loyalpeanutbuter12
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Commander
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{"ops":[{"insert":"Generate a wide board, and sacrifice everything, make it into clues with Eloise, and play a finisher that turns artefacts into countless powerfull creatures. Be warned though, your turn 1-5 is often very vulnerable since your board-state takes a while to build up. \n\n "},{"insert":{"card-link":"Fallen Angel"}},{"insert":" , "},{"insert":{"card-link":"Cryptbreaker"}},{"insert":" , and "},{"insert":{"card-link":"Cloudseeder"}},{"insert":" in particular are worth looking out for in your opening hand since they can generate tokens or sacrifice more than once per turn. \n\nYou also need to be aware that when a main strategy is sacrificing the boardstate you can have multiple turns without a boardstate at all, and thus no board presence. This problem in particular is probably worth building around if you want to upgrade to B3.\n\nDon't be too afraid to go after big creatures since there is decent ramp options in this list. Also don't be afraid to discard certain cards, since there is some recursion here too. \n\nI have also included draw cards outside of clues since you can't afford to not build your board-state in any turn. This is a way to avoid too many bricks. Most of the draw cards also sacrifices a creature to synergise with the strategies of this deck. \n\nDrawing extra cards is also fantastic with "},{"insert":{"card-link":"Nadir Kraken"}},{"insert":" and "},{"insert":{"card-link":"Chasm Skulker"}},{"insert":" . \n\n"},{"attributes":{"underline":true,"bold":true},"insert":"Commander:"},{"insert":"\n"},{"insert":{"card-link":"Eloise, Nephalia Sleuth"}},{"insert":" Is your commander, and she is integral to the strategy to get out once you have a decent token and sacrifice board. She converts sacrificed creatures, and creature tokens to clues, which can later be converted to powerfull creatures with your finishers. She costs 5 though, so building up the board is more important than getting her out early. \n\n"},{"attributes":{"underline":true,"bold":true},"insert":"Odd legendaries:"},{"insert":"\n"},{"insert":{"card-link":"Grimgrin, Corpse-Born"}},{"insert":" Is a option to start the sacrifice engine but with a high manacost is probably not a card you want in the opening hand. That being said it scales, and to destroy target blocker, it can quickly become a problem. \n\n"},{"insert":{"card-link":"Ruthless Deathfang"}},{"insert":" is only really a creature you want to play once the engine is already started. With a 6 mana cost it is not your game winner, but it can be used to make a psudo boardwipe, and maybe even serve as a distraction. You don't mind sacrificing your own creatures, but your oppenents probably get's set back from it. \n\n"},{"attributes":{"underline":true,"bold":true},"insert":"Other Value Pieces:"},{"insert":"\n"},{"insert":{"card-link":"Tamiyo's Journal"}},{"insert":" generates you clues fast, and should almost always be played before "},{"insert":{"card-link":"Eloise, Nephalia Sleuth"}},{"insert":" . You also get to search your deck after generating 3 clues, which is good for difficult situations where you have not yet build up your token-sacrifice engine. \n\n"},{"insert":{"card-link":"Academy Manufactor"}},{"insert":" makes this deck escalate pretty fast. It also means you might want "},{"insert":{"card-link":"Cyberdrive Awakener"}},{"insert":" over "},{"insert":{"card-link":"Tangletrove Kelp"}},{"insert":" \n\n"},{"attributes":{"underline":true,"bold":true},"insert":"Winconditions:"},{"insert":"\nTo answer why we are making so many clues I introduce "},{"insert":{"card-link":"Tangletrove Kelp"}},{"insert":" , "},{"insert":{"card-link":"Cyberdrive Awakener"}},{"insert":" and "},{"insert":{"card-link":"Rise and Shine"}},{"insert":" (for the overload cost). These cards makes your clues into powerfull creatures, and turns the tide. Keep in mind that while "},{"insert":{"card-link":"Cyberdrive Awakener"}},{"insert":" is very good, if you don't win that turn your artefacts turn back to default on opponents turn, and you no longer have board presence. You almost always play "},{"insert":{"card-link":"Cyberdrive Awakener"}},{"insert":" to win. \n"}]}
Eloise, Nephalia Sleuth
Whenever another creature you control dies, investigate. (Create a Clue token. It's an artifact with ", Sacrifice this token: Draw a card.")
Whenever you sacrifice a token, surveil 1. (Look at the top card of your library. You may put that card into your graveyard.)
Whenever you sacrifice a token, surveil 1. (Look at the top card of your library. You may put that card into your graveyard.)
Legendary Creature - Human Rogue

Commander
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Animation Module
Whenever one or more +1/+1 counters are put on a permanent you control, you may pay . If you do, create a 1/1 colorless Servo artifact creature token.
, : Choose a counter on target permanent or player. Give that permanent or player another counter of that kind.
, : Choose a counter on target permanent or player. Give that permanent or player another counter of that kind.
Artifact

Artifact
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Chasm Skulker
Whenever you draw a card, put a +1/+1 counter on this creature.
When this creature dies, create X 1/1 blue Squid creature tokens with islandwalk, where X is the number of +1/+1 counters on this creature. (They can't be blocked as long as defending player controls an Island.)
When this creature dies, create X 1/1 blue Squid creature tokens with islandwalk, where X is the number of +1/+1 counters on this creature. (They can't be blocked as long as defending player controls an Island.)
Creature - Horror Squid

Grimgrin, Corpse-Born
Grimgrin enters tapped and doesn't untap during your untap step.
Sacrifice another creature: Untap Grimgrin and put a +1/+1 counter on it.
Whenever Grimgrin attacks, destroy target creature defending player controls, then put a +1/+1 counter on Grimgrin.
Sacrifice another creature: Untap Grimgrin and put a +1/+1 counter on it.
Whenever Grimgrin attacks, destroy target creature defending player controls, then put a +1/+1 counter on Grimgrin.
Legendary Creature - Warrior Zombie

Mardu Strike Leader
Whenever this creature attacks, create a 2/1 black Warrior creature token.
Dash (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)
Dash (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)
Creature - Human Warrior

Creature
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Draw
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Case of the Filched Falcon
When this Case enters, investigate. (Create a Clue token. It's an artifact with ", Sacrifice this token: Draw a card.")
To solve — You control three or more artifacts. (If unsolved, solve at the beginning of your end step.)
Solved — , Sacrifice this Case: Put four +1/+1 counters on target noncreature artifact. It becomes a 0/0 Bird creature with flying in addition to its other types.
To solve — You control three or more artifacts. (If unsolved, solve at the beginning of your end step.)
Solved — , Sacrifice this Case: Put four +1/+1 counters on target noncreature artifact. It becomes a 0/0 Bird creature with flying in addition to its other types.
Enchantment - Case

Obsessive Pursuit
When this enchantment enters and at the beginning of your upkeep, you lose 1 life and create a Clue token. (It's an artifact with ", Sacrifice this token: Draw a card.")
Whenever you attack, put X +1/+1 counters on target attacking creature, where X is the number of permanents you've sacrificed this turn. If X is three or more, that creature gains lifelink until end of turn.
Whenever you attack, put X +1/+1 counters on target attacking creature, where X is the number of permanents you've sacrificed this turn. If X is three or more, that creature gains lifelink until end of turn.
Enchantment

Enchantment
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Corpse Cobble
As an additional cost to cast this spell, sacrifice any number of creatures.
Create an X/X blue and black Zombie creature token with menace, where X is the total power of the sacrificed creatures.
Flashback (You may cast this card from your graveyard for its flashback cost and any additional costs. Then exile it.)
Create an X/X blue and black Zombie creature token with menace, where X is the total power of the sacrificed creatures.
Flashback (You may cast this card from your graveyard for its flashback cost and any additional costs. Then exile it.)
Instant

Instant
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Land
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Swiftfoot Boots
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control. It can attack and no matter when it came under your control.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment

Protection
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Careening Mine Cart
Whenever this Vehicle attacks, create a Treasure token. (It's an artifact with ", Sacrifice this token: Add one mana of any color.")
Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
Artifact - Vehicle

Ramp
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Braids's Frightful Return
Read ahead (Choose a chapter and start with that many lore counters. Add one after your draw step. Skipped chapters don't trigger. Sacrifice after III.)
I — You may sacrifice a creature. If you do, each opponent discards a card.
II — Return target creature card from your graveyard to your hand.
III — Target opponent may sacrifice a nonland, nontoken permanent of their choice. If they don't, they lose 2 life and you draw a card.
I — You may sacrifice a creature. If you do, each opponent discards a card.
II — Return target creature card from your graveyard to your hand.
III — Target opponent may sacrifice a nonland, nontoken permanent of their choice. If they don't, they lose 2 life and you draw a card.
Enchantment - Saga

Recursion
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Will of the Abzan
Choose one. If you control a commander as you cast this spell, you may choose both instead.
• Any number of target opponents each sacrifice a creature with the greatest power among creatures that player controls and lose 3 life.
• Return target creature card from your graveyard to the battlefield.
• Any number of target opponents each sacrifice a creature with the greatest power among creatures that player controls and lose 3 life.
• Return target creature card from your graveyard to the battlefield.
Sorcery

Removal
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Sac Outlet
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Sorcery
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Andúril, Flame of the West
Equipped creature gets +3/+1.
Whenever equipped creature attacks, create two tapped 1/1 white Spirit creature tokens with flying. If that creature is legendary, instead create two of those tokens that are tapped and attacking.
Equip
Whenever equipped creature attacks, create two tapped 1/1 white Spirit creature tokens with flying. If that creature is legendary, instead create two of those tokens that are tapped and attacking.
Equip
Legendary Artifact - Equipment

Detective of the Month
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
As long as you have the city's blessing, Detectives you control can't be blocked.
Whenever you draw your second card each turn, create a 2/2 white and blue Detective creature token.
As long as you have the city's blessing, Detectives you control can't be blocked.
Whenever you draw your second card each turn, create a 2/2 white and blue Detective creature token.
Creature - Human Detective

Tokens
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Deck Info
Deck stats
CategoriesQtyOdds
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Deck extras (0)
Description
{"ops":[{"insert":"Generate a wide board, and sacrifice everything, make it into clues with Eloise, and play a finisher that turns artefacts into countless powerfull creatures. Be warned though, your turn 1-5 is often very vulnerable since your board-state takes a while to build up. \n\n "},{"insert":{"card-link":"Fallen Angel"}},{"insert":" , "},{"insert":{"card-link":"Cryptbreaker"}},{"insert":" , and "},{"insert":{"card-link":"Cloudseeder"}},{"insert":" in particular are worth looking out for in your opening hand since they can generate tokens or sacrifice more than once per turn. \n\nYou also need to be aware that when a main strategy is sacrificing the boardstate you can have multiple turns without a boardstate at all, and thus no board presence. This problem in particular is probably worth building around if you want to upgrade to B3.\n\nDon't be too afraid to go after big creatures since there is decent ramp options in this list. Also don't be afraid to discard certain cards, since there is some recursion here too. \n\nI have also included draw cards outside of clues since you can't afford to not build your board-state in any turn. This is a way to avoid too many bricks. Most of the draw cards also sacrifices a creature to synergise with the strategies of this deck. \n\nDrawing extra cards is also fantastic with "},{"insert":{"card-link":"Nadir Kraken"}},{"insert":" and "},{"insert":{"card-link":"Chasm Skulker"}},{"insert":" . \n\n"},{"attributes":{"underline":true,"bold":true},"insert":"Commander:"},{"insert":"\n"},{"insert":{"card-link":"Eloise, Nephalia Sleuth"}},{"insert":" Is your commander, and she is integral to the strategy to get out once you have a decent token and sacrifice board. She converts sacrificed creatures, and creature tokens to clues, which can later be converted to powerfull creatures with your finishers. She costs 5 though, so building up the board is more important than getting her out early. \n\n"},{"attributes":{"underline":true,"bold":true},"insert":"Odd legendaries:"},{"insert":"\n"},{"insert":{"card-link":"Grimgrin, Corpse-Born"}},{"insert":" Is a option to start the sacrifice engine but with a high manacost is probably not a card you want in the opening hand. That being said it scales, and to destroy target blocker, it can quickly become a problem. \n\n"},{"insert":{"card-link":"Ruthless Deathfang"}},{"insert":" is only really a creature you want to play once the engine is already started. With a 6 mana cost it is not your game winner, but it can be used to make a psudo boardwipe, and maybe even serve as a distraction. You don't mind sacrificing your own creatures, but your oppenents probably get's set back from it. \n\n"},{"attributes":{"underline":true,"bold":true},"insert":"Other Value Pieces:"},{"insert":"\n"},{"insert":{"card-link":"Tamiyo's Journal"}},{"insert":" generates you clues fast, and should almost always be played before "},{"insert":{"card-link":"Eloise, Nephalia Sleuth"}},{"insert":" . You also get to search your deck after generating 3 clues, which is good for difficult situations where you have not yet build up your token-sacrifice engine. \n\n"},{"insert":{"card-link":"Academy Manufactor"}},{"insert":" makes this deck escalate pretty fast. It also means you might want "},{"insert":{"card-link":"Cyberdrive Awakener"}},{"insert":" over "},{"insert":{"card-link":"Tangletrove Kelp"}},{"insert":" \n\n"},{"attributes":{"underline":true,"bold":true},"insert":"Winconditions:"},{"insert":"\nTo answer why we are making so many clues I introduce "},{"insert":{"card-link":"Tangletrove Kelp"}},{"insert":" , "},{"insert":{"card-link":"Cyberdrive Awakener"}},{"insert":" and "},{"insert":{"card-link":"Rise and Shine"}},{"insert":" (for the overload cost). These cards makes your clues into powerfull creatures, and turns the tide. Keep in mind that while "},{"insert":{"card-link":"Cyberdrive Awakener"}},{"insert":" is very good, if you don't win that turn your artefacts turn back to default on opponents turn, and you no longer have board presence. You almost always play "},{"insert":{"card-link":"Cyberdrive Awakener"}},{"insert":" to win. \n"}]}

























































