fire_lord_azula
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Commander
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{"ops":[{"attributes":{"background":"rgba(255, 255, 255, 0.02)","color":"#ffffff"},"insert":"Wash Our Foes Away!"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Mono-blue Merfolk = cast blue spells, fish appear, fish get big, table loses\n"},{"attributes":{"header":2},"insert":"\n"},{"insert":"The Plan"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Land a rock, drop Namor a turn early, then deploy token-makers so every blue spell starts paying out"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Namor turns each blue noncreature spell into Merfolk tokens, one per blue pip"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Counters, cantrips, and ramp all build the board"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Lords grant islandwalk, making the team near-unblockable behind a giant flying Namor"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Protect the engine with a deep counter pool while card-draw engines pull ahead"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nWinCons"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"bold":true},"insert":"Go wide:"},{"insert":" anthem'd, islandwalking Merfolk + an oversized flying Namor swing for lethal"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Grind:"},{"insert":" out-card and counter the table until they have nothing, then close"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Infinite turns combo for the lock-out kill"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nKey Combos"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Wanderwine Prophets + Deeproot Pilgrimage = infinite turns"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Roaming Throne (naming Merfolk) "},{"insert":"doubles Namor's tokens and every Merfolk trigger"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Lullmage Mentor + Merrow Commerce"},{"insert":" — tap Merfolk to counter, untap them each end step to do it again."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"High Tide"},{"insert":" — explosive blue mana that also triggers Namor for tokens"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nInteraction Priorities"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"bold":true},"insert":"Must counter"},{"insert":": Blood Moon, Cursed Totem, and other artifact/enchantment hate"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Can deal with later:"},{"insert":" creature hate like Collector Ouphe and Drannith Magistrate - Pongify, Rapid Hybridization, Witness Protection, or bounce "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Hold up free counters (Force of Will/Negation, Fierce Guardianship, Flare of Denial) to protect the engine and combos"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Save Cyclonic Rift overload for a reset + kill/win"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Watch board wipes, don't overcommit the hand"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nIdeal Starting Hand"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Need mana to deploy Namor on time, a way to dig or pull ahead, and interaction to survive the early turns. \n"},{"attributes":{"bold":true},"insert":"Dream Hand:"},{"insert":" fast mana (Sol Ring / Mana Vault / Ancient Tomb), a token-maker or anthem, and a free counter to protect the turn"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Keep:"},{"insert":" 2–3 lands + a rock, a draw engine, and at least one piece of interaction"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Mulligan:"},{"insert":" one-landers, all-counters-no-threats, or hands with no proactive plan or no way to dig"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"}]}
Commander
Commander
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Anthem
Anthem
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Copy
Copy
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Counters
Counters
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Creature
Namor, Scourge of the Seas
Flying
Each other Merfolk you control with a +1/+1 counter on it has flying.
At the beginning of combat on your turn, target creature you control connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.)
Each other Merfolk you control with a +1/+1 counter on it has flying.
At the beginning of combat on your turn, target creature you control connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.)
Legendary Creature - Merfolk Mutant Villain

Creature
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Draw
Mystic Remora
Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Whenever an opponent casts a noncreature spell, you may draw a card unless that player pays .
Whenever an opponent casts a noncreature spell, you may draw a card unless that player pays .
Enchantment

Svyelun of Sea and Sky
Svyelun has indestructible as long as you control at least two other Merfolk.
Whenever Svyelun attacks, draw a card.
Other Merfolk you control have ward . (Whenever another Merfolk you control becomes the target of a spell or ability an opponent controls, counter it unless that player pays .)
Whenever Svyelun attacks, draw a card.
Other Merfolk you control have ward . (Whenever another Merfolk you control becomes the target of a spell or ability an opponent controls, counter it unless that player pays .)
Legendary Creature - Merfolk God

Draw
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Evasion
Evasion
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Finisher
Wanderwine Prophets
Champion a Merfolk (When this enters, sacrifice it unless you exile another Merfolk you control. When this leaves the battlefield, that card returns to the battlefield.)
Whenever this creature deals combat damage to a player, you may sacrifice a Merfolk. If you do, take an extra turn after this one.
Whenever this creature deals combat damage to a player, you may sacrifice a Merfolk. If you do, take an extra turn after this one.
Creature - Wizard Merfolk

Finisher
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Land
Urza's Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — This Saga gains ": Add ."
II — This Saga gains ", : Create a 0/0 colorless Construct artifact creature token with 'This token gets +1/+1 for each artifact you control.'"
III — Search your library for an artifact card with mana cost or , put it onto the battlefield, then shuffle.
I — This Saga gains ": Add ."
II — This Saga gains ", : Create a 0/0 colorless Construct artifact creature token with 'This token gets +1/+1 for each artifact you control.'"
III — Search your library for an artifact card with mana cost or , put it onto the battlefield, then shuffle.
Land Enchantment - Saga Urza's

Land
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Protection
Swiftfoot Boots
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control. It can attack and no matter when it came under your control.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment

Protection
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Ramp
Ramp
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Removal
Delay
Counter target spell. If the spell is countered this way, exile it with three time counters on it instead of putting it into its owner's graveyard. If it doesn't have suspend, it gains suspend. (At the beginning of its owner's upkeep, they remove a time counter. When the last is removed, they may play it without paying its mana cost. If it's a creature, it has haste.)
Instant

Tishana's Tidebinder
Flash
When this creature enters, counter up to one target activated or triggered ability. If an ability of an artifact, creature, or planeswalker is countered this way, that permanent loses all abilities for as long as this creature remains on the battlefield. (Mana abilities can't be targeted.)
When this creature enters, counter up to one target activated or triggered ability. If an ability of an artifact, creature, or planeswalker is countered this way, that permanent loses all abilities for as long as this creature remains on the battlefield. (Mana abilities can't be targeted.)
Creature - Wizard Merfolk

Removal
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Tokens
Tokens
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Tutor
Tutor
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Deck Info
Deck stats
CategoriesQtyOdds
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Deck extras (0)
Description
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