790 views4 hrs ago
Commander
Size: 100Salt sum: 36.76
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Javs

790 views4 hrs ago
Commander
Size: 100Salt sum: 36.76

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{"ops":[{"insert":"🐍💀 "},{"attributes":{"bold":true},"insert":"Bloom"},{"insert":"🍃"},{"attributes":{"header":1},"insert":"\n"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Bloom "},{"insert":"is a creature-focused reanimator deck built around "},{"attributes":{"bold":true},"insert":"Witherbloom, the Balancer"},{"insert":". The deck turns creatures and tokens into a renewable resource, using an early board presence to make spells cheaper and generate value before converting those creatures into graveyard fuel.\n\n🌱 "},{"attributes":{"bold":true},"insert":"Early Game — Grow the Bloom "},{"insert":"\nCreate creatures and tokens as quickly as possible."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"These bodies are not just attackers — they are resources for the rest of the deck."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Keep building your creature count so "},{"attributes":{"bold":true},"insert":"Witherbloom, the Balancer"},{"insert":" can make your instants and sorceries cost less."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"The more creatures you have on the battlefield, the more efficiently you can turn them into powerful plays."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n⚙️ "},{"attributes":{"bold":true},"insert":"Mid Game — Turn Creatures Into Value"},{"insert":"\nUse your creatures for "},{"attributes":{"bold":true},"insert":"convoke, sacrifice, spell discounts and other effects"},{"insert":"."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Let expendable creatures die when it benefits the engine."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Fill your graveyard with creatures that you can bring back later."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Use tutors and graveyard setup to find the exact creatures or pieces you need."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Your early-game creatures continue generating value even after they leave the battlefield."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"🪦 The Graveyard — Your Second Hand"},{"insert":"\nReanimation turns the graveyard into an extension of your hand."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Bring back creatures that generate ETB value, provide resources, or enable your next play."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Repeatedly moving creatures between the battlefield and graveyard lets you reuse the same resources multiple times."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"The deck is designed so that "},{"attributes":{"bold":true},"insert":"creatures dying is part of the plan, not a setback"},{"insert":"."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n♻️ "},{"attributes":{"bold":true},"insert":"Late Game — Recycle Everything"},{"insert":"\nOnce your graveyard and board are established, your recursion becomes increasingly powerful."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Reanimate key creatures, generate value from their return, and use your expendable bodies to keep the engine running."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Continue looping resources until you have enough pieces to close the game."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n☠️ "},{"attributes":{"bold":true},"insert":"The Finisher — Endless Death, Endless Value"},{"insert":"\n\n\tBloom eventually turns its sacrifice and recursion engine into a finishing loop.\n"},{"attributes":{"header":3},"insert":"\n"},{"insert":"\t🪦 Sacrifice Outlet + Gray Merchant + Corpse Dance"},{"attributes":{"header":3},"insert":"\n"},{"insert":"\n\tA sacrifice outlet lets you sacrifice "},{"attributes":{"bold":true},"insert":"Gray Merchant of Asphodel"},{"insert":" after its ETB trigger. "},{"attributes":{"bold":true},"insert":"Corpse Dance"},{"insert":" brings it back, triggering Gray Merchant again.\n\n"},{"attributes":{"bold":true},"insert":"Sacrifice → Drain → Corpse Dance → Return → Drain → Repeat"},{"insert":"\n\nEach cycle drains your opponents while gaining you life until the table is gone.\n\n\t🪽 Avacyn + Sacrifice Outlet + Gray Merchant"},{"attributes":{"header":3},"insert":"\n"},{"insert":"\nWith "},{"attributes":{"bold":true},"insert":"Avacyn"},{"insert":", the sacrifice engine becomes a recurring end-step loop. Creatures can be sacrificed, brought back, and reused, allowing "},{"attributes":{"bold":true},"insert":"Gray Merchant"},{"insert":" to repeatedly trigger and drain the table.\n\nBoth finishers follow the same principle:\n"},{"attributes":{"bold":true},"insert":"Sacrifice → Reanimate → Trigger → Sacrifice again."},{"attributes":{"blockquote":true},"insert":"\n"},{"insert":"\n\n"},{"attributes":{"bold":true},"insert":"The philosophy of the deck:"},{"insert":"\n"},{"attributes":{"italic":true},"insert":"The creatures you create early are never truly lost. They become mana, cards, graveyard fuel, reanimation targets, and eventually the pieces that bring the whole Bloom engine together."},{"attributes":{"blockquote":true},"insert":"\n"},{"insert":"\n"}]}

Commander

Qty: 1 Price: $9.49
Witherbloom, the Balancer
Affinity for creatures (This spell costs
less to cast for each creature you control.)
Flying, deathtouch
Instant and sorcery spells you cast have affinity for creatures.
Legendary Creature - Elder Dragon
Witherbloom, the Balancer (sos) 288

Commander

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Draw

Qty: 6 Price: $7.16
Audience with Trostani
Create a 0/1 green Plant creature token, then draw cards equal to the number of differently named creature tokens you control.
Sorcery
Audience with Trostani (mkm) 152
Elvish Visionary
When this creature enters, draw a card.
Creature - Elf Shaman
Elvish Visionary (ori) 175
Return of the Wildspeaker
Choose one —
• Draw cards equal to the greatest power among non-Human creatures you control.
• Non-Human creatures you control get +3/+3 until end of turn.
Instant
Return of the Wildspeaker (eld) 172
Shamanic Revelation
Draw a card for each creature you control.
Ferocious — You gain 4 life for each creature you control with power 4 or greater.
Sorcery
Shamanic Revelation (mic) 143
Stargaze
Look at twice X cards from the top of your library. Put X cards from among them into your hand and the rest into your graveyard. You lose X life.
Sorcery
Stargaze (soa) 34
Syphon Mind
Each other player discards a card. You draw a card for each card discarded this way.
Sorcery
Syphon Mind (m3c) 206

Draw

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Interaction

Qty: 8 Price: $20.32
Assassin's Trophy
Destroy target permanent an opponent controls. Its controller may search their library for a basic land card, put it onto the battlefield, then shuffle.
Instant
Assassin's Trophy (mkm) 187
Beast Within
Destroy target permanent. Its controller creates a 3/3 green Beast creature token.
Instant
Beast Within (eoc) 93
Collective Resistance
Escalate
(Pay this cost for each mode chosen beyond the first.)
Choose one or more —
• Destroy target artifact.
• Destroy target enchantment.
• Target creature gains hexproof and indestructible until end of turn.
Instant
Collective Resistance (mh3) 147
In Garruk's Wake
Destroy all creatures you don't control and all planeswalkers you don't control.
Sorcery
In Garruk's Wake (znc) 45
Lethal Scheme
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for
or one mana of that creature's color.)
Destroy target creature or planeswalker. Each creature that convoked this spell connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.)
Instant
Lethal Scheme (lcc) 201
Pest Infestation
Destroy up to X target artifacts and/or enchantments. Create twice X 1/1 black and green Pest creature tokens with "When this token dies, you gain 1 life."
Sorcery
Pest Infestation (eoc) 103
Reclamation Sage
When this creature enters, you may destroy target artifact or enchantment.
Creature - Elf Shaman
Reclamation Sage (plst) 2XM-178
Saw in Half
Destroy target creature. If that creature dies this way, its controller creates two tokens that are copies of that creature, except their power is half that creature's power and their toughness is half that creature's toughness. Round up each time.
Instant
Saw in Half (unf) 88

Interaction

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Land

Qty: 35 Price: $213.45
Bala Ged Recovery
Return target card from your graveyard to your hand.
Sorcery
Bala Ged Recovery // Bala Ged Sanctuary (plst) ZNR-180Bala Ged Recovery // Bala Ged Sanctuary (plst) ZNR-180
Blooming Marsh
This land enters tapped unless you control two or fewer other lands.
: Add
or
.
Land
Blooming Marsh (otj) 266
Bojuka Bog
This land enters tapped.
When this land enters, exile target player's graveyard.
: Add
.
Land
Bojuka Bog (eoc) 149
Command Tower
: Add one mana of any color in your commander's color identity.
Land
Command Tower (eoc) 59
Darkbore Pathway
: Add
.
Land
Darkbore Pathway // Slitherbore Pathway (khm) 254Darkbore Pathway // Slitherbore Pathway (khm) 254
Dryad Arbor
(This land isn't a spell, it's affected by summoning sickness, and it has "
: Add
.")
Creature Land - Dryad Forest
Dryad Arbor (sld) 2281
Forest
(
: Add
.)
Basic Land - Forest
Forest (sos) 271
Khalni Garden
This land enters tapped.
When this land enters, create a 0/1 green Plant creature token.
: Add
.
Land
Khalni Garden (wwk) 138
Lazotep Quarry
: Add
.
, Sacrifice a creature: Add one mana of any color.
,
, Sacrifice a Desert: Exile target creature card with mana value X from your graveyard. Create a token that's a copy of it, except it's a 4/4 black Zombie. Activate only as a sorcery.
Land - Desert
Lazotep Quarry (m3c) 131
Llanowar Wastes
: Add
.
: Add
or
. This land deals 1 damage to you.
Land
Llanowar Wastes (bro) 299
Necroblossom Snarl
As this land enters, you may reveal a Swamp or Forest card from your hand. If you don't, this land enters tapped.
: Add
or
.
Land
Necroblossom Snarl (cmm) 1015
Overgrown Tomb
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Swamp Forest
Overgrown Tomb (grn) 253
Revitalizing Repast
Put a +1/+1 counter on target creature. It gains indestructible until end of turn.
Instant
Revitalizing Repast // Old-Growth Grove (mh3) 256Revitalizing Repast // Old-Growth Grove (mh3) 256
Shifting Woodland
This land enters tapped unless you control a Forest.
: Add
.
Delirium —
: This land becomes a copy of target permanent card in your graveyard until end of turn. Activate only if there are four or more card types among cards in your graveyard.
Land
Shifting Woodland (mh3) 228
Swamp
(
: Add
.)
Basic Land - Swamp
Swamp (sos) 269
Turbulent Fen
(
: Add
or
.)
This land enters tapped unless your opponents control eight or more lands.
Land - Swamp Forest
Turbulent Fen (soc) 55
Twilight Mire
: Add
.
,
: Add
,
, or
.
Land
Twilight Mire (ncc) 443
Undergrowth Stadium
This land enters tapped unless you have two or more opponents.
: Add
or
.
Land
Undergrowth Stadium (tmc) 80
Wastewood Verge
: Add
.
: Add
. Activate only if you control a Swamp or a Forest.
Land
Wastewood Verge (dft) 268
Woodland Cemetery
This land enters tapped unless you control a Swamp or a Forest.
: Add
or
.
Land
Woodland Cemetery (tdc) 412
Yavimaya, Cradle of Growth
Each land is a Forest in addition to its other land types.
Legendary Land
Yavimaya, Cradle of Growth (mh2) 261

Land

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Mill

Qty: 7 Price: $20.39
Buried Alive
Search your library for up to three creature cards, put them into your graveyard, then shuffle.
Sorcery
Buried Alive (mh3) 273
Liliana the Repentant
Whenever another creature or planeswalker you control enters, mill two cards.
Exhaust —
: Return target creature or planeswalker card from your graveyard to the battlefield. Put a +1/+1 counter on Liliana. Activate only as a sorcery. (Activate each exhaust ability only once.)
Legendary Creature - Human Warlock
Liliana the Repentant (fra) 231
Malevolent Rumble
Reveal the top four cards of your library. You may put a permanent card from among them into your hand. Put the rest into your graveyard. Create a 0/1 colorless Eldrazi Spawn creature token with "Sacrifice this token: Add
."
Sorcery
Malevolent Rumble (mh3) 161
Satyr Wayfinder
When this creature enters, reveal the top four cards of your library. You may put a land card from among them into your hand. Put the rest into your graveyard.
Creature - Satyr
Satyr Wayfinder (eoc) 106
Smuggler's Surprise
Spree (Choose one or more additional costs.)
+
— Mill four cards. You may put up to two creature and/or land cards from among the milled cards into your hand.
+
— You may put up to two creature cards from your hand onto the battlefield.
+
— Creatures you control with power 4 or greater gain hexproof and indestructible until end of turn.
Instant
Smuggler's Surprise (otj) 180
Stitcher's Supplier
When this creature enters or dies, mill three cards. (Put the top three cards of your library into your graveyard.)
Creature - Zombie
Stitcher's Supplier (tdc) 196
Twilight Diviner
When this creature enters, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
Whenever one or more other creatures you control enter, if they entered or were cast from a graveyard, create a token that's a copy of one of them. This ability triggers only once each turn.
Creature - Cleric Elf
Twilight Diviner (ecl) 315

Mill

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Ramp

Qty: 10 Price: $129.90
Arbor Elf
: Untap target Forest.
Creature - Elf Druid
Arbor Elf (m13) 160
Awaken the Woods
Create X 1/1 green Forest Dryad land creature tokens. (They're affected by summoning sickness.)
Sorcery
Awaken the Woods (soa) 49
Birds of Paradise
Flying
: Add one mana of any color.
Creature - Bird
Birds of Paradise (m11) 165
Delighted Halfling
: Add
.
: Add one mana of any color. Spend this mana only to cast a legendary spell, and that spell can't be countered.
Creature - Citizen Halfling
Delighted Halfling (ltr) 158
Elves of Deep Shadow
: Add
. This creature deals 1 damage to you.
Creature - Elf Druid
Elves of Deep Shadow (ddj) 47
Elvish Mystic
: Add
.
Creature - Elf Druid
Elvish Mystic (m15) 173
Enduring Vitality
Vigilance
Creatures you control have "
: Add one mana of any color."
When Enduring Vitality dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment. (It's not a creature.)
Creature Enchantment - Elk Glimmer
Enduring Vitality (pdsk) 176p
Fanatic of Rhonas
: Add
.
Ferocious —
: Add
. Activate only if you control a creature with power 4 or greater.
Eternalize
(
, Exile this card from your graveyard: Create a token that's a copy of it, except it's a 4/4 black Zombie Snake Druid with no mana cost. Eternalize only as a sorcery.)
Creature - Druid Snake
Fanatic of Rhonas (mh3) 152
Fyndhorn Elves
: Add
.
Creature - Elf Druid
Fyndhorn Elves (cmr) 228
Llanowar Elves
: Add
.
Creature - Elf Druid
Llanowar Elves (pf26) 8

Ramp

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Reanimation Target

Qty: 7 Price: $70.93
Archon of Cruelty
Flying
Whenever this creature enters or attacks, target opponent sacrifices a creature or planeswalker of their choice, discards a card, and loses 3 life. You draw a card and gain 3 life.
Creature - Archon
Archon of Cruelty (m3c) 197
Avacyn, Angel of Horror
Flying, deathtouch
Whenever Avacyn or another nontoken creature you control dies, return that card to the battlefield under your control at the beginning of the next end step.
Legendary Creature - Angel
Avacyn, Angel of Horror (frc) 7
Beledros Witherbloom
Flying
At the beginning of each upkeep, create a 1/1 black and green Pest creature token with "When this token dies, you gain 1 life."
Pay 10 life: Untap all lands you control. Activate only once each turn.
Legendary Creature - Elder Dragon
Beledros Witherbloom (soc) 296
Gray Merchant of Asphodel
When this creature enters, each opponent loses X life, where X is your devotion to black. You gain life equal to the life lost this way. (Each
in the mana costs of permanents you control counts toward your devotion to black.)
Creature - Zombie
Gray Merchant of Asphodel (slc) 7
Hoarding Broodlord
Convoke
Flying
When this creature enters, search your library for a card, exile it face down, then shuffle. For as long as that card remains exiled, you may play it.
Spells you cast from exile have convoke.
Creature - Dragon
Hoarding Broodlord (mom) 110
Junji, the Midnight Sky
Flying, menace
When Junji dies, choose one —
• Each opponent discards two cards and loses 2 life.
• Put target non-Dragon creature card from a graveyard onto the battlefield under your control. You lose 2 life.
Legendary Creature - Dragon Spirit
Junji, the Midnight Sky (slc) 10
Protean Hulk
When this creature dies, search your library for any number of creature cards with total mana value 6 or less, put them onto the battlefield, then shuffle.
Creature - Beast
Protean Hulk (dis) 90

Reanimation Target

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Recursion

Qty: 8 Price: $86.42
Animate Dead
Enchant creature card in a graveyard
When this Aura enters, if it's on the battlefield, it loses "enchant creature card in a graveyard" and gains "enchant creature put onto the battlefield with this Aura." Return enchanted creature card to the battlefield under your control and attach this Aura to it. When this Aura leaves the battlefield, that creature's controller sacrifices it.
Enchanted creature gets -1/-0.
Enchantment - Aura
Animate Dead (pd3) 16
Cauldron of Essence
Whenever a creature you control dies, each opponent loses 1 life and you gain 1 life.
,
, Sacrifice a creature: Return target creature card from your graveyard to the battlefield. Activate only as a sorcery.
Artifact
Cauldron of Essence (sos) 179
Corpse Dance
Buyback
(You may pay an additional
as you cast this spell. If you do, put this card into your hand as it resolves.)
Return the top creature card of your graveyard to the battlefield. That creature gains haste until end of turn. Exile it at the beginning of the next end step.
Instant
Corpse Dance (tmp) 116
Eternal Witness
When this creature enters, you may return target card from your graveyard to your hand.
Creature - Human Shaman
Eternal Witness (2x2) 368
Reanimate
Put target creature card from a graveyard onto the battlefield under your control. You lose life equal to that card's mana value.
Sorcery
Reanimate (jmp) 270
Rejoin the Fight
Mill three cards. Then starting with the next opponent in turn order, each opponent chooses a creature card in your graveyard that hasn't been chosen. Return each card chosen this way to the battlefield under your control.
Sorcery
Rejoin the Fight (fic) 49
Rise of the Dark Realms
Put all creature cards from all graveyards onto the battlefield under your control.
Sorcery
Rise of the Dark Realms (fdn) 183
Victimize
Choose two target creature cards in your graveyard. Sacrifice a creature. If you do, return the chosen cards to the battlefield tapped.
Sorcery
Victimize (tdc) 198

Recursion

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Sac Outlet

Qty: 2 Price: $23.98
Viscera Seer
Sacrifice a creature: Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Creature - Wizard Vampire
Viscera Seer (soc) 229
Warren Soultrader
Pay 1 life, Sacrifice another creature: Create a Treasure token. (It's an artifact with "
, Sacrifice this token: Add one mana of any color.")
Creature - Wizard Goblin Zombie
Warren Soultrader (mh3) 110

Sac Outlet

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Tokens

Qty: 9 Price: $22.19
Chatterfang, Squirrel General
Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)
If one or more tokens would be created under your control, those tokens plus that many 1/1 green Squirrel creature tokens are created instead.
, Sacrifice X Squirrels: Target creature gets +X/-X until end of turn.
Legendary Creature - Warrior Squirrel
Chatterfang, Squirrel General (blc) 209
Fists of Ironwood
Enchant creature
When this Aura enters, create two 1/1 green Saproling creature tokens.
Enchanted creature has trample.
Enchantment - Aura
Fists of Ironwood (rvr) 139
Life
All lands you control become 1/1 creatures until end of turn. They're still lands.
Sorcery
Life // Death (apc) 130
Marionette Apprentice
Fabricate 1 (When this creature enters, put a +1/+1 counter on it or create a 1/1 colorless Servo artifact creature token.)
Whenever another creature or artifact you control is put into a graveyard from the battlefield, each opponent loses 1 life.
Creature - Human Artificer
Marionette Apprentice (mh3) 100
Nest Invader
When this creature enters, create a 0/1 colorless Eldrazi Spawn creature token. It has "Sacrifice this token: Add
."
Creature - Eldrazi Drone
Nest Invader (pca) 69
Saproling Migration
Kicker
(You may pay an additional
as you cast this spell.)
Create two 1/1 green Saproling creature tokens. If this spell was kicked, create four of those tokens instead.
Sorcery
Saproling Migration (j25) 709
Sylvan Offering
Choose an opponent. You and that player each create an X/X green Treefolk creature token.
Choose an opponent. You and that player each create X 1/1 green Elf Warrior creature tokens.
Sorcery
Sylvan Offering (ltc) 261
Verdant Command
Choose two —
• Target player creates two tapped 1/1 green Squirrel creature tokens.
• Counter target loyalty ability of a planeswalker.
• Exile target card from a graveyard.
• Target player gains 3 life.
Instant
Verdant Command (mh2) 182
Weaponcraft Enthusiast
Fabricate 2 (When this creature enters, put two +1/+1 counters on it or create two 1/1 colorless Servo artifact creature tokens.)
Creature - Artificer Aetherborn
Weaponcraft Enthusiast (kld) 105

Tokens

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Tutor

Qty: 7 Price: $114.73
Beseech the Queen
(
can be paid with any two mana or with
. This card's mana value is 6.)
Search your library for a card with mana value less than or equal to the number of lands you control, reveal it, put it into your hand, then shuffle.
Sorcery
Beseech the Queen (plst) SHM-57
Chord of Calling
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for
or one mana of that creature's color.)
Search your library for a creature card with mana value X or less, put it onto the battlefield, then shuffle.
Instant
Chord of Calling (2xm) 158
Final Parting
Search your library for two cards. Put one into your hand and the other into your graveyard. Then shuffle.
Sorcery
Final Parting (dom) 93
Formidable Speaker
When this creature enters, you may discard a card. If you do, search your library for a creature card, reveal it, put it into your hand, then shuffle.
,
: Untap another target permanent.
Creature - Elf Druid
Formidable Speaker (ecl) 366
Natural Order
As an additional cost to cast this spell, sacrifice a green creature.
Search your library for a green creature card, put it onto the battlefield, then shuffle.
Sorcery
Natural Order (sta) 54
Nature's Rhythm
Search your library for a creature card with mana value X or less, put it onto the battlefield, then shuffle.
Harmonize
(You may cast this card from your graveyard for its harmonize cost. You may tap a creature you control to reduce that cost by an amount of generic mana equal to its power. Then exile this spell.)
Sorcery
Nature's Rhythm (tdm) 150
Tooth and Nail
Choose one —
• Search your library for up to two creature cards, reveal them, put them into your hand, then shuffle.
• Put up to two creature cards from your hand onto the battlefield.
Entwine
(Choose both if you pay the entwine cost.)
Sorcery
Tooth and Nail (cmm) 652

Tutor

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Sideboard

Qty: 16 Price: $140.94
Bane of Progress
When this creature enters, destroy all artifacts and enchantments. Put a +1/+1 counter on this creature for each permanent destroyed this way.
Creature - Elemental
Bane of Progress (ecc) 99
Blessed Respite
Target player shuffles their graveyard into their library. Prevent all combat damage that would be dealt this turn.
Instant
Blessed Respite (mh2) 150
Breach the Multiverse
Each player mills ten cards. For each player, choose a creature or planeswalker card in that player's graveyard. Put those cards onto the battlefield under your control. Then each creature you control becomes a Phyrexian in addition to its other types.
Sorcery
Breach the Multiverse (mom) 94
Circle of the Land Druid
When this creature enters, you may mill four cards. (You may put the top four cards of your library into your graveyard.)
Natural Recovery — When this creature dies, return target land card from your graveyard to your hand.
Creature - Druid Gnome
Circle of the Land Druid (clb) 220
Collector Ouphe
Activated abilities of artifacts can't be activated.
Creature - Ouphe
Collector Ouphe (mh1) 158
Exhume
Each player puts a creature card from their graveyard onto the battlefield.
Sorcery
Exhume (jmp) 230
Finale of Devastation
Search your library and/or graveyard for a creature card with mana value X or less and put it onto the battlefield. If you search your library this way, shuffle. If X is 10 or more, creatures you control get +X/+X and gain haste until end of turn.
Sorcery
Finale of Devastation (sld) 2680
Greater Good
Sacrifice a creature: Draw cards equal to the sacrificed creature's power, then discard three cards.
Enchantment
Greater Good (msc) 174
Ilysian Caryatid
: Add one mana of any color. If you control a creature with power 4 or greater, add two mana of any one color instead.
Creature - Plant
Ilysian Caryatid (cmm) 297
Razaketh, the Foulblooded
Flying, trample
Pay 2 life, Sacrifice another creature: Search your library for a card, put that card into your hand, then shuffle.
Legendary Creature - Demon
Razaketh, the Foulblooded (cmm) 181
Sepulchral Primordial
Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)
When this creature enters, for each opponent, you may put up to one target creature card from that player's graveyard onto the battlefield under your control.
Creature - Avatar
Sepulchral Primordial (znc) 54
Springheart Nantuko
Bestow

Enchanted creature gets +1/+1.
Landfall — Whenever a land you control enters, you may pay
if this permanent is attached to a creature you control. If you do, create a token that's a copy of that creature. If you didn't create a token this way, create a 1/1 green Insect creature token.
Creature Enchantment - Monk Insect
Springheart Nantuko (mh3) 171
Stinging Study
You draw X cards and you lose X life, where X is the mana value of a commander you own on the battlefield or in the command zone.
Instant
Stinging Study (c21) 44
Trailtracker Scout
: Add one mana of any color.
Whenever you expend 8, return up to one target permanent card from your graveyard to your hand. (You expend 8 as you spend your eighth total mana to cast spells during a turn.)
Creature - Scout Raccoon
Trailtracker Scout (blc) 35
Triplicate Titan
Flying, vigilance, trample
When this creature dies, create a 3/3 colorless Golem artifact creature token with flying, a 3/3 colorless Golem artifact creature token with vigilance, and a 3/3 colorless Golem artifact creature token with trample.
Creature Artifact - Golem
Triplicate Titan (c21) 79
Valgavoth, Terror Eater
Flying, lifelink
Ward—Sacrifice three nonland permanents.
If a card you didn't control would be put into an opponent's graveyard from anywhere, exile it instead.
During your turn, you may play cards exiled with Valgavoth. If you cast a spell this way, pay life equal to its mana value rather than pay its mana cost.
Legendary Creature - Elder Demon
Valgavoth, Terror Eater (pdsk) 120p

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Altar of Dementia
Sacrifice a creature: Target player mills cards equal to the sacrificed creature's power.
Artifact
Altar of Dementia (mh1) 218
Ashnod's Altar
Sacrifice a creature: Add
.
Artifact
Ashnod's Altar (cmm) 368
Carrion Feeder
This creature can't block.
Sacrifice a creature: Put a +1/+1 counter on this creature.
Creature - Zombie
Carrion Feeder (mh1) 81
Entomb
Search your library for a card, put that card into your graveyard, then shuffle.
Instant
Entomb (dmr) 82
Lively Dirge
Spree (Choose one or more additional costs.)
+
— Search your library for a card, put it into your graveyard, then shuffle.
+
— Return up to two creature cards with total mana value 4 or less from your graveyard to the battlefield.
Sorcery
Lively Dirge (otj) 93
Mirkwood Bats
Flying
Whenever you create or sacrifice a token, each opponent loses 1 life.
Creature - Bat
Mirkwood Bats (ltr) 95
Yawgmoth, Thran Physician
Protection from Humans
Pay 1 life, Sacrifice another creature: Put a -1/-1 counter on up to one target creature and draw a card.
, Discard a card: Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Legendary Creature - Human Cleric
Yawgmoth, Thran Physician (dmr) 110

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Avenger of Zendikar
When this creature enters, create a 0/1 green Plant creature token for each land you control.
Landfall — Whenever a land you control enters, you may put a +1/+1 counter on each Plant creature you control.
Creature - Elemental
Avenger of Zendikar (ecc) 98
Black Sun's Twilight
Up to one target creature gets -X/-X until end of turn. If X is 5 or more, return a creature card with mana value X or less from your graveyard to the battlefield tapped.
Instant
Black Sun's Twilight (one) 84
Boreal Druid
: Add
.
Snow Creature - Elf Druid
Boreal Druid (csp) 105
Bridgeworks Battle
Target creature you control gets +2/+2 until end of turn. It fights up to one target creature you don't control. (Each deals damage equal to its power to the other.)
Sorcery
Bridgeworks Battle // Tanglespan Bridgeworks (mh3) 249Bridgeworks Battle // Tanglespan Bridgeworks (mh3) 249
Dread Summons
Each player mills X cards. For each creature card put into a graveyard this way, you create a tapped 2/2 black Zombie creature token. (To mill a card, a player puts the top card of their library into their graveyard.)
Sorcery
Dread Summons (drc) 90
Grave Researcher
At the beginning of your upkeep, surveil 1. Then if there are three or more creature cards in your graveyard, this creature becomes prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.)
Creature - Troll Warlock
Grave Researcher // Reanimate (sos) 85
Increasing Ambition
Search your library for a card and put that card into your hand. If this spell was cast from a graveyard, instead search your library for two cards and put those cards into your hand. Then shuffle.
Flashback
(You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery
Increasing Ambition (dka) 69
Old Rutstein
When Old Rutstein enters and at the beginning of your upkeep, mill a card. If a land card is milled this way, create a Treasure token. If a creature card is milled this way, create a 1/1 green Insect creature token. If a noncreature, nonland card is milled this way, create a Blood token.
Legendary Creature - Human Peasant
Old Rutstein (vow) 244
Perpetual Timepiece
: Mill two cards. (Put the top two cards of your library into your graveyard.)
, Exile this artifact: Shuffle any number of target cards from your graveyard into your library.
Artifact
Perpetual Timepiece (soc) 354
Tender Wildguide
Offspring
(You may pay an additional
as you cast this spell. If you do, when this creature enters, create a 1/1 token copy of it.)
: Add one mana of any color.
: Put a +1/+1 counter on this creature.
Creature - Druid Possum
Tender Wildguide (blb) 196
Vernal Fen
(
: Add
or
.)
This land enters tapped unless you control two or more basic lands.
Land - Swamp Forest
Vernal Fen (soc) 419

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Deck Info

Deck stats

0 pips - 0 cards
0 mana - 6 cards
0 pips - 0 cards
0 mana - 6 cards
46 pips - 32 cards
30 mana - 28 cards
0 pips - 0 cards
0 mana - 6 cards
51 pips - 41 cards
38 mana - 32 cards
0 pips - 0 cards
6 mana - 6 cards
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Description

{"ops":[{"insert":"🐍💀 "},{"attributes":{"bold":true},"insert":"Bloom"},{"insert":"🍃"},{"attributes":{"header":1},"insert":"\n"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Bloom "},{"insert":"is a creature-focused reanimator deck built around "},{"attributes":{"bold":true},"insert":"Witherbloom, the Balancer"},{"insert":". The deck turns creatures and tokens into a renewable resource, using an early board presence to make spells cheaper and generate value before converting those creatures into graveyard fuel.\n\n🌱 "},{"attributes":{"bold":true},"insert":"Early Game — Grow the Bloom "},{"insert":"\nCreate creatures and tokens as quickly as possible."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"These bodies are not just attackers — they are resources for the rest of the deck."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Keep building your creature count so "},{"attributes":{"bold":true},"insert":"Witherbloom, the Balancer"},{"insert":" can make your instants and sorceries cost less."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"The more creatures you have on the battlefield, the more efficiently you can turn them into powerful plays."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n⚙️ "},{"attributes":{"bold":true},"insert":"Mid Game — Turn Creatures Into Value"},{"insert":"\nUse your creatures for "},{"attributes":{"bold":true},"insert":"convoke, sacrifice, spell discounts and other effects"},{"insert":"."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Let expendable creatures die when it benefits the engine."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Fill your graveyard with creatures that you can bring back later."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Use tutors and graveyard setup to find the exact creatures or pieces you need."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Your early-game creatures continue generating value even after they leave the battlefield."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"🪦 The Graveyard — Your Second Hand"},{"insert":"\nReanimation turns the graveyard into an extension of your hand."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Bring back creatures that generate ETB value, provide resources, or enable your next play."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Repeatedly moving creatures between the battlefield and graveyard lets you reuse the same resources multiple times."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"The deck is designed so that "},{"attributes":{"bold":true},"insert":"creatures dying is part of the plan, not a setback"},{"insert":"."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n♻️ "},{"attributes":{"bold":true},"insert":"Late Game — Recycle Everything"},{"insert":"\nOnce your graveyard and board are established, your recursion becomes increasingly powerful."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Reanimate key creatures, generate value from their return, and use your expendable bodies to keep the engine running."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Continue looping resources until you have enough pieces to close the game."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n☠️ "},{"attributes":{"bold":true},"insert":"The Finisher — Endless Death, Endless Value"},{"insert":"\n\n\tBloom eventually turns its sacrifice and recursion engine into a finishing loop.\n"},{"attributes":{"header":3},"insert":"\n"},{"insert":"\t🪦 Sacrifice Outlet + Gray Merchant + Corpse Dance"},{"attributes":{"header":3},"insert":"\n"},{"insert":"\n\tA sacrifice outlet lets you sacrifice "},{"attributes":{"bold":true},"insert":"Gray Merchant of Asphodel"},{"insert":" after its ETB trigger. "},{"attributes":{"bold":true},"insert":"Corpse Dance"},{"insert":" brings it back, triggering Gray Merchant again.\n\n"},{"attributes":{"bold":true},"insert":"Sacrifice → Drain → Corpse Dance → Return → Drain → Repeat"},{"insert":"\n\nEach cycle drains your opponents while gaining you life until the table is gone.\n\n\t🪽 Avacyn + Sacrifice Outlet + Gray Merchant"},{"attributes":{"header":3},"insert":"\n"},{"insert":"\nWith "},{"attributes":{"bold":true},"insert":"Avacyn"},{"insert":", the sacrifice engine becomes a recurring end-step loop. Creatures can be sacrificed, brought back, and reused, allowing "},{"attributes":{"bold":true},"insert":"Gray Merchant"},{"insert":" to repeatedly trigger and drain the table.\n\nBoth finishers follow the same principle:\n"},{"attributes":{"bold":true},"insert":"Sacrifice → Reanimate → Trigger → Sacrifice again."},{"attributes":{"blockquote":true},"insert":"\n"},{"insert":"\n\n"},{"attributes":{"bold":true},"insert":"The philosophy of the deck:"},{"insert":"\n"},{"attributes":{"italic":true},"insert":"The creatures you create early are never truly lost. They become mana, cards, graveyard fuel, reanimation targets, and eventually the pieces that bring the whole Bloom engine together."},{"attributes":{"blockquote":true},"insert":"\n"},{"insert":"\n"}]}
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