249 views2 months ago
Commander
Size: 100Salt sum: 29.46
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loyalpeanutbuter12

249 views2 months ago
Commander
Size: 100Salt sum: 29.46

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{"ops":[{"insert":"Generate a wide board, and sacrifice everything, make it into clues with Eloise, and play a finisher that turns artefacts into countless powerfull creatures. Be warned though, your turn 1-5 is often very vulnerable since your board-state takes a while to build up. \n\n "},{"insert":{"card-link":"Fallen Angel"}},{"insert":" , "},{"insert":{"card-link":"Cryptbreaker"}},{"insert":" , and "},{"insert":{"card-link":"Cloudseeder"}},{"insert":" in particular are worth looking out for in your opening hand since they can generate tokens or sacrifice more than once per turn. \n\nYou also need to be aware that when a main strategy is sacrificing the boardstate you can have multiple turns without a boardstate at all, and thus no board presence. This problem in particular is probably worth building around if you want to upgrade to B3.\n\nDon't be too afraid to go after big creatures since there is decent ramp options in this list. Also don't be afraid to discard certain cards, since there is some recursion here too. \n\nI have also included draw cards outside of clues since you can't afford to not build your board-state in any turn. This is a way to avoid too many bricks. Most of the draw cards also sacrifices a creature to synergise with the strategies of this deck. \n\nDrawing extra cards is also fantastic with "},{"insert":{"card-link":"Nadir Kraken"}},{"insert":" and "},{"insert":{"card-link":"Chasm Skulker"}},{"insert":" . \n\n"},{"attributes":{"underline":true,"bold":true},"insert":"Commander:"},{"insert":"\n"},{"insert":{"card-link":"Eloise, Nephalia Sleuth"}},{"insert":" Is your commander, and she is integral to the strategy to get out once you have a decent token and sacrifice board. She converts sacrificed creatures, and creature tokens to clues, which can later be converted to powerfull creatures with your finishers. She costs 5 though, so building up the board is more important than getting her out early. \n\n"},{"attributes":{"underline":true,"bold":true},"insert":"Odd legendaries:"},{"insert":"\n"},{"insert":{"card-link":"Grimgrin, Corpse-Born"}},{"insert":" Is a option to start the sacrifice engine but with a high manacost is probably not a card you want in the opening hand. That being said it scales, and to destroy target blocker, it can quickly become a problem. \n\n"},{"insert":{"card-link":"Ruthless Deathfang"}},{"insert":" is only really a creature you want to play once the engine is already started. With a 6 mana cost it is not your game winner, but it can be used to make a psudo boardwipe, and maybe even serve as a distraction. You don't mind sacrificing your own creatures, but your oppenents probably get's set back from it. \n\n"},{"attributes":{"underline":true,"bold":true},"insert":"Other Value Pieces:"},{"insert":"\n"},{"insert":{"card-link":"Tamiyo's Journal"}},{"insert":" generates you clues fast, and should almost always be played before "},{"insert":{"card-link":"Eloise, Nephalia Sleuth"}},{"insert":" . You also get to search your deck after generating 3 clues, which is good for difficult situations where you have not yet build up your token-sacrifice engine. \n\n"},{"insert":{"card-link":"Academy Manufactor"}},{"insert":" makes this deck escalate pretty fast. It also means you might want "},{"insert":{"card-link":"Cyberdrive Awakener"}},{"insert":" over "},{"insert":{"card-link":"Tangletrove Kelp"}},{"insert":" \n\n"},{"attributes":{"underline":true,"bold":true},"insert":"Winconditions:"},{"insert":"\nTo answer why we are making so many clues I introduce "},{"insert":{"card-link":"Tangletrove Kelp"}},{"insert":" , "},{"insert":{"card-link":"Cyberdrive Awakener"}},{"insert":" and "},{"insert":{"card-link":"Rise and Shine"}},{"insert":" (for the overload cost). These cards makes your clues into powerfull creatures, and turns the tide. Keep in mind that while "},{"insert":{"card-link":"Cyberdrive Awakener"}},{"insert":" is very good, if you don't win that turn your artefacts turn back to default on opponents turn, and you no longer have board presence. You almost always play "},{"insert":{"card-link":"Cyberdrive Awakener"}},{"insert":" to win. \n"}]}
Eloise, Nephalia Sleuth
Whenever another creature you control dies, investigate. (Create a Clue token. It's an artifact with "
, Sacrifice this token: Draw a card.")
Whenever you sacrifice a token, surveil 1. (Look at the top card of your library. You may put that card into your graveyard.)
Legendary Creature - Human Rogue
Eloise, Nephalia Sleuth (mic) 3

Commander

(Ctrl to add secondary)
Animation Module
Whenever one or more +1/+1 counters are put on a permanent you control, you may pay
. If you do, create a 1/1 colorless Servo artifact creature token.
,
: Choose a counter on target permanent or player. Give that permanent or player another counter of that kind.
Artifact
Animation Module (kld) 194
Collector's Vault
,
: Draw a card, then discard a card. Create a Treasure token. (It's an artifact with "
, Sacrifice this token: Add one mana of any color.")
Artifact
Collector's Vault (woe) 244
Dimir Signet
,
: Add
.
Artifact
Dimir Signet (drc) 129
Sol Ring
: Add
.
Artifact
Sol Ring (soc) 128
Tamiyo's Journal
At the beginning of your upkeep, investigate. (Create a Clue token. It's an artifact with "
, Sacrifice this token: Draw a card.")
, Sacrifice three Clues: Search your library for a card, put that card into your hand, then shuffle.
Legendary Artifact - Book
Tamiyo's Journal (inr) 272

Artifact

(Ctrl to add secondary)
Academy Manufactor
If you would create a Clue, Food, or Treasure token, instead create one of each.
Creature Artifact - Assembly-Worker
Academy Manufactor (blc) 264
Beamsaw Prospector
When this creature dies, create a Lander token. (It's an artifact with "
,
, Sacrifice this token: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.")
Creature - Human Artificer
Beamsaw Prospector (eoe) 89
Burnished Hart
, Sacrifice this creature: Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
Creature Artifact - Elk
Burnished Hart (fdn) 250
Callous Inspector
Menace (This creature can't be blocked except by two or more creatures.)
When this creature dies, it deals 1 damage to you. Create a Clue token. (It's an artifact with "
, Sacrifice this token: Draw a card.")
Creature - Human Soldier
Callous Inspector (tla) 89
Carrier Thrall
When this creature dies, create a 1/1 colorless Eldrazi Scion creature token. It has "Sacrifice this token: Add
."
Creature - Vampire
Carrier Thrall (cmm) 142
Chasm Skulker
Whenever you draw a card, put a +1/+1 counter on this creature.
When this creature dies, create X 1/1 blue Squid creature tokens with islandwalk, where X is the number of +1/+1 counters on this creature. (They can't be blocked as long as defending player controls an Island.)
Creature - Horror Squid
Chasm Skulker (fic) 262
Cloudseeder
Flying
,
, Discard a card: Create a 1/1 blue Faerie creature token named Cloud Sprite. It has flying and "This token can block only creatures with flying."
Creature - Faerie Spellshaper
Cloudseeder (tsr) 57
Cryptbreaker
,
, Discard a card: Create a 2/2 black Zombie creature token.
Tap three untapped Zombies you control: You draw a card and lose 1 life.
Creature - Zombie
Cryptbreaker (drc) 41
Cyberdrive Awakener
Flying
Other artifact creatures you control have flying.
When this creature enters, each noncreature artifact you control becomes a 4/4 artifact creature until end of turn.
Creature Artifact - Construct
Cyberdrive Awakener (eoc) 69
Emrakul's Messenger
Devoid (This card has no color.)
Flying
Whenever you draw your second card each turn, create a 0/1 colorless Eldrazi Spawn creature token with "Sacrifice this token: Add
."
Creature - Rogue Faerie Eldrazi
Emrakul's Messenger (mh3) 61
Grimgrin, Corpse-Born
Grimgrin enters tapped and doesn't untap during your untap step.
Sacrifice another creature: Untap Grimgrin and put a +1/+1 counter on it.
Whenever Grimgrin attacks, destroy target creature defending player controls, then put a +1/+1 counter on Grimgrin.
Legendary Creature - Warrior Zombie
Grimgrin, Corpse-Born (inr) 239
Harmonized Trio
, Tap two untapped creatures you control: This creature becomes prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.)
Creature - Wizard Merfolk Bard
Harmonized Trio // Brainstorm (sos) 52
Homicide Investigator
Whenever one or more nontoken creatures you control die, investigate. This ability triggers only once each turn. (Create a Clue token. It's an artifact with "
, Sacrifice this token: Draw a card.")
Creature - Human Detective
Homicide Investigator (mkm) 86
Mardu Strike Leader
Whenever this creature attacks, create a 2/1 black Warrior creature token.
Dash
(You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)
Creature - Human Warrior
Mardu Strike Leader (clb) 761
Messenger Hawk
Flying
When this creature enters, create a Clue token. (It's an artifact with "
, Sacrifice this token: Draw a card.")
This creature gets +2/+0 as long as you've drawn two or more cards this turn.
Creature - Bird Scout
Messenger Hawk (tla) 234
Mischievous Mystic
Flying
Whenever you draw your second card each turn, create a 1/1 blue Faerie creature token with flying.
Creature - Human Wizard
Mischievous Mystic (fdn) 47
Ophiomancer
At the beginning of each upkeep, if you control no Snakes, create a 1/1 black Snake creature token with deathtouch.
Creature - Human Shaman
Ophiomancer (soc) 118
Ruthless Deathfang
Flying
Whenever you sacrifice a creature, target opponent sacrifices a creature of their choice.
Creature - Dragon
Ruthless Deathfang (mic) 154
Ruthless Knave
, Sacrifice a creature: Create two Treasure tokens. (They're artifacts with "
, Sacrifice this token: Add one mana of any color.")
Sacrifice three Treasures: Draw a card.
Creature - Orc Pirate
Ruthless Knave (j25) 483
Tangletrove Kelp
Ward

At the beginning of each combat, other Clues you control become 6/6 Plant creatures in addition to their other types until end of turn.
, Sacrifice this creature: Draw a card.
Creature Artifact - Plant Clue
Tangletrove Kelp (mkc) 24

Creature

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Corrupted Conviction
As an additional cost to cast this spell, sacrifice a creature.
Draw two cards.
Instant
Corrupted Conviction (otj) 84
Gibbering Barricade
Defender
, Sacrifice a creature: You gain 1 life and draw a card.
Creature - Nightmare Wall
Gibbering Barricade (dmu) 95
Skystrike Officer
Flying
Whenever this creature attacks, create a 1/1 colorless Soldier artifact creature token.
Tap three untapped Soldiers you control: Draw a card.
Creature - Human Soldier
Skystrike Officer (bro) 62
Stargaze
Look at twice X cards from the top of your library. Put X cards from among them into your hand and the rest into your graveyard. You lose X life.
Sorcery
Stargaze (blb) 114

Draw

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Case of the Filched Falcon
When this Case enters, investigate. (Create a Clue token. It's an artifact with "
, Sacrifice this token: Draw a card.")
To solve — You control three or more artifacts. (If unsolved, solve at the beginning of your end step.)
Solved —
, Sacrifice this Case: Put four +1/+1 counters on target noncreature artifact. It becomes a 0/0 Bird creature with flying in addition to its other types.
Enchantment - Case
Case of the Filched Falcon (mkm) 44
Curious Inquiry
Enchant creature
Enchanted creature gets +1/+1 and has "Whenever this creature deals combat damage to a player, investigate." (Create a Clue token. It's an artifact with "
, Sacrifice this token: Draw a card.")
Enchantment - Aura
Curious Inquiry (mkm) 51
Obsessive Pursuit
When this enchantment enters and at the beginning of your upkeep, you lose 1 life and create a Clue token. (It's an artifact with "
, Sacrifice this token: Draw a card.")
Whenever you attack, put X +1/+1 counters on target attacking creature, where X is the number of permanents you've sacrificed this turn. If X is three or more, that creature gains lifelink until end of turn.
Enchantment
Obsessive Pursuit (tla) 112
Scuttletide
, Discard a card: Create a 0/3 blue Crab creature token.
Delirium — Crabs you control get +1/+1 as long as there are four or more card types among cards in your graveyard.
Enchantment
Scuttletide (mh2) 61

Enchantment

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Battlefly Swarm
Flying
: This creature gains deathtouch until end of turn.
Creature - Insect Phyrexian
Battlefly Swarm (dmu) 81

Evasion

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Chase Inspiration
Target creature you control gets +0/+3 and gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)
Instant
Chase Inspiration (sos) 41
Corpse Cobble
As an additional cost to cast this spell, sacrifice any number of creatures.
Create an X/X blue and black Zombie creature token with menace, where X is the total power of the sacrificed creatures.
Flashback
(You may cast this card from your graveyard for its flashback cost and any additional costs. Then exile it.)
Instant
Corpse Cobble (mid) 214
Deadly Dispute
As an additional cost to cast this spell, sacrifice an artifact or creature.
Draw two cards and create a Treasure token. (It's an artifact with "
, Sacrifice this token: Add one mana of any color.")
Instant
Deadly Dispute (tdc) 177

Instant

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Bad River
This land enters tapped.
, Sacrifice this land: Search your library for an Island or Swamp card, put it onto the battlefield, then shuffle.
Land
Bad River (dmc) 197
Havengul Laboratory
: Add
.
,
: Investigate. (Create a colorless Clue artifact token with "
, Sacrifice this artifact: Draw a card.")
At the beginning of your end step, if you sacrificed three or more Clues this turn, transform Havengul Laboratory.
Legendary Land
Havengul Laboratory // Havengul Mystery (slx) 9Havengul Laboratory // Havengul Mystery (slx) 9
High Market
: Add
.
, Sacrifice a creature: You gain 1 life.
Land
High Market (soc) 380
Island
(
: Add
.)
Basic Land - Island
Island (hob) 195
Memorial to Folly
This land enters tapped.
: Add
.
,
, Sacrifice this land: Return target creature card from your graveyard to your hand.
Land
Memorial to Folly (tdc) 377
Scene of the Crime
This land enters tapped.
: Add
.
, Tap an untapped creature you control: Add one mana of any color.
, Sacrifice this land: Draw a card.
Artifact Land - Clue
Scene of the Crime (mkm) 267
Secret Passage
This land enters tapped.
: Add
or
.
,
: Investigate. (Create a Clue token. It's an artifact with "
, Sacrifice this token: Draw a card.")
Land
Secret Passage (clu) 20
Swamp
(
: Add
.)
Basic Land - Swamp
Swamp (hob) 196
The Mycosynth Gardens
: Add
.
,
: Add one mana of any color.
,
: This land becomes a copy of target nontoken artifact you control with mana value X.
Land - Sphere
The Mycosynth Gardens (eoc) 168

Land

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Gurmag Drowner
Exploit (When this creature enters, you may sacrifice a creature.)
When this creature exploits a creature, look at the top four cards of your library. Put one of them into your hand and the rest into your graveyard.
Creature - Wizard Snake
Gurmag Drowner (plst) DTK-57

Mill

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Aegis Turtle
Creature - Turtle
Aegis Turtle (fdn) 150
Swiftfoot Boots
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control. It can attack and
no matter when it came under your control.)
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Swiftfoot Boots (fic) 361

Protection

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Careening Mine Cart
Whenever this Vehicle attacks, create a Treasure token. (It's an artifact with "
, Sacrifice this token: Add one mana of any color.")
Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
Artifact - Vehicle
Careening Mine Cart (lci) 247
Wayfarer's Bauble
,
, Sacrifice this artifact: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Artifact
Wayfarer's Bauble (fic) 372

Ramp

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Braids's Frightful Return
Read ahead (Choose a chapter and start with that many lore counters. Add one after your draw step. Skipped chapters don't trigger. Sacrifice after III.)
I — You may sacrifice a creature. If you do, each opponent discards a card.
II — Return target creature card from your graveyard to your hand.
III — Target opponent may sacrifice a nonland, nontoken permanent of their choice. If they don't, they lose 2 life and you draw a card.
Enchantment - Saga
Braids's Frightful Return (dmu) 85
Cult Conscript
This creature enters tapped.
: Return this card from your graveyard to the battlefield. Activate only if a non-Skeleton creature died under your control this turn.
Creature - Warrior Skeleton
Cult Conscript (dmu) 88
March of the Returned
Return up to two target creature cards from your graveyard to your hand.
Sorcery
March of the Returned (ths) 96
Prison Break
Return target creature card from your graveyard to the battlefield with an additional +1/+1 counter on it.
Mayhem
(You may cast this card from your graveyard for
if you discarded it this turn. Timing rules still apply.)
Sorcery
Prison Break (spm) 61

Recursion

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Bone Splinters
As an additional cost to cast this spell, sacrifice a creature.
Destroy target creature.
Sorcery
Bone Splinters (dmu) 83
Eaten Alive
As an additional cost to cast this spell, sacrifice a creature or pay
.
Exile target creature or planeswalker.
Sorcery
Eaten Alive (inr) 106
Ertai's Scorn
This spell costs
less to cast if an opponent cast two or more spells this turn.
Counter target spell.
Instant
Ertai's Scorn (dmu) 48
Reasonable Doubt
Counter target spell unless its controller pays
.
Suspect up to one target creature. (A suspected creature has menace and can't block.)
Instant
Reasonable Doubt (mkm) 69
Tip the Scales
Sacrifice a creature. When you do, all creatures get -X/-X until end of turn, where X is the sacrificed creature's toughness.
Sorcery
Tip the Scales (tdc) 29
Will of the Abzan
Choose one. If you control a commander as you cast this spell, you may choose both instead.
• Any number of target opponents each sacrifice a creature with the greatest power among creatures that player controls and lose 3 life.
• Return target creature card from your graveyard to the battlefield.
Sorcery
Will of the Abzan (tdc) 31

Removal

(Ctrl to add secondary)
Fallen Angel
Flying
Sacrifice a creature: This creature gets +2/+1 until end of turn.
Creature - Angel
Fallen Angel (plst) A25-91
Hungry Ghoul
, Sacrifice another creature: Put a +1/+1 counter on this creature.
Creature - Zombie
Hungry Ghoul (fdn) 62
Ravenous Harpy
Flying
, Sacrifice another creature: Put a +1/+1 counter on this creature.
Creature - Harpy
Ravenous Harpy (m19) 115
Sepulcher Ghoul
Sacrifice another creature: This creature gets +2/+2 until end of turn. Activate only once each turn.
Creature - Zombie
Sepulcher Ghoul (afr) 118

Sac Outlet

(Ctrl to add secondary)
Rise and Shine
Target noncreature artifact you control becomes a 0/0 artifact creature. Put four +1/+1 counters on each artifact that became a creature this way.
Overload
(You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Sorcery
Rise and Shine (moc) 233

Sorcery

(Ctrl to add secondary)
Andúril, Flame of the West
Equipped creature gets +3/+1.
Whenever equipped creature attacks, create two tapped 1/1 white Spirit creature tokens with flying. If that creature is legendary, instead create two of those tokens that are tapped and attacking.
Equip
Legendary Artifact - Equipment
Andúril, Flame of the West (ltr) 236
Detective of the Month
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
As long as you have the city's blessing, Detectives you control can't be blocked.
Whenever you draw your second card each turn, create a 2/2 white and blue Detective creature token.
Creature - Human Detective
Detective of the Month (mkc) 21
Nadir Kraken
Whenever you draw a card, you may pay
. If you do, put a +1/+1 counter on this creature and create a 1/1 blue Tentacle creature token.
Creature - Kraken
Nadir Kraken (j25) 332

Tokens

(Ctrl to add secondary)
Forensic Researcher
: Untap another target permanent you control.
, Collect evidence 3: Tap target creature you don't control. (To collect evidence 3, exile cards with total mana value 3 or greater from your graveyard.)
Creature - Merfolk Detective
Forensic Researcher (mkm) 58

Untap

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Deck Info

Deck stats

0 pips - 0 cards
0 mana - 6 cards
29 pips - 25 cards
22 mana - 22 cards
33 pips - 31 cards
27 mana - 27 cards
0 pips - 0 cards
0 mana - 6 cards
0 pips - 0 cards
0 mana - 6 cards
0 pips - 0 cards
8 mana - 7 cards
CategoriesQtyOdds
Click charts to focus on cards
Deck extras (0)

Description

{"ops":[{"insert":"Generate a wide board, and sacrifice everything, make it into clues with Eloise, and play a finisher that turns artefacts into countless powerfull creatures. Be warned though, your turn 1-5 is often very vulnerable since your board-state takes a while to build up. \n\n "},{"insert":{"card-link":"Fallen Angel"}},{"insert":" , "},{"insert":{"card-link":"Cryptbreaker"}},{"insert":" , and "},{"insert":{"card-link":"Cloudseeder"}},{"insert":" in particular are worth looking out for in your opening hand since they can generate tokens or sacrifice more than once per turn. \n\nYou also need to be aware that when a main strategy is sacrificing the boardstate you can have multiple turns without a boardstate at all, and thus no board presence. This problem in particular is probably worth building around if you want to upgrade to B3.\n\nDon't be too afraid to go after big creatures since there is decent ramp options in this list. Also don't be afraid to discard certain cards, since there is some recursion here too. \n\nI have also included draw cards outside of clues since you can't afford to not build your board-state in any turn. This is a way to avoid too many bricks. Most of the draw cards also sacrifices a creature to synergise with the strategies of this deck. \n\nDrawing extra cards is also fantastic with "},{"insert":{"card-link":"Nadir Kraken"}},{"insert":" and "},{"insert":{"card-link":"Chasm Skulker"}},{"insert":" . \n\n"},{"attributes":{"underline":true,"bold":true},"insert":"Commander:"},{"insert":"\n"},{"insert":{"card-link":"Eloise, Nephalia Sleuth"}},{"insert":" Is your commander, and she is integral to the strategy to get out once you have a decent token and sacrifice board. She converts sacrificed creatures, and creature tokens to clues, which can later be converted to powerfull creatures with your finishers. She costs 5 though, so building up the board is more important than getting her out early. \n\n"},{"attributes":{"underline":true,"bold":true},"insert":"Odd legendaries:"},{"insert":"\n"},{"insert":{"card-link":"Grimgrin, Corpse-Born"}},{"insert":" Is a option to start the sacrifice engine but with a high manacost is probably not a card you want in the opening hand. That being said it scales, and to destroy target blocker, it can quickly become a problem. \n\n"},{"insert":{"card-link":"Ruthless Deathfang"}},{"insert":" is only really a creature you want to play once the engine is already started. With a 6 mana cost it is not your game winner, but it can be used to make a psudo boardwipe, and maybe even serve as a distraction. You don't mind sacrificing your own creatures, but your oppenents probably get's set back from it. \n\n"},{"attributes":{"underline":true,"bold":true},"insert":"Other Value Pieces:"},{"insert":"\n"},{"insert":{"card-link":"Tamiyo's Journal"}},{"insert":" generates you clues fast, and should almost always be played before "},{"insert":{"card-link":"Eloise, Nephalia Sleuth"}},{"insert":" . You also get to search your deck after generating 3 clues, which is good for difficult situations where you have not yet build up your token-sacrifice engine. \n\n"},{"insert":{"card-link":"Academy Manufactor"}},{"insert":" makes this deck escalate pretty fast. It also means you might want "},{"insert":{"card-link":"Cyberdrive Awakener"}},{"insert":" over "},{"insert":{"card-link":"Tangletrove Kelp"}},{"insert":" \n\n"},{"attributes":{"underline":true,"bold":true},"insert":"Winconditions:"},{"insert":"\nTo answer why we are making so many clues I introduce "},{"insert":{"card-link":"Tangletrove Kelp"}},{"insert":" , "},{"insert":{"card-link":"Cyberdrive Awakener"}},{"insert":" and "},{"insert":{"card-link":"Rise and Shine"}},{"insert":" (for the overload cost). These cards makes your clues into powerfull creatures, and turns the tide. Keep in mind that while "},{"insert":{"card-link":"Cyberdrive Awakener"}},{"insert":" is very good, if you don't win that turn your artefacts turn back to default on opponents turn, and you no longer have board presence. You almost always play "},{"insert":{"card-link":"Cyberdrive Awakener"}},{"insert":" to win. \n"}]}
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