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Commander
Size: 100Salt sum: 46.71
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Bronzo

474 views2 days ago
Commander
Size: 100Salt sum: 46.71

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{"ops":[{"attributes":{"bold":true},"insert":"Eris, Roar of the Storm - Dragon Mage Spellslinger"},{"attributes":{"header":1},"insert":"\n"},{"insert":"\nThis is a reactive Izzet spellslinger deck built around "},{"insert":{"card-link":"Eris, Roar of the Storm"}},{"insert":", with a particular focus on the fantasy of a powerful mage whose spellcasting summons and controls Dragons.\n\nIt is not really a traditional Dragon deck, nor is it intended to be a dedicated storm deck.\n\nInstead, the idea is to cast spells throughout the whole turn cycle, interact with the table, fill the graveyard, build increasingly dangerous spell engines and eventually reach the point where the magic starts getting slightly out of hand.\n\nSometimes that means a board full of Dragons.\n\nSometimes it means prowess creatures becoming enormous.\n\nAnd occasionally it means somebody hearing the words:\n"},{"attributes":{"bold":true},"insert":"\"Grapeshot, storm eight.\""},{"insert":"\n\n"},{"attributes":{"bold":true},"insert":"The Dragon Mage"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\nEris rewards the deck for doing what it already wants to do.\n\nCheap cantrips, interaction and card selection fill the graveyard with different mana values, quickly reducing Eris to just "},{"attributes":{"bold":true},"insert":"UR"},{"insert":". From there, every second spell cast each turn creates a 4/4 flying "},{"insert":{"card-link":"Dragon Elemental"}},{"insert":" with prowess.\n\nImportantly, this isn't limited to my own turn.\n\nThe deck actively wants to keep mana open and play during the rest of the table's turns as well.\n\nCounter a spell.\nDraw some cards.\nBounce something.\nCast another spell.\nMake a Dragon.\n\nCards like "},{"insert":{"card-link":"Jori En, Ruin Diver"}},{"insert":", "},{"insert":{"card-link":"Archmage Emeritus"}},{"insert":", "},{"insert":{"card-link":"Storm-Kiln Artist"}},{"insert":", "},{"insert":{"card-link":"Veyran, Voice of Duality"}},{"insert":" and "},{"insert":{"card-link":"Magnus the Red"}},{"insert":" make these sequences increasingly profitable.\nThe result is a deck that can sometimes have an entire Izzet turn in the middle of somebody else's turn.\n\n"},{"attributes":{"bold":true},"insert":"Summoning Dragons Through Magic"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\nThe Dragons are deliberately tied to the spellslinger plan rather than traditional Dragon tribal.\n\n"},{"insert":{"card-link":"Manaform Hellkite"}},{"insert":" turns noncreature spells into temporary hasty Dragons.\n"},{"insert":{"card-link":"Rite of the Dragoncaller"}},{"insert":" turns every instant and sorcery cast into another 5/5 flyer.\n"},{"insert":{"card-link":"Elemental Eruption"}},{"insert":" rewards a long spell chain by creating an entire storm of 4/4 flying prowess Dragons.\n"},{"insert":{"card-link":"Stormscale Scion"}},{"insert":" can create a massive Dragon board from a sufficiently large storm count.\n\nAnd of course, Eris herself steadily creates Dragons simply by sequencing spells correctly.\n\nOnce "},{"insert":{"card-link":"Dragon Tempest"}},{"insert":" enters the picture, all of these Dragons stop being merely attackers and start turning every new summon into direct damage.\n\n"},{"attributes":{"bold":true},"insert":"The Graveyard is a Spellbook"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\nThe graveyard starts as setup for Eris, but it quickly becomes one of the deck's strongest resources.\n\n"},{"insert":{"card-link":"Faithless Looting"}},{"insert":", "},{"insert":{"card-link":"Thought Scour"}},{"insert":", "},{"insert":{"card-link":"Frantic Search"}},{"insert":" and the various draw/discard effects help stock it early.\n\nLater, "},{"insert":{"card-link":"Past in Flames"}},{"insert":" lets the deck replay its old spells, while "},{"insert":{"card-link":"Mizzix's Mastery"}},{"insert":" can suddenly turn a stocked graveyard into one enormous turn.\n\n"},{"insert":{"card-link":"Arcane Bombardment"}},{"insert":" provides the slower and considerably less predictable version of the same idea, gradually building its own collection of spells and casting them again whenever the first instant or sorcery is played each turn.\n\nAt that point, the graveyard is less of a discard pile and more of an increasingly dangerous spellbook.\n\n"},{"attributes":{"bold":true},"insert":"How Does It Win?"},{"attributes":{"header":1},"insert":"\n"},{"insert":"\nThe deck deliberately has several different ways to close a game.\n\n"},{"attributes":{"underline":true,"bold":true},"insert":"Dragon Beatdown"},{"attributes":{"header":2},"insert":"\n"},{"insert":"The simplest answer is still:\n"},{"attributes":{"bold":true},"insert":"make Dragons and attack."},{"insert":"\n\nEris can produce a surprising amount of flying power when she triggers multiple times around the table.\n\n"},{"insert":{"card-link":"Manaform Hellkite"}},{"insert":", "},{"insert":{"card-link":"Rite of the Dragoncaller"}},{"insert":", "},{"insert":{"card-link":"Elemental Eruption"}},{"insert":" and "},{"insert":{"card-link":"Stormscale Scion"}},{"insert":" add even more bodies, while "},{"insert":{"card-link":"Dragon Tempest"}},{"insert":" can turn the Dragon army into lethal damage without relying entirely on combat.\n\n"},{"attributes":{"underline":true,"bold":true},"insert":"Prowess"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Eris and several of the creatures reward repeated spellcasting with prowess or similar effects.\n\nA long enough spell chain can make the board enormous very quickly, especially with "},{"insert":{"card-link":"Veyran, Voice of Duality"}},{"insert":" doubling relevant triggers.\n\nSometimes the correct win condition is simply to cast five more spells and turn an innocent-looking Dragon into something absurd.\n\n"},{"attributes":{"underline":true,"bold":true},"insert":"Storm"},{"attributes":{"header":2},"insert":"\n"},{"insert":"The deck contains storm, but isn't built solely around it.\n\n"},{"insert":{"card-link":"Grapeshot"}},{"insert":" provides a clean reward for successfully assembling a long spell chain.\n\n"},{"insert":{"card-link":"Elemental Eruption"}},{"insert":" turns storm into Dragons instead.\n\nAnd "},{"insert":{"card-link":"Ral, Crackling Wit"}},{"insert":" represents the most dangerous version of this plan.\n\nIf "},{"insert":{"card-link":"Ral, Crackling Wit"}},{"insert":" reaches his ultimate, every instant and sorcery gains storm.\n\nAt that point cards like "},{"insert":{"card-link":"Lightning Bolt"}},{"insert":", "},{"insert":{"card-link":"Frantic Search"}},{"insert":", "},{"insert":{"card-link":"Big Score"}},{"insert":" or "},{"insert":{"card-link":"Mizzix's Mastery"}},{"insert":" can become ridiculous very quickly.\n\nAn overloaded "},{"insert":{"card-link":"Mizzix's Mastery"}},{"insert":" with Ral's emblem active is particularly irresponsible, as the graveyard suddenly begins casting spells that themselves have storm.\n\nThis is generally the point where keeping track of the stack becomes a group activity.\n\n"},{"attributes":{"underline":true,"bold":true},"insert":"Spell-Based Burn"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Not every game needs an army.\n\n"},{"insert":{"card-link":"Caldera Pyremaw"}},{"insert":", "},{"insert":{"card-link":"Urabrask // The Great Work"}},{"insert":", "},{"insert":{"card-link":"Dragon Tempest"}},{"insert":", "},{"insert":{"card-link":"Lightning Bolt"}},{"insert":" and "},{"insert":{"card-link":"Grapeshot"}},{"insert":" can convert spellcasting directly into damage.\n\nLightning Bolt in particular can range from simple interaction to a legitimate finisher once the deck starts copying spells or giving them storm.\n\n"},{"attributes":{"underline":true,"bold":true},"insert":"Hullbreaker Horror"},{"attributes":{"header":2},"insert":"\n"},{"insert":{"card-link":"Hullbreaker Horror"}},{"insert":" provides both a powerful control engine and one particularly silly combo.\n\nWith:\n"},{"attributes":{"bold":true},"insert":{"card-link":"Hullbreaker Horror"}},{"attributes":{"bold":true},"insert":" + "},{"attributes":{"bold":true},"insert":{"card-link":"Sol Ring"}},{"attributes":{"bold":true},"insert":" + "},{"insert":{"card-link":"Wayfarer's Bauble"}},{"insert":"\n\nSol Ring can pay for the Bauble, Hullbreaker can bounce Sol Ring, and casting Sol Ring can then bounce the Bauble.\nRepeat.\n\nThis produces "},{"attributes":{"bold":true},"insert":"infinite noncreature spell casts"},{"insert":", which means infinite prowess and enough Hullbreaker triggers to clear opposing nonland permanents out of the way.\n\nIt is not the deck's primary plan.\n\nIt is, however, exactly the kind of unnecessary magical nonsense that belongs here.\n\n"},{"attributes":{"bold":true},"insert":"Win Lines at a Glance"},{"attributes":{"header":1},"insert":"\n"},{"attributes":{"bold":true},"insert":{"card-link":"Eris, Roar of the Storm"}},{"attributes":{"bold":true},"insert":" / "},{"attributes":{"bold":true},"insert":{"card-link":"Rite of the Dragoncaller"}},{"attributes":{"bold":true},"insert":" / "},{"attributes":{"bold":true},"insert":{"card-link":"Manaform Hellkite"}},{"attributes":{"bold":true},"insert":" / "},{"insert":{"card-link":"Elemental Eruption"}},{"insert":" → build a Dragon army and attack."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":{"card-link":"Dragon Tempest"}},{"attributes":{"bold":true},"insert":" + Dragons"},{"insert":" → turn the Dragon engine into direct damage."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":{"card-link":"Veyran, Voice of Duality"}},{"attributes":{"bold":true},"insert":" + repeated spellcasting"},{"insert":" → enormous prowess and doubled triggers."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":{"card-link":"Past in Flames"}},{"attributes":{"bold":true},"insert":" / "},{"insert":{"card-link":"Mizzix's Mastery"}},{"insert":" → turn the graveyard into another hand."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Ral emblem + spell chain"},{"insert":" → give every instant and sorcery storm and let things escalate rapidly."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":{"card-link":"Grapeshot"}},{"attributes":{"bold":true},"insert":" / "},{"insert":{"card-link":"Lightning Bolt"}},{"insert":" → convert storm and copy effects into direct damage."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":{"card-link":"Caldera Pyremaw"}},{"attributes":{"bold":true},"insert":" / "},{"insert":{"card-link":"Urabrask // The Great Work"}},{"insert":" → convert actual spell casts into burn."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":{"card-link":"Hullbreaker Horror"}},{"attributes":{"bold":true},"insert":" + "},{"attributes":{"bold":true},"insert":{"card-link":"Sol Ring"}},{"attributes":{"bold":true},"insert":" + "},{"insert":{"card-link":"Wayfarer's Bauble"}},{"insert":" → infinite spell casts and prowess."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Core Cards"},{"attributes":{"header":1},"insert":"\n"},{"insert":"\n"},{"insert":{"card-link":"Eris, Roar of the Storm"}},{"insert":" — The centerpiece. Rewards playing spells across the whole turn cycle and turns good sequencing into Dragons.\n"},{"insert":{"card-link":"Dragon Tempest"}},{"insert":" — One of the cleanest ways to convert the Dragon plan into an actual win.\n"},{"insert":{"card-link":"Magnus the Red"}},{"insert":" — Turns the growing token army into increasingly ridiculous spell discounts.\n"},{"insert":{"card-link":"Storm-Kiln Artist"}},{"insert":" — Converts spell chains and copies into Treasure and helps explosive turns sustain themselves.\n"},{"insert":{"card-link":"Veyran, Voice of Duality"}},{"insert":" — Makes many of the deck's spell-based triggers considerably more dangerous.\n"},{"insert":{"card-link":"Mizzix's Mastery"}},{"insert":" — The biggest graveyard explosion and one of the deck's most spectacular ways to go off.\n"},{"insert":{"card-link":"Arcane Bombardment"}},{"insert":" — Turns reactive spellcasting and a stocked graveyard into an unpredictable long-term engine.\n"},{"insert":{"card-link":"Ral, Crackling Wit"}},{"insert":" — Value early, but eventually capable of unlocking the deck's most absurd mode by giving every instant and sorcery storm.\n\n"},{"attributes":{"bold":true},"insert":"Playstyle"},{"attributes":{"header":1},"insert":"\n"},{"insert":"\nFill the graveyard.\nKeep mana open.\nCast spells on everybody's turns.\nCounter something.\nMake a Dragon.\nCast another spell.\nMake another Dragon.\nStart copying things.\nRealize everything has prowess.\nGive every spell storm.\nLose track of the stack.\n"},{"attributes":{"bold":true},"insert":"Dragon Wizard things."},{"insert":"\n"}]}

Commander

Qty: 1 Price: $4.99
Eris, Roar of the Storm
This spell costs
less to cast for each different mana value among instant and sorcery cards in your graveyard.
Flying, prowess
Whenever you cast your second spell each turn, create a 4/4 red Dragon Elemental creature token with flying and prowess.
Legendary Creature - Elemental Warlock
Eris, Roar of the Storm (otc) 5

Commander

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Card Draw

Qty: 18 Price: $153.08
Archmage Emeritus
Magecraft — Whenever you cast or copy an instant or sorcery spell, draw a card.
Creature - Human Wizard
Archmage Emeritus (fic) 261
Big Score
As an additional cost to cast this spell, discard a card.
Draw two cards and create two Treasure tokens. (They're artifacts with "
, Sacrifice this token: Add one mana of any color.")
Instant
Big Score (tdc) 206
Consider
Surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Draw a card.
Instant
Consider (ltc) 187
Expressive Iteration
Look at the top three cards of your library. Put one of them into your hand, put one of them on the bottom of your library, and exile one of them. You may play the exiled card this turn.
Sorcery
Expressive Iteration (msc) 183
Faithless Looting
Draw two cards, then discard two cards.
Flashback
(You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery
Faithless Looting (c14) 175
Frantic Search
Draw two cards, then discard two cards. Untap up to three lands.
Instant
Frantic Search (woc) 93
Imposing Grandeur
Each player may discard their hand and draw cards equal to the greatest mana value of a commander they own on the battlefield or in the command zone.
Sorcery
Imposing Grandeur (voc) 24
Ledger Shredder
Flying
Whenever a player casts their second spell each turn, this creature connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.)
Creature - Bird Advisor
Ledger Shredder (spg) 55
Mystic Remora
Cumulative upkeep
(At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Whenever an opponent casts a noncreature spell, you may draw a card unless that player pays
.
Enchantment
Mystic Remora (ice) 87
Opt
Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Draw a card.
Instant
Opt (sta) 19
Rhystic Study
Whenever an opponent casts a spell, you may draw a card unless that player pays
.
Enchantment
Rhystic Study (pcy) 45
Roiling Dragonstorm
When this enchantment enters, draw two cards, then discard a card.
When a Dragon you control enters, return this enchantment to its owner's hand.
Enchantment
Roiling Dragonstorm (tdm) 296
Thirst for Discovery
Draw three cards. Then discard two cards unless you discard a basic land card.
Instant
Thirst for Discovery (vow) 85
Thought Scour
Target player mills two cards.
Draw a card.
Instant
Thought Scour (2x2) 65
Treasure Cruise
Delve (Each card you exile from your graveyard while casting this spell pays for
.)
Draw three cards.
Sorcery
Treasure Cruise (plst) KTK-59
Unexpected Windfall
As an additional cost to cast this spell, discard a card.
Draw two cards and create two Treasure tokens. (They're artifacts with "
, Sacrifice this token: Add one mana of any color.")
Instant
Unexpected Windfall (afr) 164
Windfall
Each player discards their hand, then draws cards equal to the greatest number of cards a player discarded this way.
Sorcery
Windfall (p30a) 6
Winternight Stories
Draw three cards. Then discard two cards unless you discard a creature card.
Harmonize
(You may cast this card from your graveyard for its harmonize cost. You may tap a creature you control to reduce that cost by
, where X is its power. Then exile this spell.)
Sorcery
Winternight Stories (tdm) 67

Card Draw

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Creature

Qty: 1 Price: $27.99
Urabrask
First strike
Whenever you cast an instant or sorcery spell, Urabrask deals 1 damage to target opponent. Add
.
: Exile Urabrask, then return it to the battlefield transformed under its owner's control. Activate only as a sorcery and only if you've cast three or more instant and/or sorcery spells this turn.
Legendary Creature - Praetor Phyrexian
Urabrask // The Great Work (mom) 299Urabrask // The Great Work (mom) 299

Creature

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Land

Qty: 34 Price: $107.46
Cascade Bluffs
: Add
.
,
: Add
,
, or
.
Land
Cascade Bluffs (otc) 276
Command Tower
: Add one mana of any color in your commander's color identity.
Land
Command Tower (tdc) 107
Exotic Orchard
: Add one mana of any color that a land an opponent controls could produce.
Land
Exotic Orchard (nec) 168
Ferrous Lake
,
: Add
.
Land
Ferrous Lake (soc) 370
Fiery Islet
, Pay 1 life: Add
or
.
,
, Sacrifice this land: Draw a card.
Land
Fiery Islet (who) 278
Frostboil Snarl
As this land enters, you may reveal an Island or Mountain card from your hand. If you don't, this land enters tapped.
: Add
or
.
Land
Frostboil Snarl (moc) 403
Island
(
: Add
.)
Basic Land - Island
Island (tla) 283
Izzet Boilerworks
This land enters tapped.
When this land enters, return a land you control to its owner's hand.
: Add
.
Land
Izzet Boilerworks (gk1) 47
Mountain
(
: Add
.)
Basic Land - Mountain
Mountain (tla) 285
Mystic Sanctuary
(
: Add
.)
This land enters tapped unless you control three or more other Islands.
When this land enters untapped, you may put target instant or sorcery card from your graveyard on top of your library.
Land - Island
Mystic Sanctuary (mb2) 110
Pinnacle Monk
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
When this creature enters, return target instant or sorcery card from your graveyard to your hand.
Creature - Djinn Monk
Pinnacle Monk // Mystic Peak (mh3) 246Pinnacle Monk // Mystic Peak (mh3) 246
Shatterskull Smashing
Shatterskull Smashing deals X damage divided as you choose among up to two target creatures and/or planeswalkers. If X is 6 or more, Shatterskull Smashing deals twice X damage divided as you choose among them instead.
Sorcery
Shatterskull Smashing // Shatterskull, the Hammer Pass (znr) 161Shatterskull Smashing // Shatterskull, the Hammer Pass (znr) 161
Shivan Reef
: Add
.
: Add
or
. This land deals 1 damage to you.
Land
Shivan Reef (eoc) 179
Steam Vents
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Island Mountain
Steam Vents (ecl) 267
Stormcarved Coast
This land enters tapped unless you control two or more other lands.
: Add
or
.
Land
Stormcarved Coast (psos) 263p
Sulfur Falls
This land enters tapped unless you control an Island or a Mountain.
: Add
or
.
Land
Sulfur Falls (tdc) 396
Temple of Epiphany
This land enters tapped.
When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
: Add
or
.
Land
Temple of Epiphany (c21) 322
Thundering Falls
(
: Add
or
.)
This land enters tapped.
When this land enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Land - Island Mountain
Thundering Falls (mkm) 269
Training Center
This land enters tapped unless you have two or more opponents.
: Add
or
.
Land
Training Center (cmm) 434

Land

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New Additions

Qty: 13 Price: $81.37
Arcane Bombardment
Whenever you cast your first instant or sorcery spell each turn, exile an instant or sorcery card at random from your graveyard. Then copy each card exiled with this enchantment. You may cast any number of the copies without paying their mana costs.
Enchantment
Arcane Bombardment (otc) 154
Chaos Warp
The owner of target permanent shuffles it into their library, then reveals the top card of their library. If it's a permanent card, they put it onto the battlefield.
Instant
Chaos Warp (sta) 36
Counterspell
Counter target spell.
Instant
Counterspell (cmm) 630
Elemental Eruption
Create a 4/4 red Dragon Elemental creature token with flying and prowess.
Storm (When you cast this spell, copy it for each spell cast before it this turn.)
Sorcery
Elemental Eruption (otc) 27
Flame of Anor
Choose one. If you control a Wizard as you cast this spell, you may choose two instead.
• Target player draws two cards.
• Destroy target artifact.
• Flame of Anor deals 5 damage to target creature.
Instant
Flame of Anor (ltr) 406
Grapeshot
Grapeshot deals 1 damage to any target.
Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)
Sorcery
Grapeshot (sta) 102
Jori En, Ruin Diver
Whenever you cast your second spell each turn, draw a card.
Legendary Creature - Wizard Merfolk
Jori En, Ruin Diver (dds) 23
Lightning Bolt
Lightning Bolt deals 3 damage to any target.
Instant
Lightning Bolt (msc) 806
Manaform Hellkite
Flying
Whenever you cast a noncreature spell, create an X/X red Dragon Illusion creature token with flying and haste, where X is the amount of mana spent to cast that spell. Exile that token at the beginning of the next end step.
Creature - Dragon
Manaform Hellkite (soc) 248
Past in Flames
Each instant and sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost.
Flashback
(You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery
Past in Flames (mm3) 105
Rite of the Dragoncaller
Whenever you cast an instant or sorcery spell, create a 5/5 red Dragon creature token with flying.
Enchantment
Rite of the Dragoncaller (fdn) 331
Scorched Geyser
(
: Add
or
.)
This land enters tapped unless you control two or more basic lands.
Land - Island Mountain
Scorched Geyser (msc) 264
Will of the Temur
Choose one. If you control a commander as you cast this spell, you may choose both instead.
• Create a token that's a copy of target permanent, except it's a 4/4 Dragon creature with flying in addition to its other types.
• Target player draws cards equal to the greatest mana value among permanents you control.
Sorcery
Will of the Temur (tdc) 24

New Additions

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Protection

Qty: 1 Price: $21.99
Redirect Lightning
As an additional cost to cast this spell, pay 5 life or pay
.
Change the target of target spell or ability with a single target.
Instant - Lesson
Redirect Lightning (tla) 151

Protection

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Protection/Counters

Qty: 8 Price: $36.92
An Offer You Can't Refuse
Counter target noncreature spell. Its controller creates two Treasure tokens. (They're artifacts with "
, Sacrifice this token: Add one mana of any color.")
Instant
An Offer You Can't Refuse (snc) 51
Arcane Denial
Counter target spell. Its controller may draw up to two cards at the beginning of the next turn's upkeep.
You draw a card at the beginning of the next turn's upkeep.
Instant
Arcane Denial (all) 22a
Bolt Bend
This spell costs
less to cast if you control a creature with power 4 or greater.
Change the target of target spell or ability with a single target.
Instant
Bolt Bend (war) 115
Rewind
Counter target spell. Untap up to four lands.
Instant
Rewind (m21) 63
Stubborn Denial
Counter target noncreature spell unless its controller pays
.
Ferocious — If you control a creature with power 4 or greater, counter that spell instead.
Instant
Stubborn Denial (ktk) 56
Three Steps Ahead
Spree (Choose one or more additional costs.)
+
— Counter target spell.
+
— Create a token that's a copy of target artifact or creature you control.
+
— Draw two cards, then discard a card.
Instant
Three Steps Ahead (otj) 75
Transcendent Dragon
Flash
Flying
When this creature enters, if you cast it, counter target spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard, then you may cast it without paying its mana cost.
Creature - Dragon
Transcendent Dragon (tdc) 22
Unwind
Counter target noncreature spell. Untap up to three lands.
Instant
Unwind (dom) 72

Protection/Counters

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Ramp

Qty: 6 Price: $17.24
Arcane Signet
: Add one mana of any color in your commander's color identity.
Artifact
Arcane Signet (eld) 331
Lórien Revealed
Draw three cards.
Islandcycling
(
, Discard this card: Search your library for an Island card, reveal it, put it into your hand, then shuffle.)
Sorcery
Lórien Revealed (ltr) 60
Sol Ring
: Add
.
Artifact
Sol Ring (mic) 162
Storm-Kiln Artist
This creature gets +1/+0 for each artifact you control.
Magecraft — Whenever you cast or copy an instant or sorcery spell, create a Treasure token. (It's an artifact with "
, Sacrifice this token: Add one mana of any color.")
Creature - Shaman Dwarf
Storm-Kiln Artist (stx) 115
Talisman of Creativity
: Add
.
: Add
or
. This artifact deals 1 damage to you.
Artifact
Talisman of Creativity (soc) 357
Wayfarer's Bauble
,
, Sacrifice this artifact: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Artifact
Wayfarer's Bauble (c15) 274

Ramp

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Reduction and Recovery

Qty: 6 Price: $29.24
Baral, Chief of Compliance
Instant and sorcery spells you cast cost
less to cast.
Whenever a spell or ability you control counters a spell, you may draw a card. If you do, discard a card.
Legendary Creature - Human Wizard
Baral, Chief of Compliance (mul) 8
Magnus the Red
Flying
Unearthly Power — Instant and sorcery spells you cast cost
less to cast for each creature token you control.
Blade of Magnus — Whenever Magnus the Red deals combat damage to a player, create a 3/3 red Spawn creature token.
Legendary Creature - Demon Primarch
Magnus the Red (40k) 131
Mizzix of the Izmagnus
Whenever you cast an instant or sorcery spell with mana value greater than the number of experience counters you have, you get an experience counter.
Instant and sorcery spells you cast cost
less to cast for each experience counter you have.
Legendary Creature - Wizard Goblin
Mizzix of the Izmagnus (cmm) 348
Stormcatch Mentor
Haste
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Instant and sorcery spells you cast cost
less to cast.
Creature - Wizard Otter
Stormcatch Mentor (blb) 234
Stormchaser's Talent
(Gain the next level as a sorcery to add its ability.)
When this Class enters, create a 1/1 blue and red Otter creature token with prowess.
: Level 2
When this Class becomes level 2, return target instant or sorcery card from your graveyard to your hand.
: Level 3
Whenever you cast an instant or sorcery spell, create a 1/1 blue and red Otter creature token with prowess.
Enchantment - Class
Stormchaser's Talent (blb) 75
Thunderclap Drake
Flying
Instant and sorcery spells you cast cost
less to cast.
, Sacrifice this creature: When you next cast an instant or sorcery spell this turn, copy it for each time you've cast your commander from the command zone this game. You may choose new targets for the copies.
Creature - Drake
Thunderclap Drake (soc) 204

Reduction and Recovery

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Blasphemous Act
This spell costs
less to cast for each creature on the battlefield.
Blasphemous Act deals 13 damage to each creature.
Sorcery
Blasphemous Act (plst) DRC-101
Capsize
Buyback
(You may pay an additional
as you cast this spell. If you do, put this card into your hand as it resolves.)
Return target permanent to its owner's hand.
Instant
Capsize (tmp) 55
Pongify
Destroy target creature. It can't be regenerated. Its controller creates a 3/3 green Ape creature token.
Instant
Pongify (m3c) 190
Snap
Return target creature to its owner's hand. Untap up to two lands.
Instant
Snap (ulg) 43
Vandalblast
Destroy target artifact you don't control.
Overload
(You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Sorcery
Vandalblast (msc) 168

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Win Conditions

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Caldera Pyremaw
Flying
Whenever you cast an instant or sorcery spell, put a +1/+1 counter on this creature. Then this creature deals damage equal to its power to target opponent.
Creature - Dragon
Caldera Pyremaw (tdc) 33
Dragon Tempest
Whenever a creature you control with flying enters, it gains haste until end of turn.
Whenever a Dragon you control enters, it deals X damage to any target, where X is the number of Dragons you control.
Enchantment
Dragon Tempest (tdc) 94
Hullbreaker Horror
Flash
This spell can't be countered.
Whenever you cast a spell, choose up to one —
• Return target spell you don't control to its owner's hand.
• Return target nonland permanent to its owner's hand.
Creature - Horror Kraken
Hullbreaker Horror (vow) 63
Mizzix's Mastery
Exile target card that's an instant or sorcery from your graveyard. For each card exiled this way, copy it, and you may cast the copy without paying its mana cost. Exile Mizzix's Mastery.
Overload
(You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Sorcery
Mizzix's Mastery (sta) 106
Ral, Crackling Wit
Whenever you cast a noncreature spell, put a loyalty counter on Ral.
+1: Create a 1/1 blue and red Otter creature token with prowess.
−3: Draw three cards, then discard two cards.
−10: Draw three cards. You get an emblem with "Instant and sorcery spells you cast have storm." (Whenever you cast an instant or sorcery spell, copy it for each spell cast before it this turn.)
Legendary Planeswalker - Ral
Ral, Crackling Wit (blb) 230
Stormscale Scion
Flying
Other Dragons you control get +1/+1.
Storm (When you cast this spell, copy it for each spell cast before it this turn. Copies become tokens.)
Creature - Dragon
Stormscale Scion (tdm) 303
Veyran, Voice of Duality
Magecraft — Whenever you cast or copy an instant or sorcery spell, Veyran gets +1/+1 until end of turn.
If you casting or copying an instant or sorcery spell causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
Legendary Creature - Wizard Efreet
Veyran, Voice of Duality (soc) 337

Win Conditions

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Adaptive Training Post
Whenever you cast an instant or sorcery spell, if this artifact has fewer than three charge counters on it, put a charge counter on it.
Remove three charge counters from this artifact: When you next cast an instant or sorcery spell this turn, copy it and you may choose new targets for the copy.
Artifact
Adaptive Training Post (tdc) 18
Archmage of Runes
Instant and sorcery spells you cast cost
less to cast.
Whenever you cast an instant or sorcery spell, draw a card.
Creature - Wizard Giant
Archmage of Runes (fdn) 30
Backdraft Hellkite
Flying
Whenever this creature attacks, each instant and sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost.
Creature - Dragon
Backdraft Hellkite (2x2) 103
Birgi, God of Storytelling
Whenever you cast a spell, add
. Until end of turn, you don't lose this mana as steps and phases end.
Creatures you control can boast twice during each of your turns rather than once.
Legendary Creature - God
Birgi, God of Storytelling // Harnfel, Horn of Bounty (khm) 123Birgi, God of Storytelling // Harnfel, Horn of Bounty (khm) 123
Bria, Riptide Rogue
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Other creatures you control have prowess. (If a creature has multiple instances of prowess, each triggers separately.)
Whenever you cast a noncreature spell, target creature you control can't be blocked this turn.
Legendary Creature - Rogue Otter
Bria, Riptide Rogue (blb) 379
Clout of the Dominus
Enchant creature
As long as enchanted creature is blue, it gets +1/+1 and has shroud. (It can't be the target of spells or abilities.)
As long as enchanted creature is red, it gets +1/+1 and has haste.
Enchantment - Aura
Clout of the Dominus (eve) 99
Dig Through Time
Delve (Each card you exile from your graveyard while casting this spell pays for
.)
Look at the top seven cards of your library. Put two of them into your hand and the rest on the bottom of your library in any order.
Instant
Dig Through Time (otc) 95
Furygale Flocking
This spell costs
less to cast for each instant and sorcery card in your graveyard.
For each opponent, create two 3/3 blue and red Elemental creature tokens with flying that attack that opponent this turn if able. They gain haste until end of turn.
Sorcery
Furygale Flocking (soc) 32
Izzet Charm
Choose one —
• Counter target noncreature spell unless its controller pays
.
• Izzet Charm deals 2 damage to target creature.
• Draw two cards, then discard two cards.
Instant
Izzet Charm (rvr) 190
Kitsa, Otterball Elite
Vigilance
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
: Draw a card, then discard a card.
,
: Copy target instant or sorcery spell you control. You may choose new targets for the copy. Activate only if Kitsa's power is 3 or greater.
Legendary Creature - Wizard Otter
Kitsa, Otterball Elite (blb) 54
Magma Opus
Magma Opus deals 4 damage divided as you choose among any number of targets. Tap two target permanents. Create a 4/4 blue and red Elemental creature token. Draw two cards.
, Discard this card: Create a Treasure token.
Instant
Magma Opus (soc) 318
Niv-Mizzet, Parun
This spell can't be countered.
Flying
Whenever you draw a card, Niv-Mizzet deals 1 damage to any target.
Whenever a player casts an instant or sorcery spell, you draw a card.
Legendary Creature - Wizard Dragon
Niv-Mizzet, Parun (otc) 235
Prismari Command
Choose two —
• Prismari Command deals 2 damage to any target.
• Target player draws two cards, then discards two cards.
• Target player creates a Treasure token.
• Destroy target artifact.
Instant
Prismari Command (soc) 323
Red Elemental Blast
Choose one —
• Counter target blue spell.
• Destroy target blue permanent.
Instant
Red Elemental Blast (a25) 147
Thousand-Year Storm
Whenever you cast an instant or sorcery spell, copy it for each other instant and sorcery spell you've cast before it this turn. You may choose new targets for the copies.
Enchantment
Thousand-Year Storm (fdn) 248

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Bitter Reunion
When this enchantment enters, you may discard a card. If you do, draw two cards.
, Sacrifice this enchantment: Creatures you control gain haste until end of turn.
Enchantment
Bitter Reunion (otc) 156
Cathartic Reunion
As an additional cost to cast this spell, discard two cards.
Draw three cards.
Sorcery
Cathartic Reunion (plst) KLD-109
Coastal Breach
Undaunted (This spell costs
less to cast for each opponent.)
Return all nonland permanents to their owners' hands.
Sorcery
Coastal Breach (c16) 6
Deep Analysis
Target player draws two cards.
Flashback—
, Pay 3 life. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery
Deep Analysis (mh3) 268
Demand Answers
As an additional cost to cast this spell, sacrifice an artifact or discard a card.
Draw two cards.
Instant
Demand Answers (mkm) 122
Glimpse the Impossible
Exile the top three cards of your library. You may play those cards this turn. At the beginning of the next end step, if any of those cards remain exiled, put them into your graveyard, then create a 0/1 colorless Eldrazi Spawn creature token for each card put into your graveyard this way. Those tokens have "Sacrifice this token: Add
."
Sorcery
Glimpse the Impossible (plst) MH3-124
Goblin Electromancer
Instant and sorcery spells you cast cost
less to cast.
Creature - Wizard Goblin
Goblin Electromancer (grn) 174
Invert Polarity
Choose target spell, then flip a coin. If you win the flip, gain control of that spell and you may choose new targets for it. If you lose the flip, counter that spell.
Instant
Invert Polarity (mh3) 190
Misdirection
You may exile a blue card from your hand rather than pay this spell's mana cost.
Change the target of target spell with a single target.
Instant
Misdirection (plst) DDT-15
Search for Azcanta
At the beginning of your upkeep, surveil 1. Then if you have seven or more cards in your graveyard, you may transform Search for Azcanta. (Look at the top card of your library. You may put that card into your graveyard.)
Legendary Enchantment
Search for Azcanta // Azcanta, the Sunken Ruin (plst) XLN-74Search for Azcanta // Azcanta, the Sunken Ruin (plst) XLN-74
Submerge
If an opponent controls a Forest and you control an Island, you may cast this spell without paying its mana cost.
Put target creature on top of its owner's library.
Instant
Submerge (nem) 48
Sundering Eruption
Destroy target land. Its controller may search their library for a basic land card, put it onto the battlefield tapped, then shuffle. Creatures without flying can't block this turn.
Sorcery
Sundering Eruption // Volcanic Fissure (mh3) 248Sundering Eruption // Volcanic Fissure (mh3) 248
Thought Vessel
You have no maximum hand size.
: Add
.
Artifact
Thought Vessel (cm2) 224
Visions of Ruin
Each opponent sacrifices an artifact. For each artifact sacrificed this way, you create a Treasure token.
Flashback
. This spell costs
less to cast this way, where X is the greatest mana value of a commander you own on the battlefield or in the command zone. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery
Visions of Ruin (mic) 74

Old Deck

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Deck Info

Deck stats

0 pips - 0 cards
0 mana - 7 cards
46 pips - 39 cards
36 mana - 34 cards
0 pips - 0 cards
0 mana - 7 cards
43 pips - 33 cards
31 mana - 29 cards
0 pips - 0 cards
0 mana - 7 cards
0 pips - 0 cards
5 mana - 4 cards
CategoriesQtyOdds
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Deck extras (0)

Description

{"ops":[{"attributes":{"bold":true},"insert":"Eris, Roar of the Storm - Dragon Mage Spellslinger"},{"attributes":{"header":1},"insert":"\n"},{"insert":"\nThis is a reactive Izzet spellslinger deck built around "},{"insert":{"card-link":"Eris, Roar of the Storm"}},{"insert":", with a particular focus on the fantasy of a powerful mage whose spellcasting summons and controls Dragons.\n\nIt is not really a traditional Dragon deck, nor is it intended to be a dedicated storm deck.\n\nInstead, the idea is to cast spells throughout the whole turn cycle, interact with the table, fill the graveyard, build increasingly dangerous spell engines and eventually reach the point where the magic starts getting slightly out of hand.\n\nSometimes that means a board full of Dragons.\n\nSometimes it means prowess creatures becoming enormous.\n\nAnd occasionally it means somebody hearing the words:\n"},{"attributes":{"bold":true},"insert":"\"Grapeshot, storm eight.\""},{"insert":"\n\n"},{"attributes":{"bold":true},"insert":"The Dragon Mage"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\nEris rewards the deck for doing what it already wants to do.\n\nCheap cantrips, interaction and card selection fill the graveyard with different mana values, quickly reducing Eris to just "},{"attributes":{"bold":true},"insert":"UR"},{"insert":". From there, every second spell cast each turn creates a 4/4 flying "},{"insert":{"card-link":"Dragon Elemental"}},{"insert":" with prowess.\n\nImportantly, this isn't limited to my own turn.\n\nThe deck actively wants to keep mana open and play during the rest of the table's turns as well.\n\nCounter a spell.\nDraw some cards.\nBounce something.\nCast another spell.\nMake a Dragon.\n\nCards like "},{"insert":{"card-link":"Jori En, Ruin Diver"}},{"insert":", "},{"insert":{"card-link":"Archmage Emeritus"}},{"insert":", "},{"insert":{"card-link":"Storm-Kiln Artist"}},{"insert":", "},{"insert":{"card-link":"Veyran, Voice of Duality"}},{"insert":" and "},{"insert":{"card-link":"Magnus the Red"}},{"insert":" make these sequences increasingly profitable.\nThe result is a deck that can sometimes have an entire Izzet turn in the middle of somebody else's turn.\n\n"},{"attributes":{"bold":true},"insert":"Summoning Dragons Through Magic"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\nThe Dragons are deliberately tied to the spellslinger plan rather than traditional Dragon tribal.\n\n"},{"insert":{"card-link":"Manaform Hellkite"}},{"insert":" turns noncreature spells into temporary hasty Dragons.\n"},{"insert":{"card-link":"Rite of the Dragoncaller"}},{"insert":" turns every instant and sorcery cast into another 5/5 flyer.\n"},{"insert":{"card-link":"Elemental Eruption"}},{"insert":" rewards a long spell chain by creating an entire storm of 4/4 flying prowess Dragons.\n"},{"insert":{"card-link":"Stormscale Scion"}},{"insert":" can create a massive Dragon board from a sufficiently large storm count.\n\nAnd of course, Eris herself steadily creates Dragons simply by sequencing spells correctly.\n\nOnce "},{"insert":{"card-link":"Dragon Tempest"}},{"insert":" enters the picture, all of these Dragons stop being merely attackers and start turning every new summon into direct damage.\n\n"},{"attributes":{"bold":true},"insert":"The Graveyard is a Spellbook"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\nThe graveyard starts as setup for Eris, but it quickly becomes one of the deck's strongest resources.\n\n"},{"insert":{"card-link":"Faithless Looting"}},{"insert":", "},{"insert":{"card-link":"Thought Scour"}},{"insert":", "},{"insert":{"card-link":"Frantic Search"}},{"insert":" and the various draw/discard effects help stock it early.\n\nLater, "},{"insert":{"card-link":"Past in Flames"}},{"insert":" lets the deck replay its old spells, while "},{"insert":{"card-link":"Mizzix's Mastery"}},{"insert":" can suddenly turn a stocked graveyard into one enormous turn.\n\n"},{"insert":{"card-link":"Arcane Bombardment"}},{"insert":" provides the slower and considerably less predictable version of the same idea, gradually building its own collection of spells and casting them again whenever the first instant or sorcery is played each turn.\n\nAt that point, the graveyard is less of a discard pile and more of an increasingly dangerous spellbook.\n\n"},{"attributes":{"bold":true},"insert":"How Does It Win?"},{"attributes":{"header":1},"insert":"\n"},{"insert":"\nThe deck deliberately has several different ways to close a game.\n\n"},{"attributes":{"underline":true,"bold":true},"insert":"Dragon Beatdown"},{"attributes":{"header":2},"insert":"\n"},{"insert":"The simplest answer is still:\n"},{"attributes":{"bold":true},"insert":"make Dragons and attack."},{"insert":"\n\nEris can produce a surprising amount of flying power when she triggers multiple times around the table.\n\n"},{"insert":{"card-link":"Manaform Hellkite"}},{"insert":", "},{"insert":{"card-link":"Rite of the Dragoncaller"}},{"insert":", "},{"insert":{"card-link":"Elemental Eruption"}},{"insert":" and "},{"insert":{"card-link":"Stormscale Scion"}},{"insert":" add even more bodies, while "},{"insert":{"card-link":"Dragon Tempest"}},{"insert":" can turn the Dragon army into lethal damage without relying entirely on combat.\n\n"},{"attributes":{"underline":true,"bold":true},"insert":"Prowess"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Eris and several of the creatures reward repeated spellcasting with prowess or similar effects.\n\nA long enough spell chain can make the board enormous very quickly, especially with "},{"insert":{"card-link":"Veyran, Voice of Duality"}},{"insert":" doubling relevant triggers.\n\nSometimes the correct win condition is simply to cast five more spells and turn an innocent-looking Dragon into something absurd.\n\n"},{"attributes":{"underline":true,"bold":true},"insert":"Storm"},{"attributes":{"header":2},"insert":"\n"},{"insert":"The deck contains storm, but isn't built solely around it.\n\n"},{"insert":{"card-link":"Grapeshot"}},{"insert":" provides a clean reward for successfully assembling a long spell chain.\n\n"},{"insert":{"card-link":"Elemental Eruption"}},{"insert":" turns storm into Dragons instead.\n\nAnd "},{"insert":{"card-link":"Ral, Crackling Wit"}},{"insert":" represents the most dangerous version of this plan.\n\nIf "},{"insert":{"card-link":"Ral, Crackling Wit"}},{"insert":" reaches his ultimate, every instant and sorcery gains storm.\n\nAt that point cards like "},{"insert":{"card-link":"Lightning Bolt"}},{"insert":", "},{"insert":{"card-link":"Frantic Search"}},{"insert":", "},{"insert":{"card-link":"Big Score"}},{"insert":" or "},{"insert":{"card-link":"Mizzix's Mastery"}},{"insert":" can become ridiculous very quickly.\n\nAn overloaded "},{"insert":{"card-link":"Mizzix's Mastery"}},{"insert":" with Ral's emblem active is particularly irresponsible, as the graveyard suddenly begins casting spells that themselves have storm.\n\nThis is generally the point where keeping track of the stack becomes a group activity.\n\n"},{"attributes":{"underline":true,"bold":true},"insert":"Spell-Based Burn"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Not every game needs an army.\n\n"},{"insert":{"card-link":"Caldera Pyremaw"}},{"insert":", "},{"insert":{"card-link":"Urabrask // The Great Work"}},{"insert":", "},{"insert":{"card-link":"Dragon Tempest"}},{"insert":", "},{"insert":{"card-link":"Lightning Bolt"}},{"insert":" and "},{"insert":{"card-link":"Grapeshot"}},{"insert":" can convert spellcasting directly into damage.\n\nLightning Bolt in particular can range from simple interaction to a legitimate finisher once the deck starts copying spells or giving them storm.\n\n"},{"attributes":{"underline":true,"bold":true},"insert":"Hullbreaker Horror"},{"attributes":{"header":2},"insert":"\n"},{"insert":{"card-link":"Hullbreaker Horror"}},{"insert":" provides both a powerful control engine and one particularly silly combo.\n\nWith:\n"},{"attributes":{"bold":true},"insert":{"card-link":"Hullbreaker Horror"}},{"attributes":{"bold":true},"insert":" + "},{"attributes":{"bold":true},"insert":{"card-link":"Sol Ring"}},{"attributes":{"bold":true},"insert":" + "},{"insert":{"card-link":"Wayfarer's Bauble"}},{"insert":"\n\nSol Ring can pay for the Bauble, Hullbreaker can bounce Sol Ring, and casting Sol Ring can then bounce the Bauble.\nRepeat.\n\nThis produces "},{"attributes":{"bold":true},"insert":"infinite noncreature spell casts"},{"insert":", which means infinite prowess and enough Hullbreaker triggers to clear opposing nonland permanents out of the way.\n\nIt is not the deck's primary plan.\n\nIt is, however, exactly the kind of unnecessary magical nonsense that belongs here.\n\n"},{"attributes":{"bold":true},"insert":"Win Lines at a Glance"},{"attributes":{"header":1},"insert":"\n"},{"attributes":{"bold":true},"insert":{"card-link":"Eris, Roar of the Storm"}},{"attributes":{"bold":true},"insert":" / "},{"attributes":{"bold":true},"insert":{"card-link":"Rite of the Dragoncaller"}},{"attributes":{"bold":true},"insert":" / "},{"attributes":{"bold":true},"insert":{"card-link":"Manaform Hellkite"}},{"attributes":{"bold":true},"insert":" / "},{"insert":{"card-link":"Elemental Eruption"}},{"insert":" → build a Dragon army and attack."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":{"card-link":"Dragon Tempest"}},{"attributes":{"bold":true},"insert":" + Dragons"},{"insert":" → turn the Dragon engine into direct damage."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":{"card-link":"Veyran, Voice of Duality"}},{"attributes":{"bold":true},"insert":" + repeated spellcasting"},{"insert":" → enormous prowess and doubled triggers."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":{"card-link":"Past in Flames"}},{"attributes":{"bold":true},"insert":" / "},{"insert":{"card-link":"Mizzix's Mastery"}},{"insert":" → turn the graveyard into another hand."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Ral emblem + spell chain"},{"insert":" → give every instant and sorcery storm and let things escalate rapidly."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":{"card-link":"Grapeshot"}},{"attributes":{"bold":true},"insert":" / "},{"insert":{"card-link":"Lightning Bolt"}},{"insert":" → convert storm and copy effects into direct damage."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":{"card-link":"Caldera Pyremaw"}},{"attributes":{"bold":true},"insert":" / "},{"insert":{"card-link":"Urabrask // The Great Work"}},{"insert":" → convert actual spell casts into burn."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":{"card-link":"Hullbreaker Horror"}},{"attributes":{"bold":true},"insert":" + "},{"attributes":{"bold":true},"insert":{"card-link":"Sol Ring"}},{"attributes":{"bold":true},"insert":" + "},{"insert":{"card-link":"Wayfarer's Bauble"}},{"insert":" → infinite spell casts and prowess."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Core Cards"},{"attributes":{"header":1},"insert":"\n"},{"insert":"\n"},{"insert":{"card-link":"Eris, Roar of the Storm"}},{"insert":" — The centerpiece. Rewards playing spells across the whole turn cycle and turns good sequencing into Dragons.\n"},{"insert":{"card-link":"Dragon Tempest"}},{"insert":" — One of the cleanest ways to convert the Dragon plan into an actual win.\n"},{"insert":{"card-link":"Magnus the Red"}},{"insert":" — Turns the growing token army into increasingly ridiculous spell discounts.\n"},{"insert":{"card-link":"Storm-Kiln Artist"}},{"insert":" — Converts spell chains and copies into Treasure and helps explosive turns sustain themselves.\n"},{"insert":{"card-link":"Veyran, Voice of Duality"}},{"insert":" — Makes many of the deck's spell-based triggers considerably more dangerous.\n"},{"insert":{"card-link":"Mizzix's Mastery"}},{"insert":" — The biggest graveyard explosion and one of the deck's most spectacular ways to go off.\n"},{"insert":{"card-link":"Arcane Bombardment"}},{"insert":" — Turns reactive spellcasting and a stocked graveyard into an unpredictable long-term engine.\n"},{"insert":{"card-link":"Ral, Crackling Wit"}},{"insert":" — Value early, but eventually capable of unlocking the deck's most absurd mode by giving every instant and sorcery storm.\n\n"},{"attributes":{"bold":true},"insert":"Playstyle"},{"attributes":{"header":1},"insert":"\n"},{"insert":"\nFill the graveyard.\nKeep mana open.\nCast spells on everybody's turns.\nCounter something.\nMake a Dragon.\nCast another spell.\nMake another Dragon.\nStart copying things.\nRealize everything has prowess.\nGive every spell storm.\nLose track of the stack.\n"},{"attributes":{"bold":true},"insert":"Dragon Wizard things."},{"insert":"\n"}]}
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