Veshengo
17 views11 hrs ago
Commander
Size: 100Est cost: $342.77Salt sum: 33.99
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{"ops":[{"insert":"Devour Hour"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Some Commander decks begin with a commander. This one began with a mechanic.\n"},{"attributes":{"bold":true},"insert":"Devour Hour"},{"insert":" is my modern take on the classic Devour strategy that first caught my attention through the "},{"attributes":{"bold":true},"insert":"2012 Planechase"},{"insert":" decks and the original Alara-era creatures that embodied the mechanic. While the list has evolved considerably over the years, its identity has never changed. Rather than becoming another generic Jund sacrifice deck, every update aims to preserve the feeling that made me build it in the first place: creating an endless food chain where creatures exist to be consumed, reborn and transformed into something even larger.\nAt the centre of that ecosystem stands "},{"attributes":{"bold":true},"insert":"Kresh the Bloodbraided"},{"insert":". Every creature that falls in battle, every token sacrificed and every Devour creature that feasts on the board only makes him stronger. Kresh isn't simply the commander—he is the embodiment of the deck's philosophy that strength is earned through survival, sacrifice and growth.\nGame Plan"},{"attributes":{"header":2},"insert":"\n"},{"insert":"The deck is built around a simple but satisfying progression:\nRamp into the mid game using traditional land ramp and Eldrazi Spawn producers."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Create a steady stream of creatures and expendable tokens."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Feed those creatures to Devour creatures and sacrifice effects."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Convert every death into value through counters, damage, mana or card draw."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Finish the game with an enormous threat or an overwhelming board state."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Unlike many sacrifice decks that focus on aristocrat-style life drain or infinite loops, this deck wants creatures to become bigger, hungrier and more dangerous every turn.\nThe Devour Legacy"},{"attributes":{"header":2},"insert":"\n"},{"insert":"The original Devour creatures remain the soul of the deck.\n"},{"attributes":{"bold":true},"insert":"Thromok the Insatiable"},{"insert":", "},{"attributes":{"bold":true},"insert":"Predator Dragon"},{"insert":" and "},{"attributes":{"bold":true},"insert":"Preyseizer Dragon"},{"insert":" capture everything I love about the mechanic. Rather than sacrificing creatures as a cost, they transform entire armies into singular monsters capable of ending games in spectacular fashion.\nSupporting them are creatures that naturally provide food:\n"},{"attributes":{"bold":true},"insert":"Dragon Broodmother"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Prossh, Skyraider of Kher"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Dragonlair Spider"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Mycoloth"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Mitotic Slime"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Sprouting Thrinax"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Scute Swarm"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Chatterfang, Squirrel General"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Fresh Meat"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Elemental Mastery"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Every creature contributes to the ecosystem. Some create tokens, some replace themselves when they die, and others exist solely to become the next meal.\nWinning the Game"},{"attributes":{"header":2},"insert":"\n"},{"insert":"While combat is the primary route to victory, the deck has several ways to close out games.\nGrow "},{"attributes":{"bold":true},"insert":"Kresh the Bloodbraided"},{"insert":" into a lethal commander damage threat."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Cast "},{"attributes":{"bold":true},"insert":"Chandra's Ignition"},{"insert":" targeting Kresh to clear the battlefield while dealing enormous damage to every opponent."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Sacrifice a massive creature to "},{"attributes":{"bold":true},"insert":"Fling"},{"insert":" for a surprise knockout."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Use "},{"attributes":{"bold":true},"insert":"Warstorm Surge"},{"insert":" to convert every large creature into direct damage."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Overrun the table with token production backed by "},{"attributes":{"bold":true},"insert":"Doubling Season"},{"insert":"."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Achieve an alternate victory through "},{"attributes":{"bold":true},"insert":"Epic Struggle"},{"insert":" after filling the battlefield with creatures."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Every win feels earned because it is built on dozens of small interactions rather than a single deterministic combo.\nSynergies"},{"attributes":{"header":2},"insert":"\n"},{"insert":"The deck is filled with powerful interactions that reward careful sequencing.\n"},{"attributes":{"bold":true},"insert":"Doubling Season"},{"insert":" and "},{"attributes":{"bold":true},"insert":"Corpsejack Menace"},{"insert":" dramatically increase both token production and Kresh's counter growth."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Ashnod's Altar"},{"insert":" turns disposable creatures into explosive mana for massive turns."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Feed the Pack"},{"insert":" transforms giant creatures into overwhelming boards."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Skullclamp"},{"insert":", "},{"attributes":{"bold":true},"insert":"Harvester of Souls"},{"insert":", "},{"attributes":{"bold":true},"insert":"Spinner of Souls"},{"insert":" and "},{"attributes":{"bold":true},"insert":"Vraska, Golgari Queen"},{"insert":" ensure that sacrificing creatures also refills your hand."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Rhythm of the Wild"},{"insert":", "},{"attributes":{"bold":true},"insert":"Swiftfoot Boots"},{"insert":" and "},{"attributes":{"bold":true},"insert":"Haunted Cloak"},{"insert":" help your biggest threats attack immediately instead of waiting a turn."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"The deck constantly rewards sacrificing creatures, often making what looks like a setback become your strongest turn.\nPower & Playstyle"},{"attributes":{"header":2},"insert":"\n"},{"insert":"I consider "},{"attributes":{"bold":true},"insert":"Devour Hour"},{"insert":" to sit comfortably in "},{"attributes":{"bold":true},"insert":"Bracket 3"},{"insert":", with the ability to play into lower "},{"attributes":{"bold":true},"insert":"Bracket 4"},{"insert":" tables depending on the pod.\n"},{"attributes":{"bold":true},"insert":"Strengths"},{"insert":"\nExplosive board development."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Multiple independent win conditions."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Excellent resilience against creature removal."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Highly interactive games with memorable finishes."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Strong thematic identity that rarely plays the same game twice."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Weaknesses"},{"insert":"\nRelies heavily on establishing a board before becoming threatening."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Can be slowed by repeated board wipes or graveyard hate."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Less explosive than dedicated combo decks and intentionally avoids infinite loops in favour of thematic gameplay."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"A Living Project"},{"attributes":{"header":2},"insert":"\n"},{"insert":"This deck continues to evolve as new sets release, but every change is measured against one question:\n"},{"attributes":{"bold":true},"insert":"Does this card make the Devour strategy more fun without sacrificing its identity?"},{"insert":"\nThere are stronger Jund commanders and more efficient sacrifice decks, but none capture the feeling that inspired this project over a decade ago. "},{"attributes":{"bold":true},"insert":"Devour Hour"},{"insert":" is a love letter to one of Magic's most flavourful mechanics—a deck where every creature has a role to play, every death has meaning, and the food chain never stops.\nBecause in this deck, nothing goes to waste.\n"},{"attributes":{"bold":true},"insert":"Everything eventually becomes food."},{"insert":"\n"}]}
Counters
Counters
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Draw
Vraska, Golgari Queen
+2: You may sacrifice another permanent. If you do, you gain 1 life and draw a card.
−3: Destroy target nonland permanent with mana value 3 or less.
−9: You get an emblem with "Whenever a creature you control deals combat damage to a player, that player loses the game."
−3: Destroy target nonland permanent with mana value 3 or less.
−9: You get an emblem with "Whenever a creature you control deals combat damage to a player, that player loses the game."
Legendary Planeswalker - Vraska

Draw
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Evasion
Evasion
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Finisher
Finisher
(CTRL to add secondary)
Land
Land
(CTRL to add secondary)
Protection
Swiftfoot Boots
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control. It can attack and no matter when it came under your control.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment

Protection
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Ramp
From Beyond
Devoid (This card has no color.)
At the beginning of your upkeep, create a 1/1 colorless Eldrazi Scion creature token. It has "Sacrifice this token: Add ."
, Sacrifice this enchantment: Search your library for an Eldrazi card, reveal it, put it into your hand, then shuffle.
At the beginning of your upkeep, create a 1/1 colorless Eldrazi Scion creature token. It has "Sacrifice this token: Add ."
, Sacrifice this enchantment: Search your library for an Eldrazi card, reveal it, put it into your hand, then shuffle.
Enchantment

Growing Rites of Itlimoc
When Growing Rites of Itlimoc enters, look at the top four cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
At the beginning of your end step, if you control four or more creatures, transform Growing Rites of Itlimoc.
At the beginning of your end step, if you control four or more creatures, transform Growing Rites of Itlimoc.
Legendary Enchantment


Kura, the Boundless Sky
Flying, deathtouch
When Kura dies, choose one —
• Search your library for up to three land cards, reveal them, put them into your hand, then shuffle.
• Create an X/X green Spirit creature token, where X is the number of lands you control.
When Kura dies, choose one —
• Search your library for up to three land cards, reveal them, put them into your hand, then shuffle.
• Create an X/X green Spirit creature token, where X is the number of lands you control.
Legendary Creature - Dragon Spirit

Search for Tomorrow
Search your library for a basic land card, put it onto the battlefield, then shuffle.
Suspend 2— (Rather than cast this card from your hand, you may pay and exile it with two time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)
Suspend 2— (Rather than cast this card from your hand, you may pay and exile it with two time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)
Sorcery

Ramp
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Recursion
Darigaaz Reincarnated
Flying, trample, haste
If Darigaaz would die, instead exile it with three egg counters on it.
At the beginning of your upkeep, if this card is exiled with an egg counter on it, remove an egg counter from it. Then if this card has no egg counters on it, return it to the battlefield.
If Darigaaz would die, instead exile it with three egg counters on it.
At the beginning of your upkeep, if this card is exiled with an egg counter on it, remove an egg counter from it. Then if this card has no egg counters on it, return it to the battlefield.
Legendary Creature - Dragon

Recursion
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Removal
Garruk, Cursed Huntsman
0: Create two 2/2 black and green Wolf creature tokens with "When this token dies, put a loyalty counter on each Garruk you control."
−3: Destroy target creature. Draw a card.
−6: You get an emblem with "Creatures you control get +3/+3 and have trample."
−3: Destroy target creature. Draw a card.
−6: You get an emblem with "Creatures you control get +3/+3 and have trample."
Legendary Planeswalker - Garruk

Preyseizer Dragon
Flying
Devour 2 (As this creature enters, you may sacrifice any number of creatures. It enters with twice that many +1/+1 counters on it.)
Whenever this creature attacks, it deals damage to any target equal to the number of +1/+1 counters on this creature.
Devour 2 (As this creature enters, you may sacrifice any number of creatures. It enters with twice that many +1/+1 counters on it.)
Whenever this creature attacks, it deals damage to any target equal to the number of +1/+1 counters on this creature.
Creature - Dragon

Removal
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Sac Outlet
Sac Outlet
(CTRL to add secondary)
Tokens
Chatterfang, Squirrel General
Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)
If one or more tokens would be created under your control, those tokens plus that many 1/1 green Squirrel creature tokens are created instead.
, Sacrifice X Squirrels: Target creature gets +X/-X until end of turn.
If one or more tokens would be created under your control, those tokens plus that many 1/1 green Squirrel creature tokens are created instead.
, Sacrifice X Squirrels: Target creature gets +X/-X until end of turn.
Legendary Creature - Warrior Squirrel

Doubling Season
If an effect would create one or more tokens under your control, it creates twice that many of those tokens instead.
If an effect would put one or more counters on a permanent you control, it puts twice that many of those counters on that permanent instead.
If an effect would put one or more counters on a permanent you control, it puts twice that many of those counters on that permanent instead.
Enchantment

Kathari Bomber
Flying
When this creature deals combat damage to a player, create two 1/1 red Goblin creature tokens and sacrifice this creature.
Unearth (: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
When this creature deals combat damage to a player, create two 1/1 red Goblin creature tokens and sacrifice this creature.
Unearth (: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
Creature - Bird Shaman

Tokens
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Tutor
The Huntsman's Redemption
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Create a 3/3 green Beast creature token.
II — You may sacrifice a creature. If you do, search your library for a creature or basic land card, reveal it, put it into your hand, then shuffle.
III — Up to two target creatures each get +2/+2 and gain trample until end of turn.
I — Create a 3/3 green Beast creature token.
II — You may sacrifice a creature. If you do, search your library for a creature or basic land card, reveal it, put it into your hand, then shuffle.
III — Up to two target creatures each get +2/+2 and gain trample until end of turn.
Enchantment - Saga

Tutor
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Deck Info
Deck stats
CategoriesQtyOdds
Click charts to focus on cards
Deck extras (0)
Description
{"ops":[{"insert":"Devour Hour"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Some Commander decks begin with a commander. This one began with a mechanic.\n"},{"attributes":{"bold":true},"insert":"Devour Hour"},{"insert":" is my modern take on the classic Devour strategy that first caught my attention through the "},{"attributes":{"bold":true},"insert":"2012 Planechase"},{"insert":" decks and the original Alara-era creatures that embodied the mechanic. While the list has evolved considerably over the years, its identity has never changed. Rather than becoming another generic Jund sacrifice deck, every update aims to preserve the feeling that made me build it in the first place: creating an endless food chain where creatures exist to be consumed, reborn and transformed into something even larger.\nAt the centre of that ecosystem stands "},{"attributes":{"bold":true},"insert":"Kresh the Bloodbraided"},{"insert":". Every creature that falls in battle, every token sacrificed and every Devour creature that feasts on the board only makes him stronger. Kresh isn't simply the commander—he is the embodiment of the deck's philosophy that strength is earned through survival, sacrifice and growth.\nGame Plan"},{"attributes":{"header":2},"insert":"\n"},{"insert":"The deck is built around a simple but satisfying progression:\nRamp into the mid game using traditional land ramp and Eldrazi Spawn producers."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Create a steady stream of creatures and expendable tokens."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Feed those creatures to Devour creatures and sacrifice effects."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Convert every death into value through counters, damage, mana or card draw."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Finish the game with an enormous threat or an overwhelming board state."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Unlike many sacrifice decks that focus on aristocrat-style life drain or infinite loops, this deck wants creatures to become bigger, hungrier and more dangerous every turn.\nThe Devour Legacy"},{"attributes":{"header":2},"insert":"\n"},{"insert":"The original Devour creatures remain the soul of the deck.\n"},{"attributes":{"bold":true},"insert":"Thromok the Insatiable"},{"insert":", "},{"attributes":{"bold":true},"insert":"Predator Dragon"},{"insert":" and "},{"attributes":{"bold":true},"insert":"Preyseizer Dragon"},{"insert":" capture everything I love about the mechanic. Rather than sacrificing creatures as a cost, they transform entire armies into singular monsters capable of ending games in spectacular fashion.\nSupporting them are creatures that naturally provide food:\n"},{"attributes":{"bold":true},"insert":"Dragon Broodmother"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Prossh, Skyraider of Kher"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Dragonlair Spider"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Mycoloth"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Mitotic Slime"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Sprouting Thrinax"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Scute Swarm"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Chatterfang, Squirrel General"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Fresh Meat"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Elemental Mastery"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Every creature contributes to the ecosystem. Some create tokens, some replace themselves when they die, and others exist solely to become the next meal.\nWinning the Game"},{"attributes":{"header":2},"insert":"\n"},{"insert":"While combat is the primary route to victory, the deck has several ways to close out games.\nGrow "},{"attributes":{"bold":true},"insert":"Kresh the Bloodbraided"},{"insert":" into a lethal commander damage threat."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Cast "},{"attributes":{"bold":true},"insert":"Chandra's Ignition"},{"insert":" targeting Kresh to clear the battlefield while dealing enormous damage to every opponent."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Sacrifice a massive creature to "},{"attributes":{"bold":true},"insert":"Fling"},{"insert":" for a surprise knockout."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Use "},{"attributes":{"bold":true},"insert":"Warstorm Surge"},{"insert":" to convert every large creature into direct damage."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Overrun the table with token production backed by "},{"attributes":{"bold":true},"insert":"Doubling Season"},{"insert":"."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Achieve an alternate victory through "},{"attributes":{"bold":true},"insert":"Epic Struggle"},{"insert":" after filling the battlefield with creatures."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Every win feels earned because it is built on dozens of small interactions rather than a single deterministic combo.\nSynergies"},{"attributes":{"header":2},"insert":"\n"},{"insert":"The deck is filled with powerful interactions that reward careful sequencing.\n"},{"attributes":{"bold":true},"insert":"Doubling Season"},{"insert":" and "},{"attributes":{"bold":true},"insert":"Corpsejack Menace"},{"insert":" dramatically increase both token production and Kresh's counter growth."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Ashnod's Altar"},{"insert":" turns disposable creatures into explosive mana for massive turns."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Feed the Pack"},{"insert":" transforms giant creatures into overwhelming boards."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Skullclamp"},{"insert":", "},{"attributes":{"bold":true},"insert":"Harvester of Souls"},{"insert":", "},{"attributes":{"bold":true},"insert":"Spinner of Souls"},{"insert":" and "},{"attributes":{"bold":true},"insert":"Vraska, Golgari Queen"},{"insert":" ensure that sacrificing creatures also refills your hand."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Rhythm of the Wild"},{"insert":", "},{"attributes":{"bold":true},"insert":"Swiftfoot Boots"},{"insert":" and "},{"attributes":{"bold":true},"insert":"Haunted Cloak"},{"insert":" help your biggest threats attack immediately instead of waiting a turn."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"The deck constantly rewards sacrificing creatures, often making what looks like a setback become your strongest turn.\nPower & Playstyle"},{"attributes":{"header":2},"insert":"\n"},{"insert":"I consider "},{"attributes":{"bold":true},"insert":"Devour Hour"},{"insert":" to sit comfortably in "},{"attributes":{"bold":true},"insert":"Bracket 3"},{"insert":", with the ability to play into lower "},{"attributes":{"bold":true},"insert":"Bracket 4"},{"insert":" tables depending on the pod.\n"},{"attributes":{"bold":true},"insert":"Strengths"},{"insert":"\nExplosive board development."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Multiple independent win conditions."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Excellent resilience against creature removal."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Highly interactive games with memorable finishes."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Strong thematic identity that rarely plays the same game twice."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Weaknesses"},{"insert":"\nRelies heavily on establishing a board before becoming threatening."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Can be slowed by repeated board wipes or graveyard hate."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Less explosive than dedicated combo decks and intentionally avoids infinite loops in favour of thematic gameplay."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"A Living Project"},{"attributes":{"header":2},"insert":"\n"},{"insert":"This deck continues to evolve as new sets release, but every change is measured against one question:\n"},{"attributes":{"bold":true},"insert":"Does this card make the Devour strategy more fun without sacrificing its identity?"},{"insert":"\nThere are stronger Jund commanders and more efficient sacrifice decks, but none capture the feeling that inspired this project over a decade ago. "},{"attributes":{"bold":true},"insert":"Devour Hour"},{"insert":" is a love letter to one of Magic's most flavourful mechanics—a deck where every creature has a role to play, every death has meaning, and the food chain never stops.\nBecause in this deck, nothing goes to waste.\n"},{"attributes":{"bold":true},"insert":"Everything eventually becomes food."},{"insert":"\n"}]}























































































