Reevas
14 views32 hrs ago
Commander
Size: 100Est cost: $5025.25Salt sum: 58.44
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Discard
Discard
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Draw
Narset, Parter of Veils
Each opponent can't draw more than one card each turn.
−2: Look at the top four cards of your library. You may reveal a noncreature, nonland card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
−2: Look at the top four cards of your library. You may reveal a noncreature, nonland card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Legendary Planeswalker - Narset

Wheel of Fate
Suspend 4— (Rather than cast this card from your hand, pay and exile it with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)
Each player discards their hand, then draws seven cards.
Each player discards their hand, then draws seven cards.
Sorcery

Whispering Madness
Each player discards their hand, then draws cards equal to the greatest number of cards a player discarded this way.
Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)
Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)
Sorcery

Draw
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Finisher
Finisher
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Land
Land
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Lifegain
Bloodchief Ascension
At the beginning of each end step, if an opponent lost 2 or more life this turn, you may put a quest counter on this enchantment. (Damage causes loss of life.)
Whenever a card is put into an opponent's graveyard from anywhere, if this enchantment has three or more quest counters on it, you may have that player lose 2 life. If you do, you gain 2 life.
Whenever a card is put into an opponent's graveyard from anywhere, if this enchantment has three or more quest counters on it, you may have that player lose 2 life. If you do, you gain 2 life.
Enchantment

Lifegain
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Ramp
Ramp
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Removal
Removal
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Tutor
Lim-Dûl's Vault
Look at the top five cards of your library. As many times as you choose, you may pay 1 life, put those cards on the bottom of your library in any order, then look at the top five cards of your library. Then shuffle and put the last cards you looked at this way on top in any order.
Instant

Profane Tutor
Suspend 2— (Rather than cast this card from your hand, pay and exile it with two time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)
Search your library for a card, put that card into your hand, then shuffle.
Search your library for a card, put that card into your hand, then shuffle.
Sorcery

Tutor
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Deck Info
Deck stats
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Deck extras (0)
Description
{"ops":[{"insert":"A regular wheels deck with an unexpected commander. Bolas stills gets you some sinnergy without giving away your entire gameplan as when Nekusar starts in the command zone. Awesome commander also if you manage to transform it too. \n\nGameplan: Mind sometimes you win by wheels discarting opponents hands but some other times is drawing the main trigger to win. The deck has cards working both ways, you gotta carefully avoid unsinergetic set ups (denying their drawing is good, but oftem means no drawing damage to anyone; forcing them to shuffle their hands into their decks sounds great too but, again, no discard damage will then take place). All gamechangers are very sinergetic to our gameplan, tutor them if you can. Early game is all about ramp and setting any cheap condition, midgame is for wheels or at leats commander casting if no better. Endgame is explosive if you manage to set up your board and more than a wheel goes off. Game may also be won with a lock or combo wincon. \n\nStrong points: Very sinnergetic build, fun to play if you like chaos and the unexpected.\n\nWeal points: Repetitive play, this deck always does the same. Also, once your playgroup learns key cards in it, removal will keep you in check. \n"}]}























































































