Bronzo
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Commander
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{"ops":[{"attributes":{"bold":true},"insert":"Eris, Roar of the Storm - Dragon Mage Spellslinger"},{"attributes":{"header":1},"insert":"\n"},{"insert":"\nThis is a reactive Izzet spellslinger deck built around "},{"insert":{"card-link":"Eris, Roar of the Storm"}},{"insert":", with a particular focus on the fantasy of a powerful mage whose spellcasting summons and controls Dragons.\n\nIt is not really a traditional Dragon deck, nor is it intended to be a dedicated storm deck.\n\nInstead, the idea is to cast spells throughout the whole turn cycle, interact with the table, fill the graveyard, build increasingly dangerous spell engines and eventually reach the point where the magic starts getting slightly out of hand.\n\nSometimes that means a board full of Dragons.\n\nSometimes it means prowess creatures becoming enormous.\n\nAnd occasionally it means somebody hearing the words:\n"},{"attributes":{"bold":true},"insert":"\"Grapeshot, storm eight.\""},{"insert":"\n\n"},{"attributes":{"bold":true},"insert":"The Dragon Mage"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\nEris rewards the deck for doing what it already wants to do.\n\nCheap cantrips, interaction and card selection fill the graveyard with different mana values, quickly reducing Eris to just "},{"attributes":{"bold":true},"insert":"UR"},{"insert":". From there, every second spell cast each turn creates a 4/4 flying "},{"insert":{"card-link":"Dragon Elemental"}},{"insert":" with prowess.\n\nImportantly, this isn't limited to my own turn.\n\nThe deck actively wants to keep mana open and play during the rest of the table's turns as well.\n\nCounter a spell.\nDraw some cards.\nBounce something.\nCast another spell.\nMake a Dragon.\n\nCards like "},{"insert":{"card-link":"Jori En, Ruin Diver"}},{"insert":", "},{"insert":{"card-link":"Archmage Emeritus"}},{"insert":", "},{"insert":{"card-link":"Storm-Kiln Artist"}},{"insert":", "},{"insert":{"card-link":"Veyran, Voice of Duality"}},{"insert":" and "},{"insert":{"card-link":"Magnus the Red"}},{"insert":" make these sequences increasingly profitable.\nThe result is a deck that can sometimes have an entire Izzet turn in the middle of somebody else's turn.\n\n"},{"attributes":{"bold":true},"insert":"Summoning Dragons Through Magic"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\nThe Dragons are deliberately tied to the spellslinger plan rather than traditional Dragon tribal.\n\n"},{"insert":{"card-link":"Manaform Hellkite"}},{"insert":" turns noncreature spells into temporary hasty Dragons.\n"},{"insert":{"card-link":"Rite of the Dragoncaller"}},{"insert":" turns every instant and sorcery cast into another 5/5 flyer.\n"},{"insert":{"card-link":"Elemental Eruption"}},{"insert":" rewards a long spell chain by creating an entire storm of 4/4 flying prowess Dragons.\n"},{"insert":{"card-link":"Stormscale Scion"}},{"insert":" can create a massive Dragon board from a sufficiently large storm count.\n\nAnd of course, Eris herself steadily creates Dragons simply by sequencing spells correctly.\n\nOnce "},{"insert":{"card-link":"Dragon Tempest"}},{"insert":" enters the picture, all of these Dragons stop being merely attackers and start turning every new summon into direct damage.\n\n"},{"attributes":{"bold":true},"insert":"The Graveyard is a Spellbook"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\nThe graveyard starts as setup for Eris, but it quickly becomes one of the deck's strongest resources.\n\n"},{"insert":{"card-link":"Faithless Looting"}},{"insert":", "},{"insert":{"card-link":"Thought Scour"}},{"insert":", "},{"insert":{"card-link":"Frantic Search"}},{"insert":" and the various draw/discard effects help stock it early.\n\nLater, "},{"insert":{"card-link":"Past in Flames"}},{"insert":" lets the deck replay its old spells, while "},{"insert":{"card-link":"Mizzix's Mastery"}},{"insert":" can suddenly turn a stocked graveyard into one enormous turn.\n\n"},{"insert":{"card-link":"Arcane Bombardment"}},{"insert":" provides the slower and considerably less predictable version of the same idea, gradually building its own collection of spells and casting them again whenever the first instant or sorcery is played each turn.\n\nAt that point, the graveyard is less of a discard pile and more of an increasingly dangerous spellbook.\n\n"},{"attributes":{"bold":true},"insert":"How Does It Win?"},{"attributes":{"header":1},"insert":"\n"},{"insert":"\nThe deck deliberately has several different ways to close a game.\n\n"},{"attributes":{"underline":true,"bold":true},"insert":"Dragon Beatdown"},{"attributes":{"header":2},"insert":"\n"},{"insert":"The simplest answer is still:\n"},{"attributes":{"bold":true},"insert":"make Dragons and attack."},{"insert":"\n\nEris can produce a surprising amount of flying power when she triggers multiple times around the table.\n\n"},{"insert":{"card-link":"Manaform Hellkite"}},{"insert":", "},{"insert":{"card-link":"Rite of the Dragoncaller"}},{"insert":", "},{"insert":{"card-link":"Elemental Eruption"}},{"insert":" and "},{"insert":{"card-link":"Stormscale Scion"}},{"insert":" add even more bodies, while "},{"insert":{"card-link":"Dragon Tempest"}},{"insert":" can turn the Dragon army into lethal damage without relying entirely on combat.\n\n"},{"attributes":{"underline":true,"bold":true},"insert":"Prowess"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Eris and several of the creatures reward repeated spellcasting with prowess or similar effects.\n\nA long enough spell chain can make the board enormous very quickly, especially with "},{"insert":{"card-link":"Veyran, Voice of Duality"}},{"insert":" doubling relevant triggers.\n\nSometimes the correct win condition is simply to cast five more spells and turn an innocent-looking Dragon into something absurd.\n\n"},{"attributes":{"underline":true,"bold":true},"insert":"Storm"},{"attributes":{"header":2},"insert":"\n"},{"insert":"The deck contains storm, but isn't built solely around it.\n\n"},{"insert":{"card-link":"Grapeshot"}},{"insert":" provides a clean reward for successfully assembling a long spell chain.\n\n"},{"insert":{"card-link":"Elemental Eruption"}},{"insert":" turns storm into Dragons instead.\n\nAnd "},{"insert":{"card-link":"Ral, Crackling Wit"}},{"insert":" represents the most dangerous version of this plan.\n\nIf "},{"insert":{"card-link":"Ral, Crackling Wit"}},{"insert":" reaches his ultimate, every instant and sorcery gains storm.\n\nAt that point cards like "},{"insert":{"card-link":"Lightning Bolt"}},{"insert":", "},{"insert":{"card-link":"Frantic Search"}},{"insert":", "},{"insert":{"card-link":"Big Score"}},{"insert":" or "},{"insert":{"card-link":"Mizzix's Mastery"}},{"insert":" can become ridiculous very quickly.\n\nAn overloaded "},{"insert":{"card-link":"Mizzix's Mastery"}},{"insert":" with Ral's emblem active is particularly irresponsible, as the graveyard suddenly begins casting spells that themselves have storm.\n\nThis is generally the point where keeping track of the stack becomes a group activity.\n\n"},{"attributes":{"underline":true,"bold":true},"insert":"Spell-Based Burn"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Not every game needs an army.\n\n"},{"insert":{"card-link":"Caldera Pyremaw"}},{"insert":", "},{"insert":{"card-link":"Urabrask // The Great Work"}},{"insert":", "},{"insert":{"card-link":"Dragon Tempest"}},{"insert":", "},{"insert":{"card-link":"Lightning Bolt"}},{"insert":" and "},{"insert":{"card-link":"Grapeshot"}},{"insert":" can convert spellcasting directly into damage.\n\nLightning Bolt in particular can range from simple interaction to a legitimate finisher once the deck starts copying spells or giving them storm.\n\n"},{"attributes":{"underline":true,"bold":true},"insert":"Hullbreaker Horror"},{"attributes":{"header":2},"insert":"\n"},{"insert":{"card-link":"Hullbreaker Horror"}},{"insert":" provides both a powerful control engine and one particularly silly combo.\n\nWith:\n"},{"attributes":{"bold":true},"insert":{"card-link":"Hullbreaker Horror"}},{"attributes":{"bold":true},"insert":" + "},{"attributes":{"bold":true},"insert":{"card-link":"Sol Ring"}},{"attributes":{"bold":true},"insert":" + "},{"insert":{"card-link":"Wayfarer's Bauble"}},{"insert":"\n\nSol Ring can pay for the Bauble, Hullbreaker can bounce Sol Ring, and casting Sol Ring can then bounce the Bauble.\nRepeat.\n\nThis produces "},{"attributes":{"bold":true},"insert":"infinite noncreature spell casts"},{"insert":", which means infinite prowess and enough Hullbreaker triggers to clear opposing nonland permanents out of the way.\n\nIt is not the deck's primary plan.\n\nIt is, however, exactly the kind of unnecessary magical nonsense that belongs here.\n\n"},{"attributes":{"bold":true},"insert":"Win Lines at a Glance"},{"attributes":{"header":1},"insert":"\n"},{"attributes":{"bold":true},"insert":{"card-link":"Eris, Roar of the Storm"}},{"attributes":{"bold":true},"insert":" / "},{"attributes":{"bold":true},"insert":{"card-link":"Rite of the Dragoncaller"}},{"attributes":{"bold":true},"insert":" / "},{"attributes":{"bold":true},"insert":{"card-link":"Manaform Hellkite"}},{"attributes":{"bold":true},"insert":" / "},{"insert":{"card-link":"Elemental Eruption"}},{"insert":" → build a Dragon army and attack."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":{"card-link":"Dragon Tempest"}},{"attributes":{"bold":true},"insert":" + Dragons"},{"insert":" → turn the Dragon engine into direct damage."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":{"card-link":"Veyran, Voice of Duality"}},{"attributes":{"bold":true},"insert":" + repeated spellcasting"},{"insert":" → enormous prowess and doubled triggers."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":{"card-link":"Past in Flames"}},{"attributes":{"bold":true},"insert":" / "},{"insert":{"card-link":"Mizzix's Mastery"}},{"insert":" → turn the graveyard into another hand."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Ral emblem + spell chain"},{"insert":" → give every instant and sorcery storm and let things escalate rapidly."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":{"card-link":"Grapeshot"}},{"attributes":{"bold":true},"insert":" / "},{"insert":{"card-link":"Lightning Bolt"}},{"insert":" → convert storm and copy effects into direct damage."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":{"card-link":"Caldera Pyremaw"}},{"attributes":{"bold":true},"insert":" / "},{"insert":{"card-link":"Urabrask // The Great Work"}},{"insert":" → convert actual spell casts into burn."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":{"card-link":"Hullbreaker Horror"}},{"attributes":{"bold":true},"insert":" + "},{"attributes":{"bold":true},"insert":{"card-link":"Sol Ring"}},{"attributes":{"bold":true},"insert":" + "},{"insert":{"card-link":"Wayfarer's Bauble"}},{"insert":" → infinite spell casts and prowess."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Core Cards"},{"attributes":{"header":1},"insert":"\n"},{"insert":"\n"},{"insert":{"card-link":"Eris, Roar of the Storm"}},{"insert":" — The centerpiece. Rewards playing spells across the whole turn cycle and turns good sequencing into Dragons.\n"},{"insert":{"card-link":"Dragon Tempest"}},{"insert":" — One of the cleanest ways to convert the Dragon plan into an actual win.\n"},{"insert":{"card-link":"Magnus the Red"}},{"insert":" — Turns the growing token army into increasingly ridiculous spell discounts.\n"},{"insert":{"card-link":"Storm-Kiln Artist"}},{"insert":" — Converts spell chains and copies into Treasure and helps explosive turns sustain themselves.\n"},{"insert":{"card-link":"Veyran, Voice of Duality"}},{"insert":" — Makes many of the deck's spell-based triggers considerably more dangerous.\n"},{"insert":{"card-link":"Mizzix's Mastery"}},{"insert":" — The biggest graveyard explosion and one of the deck's most spectacular ways to go off.\n"},{"insert":{"card-link":"Arcane Bombardment"}},{"insert":" — Turns reactive spellcasting and a stocked graveyard into an unpredictable long-term engine.\n"},{"insert":{"card-link":"Ral, Crackling Wit"}},{"insert":" — Value early, but eventually capable of unlocking the deck's most absurd mode by giving every instant and sorcery storm.\n\n"},{"attributes":{"bold":true},"insert":"Playstyle"},{"attributes":{"header":1},"insert":"\n"},{"insert":"\nFill the graveyard.\nKeep mana open.\nCast spells on everybody's turns.\nCounter something.\nMake a Dragon.\nCast another spell.\nMake another Dragon.\nStart copying things.\nRealize everything has prowess.\nGive every spell storm.\nLose track of the stack.\n"},{"attributes":{"bold":true},"insert":"Dragon Wizard things."},{"insert":"\n"}]}
Commander
Eris, Roar of the Storm
This spell costs less to cast for each different mana value among instant and sorcery cards in your graveyard.
Flying, prowess
Whenever you cast your second spell each turn, create a 4/4 red Dragon Elemental creature token with flying and prowess.
Flying, prowess
Whenever you cast your second spell each turn, create a 4/4 red Dragon Elemental creature token with flying and prowess.
Legendary Creature - Elemental Warlock

Commander
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Card Draw
Mystic Remora
Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Whenever an opponent casts a noncreature spell, you may draw a card unless that player pays .
Whenever an opponent casts a noncreature spell, you may draw a card unless that player pays .
Enchantment

Winternight Stories
Draw three cards. Then discard two cards unless you discard a creature card.
Harmonize (You may cast this card from your graveyard for its harmonize cost. You may tap a creature you control to reduce that cost by , where X is its power. Then exile this spell.)
Harmonize (You may cast this card from your graveyard for its harmonize cost. You may tap a creature you control to reduce that cost by , where X is its power. Then exile this spell.)
Sorcery

Card Draw
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Creature
Urabrask
First strike
Whenever you cast an instant or sorcery spell, Urabrask deals 1 damage to target opponent. Add .
: Exile Urabrask, then return it to the battlefield transformed under its owner's control. Activate only as a sorcery and only if you've cast three or more instant and/or sorcery spells this turn.
Whenever you cast an instant or sorcery spell, Urabrask deals 1 damage to target opponent. Add .
: Exile Urabrask, then return it to the battlefield transformed under its owner's control. Activate only as a sorcery and only if you've cast three or more instant and/or sorcery spells this turn.
Legendary Creature - Praetor Phyrexian


Creature
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Land
Land
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New Additions
Will of the Temur
Choose one. If you control a commander as you cast this spell, you may choose both instead.
• Create a token that's a copy of target permanent, except it's a 4/4 Dragon creature with flying in addition to its other types.
• Target player draws cards equal to the greatest mana value among permanents you control.
• Create a token that's a copy of target permanent, except it's a 4/4 Dragon creature with flying in addition to its other types.
• Target player draws cards equal to the greatest mana value among permanents you control.
Sorcery

New Additions
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Protection/Counters
Protection/Counters
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Ramp
Ramp
(CTRL to add secondary)
Reduction and Recovery
Mizzix of the Izmagnus
Whenever you cast an instant or sorcery spell with mana value greater than the number of experience counters you have, you get an experience counter.
Instant and sorcery spells you cast cost less to cast for each experience counter you have.
Instant and sorcery spells you cast cost less to cast for each experience counter you have.
Legendary Creature - Wizard Goblin

Stormchaser's Talent
(Gain the next level as a sorcery to add its ability.)
When this Class enters, create a 1/1 blue and red Otter creature token with prowess.
: Level 2
When this Class becomes level 2, return target instant or sorcery card from your graveyard to your hand.
: Level 3
Whenever you cast an instant or sorcery spell, create a 1/1 blue and red Otter creature token with prowess.
When this Class enters, create a 1/1 blue and red Otter creature token with prowess.
: Level 2
When this Class becomes level 2, return target instant or sorcery card from your graveyard to your hand.
: Level 3
Whenever you cast an instant or sorcery spell, create a 1/1 blue and red Otter creature token with prowess.
Enchantment - Class

Thunderclap Drake
Flying
Instant and sorcery spells you cast cost less to cast.
, Sacrifice this creature: When you next cast an instant or sorcery spell this turn, copy it for each time you've cast your commander from the command zone this game. You may choose new targets for the copies.
Instant and sorcery spells you cast cost less to cast.
, Sacrifice this creature: When you next cast an instant or sorcery spell this turn, copy it for each time you've cast your commander from the command zone this game. You may choose new targets for the copies.
Creature - Drake

Reduction and Recovery
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Removal
Removal
(CTRL to add secondary)
Win Conditions
Mizzix's Mastery
Exile target card that's an instant or sorcery from your graveyard. For each card exiled this way, copy it, and you may cast the copy without paying its mana cost. Exile Mizzix's Mastery.
Overload (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Overload (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Sorcery

Ral, Crackling Wit
Whenever you cast a noncreature spell, put a loyalty counter on Ral.
+1: Create a 1/1 blue and red Otter creature token with prowess.
−3: Draw three cards, then discard two cards.
−10: Draw three cards. You get an emblem with "Instant and sorcery spells you cast have storm." (Whenever you cast an instant or sorcery spell, copy it for each spell cast before it this turn.)
+1: Create a 1/1 blue and red Otter creature token with prowess.
−3: Draw three cards, then discard two cards.
−10: Draw three cards. You get an emblem with "Instant and sorcery spells you cast have storm." (Whenever you cast an instant or sorcery spell, copy it for each spell cast before it this turn.)
Legendary Planeswalker - Ral

Veyran, Voice of Duality
Magecraft — Whenever you cast or copy an instant or sorcery spell, Veyran gets +1/+1 until end of turn.
If you casting or copying an instant or sorcery spell causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
If you casting or copying an instant or sorcery spell causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
Legendary Creature - Wizard Efreet

Win Conditions
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Maybeboard
Adaptive Training Post
Whenever you cast an instant or sorcery spell, if this artifact has fewer than three charge counters on it, put a charge counter on it.
Remove three charge counters from this artifact: When you next cast an instant or sorcery spell this turn, copy it and you may choose new targets for the copy.
Remove three charge counters from this artifact: When you next cast an instant or sorcery spell this turn, copy it and you may choose new targets for the copy.
Artifact

Bria, Riptide Rogue
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Other creatures you control have prowess. (If a creature has multiple instances of prowess, each triggers separately.)
Whenever you cast a noncreature spell, target creature you control can't be blocked this turn.
Other creatures you control have prowess. (If a creature has multiple instances of prowess, each triggers separately.)
Whenever you cast a noncreature spell, target creature you control can't be blocked this turn.
Legendary Creature - Rogue Otter

Kitsa, Otterball Elite
Vigilance
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
: Draw a card, then discard a card.
, : Copy target instant or sorcery spell you control. You may choose new targets for the copy. Activate only if Kitsa's power is 3 or greater.
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
: Draw a card, then discard a card.
, : Copy target instant or sorcery spell you control. You may choose new targets for the copy. Activate only if Kitsa's power is 3 or greater.
Legendary Creature - Wizard Otter

Maybeboard
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Old Deck
Glimpse the Impossible
Exile the top three cards of your library. You may play those cards this turn. At the beginning of the next end step, if any of those cards remain exiled, put them into your graveyard, then create a 0/1 colorless Eldrazi Spawn creature token for each card put into your graveyard this way. Those tokens have "Sacrifice this token: Add ."
Sorcery

Visions of Ruin
Each opponent sacrifices an artifact. For each artifact sacrificed this way, you create a Treasure token.
Flashback . This spell costs less to cast this way, where X is the greatest mana value of a commander you own on the battlefield or in the command zone. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Flashback . This spell costs less to cast this way, where X is the greatest mana value of a commander you own on the battlefield or in the command zone. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery

Old Deck
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Deck Info
Deck stats
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Deck extras (0)
Description
{"ops":[{"attributes":{"bold":true},"insert":"Eris, Roar of the Storm - Dragon Mage Spellslinger"},{"attributes":{"header":1},"insert":"\n"},{"insert":"\nThis is a reactive Izzet spellslinger deck built around "},{"insert":{"card-link":"Eris, Roar of the Storm"}},{"insert":", with a particular focus on the fantasy of a powerful mage whose spellcasting summons and controls Dragons.\n\nIt is not really a traditional Dragon deck, nor is it intended to be a dedicated storm deck.\n\nInstead, the idea is to cast spells throughout the whole turn cycle, interact with the table, fill the graveyard, build increasingly dangerous spell engines and eventually reach the point where the magic starts getting slightly out of hand.\n\nSometimes that means a board full of Dragons.\n\nSometimes it means prowess creatures becoming enormous.\n\nAnd occasionally it means somebody hearing the words:\n"},{"attributes":{"bold":true},"insert":"\"Grapeshot, storm eight.\""},{"insert":"\n\n"},{"attributes":{"bold":true},"insert":"The Dragon Mage"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\nEris rewards the deck for doing what it already wants to do.\n\nCheap cantrips, interaction and card selection fill the graveyard with different mana values, quickly reducing Eris to just "},{"attributes":{"bold":true},"insert":"UR"},{"insert":". From there, every second spell cast each turn creates a 4/4 flying "},{"insert":{"card-link":"Dragon Elemental"}},{"insert":" with prowess.\n\nImportantly, this isn't limited to my own turn.\n\nThe deck actively wants to keep mana open and play during the rest of the table's turns as well.\n\nCounter a spell.\nDraw some cards.\nBounce something.\nCast another spell.\nMake a Dragon.\n\nCards like "},{"insert":{"card-link":"Jori En, Ruin Diver"}},{"insert":", "},{"insert":{"card-link":"Archmage Emeritus"}},{"insert":", "},{"insert":{"card-link":"Storm-Kiln Artist"}},{"insert":", "},{"insert":{"card-link":"Veyran, Voice of Duality"}},{"insert":" and "},{"insert":{"card-link":"Magnus the Red"}},{"insert":" make these sequences increasingly profitable.\nThe result is a deck that can sometimes have an entire Izzet turn in the middle of somebody else's turn.\n\n"},{"attributes":{"bold":true},"insert":"Summoning Dragons Through Magic"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\nThe Dragons are deliberately tied to the spellslinger plan rather than traditional Dragon tribal.\n\n"},{"insert":{"card-link":"Manaform Hellkite"}},{"insert":" turns noncreature spells into temporary hasty Dragons.\n"},{"insert":{"card-link":"Rite of the Dragoncaller"}},{"insert":" turns every instant and sorcery cast into another 5/5 flyer.\n"},{"insert":{"card-link":"Elemental Eruption"}},{"insert":" rewards a long spell chain by creating an entire storm of 4/4 flying prowess Dragons.\n"},{"insert":{"card-link":"Stormscale Scion"}},{"insert":" can create a massive Dragon board from a sufficiently large storm count.\n\nAnd of course, Eris herself steadily creates Dragons simply by sequencing spells correctly.\n\nOnce "},{"insert":{"card-link":"Dragon Tempest"}},{"insert":" enters the picture, all of these Dragons stop being merely attackers and start turning every new summon into direct damage.\n\n"},{"attributes":{"bold":true},"insert":"The Graveyard is a Spellbook"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\nThe graveyard starts as setup for Eris, but it quickly becomes one of the deck's strongest resources.\n\n"},{"insert":{"card-link":"Faithless Looting"}},{"insert":", "},{"insert":{"card-link":"Thought Scour"}},{"insert":", "},{"insert":{"card-link":"Frantic Search"}},{"insert":" and the various draw/discard effects help stock it early.\n\nLater, "},{"insert":{"card-link":"Past in Flames"}},{"insert":" lets the deck replay its old spells, while "},{"insert":{"card-link":"Mizzix's Mastery"}},{"insert":" can suddenly turn a stocked graveyard into one enormous turn.\n\n"},{"insert":{"card-link":"Arcane Bombardment"}},{"insert":" provides the slower and considerably less predictable version of the same idea, gradually building its own collection of spells and casting them again whenever the first instant or sorcery is played each turn.\n\nAt that point, the graveyard is less of a discard pile and more of an increasingly dangerous spellbook.\n\n"},{"attributes":{"bold":true},"insert":"How Does It Win?"},{"attributes":{"header":1},"insert":"\n"},{"insert":"\nThe deck deliberately has several different ways to close a game.\n\n"},{"attributes":{"underline":true,"bold":true},"insert":"Dragon Beatdown"},{"attributes":{"header":2},"insert":"\n"},{"insert":"The simplest answer is still:\n"},{"attributes":{"bold":true},"insert":"make Dragons and attack."},{"insert":"\n\nEris can produce a surprising amount of flying power when she triggers multiple times around the table.\n\n"},{"insert":{"card-link":"Manaform Hellkite"}},{"insert":", "},{"insert":{"card-link":"Rite of the Dragoncaller"}},{"insert":", "},{"insert":{"card-link":"Elemental Eruption"}},{"insert":" and "},{"insert":{"card-link":"Stormscale Scion"}},{"insert":" add even more bodies, while "},{"insert":{"card-link":"Dragon Tempest"}},{"insert":" can turn the Dragon army into lethal damage without relying entirely on combat.\n\n"},{"attributes":{"underline":true,"bold":true},"insert":"Prowess"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Eris and several of the creatures reward repeated spellcasting with prowess or similar effects.\n\nA long enough spell chain can make the board enormous very quickly, especially with "},{"insert":{"card-link":"Veyran, Voice of Duality"}},{"insert":" doubling relevant triggers.\n\nSometimes the correct win condition is simply to cast five more spells and turn an innocent-looking Dragon into something absurd.\n\n"},{"attributes":{"underline":true,"bold":true},"insert":"Storm"},{"attributes":{"header":2},"insert":"\n"},{"insert":"The deck contains storm, but isn't built solely around it.\n\n"},{"insert":{"card-link":"Grapeshot"}},{"insert":" provides a clean reward for successfully assembling a long spell chain.\n\n"},{"insert":{"card-link":"Elemental Eruption"}},{"insert":" turns storm into Dragons instead.\n\nAnd "},{"insert":{"card-link":"Ral, Crackling Wit"}},{"insert":" represents the most dangerous version of this plan.\n\nIf "},{"insert":{"card-link":"Ral, Crackling Wit"}},{"insert":" reaches his ultimate, every instant and sorcery gains storm.\n\nAt that point cards like "},{"insert":{"card-link":"Lightning Bolt"}},{"insert":", "},{"insert":{"card-link":"Frantic Search"}},{"insert":", "},{"insert":{"card-link":"Big Score"}},{"insert":" or "},{"insert":{"card-link":"Mizzix's Mastery"}},{"insert":" can become ridiculous very quickly.\n\nAn overloaded "},{"insert":{"card-link":"Mizzix's Mastery"}},{"insert":" with Ral's emblem active is particularly irresponsible, as the graveyard suddenly begins casting spells that themselves have storm.\n\nThis is generally the point where keeping track of the stack becomes a group activity.\n\n"},{"attributes":{"underline":true,"bold":true},"insert":"Spell-Based Burn"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Not every game needs an army.\n\n"},{"insert":{"card-link":"Caldera Pyremaw"}},{"insert":", "},{"insert":{"card-link":"Urabrask // The Great Work"}},{"insert":", "},{"insert":{"card-link":"Dragon Tempest"}},{"insert":", "},{"insert":{"card-link":"Lightning Bolt"}},{"insert":" and "},{"insert":{"card-link":"Grapeshot"}},{"insert":" can convert spellcasting directly into damage.\n\nLightning Bolt in particular can range from simple interaction to a legitimate finisher once the deck starts copying spells or giving them storm.\n\n"},{"attributes":{"underline":true,"bold":true},"insert":"Hullbreaker Horror"},{"attributes":{"header":2},"insert":"\n"},{"insert":{"card-link":"Hullbreaker Horror"}},{"insert":" provides both a powerful control engine and one particularly silly combo.\n\nWith:\n"},{"attributes":{"bold":true},"insert":{"card-link":"Hullbreaker Horror"}},{"attributes":{"bold":true},"insert":" + "},{"attributes":{"bold":true},"insert":{"card-link":"Sol Ring"}},{"attributes":{"bold":true},"insert":" + "},{"insert":{"card-link":"Wayfarer's Bauble"}},{"insert":"\n\nSol Ring can pay for the Bauble, Hullbreaker can bounce Sol Ring, and casting Sol Ring can then bounce the Bauble.\nRepeat.\n\nThis produces "},{"attributes":{"bold":true},"insert":"infinite noncreature spell casts"},{"insert":", which means infinite prowess and enough Hullbreaker triggers to clear opposing nonland permanents out of the way.\n\nIt is not the deck's primary plan.\n\nIt is, however, exactly the kind of unnecessary magical nonsense that belongs here.\n\n"},{"attributes":{"bold":true},"insert":"Win Lines at a Glance"},{"attributes":{"header":1},"insert":"\n"},{"attributes":{"bold":true},"insert":{"card-link":"Eris, Roar of the Storm"}},{"attributes":{"bold":true},"insert":" / "},{"attributes":{"bold":true},"insert":{"card-link":"Rite of the Dragoncaller"}},{"attributes":{"bold":true},"insert":" / "},{"attributes":{"bold":true},"insert":{"card-link":"Manaform Hellkite"}},{"attributes":{"bold":true},"insert":" / "},{"insert":{"card-link":"Elemental Eruption"}},{"insert":" → build a Dragon army and attack."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":{"card-link":"Dragon Tempest"}},{"attributes":{"bold":true},"insert":" + Dragons"},{"insert":" → turn the Dragon engine into direct damage."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":{"card-link":"Veyran, Voice of Duality"}},{"attributes":{"bold":true},"insert":" + repeated spellcasting"},{"insert":" → enormous prowess and doubled triggers."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":{"card-link":"Past in Flames"}},{"attributes":{"bold":true},"insert":" / "},{"insert":{"card-link":"Mizzix's Mastery"}},{"insert":" → turn the graveyard into another hand."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Ral emblem + spell chain"},{"insert":" → give every instant and sorcery storm and let things escalate rapidly."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":{"card-link":"Grapeshot"}},{"attributes":{"bold":true},"insert":" / "},{"insert":{"card-link":"Lightning Bolt"}},{"insert":" → convert storm and copy effects into direct damage."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":{"card-link":"Caldera Pyremaw"}},{"attributes":{"bold":true},"insert":" / "},{"insert":{"card-link":"Urabrask // The Great Work"}},{"insert":" → convert actual spell casts into burn."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":{"card-link":"Hullbreaker Horror"}},{"attributes":{"bold":true},"insert":" + "},{"attributes":{"bold":true},"insert":{"card-link":"Sol Ring"}},{"attributes":{"bold":true},"insert":" + "},{"insert":{"card-link":"Wayfarer's Bauble"}},{"insert":" → infinite spell casts and prowess."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Core Cards"},{"attributes":{"header":1},"insert":"\n"},{"insert":"\n"},{"insert":{"card-link":"Eris, Roar of the Storm"}},{"insert":" — The centerpiece. Rewards playing spells across the whole turn cycle and turns good sequencing into Dragons.\n"},{"insert":{"card-link":"Dragon Tempest"}},{"insert":" — One of the cleanest ways to convert the Dragon plan into an actual win.\n"},{"insert":{"card-link":"Magnus the Red"}},{"insert":" — Turns the growing token army into increasingly ridiculous spell discounts.\n"},{"insert":{"card-link":"Storm-Kiln Artist"}},{"insert":" — Converts spell chains and copies into Treasure and helps explosive turns sustain themselves.\n"},{"insert":{"card-link":"Veyran, Voice of Duality"}},{"insert":" — Makes many of the deck's spell-based triggers considerably more dangerous.\n"},{"insert":{"card-link":"Mizzix's Mastery"}},{"insert":" — The biggest graveyard explosion and one of the deck's most spectacular ways to go off.\n"},{"insert":{"card-link":"Arcane Bombardment"}},{"insert":" — Turns reactive spellcasting and a stocked graveyard into an unpredictable long-term engine.\n"},{"insert":{"card-link":"Ral, Crackling Wit"}},{"insert":" — Value early, but eventually capable of unlocking the deck's most absurd mode by giving every instant and sorcery storm.\n\n"},{"attributes":{"bold":true},"insert":"Playstyle"},{"attributes":{"header":1},"insert":"\n"},{"insert":"\nFill the graveyard.\nKeep mana open.\nCast spells on everybody's turns.\nCounter something.\nMake a Dragon.\nCast another spell.\nMake another Dragon.\nStart copying things.\nRealize everything has prowess.\nGive every spell storm.\nLose track of the stack.\n"},{"attributes":{"bold":true},"insert":"Dragon Wizard things."},{"insert":"\n"}]}






































































































