Reevas
57 views39 hrs ago
Commander
Size: 100Est cost: $503.00Salt sum: 42.87
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Commander
Y'shtola, Night's Blessed
Vigilance
At the beginning of each end step, if a player lost 4 or more life this turn, you draw a card.
Whenever you cast a noncreature spell with mana value 3 or greater, Y'shtola deals 2 damage to each opponent and you gain 2 life.
At the beginning of each end step, if a player lost 4 or more life this turn, you draw a card.
Whenever you cast a noncreature spell with mana value 3 or greater, Y'shtola deals 2 damage to each opponent and you gain 2 life.
Legendary Creature - Cat Warlock

Commander
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Draw
Draw
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Finisher
Finisher
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Land
Demolition Field
: Add .
, , Sacrifice this land: Destroy target nonbasic land an opponent controls. That land's controller may search their library for a basic land card, put it onto the battlefield, then shuffle. You may search your library for a basic land card, put it onto the battlefield, then shuffle.
, , Sacrifice this land: Destroy target nonbasic land an opponent controls. That land's controller may search their library for a basic land card, put it onto the battlefield, then shuffle. You may search your library for a basic land card, put it onto the battlefield, then shuffle.
Land

Land
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Lifegain
G'raha Tia, Scion Reborn
Lifelink
Throw Wide the Gates — Whenever you cast a noncreature spell, you may pay X life, where X is that spell's mana value. If you do, create a 1/1 colorless Hero creature token and put X +1/+1 counters on it. Do this only once each turn.
Throw Wide the Gates — Whenever you cast a noncreature spell, you may pay X life, where X is that spell's mana value. If you do, create a 1/1 colorless Hero creature token and put X +1/+1 counters on it. Do this only once each turn.
Legendary Creature - Wizard Cat

Lifegain
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Protection
Cosmic Intervention
If a permanent you control would be put into a graveyard from the battlefield this turn, exile it instead. Return it to the battlefield under its owner's control at the beginning of the next end step.
Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Instant

Teferi's Protection
Until your next turn, your life total can't change and you gain protection from everything. All permanents you control phase out. (While they're phased out, they're treated as though they don't exist. They phase in before you untap during your untap step.)
Exile Teferi's Protection.
Exile Teferi's Protection.
Instant

Protection
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Ramp
Ramp
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Removal
Removal
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Stax
Stax
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Tutor
Lim-Dûl's Vault
Look at the top five cards of your library. As many times as you choose, you may pay 1 life, put those cards on the bottom of your library in any order, then look at the top five cards of your library. Then shuffle and put the last cards you looked at this way on top in any order.
Instant

Tutor
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Deck Info
Deck stats
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Deck extras (0)
Description
{"ops":[{"insert":"My deck tries to cope with my commander current meta, full of bracket 4 decks possing as 3 because only 3 gamechangers were listed. Despite bracket rules, early 2 card combos are always present, my playgroup just wait for a later turn to pull them off. They argue you had time enough to stop them, so after everyones turn 6, all infinite shit is valid to them. Graveyard hate is also a must, as too many decks arround rely on such. \n\nGameplan: Ramp to play Yshtola asap, then remove early threats on opponents turns. With enough damage, new responses or protection will be drawn. Gaining some life on the side will keep us in game. Fear no early boardwipes, our heavy ramp will keep this commander back on the table. Ramp also helps with ward shit. Mid game will find us with interactions in hand and untapped mana, while some protection is in play. Endgame is about outliving everyone else, or protecting our wincon cast (2nd Sun) and token finishers (Marit Lage, some big heros)\n\nStrong points: Good survivality and responses. As long as you keep some mana open, no turn will be booring. \n\nWeak points: Proper threat assesment is a must; some politics too, so not for everyone. No explosive combos, slow wincons besides being the last player still standing.\n\nA note on tutors: An important removal enabler is Arcane Lighthouse, try to get this land into play asap. Midgame and specific tutors are meant for just a propper answer to actual boardstate. \n"}]}


















































































