Javs
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Commander
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{"ops":[{"insert":"🐍💀 "},{"attributes":{"bold":true},"insert":"Bloom"},{"insert":"🍃"},{"attributes":{"header":1},"insert":"\n"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Bloom "},{"insert":"is a creature-focused reanimator deck built around "},{"attributes":{"bold":true},"insert":"Witherbloom, the Balancer"},{"insert":". The deck turns creatures and tokens into a renewable resource, using an early board presence to make spells cheaper and generate value before converting those creatures into graveyard fuel.\n\n🌱 "},{"attributes":{"bold":true},"insert":"Early Game — Grow the Bloom "},{"insert":"\nCreate creatures and tokens as quickly as possible."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"These bodies are not just attackers — they are resources for the rest of the deck."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Keep building your creature count so "},{"attributes":{"bold":true},"insert":"Witherbloom, the Balancer"},{"insert":" can make your instants and sorceries cost less."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"The more creatures you have on the battlefield, the more efficiently you can turn them into powerful plays."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n⚙️ "},{"attributes":{"bold":true},"insert":"Mid Game — Turn Creatures Into Value"},{"insert":"\nUse your creatures for "},{"attributes":{"bold":true},"insert":"convoke, sacrifice, spell discounts and other effects"},{"insert":"."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Let expendable creatures die when it benefits the engine."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Fill your graveyard with creatures that you can bring back later."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Use tutors and graveyard setup to find the exact creatures or pieces you need."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Your early-game creatures continue generating value even after they leave the battlefield."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"🪦 The Graveyard — Your Second Hand"},{"insert":"\nReanimation turns the graveyard into an extension of your hand."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Bring back creatures that generate ETB value, provide resources, or enable your next play."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Repeatedly moving creatures between the battlefield and graveyard lets you reuse the same resources multiple times."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"The deck is designed so that "},{"attributes":{"bold":true},"insert":"creatures dying is part of the plan, not a setback"},{"insert":"."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n♻️ "},{"attributes":{"bold":true},"insert":"Late Game — Recycle Everything"},{"insert":"\nOnce your graveyard and board are established, your recursion becomes increasingly powerful."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Reanimate key creatures, generate value from their return, and use your expendable bodies to keep the engine running."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Continue looping resources until you have enough pieces to close the game."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n☠️ "},{"attributes":{"bold":true},"insert":"The Finisher — Endless Death, Endless Value"},{"insert":"\n\n\tBloom eventually turns its sacrifice and recursion engine into a finishing loop.\n"},{"attributes":{"header":3},"insert":"\n"},{"insert":"\t🪦 Sacrifice Outlet + Gray Merchant + Corpse Dance"},{"attributes":{"header":3},"insert":"\n"},{"insert":"\n\tA sacrifice outlet lets you sacrifice "},{"attributes":{"bold":true},"insert":"Gray Merchant of Asphodel"},{"insert":" after its ETB trigger. "},{"attributes":{"bold":true},"insert":"Corpse Dance"},{"insert":" brings it back, triggering Gray Merchant again.\n\n"},{"attributes":{"bold":true},"insert":"Sacrifice → Drain → Corpse Dance → Return → Drain → Repeat"},{"insert":"\n\nEach cycle drains your opponents while gaining you life until the table is gone.\n\n\t🪽 Avacyn + Sacrifice Outlet + Gray Merchant"},{"attributes":{"header":3},"insert":"\n"},{"insert":"\nWith "},{"attributes":{"bold":true},"insert":"Avacyn"},{"insert":", the sacrifice engine becomes a recurring end-step loop. Creatures can be sacrificed, brought back, and reused, allowing "},{"attributes":{"bold":true},"insert":"Gray Merchant"},{"insert":" to repeatedly trigger and drain the table.\n\nBoth finishers follow the same principle:\n"},{"attributes":{"bold":true},"insert":"Sacrifice → Reanimate → Trigger → Sacrifice again."},{"attributes":{"blockquote":true},"insert":"\n"},{"insert":"\n\n"},{"attributes":{"bold":true},"insert":"The philosophy of the deck:"},{"insert":"\n"},{"attributes":{"italic":true},"insert":"The creatures you create early are never truly lost. They become mana, cards, graveyard fuel, reanimation targets, and eventually the pieces that bring the whole Bloom engine together."},{"attributes":{"blockquote":true},"insert":"\n"},{"insert":"\n"}]}
Draw
Draw
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Interaction
Lethal Scheme
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)
Destroy target creature or planeswalker. Each creature that convoked this spell connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.)
Destroy target creature or planeswalker. Each creature that convoked this spell connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.)
Instant

Interaction
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Land
Land
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Mill
Liliana the Repentant
Whenever another creature or planeswalker you control enters, mill two cards.
Exhaust — : Return target creature or planeswalker card from your graveyard to the battlefield. Put a +1/+1 counter on Liliana. Activate only as a sorcery. (Activate each exhaust ability only once.)
Exhaust — : Return target creature or planeswalker card from your graveyard to the battlefield. Put a +1/+1 counter on Liliana. Activate only as a sorcery. (Activate each exhaust ability only once.)
Legendary Creature - Human Warlock

Smuggler's Surprise
Spree (Choose one or more additional costs.)
+ — Mill four cards. You may put up to two creature and/or land cards from among the milled cards into your hand.
+ — You may put up to two creature cards from your hand onto the battlefield.
+ — Creatures you control with power 4 or greater gain hexproof and indestructible until end of turn.
+ — Mill four cards. You may put up to two creature and/or land cards from among the milled cards into your hand.
+ — You may put up to two creature cards from your hand onto the battlefield.
+ — Creatures you control with power 4 or greater gain hexproof and indestructible until end of turn.
Instant

Twilight Diviner
When this creature enters, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
Whenever one or more other creatures you control enter, if they entered or were cast from a graveyard, create a token that's a copy of one of them. This ability triggers only once each turn.
Whenever one or more other creatures you control enter, if they entered or were cast from a graveyard, create a token that's a copy of one of them. This ability triggers only once each turn.
Creature - Cleric Elf

Mill
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Ramp
Fanatic of Rhonas
: Add .
Ferocious — : Add . Activate only if you control a creature with power 4 or greater.
Eternalize (, Exile this card from your graveyard: Create a token that's a copy of it, except it's a 4/4 black Zombie Snake Druid with no mana cost. Eternalize only as a sorcery.)
Ferocious — : Add . Activate only if you control a creature with power 4 or greater.
Eternalize (, Exile this card from your graveyard: Create a token that's a copy of it, except it's a 4/4 black Zombie Snake Druid with no mana cost. Eternalize only as a sorcery.)
Creature - Druid Snake

Ramp
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Reanimation Target
Reanimation Target
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Recursion
Animate Dead
Enchant creature card in a graveyard
When this Aura enters, if it's on the battlefield, it loses "enchant creature card in a graveyard" and gains "enchant creature put onto the battlefield with this Aura." Return enchanted creature card to the battlefield under your control and attach this Aura to it. When this Aura leaves the battlefield, that creature's controller sacrifices it.
Enchanted creature gets -1/-0.
When this Aura enters, if it's on the battlefield, it loses "enchant creature card in a graveyard" and gains "enchant creature put onto the battlefield with this Aura." Return enchanted creature card to the battlefield under your control and attach this Aura to it. When this Aura leaves the battlefield, that creature's controller sacrifices it.
Enchanted creature gets -1/-0.
Enchantment - Aura

Corpse Dance
Buyback (You may pay an additional as you cast this spell. If you do, put this card into your hand as it resolves.)
Return the top creature card of your graveyard to the battlefield. That creature gains haste until end of turn. Exile it at the beginning of the next end step.
Return the top creature card of your graveyard to the battlefield. That creature gains haste until end of turn. Exile it at the beginning of the next end step.
Instant

Recursion
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Sac Outlet
Sac Outlet
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Tokens
Chatterfang, Squirrel General
Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)
If one or more tokens would be created under your control, those tokens plus that many 1/1 green Squirrel creature tokens are created instead.
, Sacrifice X Squirrels: Target creature gets +X/-X until end of turn.
If one or more tokens would be created under your control, those tokens plus that many 1/1 green Squirrel creature tokens are created instead.
, Sacrifice X Squirrels: Target creature gets +X/-X until end of turn.
Legendary Creature - Warrior Squirrel

Marionette Apprentice
Fabricate 1 (When this creature enters, put a +1/+1 counter on it or create a 1/1 colorless Servo artifact creature token.)
Whenever another creature or artifact you control is put into a graveyard from the battlefield, each opponent loses 1 life.
Whenever another creature or artifact you control is put into a graveyard from the battlefield, each opponent loses 1 life.
Creature - Human Artificer

Tokens
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Tutor
Nature's Rhythm
Search your library for a creature card with mana value X or less, put it onto the battlefield, then shuffle.
Harmonize (You may cast this card from your graveyard for its harmonize cost. You may tap a creature you control to reduce that cost by an amount of generic mana equal to its power. Then exile this spell.)
Harmonize (You may cast this card from your graveyard for its harmonize cost. You may tap a creature you control to reduce that cost by an amount of generic mana equal to its power. Then exile this spell.)
Sorcery

Tutor
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Sideboard
Breach the Multiverse
Each player mills ten cards. For each player, choose a creature or planeswalker card in that player's graveyard. Put those cards onto the battlefield under your control. Then each creature you control becomes a Phyrexian in addition to its other types.
Sorcery

Sepulchral Primordial
Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)
When this creature enters, for each opponent, you may put up to one target creature card from that player's graveyard onto the battlefield under your control.
When this creature enters, for each opponent, you may put up to one target creature card from that player's graveyard onto the battlefield under your control.
Creature - Avatar

Springheart Nantuko
Bestow
Enchanted creature gets +1/+1.
Landfall — Whenever a land you control enters, you may pay if this permanent is attached to a creature you control. If you do, create a token that's a copy of that creature. If you didn't create a token this way, create a 1/1 green Insect creature token.
Enchanted creature gets +1/+1.
Landfall — Whenever a land you control enters, you may pay if this permanent is attached to a creature you control. If you do, create a token that's a copy of that creature. If you didn't create a token this way, create a 1/1 green Insect creature token.
Creature Enchantment - Monk Insect

Triplicate Titan
Flying, vigilance, trample
When this creature dies, create a 3/3 colorless Golem artifact creature token with flying, a 3/3 colorless Golem artifact creature token with vigilance, and a 3/3 colorless Golem artifact creature token with trample.
When this creature dies, create a 3/3 colorless Golem artifact creature token with flying, a 3/3 colorless Golem artifact creature token with vigilance, and a 3/3 colorless Golem artifact creature token with trample.
Creature Artifact - Golem

Valgavoth, Terror Eater
Flying, lifelink
Ward—Sacrifice three nonland permanents.
If a card you didn't control would be put into an opponent's graveyard from anywhere, exile it instead.
During your turn, you may play cards exiled with Valgavoth. If you cast a spell this way, pay life equal to its mana value rather than pay its mana cost.
Ward—Sacrifice three nonland permanents.
If a card you didn't control would be put into an opponent's graveyard from anywhere, exile it instead.
During your turn, you may play cards exiled with Valgavoth. If you cast a spell this way, pay life equal to its mana value rather than pay its mana cost.
Legendary Creature - Elder Demon

Sideboard
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1Sideboard
Yawgmoth, Thran Physician
Protection from Humans
Pay 1 life, Sacrifice another creature: Put a -1/-1 counter on up to one target creature and draw a card.
, Discard a card: Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Pay 1 life, Sacrifice another creature: Put a -1/-1 counter on up to one target creature and draw a card.
, Discard a card: Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Legendary Creature - Human Cleric

1Sideboard
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Cut
Increasing Ambition
Search your library for a card and put that card into your hand. If this spell was cast from a graveyard, instead search your library for two cards and put those cards into your hand. Then shuffle.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery

Old Rutstein
When Old Rutstein enters and at the beginning of your upkeep, mill a card. If a land card is milled this way, create a Treasure token. If a creature card is milled this way, create a 1/1 green Insect creature token. If a noncreature, nonland card is milled this way, create a Blood token.
Legendary Creature - Human Peasant

Cut
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Deck Info
Deck stats
CategoriesQtyOdds
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Deck extras (0)
Description
{"ops":[{"insert":"🐍💀 "},{"attributes":{"bold":true},"insert":"Bloom"},{"insert":"🍃"},{"attributes":{"header":1},"insert":"\n"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Bloom "},{"insert":"is a creature-focused reanimator deck built around "},{"attributes":{"bold":true},"insert":"Witherbloom, the Balancer"},{"insert":". The deck turns creatures and tokens into a renewable resource, using an early board presence to make spells cheaper and generate value before converting those creatures into graveyard fuel.\n\n🌱 "},{"attributes":{"bold":true},"insert":"Early Game — Grow the Bloom "},{"insert":"\nCreate creatures and tokens as quickly as possible."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"These bodies are not just attackers — they are resources for the rest of the deck."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Keep building your creature count so "},{"attributes":{"bold":true},"insert":"Witherbloom, the Balancer"},{"insert":" can make your instants and sorceries cost less."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"The more creatures you have on the battlefield, the more efficiently you can turn them into powerful plays."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n⚙️ "},{"attributes":{"bold":true},"insert":"Mid Game — Turn Creatures Into Value"},{"insert":"\nUse your creatures for "},{"attributes":{"bold":true},"insert":"convoke, sacrifice, spell discounts and other effects"},{"insert":"."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Let expendable creatures die when it benefits the engine."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Fill your graveyard with creatures that you can bring back later."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Use tutors and graveyard setup to find the exact creatures or pieces you need."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Your early-game creatures continue generating value even after they leave the battlefield."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"🪦 The Graveyard — Your Second Hand"},{"insert":"\nReanimation turns the graveyard into an extension of your hand."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Bring back creatures that generate ETB value, provide resources, or enable your next play."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Repeatedly moving creatures between the battlefield and graveyard lets you reuse the same resources multiple times."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"The deck is designed so that "},{"attributes":{"bold":true},"insert":"creatures dying is part of the plan, not a setback"},{"insert":"."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n♻️ "},{"attributes":{"bold":true},"insert":"Late Game — Recycle Everything"},{"insert":"\nOnce your graveyard and board are established, your recursion becomes increasingly powerful."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Reanimate key creatures, generate value from their return, and use your expendable bodies to keep the engine running."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Continue looping resources until you have enough pieces to close the game."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n☠️ "},{"attributes":{"bold":true},"insert":"The Finisher — Endless Death, Endless Value"},{"insert":"\n\n\tBloom eventually turns its sacrifice and recursion engine into a finishing loop.\n"},{"attributes":{"header":3},"insert":"\n"},{"insert":"\t🪦 Sacrifice Outlet + Gray Merchant + Corpse Dance"},{"attributes":{"header":3},"insert":"\n"},{"insert":"\n\tA sacrifice outlet lets you sacrifice "},{"attributes":{"bold":true},"insert":"Gray Merchant of Asphodel"},{"insert":" after its ETB trigger. "},{"attributes":{"bold":true},"insert":"Corpse Dance"},{"insert":" brings it back, triggering Gray Merchant again.\n\n"},{"attributes":{"bold":true},"insert":"Sacrifice → Drain → Corpse Dance → Return → Drain → Repeat"},{"insert":"\n\nEach cycle drains your opponents while gaining you life until the table is gone.\n\n\t🪽 Avacyn + Sacrifice Outlet + Gray Merchant"},{"attributes":{"header":3},"insert":"\n"},{"insert":"\nWith "},{"attributes":{"bold":true},"insert":"Avacyn"},{"insert":", the sacrifice engine becomes a recurring end-step loop. Creatures can be sacrificed, brought back, and reused, allowing "},{"attributes":{"bold":true},"insert":"Gray Merchant"},{"insert":" to repeatedly trigger and drain the table.\n\nBoth finishers follow the same principle:\n"},{"attributes":{"bold":true},"insert":"Sacrifice → Reanimate → Trigger → Sacrifice again."},{"attributes":{"blockquote":true},"insert":"\n"},{"insert":"\n\n"},{"attributes":{"bold":true},"insert":"The philosophy of the deck:"},{"insert":"\n"},{"attributes":{"italic":true},"insert":"The creatures you create early are never truly lost. They become mana, cards, graveyard fuel, reanimation targets, and eventually the pieces that bring the whole Bloom engine together."},{"attributes":{"blockquote":true},"insert":"\n"},{"insert":"\n"}]}









































































































