MST3000
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Commander
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{"ops":[{"attributes":{"bold":true},"insert":"Background"},{"insert":"\nThis deck started with my realization that most of my games had the same problem - there wasn't enough interaction at the table to deal with \"must-kill\" commanders and big game changing plays. Looking for a deck that can play enough interaction led me to Silverquill, the Disputant, using Casualty to make my removal hit harder. I chose my Instant/Sorcery cards looking for spells that work on their own, but get significantly better when copied. Because of this, I am trying to steer clear spells that just have one global function. I am running "},{"insert":{"card-link":"Damn"}},{"insert":" instead of "},{"insert":{"card-link":"Damnation"}},{"insert":" , because the 2-mana version can be copied for value. I am running "},{"insert":{"card-link":"Winds of Abandon"}},{"insert":" instead of "},{"insert":{"card-link":"Settle the Wreckage"}},{"insert":" for the same reason. Cards like "},{"insert":{"card-link":"Do or Die"}},{"insert":" or "},{"insert":{"card-link":"Make an Example"}},{"insert":" are very good here; forcing a second round of pile-splitting can let you hit a specific monster, or go for a volume play and kill more creatures. \n\n\n"},{"attributes":{"bold":true},"insert":"Rules Interactions"},{"insert":"\nCasualty\n"},{"attributes":{"italic":true},"insert":"702.153a Casualty is a keyword that represents two abilities. The first is a static ability that functions while the spell with casualty is on the stack. The second is a triggered ability that functions while the spell with casualty is on the stack. Casualty N means “As an additional cost to cast this spell, you may sacrifice a creature with power N or greater,” and “When you cast this spell, if a casualty cost was paid for it, copy it. If the spell has any targets, you may choose new targets for the copy.” Paying a spell’s casualty cost follows the rules for paying additional costs in rules 601.2b and 601.2f–h."},{"insert":"\n\n"},{"insert":{"card-link":"Silverquill, the Disputant"}},{"insert":" grants your spells Casualty 1. This applies to Instants and Sorcery cards and is triggered on the cast. That means if you want Casualty to apply, you need to be casting the spell, not just copying it onto the stack. This will rule out several of the copy spell effects, however there are a couple that will still apply: \"prepare spells\" from creatures that have become prepared and spells with Paradigm both instruct you to cast the copy, and would allow you to use the Casualty 1. \n\nYou can sacrifice the prepared creature to pay the Casualty 1 cost on the prepared spell, since the spell has already been placed on the stack. You can"},{"attributes":{"bold":true},"insert":" not"},{"insert":" sacrifice Silverquill to pay the Casualty 1 cost on the prepared spell. The static ability of Casualty would trigger, asking if you want to pay the cost, but when you go to resolve the triggered ability to create the copy, the spell would no longer have Casualty as Silverquill would no longer be on the board to grant it. \n\n"},{"attributes":{"italic":true},"insert":"707.10. To copy a spell, activated ability, or triggered ability means to put a copy of it onto the stack; a copy of a spell isn’t cast and a copy of an activated ability isn’t activated. A copy of a spell or"},{"insert":"\n"},{"attributes":{"italic":true},"insert":"ability copies both the characteristics of the spell or ability and all decisions made for it, including modes, targets, the value of X, and additional or alternative costs. "},{"insert":"\n\nIf you copy a spell that has characteristics or decisions, like Kicker or Convoke, the copy of that spell will include those characteristics. That means if you copy a convoked "},{"insert":{"card-link":"Lethal Scheme"}},{"insert":" , the copy will retain the characteristics of \"which creatures were used to Convoke it,\" and you will get to Connive for each copy. \n"}]}
Silverquill, the Disputant
Flying, vigilance
Each instant and sorcery spell you cast has casualty 1. (As you cast that spell, you may sacrifice a creature with power 1 or greater. When you do, copy the spell and you may choose new targets for the copy.)
Each instant and sorcery spell you cast has casualty 1. (As you cast that spell, you may sacrifice a creature with power 1 or greater. When you do, copy the spell and you may choose new targets for the copy.)
Legendary Creature - Elder Dragon

Commander
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Black Widow, Super Spy
Menace
Whenever Black Widow deals combat damage to a player, that player exiles cards from the top of their library until they exile a nonland card. You may put a +1/+1 counter on Black Widow. If you don't, you may cast the exiled nonland card until end of turn and mana of any type can be spent to cast that spell.
Whenever Black Widow deals combat damage to a player, that player exiles cards from the top of their library until they exile a nonland card. You may put a +1/+1 counter on Black Widow. If you don't, you may cast the exiled nonland card until end of turn and mana of any type can be spent to cast that spell.
Legendary Creature - Human Spy Hero

Commissar Severina Raine
Leading from the Front — Whenever Commissar Severina Raine attacks, each opponent loses X life, where X is the number of other attacking creatures.
Summary Execution — , Sacrifice another creature: You gain 2 life and draw a card.
Summary Execution — , Sacrifice another creature: You gain 2 life and draw a card.
Legendary Creature - Human Soldier

Decorum Dissertation
Target player draws two cards and loses 2 life.
Paradigm (Then exile this spell. After you first resolve a spell with this name, you may cast a copy of it from exile without paying its mana cost at the beginning of each of your first main phases.)
Paradigm (Then exile this spell. After you first resolve a spell with this name, you may cast a copy of it from exile without paying its mana cost at the beginning of each of your first main phases.)
Sorcery - Lesson

Card Selection/Card Draw
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Breach the Multiverse
Each player mills ten cards. For each player, choose a creature or planeswalker card in that player's graveyard. Put those cards onto the battlefield under your control. Then each creature you control becomes a Phyrexian in addition to its other types.
Sorcery

Stensian Sanguinist
Whenever you attack, target creature gains deathtouch until end of turn. Whenever that creature deals combat damage to a player this combat, this creature becomes prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.)
Creature - Vampire Cleric

Finisher
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Demolition Field
: Add .
, , Sacrifice this land: Destroy target nonbasic land an opponent controls. That land's controller may search their library for a basic land card, put it onto the battlefield, then shuffle. You may search your library for a basic land card, put it onto the battlefield, then shuffle.
, , Sacrifice this land: Destroy target nonbasic land an opponent controls. That land's controller may search their library for a basic land card, put it onto the battlefield, then shuffle. You may search your library for a basic land card, put it onto the battlefield, then shuffle.
Land

Windbrisk Heights
Hideaway 4 (When this land enters, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.)
This land enters tapped.
: Add .
, : You may play the exiled card without paying its mana cost if you attacked with three or more creatures this turn.
This land enters tapped.
: Add .
, : You may play the exiled card without paying its mana cost if you attacked with three or more creatures this turn.
Land

Land
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Season of Loss
Choose up to five worth of modes. You may choose the same mode more than once.
— Each player sacrifices a creature of their choice.
— Draw a card for each creature that died under your control this turn.
— Each opponent loses X life, where X is the number of creature cards in your graveyard.
— Each player sacrifices a creature of their choice.
— Draw a card for each creature that died under your control this turn.
— Each opponent loses X life, where X is the number of creature cards in your graveyard.
Sorcery

Mass Interaction
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Protection
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Recursion
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Emeritus of Truce
When this creature enters, target player creates a 1/1 white and black Inkling creature token with flying. Then if an opponent controls more creatures than you, this creature becomes prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.)
Creature - Cleric Cat

Lethal Scheme
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)
Destroy target creature or planeswalker. Each creature that convoked this spell connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.)
Destroy target creature or planeswalker. Each creature that convoked this spell connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.)
Instant

Winds of Abandon
Exile target creature you don't control. For each creature exiled this way, its controller searches their library for a basic land card. Those players put those cards onto the battlefield tapped, then shuffle.
Overload (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Overload (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Sorcery

Removal
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Ainok Strike Leader
Whenever you attack with this creature and/or your commander, for each opponent, create a 1/1 red Goblin creature token that's tapped and attacking that player.
Sacrifice this creature: Creature tokens you control gain indestructible until end of turn.
Sacrifice this creature: Creature tokens you control gain indestructible until end of turn.
Creature - Warrior Dog

Keeper of the Accord
At the beginning of each opponent's end step, if that player controls more creatures than you, create a 1/1 white Soldier creature token.
At the beginning of each opponent's end step, if that player controls more lands than you, you may search your library for a basic Plains card, put it onto the battlefield tapped, then shuffle.
At the beginning of each opponent's end step, if that player controls more lands than you, you may search your library for a basic Plains card, put it onto the battlefield tapped, then shuffle.
Creature - Human Soldier

Season of the Burrow
Choose up to five worth of modes. You may choose the same mode more than once.
— Create a 1/1 white Rabbit creature token.
— Exile target nonland permanent. Its controller draws a card.
— Return target permanent card with mana value 3 or less from your graveyard to the battlefield with an indestructible counter on it.
— Create a 1/1 white Rabbit creature token.
— Exile target nonland permanent. Its controller draws a card.
— Return target permanent card with mana value 3 or less from your graveyard to the battlefield with an indestructible counter on it.
Sorcery

Sac Fodder
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Sedgemoor Witch
Menace
Ward—Pay 3 life. (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays 3 life.)
Magecraft — Whenever you cast or copy an instant or sorcery spell, create a 1/1 black and green Pest creature token with "When this token dies, you gain 1 life."
Ward—Pay 3 life. (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays 3 life.)
Magecraft — Whenever you cast or copy an instant or sorcery spell, create a 1/1 black and green Pest creature token with "When this token dies, you gain 1 life."
Creature - Human Warlock

Tokens
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Adeline, Resplendent Cathar
Vigilance
Adeline's power is equal to the number of creatures you control.
Whenever you attack, for each opponent, create a 1/1 white Human creature token that's tapped and attacking that player or a planeswalker they control.
Adeline's power is equal to the number of creatures you control.
Whenever you attack, for each opponent, create a 1/1 white Human creature token that's tapped and attacking that player or a planeswalker they control.
Legendary Creature - Human Knight

Séance Board
Morbid — At the beginning of each end step, if a creature died this turn, put a soul counter on this artifact.
: Add X mana of any one color, where X is the number of soul counters on this artifact. Spend this mana only to cast instant, sorcery, Demon, and Spirit spells.
: Add X mana of any one color, where X is the number of soul counters on this artifact. Spend this mana only to cast instant, sorcery, Demon, and Spirit spells.
Artifact

Will of the Mardu
Choose one. If you control a commander as you cast this spell, you may choose both instead.
• Create a number of 1/1 red Warrior creature tokens equal to the number of creatures target player controls.
• Will of the Mardu deals damage to target creature equal to the number of creatures you control.
• Create a number of 1/1 red Warrior creature tokens equal to the number of creatures target player controls.
• Will of the Mardu deals damage to target creature equal to the number of creatures you control.
Instant

Maybeboard
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Deck Info
Deck stats
CategoriesQtyOdds
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Deck extras (0)
Description
{"ops":[{"attributes":{"bold":true},"insert":"Background"},{"insert":"\nThis deck started with my realization that most of my games had the same problem - there wasn't enough interaction at the table to deal with \"must-kill\" commanders and big game changing plays. Looking for a deck that can play enough interaction led me to Silverquill, the Disputant, using Casualty to make my removal hit harder. I chose my Instant/Sorcery cards looking for spells that work on their own, but get significantly better when copied. Because of this, I am trying to steer clear spells that just have one global function. I am running "},{"insert":{"card-link":"Damn"}},{"insert":" instead of "},{"insert":{"card-link":"Damnation"}},{"insert":" , because the 2-mana version can be copied for value. I am running "},{"insert":{"card-link":"Winds of Abandon"}},{"insert":" instead of "},{"insert":{"card-link":"Settle the Wreckage"}},{"insert":" for the same reason. Cards like "},{"insert":{"card-link":"Do or Die"}},{"insert":" or "},{"insert":{"card-link":"Make an Example"}},{"insert":" are very good here; forcing a second round of pile-splitting can let you hit a specific monster, or go for a volume play and kill more creatures. \n\n\n"},{"attributes":{"bold":true},"insert":"Rules Interactions"},{"insert":"\nCasualty\n"},{"attributes":{"italic":true},"insert":"702.153a Casualty is a keyword that represents two abilities. The first is a static ability that functions while the spell with casualty is on the stack. The second is a triggered ability that functions while the spell with casualty is on the stack. Casualty N means “As an additional cost to cast this spell, you may sacrifice a creature with power N or greater,” and “When you cast this spell, if a casualty cost was paid for it, copy it. If the spell has any targets, you may choose new targets for the copy.” Paying a spell’s casualty cost follows the rules for paying additional costs in rules 601.2b and 601.2f–h."},{"insert":"\n\n"},{"insert":{"card-link":"Silverquill, the Disputant"}},{"insert":" grants your spells Casualty 1. This applies to Instants and Sorcery cards and is triggered on the cast. That means if you want Casualty to apply, you need to be casting the spell, not just copying it onto the stack. This will rule out several of the copy spell effects, however there are a couple that will still apply: \"prepare spells\" from creatures that have become prepared and spells with Paradigm both instruct you to cast the copy, and would allow you to use the Casualty 1. \n\nYou can sacrifice the prepared creature to pay the Casualty 1 cost on the prepared spell, since the spell has already been placed on the stack. You can"},{"attributes":{"bold":true},"insert":" not"},{"insert":" sacrifice Silverquill to pay the Casualty 1 cost on the prepared spell. The static ability of Casualty would trigger, asking if you want to pay the cost, but when you go to resolve the triggered ability to create the copy, the spell would no longer have Casualty as Silverquill would no longer be on the board to grant it. \n\n"},{"attributes":{"italic":true},"insert":"707.10. To copy a spell, activated ability, or triggered ability means to put a copy of it onto the stack; a copy of a spell isn’t cast and a copy of an activated ability isn’t activated. A copy of a spell or"},{"insert":"\n"},{"attributes":{"italic":true},"insert":"ability copies both the characteristics of the spell or ability and all decisions made for it, including modes, targets, the value of X, and additional or alternative costs. "},{"insert":"\n\nIf you copy a spell that has characteristics or decisions, like Kicker or Convoke, the copy of that spell will include those characteristics. That means if you copy a convoked "},{"insert":{"card-link":"Lethal Scheme"}},{"insert":" , the copy will retain the characteristics of \"which creatures were used to Convoke it,\" and you will get to Connive for each copy. \n"}]}







































































