SavageWolves
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Commander
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{"ops":[{"attributes":{"bold":true},"insert":"Intro"},{"insert":"\nA Sliver deck that's not 5 colors? What is this madness?\nThis deck is looking to dump Slivers (and other utility creatures) with 3 or less base power into the graveyard and reanimate them with "},{"insert":{"card-link":"Terra, Herald of Hope"}},{"insert":" or one of secondary commander options, "},{"insert":{"card-link":"Alesha, Who Smiles at Death"}},{"insert":" and "},{"insert":{"card-link":"Alesha, Who Laughs at Fate"}},{"insert":" . There are also a few options to make our non-Sliver creatures into Slivers so they can benefit from the Sliver tribal auras.\n\nWhy Slivers with Terra? Almost all Slivers, even the ones that cost 6 mana, have base power 3 or less, which makes them eligible for recursion with Terra. Sliver decks can struggle with having enough mana to make multiple plays per turn, and with having enough card advantage to keep applying pressure. Terra solves these issues and more by giving the deck card advantage and selection (by using the yard), ramp (by paying 2 mana instead of base costs), and resiliency (by being able to reuse effects). Terra is the commander over the other options because she combines a mill engine, evasion, and recursion into a single card. \n\nBecause this deck has a heavy focus on filling the graveyard via self mill and discard, I’ve opted for either creature based versions of effects (like "},{"insert":{"card-link":"Accursed Marauder"}},{"insert":" ) that can be reused, or non-creatures that don’t mind being in the graveyard (like flashback effects).\n\nTo win, this deck generally wants to produce sufficient evasive Slivers to punch through with combat damage. There's a few minor combos as well, outlined below. This deck is intended to grind out games with efficient recursion over any explosive combo. Power wise, this deck should play well in the high b2-b3 range.\n\n While I’m running about $150 worth of lands in this deck, you could easily use the lands in the budget section instead, and get the total cost of the deck down to about $100.\n\n"},{"attributes":{"bold":true},"insert":"Interaction"},{"insert":"\nThe removal suite in this deck trades versatility (instant speed) for efficiency. Most options, like "},{"insert":{"card-link":"Accursed Marauder"}},{"insert":" and company, "},{"insert":{"card-link":"Shriekmaw"}},{"insert":" , and "},{"insert":{"card-link":"Loran of the Third Path"}},{"insert":" , are sorcery speed ETBs strapped to bodies the deck is designed to recur. "},{"insert":{"card-link":"Necrotic Sliver"}},{"insert":" is our sole instant speed option. \n\nThe deck also features recursive protection options with "},{"insert":{"card-link":"Spectacular Spider-Man"}},{"insert":" and "},{"insert":{"card-link":"Boromir, Warden of the Tower"}},{"insert":" , which can keep our game plan of a wide board secure.\n\nMost of the time, this deck doesn’t want to hold up much mana, and wants to invest what it has into developing more threats.\n\n"},{"attributes":{"bold":true},"insert":"Combos & Finishers"},{"insert":"\nFirst up, "},{"insert":{"card-link":"Spiteful Sliver"}},{"insert":" +"},{"insert":{"card-link":"Blasphemous Act"}},{"insert":" + (Indestructible protection - optional). "},{"insert":{"card-link":"Crypt Sliver"}},{"insert":" is another option besides Spider Man, Boromir, or "},{"insert":{"card-link":"Your Temple Is Under Attack"}},{"insert":" . This combo allows us to point 13 damage per Sliver we have at opponents, and with indestructible protection, we’d keep our board too. 3 Slivers will be enough to kill one player most of the time. \n\nNext, "},{"insert":{"card-link":"Hollowhead Sliver"}},{"insert":" +"},{"insert":{"card-link":"Cool but Rude"}},{"insert":" (level 2+). While this doesn’t present an instant win, it does present a very fast clock, especially if life totals are already under pressure. "},{"insert":{"card-link":"Sentinel Sliver"}},{"insert":" can help here by granting vigilance so we can attack still be able to tap to loot.\n\nFor general combat wins, double strike + anthems + evasion closes games very quickly.\n\nMinor but cute synergy: if Terra becomes a Sliver and inherits double strike from one of the three sources in the deck, you can bring back up to two creatures per combat since her trigger happens whenever she deals combat damage.\n"}]}
Commander
Terra, Herald of Hope
Trance — At the beginning of combat on your turn, mill two cards. Terra gains flying until end of turn.
Whenever Terra deals combat damage to a player, you may pay . When you do, return target creature card with power 3 or less from your graveyard to the battlefield tapped.
Whenever Terra deals combat damage to a player, you may pay . When you do, return target creature card with power 3 or less from your graveyard to the battlefield tapped.
Legendary Creature - Human Wizard Warrior

Commander
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Anthem
Anthem
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Change Type
Stalactite Dagger
When this Equipment enters, create a 1/1 colorless Shapeshifter creature token with changeling. (It's every creature type.)
Equipped creature gets +1/+1 and is all creature types.
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Equipped creature gets +1/+1 and is all creature types.
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment

Change Type
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Draw
Black Market Connections
At the beginning of your first main phase, choose one or more —
• Sell Contraband — Create a Treasure token. You lose 1 life.
• Buy Information — Draw a card. You lose 2 life.
• Hire a Mercenary — Create a 3/2 colorless Shapeshifter creature token with changeling. You lose 3 life. (It is every creature type.)
• Sell Contraband — Create a Treasure token. You lose 1 life.
• Buy Information — Draw a card. You lose 2 life.
• Hire a Mercenary — Create a 3/2 colorless Shapeshifter creature token with changeling. You lose 3 life. (It is every creature type.)
Enchantment

Cool but Rude
(Gain the next level as a sorcery to add its ability.)
Whenever you attack, you may discard a card. If you do, draw a card.
: Level 2
Whenever you discard a card, this Class deals 2 damage to each opponent.
: Level 3
When this Class becomes level 3, search your library for a card, put it into your hand, shuffle, then discard a card at random.
Whenever you attack, you may discard a card. If you do, draw a card.
: Level 2
Whenever you discard a card, this Class deals 2 damage to each opponent.
: Level 3
When this Class becomes level 3, search your library for a card, put it into your hand, shuffle, then discard a card at random.
Enchantment - Class

Draw
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Evasion
Evasion
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Land
Land
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Protection
Swiftfoot Boots
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control. It can attack and no matter when it came under your control.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment

Protection
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Pump
Pump
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Ramp
Ramp
(CTRL to add secondary)
Recursion
Alesha, Who Laughs at Fate
First strike
Whenever Alesha attacks, put a +1/+1 counter on it.
Raid — At the beginning of your end step, if you attacked this turn, return target creature card with mana value less than or equal to Alesha's power from your graveyard to the battlefield.
Whenever Alesha attacks, put a +1/+1 counter on it.
Raid — At the beginning of your end step, if you attacked this turn, return target creature card with mana value less than or equal to Alesha's power from your graveyard to the battlefield.
Legendary Creature - Human Warrior

Sevinne's Reclamation
Return target permanent card with mana value 3 or less from your graveyard to the battlefield. If this spell was cast from a graveyard, you may copy this spell and may choose a new target for the copy.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery

Recursion
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Removal
Shriekmaw
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
When this creature enters, destroy target nonartifact, nonblack creature.
Evoke (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)
When this creature enters, destroy target nonartifact, nonblack creature.
Evoke (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)
Creature - Elemental

Removal
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Tokens
Tokens
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Budget Lands
Budget Lands
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Maybeboard
Gathering Stone
As this artifact enters, choose a creature type.
Spells you cast of the chosen type cost less to cast.
When this artifact enters and at the beginning of your upkeep, look at the top card of your library. If it's a card of the chosen type, you may reveal it and put it into your hand. If you don't put the card into your hand, you may put it into your graveyard.
Spells you cast of the chosen type cost less to cast.
When this artifact enters and at the beginning of your upkeep, look at the top card of your library. If it's a card of the chosen type, you may reveal it and put it into your hand. If you don't put the card into your hand, you may put it into your graveyard.
Artifact

Maybeboard
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Deck Info
Deck stats
CategoriesQtyOdds
Click charts to focus on cards
Deck extras (0)
Description
{"ops":[{"attributes":{"bold":true},"insert":"Intro"},{"insert":"\nA Sliver deck that's not 5 colors? What is this madness?\nThis deck is looking to dump Slivers (and other utility creatures) with 3 or less base power into the graveyard and reanimate them with "},{"insert":{"card-link":"Terra, Herald of Hope"}},{"insert":" or one of secondary commander options, "},{"insert":{"card-link":"Alesha, Who Smiles at Death"}},{"insert":" and "},{"insert":{"card-link":"Alesha, Who Laughs at Fate"}},{"insert":" . There are also a few options to make our non-Sliver creatures into Slivers so they can benefit from the Sliver tribal auras.\n\nWhy Slivers with Terra? Almost all Slivers, even the ones that cost 6 mana, have base power 3 or less, which makes them eligible for recursion with Terra. Sliver decks can struggle with having enough mana to make multiple plays per turn, and with having enough card advantage to keep applying pressure. Terra solves these issues and more by giving the deck card advantage and selection (by using the yard), ramp (by paying 2 mana instead of base costs), and resiliency (by being able to reuse effects). Terra is the commander over the other options because she combines a mill engine, evasion, and recursion into a single card. \n\nBecause this deck has a heavy focus on filling the graveyard via self mill and discard, I’ve opted for either creature based versions of effects (like "},{"insert":{"card-link":"Accursed Marauder"}},{"insert":" ) that can be reused, or non-creatures that don’t mind being in the graveyard (like flashback effects).\n\nTo win, this deck generally wants to produce sufficient evasive Slivers to punch through with combat damage. There's a few minor combos as well, outlined below. This deck is intended to grind out games with efficient recursion over any explosive combo. Power wise, this deck should play well in the high b2-b3 range.\n\n While I’m running about $150 worth of lands in this deck, you could easily use the lands in the budget section instead, and get the total cost of the deck down to about $100.\n\n"},{"attributes":{"bold":true},"insert":"Interaction"},{"insert":"\nThe removal suite in this deck trades versatility (instant speed) for efficiency. Most options, like "},{"insert":{"card-link":"Accursed Marauder"}},{"insert":" and company, "},{"insert":{"card-link":"Shriekmaw"}},{"insert":" , and "},{"insert":{"card-link":"Loran of the Third Path"}},{"insert":" , are sorcery speed ETBs strapped to bodies the deck is designed to recur. "},{"insert":{"card-link":"Necrotic Sliver"}},{"insert":" is our sole instant speed option. \n\nThe deck also features recursive protection options with "},{"insert":{"card-link":"Spectacular Spider-Man"}},{"insert":" and "},{"insert":{"card-link":"Boromir, Warden of the Tower"}},{"insert":" , which can keep our game plan of a wide board secure.\n\nMost of the time, this deck doesn’t want to hold up much mana, and wants to invest what it has into developing more threats.\n\n"},{"attributes":{"bold":true},"insert":"Combos & Finishers"},{"insert":"\nFirst up, "},{"insert":{"card-link":"Spiteful Sliver"}},{"insert":" +"},{"insert":{"card-link":"Blasphemous Act"}},{"insert":" + (Indestructible protection - optional). "},{"insert":{"card-link":"Crypt Sliver"}},{"insert":" is another option besides Spider Man, Boromir, or "},{"insert":{"card-link":"Your Temple Is Under Attack"}},{"insert":" . This combo allows us to point 13 damage per Sliver we have at opponents, and with indestructible protection, we’d keep our board too. 3 Slivers will be enough to kill one player most of the time. \n\nNext, "},{"insert":{"card-link":"Hollowhead Sliver"}},{"insert":" +"},{"insert":{"card-link":"Cool but Rude"}},{"insert":" (level 2+). While this doesn’t present an instant win, it does present a very fast clock, especially if life totals are already under pressure. "},{"insert":{"card-link":"Sentinel Sliver"}},{"insert":" can help here by granting vigilance so we can attack still be able to tap to loot.\n\nFor general combat wins, double strike + anthems + evasion closes games very quickly.\n\nMinor but cute synergy: if Terra becomes a Sliver and inherits double strike from one of the three sources in the deck, you can bring back up to two creatures per combat since her trigger happens whenever she deals combat damage.\n"}]}



































































































































