AutismMom_x4
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Commander
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Creature
Lutri, Pauper Otter
Companion — Your starting deck contains no cards with a silver, gold, orange, or purple expansion symbol. (If this card is your chosen companion, you may put it into your hand from outside the game for as a sorcery.)
When Lutri, Pauper Otter enters the battlefield, discard your hand, then draw three cards.
When Lutri, Pauper Otter enters the battlefield, discard your hand, then draw three cards.
Legendary Creature - Elemental Otter

Mothers Yamazaki
Partner with itself (When this enters, target player may put Mothers Yamazaki into their hand from their library, then shuffle. A Commander deck can include two of this card, and they can be your commanders.)
As long as you control exactly two permanents named Mothers Yamazaki, the "legend rule" doesn't apply to them, and Samurai you control get +2/+2 and have vigilance and haste.
As long as you control exactly two permanents named Mothers Yamazaki, the "legend rule" doesn't apply to them, and Samurai you control get +2/+2 and have vigilance and haste.
Legendary Creature - Human Samurai

Runed Terror
Instead of taking turns as normal, players take their phases sequentially. (For example, you take your beginning phase as the active player, then the next player in turn order becomes the active player and takes their beginning phase. After each player had a beginning phase, do the same for first main, combat phase, second main, ending phase, and then beginning phase again. If this creature leaves the battlefield, the active player continues their turn as normal.)
Creature Artifact - Elemental Champion

Creature
(CTRL to add secondary)
Enchantment
In Residence
When this enchantment enters, search your library for a legendary creature card with mana value X or less, exile it, then shuffle.
At the beginning of your first main phase, you may introduce the exiled card using an introduction you haven't used this game. If you do, put that card onto the battlefield. It gains haste. Exile that creature at the beginning of the next end step.
At the beginning of your first main phase, you may introduce the exiled card using an introduction you haven't used this game. If you do, put that card onto the battlefield. It gains haste. Exile that creature at the beginning of the next end step.
Enchantment

Enchantment
(CTRL to add secondary)
Sorcery
Sorcery
(CTRL to add secondary)
Deck Info
Deck stats
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Description
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