41 views50 mins ago
Commander
Size: 100Est cost: $494.15Salt sum: 35.2
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Veshengo

41 views50 mins ago
Commander
Size: 100Est cost: $494.15Salt sum: 35.2

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{"ops":[{"insert":"Modular Mayhem"},{"attributes":{"header":1},"insert":"\n"},{"insert":"This deck is built around one of my favourite mechanics in Magic: "},{"attributes":{"bold":true},"insert":"Modular"},{"insert":". Rather than being a traditional +1/+1 counter deck, the aim is to create a resilient board where counters are constantly moving, growing, and being converted into direct damage through "},{"attributes":{"bold":true},"insert":"Shalai and Hallar"},{"insert":". Every creature that enters, dies, or transfers its counters contributes towards building an increasingly dangerous board state, making the deck difficult to keep down for long.\nGame Plan"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Ramp early and establish a strong mana base."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Develop a board of Modular creatures and artifact synergies."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Increase the value of every +1/+1 counter with effects such as "},{"attributes":{"bold":true},"insert":"Hardened Scales"},{"insert":", "},{"attributes":{"bold":true},"insert":"Branching Evolution"},{"insert":", "},{"attributes":{"bold":true},"insert":"Doubling Season"},{"insert":", "},{"attributes":{"bold":true},"insert":"Cathars' Crusade"},{"insert":", and "},{"attributes":{"bold":true},"insert":"Ozolith, the Shattered Spire"},{"insert":"."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Use "},{"attributes":{"bold":true},"insert":"Shalai and Hallar"},{"insert":" to turn every counter placed into direct damage, allowing the deck to threaten wins without relying solely on combat."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Rebuild after removal using numerous artifact recursion effects and Modular's ability to move counters when creatures die."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Modular Core"},{"attributes":{"header":2},"insert":"\n"},{"insert":"The heart of the deck is the classic Modular package:\nZabaz, the Glimmerwasp"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Arcbound Ravager"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Arcbound Crusher"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Arcbound Fiend"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Arcbound Stinger"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Arcbound Javelineer"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Steel Overseer"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Instead of losing value when creatures die, Modular lets those counters live on by transferring them onto another artifact creature. This means board wipes and removal often leave me with an even larger threat waiting to take over the game.\nSynergies & Finishers"},{"attributes":{"header":2},"insert":"\n"},{"insert":"The deck has several explosive interactions that can quickly end games.\n"},{"attributes":{"bold":true},"insert":"Shalai and Hallar"},{"insert":" turns every +1/+1 counter into damage to opponents."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Cathars' Crusade"},{"insert":" combined with token production or multiple creatures entering can generate enormous amounts of damage."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Bright-Palm, Soul Awakener"},{"insert":" and "},{"attributes":{"bold":true},"insert":"Sovereign Okinec Ahau"},{"insert":" can multiply counters into lethal board states."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Stonecoil Serpent"},{"insert":", "},{"attributes":{"bold":true},"insert":"Verdurous Gearhulk"},{"insert":", and "},{"attributes":{"bold":true},"insert":"Mossborn Hydra"},{"insert":" become massive threats with surprisingly little setup."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Arcbound Ravager"},{"insert":" provides a sacrifice outlet that can consolidate an entire board's worth of counters onto a single creature before Modular moves them again."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Artifact Value Engine"},{"attributes":{"header":2},"insert":"\n"},{"insert":"The deck also contains a powerful recursion package that keeps the engine running throughout longer games.\nCards like "},{"attributes":{"bold":true},"insert":"Goblin Welder"},{"insert":", "},{"attributes":{"bold":true},"insert":"Scrap Welder"},{"insert":", "},{"attributes":{"bold":true},"insert":"Scrap Trawler"},{"insert":", "},{"attributes":{"bold":true},"insert":"Junk Diver"},{"insert":", "},{"attributes":{"bold":true},"insert":"Second Sunrise"},{"insert":", "},{"attributes":{"bold":true},"insert":"Sun Titan"},{"insert":", "},{"attributes":{"bold":true},"insert":"Trading Post"},{"insert":", "},{"attributes":{"bold":true},"insert":"Brilliant Restoration"},{"insert":", and "},{"attributes":{"bold":true},"insert":"Daretti, Scrap Savant"},{"insert":" allow important artifacts to be recovered repeatedly, making it difficult for opponents to permanently answer the deck.\nProtection"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Because the deck often commits heavily to the battlefield, protecting key pieces is essential.\nCards including "},{"attributes":{"bold":true},"insert":"Asceticism"},{"insert":", "},{"attributes":{"bold":true},"insert":"Swiftfoot Boots"},{"insert":", "},{"attributes":{"bold":true},"insert":"Hammer of Nazahn"},{"insert":", "},{"attributes":{"bold":true},"insert":"Gift of Immortality"},{"insert":", "},{"attributes":{"bold":true},"insert":"Silkguard"},{"insert":", "},{"attributes":{"bold":true},"insert":"Blacksmith's Skill"},{"insert":", and "},{"attributes":{"bold":true},"insert":"Cloudsteel Kirin"},{"insert":" help ensure the engine survives long enough to overwhelm the table.\nOngoing Project"},{"attributes":{"header":2},"insert":"\n"},{"insert":"This is very much an evolving deck. My goal isn't to build the most generic Naya counters list, but to lean even harder into the "},{"attributes":{"bold":true},"insert":"Modular artifact theme"},{"insert":", continually replacing weaker standalone counter cards with stronger Modular creatures, artifact synergies, and unique interactions as new sets are released. I enjoy refining the list over time while keeping the identity of the deck centred on moving counters, resilient artifact recursion, and turning every +1/+1 counter into a potential win condition.\n"}]}

Commander

Qty: 1 Price: $7.99
Shalai and Hallar
Flying, vigilance
Whenever one or more +1/+1 counters are put on a creature you control, Shalai and Hallar deals that much damage to target opponent.
Legendary Creature - Elf Angel
Shalai and Hallar (moc) 10

Commander

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Anthem

Qty: 1 Price: $0.69
Kudo, King Among Bears
Other creatures have base power and toughness 2/2 and are Bears in addition to their other types.
Legendary Creature - Bear
Kudo, King Among Bears (mh3) 376

Anthem

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Counters

Qty: 19 Price: $124.37
Arcbound Crusher
Trample
Whenever another artifact enters, put a +1/+1 counter on this creature.
Modular 1 (This creature enters with a +1/+1 counter on it. When it dies, you may put its +1/+1 counters on target artifact creature.)
Creature Artifact - Juggernaut
Arcbound Crusher (dst) 95
Arcbound Fiend
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
At the beginning of your upkeep, you may move a +1/+1 counter from target creature onto this creature.
Modular 3 (This creature enters with three +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target artifact creature.)
Creature Artifact - Horror
Arcbound Fiend (dst) 96
Arcbound Stinger
Flying
Modular 1 (This creature enters with a +1/+1 counter on it. When it dies, you may put its +1/+1 counters on target artifact creature.)
Creature Artifact - Insect
Arcbound Stinger (mma) 199
Blaster, Combat DJ
More Than Meets the Eye
(You may cast this card converted for
.)
Other nontoken artifact creatures and Vehicles you control have modular 1. (They enter with an additional +1/+1 counter on them. When they die, you may put their +1/+1 counters on target artifact creature.)
Whenever you put one or more +1/+1 counters on Blaster, convert it.
Legendary Creature Artifact - Robot
Blaster, Combat DJ // Blaster, Morale Booster (bot) 8Blaster, Combat DJ // Blaster, Morale Booster (bot) 8
Branching Evolution
If one or more +1/+1 counters would be put on a creature you control, twice that many +1/+1 counters are put on that creature instead.
Enchantment
Branching Evolution (mh3) 285
Bright-Palm, Soul Awakener
Backup 1 (When this creature enters, put a +1/+1 counter on target creature. If that's another creature, it gains the following ability until end of turn.)
Whenever this creature attacks, double the number of +1/+1 counters on target creature. That creature can't be blocked by creatures with power 2 or less this turn.
Legendary Creature - Shaman Fox
Bright-Palm, Soul Awakener (moc) 1
Byrke, Long Ear of the Law
Vigilance
When Byrke enters, put a +1/+1 counter on each of up to two target creatures.
Whenever a creature you control with a +1/+1 counter on it attacks, double the number of +1/+1 counters on it.
Legendary Creature - Soldier Rabbit
Byrke, Long Ear of the Law (blb) 380
Cathars' Crusade
Whenever a creature you control enters, put a +1/+1 counter on each creature you control.
Enchantment
Cathars' Crusade (mb2) 6
Conclave Mentor
If one or more +1/+1 counters would be put on a creature you control, that many plus one +1/+1 counters are put on that creature instead.
When this creature dies, you gain life equal to its power.
Creature - Cleric Centaur
Conclave Mentor (moc) 320
Forgotten Ancient
Whenever a player casts a spell, you may put a +1/+1 counter on this creature.
At the beginning of your upkeep, you may move any number of +1/+1 counters from this creature onto other creatures.
Creature - Elemental
Forgotten Ancient (sld) 1890
Hardened Scales
If one or more +1/+1 counters would be put on a creature you control, that many plus one +1/+1 counters are put on it instead.
Enchantment
Hardened Scales (lcc) 243
Ozolith, the Shattered Spire
If one or more +1/+1 counters would be put on an artifact or creature you control, that many plus one +1/+1 counters are put on it instead.
,
: Put a +1/+1 counter on target artifact or creature you control. Activate only as a sorcery.
Cycling
(
, Discard this card: Draw a card.)
Legendary Artifact
Ozolith, the Shattered Spire (mom) 198
Power Fist
Equipped creature has trample and "Whenever this creature deals combat damage to a player, put that many +1/+1 counters on it."
Equip
Artifact - Equipment
Power Fist (pip) 81
Sovereign Okinec Ahau
Ward

Whenever Sovereign Okinec Ahau attacks, for each creature you control with power greater than that creature's base power, put a number of +1/+1 counters on that creature equal to the difference.
Legendary Creature - Cat Noble
Sovereign Okinec Ahau (lci) 240
Steel Overseer
: Put a +1/+1 counter on each artifact creature you control.
Creature Artifact - Construct
Steel Overseer (pip) 241
Stonecoil Serpent
Reach, trample, protection from multicolored
This creature enters with X +1/+1 counters on it.
Creature Artifact - Snake
Stonecoil Serpent (sld) 1226
Surrak and Goreclaw
Trample
Other creatures you control have trample.
Whenever another nontoken creature you control enters, put a +1/+1 counter on it. It gains haste until end of turn.
Legendary Creature - Human Bear
Surrak and Goreclaw (mom) 337
Verdurous Gearhulk
Trample
When this creature enters, distribute four +1/+1 counters among any number of target creatures you control.
Creature Artifact - Construct
Verdurous Gearhulk (mic) 145
Zabaz, the Glimmerwasp
Modular 1
If a modular triggered ability would put one or more +1/+1 counters on a creature you control, that many plus one +1/+1 counters are put on it instead.
: Destroy target artifact you control.
: Zabaz gains flying until end of turn.
Legendary Creature Artifact - Insect
Zabaz, the Glimmerwasp (pmh2) 243s

Counters

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Draw

Qty: 2 Price: $4.28
Kutzil, Malamet Exemplar
Your opponents can't cast spells during your turn.
Whenever one or more creatures you control each with power greater than its base power deals combat damage to a player, draw a card.
Legendary Creature - Warrior Cat
Kutzil, Malamet Exemplar (lci) 232
Trading Post
,
, Discard a card: You gain 4 life.
,
, Pay 1 life: Create a 0/1 white Goat creature token.
,
, Sacrifice a creature: Return target artifact card from your graveyard to your hand.
,
, Sacrifice an artifact: Draw a card.
Artifact
Trading Post (cm2) 225

Draw

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Enchantment

Qty: 1 Price: $2.49
Level Up
Enchant creature
When this Aura enters, put a +1/+1 counter on enchanted creature.
Enchanted creature has "Whenever this creature attacks, double the number of +1/+1 counters on it. Then if it has power 10 or greater, draw a card."
Enchantment - Aura
Level Up (tmc) 31

Enchantment

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Land

Qty: 35 Price: $35.81
Ancient Den
: Add
.
Artifact Land
Ancient Den (eoc) 148
Brushland
: Add
.
: Add
or
. This land deals 1 damage to you.
Land
Brushland (blc) 295
Canopy Vista
(
: Add
or
.)
This land enters tapped unless you control two or more basic lands.
Land - Plains Forest
Canopy Vista (afc) 227
Command Bridge
This land enters tapped.
When this land enters, sacrifice it unless you tap an untapped permanent you control.
: Add one mana of any color.
Land
Command Bridge (eoe) 252
Command Tower
: Add one mana of any color in your commander's color identity.
Land
Command Tower (afc) 230
Dimension X
This land enters tapped.
When this land enters, you gain 1 life.
: Add
or
.
Land
Dimension X (tmt) 183
Evolving Wilds
, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Land
Evolving Wilds (bro) 261
Exotic Orchard
: Add one mana of any color that a land an opponent controls could produce.
Land
Exotic Orchard (afc) 236
Forest
(
: Add
.)
Basic Land - Forest
Forest (akh) 268
Forest
(
: Add
.)
Basic Land - Forest
Forest (akh) 269
Forest
(
: Add
.)
Basic Land - Forest
Forest (dom) 266
Forest
(
: Add
.)
Basic Land - Forest
Forest (fdn) 281
Forest
(
: Add
.)
Basic Land - Forest
Forest (dft) 290
Fortified Village
As this land enters, you may reveal a Forest or Plains card from your hand. If you don't, this land enters tapped.
: Add
or
.
Land
Fortified Village (afc) 239
Hushwood Verge
: Add
.
: Add
. Activate only if you control a Forest or a Plains.
Land
Hushwood Verge (dsk) 261
Jungle Shrine
This land enters tapped.
: Add
,
, or
.
Land
Jungle Shrine (ecc) 154
Kazandu Refuge
This land enters tapped.
When this land enters, you gain 1 life.
: Add
or
.
Land
Kazandu Refuge (c19) 256
Mosswort Bridge
Hideaway 4 (When this land enters, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.)
This land enters tapped.
: Add
.
,
: You may play the exiled card without paying its mana cost if creatures you control have total power 10 or greater.
Land
Mosswort Bridge (tdc) 379
Mountain
(
: Add
.)
Basic Land - Mountain
Mountain (soi) 293
Mountain
(
: Add
.)
Basic Land - Mountain
Mountain (rix) 195
Mountain
(
: Add
.)
Basic Land - Mountain
Mountain (c18) 304
Mountain
(
: Add
.)
Basic Land - Mountain
Mountain (m21) 269
Path of Ancestry
This land enters tapped.
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Land
Path of Ancestry (woc) 165
Plains
(
: Add
.)
Basic Land - Plains
Plains (rav) 288
Plains
(
: Add
.)
Basic Land - Plains
Plains (war) 250
Plains
(
: Add
.)
Basic Land - Plains
Plains (war) 251
Plains
(
: Add
.)
Basic Land - Plains
Plains (mom) 283
Rogue's Passage
: Add
.
,
: Target creature can't be blocked this turn.
Land
Rogue's Passage (pip) 283
Rugged Highlands
This land enters tapped.
When this land enters, you gain 1 life.
: Add
or
.
Land
Rugged Highlands (fdn) 265
Ruins of Oran-Rief
This land enters tapped.
: Add
. (
represents colorless mana.)
: Put a +1/+1 counter on target colorless creature that entered this turn.
Land
Ruins of Oran-Rief (m3c) 370
Shrine of the Forsaken Gods
: Add
.
: Add
. Spend this mana only to cast colorless spells. Activate only if you control seven or more lands.
Land
Shrine of the Forsaken Gods (m3c) 376
Skarrg, the Rage Pits
: Add
.
,
: Target creature gets +1/+1 and gains trample until end of turn.
Land
Skarrg, the Rage Pits (pca) 127
Sungrass Prairie
,
: Add
.
Land
Sungrass Prairie (afc) 264
Vivid Crag
This land enters tapped with two charge counters on it.
: Add
.
, Remove a charge counter from this land: Add one mana of any color.
Land
Vivid Crag (lrw) 275
Wind-Scarred Crag
This land enters tapped.
When this land enters, you gain 1 life.
: Add
or
.
Land
Wind-Scarred Crag (tdm) 271

Land

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Landfall

Qty: 1 Price: $24.99
Mossborn Hydra
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
This creature enters with a +1/+1 counter on it.
Landfall — Whenever a land you control enters, double the number of +1/+1 counters on this creature.
Creature - Elemental Hydra
Mossborn Hydra (fdn) 337

Landfall

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Protection

Qty: 10 Price: $54.91
Asceticism
Creatures you control have hexproof.
: Regenerate target creature. (The next time it would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)
Enchantment
Asceticism (som) 110
Blacksmith's Skill
Target permanent gains hexproof and indestructible until end of turn. If it's an artifact creature, it gets +2/+2 until end of turn.
Instant
Blacksmith's Skill (mh2) 6
Cloudsteel Kirin
Flying
Equipped creature has flying and "You can't lose the game and your opponents can't win the game."
Reconfigure
(
: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)
Creature Artifact - Equipment Kirin
Cloudsteel Kirin (neo) 8
Etched Champion
Metalcraft — This creature has protection from each color as long as you control three or more artifacts.
Creature Artifact - Soldier
Etched Champion (som) 154
Gift of Immortality
Enchant creature
When enchanted creature dies, return that card to the battlefield under its owner's control. Return this card to the battlefield attached to that creature at the beginning of the next end step.
Enchantment - Aura
Gift of Immortality (ths) 14
Hammer of Nazahn
Whenever Hammer of Nazahn or another Equipment you control enters, you may attach that Equipment to target creature you control.
Equipped creature gets +2/+0 and has indestructible.
Equip
Legendary Artifact - Equipment
Hammer of Nazahn (cmm) 388
Liberator, Urza's Battlethopter
Flash
Flying
You may cast colorless spells and artifact spells as though they had flash.
Whenever you cast a spell, if the amount of mana spent to cast that spell is greater than Liberator's power, put a +1/+1 counter on Liberator.
Legendary Creature Artifact - Thopter
Liberator, Urza's Battlethopter (bro) 237
Rhythm of the Wild
Creature spells you control can't be countered.
Nontoken creatures you control have riot. (They enter with your choice of a +1/+1 counter or haste.)
Enchantment
Rhythm of the Wild (nec) 142
Silkguard
Put a +1/+1 counter on each of up to X target creatures you control.
Auras, Equipment, and modified creatures you control gain hexproof until end of turn. (Equipment, Auras you control, and counters are modifications.)
Instant
Silkguard (mar) 37
Swiftfoot Boots
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control. It can attack and
no matter when it came under your control.)
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Swiftfoot Boots (pw22) 4

Protection

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Ramp

Qty: 9 Price: $36.97
Arcane Signet
: Add one mana of any color in your commander's color identity.
Artifact
Arcane Signet (afc) 197
Ashnod's Altar
Sacrifice a creature: Add
.
Artifact
Ashnod's Altar (brr) 67
Farseek
Search your library for a Plains, Island, Swamp, or Mountain card, put it onto the battlefield tapped, then shuffle.
Sorcery
Farseek (rav) 163
Foundry Inspector
Artifact spells you cast cost
less to cast.
Creature Artifact - Construct
Foundry Inspector (cmm) 385
Nature's Lore
Search your library for a Forest card, put that card onto the battlefield, then shuffle.
Sorcery
Nature's Lore (afc) 164
Rishkar, Peema Renegade
When Rishkar enters, put a +1/+1 counter on each of up to two target creatures.
Each creature you control with a counter on it has "
: Add
."
Legendary Creature - Elf Druid
Rishkar, Peema Renegade (blc) 235
Search for Tomorrow
Search your library for a basic land card, put it onto the battlefield, then shuffle.
Suspend 2—
(Rather than cast this card from your hand, you may pay
and exile it with two time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)
Sorcery
Search for Tomorrow (dmc) 137
Sol Ring
: Add
.
Artifact
Sol Ring (afc) 215
Solemn Simulacrum
When this creature enters, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
When this creature dies, you may draw a card.
Creature Artifact - Golem
Solemn Simulacrum (pip) 240

Ramp

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Recursion

Qty: 9 Price: $57.31
Brilliant Restoration
Return all artifact and enchantment cards from your graveyard to the battlefield.
Sorcery
Brilliant Restoration (neo) 7
Daretti, Scrap Savant
+2: Discard up to two cards, then draw that many cards.
−2: Sacrifice an artifact. If you do, return target artifact card from your graveyard to the battlefield.
−10: You get an emblem with "Whenever an artifact is put into your graveyard from the battlefield, return that card to the battlefield at the beginning of the next end step."
Daretti, Scrap Savant can be your commander.
Legendary Planeswalker - Daretti
Daretti, Scrap Savant (cmm) 213
Goblin Welder
: Choose target artifact a player controls and target artifact card in that player's graveyard. If both targets are still legal as this ability resolves, that player simultaneously sacrifices the artifact and returns the artifact card to the battlefield.
Creature - Goblin Artificer
Goblin Welder (ulg) 80
Junk Diver
Flying
When this creature dies, return another target artifact card from your graveyard to your hand.
Creature Artifact - Bird
Junk Diver (mh3) 293
Myr Retriever
When this creature dies, return another target artifact card from your graveyard to your hand.
Creature Artifact - Myr
Myr Retriever (2xm) 277
Scrap Trawler
Whenever this creature dies or another artifact you control is put into a graveyard from the battlefield, return to your hand target artifact card in your graveyard with lesser mana value.
Creature Artifact - Construct
Scrap Trawler (paer) 175
Scrap Welder
, Sacrifice an artifact with mana value X: Return target artifact card with mana value less than X from your graveyard to the battlefield. It gains haste until end of turn.
Creature - Goblin Artificer
Scrap Welder (neo) 159
Second Sunrise
Each player returns to the battlefield all artifact, creature, enchantment, and land cards in their graveyard that were put there from the battlefield this turn.
Instant
Second Sunrise (mrd) 20
Sun Titan
Vigilance
Whenever this creature enters or attacks, you may return target permanent card with mana value 3 or less from your graveyard to the battlefield.
Creature - Giant
Sun Titan (tdc) 133

Recursion

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Removal

Qty: 6 Price: $16.60
Arcbound Javelineer
, Remove X +1/+1 counters from this creature: It deals X damage to target attacking or blocking creature.
Modular 1 (This creature enters with a +1/+1 counter on it. When it dies, you may put its +1/+1 counters on target artifact creature.)
Creature Artifact - Soldier
Arcbound Javelineer (mh2) 2
Basilisk Collar
Equipped creature has deathtouch and lifelink. (Any amount of damage it deals to a creature is enough to destroy it. Damage dealt by this creature also causes you to gain that much life.)
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Basilisk Collar (afc) 199
Collective Resistance
Escalate
(Pay this cost for each mode chosen beyond the first.)
Choose one or more —
• Destroy target artifact.
• Destroy target enchantment.
• Target creature gains hexproof and indestructible until end of turn.
Instant
Collective Resistance (mh3) 147
Lion Sash
: Exile target card from a graveyard. If it was a permanent card, put a +1/+1 counter on this permanent.
Equipped creature gets +1/+1 for each +1/+1 counter on this Equipment.
Reconfigure
(
: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)
Creature Artifact - Equipment Cat
Lion Sash (neo) 26
Liquimetal Coating
: Target permanent becomes an artifact in addition to its other types until end of turn.
Artifact
Liquimetal Coating (cm2) 197
Path to Exile
Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Instant
Path to Exile (ecc) 65

Removal

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Sac Outlet

Qty: 1 Price: $23.99
Arcbound Ravager
Sacrifice an artifact: Put a +1/+1 counter on this creature.
Modular 1 (This creature enters with a +1/+1 counter on it. When it dies, you may put its +1/+1 counters on target artifact creature.)
Creature Artifact - Beast
Arcbound Ravager (dst) 100

Sac Outlet

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Tokens

Qty: 2 Price: $40.48
Doubling Season
If an effect would create one or more tokens under your control, it creates twice that many of those tokens instead.
If an effect would put one or more counters on a permanent you control, it puts twice that many of those counters on that permanent instead.
Enchantment
Doubling Season (fdn) 216
Pentavus
This creature enters with five +1/+1 counters on it.
, Remove a +1/+1 counter from this creature: Create a 1/1 colorless Pentavite artifact creature token with flying.
, Sacrifice a Pentavite: Put a +1/+1 counter on this creature.
Creature Artifact - Construct
Pentavus (cm2) 209

Tokens

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Tutor

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Stoneforge Mystic
When this creature enters, you may search your library for an Equipment card, reveal it, put it into your hand, then shuffle.
,
: You may put an Equipment card from your hand onto the battlefield.
Creature - Artificer Kor
Stoneforge Mystic (sld) 1253

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Untap

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Manifold Key
,
: Untap another target artifact.
,
: Target creature can't be blocked this turn.
Artifact
Manifold Key (m20) 230

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Maybeboard

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Hellkite Tyrant
Flying, trample
Whenever this creature deals combat damage to a player, gain control of all artifacts that player controls.
At the beginning of your upkeep, if you control twenty or more artifacts, you win the game.
Creature - Dragon
Hellkite Tyrant (gtc) 94

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Deck Info

Deck stats

25 pips - 19 cards
19 mana - 19 cards
0 pips - 0 cards
0 mana - 6 cards
0 pips - 0 cards
0 mana - 6 cards
7 pips - 7 cards
16 mana - 15 cards
29 pips - 26 cards
21 mana - 21 cards
0 pips - 0 cards
11 mana - 7 cards
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Deck extras (0)

Description

{"ops":[{"insert":"Modular Mayhem"},{"attributes":{"header":1},"insert":"\n"},{"insert":"This deck is built around one of my favourite mechanics in Magic: "},{"attributes":{"bold":true},"insert":"Modular"},{"insert":". Rather than being a traditional +1/+1 counter deck, the aim is to create a resilient board where counters are constantly moving, growing, and being converted into direct damage through "},{"attributes":{"bold":true},"insert":"Shalai and Hallar"},{"insert":". Every creature that enters, dies, or transfers its counters contributes towards building an increasingly dangerous board state, making the deck difficult to keep down for long.\nGame Plan"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Ramp early and establish a strong mana base."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Develop a board of Modular creatures and artifact synergies."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Increase the value of every +1/+1 counter with effects such as "},{"attributes":{"bold":true},"insert":"Hardened Scales"},{"insert":", "},{"attributes":{"bold":true},"insert":"Branching Evolution"},{"insert":", "},{"attributes":{"bold":true},"insert":"Doubling Season"},{"insert":", "},{"attributes":{"bold":true},"insert":"Cathars' Crusade"},{"insert":", and "},{"attributes":{"bold":true},"insert":"Ozolith, the Shattered Spire"},{"insert":"."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Use "},{"attributes":{"bold":true},"insert":"Shalai and Hallar"},{"insert":" to turn every counter placed into direct damage, allowing the deck to threaten wins without relying solely on combat."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Rebuild after removal using numerous artifact recursion effects and Modular's ability to move counters when creatures die."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Modular Core"},{"attributes":{"header":2},"insert":"\n"},{"insert":"The heart of the deck is the classic Modular package:\nZabaz, the Glimmerwasp"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Arcbound Ravager"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Arcbound Crusher"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Arcbound Fiend"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Arcbound Stinger"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Arcbound Javelineer"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Steel Overseer"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Instead of losing value when creatures die, Modular lets those counters live on by transferring them onto another artifact creature. This means board wipes and removal often leave me with an even larger threat waiting to take over the game.\nSynergies & Finishers"},{"attributes":{"header":2},"insert":"\n"},{"insert":"The deck has several explosive interactions that can quickly end games.\n"},{"attributes":{"bold":true},"insert":"Shalai and Hallar"},{"insert":" turns every +1/+1 counter into damage to opponents."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Cathars' Crusade"},{"insert":" combined with token production or multiple creatures entering can generate enormous amounts of damage."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Bright-Palm, Soul Awakener"},{"insert":" and "},{"attributes":{"bold":true},"insert":"Sovereign Okinec Ahau"},{"insert":" can multiply counters into lethal board states."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Stonecoil Serpent"},{"insert":", "},{"attributes":{"bold":true},"insert":"Verdurous Gearhulk"},{"insert":", and "},{"attributes":{"bold":true},"insert":"Mossborn Hydra"},{"insert":" become massive threats with surprisingly little setup."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Arcbound Ravager"},{"insert":" provides a sacrifice outlet that can consolidate an entire board's worth of counters onto a single creature before Modular moves them again."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Artifact Value Engine"},{"attributes":{"header":2},"insert":"\n"},{"insert":"The deck also contains a powerful recursion package that keeps the engine running throughout longer games.\nCards like "},{"attributes":{"bold":true},"insert":"Goblin Welder"},{"insert":", "},{"attributes":{"bold":true},"insert":"Scrap Welder"},{"insert":", "},{"attributes":{"bold":true},"insert":"Scrap Trawler"},{"insert":", "},{"attributes":{"bold":true},"insert":"Junk Diver"},{"insert":", "},{"attributes":{"bold":true},"insert":"Second Sunrise"},{"insert":", "},{"attributes":{"bold":true},"insert":"Sun Titan"},{"insert":", "},{"attributes":{"bold":true},"insert":"Trading Post"},{"insert":", "},{"attributes":{"bold":true},"insert":"Brilliant Restoration"},{"insert":", and "},{"attributes":{"bold":true},"insert":"Daretti, Scrap Savant"},{"insert":" allow important artifacts to be recovered repeatedly, making it difficult for opponents to permanently answer the deck.\nProtection"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Because the deck often commits heavily to the battlefield, protecting key pieces is essential.\nCards including "},{"attributes":{"bold":true},"insert":"Asceticism"},{"insert":", "},{"attributes":{"bold":true},"insert":"Swiftfoot Boots"},{"insert":", "},{"attributes":{"bold":true},"insert":"Hammer of Nazahn"},{"insert":", "},{"attributes":{"bold":true},"insert":"Gift of Immortality"},{"insert":", "},{"attributes":{"bold":true},"insert":"Silkguard"},{"insert":", "},{"attributes":{"bold":true},"insert":"Blacksmith's Skill"},{"insert":", and "},{"attributes":{"bold":true},"insert":"Cloudsteel Kirin"},{"insert":" help ensure the engine survives long enough to overwhelm the table.\nOngoing Project"},{"attributes":{"header":2},"insert":"\n"},{"insert":"This is very much an evolving deck. My goal isn't to build the most generic Naya counters list, but to lean even harder into the "},{"attributes":{"bold":true},"insert":"Modular artifact theme"},{"insert":", continually replacing weaker standalone counter cards with stronger Modular creatures, artifact synergies, and unique interactions as new sets are released. I enjoy refining the list over time while keeping the identity of the deck centred on moving counters, resilient artifact recursion, and turning every +1/+1 counter into a potential win condition.\n"}]}
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