79 views5 months ago
Commander
Size: 100Salt sum: 31.63
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Jurg

79 views5 months ago
Commander
Size: 100Salt sum: 31.63
No deck tags

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Black Bolt, Inhuman King
Flying
Whenever you cast a noncreature spell, Black Bolt gets +2/+2 until end of turn.
Lethal Voice — Whenever Black Bolt becomes the target of a spell or ability an opponent controls, destroy target nonland permanent that player controls.
Legendary Creature - Hero Noble Inhuman
Black Bolt, Inhuman King (msc) 394

Commander

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Hand of Vecna
At the beginning of combat on your turn, equipped creature or a creature you control named Vecna gets +X/+X until end of turn, where X is the number of cards in your hand.
Equip—Pay 1 life for each card in your hand.
Equip
Legendary Artifact - Equipment
Hand of Vecna (afr) 246

Artifact

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Dispel
Counter target instant spell.
Instant
Dispel (bfz) 76
Remand
Counter target spell. If that spell is countered this way, put it into its owner's hand instead of into that player's graveyard.
Draw a card.
Instant
Remand (rav) 63
Spell Pierce
Counter target noncreature spell unless its controller pays
.
Instant
Spell Pierce (zen) 67

Counters

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Lyse Hext
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Noncreature spells you cast cost
less to cast.
As long as you've cast two or more noncreature spells this turn, Lyse Hext has double strike.
Legendary Creature - Human Monk Rebel
Lyse Hext (fic) 88

Creature

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Startling Development
Until end of turn, target creature becomes a blue Serpent with base power and toughness 4/4.
Cycling
(
, Discard this card: Draw a card.)
Instant
Startling Development (iko) 68

Cycling

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Angelic Gift
Enchant creature
When this Aura enters, draw a card.
Enchanted creature has flying.
Enchantment - Aura
Angelic Gift (cmr) 7
Cartouche of Knowledge
Enchant creature you control
When this Aura enters, draw a card.
Enchanted creature gets +1/+1 and has flying.
Enchantment - Aura Cartouche
Cartouche of Knowledge (akh) 45
Combat Tutorial
Target player draws two cards. Put a +1/+1 counter on up to one target creature you control.
Sorcery
Combat Tutorial (fin) 48
Defiant Strike
Target creature gets +1/+0 until end of turn.
Draw a card.
Instant
Defiant Strike (ktk) 7
Dreams of Laguna
Surveil 1, then draw a card. (To surveil 1, look at the top card of your library. You may put it into your graveyard.)
Flashback
(You may cast this card from your graveyard for its flashback cost. Then exile it.)
Instant
Dreams of Laguna (fin) 50
Impulse
Look at the top four cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.
Instant
Impulse (dmr) 56
Inaction Injunction
Detain target creature an opponent controls. (Until your next turn, that creature can't attack or block and its activated abilities can't be activated.)
Draw a card.
Sorcery
Inaction Injunction (rtr) 41
Lock and Load
Draw a card, then draw a card for each other instant and sorcery spell you've cast this turn.
Plot
(You may pay
and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
Sorcery
Lock and Load (otc) 15
Phantasmal Form
Until end of turn, up to two target creatures each have base power and toughness 3/3, gain flying, and become blue Illusions in addition to their other colors and types.
Draw a card.
Instant
Phantasmal Form (mh1) 61
Rebellious Strike
Target creature gets +3/+0 until end of turn.
Draw a card.
Instant
Rebellious Strike (tdm) 20
Sage's Reverie
Enchant creature
When this Aura enters, draw a card for each Aura you control that's attached to a creature.
Enchanted creature gets +1/+1 for each Aura you control that's attached to a creature.
Enchantment - Aura
Sage's Reverie (frf) 23
Think Twice
Draw a card.
Flashback
(You may cast this card from your graveyard for its flashback cost. Then exile it.)
Instant
Think Twice (fdn) 165

Draw

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Aquitect's Defenses
Flash
Enchant creature you control
When this Aura enters, enchanted creature gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)
Enchanted creature gets +1/+2.
Enchantment - Aura
Aquitect's Defenses (ecl) 44
Steel of the Godhead
Enchant creature
As long as enchanted creature is white, it gets +1/+1 and has lifelink. (Damage dealt by the creature also causes its controller to gain that much life.)
As long as enchanted creature is blue, it gets +1/+1 and can't be blocked.
Enchantment - Aura
Steel of the Godhead (plst) SHM-150

Enchantment

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Aqueous Form
Enchant creature
Enchanted creature can't be blocked.
Whenever enchanted creature attacks, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Enchantment - Aura
Aqueous Form (cmr) 56
Artful Dodge
Target creature can't be blocked this turn.
Flashback
(You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery
Artful Dodge (dka) 27
Mighty Leap
Target creature gets +2/+2 and gains flying until end of turn.
Instant
Mighty Leap (ogw) 28
Slip Through Space
Devoid (This card has no color.)
Target creature can't be blocked this turn.
Draw a card.
Sorcery
Slip Through Space (ogw) 47

Evasion

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Banishing Betrayal
Return target nonland permanent to its owner's hand. Surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Instant
Banishing Betrayal (sos) 38
Hamato Guardian Stance
Target creature gets +1/+3 and gains flying until end of turn. Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Instant
Hamato Guardian Stance (tmt) 8
Interjection
Target creature gets +2/+2 and gains first strike until end of turn.
Instant
Interjection (sos) 22
Riverguard's Reflexes
Target creature gets +2/+2 and gains first strike until end of turn. Untap it.
Instant
Riverguard's Reflexes (ecl) 33

Instant

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Command Tower
: Add one mana of any color in your commander's color identity.
Land
Command Tower (m3c) 331
Island
(
: Add
.)
Basic Land - Island
Island (m10) 236
Island
(
: Add
.)
Basic Land - Island
Island (isd) 254
Island
(
: Add
.)
Basic Land - Island
Island (isd) 255
Island
(
: Add
.)
Basic Land - Island
Island (m14) 234
Island
(
: Add
.)
Basic Land - Island
Island (ths) 237
Island
(
: Add
.)
Basic Land - Island
Island (ktk) 254
Island
(
: Add
.)
Basic Land - Island
Island (akh) 260
Island
(
: Add
.)
Basic Land - Island
Island (hou) 193
Island
(
: Add
.)
Basic Land - Island
Island (m19) 266
Island
(
: Add
.)
Basic Land - Island
Island (c18) 298
Island
(
: Add
.)
Basic Land - Island
Island (war) 253
Island
(
: Add
.)
Basic Land - Island
Island (war) 254
Island
(
: Add
.)
Basic Land - Island
Island (thb) 280
Island
(
: Add
.)
Basic Land - Island
Island (thb) 281
Plains
(
: Add
.)
Basic Land - Plains
Plains (isd) 251
Plains
(
: Add
.)
Basic Land - Plains
Plains (m13) 231
Plains
(
: Add
.)
Basic Land - Plains
Plains (rtr) 251
Plains
(
: Add
.)
Basic Land - Plains
Plains (rtr) 252
Plains
(
: Add
.)
Basic Land - Plains
Plains (m14) 231
Plains
(
: Add
.)
Basic Land - Plains
Plains (ktk) 251
Plains
(
: Add
.)
Basic Land - Plains
Plains (akh) 255
Plains
(
: Add
.)
Basic Land - Plains
Plains (xln) 263
Plains
(
: Add
.)
Basic Land - Plains
Plains (war) 250
Plains
(
: Add
.)
Basic Land - Plains
Plains (m20) 261
Plains
(
: Add
.)
Basic Land - Plains
Plains (eld) 252
Plains
(
: Add
.)
Basic Land - Plains
Plains (eld) 253
Plains
(
: Add
.)
Basic Land - Plains
Plains (stx) 367
Prairie Stream
(
: Add
or
.)
This land enters tapped unless you control two or more basic lands.
Land - Plains Island
Prairie Stream (c19) 265

Land

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Angelic Intervention
Target creature or planeswalker you control gains protection from colorless or from the color of your choice until end of turn. If it's a creature, put a +1/+1 counter on it. (It can't be blocked, targeted, dealt damage, enchanted, or equipped by anything with that quality.)
Instant
Angelic Intervention (mom) 5
Angelsong
Prevent all combat damage that would be dealt this turn.
Cycling
(
, Discard this card: Draw a card.)
Instant
Angelsong (dvd) 15
Apostle's Blessing
(
can be paid with either
or 2 life.)
Target artifact or creature you control gains protection from artifacts or from the color of your choice until end of turn.
Instant
Apostle's Blessing (mm2) 8
Feat of Resistance
Put a +1/+1 counter on target creature you control. It gains protection from the color of your choice until end of turn. (It can't be blocked, targeted, dealt damage, enchanted, or equipped by anything of that color.)
Instant
Feat of Resistance (plst) KTK-10
Gods Willing
Target creature you control gains protection from the color of your choice until end of turn. (It can't be blocked, targeted, dealt damage, enchanted, or equipped by anything of that color.)
Scry 1.
Instant
Gods Willing (m20) 19
Karametra's Blessing
Target creature gets +2/+2 until end of turn. If it's an enchanted creature or enchantment creature, it also gains hexproof and indestructible until end of turn. (It can't be the target of spells or abilities your opponents control. Damage and effects that say "destroy" don't destroy it.)
Instant
Karametra's Blessing (thb) 26
Keep Safe
Counter target spell that targets a permanent you control.
Draw a card.
Instant
Keep Safe (iko) 56
Lightfoot Technique
Put a +1/+1 counter on target creature. It gains flying and indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
Instant
Lightfoot Technique (tdm) 14
Shelter
Target creature you control gains protection from the color of your choice until end of turn.
Draw a card.
Instant
Shelter (mh1) 28
Shore Up
Target creature you control gets +1/+1 and gains hexproof until end of turn. Untap it. (It can't be the target of spells or abilities your opponents control.)
Instant
Shore Up (dmu) 64
Take Up the Shield
Put a +1/+1 counter on target creature. It gains lifelink and indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
Instant
Take Up the Shield (dmu) 35
Water Wings
Until end of turn, target creature you control has base power and toughness 4/4 and gains flying and hexproof. (It can't be the target of spells or abilities your opponents control.)
Instant
Water Wings (woe) 77

Protection

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Artful Maneuver
Target creature gets +2/+2 until end of turn.
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
Instant
Artful Maneuver (dtk) 4
Auspicious Arrival
Target creature gets +2/+2 until end of turn. Investigate. (Create a Clue token. It's an artifact with "
, Sacrifice this token: Draw a card.")
Instant
Auspicious Arrival (mkm) 5
Jump Scare
Until end of turn, target creature gets +2/+2, gains flying, and becomes a Horror enchantment creature in addition to its other types.
Instant
Jump Scare (dsk) 17
Resolute Strike
Target creature gets +2/+2 until end of turn. If it's a Warrior, you may attach an Equipment you control to it.
Instant
Resolute Strike (znr) 35
Show of Confidence
When you cast this spell, copy it for each other instant and sorcery spell you've cast this turn. You may choose new targets for the copies.
Put a +1/+1 counter on target creature. It gains vigilance until end of turn.
Instant
Show of Confidence (stx) 28
Thwip!
Target creature gets +2/+2 and gains flying until end of turn. If it's a Spider, you gain 2 life.
Instant
Thwip! (spm) 20
Yip Yip!
Target creature you control gets +2/+2 until end of turn. If that creature is an Ally, it also gains flying until end of turn.
Instant - Lesson
Yip Yip! (tla) 43

Pump

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Azorius Signet
,
: Add
.
Artifact
Azorius Signet (mkc) 224
Marble Diamond
This artifact enters tapped.
: Add
.
Artifact
Marble Diamond (voc) 165
Mind Stone
: Add
.
,
, Sacrifice this artifact: Draw a card.
Artifact
Mind Stone (c18) 210
Silver Myr
: Add
.
Creature Artifact - Myr
Silver Myr (som) 202
Sky Diamond
This artifact enters tapped.
: Add
.
Artifact
Sky Diamond (cmr) 341
Sol Ring
: Add
.
Artifact
Sol Ring (drc) 56

Ramp

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Aetherize
Return all attacking creatures to their owner's hand.
Instant
Aetherize (c15) 85
Countervailing Winds
Counter target spell unless its controller pays
for each card in your graveyard.
Cycling
(
, Discard this card: Draw a card.)
Instant
Countervailing Winds (hou) 32
Depart the Realm
Return target nonland permanent to its owner's hand.
Foretell
(During your turn, you may pay
and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Instant
Depart the Realm (khm) 53
Essence Scatter
Counter target creature spell.
Instant
Essence Scatter (sos) 47
Failed Fording
Return target nonland permanent to its owner's hand. If you control a Desert, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Instant
Failed Fording (otj) 47
Negate
Counter target noncreature spell.
Instant
Negate (tmt) 47
Reality Shift
Exile target creature. Its controller manifests the top card of their library. (That player puts the top card of their library onto the battlefield face down as a 2/2 creature. If it's a creature card, it can be turned face up any time for its mana cost.)
Instant
Reality Shift (cmm) 113
Refute
Counter target spell. Draw a card, then discard a card.
Instant
Refute (fdn) 48
Resculpt
Exile target artifact or creature. Its controller creates a 4/4 blue and red Elemental creature token.
Instant
Resculpt (stx) 51
Revolutionary Rebuff
Counter target nonartifact spell unless its controller pays
.
Instant
Revolutionary Rebuff (kld) 61
Unsubstantiate
Return target spell or creature to its owner's hand.
Instant
Unsubstantiate (m21) 82
Whoosh!
Kicker
(You may pay an additional
as you cast this spell.)
Return target nonland permanent to its owner's hand. If this spell was kicked, draw a card.
Instant
Whoosh! (spm) 48

Removal

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Open the Armory
Search your library for an Aura or Equipment card, reveal it, put it into your hand, then shuffle.
Sorcery
Open the Armory (cmr) 34

Sorcery

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Blink of an Eye
Kicker
(You may pay an additional
as you cast this spell.)
Return target nonland permanent to its owner's hand. If this spell was kicked, draw a card.
Instant
Blink of an Eye (dom) 46
Memory Lapse
Counter target spell. If that spell is countered this way, put it on top of its owner's library instead of into that player's graveyard.
Instant
Memory Lapse (5ed) 103
Run Away Together
Choose two target creatures controlled by different players. Return those creatures to their owners' hands.
Instant
Run Away Together (ecl) 67
Shimmer of Possibility
Look at the top four cards of your library. Put one of them into your hand and the rest on the bottom of your library in a random order.
Sorcery
Shimmer of Possibility (rna) 51

Maybeboard

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Deck Info

Deck stats

28 pips - 28 cards
18 mana - 18 cards
36 pips - 35 cards
22 mana - 22 cards
0 pips - 0 cards
0 mana - 1 card
0 pips - 0 cards
0 mana - 1 card
0 pips - 0 cards
0 mana - 1 card
0 pips - 0 cards
3 mana - 2 cards
CategoriesQtyOdds
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Deck extras (0)

Description

This deck has no description

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