357 views45 days ago
Commander
Size: 100Salt sum: 62.86
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astridarson

357 views45 days ago
Commander
Size: 100Salt sum: 62.86

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{"ops":[{"attributes":{"bold":true},"insert":"Zacama From First Principles"},{"insert":"\nZacama, Primal Calamity was my first ever commander deck that could actually compete. I built it as a Ramp deck primarily, using Zacama as a toolbox to control the board state and allowing me to drop Etali’s and Eldrazi’s. \nUnfortunately that deck was too weak to really compete at B4 and as such I decided to take Zacama once again, and build him a new deck from scratch. \nZacama From First Principles is that deck, a combo deck focusing on storm count and infinite mana. Ill break down the Combos in the deck and some of my Card choices as well as my thoughts regarding possible upgrades and changes. \n\n\nThe Combos\n\nTheres multiple combos involving Zacama the deck, including  Monk Gyatso infinite Airbending, Temur Sabretooth infinite Bounce, and Sanctum of Eternity infinite Bounce, each of these require different amounts of mana (Monk Gyatso requires 5 Mana from lands to work or 6 to become Mana Positive, Temur Sabretooth requires 11 Mana from lands or 12 to become Mana Positive and Sanctum of Eternity also requires 11 to function and 12 to go Mana Positive). \nEach of these gives infinite ETB and LTB triggers, Infinite Storm Count and potentially Infinite Mana of all colours. \n\nIn addition to this we also run the Squee Food Chain combo, a Classic combo that gives infinite ETB and LTB, Infinite Storm count and Infinite mana of all colours. Its an easily tutorable combo in Naya and can serve as a very solid and cheap combo to pull off in the kind of meta where getting to 11 mana for some of Zacama’s combos may take too long. \n\nFinally we also run the Aggravated Assault - Bear Umbra combo, Its a very simple infinite combat combo that requires just 5 Mana from lands to go infinite and 6 mana from lands to go Mana Positive. Combining this with any creature in the deck is a valid win con however this is where having a 9/9 trample commander excels as it can very quickly start picking off opponents even with a board state. \n\nWe do also run the Infamous Dark Depths - Thespian’s Stage - Tempt with Discovery Combo, now this isn’t an infinite combo but for 6 Mana getting a 20/20 with indestructible and flying is a terrifying early game threat, and newer players will fall for it 9/10 times. Simply wait till the board state is as such that someone is struggling for Land Drops, and therefore likely to accept the assistance that Tempt offers, then betray them with a Lovecraftian Leviathan that does not care about their feelings. \n\n\nThe Card Picks\n\nIm not gonna go through every single card in the deck for obvious reasons, but I’ll describe the aims I had for each category of card. \n\nDraw \nMost of the cards in the Draw category are cards i fit into most Naya Decks, i consider them to be either very solid draw engines or excellent burst draw (Return and Rishkars both drawing 9 is a great amount). \nThe Ten Rings is an obvious standout as the only UB card in the deck, but I truly believe people are underrating this card during spoiler season, 8 Mana is trivial in commander, and drawing up to 10 a turn can be a real game changer when it comes to finding combo pieces. It being an artifact means its easily removable if an opponent adopts a mill strategy but also means that an opponent may use a removal spell on it meaning you have one less Nature’s claim to worry about at the table. \nManamorphose is here most because I consider it to be one of the best cards ever printed, turning my 100 card deck into a 99 card deck by itself. \n\nProtection\nIts three cards, three of the best cards in colour for the format, stopping counter spells, redirecting removal and straight up protection from board wipes can all change the fate of a game in an instant. \n\nRamp\nIt’s a fairly obvious ramp package, lots of Land ramp to really capitalise off Zacama’s 2nd line of text. Seedborn Muse and Wilderness Reclamation allow you to fall back on using Zacama as a toolbox if the combos are struggling to get moving. \n\nCrucible of worlds, potentially an odd card, I don’t run any Landfall, or much recursion at all, but I believe that a 3 fetch land hand with a Crucible is one of the best opening hands you can get, especially for a deck that cares about getting more lands out the deck and onto the field. \n\nRemoval \nWe’re in Naya, so it’s a Naya removal package, lots of cheap spot removal, couple board wipes, couple counterspells. The usual. \n\nStorm Payoffs \nThese are Imo the 6 best options for getting a win from that Infinite Mana/Infinite Storm count that 4/5 combos in this deck provide. Infinite Squirrels, Infinite Damage, Infinite Goblins, Infinite Dragons, Infinite Land Destruction (One sided too!) or Infinite Beasts. Combine with Rhythm of the Wild for the win. \n\nTutor\nY’know the deal, its tutors, arguably some of the best in colour, I didn’t include Gamble just because of the low Recursion rates, and Red Entomb is just annoying when it goes wrong. \n\n\nThe Future\n\nSo I definitely need much more playtesting before any changes begin to be made, but my initial thoughts are definitely along the lines in the Maybeboard, Impact tremors provides yet another payoff to 4/5 of the combos in the deck and Grand Abolisher/Silence just lets you get on with it. \n"}]}

Commander

Qty: 1 Price: $23.99
Zacama, Primal Calamity
Reach, vigilance, trample
When Zacama enters, if you cast it, untap all lands you control.
: Zacama deals 3 damage to target creature.
: Destroy target artifact or enchantment.
: You gain 3 life.
Legendary Creature - Elder Dinosaur
Zacama, Primal Calamity (pj21) 10

Commander

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Assault Umbra Combo

Qty: 2 Price: $74.98
Aggravated Assault
: Untap all creatures you control. After this main phase, there is an additional combat phase followed by an additional main phase. Activate only as a sorcery.
Enchantment
Aggravated Assault (wot) 76
Bear Umbra
Enchant creature
Enchanted creature gets +2/+2 and has "Whenever this creature attacks, untap all lands you control."
Umbra armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
Enchantment - Aura
Bear Umbra (sld) 1723

Assault Umbra Combo

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Draw

Qty: 8 Price: $338.92
Beast Whisperer
Whenever you cast a creature spell, draw a card.
Creature - Elf Druid
Beast Whisperer (pgrn) 123s
Esper Sentinel
Whenever an opponent casts their first noncreature spell each turn, draw a card unless that player pays
, where X is this creature's power.
Creature Artifact - Human Soldier
Esper Sentinel (h2r) 2
Harmonize
Draw three cards.
Sorcery
Harmonize (sta) 115
Manamorphose
Add two mana in any combination of colors.
Draw a card.
Instant
Manamorphose (spg) 142
Return of the Wildspeaker
Choose one —
• Draw cards equal to the greatest power among non-Human creatures you control.
• Non-Human creatures you control get +3/+3 until end of turn.
Instant
Return of the Wildspeaker (peld) 172s
Rishkar's Expertise
Draw cards equal to the greatest power among creatures you control.
You may cast a spell with mana value 5 or less from your hand without paying its mana cost.
Sorcery
Rishkar's Expertise (paer) 123s
The One Ring
Indestructible
When The One Ring enters, if you cast it, you gain protection from everything until your next turn.
At the beginning of your upkeep, you lose 1 life for each burden counter on The One Ring.
: Put a burden counter on The One Ring, then draw a card for each burden counter on The One Ring.
Legendary Artifact
The One Ring (ltr) 451
The Ten Rings
Your maximum hand size is ten.
At the beginning of your end step, if you have fewer than ten cards in hand, draw cards equal to the difference.
Legendary Artifact
The Ten Rings (msh) 313

Draw

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Land

Qty: 35 Price: $7110.65
Ancient Tomb
: Add
. This land deals 2 damage to you.
Land
Ancient Tomb (v12) 1
Arid Mesa
, Pay 1 life, Sacrifice this land: Search your library for a Mountain or Plains card, put it onto the battlefield, then shuffle.
Land
Arid Mesa (spg) 114
Bloodstained Mire
, Pay 1 life, Sacrifice this land: Search your library for a Swamp or Mountain card, put it onto the battlefield, then shuffle.
Land
Bloodstained Mire (ons) 313
Dark Depths
Dark Depths enters with ten ice counters on it.
: Remove an ice counter from Dark Depths.
When Dark Depths has no ice counters on it, sacrifice it. If you do, create Marit Lage, a legendary 20/20 black Avatar creature token with flying and indestructible.
Legendary Snow Land
Dark Depths (csp) 145
Fabled Passage
, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Then if you control four or more lands, untap that land.
Land
Fabled Passage (pblb) 252s
Field of the Dead
This land enters tapped.
: Add
.
Whenever this land or another land you control enters, if you control seven or more lands with different names, create a 2/2 black Zombie creature token.
Land
Field of the Dead (pm20) 247s
Flooded Strand
, Pay 1 life, Sacrifice this land: Search your library for a Plains or Island card, put it onto the battlefield, then shuffle.
Land
Flooded Strand (ktk) 233
Forest
(
: Add
.)
Basic Land - Forest
Forest (lci) 291
Marsh Flats
, Pay 1 life, Sacrifice this land: Search your library for a Plains or Swamp card, put it onto the battlefield, then shuffle.
Land
Marsh Flats (spg) 115
Misty Rainforest
, Pay 1 life, Sacrifice this land: Search your library for a Forest or Island card, put it onto the battlefield, then shuffle.
Land
Misty Rainforest (spg) 111
Mountain
(
: Add
.)
Basic Land - Mountain
Mountain (lci) 290
Plains
(
: Add
.)
Basic Land - Plains
Plains (lci) 287
Plateau
(
: Add
or
.)
Land - Plains Mountain
Plateau (3ed) 284
Prismatic Vista
, Pay 1 life, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield, then shuffle.
Land
Prismatic Vista (zne) 27
Sacred Foundry
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Plains Mountain
Sacred Foundry (rvr) 285
Savannah
(
: Add
or
.)
Land - Plains Forest
Savannah (3ed) 285
Scalding Tarn
, Pay 1 life, Sacrifice this land: Search your library for an Island or Mountain card, put it onto the battlefield, then shuffle.
Land
Scalding Tarn (spg) 112
Stomping Ground
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Mountain Forest
Stomping Ground (rvr) 299
Taiga
(
: Add
or
.)
Land - Mountain Forest
Taiga (3ed) 287
Temple Garden
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Plains Forest
Temple Garden (ecl) 351
Thespian's Stage
: Add
.
,
: This land becomes a copy of target land, except it has this ability.
Land
Thespian's Stage (sld) 1607
Verdant Catacombs
, Pay 1 life, Sacrifice this land: Search your library for a Swamp or Forest card, put it onto the battlefield, then shuffle.
Land
Verdant Catacombs (slu) 3
Windswept Heath
, Pay 1 life, Sacrifice this land: Search your library for a Forest or Plains card, put it onto the battlefield, then shuffle.
Land
Windswept Heath (zne) 5
Wooded Foothills
, Pay 1 life, Sacrifice this land: Search your library for a Mountain or Forest card, put it onto the battlefield, then shuffle.
Land
Wooded Foothills (ons) 330

Land

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Protection

Qty: 3 Price: $346.97
Deflecting Swat
If you control a commander, you may cast this spell without paying its mana cost.
You may choose new targets for target spell or ability.
Instant
Deflecting Swat (cmm) 532
Rhythm of the Wild
Creature spells you control can't be countered.
Nontoken creatures you control have riot. (They enter with your choice of a +1/+1 counter or haste.)
Enchantment
Rhythm of the Wild (rvr) 217
Teferi's Protection
Until your next turn, your life total can't change and you gain protection from everything. All permanents you control phase out. (While they're phased out, they're treated as though they don't exist. They phase in before you untap during your untap step.)
Exile Teferi's Protection.
Instant
Teferi's Protection (sta) 74

Protection

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Ramp

Qty: 15 Price: $1858.85
Arcane Signet
: Add one mana of any color in your commander's color identity.
Artifact
Arcane Signet (lcc) 104
Azusa, Lost but Seeking
You may play two additional lands on each of your turns.
Legendary Creature - Human Monk
Azusa, Lost but Seeking (sld) 1234
Cultivate
Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
Sorcery
Cultivate (sta) 114
Farseek
Search your library for a Plains, Island, Swamp, or Mountain card, put it onto the battlefield tapped, then shuffle.
Sorcery
Farseek (lcc) 242
Jeska's Will
Choose one. If you control a commander as you cast this spell, you may choose both instead.
• Add
for each card in target opponent's hand.
• Exile the top three cards of your library. You may play them this turn.
Sorcery
Jeska's Will (soa) 174
Kodama's Reach
Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
Sorcery - Arcane
Kodama's Reach (sld) 371
Nature's Lore
Search your library for a Forest card, put that card onto the battlefield, then shuffle.
Sorcery
Nature's Lore (sld) 2278
Rampant Growth
Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Sorcery
Rampant Growth (p09) 7
Seedborn Muse
Untap all permanents you control during each other player's untap step.
Creature - Spirit
Seedborn Muse (cc1) 4
Skyshroud Claim
Search your library for up to two Forest cards, put them onto the battlefield, then shuffle.
Sorcery
Skyshroud Claim (nem) 117
Smothering Tithe
Whenever an opponent draws a card, that player may pay
. If the player doesn't, you create a Treasure token. (It's an artifact with "
, Sacrifice this token: Add one mana of any color.")
Enchantment
Smothering Tithe (wot) 67
Sol Ring
: Add
.
Artifact
Sol Ring (pfdn) 1
Tempt with Discovery
Tempting offer — Search your library for a land card and put it onto the battlefield. Each opponent may search their library for a land card and put it onto the battlefield. For each opponent who searches a library this way, search your library for a land card and put it onto the battlefield. Then each player who searched a library this way shuffles.
Sorcery
Tempt with Discovery (ltc) 532
Three Visits
Search your library for a Forest card, put it onto the battlefield, then shuffle.
Sorcery
Three Visits (ptk) 153
Wilderness Reclamation
At the beginning of your end step, untap all lands you control.
Enchantment
Wilderness Reclamation (rvr) 458

Ramp

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Recursion

Qty: 1 Price: $39.99
Crucible of Worlds
You may play lands from your graveyard.
Artifact
Crucible of Worlds (sld) 2110

Recursion

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Removal

Qty: 11 Price: $215.89
Blasphemous Act
This spell costs
less to cast for each creature on the battlefield.
Blasphemous Act deals 13 damage to each creature.
Sorcery
Blasphemous Act (sld) 1998
Disenchant
Destroy target artifact or enchantment.
Instant
Disenchant (p07) 6
Erode
Destroy target creature or planeswalker. Its controller may search their library for a basic land card, put it onto the battlefield tapped, then shuffle.
Instant
Erode (psos) 15p
Nature's Chant
Destroy target artifact or enchantment.
Instant
Nature's Chant (mh1) 210
Nature's Claim
Destroy target artifact or enchantment. Its controller gains 4 life.
Instant
Nature's Claim (wwk) 108
Path to Exile
Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Instant
Path to Exile (pf20) 1
Pyroblast
Choose one —
• Counter target spell if it's blue.
• Destroy target permanent if it's blue.
Instant
Pyroblast (ss3) 5
Red Elemental Blast
Choose one —
• Counter target blue spell.
• Destroy target blue permanent.
Instant
Red Elemental Blast (2ed) 170
Settle the Wreckage
Exile all attacking creatures target player controls. That player may search their library for that many basic land cards, put those cards onto the battlefield tapped, then shuffle.
Instant
Settle the Wreckage (pxln) 34s
Swords to Plowshares
Exile target creature. Its controller gains life equal to its power.
Instant
Swords to Plowshares (mb2) 153
Tibalt's Trickery
Counter target spell. Choose 1, 2, or 3 at random. Its controller mills that many cards, then exiles cards from the top of their library until they exile a nonland card with a different name than that spell. They may cast that card without paying its mana cost. Then they put the exiled cards on the bottom of their library in a random order.
Instant
Tibalt's Trickery (pkhm) 153s

Removal

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Squee Chain Combo

Qty: 2 Price: $114.48
Food Chain
Exile a creature you control: Add X mana of any one color, where X is 1 plus the exiled creature's mana value. Spend this mana only to cast creature spells.
Enchantment
Food Chain (j18) 8
Squee, the Immortal
You may cast this card from your graveyard or from exile.
Legendary Creature - Goblin
Squee, the Immortal (pdom) 146s

Squee Chain Combo

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Storm Payoffs

Qty: 6 Price: $85.44
Chatterstorm
Create a 1/1 green Squirrel creature token.
Storm (When you cast this spell, copy it for each spell cast before it this turn.)
Sorcery
Chatterstorm (mh2) 411
Elemental Eruption
Create a 4/4 red Dragon Elemental creature token with flying and prowess.
Storm (When you cast this spell, copy it for each spell cast before it this turn.)
Sorcery
Elemental Eruption (otc) 27
Empty the Warrens
Create two 1/1 red Goblin creature tokens.
Storm (When you cast this spell, copy it for each spell cast before it this turn.)
Sorcery
Empty the Warrens (soa) 173
Grapeshot
Grapeshot deals 1 damage to any target.
Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)
Sorcery
Grapeshot (sta) 102
Hunting Pack
Create a 4/4 green Beast creature token.
Storm (When you cast this spell, copy it for each spell cast before it this turn.)
Instant
Hunting Pack (scg) 121
Volcanic Awakening
Destroy target land.
Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)
Sorcery
Volcanic Awakening (tsp) 186

Storm Payoffs

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Tutor

Qty: 13 Price: $1373.37
Archdruid's Charm
Choose one —
• Search your library for a creature or land card and reveal it. Put it onto the battlefield tapped if it's a land card. Otherwise, put it into your hand. Then shuffle.
• Put a +1/+1 counter on target creature you control. It deals damage equal to its power to target creature you don't control.
• Exile target artifact or enchantment.
Instant
Archdruid's Charm (pmkm) 151s
Crop Rotation
As an additional cost to cast this spell, sacrifice a land.
Search your library for a land card, put that card onto the battlefield, then shuffle.
Instant
Crop Rotation (soa) 181
Eldritch Evolution
As an additional cost to cast this spell, sacrifice a creature.
Search your library for a creature card with mana value X or less, where X is 2 plus the sacrificed creature's mana value. Put that card onto the battlefield, then shuffle. Exile Eldritch Evolution.
Sorcery
Eldritch Evolution (slp) 5
Enlightened Tutor
Search your library for an artifact or enchantment card, reveal it, then shuffle and put that card on top.
Instant
Enlightened Tutor (j20) 2
Expedition Map
,
, Sacrifice this artifact: Search your library for a land card, reveal it, put it into your hand, then shuffle.
Artifact
Expedition Map (2xm) 359
Finale of Devastation
Search your library and/or graveyard for a creature card with mana value X or less and put it onto the battlefield. If you search your library this way, shuffle. If X is 10 or more, creatures you control get +X/+X and gain haste until end of turn.
Sorcery
Finale of Devastation (pwar) 160s
Idyllic Tutor
Search your library for an enchantment card, reveal it, put it into your hand, then shuffle.
Sorcery
Idyllic Tutor (spg) 129
Natural Order
As an additional cost to cast this spell, sacrifice a green creature.
Search your library for a green creature card, put it onto the battlefield, then shuffle.
Sorcery
Natural Order (sta) 117
Survival of the Fittest
, Discard a creature card: Search your library for a creature card, reveal that card, put it into your hand, then shuffle.
Enchantment
Survival of the Fittest (exo) 129
Sylvan Scrying
Search your library for a land card, reveal it, put it into your hand, then shuffle.
Sorcery
Sylvan Scrying (mrd) 130
Sylvan Tutor
Search your library for a creature card, reveal it, then shuffle and put that card on top.
Sorcery
Sylvan Tutor (spg) 59
World Map
,
, Sacrifice this artifact: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.
,
, Sacrifice this artifact: Search your library for a land card, reveal it, put it into your hand, then shuffle.
Artifact
World Map (fin) 270
Worldly Tutor
Search your library for a creature card, reveal it, then shuffle and put the card on top.
Instant
Worldly Tutor (cc1) 6

Tutor

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Zacama Combo

Qty: 3 Price: $60.97
Monk Gyatso
Whenever another creature you control becomes the target of a spell or ability, you may airbend that creature. (Exile it. While it's exiled, its owner may cast it for
rather than its mana cost.)
Legendary Creature - Human Monk
Monk Gyatso (tle) 81
Sanctum of Eternity
: Add
.
,
: Return target commander you own from the battlefield to your hand. Activate only during your turn.
Land
Sanctum of Eternity (c19) 59
Temur Sabertooth
: You may return another creature you control to its owner's hand. If you do, this creature gains indestructible until end of turn.
Creature - Cat
Temur Sabertooth (pl22) 1

Zacama Combo

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Maybeboard

Qty: 13 Price: $598.18
Ancient Copper Dragon
Flying
Whenever this creature deals combat damage to a player, roll a d20. You create a number of Treasure tokens equal to the result.
Creature - Elder Dragon
Ancient Copper Dragon (clb) 368
Emrakul, the Exigent Doom
When you cast this spell, untap all lands you control.
Flying, trample
Ward—Sacrifice three permanents.
, Exile this card from your hand: Target land gains "
: Add
" until this card is cast from exile. You may cast this card for as long as it remains exiled.
Legendary Creature - Eldrazi
Emrakul, the Exigent Doom (fra) 403
Eternal Scourge
You may cast this card from exile.
When this creature becomes the target of a spell or ability an opponent controls, exile this creature.
Creature - Horror Eldrazi
Eternal Scourge (emn) 7
Grand Abolisher
During your turn, your opponents can't cast spells or activate abilities of artifacts, creatures, or enchantments.
Creature - Human Cleric
Grand Abolisher (cmm) 625
Impact Tremors
Whenever a creature you control enters, this enchantment deals 1 damage to each opponent.
Enchantment
Impact Tremors (wot) 44
Nature's Will
Whenever one or more creatures you control deal combat damage to a player, tap all lands that player controls and untap all lands you control.
Enchantment
Nature's Will (wot) 82
Neheb, the Eternal
Afflict 3 (Whenever this creature becomes blocked, defending player loses 3 life.)
At the beginning of each of your postcombat main phases, add
for each 1 life your opponents have lost this turn.
Legendary Creature - Warrior Minotaur Zombie
Neheb, the Eternal (cmm) 678
Old Gnawbone
Flying
Whenever a creature you control deals combat damage to a player, create that many Treasure tokens.
Legendary Creature - Dragon
Old Gnawbone (pafr) 197a
Savage Ventmaw
Flying
Whenever this creature attacks, add
. Until end of turn, you don't lose this mana as steps and phases end.
Creature - Dragon
Savage Ventmaw (dtk) 231
Selvala, Heart of the Wilds
Whenever another creature enters, its controller may draw a card if its power is greater than each other creature's power.
,
: Add X mana in any combination of colors, where X is the greatest power among creatures you control.
Legendary Creature - Elf Scout
Selvala, Heart of the Wilds (cmm) 681
Silence
Your opponents can't cast spells this turn.
Instant
Silence (sld) 2779
Sword of Feast and Famine
Equipped creature gets +2/+2 and has protection from black and from green.
Whenever equipped creature deals combat damage to a player, that player discards a card and you untap all lands you control.
Equip
Artifact - Equipment
Sword of Feast and Famine (acr) 124
The Reaver Cleaver
Equipped creature gets +1/+1 and has trample and "Whenever this creature deals combat damage to a player or planeswalker, create that many Treasure tokens."
Equip
Legendary Artifact - Equipment
The Reaver Cleaver (hoc) 94

Maybeboard

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Tokens & Extras

Qty: 7 Price: $66.25
Beast
Creature Token - Beast
Beast (mpr) 8
Dragon Elemental
Flying
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Creature Token - Dragon Elemental
Dragon Elemental (totc) 13
Goblin
Creature Token - Goblin
Goblin (sld) 2421
Marit Lage
Flying, indestructible
Legendary Creature Token - Avatar
Marit Lage (pcsp) 1
Squirrel
Creature Token - Squirrel
Squirrel (sld) 200
Treasure
, Sacrifice this token: Add one mana of any color.
Artifact Token - Treasure
Treasure (tmkc) 26
Zombie
Creature Token - Zombie
Zombie (t10e) 2

Tokens & Extras

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Deck Info

Deck stats

14 pips - 13 cards
11 mana - 10 cards
0 pips - 0 cards
0 mana - 4 cards
0 pips - 0 cards
0 mana - 4 cards
18 pips - 15 cards
13 mana - 12 cards
46 pips - 34 cards
18 mana - 17 cards
0 pips - 0 cards
7 mana - 5 cards
CategoriesQtyOdds
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{"ops":[{"attributes":{"bold":true},"insert":"Zacama From First Principles"},{"insert":"\nZacama, Primal Calamity was my first ever commander deck that could actually compete. I built it as a Ramp deck primarily, using Zacama as a toolbox to control the board state and allowing me to drop Etali’s and Eldrazi’s. \nUnfortunately that deck was too weak to really compete at B4 and as such I decided to take Zacama once again, and build him a new deck from scratch. \nZacama From First Principles is that deck, a combo deck focusing on storm count and infinite mana. Ill break down the Combos in the deck and some of my Card choices as well as my thoughts regarding possible upgrades and changes. \n\n\nThe Combos\n\nTheres multiple combos involving Zacama the deck, including  Monk Gyatso infinite Airbending, Temur Sabretooth infinite Bounce, and Sanctum of Eternity infinite Bounce, each of these require different amounts of mana (Monk Gyatso requires 5 Mana from lands to work or 6 to become Mana Positive, Temur Sabretooth requires 11 Mana from lands or 12 to become Mana Positive and Sanctum of Eternity also requires 11 to function and 12 to go Mana Positive). \nEach of these gives infinite ETB and LTB triggers, Infinite Storm Count and potentially Infinite Mana of all colours. \n\nIn addition to this we also run the Squee Food Chain combo, a Classic combo that gives infinite ETB and LTB, Infinite Storm count and Infinite mana of all colours. Its an easily tutorable combo in Naya and can serve as a very solid and cheap combo to pull off in the kind of meta where getting to 11 mana for some of Zacama’s combos may take too long. \n\nFinally we also run the Aggravated Assault - Bear Umbra combo, Its a very simple infinite combat combo that requires just 5 Mana from lands to go infinite and 6 mana from lands to go Mana Positive. Combining this with any creature in the deck is a valid win con however this is where having a 9/9 trample commander excels as it can very quickly start picking off opponents even with a board state. \n\nWe do also run the Infamous Dark Depths - Thespian’s Stage - Tempt with Discovery Combo, now this isn’t an infinite combo but for 6 Mana getting a 20/20 with indestructible and flying is a terrifying early game threat, and newer players will fall for it 9/10 times. Simply wait till the board state is as such that someone is struggling for Land Drops, and therefore likely to accept the assistance that Tempt offers, then betray them with a Lovecraftian Leviathan that does not care about their feelings. \n\n\nThe Card Picks\n\nIm not gonna go through every single card in the deck for obvious reasons, but I’ll describe the aims I had for each category of card. \n\nDraw \nMost of the cards in the Draw category are cards i fit into most Naya Decks, i consider them to be either very solid draw engines or excellent burst draw (Return and Rishkars both drawing 9 is a great amount). \nThe Ten Rings is an obvious standout as the only UB card in the deck, but I truly believe people are underrating this card during spoiler season, 8 Mana is trivial in commander, and drawing up to 10 a turn can be a real game changer when it comes to finding combo pieces. It being an artifact means its easily removable if an opponent adopts a mill strategy but also means that an opponent may use a removal spell on it meaning you have one less Nature’s claim to worry about at the table. \nManamorphose is here most because I consider it to be one of the best cards ever printed, turning my 100 card deck into a 99 card deck by itself. \n\nProtection\nIts three cards, three of the best cards in colour for the format, stopping counter spells, redirecting removal and straight up protection from board wipes can all change the fate of a game in an instant. \n\nRamp\nIt’s a fairly obvious ramp package, lots of Land ramp to really capitalise off Zacama’s 2nd line of text. Seedborn Muse and Wilderness Reclamation allow you to fall back on using Zacama as a toolbox if the combos are struggling to get moving. \n\nCrucible of worlds, potentially an odd card, I don’t run any Landfall, or much recursion at all, but I believe that a 3 fetch land hand with a Crucible is one of the best opening hands you can get, especially for a deck that cares about getting more lands out the deck and onto the field. \n\nRemoval \nWe’re in Naya, so it’s a Naya removal package, lots of cheap spot removal, couple board wipes, couple counterspells. The usual. \n\nStorm Payoffs \nThese are Imo the 6 best options for getting a win from that Infinite Mana/Infinite Storm count that 4/5 combos in this deck provide. Infinite Squirrels, Infinite Damage, Infinite Goblins, Infinite Dragons, Infinite Land Destruction (One sided too!) or Infinite Beasts. Combine with Rhythm of the Wild for the win. \n\nTutor\nY’know the deal, its tutors, arguably some of the best in colour, I didn’t include Gamble just because of the low Recursion rates, and Red Entomb is just annoying when it goes wrong. \n\n\nThe Future\n\nSo I definitely need much more playtesting before any changes begin to be made, but my initial thoughts are definitely along the lines in the Maybeboard, Impact tremors provides yet another payoff to 4/5 of the combos in the deck and Grand Abolisher/Silence just lets you get on with it. \n"}]}
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