Shattered Sanctum (vow) 283
Shipwreck Marsh
This land enters tapped unless you control two or more other lands.
: Add
or
.
Land
Shipwreck Marsh (inr) 284
Shizo, Death's Storehouse
: Add
.
,
: Target legendary creature gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.)
Legendary Land
Shizo, Death's Storehouse (dmc) 233
Swamp
(
: Add
.)
Basic Land - Swamp
Swamp (fdn) 286
Three Tree City
As Three Tree City enters, choose a creature type.
: Add
.
,
: Choose a color. Add an amount of mana of that color equal to the number of creatures you control of the chosen type.
Legendary Land
Three Tree City (blb) 339
Turbulent Moor
(
: Add
or
.)
This land enters tapped unless your opponents control eight or more lands.
Land - Plains Swamp
Turbulent Moor (soc) 56
Unholy Grotto
: Add
.
,
: Put target Zombie card from your graveyard on top of your library.
Land
Unholy Grotto (drc) 182
Urborg, Tomb of Yawgmoth
Each land is a Swamp in addition to its other land types.
Legendary Land
Urborg, Tomb of Yawgmoth (tsr) 287
Vault of the Archangel
: Add
.
,
: Creatures you control gain deathtouch and lifelink until end of turn.
Land
Vault of the Archangel (tdc) 410
Watery Grave
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Island Swamp
Watery Grave (clu) 283

Land

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Ramp

Qty: 9 Price: $99.21
Arcane Signet
: Add one mana of any color in your commander's color identity.
Artifact
Arcane Signet (cmm) 653
Grim Hireling
Whenever one or more creatures you control deal combat damage to a player, create two Treasure tokens.
, Sacrifice X Treasures: Target creature gets -X/-X until end of turn. Activate only as a sorcery.
Creature - Rogue Tiefling
Grim Hireling (clb) 755
Patchwork Banner
As this artifact enters, choose a creature type.
Creatures you control of the chosen type get +1/+1.
: Add one mana of any color.
Artifact
Patchwork Banner (msc) 207
Sol Ring
: Add
.
Artifact
Sol Ring (cmm) 703
Talisman of Dominance
: Add
.
: Add
or
. This artifact deals 1 damage to you.
Artifact
Talisman of Dominance (pip) 246
Talisman of Hierarchy
: Add
.
: Add
or
. This artifact deals 1 damage to you.
Artifact
Talisman of Hierarchy (soc) 431
Talisman of Progress
: Add
.
: Add
or
. This artifact deals 1 damage to you.
Artifact
Talisman of Progress (mrd) 256
Undead Warchief
Zombie spells you cast cost
less to cast.
Zombie creatures you control get +2/+1.
Creature - Zombie
Undead Warchief (hop) 44
Warren Soultrader
Pay 1 life, Sacrifice another creature: Create a Treasure token. (It's an artifact with "
, Sacrifice this token: Add one mana of any color.")
Creature - Wizard Goblin Zombie
Warren Soultrader (mh3) 110

Ramp

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Recursion

Qty: 11 Price: $147.39
Agadeem's Awakening
Return from your graveyard to the battlefield any number of target creature cards that each have a different mana value X or less.
Sorcery
Agadeem's Awakening // Agadeem, the Undercrypt (znr) 90Agadeem's Awakening // Agadeem, the Undercrypt (znr) 90
Animate Dead
Enchant creature card in a graveyard
When this Aura enters, if it's on the battlefield, it loses "enchant creature card in a graveyard" and gains "enchant creature put onto the battlefield with this Aura." Return enchanted creature card to the battlefield under your control and attach this Aura to it. When this Aura leaves the battlefield, that creature's controller sacrifices it.
Enchanted creature gets -1/-0.
Enchantment - Aura
Animate Dead (sld) 2189
Grave Researcher
At the beginning of your upkeep, surveil 1. Then if there are three or more creature cards in your graveyard, this creature becomes prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.)
Creature - Troll Warlock
Grave Researcher // Reanimate (sos) 85
Living Death
Each player exiles all creature cards from their graveyard, then sacrifices all creatures they control, then puts all cards they exiled this way onto the battlefield.
Sorcery
Living Death (dsc) 373
Lost Monarch of Ifnir
Afflict 3 (Whenever this creature becomes blocked, defending player loses 3 life.)
Other Zombies you control have afflict 3.
At the beginning of your second main phase, if a player was dealt combat damage by a Zombie this turn, mill three cards, then you may return a creature card from your graveyard to your hand.
Creature - Zombie Noble
Lost Monarch of Ifnir (drc) 27
Malakir Rebirth
Choose target creature. You lose 2 life. Until end of turn, that creature gains "When this creature dies, return it to the battlefield tapped under its owner's control."
Instant
Malakir Rebirth // Malakir Mire (znr) 111Malakir Rebirth // Malakir Mire (znr) 111
Moseo, Vein's New Dean
Flying
When Moseo enters, create a 1/1 black and green Pest creature token with "Whenever this token attacks, you gain 1 life."
Infusion — At the beginning of your end step, if you gained life this turn, return up to one target creature card with mana value X or less from your graveyard to the battlefield, where X is the amount of life you gained this turn.
Legendary Creature - Skeleton Bird Warlock
Moseo, Vein's New Dean (sos) 91
Oversold Cemetery
At the beginning of your upkeep, if you have four or more creature cards in your graveyard, you may return target creature card from your graveyard to your hand.
Enchantment
Oversold Cemetery (dmr) 309
Relentless Dead
Menace (This creature can't be blocked except by two or more creatures.)
When this creature dies, you may pay
. If you do, return it to its owner's hand.
When this creature dies, you may pay
. If you do, return another target Zombie creature card with mana value X from your graveyard to the battlefield.
Creature - Zombie
Relentless Dead (soi) 131
Victimize
Choose two target creature cards in your graveyard. Sacrifice a creature. If you do, return the chosen cards to the battlefield tapped.
Sorcery
Victimize (tdc) 198
Zul Ashur, Lich Lord
Ward—Pay 2 life. (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays 2 life.)
: You may cast target Zombie creature card from your graveyard this turn.
Legendary Creature - Zombie Warlock
Zul Ashur, Lich Lord (fdn) 326

Recursion

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Removal

Qty: 13 Price: $217.23
An Offer You Can't Refuse
Counter target noncreature spell. Its controller creates two Treasure tokens. (They're artifacts with "
, Sacrifice this token: Add one mana of any color.")
Instant
An Offer You Can't Refuse (fic) 267
Blasphemous Edict
You may pay
rather than pay this spell's mana cost if there are thirteen or more creatures on the battlefield.
Each player sacrifices thirteen creatures of their choice.
Sorcery
Blasphemous Edict (fdn) 57
Deadly Rollick
If you control a commander, you may cast this spell without paying its mana cost.
Exile target creature.
Instant
Deadly Rollick (sld) 1754
Fell the Profane
Destroy target creature or planeswalker.
Instant
Fell the Profane // Fell Mire (mh3) 244Fell the Profane // Fell Mire (mh3) 244
Fierce Guardianship
If you control a commander, you may cast this spell without paying its mana cost.
Counter target noncreature spell.
Instant
Fierce Guardianship (cmm) 94
Galadriel's Dismissal
Kicker
(You may pay an additional
as you cast this spell.)
Target creature phases out. If this spell was kicked, each creature target player controls phases out instead. (Treat phased-out creatures and anything attached to them as though they don't exist until their controller's next turn.)
Instant
Galadriel's Dismissal (ltc) 500
Murderous Rider
Lifelink
When this creature dies, put it on the bottom of its owner's library.
Creature - Knight Zombie
Murderous Rider // Swift End (fic) 279
Noxious Ghoul
Whenever this creature or another Zombie enters, all non-Zombie creatures get -1/-1 until end of turn.
Creature - Zombie
Noxious Ghoul (hop) 35
Path to Exile
Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Instant
Path to Exile (blc) 147
Raise the Palisade
Choose a creature type. Return all creatures that aren't of the chosen type to their owners' hands.
Sorcery
Raise the Palisade (ltc) 106
Requisition Raid
Spree (Choose one or more additional costs.)
+
— Destroy target artifact.
+
— Destroy target enchantment.
+
— Put a +1/+1 counter on each creature target player controls.
Sorcery
Requisition Raid (otj) 26
Sink into Stupor
Return target spell or nonland permanent an opponent controls to its owner's hand.
Instant
Sink into Stupor // Soporific Springs (mh3) 241Sink into Stupor // Soporific Springs (mh3) 241
Witch Enchanter
When this creature enters, destroy target artifact or enchantment an opponent controls.
Creature - Human Warlock
Witch Enchanter // Witch-Blessed Meadow (mh3) 239Witch Enchanter // Witch-Blessed Meadow (mh3) 239

Removal

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Tokens

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Diregraf Colossus
This creature enters with a +1/+1 counter on it for each Zombie card in your graveyard.
Whenever you cast a Zombie spell, create a tapped 2/2 black Zombie creature token.
Creature - Zombie Giant
Diregraf Colossus (mic) 112
Endless Ranks of the Dead
At the beginning of your upkeep, create X 2/2 black Zombie creature tokens, where X is half the number of Zombies you control, rounded down.
Enchantment
Endless Ranks of the Dead (j22) 410
Geralf, the Fleshwright
Whenever you cast a spell during your turn other than your first spell that turn, create a 2/2 blue and black Zombie Rogue creature token.
Whenever a Zombie you control enters, put a +1/+1 counter on it for each other Zombie that entered the battlefield under your control this turn.
Legendary Creature - Human Warlock
Geralf, the Fleshwright (otj) 50
God-Eternal Oketra
Double strike
Whenever you cast a creature spell, create a 4/4 black Zombie Warrior creature token with vigilance.
When God-Eternal Oketra dies or is put into exile from the battlefield, you may put it into its owner's library third from the top.
Legendary Creature - Zombie God
God-Eternal Oketra (drc) 66
Grave Titan
Deathtouch
Whenever this creature enters or attacks, create two 2/2 black Zombie creature tokens.
Creature - Giant
Grave Titan (ecc) 74
Hashaton, Scarab's Fist
Whenever you discard a creature card, you may pay
. If you do, create a tapped token that's a copy of that card, except it's a 4/4 black Zombie.
Legendary Creature - Wizard Zombie
Hashaton, Scarab's Fist (drc) 1
Headless Rider
Whenever this creature or another nontoken Zombie you control dies, create a 2/2 black Zombie creature token.
Creature - Zombie
Headless Rider (vow) 118
Lazotep Chancellor
Whenever you discard a card, you may pay
. If you do, amass Zombies 2. (Put two +1/+1 counters on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.)
Creature - Wizard Zombie
Lazotep Chancellor (drc) 117
Mondrak, Glory Dominus
If one or more tokens would be created under your control, twice that many of those tokens are created instead.
, Sacrifice two other artifacts and/or creatures: Put an indestructible counter on Mondrak. (
can be paid with either
or 2 life.)
Legendary Creature - Horror Phyrexian
Mondrak, Glory Dominus (one) 23
Wand of Orcus
Whenever equipped creature attacks or blocks, it and Zombies you control gain deathtouch until end of turn.
Whenever equipped creature deals combat damage to a player, create that many 2/2 black Zombie creature tokens.
Equip
Legendary Artifact - Equipment
Wand of Orcus (afc) 297
Wilhelt, the Rotcleaver
Whenever another Zombie you control dies, if it didn't have decayed, create a 2/2 black Zombie creature token with decayed. (It can't block. When it attacks, sacrifice it at end of combat.)
At the beginning of your end step, you may sacrifice a Zombie. If you do, draw a card.
Legendary Creature - Warrior Zombie
Wilhelt, the Rotcleaver (sld) 2285
Wizened Mentor
Whenever an opponent activates an ability of a permanent that isn't a mana ability, you create a 1/1 white Zombie creature token. This ability triggers only once each turn.
Creature - Cleric Zombie
Wizened Mentor (drc) 8

Tokens

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Tutor

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Beseech the Mirror
Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.)
Search your library for a card, exile it face down, then shuffle. If this spell was bargained, you may cast the exiled card without paying its mana cost if that spell's mana value is 4 or less. Put the exiled card into your hand if it wasn't cast this way.
Sorcery
Beseech the Mirror (woe) 82
Waterlogged Teachings
Search your library for an instant card or a card with flash, reveal it, put it into your hand, then shuffle.
Instant
Waterlogged Teachings // Inundated Archive (mh3) 261Waterlogged Teachings // Inundated Archive (mh3) 261

Tutor

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Maybeboard

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Cover of Darkness
As this enchantment enters, choose a creature type.
Creatures of the chosen type have fear. (They can't be blocked except by artifact creatures and/or black creatures.)
Enchantment
Cover of Darkness (acr) 89
Dreadhorde Invasion
At the beginning of your upkeep, you lose 1 life and amass Zombies 1. (Put a +1/+1 counter on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.)
Whenever a Zombie token you control with power 6 or greater attacks, it gains lifelink until end of turn.
Enchantment
Dreadhorde Invasion (drc) 91
Insatiable Avarice
Spree (Choose one or more additional costs.)
+
— Search your library for a card, then shuffle and put that card on top.
+
— Target player draws three cards and loses 3 life.
Sorcery
Insatiable Avarice (otj) 91
Moonstone, Harsh Mistress
Flying
Whenever you discard a card, you may exile that card from your graveyard. If you do, until the end of your next turn, you may play that card.
Legendary Creature - Human Villain Doctor
Moonstone, Harsh Mistress (msh) 107
No Mercy
Whenever a creature deals damage to you, destroy it.
Enchantment
No Mercy (dmr) 95
Phyrexian Delver
When this creature enters, return target creature card from your graveyard to the battlefield. You lose life equal to that card's mana value.
Creature - Zombie Phyrexian
Phyrexian Delver (moc) 263
Reanimate
Put target creature card from a graveyard onto the battlefield under your control. You lose life equal to that card's mana value.
Sorcery
Reanimate (fic) 282
Rhet-Tomb Mystic
Flying
Each creature card in your hand has cycling
. (
, Discard that card: Draw a card.)
Creature - Wizard Bird Zombie
Rhet-Tomb Mystic (drc) 10
Rooftop Storm
You may pay
rather than pay the mana cost for Zombie creature spells you cast.
Enchantment
Rooftop Storm (inr) 83
The Sibsig Ceremony
Creature spells you cast cost
less to cast.
Whenever a creature you control enters, if you cast it, destroy that creature, then create a 2/2 black Zombie Druid creature token.
Legendary Enchantment
The Sibsig Ceremony (tdm) 91
Unstoppable Slasher
Deathtouch
Whenever this creature deals combat damage to a player, they lose half their life, rounded up.
When this creature dies, if it had no counters on it, return it to the battlefield tapped under its owner's control with two stun counters on it.
Creature - Zombie Assassin
Unstoppable Slasher (dsk) 119
Vile Entomber
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
When this creature enters, search your library for a card, put that card into your graveyard, then shuffle.
Creature - Zombie Warlock
Vile Entomber (fdn) 616
White Lotus Tile
This artifact enters tapped.
: Add X mana of any one color, where X is the greatest number of creatures you control that have a creature type in common.
Artifact
White Lotus Tile (tla) 262

Maybeboard

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Tokens & Extras

Qty: 11 Price: $10.31
Copy
(This token can be used to represent a token that's a copy of a permanent.)
Token
Copy (tsos) 1
Hero
Creature Token - Hero
Hero (tfin) 2
Pest
Whenever this token attacks, you gain 1 life.
Creature Token - Pest
Pest (tsos) 8
Shapeshifter
Changeling (This token is every creature type.)
Creature Token - Shapeshifter
Shapeshifter (tacr) 2
Treasure
, Sacrifice this token: Add one mana of any color.
Artifact Token - Treasure
Treasure (tsos) 12
Zombie
Creature Token - Zombie
Zombie (tdrc) 3
Zombie
Creature Token - Zombie
Zombie (tecc) 3
Zombie
Decayed (This creature can't block. When it attacks, sacrifice it at end of combat.)
Creature Token - Zombie
Zombie (tsoc) 12
Zombie Army
Creature Token - Zombie Army
Zombie Army (tdrc) 8
Zombie Rogue
Creature Token - Rogue Zombie
Zombie Rogue (totj) 15
Zombie Warrior
Vigilance
Creature Token - Warrior Zombie
Zombie Warrior (tdrc) 9

Tokens & Extras

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Deck Info

Deck stats

19 pips - 16 cards
17 mana - 17 cards
16 pips - 14 cards
19 mana - 19 cards
61 pips - 43 cards
31 mana - 29 cards
0 pips - 0 cards
6 mana - 6 cards
0 pips - 0 cards
6 mana - 6 cards
0 pips - 0 cards
11 mana - 10 cards
CategoriesQtyOdds
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Deck extras (0)

Description

{"ops":[{"insert":"Varina, Lich Queen: Zombie Combat Engine Primer"},{"attributes":{"header":1},"insert":"\n"},{"insert":"\n"},{"attributes":{"italic":true},"insert":"Who am I?"},{"attributes":{"header":2},"insert":"\n"},{"insert":"This is a Bracket 3 "},{"insert":{"card-link":"Varina, Lich Queen"}},{"insert":" Zombie combat deck. The deck builds a Zombie board, attacks with Varina, and turns her draw/discard trigger into cards, mana, tokens, drain, recursion, and lethal combat.\n\nThe main plan is to attack, convert resources, grow the horde, and end the game through overwhelming combat or Zombie-count payoffs.\n\n"},{"attributes":{"italic":true},"insert":"What is my purpose?"},{"attributes":{"header":2},"insert":"\n"},{"insert":"The deck wants the first Varina attack to matter. Early turns develop mana, bodies, and independent engines. Midgame turns use Varina to sculpt the hand and graveyard. Late turns convert the board into lethal through "},{"insert":{"card-link":"Akroma's Will"}},{"insert":", "},{"insert":{"card-link":"On Wings of Gold"}},{"insert":", "},{"insert":{"card-link":"Shepherd of Rot"}},{"insert":", "},{"insert":{"card-link":"Wand of Orcus"}},{"insert":", "},{"insert":{"card-link":"Vault of the Archangel"}},{"insert":", "},{"insert":{"card-link":"Raise the Palisade"}},{"insert":", "},{"insert":{"card-link":"Living Death"}},{"insert":", or "},{"insert":{"card-link":"Beseech the Queen"}},{"insert":" finding the right piece to free cast.\n\nVarina should usually come down when she can attack with at least one or two Zombies, preferably more. Casting her into an empty board is sometimes correct, but it should not be the default as the deck doesn't really have ways to protect her.\n\n"},{"attributes":{"italic":true},"insert":"What hands deserve to live?"},{"attributes":{"header":2},"insert":"\n"},{"insert":"A good opening hand usually has 2-3 lands or MDFC lands, access to black mana, a path to white and blue mana, and at least one early play.\n\nStrong early plays include "},{"insert":{"card-link":"Cryptbreaker"}},{"insert":", "},{"insert":{"card-link":"Wizened Mentor"}},{"insert":", "},{"insert":{"card-link":"Wayward Servant"}},{"insert":", "},{"insert":{"card-link":"Corpse Knight"}},{"insert":", "},{"insert":{"card-link":"Patchwork Banner"}},{"insert":", "},{"insert":{"card-link":"Black Market Connections"}},{"insert":", or"},{"insert":{"card-link":"Rhystic Study"}},{"insert":".\n\nKeep hands that can develop and cast Varina on time. "},{"attributes":{"bold":true},"insert":"Mulligan hands with no black mana"},{"insert":", no early play, no realistic path to Varina, or only expensive payoffs. The deck can do absurd things later, but it needs to really develop the early game.\n\n"},{"attributes":{"italic":true},"insert":"Where is my kingdom?"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Fetch lands should find "},{"insert":{"card-link":"Raffine's Tower"}},{"insert":" first. It fixes all three colors, supports Varina, and makes later sequencing much easier. The deck is heavy on black color identity, which generally means more black pips than others.\n\nThe default is fixing first. Greedy fetches punish this deck more than they reward it.\n\n"},{"attributes":{"italic":true},"insert":"What must stay in my hand?"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Think one turn ahead at least, anything you keep you may not be able to cast this turn. So what will you likely need next turn or before next turn. A counterspell like "},{"insert":{"card-link":"Fierce Guardianship"}},{"insert":" ? Removal of a key piece like "},{"insert":{"card-link":"Deadly Rollick"}},{"insert":" ? or are you able to continue to develop your engine, keeping a "},{"insert":{"card-link":"Raise the Palisade"}},{"insert":" or "},{"insert":{"card-link":"Galadriel's Dismissal"}},{"insert":" to clear blockers?\n\nInteraction should usually be saved for the player most likely to win against you first. Use removal on engines, not random bodies. Kill the card producing tokens, copying threats, enabling evasive damage, or making combat math impossible.\n\nSave "},{"insert":{"card-link":"Akroma's Will"}},{"insert":" or "},{"insert":{"card-link":"On Wings of Gold"}},{"insert":" for when lethal is close. If those are no longer options, lean on "},{"insert":{"card-link":"Champions from Beyond"}},{"insert":" (x=0) or a fully upgraded "},{"insert":{"card-link":"Caretaker's Talent"}},{"insert":" to close. Keep "},{"insert":{"card-link":"Living Death"}},{"insert":" when the graveyard is loaded or a wipe is likely. Keep "},{"insert":{"card-link":"Victimize"}},{"insert":" when two strong creatures are already in the graveyard. Hold onto "},{"insert":{"card-link":"Shepherd of Rot"}},{"insert":" when the Zombie count and life total support a kill.\n\nKeep "},{"insert":{"card-link":"Beseech the Mirror"}},{"insert":" when the strategy has a clear missing piece. It should find the card that turns the corner.\n\n"},{"attributes":{"italic":true},"insert":"What belongs in the grave?"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Varina’s discard is a feature, not a bug in this deck. The graveyard is your second hand. Get discard payoffs out as soon as possible such as "},{"insert":{"card-link":"Monument to Endurance"}},{"insert":" or "},{"insert":{"card-link":"Bone Miser"}},{"insert":", "},{"insert":{"card-link":"Hashaton, Scarab's Fist"}},{"insert":" is great as well.\n\nDiscard excess lands once mana is stable. Discard redundant rocks after development. Discard expensive creatures when "},{"insert":{"card-link":"Animate Dead"}},{"insert":", "},{"insert":{"card-link":"Victimize"}},{"insert":", "},{"insert":{"card-link":"Living Death"}},{"insert":", "},{"insert":{"card-link":"Grave Researcher // Reanimate"}},{"insert":", "},{"insert":{"card-link":"Moseo, Vein's New Dean"}},{"insert":", "},{"insert":{"card-link":"Oversold Cemetery"}},{"insert":", "},{"insert":{"card-link":"Unholy Grotto"}},{"insert":", or "},{"insert":{"card-link":"Hashaton, Scarab's Fist"}},{"insert":" can convert them. \n\nGood creatures to discard include "},{"insert":{"card-link":"Grave Titan"}},{"insert":", "},{"insert":{"card-link":"Noxious Ghoul"}},{"insert":", "},{"insert":{"card-link":"God-Eternal Oketra"}},{"insert":", "},{"insert":{"card-link":"Wilhelt, the Rotcleaver"}},{"insert":", "},{"insert":{"card-link":"Headless Rider"}},{"insert":", "},{"insert":{"card-link":"Diregraf Captain"}},{"insert":", and other high-impact bodies that are better reanimated than stranded in hand.\n\nDo not discard interaction casually when another player is close to winning. Do not discard a finisher if the board is already positioned to kill.\n\n"},{"attributes":{"italic":true},"insert":"What feeds my horde?"},{"attributes":{"header":2},"insert":"\n"},{"insert":{"card-link":"Monument to Endurance"}},{"insert":" turns Varina’s discard into real advantage. With enough discards, it can draw, make Treasure, and drain opponents in the same turn cycle."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":{"card-link":"Bone Miser"}},{"insert":" is the explosive discard engine. Lands become black mana, creatures become Zombies, and noncreature spells become cards. "},{"attributes":{"underline":true,"bold":true},"insert":"Note: Bone Miser can draw you out on end step if you're not careful, have a low library count, and discard mostly noncreature cards which cause you to keep drawing. "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Cryptcaller Chariot turns Varina’s discard into a tapped Zombie army. It is one of the deck’s best ways to go from a modest board to a lethal board."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Wand of Orcus snowballs combat. Equipping Varina can turn one hit into a new board, and those Zombies feed Varina, Shepherd of Rot, Three Tree City, Vault of the Archangel, Corpse Knight, Wayward Servant, and Diregraf Captain. Varina swinging safely via "},{"insert":{"card-link":"Shizo, Death's Storehouse"}},{"insert":" is ideal in these scenarios too."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Hashaton rewards creature discards, but the activation cost should only be paid when the copy matters. Strong targets include Grave Titan, Noxious Ghoul, Bone Miser, God-Eternal Oketra, Wilhelt, Headless Rider, Diregraf Captain, and Lost Monarch of Ifnir."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Mondrak doubles the token plan, but it is not the plan by itself. It is best when the deck is already producing Zombies through Chariot, Wand, Field of the Dead, Grave Titan, Wilhelt, Headless Rider, Diregraf Colossus, or God-Eternal Oketra."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\n"},{"attributes":{"italic":true},"insert":"What do I seek in my reflection?"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Beseech the Mirror is the deck’s precision tool. Bargain is usually simple because the deck makes spare Zombies, Treasures, Shapeshifters, and other tokens. \n"},{"attributes":{"bold":true},"insert":"When developing"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"find Monument to Endurance, Black Market Connections, Rhystic Study, Coastal Piracy, Cryptcaller Chariot, Cryptbreaker, or Distant Melody."},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"When the graveyard is loaded"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"find Victimize, Animate Dead, Living Death, Grave Researcher, or Noxious Ghoul."},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"When the table is vulnerable"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"find Akroma’s Will, On Wings of Gold, Shepherd of Rot, Wand of Orcus, or Raise the Palisade."},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"When someone else is about to win"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"find Galadriel’s Dismissal, Path to Exile, Deadly Rollick, Requisition Raid, Blasphemous Edict, Witch Enchanter, Murderous Rider, or Sink into Stupor."},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"\nA bargained Beseech can immediately cast many of the deck’s best cards, including Akroma’s Will, On Wings of Gold, Monument to Endurance, Cryptcaller Chariot, Coastal Piracy, Black Market Connections, Victimize, Shepherd of Rot, Wand of Orcus, and Galadriel’s Dismissal.\n\n"},{"attributes":{"italic":true},"insert":"Whom must I fear?"},{"attributes":{"header":2},"insert":"\n"},{"insert":"The deck should not spread damage evenly by habit. It can race well, but it needs to pressure the player most likely to win first. A 3v1 is a fight you'll almost always lose.\n\nPrioritize evasive-scaling decks, spell-copy token decks, haste burst decks, fast artifact engines, and commanders that turn a quiet board into lethal damage. Flying and unblockable threats deserve attention early because they bypass the Zombie ground army.\n\nThe deck can beat those strategies, but not by letting them build up a winning board. Strike them down. Force trades on your zombie tokens. Pressure their removal until they fold.\n\n"},{"attributes":{"italic":true},"insert":"How do I end them?"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\nThe cleanest win is wide combat: build Zombies, attack with Varina, then close with Akroma’s Will, On Wings of Gold, Raise the Palisade, Vault of the Archangel, or a tutored finisher.\n\nThe drain win comes from a high Zombie count plus Shepherd of Rot, Corpse Knight, Wayward Servant, Diregraf Captain, or repeated Zombie entries. Varina and Vault make the life-loss math much safer.\n\nThe graveyard win uses Varina to discard strong creatures, then converts them with Animate Dead, Victimize, Living Death, Grave Researcher, Moseo, Oversold Cemetery, Unholy Grotto, or Hashaton.\n\nThe token snowball uses Wand of Orcus, Cryptcaller Chariot, Field of the Dead, Diregraf Colossus, Headless Rider, Wilhelt, Endless Ranks, Mondrak, God-Eternal Oketra, or Grave Titan to make every attack or creature spell create more Zombies than the table can reasonably answer.\n"},{"attributes":{"header":2},"insert":"\n"}]}
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