GerryGuy
94 views6 days ago
Commander
Size: 100Salt sum: 43.61
Choose your preferred layout. You can mix and match options using the View as & Group by drop-downs above.
{"ops":[{"insert":"👻 ⚫⚪ Karlov of the Ghost Council: Orzhov Control Deck Primer"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Commander Overview"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"bold":true},"insert":"Karlov of the Ghost Council"},{"insert":" is one of the strongest two-drop commanders ever printed. For just one white and one black mana, you get a 2/2 body that becomes a removal engine and win condition all on its own.\n\n"},{"attributes":{"bold":true},"insert":"Key abilities:"},{"insert":"\nWhenever you gain life, put two +1/+1 counters on Karlov. He doesn't care "},{"attributes":{"italic":true},"insert":"how much"},{"insert":" life you gain, only "},{"attributes":{"italic":true},"insert":"how often"},{"insert":". One trigger from a Soul Sister and one trigger from a Creeping Bloodsucker in the same turn each count separately."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Pay WB and remove six counters: exile any creature at instant speed. No tap required. No once-per-turn restriction. Repeatable on-demand removal on a stick."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"The goal every game: drop Karlov on turn two, flood the board with life gain triggers, let him grow, exile threats as they appear, and close the game through commander damage or one of two infinite combos.\n\nGame Plan"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"bold":true},"insert":"The core loop is simple:"},{"insert":"\nGenerate constant, small life gain triggers"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Karlov grows fast (often 8/8 by turn four)"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Use his activated ability to exile any creature that threatens you"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Win through 21 commander damage, grinding opponents out with drains, or infinite combo"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"This deck rewards patience. You are not trying to race. You are slowly establishing board dominance while everyone else kills each other. The longer the game, the better your position.\n\nCard Categories"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Life Gain Engine"},{"attributes":{"header":4},"insert":"\n"},{"insert":"These are the deck's lifeblood. Every card here exists to generate the triggers that power Karlov and the drain package.\n"},{"attributes":{"bold":true},"insert":"The Soul Sisters (one-drops that trigger on any creature entering):"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Soul Warden"},{"insert":" and "},{"attributes":{"bold":true},"insert":"Soul's Attendant"},{"insert":": Trigger on any creature entering under "},{"attributes":{"italic":true},"insert":"any"},{"insert":" player's control. Devastating against token decks. One opponent creating 10 tokens means 10 Karlov triggers."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Hinterland Sanctifier"},{"insert":": Triggers on your creatures only, but a solid body."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Lunarch Veteran"},{"insert":": Triggers on your creatures, plus the Disturb side (Luminous Phantom) gains you life when "},{"attributes":{"italic":true},"insert":"your"},{"insert":" creatures leave the battlefield, which matters in long games."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Guide of Souls"},{"insert":": Arguably the best one-drop in the deck. Triggers on your creatures AND generates energy. That energy can be spent when attacking to put two +1/+1 counters on an attacker and grant flying. Pair this with Karlov swinging at 20 power and you've just given him evasion to close out the game."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Hinterland Sanctifier"},{"insert":", "},{"attributes":{"bold":true},"insert":"Impassioned Orator"},{"insert":", "},{"attributes":{"bold":true},"insert":"Lifecreed Duo"},{"insert":": Additional one and two-drop variants with the same trigger pattern."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Other key life gain pieces:"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Case of the Uneaten Feast"},{"insert":": Another Soul Sister effect on an enchantment. Can be sacrificed later to let you cast creatures from the graveyard."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Spectrum Sentinel"},{"insert":": Triggers whenever an opponent plays a nonbasic land. In Commander, this fires constantly in the early game."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Auriok Champion"},{"insert":": Two-drop with protection from black AND red, which are the two most common removal colors. Essentially unkillable by most spot removal."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Daxos, Blessed by the Sun"},{"insert":": Triggers when your creatures ETB and when they die. Relevant in the mid-to-late game when creatures start trading."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Creeping Bloodsucker"},{"insert":": At upkeep, deals one to each opponent and you gain that much life. Guarantees a Karlov trigger every single turn regardless of the board state. Note: even though it drains each opponent, it only counts as one life gain instance for you."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Authority of the Consuls"},{"insert":": All opponent creatures enter tapped AND you gain one life when each does. Slows aggro, triggers Karlov."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Suture Priest"},{"insert":": Triggers on your creatures ETB. When opponent creatures ETB, that opponent loses one life. Absolute nightmare against token decks."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Abiding Grace"},{"insert":": At your end step, choose: gain one life (guaranteed Karlov trigger), or return a one-mana creature from your graveyard to the battlefield. Since the deck is loaded with one-drops, this card essentially provides infinite recursion of your Soul Sisters."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Scaling threats:"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Voice of the Blessed"},{"insert":": Gains +1/+1 counters whenever you gain life, just like Karlov. At 4 counters, gains flying and vigilance. At 10 counters, gains indestructible. A game-ending threat by itself."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Elenda's Hierophant"},{"insert":": Three-mana 1/1 flyer that grows with life gain. When she dies, she creates X vampire tokens with lifelink equal to her power. Opponents can't profitably remove her."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Archangel of Thune"},{"insert":": Whenever you gain life, put a +1/+1 counter on every creature you control. Combine with five Soul Sisters triggering on one creature ETB and your entire board gets five counters instantly."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nDrain Package"},{"attributes":{"header":4},"insert":"\n"},{"insert":"These cards punish opponents for the natural flow of the game while triggering your life gain engine simultaneously.\n"},{"attributes":{"bold":true},"insert":"Bloodchief Ascension"},{"insert":": One mana enchantment. Whenever an opponent loses two life during any turn (including opponent turns where people are attacking each other), add a quest counter. Once it has three counters, every card that hits any opponent's graveyard deals two damage to that opponent and gains you two life. Against a mill player or after a boardwipe, this becomes catastrophic."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Kambal, Consul of Allocation"},{"insert":": Whenever any opponent casts a non-creature spell, they lose two life and you gain two life. Every ramp spell, tutor, counterspell, and removal spell your opponents cast generates a Karlov trigger."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Kambal, Profiteering Mayor"},{"insert":": When opponents create tokens, you create copies. Then whenever any token ETBs under your control, opponents lose one life and you gain one life. Snowballs hard against token strategies."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Lunar Convocation"},{"insert":": At your end step, if you gained life, each opponent loses one life. Steady bleed the table."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Blind Obedience"},{"insert":": Opponent creatures and artifacts enter tapped. Also has extort, so whenever you cast anything you can pay B/W to drain each opponent for one and gain three."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Sorin of House Markov"},{"insert":": Two-mana 1/4 lifelink with extort. If you gain three or more life in a turn (trivial), flip him into a Planeswalker. His minus-one deals damage to any target equal to life gained this turn, which in this deck can regularly be 10-20+ damage. A finisher hiding in a two-drop."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Sheoldred, the Apocalypse"},{"insert":": When you draw a card, gain two life. When opponents draw cards, they lose two life. Karlov triggers on every card draw. Control players are punished heavily."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nCombo Package"},{"attributes":{"header":4},"insert":"\n"},{"insert":"Two separate two-card combos that win the game on the spot. No tutors for these, so if you draw them organically, great. If not, you win through other means.\n"},{"attributes":{"bold":true},"insert":"The combo:"},{"insert":" You need one piece from each column plus any life gain trigger.\nColumn A Column B"},{"attributes":{"table":"1"},"insert":"\n"},{"insert":"Starscape Cleric"},{"attributes":{"table":"2"},"insert":"\n"},{"insert":"Exquisite Blood"},{"attributes":{"table":"2"},"insert":"\n"},{"insert":"Marauding Blight-Priest"},{"attributes":{"table":"3"},"insert":"\n"},{"insert":"Bloodthirsty Conqueror"},{"attributes":{"table":"3"},"insert":"\n"},{"attributes":{"bold":true},"insert":"How it works:"},{"insert":" Say you have Marauding Blight-Priest and Exquisite Blood in play. Gain one life. Blight-Priest triggers, each opponent loses one life. Exquisite Blood sees an opponent lose life, so you gain one life. That triggers Blight-Priest again. Loop. Infinite life gain, infinite opponent life loss. Game ends.\nBoth pieces are independently useful outside the combo. Blight-Priest and Starscape Cleric both drain the table whenever you gain life, which happens constantly. Exquisite Blood and Bloodthirsty Conqueror both convert opponent life loss into your life gain, which chains beautifully with all your other drain pieces.\n\nCard Draw"},{"attributes":{"header":4},"insert":"\n"},{"insert":"Orzhov is notoriously bad at card draw. The deck compensates with several clever pieces.\n"},{"attributes":{"bold":true},"insert":"Esper Sentinel"},{"insert":": One-mana creature. When any opponent casts their first non-creature spell per turn, they pay X (equal to Sentinel's power) or you draw. In Commander, this draws multiple cards per rotation."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Archivist of Oghma"},{"insert":": When any opponent searches their library (fetchlands, tutors, ramp), you gain one life AND draw a card. Runs away in tutor-heavy pods."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Mangara, the Diplomat"},{"insert":": When opponents attack you with two or more creatures OR cast their second spell in a turn, you draw. Punishes both aggression and spell-heavy decks."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Tymna the Weaver"},{"insert":": Pay X life (X = number of opponents dealt combat damage this turn) and draw X cards. Early in the game, swing a Soul Sister at each opponent and draw three cards in your second main phase."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"The Gaffer"},{"insert":": At each end step, if you gained three or more life this turn, draw a card. In this deck, this fires on every player's turn, not just yours."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Katramose, the New Dawn"},{"insert":": 3/4 lifelink indestructible for three mana (can't attack or block until seven total cards are in exile, which happens quickly). Whenever cards are exiled during your turn, draw a card and lose one life. Pairs directly with Karlov's exile ability."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Dawn of Hope"},{"insert":": Pay two mana whenever you gain life to draw a card. Or pay four to draw and create a 1/1 lifelink soldier token."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Black Market Connections"},{"insert":": Pay six life per turn to get a treasure, draw a card, and create a 3/2 changeling token. The life cost is irrelevant in this deck."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Phyrexian Arena"},{"insert":": Lose one life per upkeep, draw an extra card. Long game engine."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nProtection"},{"attributes":{"header":4},"insert":"\n"},{"insert":"Karlov will immediately become the table's biggest threat. These cards keep him alive.\n"},{"attributes":{"bold":true},"insert":"Mother of Runes"},{"insert":" and "},{"attributes":{"bold":true},"insert":"Giver of Runes"},{"insert":": One-mana creatures that tap to give any creature (or themselves, in Mother's case) protection from a chosen color. Respond to removal by giving Karlov the protection he needs."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Skrelv, Defector Mite"},{"insert":": Same effect, but grants hexproof and makes Karlov unblockable from that color. Also usable offensively to push commander damage through."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Flawless Maneuver"},{"insert":": Three-mana instant, give all your creatures indestructible until end of turn. Free to cast when you control your commander, which is almost always."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Clever Concealment"},{"insert":": Phase out any number of nonland permanents you control. Convoke lets you cast it by tapping your soul sisters when you're mana-dry. Protects Karlov from board wipes and his counters stay on him when he phases back in."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Plaza of Heroes"},{"insert":": Tap and sacrifice to give target legendary creature hexproof and indestructible until end of turn. Built-in protection on a land."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Distinguished Conjurer"},{"insert":": Pay five mana to blink any of your creatures. Used defensively to save Karlov from removal (the spell fizzles with no target), or offensively to retrigger ETB effects and gain extra life gain triggers."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Lurrus of the Dream-Den"},{"insert":": Not used as companion. Cast one permanent with mana value two or less from your graveyard each turn. When Karlov dies, you can send him to the graveyard and cast him with Lurrus for two mana, sidestepping the commander tax."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nRemoval and Answers"},{"attributes":{"header":4},"insert":"\n"},{"insert":"Karlov handles most creatures himself. These fill the gaps.\n"},{"attributes":{"bold":true},"insert":"Path to Exile"},{"insert":" and "},{"attributes":{"bold":true},"insert":"Swords to Plowshares"},{"insert":": The two best one-mana creature removal spells in Magic. Always include these."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Damn"},{"insert":": Two-mana targeted removal, or six-mana regeneration-proof board wipe. Use sparingly since you are a creature-based deck, but keep it for emergencies."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Anguished Unmaking"},{"insert":": Three mana, three life, exile any nonland permanent. One of the best removal spells in Commander."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Despark"},{"insert":": Two-mana exile for permanents with mana cost four or greater. Catches most Commander-level threats."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Generous Gift"},{"insert":": Three-mana destroy any permanent, including lands. Gives them a 3/3 elephant, which Karlov can exile."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Ajani, Strength of the Pride"},{"insert":": Zero ability wipes every creature and artifact your opponents control if you have 15 more life than your starting total. In most games, you'll hit 55+ life with no effort. The ultimate one-sided board wipe."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nWin Conditions"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"bold":true},"insert":"1. Commander Damage:"},{"insert":" Karlov regularly reaches 12-16+ power by turn four or five. With protection from Mother of Runes, Skrelv, or Giver of Runes, he swings in unblocked. Guide of Souls can grant him flying. Shizo, Death's Storehouse grants fear, making him unblockable against most non-black decks. You only need 21 commander damage.\n"},{"attributes":{"bold":true},"insert":"2. Infinite Combo:"},{"insert":" Starscape Cleric or Marauding Blight-Priest plus Exquisite Blood or Bloodthirsty Conqueror creates an infinite loop that kills every opponent simultaneously.\n"},{"attributes":{"bold":true},"insert":"3. Angel of Destiny:"},{"insert":" Attack any opponent with the Angel, then at end of step, if you have 15+ more life than your starting total, that opponent loses the game. Combined with the Ajani zero activation, this can close out multiple opponents in a single turn sequence.\n"},{"attributes":{"bold":true},"insert":"4. Aetherflux Reservoir:"},{"insert":" Accumulates life each time you cast spells (stacking), and you can pay 50 life to deal 50 damage to any player or creature. Once you're sitting at 120+ life, you can just start pinging opponents out of the game one by one.\n"},{"attributes":{"bold":true},"insert":"5. Grinding:"},{"insert":" Voice of the Blessed and Elenda's Hierophant both become massive threats through sustained life gain. Archangel of Thune buffs your entire board every trigger. Eventually you have an army of enormous creatures that opponents cannot profitably block.\n\nOpening Hand Assessment"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Keep hands that have:\nAt least one Soul Sister variant or one-drop life gain piece"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Two to three lands with appropriate color fixing"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"A two-drop (ideally Karlov or Karlov + Lotho for ramp)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Mulligan hands that are: land-heavy without action, action-heavy without mana, or that require five-plus mana before the deck does anything.\n"},{"attributes":{"bold":true},"insert":"Ideal turn sequence:"},{"insert":"\nTurn 1: Soul Sister (any variant) or Spectrum Sentinel"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Turn 2: Karlov"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Turn 3: Another life gain piece, or protection creature"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Turn 4+: Karlov is already a 10/10 or larger. Start exiling threats. Apply pressure."},{"attributes":{"list":"bullet"},"insert":"\n\n"},{"insert":"Threat Assessment and Politics"},{"attributes":{"header":3},"insert":"\n"},{"insert":"This deck makes enemies fast. Karlov at 10/10 is terrifying to sit across from. A few principles:\nUse Karlov's exile ability "},{"attributes":{"bold":true},"insert":"reactively"},{"insert":", not proactively. Let opponents develop their boards, then exile the specific pieces that threaten you. This lets other players pressure each other while you manage only what you need to.\n"},{"attributes":{"bold":true},"insert":"Do not exile everything."},{"insert":" If the Eldrazi player is being handled by the control player, let them fight. Save your counters for when Karlov needs to grow back, or for a creature that directly threatens you.\n"},{"attributes":{"bold":true},"insert":"Identify the real threats early:"},{"insert":" A Thoracle player, a combo player, someone who can kill you through your life gain (Thassa's Oracle, laboratory maniac, or similar). Prioritize those opponents.\n\nNotes on the Mana Base"},{"attributes":{"header":3},"insert":"\n"},{"insert":"The mana base is premium and two-color, which means it's extremely consistent. Key utility lands to be aware of:\n"},{"attributes":{"bold":true},"insert":"Vault of Champions"},{"insert":": Tap all creatures, give them lifelink until end of turn. Turns any swing into a cascade of Karlov triggers. Opponents forget this land exists."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Shizo, Death's Storehouse"},{"insert":": Spend one mana to give a legendary creature fear. Karlov with fear is essentially unblockable in most pods."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Eiganjo, Seat of the Empire"},{"insert":": Channel deals four damage to an attacker or blocker. Costs one less for each legendary creature you control. With Karlov out, it's two mana to fire."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Bojuka Bog"},{"insert":": Enter-the-battlefield effect exiles any graveyard. Essential against reanimation."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Seraph Sanctuary"},{"insert":": Gains one life when it enters AND when angels ETB. Free Karlov trigger off your land drop."},{"attributes":{"list":"bullet"},"insert":"\n\n"},{"insert":"Cards to Watch Out For"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"bold":true},"insert":"Torpor Orb / Hushbringer"},{"insert":": Shuts off all your ETB life gain triggers. Remove immediately."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Rest in Peace / Leyline of the Void"},{"insert":": Hurts Abiding Grace and several recursion pieces."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Solemnity"},{"insert":": Stops Karlov from accumulating counters. Priority removal target."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Grafdigger's Cage"},{"insert":": Limits Lurrus and Abiding Grace. Worth removing before setting those pieces up."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Lifelink hate (Sulfuric Vortex)"},{"insert":": Prevents life gain entirely. Must be answered."},{"attributes":{"list":"bullet"},"insert":"\n\n"},{"insert":"Closing Thoughts"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Karlov of the Ghost Council rewards players who understand tempo and patience. You rarely need to force anything. The deck generates so many incremental triggers that the board advantage builds itself. Your job is to protect Karlov, answer specific threats that bypass your life total as a resource, and let the drain effects slowly constrict your opponents while you grow into an inevitable force.\nThe combo package exists as a backup, not a crutch. If you draw Exquisite Blood and Starscape Cleric together, great. If not, you have three other reliable win conditions. This deck can win through overwhelming board presence, commander damage, or attrition, which makes it resilient to a wide variety of strategies.\nWelcome to Orzhov Control, perfected.\n"}]}
Drain
Bloodchief Ascension
At the beginning of each end step, if an opponent lost 2 or more life this turn, you may put a quest counter on this enchantment. (Damage causes loss of life.)
Whenever a card is put into an opponent's graveyard from anywhere, if this enchantment has three or more quest counters on it, you may have that player lose 2 life. If you do, you gain 2 life.
Whenever a card is put into an opponent's graveyard from anywhere, if this enchantment has three or more quest counters on it, you may have that player lose 2 life. If you do, you gain 2 life.
Enchantment

Kambal, Profiteering Mayor
Whenever one or more tokens your opponents control enter, for each of them, create a tapped token that's a copy of it. This ability triggers only once each turn.
Whenever one or more tokens you control enter, each opponent loses 1 life and you gain 1 life.
Whenever one or more tokens you control enter, each opponent loses 1 life and you gain 1 life.
Legendary Creature - Human Advisor

Sorin of House Markov
Lifelink
Extort (Whenever you cast a spell, you may pay . If you do, each opponent loses 1 life and you gain that much life.)
At the beginning of each of your postcombat main phases, if you gained 3 or more life this turn, exile Sorin, then return him to the battlefield transformed under his owner's control.
Extort (Whenever you cast a spell, you may pay . If you do, each opponent loses 1 life and you gain that much life.)
At the beginning of each of your postcombat main phases, if you gained 3 or more life this turn, exile Sorin, then return him to the battlefield transformed under his owner's control.
Legendary Creature - Human Noble


Drain
(CTRL to add secondary)
Draw
Black Market Connections
At the beginning of your first main phase, choose one or more —
• Sell Contraband — Create a Treasure token. You lose 1 life.
• Buy Information — Draw a card. You lose 2 life.
• Hire a Mercenary — Create a 3/2 colorless Shapeshifter creature token with changeling. You lose 3 life. (It is every creature type.)
• Sell Contraband — Create a Treasure token. You lose 1 life.
• Buy Information — Draw a card. You lose 2 life.
• Hire a Mercenary — Create a 3/2 colorless Shapeshifter creature token with changeling. You lose 3 life. (It is every creature type.)
Enchantment

Ketramose, the New Dawn
Menace, lifelink, indestructible
Ketramose can't attack or block unless there are seven or more cards in exile.
Whenever one or more cards are put into exile from graveyards and/or the battlefield during your turn, you draw a card and lose 1 life.
Ketramose can't attack or block unless there are seven or more cards in exile.
Whenever one or more cards are put into exile from graveyards and/or the battlefield during your turn, you draw a card and lose 1 life.
Legendary Creature - God

Tymna the Weaver
Lifelink
At the beginning of each of your postcombat main phases, you may pay X life, where X is the number of opponents that were dealt combat damage this turn. If you do, draw X cards.
Partner (You can have two commanders if both have partner.)
At the beginning of each of your postcombat main phases, you may pay X life, where X is the number of opponents that were dealt combat damage this turn. If you do, draw X cards.
Partner (You can have two commanders if both have partner.)
Legendary Creature - Human Cleric

Draw
(CTRL to add secondary)
Evasion
Evasion
(CTRL to add secondary)
Land
Land
(CTRL to add secondary)
Lifegain
Angel of Destiny
Flying, double strike
Whenever a creature you control deals combat damage to a player, you and that player each gain that much life.
At the beginning of your end step, if you have at least 15 life more than your starting life total, each player this creature attacked this turn loses the game.
Whenever a creature you control deals combat damage to a player, you and that player each gain that much life.
At the beginning of your end step, if you have at least 15 life more than your starting life total, each player this creature attacked this turn loses the game.
Creature - Cleric Angel

Case of the Uneaten Feast
Whenever a creature you control enters, you gain 1 life.
To solve — You've gained 5 or more life this turn. (If unsolved, solve at the beginning of your end step.)
Solved — Sacrifice this Case: Creature cards in your graveyard gain "You may cast this card from your graveyard" until end of turn.
To solve — You've gained 5 or more life this turn. (If unsolved, solve at the beginning of your end step.)
Solved — Sacrifice this Case: Creature cards in your graveyard gain "You may cast this card from your graveyard" until end of turn.
Enchantment - Case

Guide of Souls
Whenever another creature you control enters, you gain 1 life and get (an energy counter).
Whenever you attack, you may pay . When you do, put two +1/+1 counters and a flying counter on target attacking creature. It becomes an Angel in addition to its other types.
Whenever you attack, you may pay . When you do, put two +1/+1 counters and a flying counter on target attacking creature. It becomes an Angel in addition to its other types.
Creature - Human Cleric

Heliod, Sun-Crowned
Indestructible
As long as your devotion to white is less than five, Heliod isn't a creature.
Whenever you gain life, put a +1/+1 counter on target creature or enchantment you control.
: Another target creature gains lifelink until end of turn.
As long as your devotion to white is less than five, Heliod isn't a creature.
Whenever you gain life, put a +1/+1 counter on target creature or enchantment you control.
: Another target creature gains lifelink until end of turn.
Legendary Creature Enchantment - God

Voice of the Blessed
Whenever you gain life, put a +1/+1 counter on this creature.
As long as this creature has four or more +1/+1 counters on it, it has flying and vigilance.
As long as this creature has ten or more +1/+1 counters on it, it has indestructible.
As long as this creature has four or more +1/+1 counters on it, it has flying and vigilance.
As long as this creature has ten or more +1/+1 counters on it, it has indestructible.
Creature - Cleric Spirit

Lifegain
(CTRL to add secondary)
Protection
Clever Concealment
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)
Any number of target nonland permanents you control phase out. (Treat them and anything attached to them as though they don't exist until your next turn.)
Any number of target nonland permanents you control phase out. (Treat them and anything attached to them as though they don't exist until your next turn.)
Instant

Skrelv, Defector Mite
Toxic 1 (Players dealt combat damage by this creature also get a poison counter.)
Skrelv can't block.
, : Choose a color. Another target creature you control gains toxic 1 and hexproof from that color until end of turn. It can't be blocked by creatures of that color this turn. ( can be paid with either or 2 life.)
Skrelv can't block.
, : Choose a color. Another target creature you control gains toxic 1 and hexproof from that color until end of turn. It can't be blocked by creatures of that color this turn. ( can be paid with either or 2 life.)
Legendary Creature Artifact - Phyrexian Mite

Protection
(CTRL to add secondary)
Recursion
Lurrus of the Dream-Den
Companion — Each permanent card in your starting deck has mana value 2 or less. (If this card is your chosen companion, you may put it into your hand from outside the game for as a sorcery.)
Lifelink
Once during each of your turns, you may cast a permanent spell with mana value 2 or less from your graveyard.
Lifelink
Once during each of your turns, you may cast a permanent spell with mana value 2 or less from your graveyard.
Legendary Creature - Cat Nightmare

Recursion
(CTRL to add secondary)
Removal
Ajani, Strength of the Pride
+1: You gain life equal to the number of creatures you control plus the number of planeswalkers you control.
−2: Create a 2/2 white Cat Soldier creature token named Ajani's Pridemate with "Whenever you gain life, put a +1/+1 counter on this token."
0: If you have at least 15 life more than your starting life total, exile Ajani and each artifact and creature your opponents control.
−2: Create a 2/2 white Cat Soldier creature token named Ajani's Pridemate with "Whenever you gain life, put a +1/+1 counter on this token."
0: If you have at least 15 life more than your starting life total, exile Ajani and each artifact and creature your opponents control.
Legendary Planeswalker - Ajani

Removal
(CTRL to add secondary)
Deck Info
Deck stats
CategoriesQtyOdds
Click charts to focus on cards
Deck extras (0)
Description
{"ops":[{"insert":"👻 ⚫⚪ Karlov of the Ghost Council: Orzhov Control Deck Primer"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Commander Overview"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"bold":true},"insert":"Karlov of the Ghost Council"},{"insert":" is one of the strongest two-drop commanders ever printed. For just one white and one black mana, you get a 2/2 body that becomes a removal engine and win condition all on its own.\n\n"},{"attributes":{"bold":true},"insert":"Key abilities:"},{"insert":"\nWhenever you gain life, put two +1/+1 counters on Karlov. He doesn't care "},{"attributes":{"italic":true},"insert":"how much"},{"insert":" life you gain, only "},{"attributes":{"italic":true},"insert":"how often"},{"insert":". One trigger from a Soul Sister and one trigger from a Creeping Bloodsucker in the same turn each count separately."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Pay WB and remove six counters: exile any creature at instant speed. No tap required. No once-per-turn restriction. Repeatable on-demand removal on a stick."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"The goal every game: drop Karlov on turn two, flood the board with life gain triggers, let him grow, exile threats as they appear, and close the game through commander damage or one of two infinite combos.\n\nGame Plan"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"bold":true},"insert":"The core loop is simple:"},{"insert":"\nGenerate constant, small life gain triggers"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Karlov grows fast (often 8/8 by turn four)"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Use his activated ability to exile any creature that threatens you"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Win through 21 commander damage, grinding opponents out with drains, or infinite combo"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"This deck rewards patience. You are not trying to race. You are slowly establishing board dominance while everyone else kills each other. The longer the game, the better your position.\n\nCard Categories"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Life Gain Engine"},{"attributes":{"header":4},"insert":"\n"},{"insert":"These are the deck's lifeblood. Every card here exists to generate the triggers that power Karlov and the drain package.\n"},{"attributes":{"bold":true},"insert":"The Soul Sisters (one-drops that trigger on any creature entering):"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Soul Warden"},{"insert":" and "},{"attributes":{"bold":true},"insert":"Soul's Attendant"},{"insert":": Trigger on any creature entering under "},{"attributes":{"italic":true},"insert":"any"},{"insert":" player's control. Devastating against token decks. One opponent creating 10 tokens means 10 Karlov triggers."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Hinterland Sanctifier"},{"insert":": Triggers on your creatures only, but a solid body."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Lunarch Veteran"},{"insert":": Triggers on your creatures, plus the Disturb side (Luminous Phantom) gains you life when "},{"attributes":{"italic":true},"insert":"your"},{"insert":" creatures leave the battlefield, which matters in long games."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Guide of Souls"},{"insert":": Arguably the best one-drop in the deck. Triggers on your creatures AND generates energy. That energy can be spent when attacking to put two +1/+1 counters on an attacker and grant flying. Pair this with Karlov swinging at 20 power and you've just given him evasion to close out the game."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Hinterland Sanctifier"},{"insert":", "},{"attributes":{"bold":true},"insert":"Impassioned Orator"},{"insert":", "},{"attributes":{"bold":true},"insert":"Lifecreed Duo"},{"insert":": Additional one and two-drop variants with the same trigger pattern."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Other key life gain pieces:"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Case of the Uneaten Feast"},{"insert":": Another Soul Sister effect on an enchantment. Can be sacrificed later to let you cast creatures from the graveyard."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Spectrum Sentinel"},{"insert":": Triggers whenever an opponent plays a nonbasic land. In Commander, this fires constantly in the early game."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Auriok Champion"},{"insert":": Two-drop with protection from black AND red, which are the two most common removal colors. Essentially unkillable by most spot removal."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Daxos, Blessed by the Sun"},{"insert":": Triggers when your creatures ETB and when they die. Relevant in the mid-to-late game when creatures start trading."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Creeping Bloodsucker"},{"insert":": At upkeep, deals one to each opponent and you gain that much life. Guarantees a Karlov trigger every single turn regardless of the board state. Note: even though it drains each opponent, it only counts as one life gain instance for you."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Authority of the Consuls"},{"insert":": All opponent creatures enter tapped AND you gain one life when each does. Slows aggro, triggers Karlov."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Suture Priest"},{"insert":": Triggers on your creatures ETB. When opponent creatures ETB, that opponent loses one life. Absolute nightmare against token decks."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Abiding Grace"},{"insert":": At your end step, choose: gain one life (guaranteed Karlov trigger), or return a one-mana creature from your graveyard to the battlefield. Since the deck is loaded with one-drops, this card essentially provides infinite recursion of your Soul Sisters."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Scaling threats:"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Voice of the Blessed"},{"insert":": Gains +1/+1 counters whenever you gain life, just like Karlov. At 4 counters, gains flying and vigilance. At 10 counters, gains indestructible. A game-ending threat by itself."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Elenda's Hierophant"},{"insert":": Three-mana 1/1 flyer that grows with life gain. When she dies, she creates X vampire tokens with lifelink equal to her power. Opponents can't profitably remove her."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Archangel of Thune"},{"insert":": Whenever you gain life, put a +1/+1 counter on every creature you control. Combine with five Soul Sisters triggering on one creature ETB and your entire board gets five counters instantly."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nDrain Package"},{"attributes":{"header":4},"insert":"\n"},{"insert":"These cards punish opponents for the natural flow of the game while triggering your life gain engine simultaneously.\n"},{"attributes":{"bold":true},"insert":"Bloodchief Ascension"},{"insert":": One mana enchantment. Whenever an opponent loses two life during any turn (including opponent turns where people are attacking each other), add a quest counter. Once it has three counters, every card that hits any opponent's graveyard deals two damage to that opponent and gains you two life. Against a mill player or after a boardwipe, this becomes catastrophic."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Kambal, Consul of Allocation"},{"insert":": Whenever any opponent casts a non-creature spell, they lose two life and you gain two life. Every ramp spell, tutor, counterspell, and removal spell your opponents cast generates a Karlov trigger."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Kambal, Profiteering Mayor"},{"insert":": When opponents create tokens, you create copies. Then whenever any token ETBs under your control, opponents lose one life and you gain one life. Snowballs hard against token strategies."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Lunar Convocation"},{"insert":": At your end step, if you gained life, each opponent loses one life. Steady bleed the table."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Blind Obedience"},{"insert":": Opponent creatures and artifacts enter tapped. Also has extort, so whenever you cast anything you can pay B/W to drain each opponent for one and gain three."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Sorin of House Markov"},{"insert":": Two-mana 1/4 lifelink with extort. If you gain three or more life in a turn (trivial), flip him into a Planeswalker. His minus-one deals damage to any target equal to life gained this turn, which in this deck can regularly be 10-20+ damage. A finisher hiding in a two-drop."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Sheoldred, the Apocalypse"},{"insert":": When you draw a card, gain two life. When opponents draw cards, they lose two life. Karlov triggers on every card draw. Control players are punished heavily."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nCombo Package"},{"attributes":{"header":4},"insert":"\n"},{"insert":"Two separate two-card combos that win the game on the spot. No tutors for these, so if you draw them organically, great. If not, you win through other means.\n"},{"attributes":{"bold":true},"insert":"The combo:"},{"insert":" You need one piece from each column plus any life gain trigger.\nColumn A Column B"},{"attributes":{"table":"1"},"insert":"\n"},{"insert":"Starscape Cleric"},{"attributes":{"table":"2"},"insert":"\n"},{"insert":"Exquisite Blood"},{"attributes":{"table":"2"},"insert":"\n"},{"insert":"Marauding Blight-Priest"},{"attributes":{"table":"3"},"insert":"\n"},{"insert":"Bloodthirsty Conqueror"},{"attributes":{"table":"3"},"insert":"\n"},{"attributes":{"bold":true},"insert":"How it works:"},{"insert":" Say you have Marauding Blight-Priest and Exquisite Blood in play. Gain one life. Blight-Priest triggers, each opponent loses one life. Exquisite Blood sees an opponent lose life, so you gain one life. That triggers Blight-Priest again. Loop. Infinite life gain, infinite opponent life loss. Game ends.\nBoth pieces are independently useful outside the combo. Blight-Priest and Starscape Cleric both drain the table whenever you gain life, which happens constantly. Exquisite Blood and Bloodthirsty Conqueror both convert opponent life loss into your life gain, which chains beautifully with all your other drain pieces.\n\nCard Draw"},{"attributes":{"header":4},"insert":"\n"},{"insert":"Orzhov is notoriously bad at card draw. The deck compensates with several clever pieces.\n"},{"attributes":{"bold":true},"insert":"Esper Sentinel"},{"insert":": One-mana creature. When any opponent casts their first non-creature spell per turn, they pay X (equal to Sentinel's power) or you draw. In Commander, this draws multiple cards per rotation."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Archivist of Oghma"},{"insert":": When any opponent searches their library (fetchlands, tutors, ramp), you gain one life AND draw a card. Runs away in tutor-heavy pods."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Mangara, the Diplomat"},{"insert":": When opponents attack you with two or more creatures OR cast their second spell in a turn, you draw. Punishes both aggression and spell-heavy decks."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Tymna the Weaver"},{"insert":": Pay X life (X = number of opponents dealt combat damage this turn) and draw X cards. Early in the game, swing a Soul Sister at each opponent and draw three cards in your second main phase."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"The Gaffer"},{"insert":": At each end step, if you gained three or more life this turn, draw a card. In this deck, this fires on every player's turn, not just yours."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Katramose, the New Dawn"},{"insert":": 3/4 lifelink indestructible for three mana (can't attack or block until seven total cards are in exile, which happens quickly). Whenever cards are exiled during your turn, draw a card and lose one life. Pairs directly with Karlov's exile ability."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Dawn of Hope"},{"insert":": Pay two mana whenever you gain life to draw a card. Or pay four to draw and create a 1/1 lifelink soldier token."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Black Market Connections"},{"insert":": Pay six life per turn to get a treasure, draw a card, and create a 3/2 changeling token. The life cost is irrelevant in this deck."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Phyrexian Arena"},{"insert":": Lose one life per upkeep, draw an extra card. Long game engine."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nProtection"},{"attributes":{"header":4},"insert":"\n"},{"insert":"Karlov will immediately become the table's biggest threat. These cards keep him alive.\n"},{"attributes":{"bold":true},"insert":"Mother of Runes"},{"insert":" and "},{"attributes":{"bold":true},"insert":"Giver of Runes"},{"insert":": One-mana creatures that tap to give any creature (or themselves, in Mother's case) protection from a chosen color. Respond to removal by giving Karlov the protection he needs."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Skrelv, Defector Mite"},{"insert":": Same effect, but grants hexproof and makes Karlov unblockable from that color. Also usable offensively to push commander damage through."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Flawless Maneuver"},{"insert":": Three-mana instant, give all your creatures indestructible until end of turn. Free to cast when you control your commander, which is almost always."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Clever Concealment"},{"insert":": Phase out any number of nonland permanents you control. Convoke lets you cast it by tapping your soul sisters when you're mana-dry. Protects Karlov from board wipes and his counters stay on him when he phases back in."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Plaza of Heroes"},{"insert":": Tap and sacrifice to give target legendary creature hexproof and indestructible until end of turn. Built-in protection on a land."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Distinguished Conjurer"},{"insert":": Pay five mana to blink any of your creatures. Used defensively to save Karlov from removal (the spell fizzles with no target), or offensively to retrigger ETB effects and gain extra life gain triggers."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Lurrus of the Dream-Den"},{"insert":": Not used as companion. Cast one permanent with mana value two or less from your graveyard each turn. When Karlov dies, you can send him to the graveyard and cast him with Lurrus for two mana, sidestepping the commander tax."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nRemoval and Answers"},{"attributes":{"header":4},"insert":"\n"},{"insert":"Karlov handles most creatures himself. These fill the gaps.\n"},{"attributes":{"bold":true},"insert":"Path to Exile"},{"insert":" and "},{"attributes":{"bold":true},"insert":"Swords to Plowshares"},{"insert":": The two best one-mana creature removal spells in Magic. Always include these."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Damn"},{"insert":": Two-mana targeted removal, or six-mana regeneration-proof board wipe. Use sparingly since you are a creature-based deck, but keep it for emergencies."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Anguished Unmaking"},{"insert":": Three mana, three life, exile any nonland permanent. One of the best removal spells in Commander."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Despark"},{"insert":": Two-mana exile for permanents with mana cost four or greater. Catches most Commander-level threats."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Generous Gift"},{"insert":": Three-mana destroy any permanent, including lands. Gives them a 3/3 elephant, which Karlov can exile."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Ajani, Strength of the Pride"},{"insert":": Zero ability wipes every creature and artifact your opponents control if you have 15 more life than your starting total. In most games, you'll hit 55+ life with no effort. The ultimate one-sided board wipe."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nWin Conditions"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"bold":true},"insert":"1. Commander Damage:"},{"insert":" Karlov regularly reaches 12-16+ power by turn four or five. With protection from Mother of Runes, Skrelv, or Giver of Runes, he swings in unblocked. Guide of Souls can grant him flying. Shizo, Death's Storehouse grants fear, making him unblockable against most non-black decks. You only need 21 commander damage.\n"},{"attributes":{"bold":true},"insert":"2. Infinite Combo:"},{"insert":" Starscape Cleric or Marauding Blight-Priest plus Exquisite Blood or Bloodthirsty Conqueror creates an infinite loop that kills every opponent simultaneously.\n"},{"attributes":{"bold":true},"insert":"3. Angel of Destiny:"},{"insert":" Attack any opponent with the Angel, then at end of step, if you have 15+ more life than your starting total, that opponent loses the game. Combined with the Ajani zero activation, this can close out multiple opponents in a single turn sequence.\n"},{"attributes":{"bold":true},"insert":"4. Aetherflux Reservoir:"},{"insert":" Accumulates life each time you cast spells (stacking), and you can pay 50 life to deal 50 damage to any player or creature. Once you're sitting at 120+ life, you can just start pinging opponents out of the game one by one.\n"},{"attributes":{"bold":true},"insert":"5. Grinding:"},{"insert":" Voice of the Blessed and Elenda's Hierophant both become massive threats through sustained life gain. Archangel of Thune buffs your entire board every trigger. Eventually you have an army of enormous creatures that opponents cannot profitably block.\n\nOpening Hand Assessment"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Keep hands that have:\nAt least one Soul Sister variant or one-drop life gain piece"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Two to three lands with appropriate color fixing"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"A two-drop (ideally Karlov or Karlov + Lotho for ramp)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Mulligan hands that are: land-heavy without action, action-heavy without mana, or that require five-plus mana before the deck does anything.\n"},{"attributes":{"bold":true},"insert":"Ideal turn sequence:"},{"insert":"\nTurn 1: Soul Sister (any variant) or Spectrum Sentinel"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Turn 2: Karlov"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Turn 3: Another life gain piece, or protection creature"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Turn 4+: Karlov is already a 10/10 or larger. Start exiling threats. Apply pressure."},{"attributes":{"list":"bullet"},"insert":"\n\n"},{"insert":"Threat Assessment and Politics"},{"attributes":{"header":3},"insert":"\n"},{"insert":"This deck makes enemies fast. Karlov at 10/10 is terrifying to sit across from. A few principles:\nUse Karlov's exile ability "},{"attributes":{"bold":true},"insert":"reactively"},{"insert":", not proactively. Let opponents develop their boards, then exile the specific pieces that threaten you. This lets other players pressure each other while you manage only what you need to.\n"},{"attributes":{"bold":true},"insert":"Do not exile everything."},{"insert":" If the Eldrazi player is being handled by the control player, let them fight. Save your counters for when Karlov needs to grow back, or for a creature that directly threatens you.\n"},{"attributes":{"bold":true},"insert":"Identify the real threats early:"},{"insert":" A Thoracle player, a combo player, someone who can kill you through your life gain (Thassa's Oracle, laboratory maniac, or similar). Prioritize those opponents.\n\nNotes on the Mana Base"},{"attributes":{"header":3},"insert":"\n"},{"insert":"The mana base is premium and two-color, which means it's extremely consistent. Key utility lands to be aware of:\n"},{"attributes":{"bold":true},"insert":"Vault of Champions"},{"insert":": Tap all creatures, give them lifelink until end of turn. Turns any swing into a cascade of Karlov triggers. Opponents forget this land exists."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Shizo, Death's Storehouse"},{"insert":": Spend one mana to give a legendary creature fear. Karlov with fear is essentially unblockable in most pods."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Eiganjo, Seat of the Empire"},{"insert":": Channel deals four damage to an attacker or blocker. Costs one less for each legendary creature you control. With Karlov out, it's two mana to fire."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Bojuka Bog"},{"insert":": Enter-the-battlefield effect exiles any graveyard. Essential against reanimation."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Seraph Sanctuary"},{"insert":": Gains one life when it enters AND when angels ETB. Free Karlov trigger off your land drop."},{"attributes":{"list":"bullet"},"insert":"\n\n"},{"insert":"Cards to Watch Out For"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"bold":true},"insert":"Torpor Orb / Hushbringer"},{"insert":": Shuts off all your ETB life gain triggers. Remove immediately."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Rest in Peace / Leyline of the Void"},{"insert":": Hurts Abiding Grace and several recursion pieces."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Solemnity"},{"insert":": Stops Karlov from accumulating counters. Priority removal target."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Grafdigger's Cage"},{"insert":": Limits Lurrus and Abiding Grace. Worth removing before setting those pieces up."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Lifelink hate (Sulfuric Vortex)"},{"insert":": Prevents life gain entirely. Must be answered."},{"attributes":{"list":"bullet"},"insert":"\n\n"},{"insert":"Closing Thoughts"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Karlov of the Ghost Council rewards players who understand tempo and patience. You rarely need to force anything. The deck generates so many incremental triggers that the board advantage builds itself. Your job is to protect Karlov, answer specific threats that bypass your life total as a resource, and let the drain effects slowly constrict your opponents while you grow into an inevitable force.\nThe combo package exists as a backup, not a crutch. If you draw Exquisite Blood and Starscape Cleric together, great. If not, you have three other reliable win conditions. This deck can win through overwhelming board presence, commander damage, or attrition, which makes it resilient to a wide variety of strategies.\nWelcome to Orzhov Control, perfected.\n"}]}


















































































