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Commander
Size: 100Salt sum: 25.29
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Beldame-Hecatomb

150 views23 days ago
Commander
Size: 100Salt sum: 25.29

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{"ops":[{"insert":"Sokka & Suki | Budget Swan Hunt | Bracket 3"},{"attributes":{"header":3},"insert":"\n"},{"insert":"The budget for this deck is ~$40, assuming you have the commander and basic lands. \n"},{"attributes":{"italic":true},"insert":"This deck is meant to play like the deck Swan Hunt. The deck design is excessive, because of this."},{"insert":"\n"},{"attributes":{"italic":true},"insert":"[TCGplayer pricing toggle, Commander not included in price]"},{"insert":"\n\n\tOne of the very first interactions I had with Magic the Gathering was a locals held at a comic store I would often pass by in hopes of adventuring in. Of course, once I had, I met some incredibly kind individuals who showed me one of the decks they where playing in a Modern tournament at the time; Swans of Brynn Argoll. It was incredibly inspiring to see something so functionally simple, yet excessive in deckbuilding philosophy. Of course, that dream lived with me only until Sheoldred and Bowmasters decided they wanted a place at the table, but it was one that inspired my Magic endeavors quite heavily.\n\tHere, I'm hoping to replicate the excessive deckbuilding of notorious modern deck of the past Swan Hunt. Here, we're using our commander Sokka & Suki from the Avatar scene box for their intense overlapping of different Jeskai synergies. To put it eloquently, more or less our commander gives our equipment spells living weapon (but for allys). It does each half of what the keyword would normally do seperately, meaning they're much more technical than I've let on, but rambling about the sentiment doesn't really communicate it well, wehehe!\n\tI've included as many one mana equipment in this variation, though with the amount of cost reduction cards in budget compared to draw in budget, it seems like we coupd push for adding 2 or 3 cost. I digress. Our hope is to chain a cost reduction and a payoff draw to ultimately loop through our decks. It gets more consistent the more redundant your draw cards are. I want the deck to try to do it in one action, so the deck does have a level of fragility to it. You get a creature for each artifact, and could potentially use equipments that equip themselves to something else on enter to ultimately vultron a commander behind it. There are also quite a good amount of payoffs through damage.\n\n"},{"attributes":{"underline":true,"italic":true},"insert":"High Synergy Cards:"},{"insert":"\nSokka, Tenacious Tactician - Prowess alone on our tokens is a powerful way to push for damage, especially considering red sac outlets allowing us to throw that damage instead of worrying about hasting our tokens. Even then, Menace is an excellent way to get that intense damage in if you decide to slow burn your casts. More often than not, that's already a better decision. Now, to fuel a 'not only' with a 'not only', he also doubles our token generation on cast of our artifacts, so to speak. I'm glad most of the Sokka's are pushed.\n\nHullbreaker Horror - One of the ways we don't need to rely on a mass amount of equipment in our deck, but not a very budget friendly ability en masse. Simply bounce one you already have out, and create an infinite loop to fuel your engines. Extremely modular card.\n\nColossus Hammer - Do I even need to explain the thought process here? It's basically a vanilla 1 mana 11/11. I know that's not inherently much, but here it feels like the card is more than worth its spot.\n\nRight now, the current weakness is an unbuilt consistency package. I hope to improve the list by removing more from our ~40ish eqipments and include a little more modular playlines, like actual removal or ways to close out the game with swinging over combo.\nI really love excessive build philosophy, and again here we're attempting to capture the feeling of the modern deck Swan Hunt. I want to find some kind of card that feels similar to Treasure Hunt, as adding a lot of cards to hand at one time is the only thing the deck is missing fundamentally to play how we want it.\nTo take more advantage of deck space, I'm keeping my eye on cards similar to Hullbreaker Horror, but more akin to our budget, as that gives us a third outlet and removes the need to play equipments as excessively. The deck is a glass cannon simply because it doesn't politic in a standard way. Not many will enjoy such a design, and I want to try to get this working as best as it can on a budget. At some point I'll add a protection package and consistency package to opt into our gameplan and tempo into it rather than hoping for 1/2 combo parts in hand.\n"}]}

Commander

Qty: 1 Price: $2.79
Sokka and Suki
Whenever Sokka and Suki or another Ally you control enters, attach up to one target Equipment you control to that creature.
Whenever an Equipment you control enters, create a 1/1 white Ally creature token.
Legendary Creature - Human Warrior Ally
Sokka and Suki (tle) 71

Commander

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Cost Reduction

Qty: 11 Price: $11.65
Chief Engineer
Artifact spells you cast have convoke. (Your creatures can help cast those spells. Each creature you tap while casting an artifact spell pays for
or one mana of that creature's color.)
Creature - Artificer Vedalken
Chief Engineer (c16) 86
Cid, Freeflier Pilot
Equipment and Vehicle spells you cast cost
less to cast.
Jump — During your turn, Cid has flying.
,
: Return target Equipment or Vehicle card from your graveyard to your hand.
Legendary Creature - Human Warrior Pilot
Cid, Freeflier Pilot (fic) 13
Danitha Capashen, Paragon
First strike, vigilance, lifelink
Aura and Equipment spells you cast cost
less to cast.
Legendary Creature - Human Knight
Danitha Capashen, Paragon (j25) 59
Enthusiastic Mechanaut
Flying
Artifact spells you cast cost
less to cast.
Creature Artifact - Goblin Artificer
Enthusiastic Mechanaut (eoc) 114
Etherium Sculptor
Artifact spells you cast cost
less to cast.
Creature Artifact - Artificer Vedalken
Etherium Sculptor (eoc) 72
Foundry Inspector
Artifact spells you cast cost
less to cast.
Creature Artifact - Construct
Foundry Inspector (cmr) 310
Kykar, Wind's Fury
Flying
Whenever you cast a noncreature spell, create a 1/1 white Spirit creature token with flying.
Sacrifice a Spirit: Add
.
Legendary Creature - Wizard Bird
Kykar, Wind's Fury (cmm) 343
Lyse Hext
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Noncreature spells you cast cost
less to cast.
As long as you've cast two or more noncreature spells this turn, Lyse Hext has double strike.
Legendary Creature - Human Monk Rebel
Lyse Hext (fic) 88
Mm'menon, the Right Hand
Flying
You may look at the top card of your library any time.
You may cast artifact spells from the top of your library.
Artifacts you control have "
: Add
. Spend this mana only to cast a spell from anywhere other than your hand."
Legendary Creature - Advisor Jellyfish
Mm'menon, the Right Hand (eoe) 68
Sami, Wildcat Captain
Double strike, vigilance
Spells you cast have affinity for artifacts. (They cost
less to cast for each artifact you control.)
Legendary Creature - Human Artificer Rogue
Sami, Wildcat Captain (eoe) 226
Sokka, Swordmaster
Vigilance
Equipment spells you cast cost
less to cast for each Ally you control.
At the beginning of combat on your turn, attach up to one target Equipment you control to Sokka.
Legendary Creature - Human Warrior Ally
Sokka, Swordmaster (tle) 83

Cost Reduction

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Damage

Qty: 6 Price: $5.21
Coruscation Mage
Offspring
(You may pay an additional
as you cast this spell. If you do, when this creature enters, create a 1/1 token copy of it.)
Whenever you cast a noncreature spell, this creature deals 1 damage to each opponent.
Creature - Wizard Otter
Coruscation Mage (blb) 131
Firebrand Archer
Whenever you cast a noncreature spell, this creature deals 1 damage to each opponent.
Creature - Human Archer
Firebrand Archer (fdn) 196
Goblin Bombardment
Sacrifice a creature: This enchantment deals 1 damage to any target.
Enchantment
Goblin Bombardment (plst) MH2-279
Lambholt Raconteur
Whenever you cast a noncreature spell, this creature deals 1 damage to each opponent.
Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
Creature - Human Werewolf
Lambholt Raconteur // Lambholt Ravager (vow) 167Lambholt Raconteur // Lambholt Ravager (vow) 167
Pandemonium
Whenever a creature enters, that creature's controller may have it deal damage equal to its power to any target of their choice.
Enchantment
Pandemonium (plst) TPR-149
Reckless Fireweaver
Whenever an artifact you control enters, this creature deals 1 damage to each opponent.
Creature - Human Artificer
Reckless Fireweaver (drc) 106

Damage

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Equipment

Qty: 34 Price: $20.68
Bonesplitter
Equipped creature gets +2/+0.
Equip
Artifact - Equipment
Bonesplitter (mma) 202
Bronze Sword
Equipped creature gets +2/+0.
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Bronze Sword (thb) 232
Darksteel Axe
Indestructible (Effects that say "destroy" don't destroy this Equipment.)
Equipped creature gets +2/+0.
Equip
Artifact - Equipment
Darksteel Axe (2xm) 247
Dead-Iron Sledge
Whenever equipped creature blocks or becomes blocked by a creature, destroy both creatures.
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Dead-Iron Sledge (mrd) 162
Doc Ock's Tentacles
Whenever a creature you control with mana value 5 or greater enters, you may attach this Equipment to it.
Equipped creature gets +4/+4.
Equip
Artifact - Equipment
Doc Ock's Tentacles (spm) 277
Eater of Virtue
Whenever equipped creature dies, exile it.
Equipped creature gets +2/+0.
As long as a card exiled with Eater of Virtue has flying, equipped creature has flying. The same is true for first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, protection, reach, trample, and vigilance.
Equip
Legendary Artifact - Equipment
Eater of Virtue (neo) 245
Explorer's Scope
Whenever equipped creature attacks, look at the top card of your library. If it's a land card, you may put it onto the battlefield tapped.
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Explorer's Scope (cns) 198
Flayer Husk
Living weapon (When this Equipment enters, create a 0/0 black Phyrexian Germ creature token, then attach this to it.)
Equipped creature gets +1/+1.
Equip
Artifact - Equipment
Flayer Husk (pc2) 110
Ghostfire Blade
Equipped creature gets +2/+2.
Equip

This Equipment's equip ability costs
less to activate if it targets a colorless creature.
Artifact - Equipment
Ghostfire Blade (ktk) 220
Golem-Skin Gauntlets
Equipped creature gets +1/+0 for each Equipment attached to it.
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Golem-Skin Gauntlets (2xm) 259
Gorgon's Head
Equipped creature has deathtouch.
Equip
Artifact - Equipment
Gorgon's Head (bng) 158
Greataxe
Equipped creature gets +4/+0.
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Greataxe (afr) 245
Hot Soup
Equipped creature can't be blocked.
Whenever equipped creature is dealt damage, destroy it.
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Hot Soup (m15) 219
Hunter's Blowgun
Equipped creature gets +1/+1.
Equipped creature has deathtouch during your turn. Otherwise, it has reach.
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Hunter's Blowgun (lci) 255
Lavaspur Boots
Equipped creature gets +1/+0 and has haste and ward
. (Whenever it becomes the target of a spell or ability an opponent controls, counter it unless that player pays
.)
Equip
Artifact - Equipment
Lavaspur Boots (otj) 243
Leather Armor
Equipped creature gets +0/+1 and has ward
. (Whenever equipped creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays
.)
Equip
. Activate only once each turn.
Artifact - Equipment
Leather Armor (afr) 248
Ninja's Kunai
Equipped creature has "
,
, Sacrifice Ninja's Kunai: Ninja's Kunai deals 3 damage to any target."
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Ninja's Kunai (neo) 252
Prying Blade
Equipped creature gets +1/+0.
Whenever equipped creature deals combat damage to a player, create a Treasure token. (It's an artifact with "
, Sacrifice this token: Add one mana of any color.")
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Prying Blade (xln) 244
Runed Stalactite
Equipped creature gets +1/+1 and is every creature type.
Equip
Artifact - Equipment
Runed Stalactite (lrw) 260
Screaming Shield
Equipped creature gets +0/+3 and has "
,
: Target player mills three cards."
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Screaming Shield (rna) 239
Shield of the Avatar
If a source would deal damage to equipped creature, prevent X of that damage, where X is the number of creatures you control.
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Shield of the Avatar (m15) 230
Silver-Inlaid Dagger
Equipped creature gets +2/+0.
As long as equipped creature is a Human, it gets an additional +1/+0.
Equip
Artifact - Equipment
Silver-Inlaid Dagger (isd) 233
Skateboard
When this Equipment enters, tap target permanent.
Equipped creature gets +1/+0 and has haste.
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Skateboard (tmt) 178
Skeleton Key
Equipped creature has skulk. (It can't be blocked by creatures with greater power.)
Whenever equipped creature deals combat damage to a player, you may draw a card. If you do, discard a card.
Equip
Artifact - Equipment
Skeleton Key (soi) 263
Skyblinder Staff
Equipped creature gets +1/+0 and can't be blocked by creatures with flying.
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Skyblinder Staff (gtc) 238
Slagwurm Armor
Equipped creature gets +0/+6.
Equip
(
: Attach to target creature you control. Equip only as a sorcery. This card enters unattached and stays on the battlefield if the creature leaves.)
Artifact - Equipment
Slagwurm Armor (mrd) 243
Spare Dagger
Equipped creature gets +1/+0 and has "Whenever this creature attacks, you may sacrifice Spare Dagger. When you do, this creature deals 1 damage to any target."
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Spare Dagger (afr) 250
Spider-Suit
Equipped creature gets +2/+2 and is a Spider Hero in addition to its other types.
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Spider-Suit (spm) 176
Stitcher's Graft
Equipped creature gets +3/+3.
Whenever equipped creature attacks, it doesn't untap during its controller's next untap step.
Whenever this Equipment becomes unattached from a permanent, sacrifice that permanent.
Equip
Artifact - Equipment
Stitcher's Graft (emn) 200
Swashbuckler's Whip
Equipped creature has reach, "
,
: Tap target artifact or creature," and "
,
: Discover 10." (Exile cards from the top of your library until you exile a nonland card with mana value 10 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
Equip
Artifact - Equipment
Swashbuckler's Whip (lci) 263
Team Pennant
Equipped creature gets +1/+1 and has vigilance and trample.
Equip creature token

Equip
Artifact - Equipment
Team Pennant (stx) 260
Trusty Boomerang
Equipped creature has "
,
: Tap target creature. Return Trusty Boomerang to its owner's hand."
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Trusty Boomerang (tla) 260
Trusty Machete
Equipped creature gets +2/+1.
Equip
Artifact - Equipment
Trusty Machete (gn3) 121
Zephyr Boots
Equipped creature has flying.
Whenever equipped creature deals combat damage to a player, draw a card, then discard a card.
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Zephyr Boots (stx) 261

Equipment

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High Synergy

Qty: 3 Price: $11.47
Colossus Hammer
Equipped creature gets +10/+10 and loses flying.
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Colossus Hammer (fic) 338
Hullbreaker Horror
Flash
This spell can't be countered.
Whenever you cast a spell, choose up to one —
• Return target spell you don't control to its owner's hand.
• Return target nonland permanent to its owner's hand.
Creature - Horror Kraken
Hullbreaker Horror (inr) 357
Sokka, Tenacious Tactician
Menace, prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Other Allies you control have menace and prowess.
Whenever you cast a noncreature spell, create a 1/1 white Ally creature token.
Legendary Creature - Human Warrior Ally
Sokka, Tenacious Tactician (tla) 242

High Synergy

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Land

Qty: 30 Price: $16.07
Adarkar Wastes
: Add
.
: Add
or
. This land deals 1 damage to you.
Land
Adarkar Wastes (tdc) 338
Battlefield Forge
: Add
.
: Add
or
. This land deals 1 damage to you.
Land
Battlefield Forge (fic) 375
Cascade Bluffs
: Add
.
,
: Add
,
, or
.
Land
Cascade Bluffs (tdc) 345
Castle Doom
: Add
.
: Add one mana of any color. Spend this mana only to cast an artifact spell.
,
, Sacrifice an artifact: Create a 3/3 colorless Robot Villain artifact creature token named Doombot. Activate only as a sorcery.
Land
Castle Doom (msh) 263
Cliffgate
This land enters tapped.
As this land enters, choose a color other than red.
: Add
or one mana of the chosen color.
Land - Gate
Cliffgate (clb) 350
Clifftop Retreat
This land enters tapped unless you control a Mountain or a Plains.
: Add
or
.
Land
Clifftop Retreat (eoc) 155
Command Tower
: Add one mana of any color in your commander's color identity.
Land
Command Tower (eoc) 59
Exotic Orchard
: Add one mana of any color that a land an opponent controls could produce.
Land
Exotic Orchard (eoc) 159
Ferrous Lake
,
: Add
.
Land
Ferrous Lake (tdc) 361
Glacial Fortress
This land enters tapped unless you control a Plains or an Island.
: Add
or
.
Land
Glacial Fortress (eoc) 160
Island
(
: Add
.)
Basic Land - Island
Island (ori) 259
Mountain
(
: Add
.)
Basic Land - Mountain
Mountain (war) 260
Mystic Monastery
This land enters tapped.
: Add
,
, or
.
Land
Mystic Monastery (plst) KTK-236
Plains
(
: Add
.)
Basic Land - Plains
Plains (msc) 872
Rugged Prairie
: Add
.
,
: Add
,
, or
.
Land
Rugged Prairie (fic) 417
Shivan Reef
: Add
.
: Add
or
. This land deals 1 damage to you.
Land
Shivan Reef (tdc) 393
Skycloud Expanse
,
: Add
.
Land
Skycloud Expanse (moc) 425
Spire of Industry
: Add
.
, Pay 1 life: Add one mana of any color. Activate only if you control an artifact.
Land
Spire of Industry (fic) 426
Sulfur Falls
This land enters tapped unless you control an Island or a Mountain.
: Add
or
.
Land
Sulfur Falls (msc) 269
Sunscorched Divide
,
: Add
.
Land
Sunscorched Divide (fic) 433
Thriving Bluff
This land enters tapped. As it enters, choose a color other than red.
: Add
or one mana of the chosen color.
Land
Thriving Bluff (tle) 260
Thriving Heath
This land enters tapped. As it enters, choose a color other than white.
: Add
or one mana of the chosen color.
Land
Thriving Heath (clu) 251
Thriving Isle
This land enters tapped. As it enters, choose a color other than blue.
: Add
or one mana of the chosen color.
Land
Thriving Isle (clu) 252

Land

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Protection

Qty: 5 Price: $1.89
Confound
Counter target spell that targets a creature.
Draw a card.
Instant
Confound (plst) PLS-22
Disruption Protocol
As an additional cost to cast this spell, tap an untapped artifact you control or pay
.
Counter target spell.
Instant
Disruption Protocol (neo) 51
Earth Kingdom Protectors
Vigilance
Sacrifice this creature: Another target Ally you control gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
Creature - Human Soldier Ally
Earth Kingdom Protectors (tla) 17
Hindering Light
Counter target spell that targets you or a permanent you control.
Draw a card.
Instant
Hindering Light (ala) 173
Turn Aside
Counter target spell that targets a permanent you control.
Instant
Turn Aside (emn) 78

Protection

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Surplus

Qty: 10 Price: $14.62
Jeskai Ascendancy
Whenever you cast a noncreature spell, creatures you control get +1/+1 until end of turn. Untap those creatures.
Whenever you cast a noncreature spell, you may draw a card. If you do, discard a card.
Enchantment
Jeskai Ascendancy (2x2) 231
Jhoira, Weatherlight Captain
Whenever you cast a historic spell, draw a card. (Artifacts, legendaries, and Sagas are historic.)
Legendary Creature - Human Artificer
Jhoira, Weatherlight Captain (eoc) 118
Kíli the Resourceful
Storied (If you control three or more artifacts, legendaries, and/or Sagas, you have an enduring story for the rest of the game.)
As long as you have an enduring story, you may pay
rather than pay the equip cost of the first equip ability you activate each turn.
Whenever another Dwarf or Equipment you control enters, draw a card. This ability triggers only once each turn.
Legendary Creature - Scout Dwarf
Kíli the Resourceful (hob) 17
Mentor of the Meek
Whenever another creature you control with power 2 or less enters, you may pay
. If you do, draw a card.
Creature - Human Soldier
Mentor of the Meek (fdn) 578
Puresteel Paladin
Whenever an Equipment you control enters, you may draw a card.
Metalcraft — Equipment you control have equip
as long as you control three or more artifacts.
Creature - Human Knight
Puresteel Paladin (fic) 250
Quicksmith Genius
Whenever an artifact you control enters, you may discard a card. If you do, draw a card.
Creature - Human Artificer
Quicksmith Genius (kld) 125
Riddlesmith
Whenever you cast an artifact spell, you may draw a card. If you do, discard a card.
Creature - Human Artificer
Riddlesmith (2xm) 65
Smellerbee, Rebel Fighter
First strike
Other creatures you control have haste.
Whenever Smellerbee attacks, you may discard your hand. If you do, draw cards equal to the number of attacking creatures.
Legendary Creature - Human Ally Rebel
Smellerbee, Rebel Fighter (tle) 125
Sram, Senior Edificer
Whenever you cast an Aura, Equipment, or Vehicle spell, draw a card.
Legendary Creature - Advisor Dwarf
Sram, Senior Edificer (aer) 23
Whirlwind of Thought
Whenever you cast a noncreature spell, draw a card.
Enchantment
Whirlwind of Thought (tdc) 311

Surplus

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Direct Playline Upgrades

Qty: 10 Price: $300.40
Aetherflux Reservoir
Whenever you cast a spell, you gain 1 life for each spell you've cast this turn.
Pay 50 life: This artifact deals 50 damage to any target.
Artifact
Aetherflux Reservoir (kld) 192
Altar of Dementia
Sacrifice a creature: Target player mills cards equal to the sacrificed creature's power.
Artifact
Altar of Dementia (mh1) 218
Artist's Talent
(Gain the next level as a sorcery to add its ability.)
Whenever you cast a noncreature spell, you may discard a card. If you do, draw a card.
: Level 2
Noncreature spells you cast cost
less to cast.
: Level 3
If a source you control would deal noncombat damage to an opponent or a permanent an opponent controls, it deals that much damage plus 2 instead.
Enchantment - Class
Artist's Talent (blb) 124
Ashnod's Altar
Sacrifice a creature: Add
.
Artifact
Ashnod's Altar (6ed) 274
Blasting Station
, Sacrifice a creature: This artifact deals 1 damage to any target.
Whenever a creature enters, you may untap this artifact.
Artifact
Blasting Station (5dn) 107
Bureau Headmaster
Equipment spells you cast cost
less to cast.
Equip abilities you activate cost
less to activate.
Creature - Human Assassin
Bureau Headmaster (acr) 296
Confusion in the Ranks
Whenever an artifact, creature, or enchantment enters, its controller chooses target permanent another player controls that shares a card type with it. Exchange control of those permanents.
Enchantment
Confusion in the Ranks (mrd) 87
Mana Echoes
Whenever a creature enters, you may add an amount of
equal to the number of creatures you control that share a creature type with it.
Enchantment
Mana Echoes (2xm) 136
Phyrexian Altar
Sacrifice a creature: Add one mana of any color.
Artifact
Phyrexian Altar (2x2) 311
Skullclamp
Equipped creature gets +1/-1.
Whenever equipped creature dies, draw two cards.
Equip
Artifact - Equipment
Skullclamp (msc) 210

Direct Playline Upgrades

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Maybeboard

Qty: 3 Price: $7.47
Captain America, Liberator
When Captain America enters, you may search your library for an Equipment card with mana value 3 or less, put it onto the battlefield, then shuffle.
Whenever Captain America attacks, for each Equipment attached to him, create a 1/1 white Soldier creature token.
Legendary Creature - Human Soldier Hero
Captain America, Liberator (msc) 587
Mystic Gate
: Add
.
,
: Add
,
, or
.
Land
Mystic Gate (cmm) 1013
Strength-Testing Hammer
Whenever equipped creature attacks, roll a six-sided die. That creature gets +X/+0 until end of turn, where X is the result. Then if it has the greatest power or is tied for greatest power among creatures on the battlefield, draw a card.
Equip
Artifact - Equipment
Strength-Testing Hammer (unf) 193

Maybeboard

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Deck Info

Deck stats

17 pips - 16 cards
19 mana - 17 cards
20 pips - 17 cards
21 mana - 19 cards
0 pips - 0 cards
0 mana - 5 cards
16 pips - 16 cards
24 mana - 20 cards
0 pips - 0 cards
0 mana - 5 cards
0 pips - 0 cards
7 mana - 7 cards
CategoriesQtyOdds
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Description

{"ops":[{"insert":"Sokka & Suki | Budget Swan Hunt | Bracket 3"},{"attributes":{"header":3},"insert":"\n"},{"insert":"The budget for this deck is ~$40, assuming you have the commander and basic lands. \n"},{"attributes":{"italic":true},"insert":"This deck is meant to play like the deck Swan Hunt. The deck design is excessive, because of this."},{"insert":"\n"},{"attributes":{"italic":true},"insert":"[TCGplayer pricing toggle, Commander not included in price]"},{"insert":"\n\n\tOne of the very first interactions I had with Magic the Gathering was a locals held at a comic store I would often pass by in hopes of adventuring in. Of course, once I had, I met some incredibly kind individuals who showed me one of the decks they where playing in a Modern tournament at the time; Swans of Brynn Argoll. It was incredibly inspiring to see something so functionally simple, yet excessive in deckbuilding philosophy. Of course, that dream lived with me only until Sheoldred and Bowmasters decided they wanted a place at the table, but it was one that inspired my Magic endeavors quite heavily.\n\tHere, I'm hoping to replicate the excessive deckbuilding of notorious modern deck of the past Swan Hunt. Here, we're using our commander Sokka & Suki from the Avatar scene box for their intense overlapping of different Jeskai synergies. To put it eloquently, more or less our commander gives our equipment spells living weapon (but for allys). It does each half of what the keyword would normally do seperately, meaning they're much more technical than I've let on, but rambling about the sentiment doesn't really communicate it well, wehehe!\n\tI've included as many one mana equipment in this variation, though with the amount of cost reduction cards in budget compared to draw in budget, it seems like we coupd push for adding 2 or 3 cost. I digress. Our hope is to chain a cost reduction and a payoff draw to ultimately loop through our decks. It gets more consistent the more redundant your draw cards are. I want the deck to try to do it in one action, so the deck does have a level of fragility to it. You get a creature for each artifact, and could potentially use equipments that equip themselves to something else on enter to ultimately vultron a commander behind it. There are also quite a good amount of payoffs through damage.\n\n"},{"attributes":{"underline":true,"italic":true},"insert":"High Synergy Cards:"},{"insert":"\nSokka, Tenacious Tactician - Prowess alone on our tokens is a powerful way to push for damage, especially considering red sac outlets allowing us to throw that damage instead of worrying about hasting our tokens. Even then, Menace is an excellent way to get that intense damage in if you decide to slow burn your casts. More often than not, that's already a better decision. Now, to fuel a 'not only' with a 'not only', he also doubles our token generation on cast of our artifacts, so to speak. I'm glad most of the Sokka's are pushed.\n\nHullbreaker Horror - One of the ways we don't need to rely on a mass amount of equipment in our deck, but not a very budget friendly ability en masse. Simply bounce one you already have out, and create an infinite loop to fuel your engines. Extremely modular card.\n\nColossus Hammer - Do I even need to explain the thought process here? It's basically a vanilla 1 mana 11/11. I know that's not inherently much, but here it feels like the card is more than worth its spot.\n\nRight now, the current weakness is an unbuilt consistency package. I hope to improve the list by removing more from our ~40ish eqipments and include a little more modular playlines, like actual removal or ways to close out the game with swinging over combo.\nI really love excessive build philosophy, and again here we're attempting to capture the feeling of the modern deck Swan Hunt. I want to find some kind of card that feels similar to Treasure Hunt, as adding a lot of cards to hand at one time is the only thing the deck is missing fundamentally to play how we want it.\nTo take more advantage of deck space, I'm keeping my eye on cards similar to Hullbreaker Horror, but more akin to our budget, as that gives us a third outlet and removes the need to play equipments as excessively. The deck is a glass cannon simply because it doesn't politic in a standard way. Not many will enjoy such a design, and I want to try to get this working as best as it can on a budget. At some point I'll add a protection package and consistency package to opt into our gameplan and tempo into it rather than hoping for 1/2 combo parts in hand.\n"}]}
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