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Commander
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GerryGuy

94 views6 days ago
Commander
Size: 100Salt sum: 43.61

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{"ops":[{"insert":"👻 ⚫⚪ Karlov of the Ghost Council: Orzhov Control Deck Primer"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Commander Overview"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"bold":true},"insert":"Karlov of the Ghost Council"},{"insert":" is one of the strongest two-drop commanders ever printed. For just one white and one black mana, you get a 2/2 body that becomes a removal engine and win condition all on its own.\n\n"},{"attributes":{"bold":true},"insert":"Key abilities:"},{"insert":"\nWhenever you gain life, put two +1/+1 counters on Karlov. He doesn't care "},{"attributes":{"italic":true},"insert":"how much"},{"insert":" life you gain, only "},{"attributes":{"italic":true},"insert":"how often"},{"insert":". One trigger from a Soul Sister and one trigger from a Creeping Bloodsucker in the same turn each count separately."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Pay WB and remove six counters: exile any creature at instant speed. No tap required. No once-per-turn restriction. Repeatable on-demand removal on a stick."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"The goal every game: drop Karlov on turn two, flood the board with life gain triggers, let him grow, exile threats as they appear, and close the game through commander damage or one of two infinite combos.\n\nGame Plan"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"bold":true},"insert":"The core loop is simple:"},{"insert":"\nGenerate constant, small life gain triggers"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Karlov grows fast (often 8/8 by turn four)"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Use his activated ability to exile any creature that threatens you"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Win through 21 commander damage, grinding opponents out with drains, or infinite combo"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"This deck rewards patience. You are not trying to race. You are slowly establishing board dominance while everyone else kills each other. The longer the game, the better your position.\n\nCard Categories"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Life Gain Engine"},{"attributes":{"header":4},"insert":"\n"},{"insert":"These are the deck's lifeblood. Every card here exists to generate the triggers that power Karlov and the drain package.\n"},{"attributes":{"bold":true},"insert":"The Soul Sisters (one-drops that trigger on any creature entering):"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Soul Warden"},{"insert":" and "},{"attributes":{"bold":true},"insert":"Soul's Attendant"},{"insert":": Trigger on any creature entering under "},{"attributes":{"italic":true},"insert":"any"},{"insert":" player's control. Devastating against token decks. One opponent creating 10 tokens means 10 Karlov triggers."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Hinterland Sanctifier"},{"insert":": Triggers on your creatures only, but a solid body."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Lunarch Veteran"},{"insert":": Triggers on your creatures, plus the Disturb side (Luminous Phantom) gains you life when "},{"attributes":{"italic":true},"insert":"your"},{"insert":" creatures leave the battlefield, which matters in long games."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Guide of Souls"},{"insert":": Arguably the best one-drop in the deck. Triggers on your creatures AND generates energy. That energy can be spent when attacking to put two +1/+1 counters on an attacker and grant flying. Pair this with Karlov swinging at 20 power and you've just given him evasion to close out the game."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Hinterland Sanctifier"},{"insert":", "},{"attributes":{"bold":true},"insert":"Impassioned Orator"},{"insert":", "},{"attributes":{"bold":true},"insert":"Lifecreed Duo"},{"insert":": Additional one and two-drop variants with the same trigger pattern."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Other key life gain pieces:"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Case of the Uneaten Feast"},{"insert":": Another Soul Sister effect on an enchantment. Can be sacrificed later to let you cast creatures from the graveyard."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Spectrum Sentinel"},{"insert":": Triggers whenever an opponent plays a nonbasic land. In Commander, this fires constantly in the early game."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Auriok Champion"},{"insert":": Two-drop with protection from black AND red, which are the two most common removal colors. Essentially unkillable by most spot removal."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Daxos, Blessed by the Sun"},{"insert":": Triggers when your creatures ETB and when they die. Relevant in the mid-to-late game when creatures start trading."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Creeping Bloodsucker"},{"insert":": At upkeep, deals one to each opponent and you gain that much life. Guarantees a Karlov trigger every single turn regardless of the board state. Note: even though it drains each opponent, it only counts as one life gain instance for you."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Authority of the Consuls"},{"insert":": All opponent creatures enter tapped AND you gain one life when each does. Slows aggro, triggers Karlov."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Suture Priest"},{"insert":": Triggers on your creatures ETB. When opponent creatures ETB, that opponent loses one life. Absolute nightmare against token decks."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Abiding Grace"},{"insert":": At your end step, choose: gain one life (guaranteed Karlov trigger), or return a one-mana creature from your graveyard to the battlefield. Since the deck is loaded with one-drops, this card essentially provides infinite recursion of your Soul Sisters."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Scaling threats:"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Voice of the Blessed"},{"insert":": Gains +1/+1 counters whenever you gain life, just like Karlov. At 4 counters, gains flying and vigilance. At 10 counters, gains indestructible. A game-ending threat by itself."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Elenda's Hierophant"},{"insert":": Three-mana 1/1 flyer that grows with life gain. When she dies, she creates X vampire tokens with lifelink equal to her power. Opponents can't profitably remove her."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Archangel of Thune"},{"insert":": Whenever you gain life, put a +1/+1 counter on every creature you control. Combine with five Soul Sisters triggering on one creature ETB and your entire board gets five counters instantly."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nDrain Package"},{"attributes":{"header":4},"insert":"\n"},{"insert":"These cards punish opponents for the natural flow of the game while triggering your life gain engine simultaneously.\n"},{"attributes":{"bold":true},"insert":"Bloodchief Ascension"},{"insert":": One mana enchantment. Whenever an opponent loses two life during any turn (including opponent turns where people are attacking each other), add a quest counter. Once it has three counters, every card that hits any opponent's graveyard deals two damage to that opponent and gains you two life. Against a mill player or after a boardwipe, this becomes catastrophic."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Kambal, Consul of Allocation"},{"insert":": Whenever any opponent casts a non-creature spell, they lose two life and you gain two life. Every ramp spell, tutor, counterspell, and removal spell your opponents cast generates a Karlov trigger."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Kambal, Profiteering Mayor"},{"insert":": When opponents create tokens, you create copies. Then whenever any token ETBs under your control, opponents lose one life and you gain one life. Snowballs hard against token strategies."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Lunar Convocation"},{"insert":": At your end step, if you gained life, each opponent loses one life. Steady bleed the table."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Blind Obedience"},{"insert":": Opponent creatures and artifacts enter tapped. Also has extort, so whenever you cast anything you can pay B/W to drain each opponent for one and gain three."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Sorin of House Markov"},{"insert":": Two-mana 1/4 lifelink with extort. If you gain three or more life in a turn (trivial), flip him into a Planeswalker. His minus-one deals damage to any target equal to life gained this turn, which in this deck can regularly be 10-20+ damage. A finisher hiding in a two-drop."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Sheoldred, the Apocalypse"},{"insert":": When you draw a card, gain two life. When opponents draw cards, they lose two life. Karlov triggers on every card draw. Control players are punished heavily."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nCombo Package"},{"attributes":{"header":4},"insert":"\n"},{"insert":"Two separate two-card combos that win the game on the spot. No tutors for these, so if you draw them organically, great. If not, you win through other means.\n"},{"attributes":{"bold":true},"insert":"The combo:"},{"insert":" You need one piece from each column plus any life gain trigger.\nColumn A Column B"},{"attributes":{"table":"1"},"insert":"\n"},{"insert":"Starscape Cleric"},{"attributes":{"table":"2"},"insert":"\n"},{"insert":"Exquisite Blood"},{"attributes":{"table":"2"},"insert":"\n"},{"insert":"Marauding Blight-Priest"},{"attributes":{"table":"3"},"insert":"\n"},{"insert":"Bloodthirsty Conqueror"},{"attributes":{"table":"3"},"insert":"\n"},{"attributes":{"bold":true},"insert":"How it works:"},{"insert":" Say you have Marauding Blight-Priest and Exquisite Blood in play. Gain one life. Blight-Priest triggers, each opponent loses one life. Exquisite Blood sees an opponent lose life, so you gain one life. That triggers Blight-Priest again. Loop. Infinite life gain, infinite opponent life loss. Game ends.\nBoth pieces are independently useful outside the combo. Blight-Priest and Starscape Cleric both drain the table whenever you gain life, which happens constantly. Exquisite Blood and Bloodthirsty Conqueror both convert opponent life loss into your life gain, which chains beautifully with all your other drain pieces.\n\nCard Draw"},{"attributes":{"header":4},"insert":"\n"},{"insert":"Orzhov is notoriously bad at card draw. The deck compensates with several clever pieces.\n"},{"attributes":{"bold":true},"insert":"Esper Sentinel"},{"insert":": One-mana creature. When any opponent casts their first non-creature spell per turn, they pay X (equal to Sentinel's power) or you draw. In Commander, this draws multiple cards per rotation."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Archivist of Oghma"},{"insert":": When any opponent searches their library (fetchlands, tutors, ramp), you gain one life AND draw a card. Runs away in tutor-heavy pods."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Mangara, the Diplomat"},{"insert":": When opponents attack you with two or more creatures OR cast their second spell in a turn, you draw. Punishes both aggression and spell-heavy decks."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Tymna the Weaver"},{"insert":": Pay X life (X = number of opponents dealt combat damage this turn) and draw X cards. Early in the game, swing a Soul Sister at each opponent and draw three cards in your second main phase."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"The Gaffer"},{"insert":": At each end step, if you gained three or more life this turn, draw a card. In this deck, this fires on every player's turn, not just yours."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Katramose, the New Dawn"},{"insert":": 3/4 lifelink indestructible for three mana (can't attack or block until seven total cards are in exile, which happens quickly). Whenever cards are exiled during your turn, draw a card and lose one life. Pairs directly with Karlov's exile ability."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Dawn of Hope"},{"insert":": Pay two mana whenever you gain life to draw a card. Or pay four to draw and create a 1/1 lifelink soldier token."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Black Market Connections"},{"insert":": Pay six life per turn to get a treasure, draw a card, and create a 3/2 changeling token. The life cost is irrelevant in this deck."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Phyrexian Arena"},{"insert":": Lose one life per upkeep, draw an extra card. Long game engine."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nProtection"},{"attributes":{"header":4},"insert":"\n"},{"insert":"Karlov will immediately become the table's biggest threat. These cards keep him alive.\n"},{"attributes":{"bold":true},"insert":"Mother of Runes"},{"insert":" and "},{"attributes":{"bold":true},"insert":"Giver of Runes"},{"insert":": One-mana creatures that tap to give any creature (or themselves, in Mother's case) protection from a chosen color. Respond to removal by giving Karlov the protection he needs."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Skrelv, Defector Mite"},{"insert":": Same effect, but grants hexproof and makes Karlov unblockable from that color. Also usable offensively to push commander damage through."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Flawless Maneuver"},{"insert":": Three-mana instant, give all your creatures indestructible until end of turn. Free to cast when you control your commander, which is almost always."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Clever Concealment"},{"insert":": Phase out any number of nonland permanents you control. Convoke lets you cast it by tapping your soul sisters when you're mana-dry. Protects Karlov from board wipes and his counters stay on him when he phases back in."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Plaza of Heroes"},{"insert":": Tap and sacrifice to give target legendary creature hexproof and indestructible until end of turn. Built-in protection on a land."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Distinguished Conjurer"},{"insert":": Pay five mana to blink any of your creatures. Used defensively to save Karlov from removal (the spell fizzles with no target), or offensively to retrigger ETB effects and gain extra life gain triggers."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Lurrus of the Dream-Den"},{"insert":": Not used as companion. Cast one permanent with mana value two or less from your graveyard each turn. When Karlov dies, you can send him to the graveyard and cast him with Lurrus for two mana, sidestepping the commander tax."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nRemoval and Answers"},{"attributes":{"header":4},"insert":"\n"},{"insert":"Karlov handles most creatures himself. These fill the gaps.\n"},{"attributes":{"bold":true},"insert":"Path to Exile"},{"insert":" and "},{"attributes":{"bold":true},"insert":"Swords to Plowshares"},{"insert":": The two best one-mana creature removal spells in Magic. Always include these."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Damn"},{"insert":": Two-mana targeted removal, or six-mana regeneration-proof board wipe. Use sparingly since you are a creature-based deck, but keep it for emergencies."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Anguished Unmaking"},{"insert":": Three mana, three life, exile any nonland permanent. One of the best removal spells in Commander."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Despark"},{"insert":": Two-mana exile for permanents with mana cost four or greater. Catches most Commander-level threats."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Generous Gift"},{"insert":": Three-mana destroy any permanent, including lands. Gives them a 3/3 elephant, which Karlov can exile."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Ajani, Strength of the Pride"},{"insert":": Zero ability wipes every creature and artifact your opponents control if you have 15 more life than your starting total. In most games, you'll hit 55+ life with no effort. The ultimate one-sided board wipe."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nWin Conditions"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"bold":true},"insert":"1. Commander Damage:"},{"insert":" Karlov regularly reaches 12-16+ power by turn four or five. With protection from Mother of Runes, Skrelv, or Giver of Runes, he swings in unblocked. Guide of Souls can grant him flying. Shizo, Death's Storehouse grants fear, making him unblockable against most non-black decks. You only need 21 commander damage.\n"},{"attributes":{"bold":true},"insert":"2. Infinite Combo:"},{"insert":" Starscape Cleric or Marauding Blight-Priest plus Exquisite Blood or Bloodthirsty Conqueror creates an infinite loop that kills every opponent simultaneously.\n"},{"attributes":{"bold":true},"insert":"3. Angel of Destiny:"},{"insert":" Attack any opponent with the Angel, then at end of step, if you have 15+ more life than your starting total, that opponent loses the game. Combined with the Ajani zero activation, this can close out multiple opponents in a single turn sequence.\n"},{"attributes":{"bold":true},"insert":"4. Aetherflux Reservoir:"},{"insert":" Accumulates life each time you cast spells (stacking), and you can pay 50 life to deal 50 damage to any player or creature. Once you're sitting at 120+ life, you can just start pinging opponents out of the game one by one.\n"},{"attributes":{"bold":true},"insert":"5. Grinding:"},{"insert":" Voice of the Blessed and Elenda's Hierophant both become massive threats through sustained life gain. Archangel of Thune buffs your entire board every trigger. Eventually you have an army of enormous creatures that opponents cannot profitably block.\n\nOpening Hand Assessment"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Keep hands that have:\nAt least one Soul Sister variant or one-drop life gain piece"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Two to three lands with appropriate color fixing"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"A two-drop (ideally Karlov or Karlov + Lotho for ramp)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Mulligan hands that are: land-heavy without action, action-heavy without mana, or that require five-plus mana before the deck does anything.\n"},{"attributes":{"bold":true},"insert":"Ideal turn sequence:"},{"insert":"\nTurn 1: Soul Sister (any variant) or Spectrum Sentinel"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Turn 2: Karlov"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Turn 3: Another life gain piece, or protection creature"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Turn 4+: Karlov is already a 10/10 or larger. Start exiling threats. Apply pressure."},{"attributes":{"list":"bullet"},"insert":"\n\n"},{"insert":"Threat Assessment and Politics"},{"attributes":{"header":3},"insert":"\n"},{"insert":"This deck makes enemies fast. Karlov at 10/10 is terrifying to sit across from. A few principles:\nUse Karlov's exile ability "},{"attributes":{"bold":true},"insert":"reactively"},{"insert":", not proactively. Let opponents develop their boards, then exile the specific pieces that threaten you. This lets other players pressure each other while you manage only what you need to.\n"},{"attributes":{"bold":true},"insert":"Do not exile everything."},{"insert":" If the Eldrazi player is being handled by the control player, let them fight. Save your counters for when Karlov needs to grow back, or for a creature that directly threatens you.\n"},{"attributes":{"bold":true},"insert":"Identify the real threats early:"},{"insert":" A Thoracle player, a combo player, someone who can kill you through your life gain (Thassa's Oracle, laboratory maniac, or similar). Prioritize those opponents.\n\nNotes on the Mana Base"},{"attributes":{"header":3},"insert":"\n"},{"insert":"The mana base is premium and two-color, which means it's extremely consistent. Key utility lands to be aware of:\n"},{"attributes":{"bold":true},"insert":"Vault of Champions"},{"insert":": Tap all creatures, give them lifelink until end of turn. Turns any swing into a cascade of Karlov triggers. Opponents forget this land exists."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Shizo, Death's Storehouse"},{"insert":": Spend one mana to give a legendary creature fear. Karlov with fear is essentially unblockable in most pods."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Eiganjo, Seat of the Empire"},{"insert":": Channel deals four damage to an attacker or blocker. Costs one less for each legendary creature you control. With Karlov out, it's two mana to fire."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Bojuka Bog"},{"insert":": Enter-the-battlefield effect exiles any graveyard. Essential against reanimation."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Seraph Sanctuary"},{"insert":": Gains one life when it enters AND when angels ETB. Free Karlov trigger off your land drop."},{"attributes":{"list":"bullet"},"insert":"\n\n"},{"insert":"Cards to Watch Out For"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"bold":true},"insert":"Torpor Orb / Hushbringer"},{"insert":": Shuts off all your ETB life gain triggers. Remove immediately."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Rest in Peace / Leyline of the Void"},{"insert":": Hurts Abiding Grace and several recursion pieces."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Solemnity"},{"insert":": Stops Karlov from accumulating counters. Priority removal target."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Grafdigger's Cage"},{"insert":": Limits Lurrus and Abiding Grace. Worth removing before setting those pieces up."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Lifelink hate (Sulfuric Vortex)"},{"insert":": Prevents life gain entirely. Must be answered."},{"attributes":{"list":"bullet"},"insert":"\n\n"},{"insert":"Closing Thoughts"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Karlov of the Ghost Council rewards players who understand tempo and patience. You rarely need to force anything. The deck generates so many incremental triggers that the board advantage builds itself. Your job is to protect Karlov, answer specific threats that bypass your life total as a resource, and let the drain effects slowly constrict your opponents while you grow into an inevitable force.\nThe combo package exists as a backup, not a crutch. If you draw Exquisite Blood and Starscape Cleric together, great. If not, you have three other reliable win conditions. This deck can win through overwhelming board presence, commander damage, or attrition, which makes it resilient to a wide variety of strategies.\nWelcome to Orzhov Control, perfected.\n"}]}

Commander

Qty: 1 Price: $24.99
Karlov of the Ghost Council
Whenever you gain life, put two +1/+1 counters on Karlov.
, Remove six +1/+1 counters from Karlov: Exile target creature.
Legendary Creature - Spirit Advisor
Karlov of the Ghost Council (rvr) 437

Commander

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Drain

Qty: 6 Price: $51.10
Bloodchief Ascension
At the beginning of each end step, if an opponent lost 2 or more life this turn, you may put a quest counter on this enchantment. (Damage causes loss of life.)
Whenever a card is put into an opponent's graveyard from anywhere, if this enchantment has three or more quest counters on it, you may have that player lose 2 life. If you do, you gain 2 life.
Enchantment
Bloodchief Ascension (zen) 82
Elas il-Kor, Sadistic Pilgrim
Deathtouch
Whenever another creature you control enters, you gain 1 life.
Whenever another creature you control dies, each opponent loses 1 life.
Legendary Creature - Cleric Kor Phyrexian
Elas il-Kor, Sadistic Pilgrim (dmu) 297
Kambal, Profiteering Mayor
Whenever one or more tokens your opponents control enter, for each of them, create a tapped token that's a copy of it. This ability triggers only once each turn.
Whenever one or more tokens you control enter, each opponent loses 1 life and you gain 1 life.
Legendary Creature - Human Advisor
Kambal, Profiteering Mayor (otj) 211
Marauding Blight-Priest
Whenever you gain life, each opponent loses 1 life.
Creature - Vampire Cleric
Marauding Blight-Priest (fdn) 178
Sorin of House Markov
Lifelink
Extort (Whenever you cast a spell, you may pay
. If you do, each opponent loses 1 life and you gain that much life.)
At the beginning of each of your postcombat main phases, if you gained 3 or more life this turn, exile Sorin, then return him to the battlefield transformed under his owner's control.
Legendary Creature - Human Noble
Sorin of House Markov // Sorin, Ravenous Neonate (mh3) 245Sorin of House Markov // Sorin, Ravenous Neonate (mh3) 245
Starscape Cleric
Offspring
(You may pay an additional
as you cast this spell. If you do, when this creature enters, create a 1/1 token copy of it.)
Flying
This creature can't block.
Whenever you gain life, each opponent loses 1 life.
Creature - Cleric Bat
Starscape Cleric (blb) 116

Drain

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Draw

Qty: 14 Price: $157.86
Archivist of Oghma
Flash
Whenever an opponent searches their library, you gain 1 life and draw a card.
Creature - Cleric Halfling
Archivist of Oghma (clb) 4
Black Market Connections
At the beginning of your first main phase, choose one or more —
• Sell Contraband — Create a Treasure token. You lose 1 life.
• Buy Information — Draw a card. You lose 2 life.
• Hire a Mercenary — Create a 3/2 colorless Shapeshifter creature token with changeling. You lose 3 life. (It is every creature type.)
Enchantment
Black Market Connections (acr) 87
Cosmos Elixir
At the beginning of your end step, draw a card if your life total is greater than your starting life total. Otherwise, you gain 2 life.
Artifact
Cosmos Elixir (khm) 237
Dawn of Hope
Whenever you gain life, you may pay
. If you do, draw a card.
: Create a 1/1 white Soldier creature token with lifelink.
Enchantment
Dawn of Hope (ltc) 164
Esper Sentinel
Whenever an opponent casts their first noncreature spell each turn, draw a card unless that player pays
, where X is this creature's power.
Creature Artifact - Human Soldier
Esper Sentinel (mh2) 12
Exemplar of Light
Flying
Whenever you gain life, put a +1/+1 counter on this creature.
Whenever you put one or more +1/+1 counters on this creature, draw a card. This ability triggers only once each turn.
Creature - Angel
Exemplar of Light (fdn) 11
Ketramose, the New Dawn
Menace, lifelink, indestructible
Ketramose can't attack or block unless there are seven or more cards in exile.
Whenever one or more cards are put into exile from graveyards and/or the battlefield during your turn, you draw a card and lose 1 life.
Legendary Creature - God
Ketramose, the New Dawn (dft) 209
Lunar Convocation
At the beginning of your end step, if you gained life this turn, each opponent loses 1 life.
At the beginning of your end step, if you gained and lost life this turn, create a 1/1 black Bat creature token with flying.
, Pay 2 life: Draw a card.
Enchantment
Lunar Convocation (blb) 223
Mangara, the Diplomat
Lifelink
Whenever an opponent attacks with creatures, if two or more of those creatures are attacking you and/or planeswalkers you control, draw a card.
Whenever an opponent casts their second spell each turn, draw a card.
Legendary Creature - Human Cleric
Mangara, the Diplomat (pm21) 27p
Night's Whisper
You draw two cards and lose 2 life.
Sorcery
Night's Whisper (ecc) 81
Phyrexian Arena
At the beginning of your upkeep, you draw a card and you lose 1 life.
Enchantment
Phyrexian Arena (fdn) 180
Sign in Blood
Target player draws two cards and loses 2 life.
Sorcery
Sign in Blood (dsc) 156
The Gaffer
At the beginning of each end step, if you gained 3 or more life this turn, draw a card.
Legendary Creature - Peasant Halfling
The Gaffer (ltc) 12
Tymna the Weaver
Lifelink
At the beginning of each of your postcombat main phases, you may pay X life, where X is the number of opponents that were dealt combat damage this turn. If you do, draw X cards.
Partner (You can have two commanders if both have partner.)
Legendary Creature - Human Cleric
Tymna the Weaver (c16) 48

Draw

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Evasion

Qty: 1 Price: $44.99
Delney, Streetwise Lookout
Creatures you control with power 2 or less can't be blocked by creatures with power 3 or greater.
If a triggered ability of a creature you control with power 2 or less triggers, that ability triggers an additional time.
Legendary Creature - Human Scout
Delney, Streetwise Lookout (mkm) 337

Evasion

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Land

Qty: 31 (33 w/ MDFC)Price: $325.79
Bleachbone Verge
: Add
.
: Add
. Activate only if you control a Plains or a Swamp.
Land
Bleachbone Verge (dft) 250
Bojuka Bog
This land enters tapped.
When this land enters, exile target player's graveyard.
: Add
.
Land
Bojuka Bog (plst) C18-238
Brightclimb Pathway
: Add
.
Land
Brightclimb Pathway // Grimclimb Pathway (plst) ZNR-259Brightclimb Pathway // Grimclimb Pathway (plst) ZNR-259
Castle Locthwain
This land enters tapped unless you control a Swamp.
: Add
.
,
: Draw a card, then you lose life equal to the number of cards in your hand.
Land
Castle Locthwain (eld) 241
Caves of Koilos
: Add
.
: Add
or
. This land deals 1 damage to you.
Land
Caves of Koilos (pdmu) 244p
Command Tower
: Add one mana of any color in your commander's color identity.
Land
Command Tower (lcc) 325
Concealed Courtyard
This land enters tapped unless you control two or fewer other lands.
: Add
or
.
Land
Concealed Courtyard (kld) 245
Eiganjo, Seat of the Empire
: Add
.
Channel —
, Discard this card: It deals 4 damage to target attacking or blocking creature. This ability costs
less to activate for each legendary creature you control.
Legendary Land
Eiganjo, Seat of the Empire (neo) 268
Fetid Heath
: Add
.
,
: Add
,
, or
.
Land
Fetid Heath (tdc) 362
Godless Shrine
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Plains Swamp
Godless Shrine (gpt) 157
Isolated Chapel
This land enters tapped unless you control a Plains or a Swamp.
: Add
or
.
Land
Isolated Chapel (tdc) 373
Marsh Flats
, Pay 1 life, Sacrifice this land: Search your library for a Plains or Swamp card, put it onto the battlefield, then shuffle.
Land
Marsh Flats (mh2) 248
Minas Tirith
Minas Tirith enters tapped unless you control a legendary creature.
: Add
.
,
: Draw a card. Activate only if you attacked with two or more creatures this turn.
Legendary Land
Minas Tirith (ltr) 256
Plains
(
: Add
.)
Basic Land - Plains
Plains (ust) 212
Plaza of Heroes
: Add
.
: Add one mana of any color. Spend this mana only to cast a legendary spell.
: Add one mana of any color among legendary permanents you control.
,
, Exile this land: Target legendary creature gains hexproof and indestructible until end of turn.
Land
Plaza of Heroes (pdmu) 252p
Seraph Sanctuary
When this land enters, you gain 1 life.
Whenever an Angel you control enters, you gain 1 life.
: Add
.
Land
Seraph Sanctuary (avr) 228
Shattered Sanctum
This land enters tapped unless you control two or more other lands.
: Add
or
.
Land
Shattered Sanctum (tdc) 391
Shizo, Death's Storehouse
: Add
.
,
: Target legendary creature gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.)
Legendary Land
Shizo, Death's Storehouse (chk) 283
Silent Clearing
, Pay 1 life: Add
or
.
,
, Sacrifice this land: Draw a card.
Land
Silent Clearing (mh1) 246
Swamp
(
: Add
.)
Basic Land - Swamp
Swamp (dsk) 274
Tainted Field
: Add
.
: Add
or
. Activate only if you control a Swamp.
Land
Tainted Field (lcc) 356
Takenuma, Abandoned Mire
: Add
.
Channel —
, Discard this card: Mill three cards, then return a creature or planeswalker card from your graveyard to your hand. This ability costs
less to activate for each legendary creature you control.
Legendary Land
Takenuma, Abandoned Mire (neo) 278
Urborg, Tomb of Yawgmoth
Each land is a Swamp in addition to its other land types.
Legendary Land
Urborg, Tomb of Yawgmoth (plc) 165
Vault of Champions
This land enters tapped unless you have two or more opponents.
: Add
or
.
Land
Vault of Champions (cmr) 360
Vault of the Archangel
: Add
.
,
: Creatures you control gain deathtouch and lifelink until end of turn.
Land
Vault of the Archangel (tdc) 410

Land

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Lifegain

Qty: 26 Price: $452.76
Aetherflux Reservoir
Whenever you cast a spell, you gain 1 life for each spell you've cast this turn.
Pay 50 life: This artifact deals 50 damage to any target.
Artifact
Aetherflux Reservoir (kld) 192
Angel of Destiny
Flying, double strike
Whenever a creature you control deals combat damage to a player, you and that player each gain that much life.
At the beginning of your end step, if you have at least 15 life more than your starting life total, each player this creature attacked this turn loses the game.
Creature - Cleric Angel
Angel of Destiny (pznr) 2p
Archangel of Thune
Flying
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
Whenever you gain life, put a +1/+1 counter on each creature you control.
Creature - Angel
Archangel of Thune (ima) 8
Auriok Champion
Protection from black and from red
Whenever another creature enters, you may gain 1 life.
Creature - Human Cleric
Auriok Champion (ima) 9
Authority of the Consuls
Creatures your opponents control enter tapped.
Whenever a creature an opponent controls enters, you gain 1 life.
Enchantment
Authority of the Consuls (kld) 5
Bloodthirsty Conqueror
Flying, deathtouch
Whenever an opponent loses life, you gain that much life. (Damage causes loss of life.)
Creature - Knight Vampire
Bloodthirsty Conqueror (fdn) 58
Case of the Uneaten Feast
Whenever a creature you control enters, you gain 1 life.
To solve — You've gained 5 or more life this turn. (If unsolved, solve at the beginning of your end step.)
Solved — Sacrifice this Case: Creature cards in your graveyard gain "You may cast this card from your graveyard" until end of turn.
Enchantment - Case
Case of the Uneaten Feast (mkm) 10
Creeping Bloodsucker
At the beginning of your upkeep, this creature deals 1 damage to each opponent. You gain life equal to the damage dealt this way.
Creature - Vampire
Creeping Bloodsucker (j25) 415
Daxos, Blessed by the Sun
Daxos's toughness is equal to your devotion to white. (Each
in the mana costs of permanents you control counts toward your devotion to white.)
Whenever another creature you control enters or dies, you gain 1 life.
Legendary Creature Enchantment - Demigod
Daxos, Blessed by the Sun (thb) 258
Distinguished Conjurer
Whenever another creature you control enters, you gain 1 life.
,
: Exile another target creature you control, then return it to the battlefield under its owner's control.
Creature - Human Wizard
Distinguished Conjurer (mh3) 264
Exquisite Blood
Whenever an opponent loses life, you gain that much life.
Enchantment
Exquisite Blood (lcc) 195
Guide of Souls
Whenever another creature you control enters, you gain 1 life and get
(an energy counter).
Whenever you attack, you may pay
. When you do, put two +1/+1 counters and a flying counter on target attacking creature. It becomes an Angel in addition to its other types.
Creature - Human Cleric
Guide of Souls (mh3) 29
Heliod, Sun-Crowned
Indestructible
As long as your devotion to white is less than five, Heliod isn't a creature.
Whenever you gain life, put a +1/+1 counter on target creature or enchantment you control.
: Another target creature gains lifelink until end of turn.
Legendary Creature Enchantment - God
Heliod, Sun-Crowned (cmm) 29
Hinterland Sanctifier
Whenever another creature you control enters, you gain 1 life.
Creature - Cleric Rabbit
Hinterland Sanctifier (j25) 5
Impassioned Orator
Whenever another creature you control enters, you gain 1 life.
Creature - Human Cleric
Impassioned Orator (rna) 12
Kambal, Consul of Allocation
Whenever an opponent casts a noncreature spell, that player loses 2 life and you gain 2 life.
Legendary Creature - Human Advisor
Kambal, Consul of Allocation (kld) 183
Lifecreed Duo
Flying
Whenever another creature you control enters, you gain 1 life.
Creature - Bird Bat
Lifecreed Duo (blb) 20
Lunarch Veteran
Whenever another creature you control enters, you gain 1 life.
Disturb
(You may cast this card from your graveyard transformed for its disturb cost.)
Creature - Human Cleric
Lunarch Veteran // Luminous Phantom (dbl) 27Lunarch Veteran // Luminous Phantom (dbl) 27
Serra Ascendant
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
As long as you have 30 or more life, this creature gets +5/+5 and has flying.
Creature - Human Monk
Serra Ascendant (m11) 28
Sheoldred, the Apocalypse
Deathtouch
Whenever you draw a card, you gain 2 life.
Whenever an opponent draws a card, they lose 2 life.
Legendary Creature - Praetor Phyrexian
Sheoldred, the Apocalypse (pdmu) 107p
Soul Warden
Whenever another creature enters, you gain 1 life.
Creature - Human Cleric
Soul Warden (m10) 34
Soul's Attendant
Whenever another creature enters, you may gain 1 life.
Creature - Human Cleric
Soul's Attendant (roe) 44
Spectrum Sentinel
Protection from multicolored (This creature can't be blocked, targeted, dealt damage, enchanted, or equipped by anything multicolored.)
Whenever a nonbasic land an opponent controls enters, you gain 1 life.
Creature Artifact - Soldier
Spectrum Sentinel (bro) 244
Sunscorch Regent
Flying
Whenever an opponent casts a spell, put a +1/+1 counter on this creature and you gain 1 life.
Creature - Dragon
Sunscorch Regent (c21) 107
Suture Priest
Whenever another creature you control enters, you may gain 1 life.
Whenever a creature an opponent controls enters, you may have that player lose 1 life.
Creature - Cleric Phyrexian
Suture Priest (nph) 25
Voice of the Blessed
Whenever you gain life, put a +1/+1 counter on this creature.
As long as this creature has four or more +1/+1 counters on it, it has flying and vigilance.
As long as this creature has ten or more +1/+1 counters on it, it has indestructible.
Creature - Cleric Spirit
Voice of the Blessed (inr) 50

Lifegain

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Protection

Qty: 5 Price: $73.45
Clever Concealment
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for
or one mana of that creature's color.)
Any number of target nonland permanents you control phase out. (Treat them and anything attached to them as though they don't exist until your next turn.)
Instant
Clever Concealment (onc) 5
Flawless Maneuver
If you control a commander, you may cast this spell without paying its mana cost.
Creatures you control gain indestructible until end of turn.
Instant
Flawless Maneuver (onc) 68
Giver of Runes
: Another target creature you control gains protection from colorless or from the color of your choice until end of turn.
Creature - Cleric Kor
Giver of Runes (mb2) 147
Mother of Runes
: Target creature you control gains protection from the color of your choice until end of turn.
Creature - Human Cleric
Mother of Runes (ddo) 20
Skrelv, Defector Mite
Toxic 1 (Players dealt combat damage by this creature also get a poison counter.)
Skrelv can't block.
,
: Choose a color. Another target creature you control gains toxic 1 and hexproof from that color until end of turn. It can't be blocked by creatures of that color this turn. (
can be paid with either
or 2 life.)
Legendary Creature Artifact - Phyrexian Mite
Skrelv, Defector Mite (one) 33

Protection

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Ramp

Qty: 1 Price: $13.99
Lotho, Corrupt Shirriff
Whenever a player casts their second spell each turn, you lose 1 life and create a Treasure token. (It's an artifact with "
, Sacrifice this token: Add one mana of any color.")
Legendary Creature - Rogue Halfling
Lotho, Corrupt Shirriff (ltr) 213

Ramp

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Recursion

Qty: 3 Price: $3.43
Abiding Grace
At the beginning of your end step, choose one —
• You gain 1 life.
• Return target creature card with mana value 1 from your graveyard to the battlefield.
Enchantment
Abiding Grace (mh2) 1
Lurrus of the Dream-Den
Companion — Each permanent card in your starting deck has mana value 2 or less. (If this card is your chosen companion, you may put it into your hand from outside the game for
as a sorcery.)
Lifelink
Once during each of your turns, you may cast a permanent spell with mana value 2 or less from your graveyard.
Legendary Creature - Cat Nightmare
Lurrus of the Dream-Den (iko) 226
Witch of the Moors
Deathtouch
At the beginning of your end step, if you gained life this turn, each opponent sacrifices a creature of their choice and you return up to one target creature card from your graveyard to your hand.
Creature - Human Warlock
Witch of the Moors (otc) 152

Recursion

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Removal

Qty: 10 Price: $47.20
Ajani, Strength of the Pride
+1: You gain life equal to the number of creatures you control plus the number of planeswalkers you control.
−2: Create a 2/2 white Cat Soldier creature token named Ajani's Pridemate with "Whenever you gain life, put a +1/+1 counter on this token."
0: If you have at least 15 life more than your starting life total, exile Ajani and each artifact and creature your opponents control.
Legendary Planeswalker - Ajani
Ajani, Strength of the Pride (j22) 141
Anguished Unmaking
Exile target nonland permanent. You lose 3 life.
Instant
Anguished Unmaking (tdc) 279
Damn
Destroy target creature. A creature destroyed this way can't be regenerated.
Overload
(You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Sorcery
Damn (drc) 89
Despark
Exile target permanent with mana value 4 or greater.
Instant
Despark (moc) 322
Exorcise
Exile target artifact, enchantment, or creature with power 4 or greater.
Sorcery
Exorcise (dsk) 8
Fell the Profane
Destroy target creature or planeswalker.
Instant
Fell the Profane // Fell Mire (mh3) 244Fell the Profane // Fell Mire (mh3) 244
Generous Gift
Destroy target permanent. Its controller creates a 3/3 green Elephant creature token.
Instant
Generous Gift (blc) 106
Path to Exile
Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Instant
Path to Exile (pza) 1
Swords to Plowshares
Exile target creature. Its controller gains life equal to its power.
Instant
Swords to Plowshares (soc) 179
Witch Enchanter
When this creature enters, destroy target artifact or enchantment an opponent controls.
Creature - Human Warlock
Witch Enchanter // Witch-Blessed Meadow (mh3) 239Witch Enchanter // Witch-Blessed Meadow (mh3) 239

Removal

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Stax

Qty: 1 Price: $6.49
Blind Obedience
Extort (Whenever you cast a spell, you may pay
. If you do, each opponent loses 1 life and you gain that much life.)
Artifacts and creatures your opponents control enter tapped.
Enchantment
Blind Obedience (rvr) 303

Stax

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Tokens

Qty: 1 Price: $6.49
Elenda's Hierophant
Flying
Whenever you gain life, put a +1/+1 counter on this creature.
When this creature dies, create X 1/1 white Vampire creature tokens with lifelink, where X is its power.
Creature - Vampire Cleric
Elenda's Hierophant (lcc) 71

Tokens

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Deck Info

Deck stats

61 pips - 51 cards
25 mana - 22 cards
0 pips - 0 cards
0 mana - 3 cards
34 pips - 26 cards
25 mana - 22 cards
0 pips - 0 cards
0 mana - 3 cards
0 pips - 0 cards
0 mana - 3 cards
0 pips - 0 cards
6 mana - 6 cards
CategoriesQtyOdds
Click charts to focus on cards
Deck extras (0)

Description

{"ops":[{"insert":"👻 ⚫⚪ Karlov of the Ghost Council: Orzhov Control Deck Primer"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Commander Overview"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"bold":true},"insert":"Karlov of the Ghost Council"},{"insert":" is one of the strongest two-drop commanders ever printed. For just one white and one black mana, you get a 2/2 body that becomes a removal engine and win condition all on its own.\n\n"},{"attributes":{"bold":true},"insert":"Key abilities:"},{"insert":"\nWhenever you gain life, put two +1/+1 counters on Karlov. He doesn't care "},{"attributes":{"italic":true},"insert":"how much"},{"insert":" life you gain, only "},{"attributes":{"italic":true},"insert":"how often"},{"insert":". One trigger from a Soul Sister and one trigger from a Creeping Bloodsucker in the same turn each count separately."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Pay WB and remove six counters: exile any creature at instant speed. No tap required. No once-per-turn restriction. Repeatable on-demand removal on a stick."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"The goal every game: drop Karlov on turn two, flood the board with life gain triggers, let him grow, exile threats as they appear, and close the game through commander damage or one of two infinite combos.\n\nGame Plan"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"bold":true},"insert":"The core loop is simple:"},{"insert":"\nGenerate constant, small life gain triggers"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Karlov grows fast (often 8/8 by turn four)"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Use his activated ability to exile any creature that threatens you"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Win through 21 commander damage, grinding opponents out with drains, or infinite combo"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"This deck rewards patience. You are not trying to race. You are slowly establishing board dominance while everyone else kills each other. The longer the game, the better your position.\n\nCard Categories"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Life Gain Engine"},{"attributes":{"header":4},"insert":"\n"},{"insert":"These are the deck's lifeblood. Every card here exists to generate the triggers that power Karlov and the drain package.\n"},{"attributes":{"bold":true},"insert":"The Soul Sisters (one-drops that trigger on any creature entering):"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Soul Warden"},{"insert":" and "},{"attributes":{"bold":true},"insert":"Soul's Attendant"},{"insert":": Trigger on any creature entering under "},{"attributes":{"italic":true},"insert":"any"},{"insert":" player's control. Devastating against token decks. One opponent creating 10 tokens means 10 Karlov triggers."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Hinterland Sanctifier"},{"insert":": Triggers on your creatures only, but a solid body."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Lunarch Veteran"},{"insert":": Triggers on your creatures, plus the Disturb side (Luminous Phantom) gains you life when "},{"attributes":{"italic":true},"insert":"your"},{"insert":" creatures leave the battlefield, which matters in long games."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Guide of Souls"},{"insert":": Arguably the best one-drop in the deck. Triggers on your creatures AND generates energy. That energy can be spent when attacking to put two +1/+1 counters on an attacker and grant flying. Pair this with Karlov swinging at 20 power and you've just given him evasion to close out the game."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Hinterland Sanctifier"},{"insert":", "},{"attributes":{"bold":true},"insert":"Impassioned Orator"},{"insert":", "},{"attributes":{"bold":true},"insert":"Lifecreed Duo"},{"insert":": Additional one and two-drop variants with the same trigger pattern."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Other key life gain pieces:"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Case of the Uneaten Feast"},{"insert":": Another Soul Sister effect on an enchantment. Can be sacrificed later to let you cast creatures from the graveyard."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Spectrum Sentinel"},{"insert":": Triggers whenever an opponent plays a nonbasic land. In Commander, this fires constantly in the early game."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Auriok Champion"},{"insert":": Two-drop with protection from black AND red, which are the two most common removal colors. Essentially unkillable by most spot removal."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Daxos, Blessed by the Sun"},{"insert":": Triggers when your creatures ETB and when they die. Relevant in the mid-to-late game when creatures start trading."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Creeping Bloodsucker"},{"insert":": At upkeep, deals one to each opponent and you gain that much life. Guarantees a Karlov trigger every single turn regardless of the board state. Note: even though it drains each opponent, it only counts as one life gain instance for you."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Authority of the Consuls"},{"insert":": All opponent creatures enter tapped AND you gain one life when each does. Slows aggro, triggers Karlov."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Suture Priest"},{"insert":": Triggers on your creatures ETB. When opponent creatures ETB, that opponent loses one life. Absolute nightmare against token decks."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Abiding Grace"},{"insert":": At your end step, choose: gain one life (guaranteed Karlov trigger), or return a one-mana creature from your graveyard to the battlefield. Since the deck is loaded with one-drops, this card essentially provides infinite recursion of your Soul Sisters."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Scaling threats:"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Voice of the Blessed"},{"insert":": Gains +1/+1 counters whenever you gain life, just like Karlov. At 4 counters, gains flying and vigilance. At 10 counters, gains indestructible. A game-ending threat by itself."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Elenda's Hierophant"},{"insert":": Three-mana 1/1 flyer that grows with life gain. When she dies, she creates X vampire tokens with lifelink equal to her power. Opponents can't profitably remove her."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Archangel of Thune"},{"insert":": Whenever you gain life, put a +1/+1 counter on every creature you control. Combine with five Soul Sisters triggering on one creature ETB and your entire board gets five counters instantly."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nDrain Package"},{"attributes":{"header":4},"insert":"\n"},{"insert":"These cards punish opponents for the natural flow of the game while triggering your life gain engine simultaneously.\n"},{"attributes":{"bold":true},"insert":"Bloodchief Ascension"},{"insert":": One mana enchantment. Whenever an opponent loses two life during any turn (including opponent turns where people are attacking each other), add a quest counter. Once it has three counters, every card that hits any opponent's graveyard deals two damage to that opponent and gains you two life. Against a mill player or after a boardwipe, this becomes catastrophic."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Kambal, Consul of Allocation"},{"insert":": Whenever any opponent casts a non-creature spell, they lose two life and you gain two life. Every ramp spell, tutor, counterspell, and removal spell your opponents cast generates a Karlov trigger."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Kambal, Profiteering Mayor"},{"insert":": When opponents create tokens, you create copies. Then whenever any token ETBs under your control, opponents lose one life and you gain one life. Snowballs hard against token strategies."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Lunar Convocation"},{"insert":": At your end step, if you gained life, each opponent loses one life. Steady bleed the table."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Blind Obedience"},{"insert":": Opponent creatures and artifacts enter tapped. Also has extort, so whenever you cast anything you can pay B/W to drain each opponent for one and gain three."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Sorin of House Markov"},{"insert":": Two-mana 1/4 lifelink with extort. If you gain three or more life in a turn (trivial), flip him into a Planeswalker. His minus-one deals damage to any target equal to life gained this turn, which in this deck can regularly be 10-20+ damage. A finisher hiding in a two-drop."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Sheoldred, the Apocalypse"},{"insert":": When you draw a card, gain two life. When opponents draw cards, they lose two life. Karlov triggers on every card draw. Control players are punished heavily."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nCombo Package"},{"attributes":{"header":4},"insert":"\n"},{"insert":"Two separate two-card combos that win the game on the spot. No tutors for these, so if you draw them organically, great. If not, you win through other means.\n"},{"attributes":{"bold":true},"insert":"The combo:"},{"insert":" You need one piece from each column plus any life gain trigger.\nColumn A Column B"},{"attributes":{"table":"1"},"insert":"\n"},{"insert":"Starscape Cleric"},{"attributes":{"table":"2"},"insert":"\n"},{"insert":"Exquisite Blood"},{"attributes":{"table":"2"},"insert":"\n"},{"insert":"Marauding Blight-Priest"},{"attributes":{"table":"3"},"insert":"\n"},{"insert":"Bloodthirsty Conqueror"},{"attributes":{"table":"3"},"insert":"\n"},{"attributes":{"bold":true},"insert":"How it works:"},{"insert":" Say you have Marauding Blight-Priest and Exquisite Blood in play. Gain one life. Blight-Priest triggers, each opponent loses one life. Exquisite Blood sees an opponent lose life, so you gain one life. That triggers Blight-Priest again. Loop. Infinite life gain, infinite opponent life loss. Game ends.\nBoth pieces are independently useful outside the combo. Blight-Priest and Starscape Cleric both drain the table whenever you gain life, which happens constantly. Exquisite Blood and Bloodthirsty Conqueror both convert opponent life loss into your life gain, which chains beautifully with all your other drain pieces.\n\nCard Draw"},{"attributes":{"header":4},"insert":"\n"},{"insert":"Orzhov is notoriously bad at card draw. The deck compensates with several clever pieces.\n"},{"attributes":{"bold":true},"insert":"Esper Sentinel"},{"insert":": One-mana creature. When any opponent casts their first non-creature spell per turn, they pay X (equal to Sentinel's power) or you draw. In Commander, this draws multiple cards per rotation."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Archivist of Oghma"},{"insert":": When any opponent searches their library (fetchlands, tutors, ramp), you gain one life AND draw a card. Runs away in tutor-heavy pods."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Mangara, the Diplomat"},{"insert":": When opponents attack you with two or more creatures OR cast their second spell in a turn, you draw. Punishes both aggression and spell-heavy decks."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Tymna the Weaver"},{"insert":": Pay X life (X = number of opponents dealt combat damage this turn) and draw X cards. Early in the game, swing a Soul Sister at each opponent and draw three cards in your second main phase."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"The Gaffer"},{"insert":": At each end step, if you gained three or more life this turn, draw a card. In this deck, this fires on every player's turn, not just yours."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Katramose, the New Dawn"},{"insert":": 3/4 lifelink indestructible for three mana (can't attack or block until seven total cards are in exile, which happens quickly). Whenever cards are exiled during your turn, draw a card and lose one life. Pairs directly with Karlov's exile ability."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Dawn of Hope"},{"insert":": Pay two mana whenever you gain life to draw a card. Or pay four to draw and create a 1/1 lifelink soldier token."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Black Market Connections"},{"insert":": Pay six life per turn to get a treasure, draw a card, and create a 3/2 changeling token. The life cost is irrelevant in this deck."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Phyrexian Arena"},{"insert":": Lose one life per upkeep, draw an extra card. Long game engine."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nProtection"},{"attributes":{"header":4},"insert":"\n"},{"insert":"Karlov will immediately become the table's biggest threat. These cards keep him alive.\n"},{"attributes":{"bold":true},"insert":"Mother of Runes"},{"insert":" and "},{"attributes":{"bold":true},"insert":"Giver of Runes"},{"insert":": One-mana creatures that tap to give any creature (or themselves, in Mother's case) protection from a chosen color. Respond to removal by giving Karlov the protection he needs."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Skrelv, Defector Mite"},{"insert":": Same effect, but grants hexproof and makes Karlov unblockable from that color. Also usable offensively to push commander damage through."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Flawless Maneuver"},{"insert":": Three-mana instant, give all your creatures indestructible until end of turn. Free to cast when you control your commander, which is almost always."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Clever Concealment"},{"insert":": Phase out any number of nonland permanents you control. Convoke lets you cast it by tapping your soul sisters when you're mana-dry. Protects Karlov from board wipes and his counters stay on him when he phases back in."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Plaza of Heroes"},{"insert":": Tap and sacrifice to give target legendary creature hexproof and indestructible until end of turn. Built-in protection on a land."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Distinguished Conjurer"},{"insert":": Pay five mana to blink any of your creatures. Used defensively to save Karlov from removal (the spell fizzles with no target), or offensively to retrigger ETB effects and gain extra life gain triggers."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Lurrus of the Dream-Den"},{"insert":": Not used as companion. Cast one permanent with mana value two or less from your graveyard each turn. When Karlov dies, you can send him to the graveyard and cast him with Lurrus for two mana, sidestepping the commander tax."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nRemoval and Answers"},{"attributes":{"header":4},"insert":"\n"},{"insert":"Karlov handles most creatures himself. These fill the gaps.\n"},{"attributes":{"bold":true},"insert":"Path to Exile"},{"insert":" and "},{"attributes":{"bold":true},"insert":"Swords to Plowshares"},{"insert":": The two best one-mana creature removal spells in Magic. Always include these."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Damn"},{"insert":": Two-mana targeted removal, or six-mana regeneration-proof board wipe. Use sparingly since you are a creature-based deck, but keep it for emergencies."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Anguished Unmaking"},{"insert":": Three mana, three life, exile any nonland permanent. One of the best removal spells in Commander."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Despark"},{"insert":": Two-mana exile for permanents with mana cost four or greater. Catches most Commander-level threats."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Generous Gift"},{"insert":": Three-mana destroy any permanent, including lands. Gives them a 3/3 elephant, which Karlov can exile."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Ajani, Strength of the Pride"},{"insert":": Zero ability wipes every creature and artifact your opponents control if you have 15 more life than your starting total. In most games, you'll hit 55+ life with no effort. The ultimate one-sided board wipe."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nWin Conditions"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"bold":true},"insert":"1. Commander Damage:"},{"insert":" Karlov regularly reaches 12-16+ power by turn four or five. With protection from Mother of Runes, Skrelv, or Giver of Runes, he swings in unblocked. Guide of Souls can grant him flying. Shizo, Death's Storehouse grants fear, making him unblockable against most non-black decks. You only need 21 commander damage.\n"},{"attributes":{"bold":true},"insert":"2. Infinite Combo:"},{"insert":" Starscape Cleric or Marauding Blight-Priest plus Exquisite Blood or Bloodthirsty Conqueror creates an infinite loop that kills every opponent simultaneously.\n"},{"attributes":{"bold":true},"insert":"3. Angel of Destiny:"},{"insert":" Attack any opponent with the Angel, then at end of step, if you have 15+ more life than your starting total, that opponent loses the game. Combined with the Ajani zero activation, this can close out multiple opponents in a single turn sequence.\n"},{"attributes":{"bold":true},"insert":"4. Aetherflux Reservoir:"},{"insert":" Accumulates life each time you cast spells (stacking), and you can pay 50 life to deal 50 damage to any player or creature. Once you're sitting at 120+ life, you can just start pinging opponents out of the game one by one.\n"},{"attributes":{"bold":true},"insert":"5. Grinding:"},{"insert":" Voice of the Blessed and Elenda's Hierophant both become massive threats through sustained life gain. Archangel of Thune buffs your entire board every trigger. Eventually you have an army of enormous creatures that opponents cannot profitably block.\n\nOpening Hand Assessment"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Keep hands that have:\nAt least one Soul Sister variant or one-drop life gain piece"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Two to three lands with appropriate color fixing"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"A two-drop (ideally Karlov or Karlov + Lotho for ramp)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Mulligan hands that are: land-heavy without action, action-heavy without mana, or that require five-plus mana before the deck does anything.\n"},{"attributes":{"bold":true},"insert":"Ideal turn sequence:"},{"insert":"\nTurn 1: Soul Sister (any variant) or Spectrum Sentinel"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Turn 2: Karlov"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Turn 3: Another life gain piece, or protection creature"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Turn 4+: Karlov is already a 10/10 or larger. Start exiling threats. Apply pressure."},{"attributes":{"list":"bullet"},"insert":"\n\n"},{"insert":"Threat Assessment and Politics"},{"attributes":{"header":3},"insert":"\n"},{"insert":"This deck makes enemies fast. Karlov at 10/10 is terrifying to sit across from. A few principles:\nUse Karlov's exile ability "},{"attributes":{"bold":true},"insert":"reactively"},{"insert":", not proactively. Let opponents develop their boards, then exile the specific pieces that threaten you. This lets other players pressure each other while you manage only what you need to.\n"},{"attributes":{"bold":true},"insert":"Do not exile everything."},{"insert":" If the Eldrazi player is being handled by the control player, let them fight. Save your counters for when Karlov needs to grow back, or for a creature that directly threatens you.\n"},{"attributes":{"bold":true},"insert":"Identify the real threats early:"},{"insert":" A Thoracle player, a combo player, someone who can kill you through your life gain (Thassa's Oracle, laboratory maniac, or similar). Prioritize those opponents.\n\nNotes on the Mana Base"},{"attributes":{"header":3},"insert":"\n"},{"insert":"The mana base is premium and two-color, which means it's extremely consistent. Key utility lands to be aware of:\n"},{"attributes":{"bold":true},"insert":"Vault of Champions"},{"insert":": Tap all creatures, give them lifelink until end of turn. Turns any swing into a cascade of Karlov triggers. Opponents forget this land exists."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Shizo, Death's Storehouse"},{"insert":": Spend one mana to give a legendary creature fear. Karlov with fear is essentially unblockable in most pods."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Eiganjo, Seat of the Empire"},{"insert":": Channel deals four damage to an attacker or blocker. Costs one less for each legendary creature you control. With Karlov out, it's two mana to fire."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Bojuka Bog"},{"insert":": Enter-the-battlefield effect exiles any graveyard. Essential against reanimation."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Seraph Sanctuary"},{"insert":": Gains one life when it enters AND when angels ETB. Free Karlov trigger off your land drop."},{"attributes":{"list":"bullet"},"insert":"\n\n"},{"insert":"Cards to Watch Out For"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"bold":true},"insert":"Torpor Orb / Hushbringer"},{"insert":": Shuts off all your ETB life gain triggers. Remove immediately."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Rest in Peace / Leyline of the Void"},{"insert":": Hurts Abiding Grace and several recursion pieces."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Solemnity"},{"insert":": Stops Karlov from accumulating counters. Priority removal target."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Grafdigger's Cage"},{"insert":": Limits Lurrus and Abiding Grace. Worth removing before setting those pieces up."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Lifelink hate (Sulfuric Vortex)"},{"insert":": Prevents life gain entirely. Must be answered."},{"attributes":{"list":"bullet"},"insert":"\n\n"},{"insert":"Closing Thoughts"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Karlov of the Ghost Council rewards players who understand tempo and patience. You rarely need to force anything. The deck generates so many incremental triggers that the board advantage builds itself. Your job is to protect Karlov, answer specific threats that bypass your life total as a resource, and let the drain effects slowly constrict your opponents while you grow into an inevitable force.\nThe combo package exists as a backup, not a crutch. If you draw Exquisite Blood and Starscape Cleric together, great. If not, you have three other reliable win conditions. This deck can win through overwhelming board presence, commander damage, or attrition, which makes it resilient to a wide variety of strategies.\nWelcome to Orzhov Control, perfected.\n"}]}
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