Selmk
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Commander
Size: 100Est cost: $948.45Salt sum: 4.99
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Commander
The Unknown Wizard
Eminence — As long as The Unknown Wizard is in the command zone or on the battlefield, other playtest cards you cast cost less to cast.
Whenever The Unknown Wizard enters or attacks, look at the top ten cards of your library. You may put a legendary playtest card from among them onto the battlefield. Put the rest on the bottom in a random order.
Whenever The Unknown Wizard enters or attacks, look at the top ten cards of your library. You may put a legendary playtest card from among them onto the battlefield. Put the rest on the bottom in a random order.
Legendary Creature - Human Wizard

Commander
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Creature
Andrios, Roaming Explorer
Reach
As long as Andrios is attacking, tapped creatures you control with base power and toughness 4/3 have base power and toughness 16/9.
: Add . Creature spells you spend this mana to cast have their base power and toughness become 4/3.
As long as Andrios is attacking, tapped creatures you control with base power and toughness 4/3 have base power and toughness 16/9.
: Add . Creature spells you spend this mana to cast have their base power and toughness become 4/3.
Legendary Creature Artifact - Wizard

Elusen, the Giving
Flying, vigilance, lifelink, haste
At the beginning of your second main phase, the player to your left gains control of Elusen, the Giving.
Whenever a player donates a permanent to another player, the donating player draws a card, gains 1 life, and creates three Treasure tokens.
At the beginning of your second main phase, the player to your left gains control of Elusen, the Giving.
Whenever a player donates a permanent to another player, the donating player draws a card, gains 1 life, and creates three Treasure tokens.
Legendary Creature - Angel Advisor

Euroakus
When Euroakus enters, create a number of 1/1 blue Human Wizard creature tokens equal to the number of differently named lands you control.
: Draw a card for each Wizard you control. They each get +1/+1 until end of turn for each card in your hand.
: Draw a card for each Wizard you control. They each get +1/+1 until end of turn for each card in your hand.
Legendary Creature - Wizard Treefolk

Grusilda, Monster Masher
Combined, enchanted, and equipped creatures you control have menace.
, : Put two target creature cards from graveyards onto the battlefield combined into one creature under your control. (Its power is equal to their total power, its toughness is equal to their total toughness, and it has their names, mana costs, types, text boxes, etc.)
, : Put two target creature cards from graveyards onto the battlefield combined into one creature under your control. (Its power is equal to their total power, its toughness is equal to their total toughness, and it has their names, mana costs, types, text boxes, etc.)
Legendary Creature - Zombie Villain

Hadran, Naya Sunseeder
Rulebreaker — If Hadran, Naya Sunseeder is your Commander, you may include creature cards of power 4 or greater of any color in your deck regardless of color identity.
: Add one mana of any color.
Whenever a creature with power 4 or greater enters the battlefield under your control, draw a card.
: Add one mana of any color.
Whenever a creature with power 4 or greater enters the battlefield under your control, draw a card.
Legendary Creature - Warrior Cat

Puresteel Angel
Flying, indestructible
When Puresteel Angel enters, exile all artifacts that aren't colorless.
Whenever Puresteel Angel deals combat damage to a player, you get an emblem with "If you would lose the game, instead your life total becomes 20, shuffle your graveyard into your library, you lose all poison counters, and you lose this emblem."
When Puresteel Angel enters, exile all artifacts that aren't colorless.
Whenever Puresteel Angel deals combat damage to a player, you get an emblem with "If you would lose the game, instead your life total becomes 20, shuffle your graveyard into your library, you lose all poison counters, and you lose this emblem."
Creature Artifact - Angel

Sue, Everlasting Dinosaur
Trample
Each creature card in your graveyard has fossilize. Its fossilize cost is equal to its mana cost minus .
Fossilize (Return this card from your graveyard to the battlefield with a finality counter on it. It's an artifact and not a creature.)
Each creature card in your graveyard has fossilize. Its fossilize cost is equal to its mana cost minus .
Fossilize (Return this card from your graveyard to the battlefield with a finality counter on it. It's an artifact and not a creature.)
Legendary Creature - Dinosaur

The Actualizer
At the beginning of your first main phase, read aloud the name, mana cost, type line, power, and toughness of a card in your hand, except lie about one of them. Each opponent simultaneously guesses which one is incorrect. Then reveal the card. Each opponent who guessed incorrectly loses 3 life. You may discard that card and draw a card. (They can't look it up or ask for help as this ability is resolving. Nice try, though.)
Legendary Creature - Human Wizard

The Cinematic Phoenix
Flying, haste, protection from red
, : Return target legendary creature card from your graveyard to the battlefield.
Tap six untapped creatures you control: Return The Cinematic Phoenix from your graveyard to the battlefield. If you tapped six legendary creatures this way, you win the game.
, : Return target legendary creature card from your graveyard to the battlefield.
Tap six untapped creatures you control: Return The Cinematic Phoenix from your graveyard to the battlefield. If you tapped six legendary creatures this way, you win the game.
Legendary Creature - Phoenix

The Cosplayzer
You may have The Cosplayzer enter as a copy of any creature on the battlefield, except it has "The first time each turn an ability of this creature is activated or triggered, copy it. You may choose new targets for the copy" and the first letter of its name is Z. (This is both stylish AND makes it a different name for the legend rule!)
Legendary Creature - Shapeshifter

The Cosplayzer
You may have The Cosplayzer enter as a copy of any creature on the battlefield, except it has "The first time each turn an ability of this creature is activated or triggered, copy it. You may choose new targets for the copy" and the first letter of its name is Z. (This is both stylish AND makes it a different name for the legend rule!)
Legendary Creature - Shapeshifter

The Fact Checker
If you would guess a card, instead just choose the outcome you want.
At the beginning of each opponent's upkeep, look at the top card of their library. Tell them the name of that card. They tell you its mana cost, type line, power, and toughness. Then reveal that card. If they got anything wrong, draw a card.
At the beginning of each opponent's upkeep, look at the top card of their library. Tell them the name of that card. They tell you its mana cost, type line, power, and toughness. Then reveal that card. If they got anything wrong, draw a card.
Legendary Creature - Human Wizard

The Good Gamers
Establishing Shot — At the beginning of your first upkeep, if The Good Gamers is in the command zone, it deals 2 damage to each opponent.
When The Good Gamers enters, create X tokens that are copies of it. Give this creature and the tokens unique names.
All damage dealt by this creature to an opponent counts as commander damage for your commander (including noncombat damage and even if this isn't your commander).
When The Good Gamers enters, create X tokens that are copies of it. Give this creature and the tokens unique names.
All damage dealt by this creature to an opponent counts as commander damage for your commander (including noncombat damage and even if this isn't your commander).
Legendary Creature - Human Gamer

The Ice Dancer
, : The Ice Dancer gains flying until end of turn. ( is the untap symbol.)
Whenever The Ice Dancer deals combat damage to a player, create a Gold token. Then you draw X cards and gain X life, where X is the number of artifact tokens you control. The Ice Dancer deals X damage to each opponent. (A Gold token is an artifact with "Sacrifice this token: Add one mana of any color.")
Whenever The Ice Dancer deals combat damage to a player, create a Gold token. Then you draw X cards and gain X life, where X is the number of artifact tokens you control. The Ice Dancer deals X damage to each opponent. (A Gold token is an artifact with "Sacrifice this token: Add one mana of any color.")
Legendary Creature - Human Athlete

The Misty Stepper
You may have The Misty Stepper enter as a copy of a creature you control, except its name is The Misty Stepper and it has its other abilities.
The Misty Stepper can't be blocked.
Spells you cast have split second. (As long as that spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)
The Misty Stepper can't be blocked.
Spells you cast have split second. (As long as that spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)
Legendary Creature - Human Wizard

The Mox Painter
, : Choose a tournament-legal Mox you don't control at random. Create a token that's a copy of it. Then if you control all ten, create a Mox Lotus token. (The ten are Amber, Chrome, Diamond, Emerald, Jet, Opal, Pearl, Ruby, Sapphire, and Tantalite. Perhaps roll a d10?)
: Untap The Mox Painter.
: Untap The Mox Painter.
Legendary Creature - Human Artist

The Rebellious Intelligence
At the beginning of your upkeep, put a random card from outside the game into your hand. (In Commander sealed, that's everything you didn't play with. In any other commander game, find a way to select a random Magic card.)
: Add . This mana can't be spent to pay generic mana costs.
: Add . This mana can't be spent to pay generic mana costs.
Legendary Creature Artifact - Rebel

The Sad Creaturez
Creatures that haven't shared their feelings can't attack or block.
All creatures have ": Put a +1/+1 counter on this creature. You gain 1 life. This creature shares its feelings. Activate only as a sorcery. (Creatures can continue to share their feelings.)"
: Add two mana of any one color.
All creatures have ": Put a +1/+1 counter on this creature. You gain 1 life. This creature shares its feelings. Activate only as a sorcery. (Creatures can continue to share their feelings.)"
: Add two mana of any one color.
Legendary Creature - Elemental

The Salubrious Philosopher
If you would draw a card, you may instead choose mana base, removal, or win condition and reveal cards from the top of your library until you reveal a card of the chosen kind. Put that card into your hand and the rest on the bottom of your library in a random order. (Mana base cards add mana. Removal cards are instants and sorceries that can damage, destroy, or exile opposing permanents. Win conditions cost 6 or more mana.)
Legendary Creature - Advisor Snail

You, Iterative Playtester
: Choose another target playtest card. Increase or decrease a number of your choice on it by 1 for as long as it remains on the stack or battlefield. (You can change numerals or number words.)
: Reveal the top eight cards of your library. Put each playtest card among them into your hand. Put the rest on the bottom of your library in a random order.
: Reveal the top eight cards of your library. Put each playtest card among them into your hand. Put the rest on the bottom of your library in a random order.
Legendary Creature - Human Gamer

You, Magic Playtester
: Choose target playtest card. Increase or decrease a number of your choice on it by one for as long as it remains on the stack or battlefield.
: Reveal the top 8 cards of your library. Put each playtest card among them into your hand, and the rest on the bottom of your library in a random order.
: Reveal the top 8 cards of your library. Put each playtest card among them into your hand, and the rest on the bottom of your library in a random order.
Legendary Creature - Human Gamer

Creature
(CTRL to add secondary)
Enchantment
Wizard from Beyond
Create a Character (Any nonlegendary creature can choose this as its Background. It becomes legendary and can be your commander.)
Commander creatures you own are Clerics, Rogues, Warriors, and Wizards in addition to their other types.
As long as you have a full party, if an ability of a creature you control triggers, that ability triggers an additional time.
Commander creatures you own are Clerics, Rogues, Warriors, and Wizards in addition to their other types.
As long as you have a full party, if an ability of a creature you control triggers, that ability triggers an additional time.
Legendary Enchantment - Background

Enchantment
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Instant
Instant
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Land
Blustering Barnyard
Storm (Pretend it works on a land.)
: Add one mana of any color and lose life equal to the number of barnyards you control.
Channelstorm — , Discard this card: Choose worth of modes equal to the number of spells that have been cast this turn.
— Create a 1/1 white Bird token with flying.
— Create a 2/2 white Horse token with horsemanship.
— Create a 3/3 green Ox token with trample.
: Add one mana of any color and lose life equal to the number of barnyards you control.
Channelstorm — , Discard this card: Choose worth of modes equal to the number of spells that have been cast this turn.
— Create a 1/1 white Bird token with flying.
— Create a 2/2 white Horse token with horsemanship.
— Create a 3/3 green Ox token with trample.
Land - Barnyard

Command Power Plant
: Add one mana of any color in your commander's color identity. If you control a Command Tower and a Command Mine, add two mana of any color in your commander's color identity instead.
Command Towers you control have, ": If you control a Command Mine and a Command Power Plant, add three mana of any color in your commander's color identity."
Command Towers you control have, ": If you control a Command Mine and a Command Power Plant, add three mana of any color in your commander's color identity."
Land

Forsaken Crossroads
Forsaken Crossroads enters the battlefield tapped.
As Forsaken Crossroads enters the battlefield, choose a color.
When Forsaken Crossroads enters the battlefield, scry 1. If you weren't the starting player, you may untap Forsaken Crossroads instead.
: Add one mana of the chosen color.
As Forsaken Crossroads enters the battlefield, choose a color.
When Forsaken Crossroads enters the battlefield, scry 1. If you weren't the starting player, you may untap Forsaken Crossroads instead.
: Add one mana of the chosen color.
Land

Mana Conference
When Mana Conference enters the battlefield, each player secretly chooses a basic land type, then those choices are revealed. Mana Conference gains each basic land type that received at least one vote. (Basic land types are Plains, Island, Swamp, Mountain, and Forest.)
Land

Processing Plant
Processing Plant enters the battlefield tapped.
When Processing Plant enters the battlefield, you may put a card an opponent owns from exile into that player's graveyard. If you do, untap Processing Plant. Otherwise, exile the top card of each opponent's library.
: Add , , , or .
When Processing Plant enters the battlefield, you may put a card an opponent owns from exile into that player's graveyard. If you do, untap Processing Plant. Otherwise, exile the top card of each opponent's library.
: Add , , , or .
Land - Power-Plant Ulamog's

The Heron Moon
: Add .
, : Exile the bottom card of target opponent's library.
Whenever one or more cards an opponent owns are put into exile, put a release counter on The Heron Moon. Then if it has thirteen or more release counters on it, sacrifice it and create a copy of Emrakul, the Promised End. Cast it without paying its mana cost.
, : Exile the bottom card of target opponent's library.
Whenever one or more cards an opponent owns are put into exile, put a release counter on The Heron Moon. Then if it has thirteen or more release counters on it, sacrifice it and create a copy of Emrakul, the Promised End. Cast it without paying its mana cost.
Legendary Land

The Magical City, New
The Magical City, New enters the battlefield tapped.
: Add , , or . When this mana is spent to cast a legendary spell, put a +1/+1 counter on this land.
: The Magical City, New becomes a 1/1 white, blue, and red Human Artist creature until end of turn.
The Magical City, New can be your Commander. (Commander tax still applies.)
: Add , , or . When this mana is spent to cast a legendary spell, put a +1/+1 counter on this land.
: The Magical City, New becomes a 1/1 white, blue, and red Human Artist creature until end of turn.
The Magical City, New can be your Commander. (Commander tax still applies.)
Legendary Land

Land
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My Little Package
Applejack
Family Gathering — At the beginning of your end step, put a toy you own onto the battlefield as a 2/2 creature token with that toy's name, colors, and creature types. If the toy has wings, the token has flying. If the toy has a horn, scry 2. If it has neither, create a Food token.
Legendary Creature - Pony

My Little Package
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Protection
Rules Lawyer
State-based actions don't apply to you or other permanents you control. (You don't lose the game due to having 0 or less life or drawing from an empty library. Your creatures aren't destroyed due to damage or deathtouch and aren't put into a graveyard due to having 0 or less toughness. Your planeswalkers aren't put into a graveyard if they have 0 loyalty. You don't put a legendary permanent into a graveyard if you control two with the same name. Counters aren't removed from your permanents due to game rules. Permanents you control attached or combined illegally remain on the battlefield. For complete rules and regulations, see rule 704.)
Creature Artifact - Advisor Cyborg

Protection
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Ramp
May the Mana Be with You
Demonstrate (When you cast this spell, you may copy it. If you do, choose an opponent to also copy it.)
Choose two basic land types. Create the appropriate Shockland token. (For example, if you choose Island and Swamp, you'd get a Watery Grave token.)
Choose two basic land types. Create the appropriate Shockland token. (For example, if you choose Island and Swamp, you'd get a Watery Grave token.)
Sorcery

Ramp
(CTRL to add secondary)
Taught cycle
Taught by Bruce Tarl
Commander enchantment (This aura enchants a commander creature, and remains attached to the creature as it moves between any face-up zones. You can cast it on a Commander in your command zone.)
When you cast Taught by Bruce Tarl, draw a card.
Enchanted creature has double strike and protection from Oxen.
When you cast Taught by Bruce Tarl, draw a card.
Enchanted creature has double strike and protection from Oxen.
Enchantment - Aura

Taught by Narset
Commander enchantment (This aura enchants a commander creature, and remains attached to the creature as it moves between any face-up zones. You can cast it on a Commander in your command zone.)
When you cast Taught by Narset, draw a card.
Enchanted creature has prowess and ward .
When you cast Taught by Narset, draw a card.
Enchanted creature has prowess and ward .
Enchantment - Aura

Taught by Serra
Commander enchantment (This aura enchants a commander creature, and remains attached to the creature as it moves between any face-up zones. You can cast it on a Commander in your command zone.)
When you cast Taught by Serra, draw a card.
Enchanted creature has flying and vigilance.
When you cast Taught by Serra, draw a card.
Enchanted creature has flying and vigilance.
Enchantment - Aura

Taught by Surrak
Commander enchantment (This aura enchants a commander creature, and remains attached to the creature as it moves between any face-up zones. You can cast it on a Commander in your command zone.)
When you cast Taught by Surrak, draw a card.
Enchanted creature gets +2/+2 and gains haste.
When you cast Taught by Surrak, draw a card.
Enchanted creature gets +2/+2 and gains haste.
Enchantment - Aura

Taught by Vito
Commander enchantment (This aura enchants a commander creature, and remains attached to the creature as it moves between any face-up zones. You can cast it on a Commander in your command zone.)
When you cast Taught by Vito, draw a card.
Enchanted creature gets +1/+1 and has lifelink.
When you cast Taught by Vito, draw a card.
Enchanted creature gets +1/+1 and has lifelink.
Enchantment - Aura

Taught cycle
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Wizard Summon
Emrakul and Chatterfang
Devoid (This card has no color.)
Flying, Trample, Forestwalk, protection from non-Squirrels
When you cast Emrakul and Chatterfang, create 15 1/1 green Eldrazi Squirrel Scion creature tokens with "Sacrifice this creature: Add or ".
Flying, Trample, Forestwalk, protection from non-Squirrels
When you cast Emrakul and Chatterfang, create 15 1/1 green Eldrazi Squirrel Scion creature tokens with "Sacrifice this creature: Add or ".
Legendary Creature - Squirrel Eldrazi

Lorthos, Tentacled Terror
Mono Eminence — As the game begins, if Lorthos is your commander and your deck's color identity is mono-blue, your starting hand size becomes 8. (You draw 8 cards and your maximum hand size is 8.)
Whenever Lorthos attacks, tap all permanents your opponent controls.
Partner (You can have two commanders if both have partner.)
Whenever Lorthos attacks, tap all permanents your opponent controls.
Partner (You can have two commanders if both have partner.)
Legendary Creature - Octopus

The Charitable Drafter
When The Charitable Drafter enters, create a 1/1 white Dog creature token. Then each players shuffles their hand into their library. Open a Magic booster pack, then starting with you, all players draft it face up. Each player's draft picks become their hand. (Each player owns the cards they draft until the game ends, then you should get them back, unless you feel generous or rare-drafted and don't care.)
Creatures you control have ": Add one mana of any color. Spend this mana only to cast a card that wasn't in your starting deck."
Creatures you control have ": Add one mana of any color. Spend this mana only to cast a card that wasn't in your starting deck."
Legendary Creature - Human Wizard

The Octopus Official
Hexproof
When The Octopus Official enters, if you didn't have an active tournament, announce the top 8. (Reveal cards from your library until you reveal eight nonland cards. Randomly distribute them into four two-card piles, like a tournament bracket. Put land cards on the bottom in a random order.)
At the beginning of your upkeep, randomly put a card from each pile into your hand. The other cards advance to the next round. If only one card remains, you may cast it without paying its mana cost four times.
When The Octopus Official enters, if you didn't have an active tournament, announce the top 8. (Reveal cards from your library until you reveal eight nonland cards. Randomly distribute them into four two-card piles, like a tournament bracket. Put land cards on the bottom in a random order.)
At the beginning of your upkeep, randomly put a card from each pile into your hand. The other cards advance to the next round. If only one card remains, you may cast it without paying its mana cost four times.
Legendary Creature - Insect Octopus

Wizard Summon
(CTRL to add secondary)
Sideboard
Alexander Clamilton
Whenever you cast a wordy spell, scry 2. (A spell is wordy if it has four or more lines of rules text.)
, : Choose target creature you don't control. Reveal the top card of your library. Alexander Clamilton gets +X/+0 until end of turn, where X is the number of lines of rules text of the revealed card. Alexander Clamilton fights that creature.
, : Choose target creature you don't control. Reveal the top card of your library. Alexander Clamilton gets +X/+0 until end of turn, where X is the number of lines of rules text of the revealed card. Alexander Clamilton fights that creature.
Legendary Creature - Advisor Rebel Clamfolk

Banned Eldraine Card
As an additional cost to play Banned Eldraine Card, pay , , , , , or . It becomes a copy respectively of Cauldron Familiar, Escape to the Wilds, Fires of Invention, Lucky Clover, Mystic Sanctuary, Once Upon A Time for the rest of the game in all zones. (You can't choose Oko. Because let's be real, nobody wants to play against Oko again.)
Sorcery

Genevieve, Conniving Dragon
Flying
At the beginning of combat on your turn, roll the party die and create a number of Treasure tokens equal to the result. (Your party consists of up to one of each of Cleric, Rogue, Warrior, and Wizard. If your party size is 1, the party die is a d4. It's a d8 for 2, a d12 for 3, and a d20 for 4.)
At the beginning of combat on your turn, roll the party die and create a number of Treasure tokens equal to the result. (Your party consists of up to one of each of Cleric, Rogue, Warrior, and Wizard. If your party size is 1, the party die is a d4. It's a d8 for 2, a d12 for 3, and a d20 for 4.)
Legendary Creature - Elder Dragon Gamer

Inzerva, Master of Insights
+2: Draw two cards, then discard a card.
−2: Look at the top two cards of each other player's library, then put any number of them on the bottom of that library and the rest on top in any order. Scry 2.
−4: You get an emblem with "Your opponents play with their hands revealed" and "Whenever an opponent draws a card, this emblem deals 1 damage to them."
−2: Look at the top two cards of each other player's library, then put any number of them on the bottom of that library and the rest on top in any order. Scry 2.
−4: You get an emblem with "Your opponents play with their hands revealed" and "Whenever an opponent draws a card, this emblem deals 1 damage to them."
Legendary Planeswalker - Inzerva

Kallist Rhoka
Prowess, deathtouch
When you cast Kallist Rhoka, you may choose a creature or planeswalker on the battlefield. Kallist Rhoka becomes a copy of that creature or planeswalker, and that creature or planeswalker becomes a copy of Kallist Rhoka.
When you cast Kallist Rhoka, you may choose a creature or planeswalker on the battlefield. Kallist Rhoka becomes a copy of that creature or planeswalker, and that creature or planeswalker becomes a copy of Kallist Rhoka.
Legendary Creature - Human Wizard

Mox Tantalite
Suspend 3— (Rather than cast this card from your hand, pay and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)
: Add one mana of any color.
: Add one mana of any color.
Artifact

Sol, Advocate Eternal
Legendary partner (You can have two commanders if this is one of them. The other one is promoted to legendary.)
Flying, vigilance
Teamwork — Whenever you attack or block with both Sol, Advocate Eternal and its partner, support 4 and investigate four times.
Flying, vigilance
Teamwork — Whenever you attack or block with both Sol, Advocate Eternal and its partner, support 4 and investigate four times.
Legendary Creature - Dragon Angel

The Cobra King
At the beginning of each player's upkeep, create a 1/1 blue Serpent creature token named Cobra Coil. When you do, if you control five or more Snakes and/or Serpents, choose one —
• Strike first — Target Snake or Serpent you control fights target creature an opponent controls.
• Strike hard — Put a +1/+1 counter on each Snake and Serpent you control.
• Strike first — Target Snake or Serpent you control fights target creature an opponent controls.
• Strike hard — Put a +1/+1 counter on each Snake and Serpent you control.
Legendary Creature - Warrior Snake Hawk

The Fish Brewer
When The Fish Brewer enters the battlefield or attacks, create a 1/1 Fish creature token that's all colors.
If another permanent entering the battlefield causes a triggered ability of a permanent you control to trigger, tap any number of Fish you control. That ability triggers an additional time for each Fish tapped this way.
If another permanent entering the battlefield causes a triggered ability of a permanent you control to trigger, tap any number of Fish you control. That ability triggers an additional time for each Fish tapped this way.
Legendary Creature - Human Wizard

The Game-Changing Host
Anything that could have changed The Game-Changing Host on the turn it enters applies retroactively. (He's been here the whole time.)
: Create a copy of a game changer at random. You may play the copy without paying its mana cost. (There are currently 61. Perhaps look at a list and randomize?)
: Create a copy of a game changer at random. You may play the copy without paying its mana cost. (There are currently 61. Perhaps look at a list and randomize?)
Legendary Creature - Human Wizard

The Highland Runner
When The Highland Runner enters and at the beginning of the first upkeep in a game where it's your commander, you may have each player's life total become 20. If you do, each of your commanders stop being commanders this game. Shuffle them into your library. (They no longer go to the command zone.)
Ready to run (You can have two commanders if both have ready to run.)
Ready to run (You can have two commanders if both have ready to run.)
Legendary Creature - Gamer Elk

Throat Wolf
You may cast Throat Wolf during an opponent's combat phase.
Firstest strike (This creature deals combat damage to creatures before creatures with first strike.)
After each opponent's first combat phase of each turn, there is an additional combat phase. Only Throat Wolf can attack during that combat phase.
Firstest strike (This creature deals combat damage to creatures before creatures with first strike.)
After each opponent's first combat phase of each turn, there is an additional combat phase. Only Throat Wolf can attack during that combat phase.
Summon Wolf

Your Favorite Missing Character
During deckbuilding, choose any two colors, up to three creature types, a new name, and one of the following abilities for this card to have.
• When this creature enters, put a +1/+1 counter on target creature or a lore counter on target Saga you control.
• At the beginning of your upkeep, surveil 1.
• Equip costs you pay cost less.
• Whenever you cast a noncreature spell, this creature deals 1 damage to each opponent.
• When this creature enters, put a +1/+1 counter on target creature or a lore counter on target Saga you control.
• At the beginning of your upkeep, surveil 1.
• Equip costs you pay cost less.
• Whenever you cast a noncreature spell, this creature deals 1 damage to each opponent.
Legendary Creature

Sideboard
(CTRL to add secondary)
Maybeboard
______
When you play this land for the first time, its name forever becomes a creature type and a noncreature card type of your choice belonging to your first name. (For example, Gavin's Dragon and Sorceries. Make sure to fill in the name so everyone knows where they're shopping.)
: Add .
: Add one mana of any color. Spend this mana only to cast spells of the chosen types or spells whose names begin with the first letter of your name.
: Add .
: Add one mana of any color. Spend this mana only to cast spells of the chosen types or spells whose names begin with the first letter of your name.
Land

Alexander Clamilton
Whenever you cast a wordy spell, scry 2. (A spell is wordy if it has four or more lines of rules text.)
, : Choose target creature you don't control. Reveal the top card of your library. Alexander Clamilton gets +X/+0 until end of turn, where X is the number of lines of rules text of the revealed card. Alexander Clamilton fights that creature.
, : Choose target creature you don't control. Reveal the top card of your library. Alexander Clamilton gets +X/+0 until end of turn, where X is the number of lines of rules text of the revealed card. Alexander Clamilton fights that creature.
Legendary Creature - Advisor Rebel Clamfolk

Andrios, Roaming Explorer
Reach
As long as Andrios is attacking, tapped creatures you control with base power and toughness 4/3 have base power and toughness 16/9.
: Add . Creature spells you spend this mana to cast have their base power and toughness become 4/3.
As long as Andrios is attacking, tapped creatures you control with base power and toughness 4/3 have base power and toughness 16/9.
: Add . Creature spells you spend this mana to cast have their base power and toughness become 4/3.
Legendary Creature Artifact - Wizard

Barce, Friend Finder
You may play Barce and any other legend with one color identity or less as your commanders as though they each had partner.
Whenever another legendary creature you control dies, you may put it into your command zone. It replaces one of your commanders.
Whenever another legendary creature you control dies, you may put it into your command zone. It replaces one of your commanders.
Legendary Creature - Human Wizard

Baron Von Count
Baron Von Count enters with a doom counter on "5."
Whenever you cast a spell with the indicated numeral in its mana cost, text box, power, or toughness, move the doom counter one numeral to the left.
When the doom counter moves from "1," destroy target player and put that doom counter on "5."
Whenever you cast a spell with the indicated numeral in its mana cost, text box, power, or toughness, move the doom counter one numeral to the left.
When the doom counter moves from "1," destroy target player and put that doom counter on "5."
Legendary Creature - Human Villain

Call Up Emrakul to Help
Kicker (You may pay an additional as you cast this spell.)
Exile target nonland permanent. Create a 1/1 colorless Eldrazi Scion creature token. It has "Sacrifice this creature: Add ." If Call Up Emrakul to Help was kicked, instead create a token that's a copy of Emrakul, the Promised End.
Exile target nonland permanent. Create a 1/1 colorless Eldrazi Scion creature token. It has "Sacrifice this creature: Add ." If Call Up Emrakul to Help was kicked, instead create a token that's a copy of Emrakul, the Promised End.
Instant

Chaos Wrap
The owner of target permanent shuffles it into their library. Then they may look at the top card of their library and may wrap it. If it's a permanent card, they may put it onto the battlefield. Otherwise, they may put it onto the battlefield face down as a 4/4 red Present creature. (To wrap a card, put it inside lots of sleeves. If it would be dealt damage or destroyed, remove a sleeve from it instead.)
Instant

Claire D'Loon, Joy Sculptor
When Claire D'Loon, Joy Sculptor enters, for the rest of the game, tokens you own become cards that are still tokens. (They continue to exist after they leave the battlefield.)
, : You may put a token from your graveyard or hand onto the battlefield.
, : You may put a token from your graveyard or hand onto the battlefield.
Legendary Creature - Human Performer

Clear, Fair Magic
Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)
Destroy target artifact, enchantment, token, emblem, day/night tracker, monarch, initiative, dungeon, city's blessing, Attraction, Contraption, plane, scheme, vanguard, bounty, conspiracy, elite creature, or Magic: The Gathering Online avatar.
Destroy target artifact, enchantment, token, emblem, day/night tracker, monarch, initiative, dungeon, city's blessing, Attraction, Contraption, plane, scheme, vanguard, bounty, conspiracy, elite creature, or Magic: The Gathering Online avatar.
Instant

D00-DL, Caricaturist
When D00-DL, Caricaturist enters, create a 4/4 colorless Sketch creature token, which you have fifteen seconds to draw. The token has flying if it has wings in its art. The same is true for first strike and a sword, vigilance and a shield, menace and mean eyes, trample and horns, deathtouch and claws, lifelink and fangs, and haste and footwear.
Legendary Creature Artifact - Robot

Devoted Sultai
When this creature enters, you may return target card from your graveyard with mana value X or less to your hand where X is your devotion to Sultai. (Each , , or in the mana cost of permanents you control counts towards your devotion those colors.)
Creature - Druid Snake

Echoing Echo
Target creature and all creatures that share a name with that creature gain echo until the end of your next turn. (At the beginning of the upkeep of each of those creature's controllers, if that creature came under its owner's control since the beginning of their last upkeep, they sacrifice it unless they pay its echo cost.)
Sorcery

Elusen, the Giving
Flying, vigilance, lifelink, haste
At the beginning of your second main phase, the player to your left gains control of Elusen, the Giving.
Whenever a player donates a permanent to another player, the donating player draws a card, gains 1 life, and creates three Treasure tokens.
At the beginning of your second main phase, the player to your left gains control of Elusen, the Giving.
Whenever a player donates a permanent to another player, the donating player draws a card, gains 1 life, and creates three Treasure tokens.
Legendary Creature - Angel Advisor

Enolc, Perfect Clone
If Enolc is one of two partner commanders, it's a copy of your other commander except it retains its name. (Including mana cost.)
If Enolc isn't a commander, you may cast it as though it was a copy of any of your commanders.
Partner (You can have two commanders if both have partner.)
If Enolc isn't a commander, you may cast it as though it was a copy of any of your commanders.
Partner (You can have two commanders if both have partner.)
Legendary Creature - Shapeshifter

Ersta, Friend to All
+1: Create a 1/1 Human Wizard creature token that's all colors.
−3: Choose a card name from among Enlightened Tutor, Mystical Tutor, Booster Tutor, Imperial Recruiter, and Worldly Tutor. Create a copy of the card with the chosen name. You may cast the copy without paying its mana cost.
−8: You get an emblem with "At the beginning of your upkeep, if you control twenty or more Wizards, you win the game."
Ersta, Friend to All can be your commander.
−3: Choose a card name from among Enlightened Tutor, Mystical Tutor, Booster Tutor, Imperial Recruiter, and Worldly Tutor. Create a copy of the card with the chosen name. You may cast the copy without paying its mana cost.
−8: You get an emblem with "At the beginning of your upkeep, if you control twenty or more Wizards, you win the game."
Ersta, Friend to All can be your commander.
Legendary Planeswalker - Ersta

Falko, Showoff Pilot
As long as a Spacecraft or Vehicle you control dealt combat damage to an opponent this turn, cards in your hand have spectacle. Their spectacle cost is equal to their mana cost minus . (You may cast a spell for its spectacle cost rather than its mana cost if an opponent lost life this turn.)
Whenever you cast a spell for its spectacle cost, put a +1/+1 counter on Falko.
Whenever you cast a spell for its spectacle cost, put a +1/+1 counter on Falko.
Legendary Creature - Bird Pilot

Farewell to Arms
As this enchantment enters, choose a hand attached to an opponent's arm.
When the chosen hand isn't behind its owner's back, sacrifice this enchantment. If you do, that player discards their hand . . . of cards. (The lawyers wouldn't let us do it the other way.)
When the chosen hand isn't behind its owner's back, sacrifice this enchantment. If you do, that player discards their hand . . . of cards. (The lawyers wouldn't let us do it the other way.)
Enchantment

Fear (Not the Alpha One)
Target creature gains fear until end of turn. Draw a card. (It can't be blocked except by black and/or artifact creatures. Yes, this is the same as an existing Magic card name. Deal with it.)
Fuse (You may cast one or both halves of this card from your hand.)
Fuse (You may cast one or both halves of this card from your hand.)
Sorcery

Goblin Tutor
Roll a six-sided die. If you roll a 1, Goblin Tutor has no effect. Otherwise, search your library for the indicated card, reveal it, put it into your hand, then shuffle.
2 — A card named Goblin Tutor
3 — An enchantment
4 — An artifact
5 — A creature
6 — An instant or sorcery
2 — A card named Goblin Tutor
3 — An enchantment
4 — An artifact
5 — A creature
6 — An instant or sorcery
Instant

Gomif, Fast Racer
Start your engines!
Gomif's power is equal to your speed.
Your speed can increase beyond 4. (You're still at max speed at 4 or greater.)
At the beginning of your end step, if an opponent lost life this turn, you may draw cards equal to your speed. If you do, discard two cards.
Gomif's power is equal to your speed.
Your speed can increase beyond 4. (You're still at max speed at 4 or greater.)
At the beginning of your end step, if an opponent lost life this turn, you may draw cards equal to your speed. If you do, discard two cards.
Legendary Creature - Human Pilot

Grand Marshal Macie
You may choose not to untap Grand Marshal Macie during your untap step. If you do, put a pause counter on it, then you lose 1 life for each pause counter on it.
Whenever Macie becomes untapped, remove all pause counters from it.
, : Choose an "until end of turn" or "this turn" effect. As long as Macie remains tapped, that effect doesn't end.
Whenever Macie becomes untapped, remove all pause counters from it.
, : Choose an "until end of turn" or "this turn" effect. As long as Macie remains tapped, that effect doesn't end.
Legendary Creature - Human Performer

Hadran, Naya Sunseeder
Rulebreaker — If Hadran, Naya Sunseeder is your Commander, you may include creature cards of power 4 or greater of any color in your deck regardless of color identity.
: Add one mana of any color.
Whenever a creature with power 4 or greater enters the battlefield under your control, draw a card.
: Add one mana of any color.
Whenever a creature with power 4 or greater enters the battlefield under your control, draw a card.
Legendary Creature - Warrior Cat

Halana and Alena and Gisa and Geralf
First strike, reach
At the beginning of combat on your turn, mill four cards. You may choose a creature card from among them and cast it. When you do, it gains haste, becomes a Zombie in addition to its other types, and enters the battlefield with X +1/+1 counters on it, where X is Halana and Alena and Gisa and Geralf's power.
At the beginning of combat on your turn, mill four cards. You may choose a creature card from among them and cast it. When you do, it gains haste, becomes a Zombie in addition to its other types, and enters the battlefield with X +1/+1 counters on it, where X is Halana and Alena and Gisa and Geralf's power.
Legendary Creature - Human Wizard Ranger

Hero's Uncle
When Hero's Uncle dies, you may search your library for a legendary team-up creature, reveal it, put it into your hand, then shuffle. (A legendary team-up creature is two or more legendary characters teamed up on the same legendary creature card, such as Drana and Linvala.)
Creature - Human

Item Crate
, , Sacrifice this artifact: Create a tapped colorless token at random with the listed name and ability.
• Banana with ", Sacrifice this token: Add or . You gain 2 life."
• Shell with ", Sacrifice this token: It deals 2 damage to any target."
• Star with ", Sacrifice this token: Target creature gains deathtouch and indestructible until end of turn."
• Best Shell with ", Sacrifice this token: Destroy target creature with the greatest power."
• Banana with ", Sacrifice this token: Add or . You gain 2 life."
• Shell with ", Sacrifice this token: It deals 2 damage to any target."
• Star with ", Sacrifice this token: Target creature gains deathtouch and indestructible until end of turn."
• Best Shell with ", Sacrifice this token: Destroy target creature with the greatest power."
Artifact

Item Crate
, , Sacrifice this artifact: Create a tapped colorless token at random with the listed name and ability.
• Banana with ", Sacrifice this token: Add or . You gain 2 life."
• Shell with ", Sacrifice this token: It deals 2 damage to any target."
• Star with ", Sacrifice this token: Target creature gains deathtouch and indestructible until end of turn."
• Best Shell with ", Sacrifice this token: Destroy target creature with the greatest power."
• Banana with ", Sacrifice this token: Add or . You gain 2 life."
• Shell with ", Sacrifice this token: It deals 2 damage to any target."
• Star with ", Sacrifice this token: Target creature gains deathtouch and indestructible until end of turn."
• Best Shell with ", Sacrifice this token: Destroy target creature with the greatest power."
Artifact

Jitte and Divining Top
Whenever equipped creature deals combat damage, put 2 charge counters on Jitte and Divining Top.
Remove a charge counter from Jitte and Divining Top: Choose one —
• You gain 2 life.
• Look at the top 3 cards of your library, then put them back in any order.
• Tap Jitte and Divining Top. If you do, draw a card, then put Jitte and Divining Top on top of its owner's library.
Equip
Remove a charge counter from Jitte and Divining Top: Choose one —
• You gain 2 life.
• Look at the top 3 cards of your library, then put them back in any order.
• Tap Jitte and Divining Top. If you do, draw a card, then put Jitte and Divining Top on top of its owner's library.
Equip
Legendary Artifact - Equipment

Kallist Rhoka
Prowess, deathtouch
When you cast Kallist Rhoka, you may choose a creature or planeswalker on the battlefield. Kallist Rhoka becomes a copy of that creature or planeswalker, and that creature or planeswalker becomes a copy of Kallist Rhoka.
When you cast Kallist Rhoka, you may choose a creature or planeswalker on the battlefield. Kallist Rhoka becomes a copy of that creature or planeswalker, and that creature or planeswalker becomes a copy of Kallist Rhoka.
Legendary Creature - Human Wizard

Kevin, Questing Dragon
Kevin can't be countered, devour 2
Flying, mountainwalk, rampage 2, bushido 2, trample over planeswalkers
Damage can't be prevented.
Players can't gain life.
Whenever Kevin deals combat damage to a player, gain control of target land that player controls. Untap it.
Flying, mountainwalk, rampage 2, bushido 2, trample over planeswalkers
Damage can't be prevented.
Players can't gain life.
Whenever Kevin deals combat damage to a player, gain control of target land that player controls. Untap it.
Legendary Creature - Dragon

Koma and Toski, Compleated
This spell can't be countered.
At the beginning of each upkeep, create a 1/1 Phyrexian Serpent Squirrel artifact creature token named Toski's Coil with "Whenever this creature deals combat damage to a player, draw a card."
Sacrifice another Serpent or Squirrel: Choose one —
• Target creature attacks this turn if able. Its activated abilities can't be activated this turn.
• Koma and Toski, Compleated gains indestructible until end of turn.
At the beginning of each upkeep, create a 1/1 Phyrexian Serpent Squirrel artifact creature token named Toski's Coil with "Whenever this creature deals combat damage to a player, draw a card."
Sacrifice another Serpent or Squirrel: Choose one —
• Target creature attacks this turn if able. Its activated abilities can't be activated this turn.
• Koma and Toski, Compleated gains indestructible until end of turn.
Legendary Creature - Squirrel Serpent Phyrexian

Kozilek, Compleated
( can be paid with either or 2 life.)
When you cast this spell, each opponent gets two poison counters, then each opponent with more than two cards in hand discards cards equal to the difference.
Annihinfect (Whenever this creature attacks, defending player sacrifices a permanent for each poison counter they have.)
When you cast this spell, each opponent gets two poison counters, then each opponent with more than two cards in hand discards cards equal to the difference.
Annihinfect (Whenever this creature attacks, defending player sacrifices a permanent for each poison counter they have.)
Legendary Creature - Eldrazi Phyrexian

Land Station
When this Spacecraft enters, reveal a basic land card from outside the game and put it into your hand. (remembering that the nearest land station may be behind you).
Station (Tap another creature you control: Put charge counters equal to its power on this Spacecraft. Station only as a sorcery. It's an artifact creature at 10+.)
10+ | Flying
This creature gets +1/+1 for each basic land you control.
Station (Tap another creature you control: Put charge counters equal to its power on this Spacecraft. Station only as a sorcery. It's an artifact creature at 10+.)
10+ | Flying
This creature gets +1/+1 for each basic land you control.
Artifact - Spacecraft

Lorthos, Tentacled Terror
Mono Eminence — As the game begins, if Lorthos is your commander and your deck's color identity is mono-blue, your starting hand size becomes 8. (You draw 8 cards and your maximum hand size is 8.)
Whenever Lorthos attacks, tap all permanents your opponent controls.
Partner (You can have two commanders if both have partner.)
Whenever Lorthos attacks, tap all permanents your opponent controls.
Partner (You can have two commanders if both have partner.)
Legendary Creature - Octopus

M'Odo, the Gnarled Oracle
Eminence — , Discard a card: Target player reveals cards from the top of their library until they reveal a creature card with converted mana cost X or less. Put that card onto the battlefield under your control, then that player shuffles the rest into their library. Activate this ability only if M'Odo, the Gnarled Oracle is on the battlefield or in the command zone.
Legendary Creature - Wizard Elf Zombie

Maeve, Wearer of Many Hats
Any number of Role enchantments can be attached to Maeve, Wearer of Many Hats. (You don't sacrifice the old one when you attach a new one.)
Maeve gets +1/+1 for each Role attached to it.
Whenever you attach a Role to Maeve, draw a card.
Maeve gets +1/+1 for each Role attached to it.
Whenever you attach a Role to Maeve, draw a card.
Legendary Creature - Human Peasant

Maître Tree
Tempting offer — When Maître Tree enters the battlefield, create a token from the menu. Each opponent may also create a token from the menu. For each opponent who does, you create a token of the same type.
• Treasure
• Food
• 1/1 green Squirrel
• 3/3 green Beast
• Treasure
• Food
• 1/1 green Squirrel
• 3/3 green Beast
Creature - Tree

Memnarchitect
Spells you cast have affinity for artifact creatures that weren't originally artifact creatures. (They cost less to cast for each artifact creature you control that wasn't originally an artifact creature.)
: Target permanent becomes an artifact in addition to its other types.
: Target permanent becomes an artifact in addition to its other types.
Creature - Artificer Vedalken

Mirror Mirror
This artifact enters tapped.
, , Sacrifice this artifact: Choose target player. At the beginning of the next end step, exchange life totals with that player, exchange control of all permanents you and that player control, and exchange cards in your hands, cards in your libraries, and cards in your graveyards.
, , Sacrifice this artifact: Choose target player. At the beginning of the next end step, exchange life totals with that player, exchange control of all permanents you and that player control, and exchange cards in your hands, cards in your libraries, and cards in your graveyards.
Artifact

Myojin of Night's Reach and Grim Betrayal
Myojin of Night's Reach and Grim Betrayal enters the battlefield with an indestructible counter on it if you cast it from your hand.
Remove an indestructible counter from Myojin of Night's Reach Grim Betrayal: Each opponent discards their hand. Put onto the battlefield under your control all creature cards in all graveyards that were put there from anywhere this turn.
Remove an indestructible counter from Myojin of Night's Reach Grim Betrayal: Each opponent discards their hand. Put onto the battlefield under your control all creature cards in all graveyards that were put there from anywhere this turn.
Legendary Creature - Spirit

Myojin of Night's Reach and Grim Betrayal
Myojin of Night's Reach and Grim Betrayal enters the battlefield with an indestructible counter on it if you cast it from your hand.
Remove an indestructible counter from Myojin of Night's Reach Grim Betrayal: Each opponent discards their hand. Put onto the battlefield under your control all creature cards in all graveyards that were put there from anywhere this turn.
Remove an indestructible counter from Myojin of Night's Reach Grim Betrayal: Each opponent discards their hand. Put onto the battlefield under your control all creature cards in all graveyards that were put there from anywhere this turn.
Legendary Creature - Spirit

Mysterious Confluence
Choose a card at random from among Righteous Confluence, Mystic Confluence, Wretched Confluence, Fiery Confluence, Verdant Confluence, Brokers Confluence, Cabaretti Confluence, Maestros Confluence, Obscura Confluence, and Riveteers Confluence. Create a copy of that card. You may cast the copy without paying its mana cost. (Roll a D10 to determine the random card.)
Instant

Norin and Feldon
, : Create a token that's a copy of target creature card in your graveyard, except it's an artifact in addition to its other types, gains haste, and has "Whenever a player casts a spell or a creature attacks, exile this token." Activate only as a sorcery.
Legendary Creature - Human Warrior Artificer

Once More with Feeling
Exile all permanents and all cards from all graveyards. Each player shuffles their hand into their library, then draws seven cards. Each player's life total becomes 10. Exile Once More with Feeling.
DCI ruling — A deck can have only one card named Once More with Feeling.
DCI ruling — A deck can have only one card named Once More with Feeling.
Sorcery

Phone a Friend
Call someone and ask them to choose one. If they don't answer, an opponent chooses one. (Don't explain anything else. You choose targets.)
• A — Gain control of target creature you don't control.
• B — Choose target creature you control. Create two tokens that are each copies of it.
• C — Take an extra turn after this one.
• D — Draw seven cards.
• A — Gain control of target creature you don't control.
• B — Choose target creature you control. Create two tokens that are each copies of it.
• C — Take an extra turn after this one.
• D — Draw seven cards.
Sorcery

Problematic Volcano
When Problematic Volcano enters, it deals 4 damage to any target. Then, starting with you, each player assigns their creatures to the left or right of the volcano. Creatures enter to the left or right of the volcano.
Creatures can't block creatures on the other side of the volcano.
Creatures can't block creatures on the other side of the volcano.
World Enchantment

Questing Beast
Vigilance, deathtouch, haste
Questing Beast can't be blocked by creatures with power 2 or less.
Combat damage that would be dealt by creatures you control can't be prevented.
Whenever Questing Beast deals combat damage to an opponent, it deals that much damage to target planeswalker that player controls.
Questing Beast can't be blocked by creatures with power 2 or less.
Combat damage that would be dealt by creatures you control can't be prevented.
Whenever Questing Beast deals combat damage to an opponent, it deals that much damage to target planeswalker that player controls.
Legendary Creature - Beast

Really Charming Prince
Flying
When Really Charming Prince enters the battlefield, choose one of the following four cards at random: Piracy Charm, Sapphire Charm, Trickery Charm, and Vision Charm. You may create a copy of the chosen card and cast that copy without paying its mana cost.
When Really Charming Prince enters the battlefield, choose one of the following four cards at random: Piracy Charm, Sapphire Charm, Trickery Charm, and Vision Charm. You may create a copy of the chosen card and cast that copy without paying its mana cost.
Creature - Faerie Noble

Red and Black Legac
If you spent black mana on this creature, it enters with a deathtouch counter. If you spent red mana on this creature, it enters with a first strike counter. If you spent both, you choose which one counter it enters with.
At the beginning of your upkeep, flip a coin. If it's heads and this creature has deathtouch, or it's tails and this creature has haste, create a treasure token.
At the beginning of your upkeep, flip a coin. If it's heads and this creature has deathtouch, or it's tails and this creature has haste, create a treasure token.
Creature - Lizard

Retto, Family Racer
Before the game begins, if this is your commander or in your deck, secretly write down the names of five creature cards to be part of your family.
As members of your family enters, you may say "Nothing is stronger than family" and reveal its name from your list. That creature enters with two +1/+1 counters on it.
As members of your family enters, you may say "Nothing is stronger than family" and reveal its name from your list. That creature enters with two +1/+1 counters on it.
Legendary Creature - Human Pilot

Runed Terror
Instead of taking turns as normal, players take their phases sequentially. (For example, you take your beginning phase as the active player, then the next player in turn order becomes the active player and takes their beginning phase. After each player had a beginning phase, do the same for first main, combat phase, second main, ending phase, and then beginning phase again. If this creature leaves the battlefield, the active player continues their turn as normal.)
Creature Artifact - Elemental Champion

Rusko, Clockmaker
When Rusko, Clockmaker enters the battlefield, conjure a card named Midnight Clock onto the battlefield.
Whenever you cast a noncreature spell, put an hour counter on each permanent you control named Midnight Clock. Each opponent loses 1 life and you gain 1 life.
Whenever you cast a noncreature spell, put an hour counter on each permanent you control named Midnight Clock. Each opponent loses 1 life and you gain 1 life.
Legendary Creature - Human Artificer

Rusko, Clockmaker
When Rusko, Clockmaker enters the battlefield, conjure a card named Midnight Clock onto the battlefield.
Whenever you cast a noncreature spell, put an hour counter on each permanent you control named Midnight Clock. Each opponent loses 1 life and you gain 1 life.
Whenever you cast a noncreature spell, put an hour counter on each permanent you control named Midnight Clock. Each opponent loses 1 life and you gain 1 life.
Legendary Creature - Human Artificer

Saga of Krark Losing His Thumb
Flip Ahead (If you would put a lore counter on this saga, instead flip a coin. If you lose the flip, don't put a counter on and repeat the current chapter.)
I — Add .
II — Create a token that's a copy of Krark, the Thumbless and a token that's a copy of Krark's Thumb. (Keep in mind they're both legendary!)
III — Choose target opponent. Flip a coin with them. The loser of the flip loses a quarter of their life, rounded up.
I — Add .
II — Create a token that's a copy of Krark, the Thumbless and a token that's a copy of Krark's Thumb. (Keep in mind they're both legendary!)
III — Choose target opponent. Flip a coin with them. The loser of the flip loses a quarter of their life, rounded up.
Enchantment - Saga

Save Point
When this enchantment enters, draw a card.
Sacrifice this enchantment: Remove each creature from combat and untap each creature that attacked this turn. There is an additional combat phase after this one. Activate only during combat before combat damage has been dealt.
Sacrifice this enchantment: Remove each creature from combat and untap each creature that attacked this turn. There is an additional combat phase after this one. Activate only during combat before combat damage has been dealt.
Enchantment

Second Stage of Magic Design
Whenever you cast a spell with a keyword or ability word, if it doesn't share a keyword or ability word with a permanent you control or a card in your graveyard, draw a card. (Keywords and ability words include abilities like flying, flashback, and landfall.)
Enchantment

Seek Bolas's Counsel
Choose one at random —
• You get an emblem with "At the beginning of your upkeep, pay . If you don't, you lose the game."
• Each player discards their hand.
• Planeswalk to Pools of Becoming. (Once there, you can roll the planar die only if you're playing Planechase.)
• For each opponent, exile cards from the top of their library until you exile a nonland card. You may cast those cards without paying their mana costs.
• Destroy all creatures and non-Bolas planeswalkers.
• You get an emblem with "You can cast nonland cards from your sideboard."
• You get an emblem with "At the beginning of your upkeep, pay . If you don't, you lose the game."
• Each player discards their hand.
• Planeswalk to Pools of Becoming. (Once there, you can roll the planar die only if you're playing Planechase.)
• For each opponent, exile cards from the top of their library until you exile a nonland card. You may cast those cards without paying their mana costs.
• Destroy all creatures and non-Bolas planeswalkers.
• You get an emblem with "You can cast nonland cards from your sideboard."
Sorcery

Shahrazad and Sindbad
Whenever Shahrazad and Sindbad deals combat damage to an opponent, if there haven't been any subgames this match, players play a Magic subgame using their libraries as their decks. Each player who doesn't win the subgame loses half their life, rounded up.
: Draw a card and reveal it. If it isn't a land card, discard it.
: Draw a card and reveal it. If it isn't a land card, discard it.
Creature - Human

Sharp Eraser
, : Reveal cards from the top of your library until you reveal a nonland card. You may erase any number of words on the card, including flavor text, as long as the card still makes sense. Then cast the revised card without paying its mana cost. Put all other cards revealed this way on the bottom of your library in a random order.
Artifact

Shen, Wish Granter
Defender, flying
When Shen enters, if you haven't scattered the Dragonstorm Globes this game, scatter them. (Create seven Dragonstorm Globe token cards and shuffle them into your library.)
Whenever a permanent named Dragonstorm Globe you control enters, draw a card. Then if you control seven permanents named Dragonstorm Globe, you win the game.
When Shen enters, if you haven't scattered the Dragonstorm Globes this game, scatter them. (Create seven Dragonstorm Globe token cards and shuffle them into your library.)
Whenever a permanent named Dragonstorm Globe you control enters, draw a card. Then if you control seven permanents named Dragonstorm Globe, you win the game.
Legendary Creature - Dragon

Sheoldred's Terror
Destroy target creature not originally printed in an Argentum expansion. (Mirrodin, Darksteel, Fifth Dawn, Scars of Mirrodin, Mirrodin Besieged, New Phyrexia, and Phyrexia: All Will Be One are Argentum expansions. Argentum is Karn's original name for that plane, now you know!)
Instant

Split Screen
When this artifact enters, shuffle your library and deal it into four libraries. If anything refers to your library, choose one of your libraries for it.
Play with your libraries' top cards revealed.
When this artifact leaves the battlefield, shuffle your libraries together.
Play with your libraries' top cards revealed.
When this artifact leaves the battlefield, shuffle your libraries together.
Artifact

Strategy, Schmategy
Roll a six-sided die. Strategy, Schmategy has the indicated effect.
1 — Do nothing.
2 — Destroy all artifacts.
3 — Destroy all lands.
4 — Strategy, Schmategy deals 3 damage to each creature and each player.
5 — Each player discards their hand and draws seven cards.
6 — Repeat this process two more times.
1 — Do nothing.
2 — Destroy all artifacts.
3 — Destroy all lands.
4 — Strategy, Schmategy deals 3 damage to each creature and each player.
5 — Each player discards their hand and draws seven cards.
6 — Repeat this process two more times.
Sorcery

The Actualizer
At the beginning of your first main phase, read aloud the name, mana cost, type line, power, and toughness of a card in your hand, except lie about one of them. Each opponent simultaneously guesses which one is incorrect. Then reveal the card. Each opponent who guessed incorrectly loses 3 life. You may discard that card and draw a card. (They can't look it up or ask for help as this ability is resolving. Nice try, though.)
Legendary Creature - Human Wizard

The Battle of Dragon Brothers
(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)
When The Battle of Dragon Brothers Enters, choose Bolas or Ugin.
• Bolas — Destroy all creatures.
• Ugin — Manifest the top three cards of your library.
When The Battle of Dragon Brothers Enters, choose Bolas or Ugin.
• Bolas — Destroy all creatures.
• Ugin — Manifest the top three cards of your library.
Battle - Siege


The Bird Champion
Defender, flying
At the beginning of your upkeep, create a 1/1 green and blue Bird creature token with flying for each Bird you control.
As long as you control twelve or more Birds, you can't lose the game and opponents can't win the game.
At the beginning of your upkeep, create a 1/1 green and blue Bird creature token with flying for each Bird you control.
As long as you control twelve or more Birds, you can't lose the game and opponents can't win the game.
Legendary Creature - Wizard Bird

The Cookout Creator
When The Cookout Creator enters, create a Food token.
At the beginning of your upkeep, create a 1/1 colorless Human creature token for each Food you control.
Tapped four untapped Humans you control: You draw a card and create a Treasure token.
At the beginning of your upkeep, create a 1/1 colorless Human creature token for each Food you control.
Tapped four untapped Humans you control: You draw a card and create a Treasure token.
Legendary Creature - Human Gamer

The Fact Checker
If you would guess a card, instead just choose the outcome you want.
At the beginning of each opponent's upkeep, look at the top card of their library. Tell them the name of that card. They tell you its mana cost, type line, power, and toughness. Then reveal that card. If they got anything wrong, draw a card.
At the beginning of each opponent's upkeep, look at the top card of their library. Tell them the name of that card. They tell you its mana cost, type line, power, and toughness. Then reveal that card. If they got anything wrong, draw a card.
Legendary Creature - Human Wizard

The Game-Changing Host
Anything that could have changed The Game-Changing Host on the turn it enters applies retroactively. (He's been here the whole time.)
: Create a copy of a game changer at random. You may play the copy without paying its mana cost. (There are currently 61. Perhaps look at a list and randomize?)
: Create a copy of a game changer at random. You may play the copy without paying its mana cost. (There are currently 61. Perhaps look at a list and randomize?)
Legendary Creature - Human Wizard

The Goblin Sparring Grounds
The Goblin Sparring Grounds enters tapped.
: Add or . If this mana is spent to cast a Goblin spell, you get an experience counter.
: Until end of turn, The Goblin Sparring Grounds becomes a Goblin creature in addition to its other types and gains "This creature's power and toughness are each equal to the number of experience counters you have."
The Goblin Sparring Grounds can be your commander.
: Add or . If this mana is spent to cast a Goblin spell, you get an experience counter.
: Until end of turn, The Goblin Sparring Grounds becomes a Goblin creature in addition to its other types and gains "This creature's power and toughness are each equal to the number of experience counters you have."
The Goblin Sparring Grounds can be your commander.
Legendary Land

The Great Juggernaut
At the beginning of your upkeep, sacrifice The Great Juggernaut unless you discard a card.
Whenever The Great Juggernaut attacks, shuffle your library then exile the top card of your library. You may play that card without paying its mana cost this turn.
Whenever The Great Juggernaut attacks, shuffle your library then exile the top card of your library. You may play that card without paying its mana cost this turn.
Legendary Creature Artifact - Juggernaut

The Ice Dancer
, : The Ice Dancer gains flying until end of turn. ( is the untap symbol.)
Whenever The Ice Dancer deals combat damage to a player, create a Gold token. Then you draw X cards and gain X life, where X is the number of artifact tokens you control. The Ice Dancer deals X damage to each opponent. (A Gold token is an artifact with "Sacrifice this token: Add one mana of any color.")
Whenever The Ice Dancer deals combat damage to a player, create a Gold token. Then you draw X cards and gain X life, where X is the number of artifact tokens you control. The Ice Dancer deals X damage to each opponent. (A Gold token is an artifact with "Sacrifice this token: Add one mana of any color.")
Legendary Creature - Human Athlete

The Joiner of Cats
Whenever this creature attacks, look at the top six cards of your library. You may put a Cat creature card from among them onto the battlefield tapped and attacking. Put the rest of the cards on the bottom of your library in a random order. If you don't put a card onto the battlefield this way, create a token that's a tapped and attacking copy of Lurrus of the Dream-Den.
Legendary Creature - Human Warrior

The Keeper of the Yellow Hat
You can't cast Keeper of the Yellow Hat during your first seven turns of the game. (Keep track if you're playing with this!)
When The Keeper of the Yellow Hat enters the battlefield, create a legendary artifact equipment token named Yellow Hat with equip and "Equipped creature gets +4/+4 and gains lifelink."
When The Keeper of the Yellow Hat enters the battlefield, create a legendary artifact equipment token named Yellow Hat with equip and "Equipped creature gets +4/+4 and gains lifelink."
Legendary Creature - Human Wizard

The Knight of Land Drops
Partner with Knight (You may select any legendary Knight to be this creature's partner. It doesn't have to have Partner. You don't search for a Knight when this enters the battlefield.)
Knights you control have haste and "At the beginning of your end step, if you didn't play a land this turn, you may discard a card, then draw a card."
Knights you control have haste and "At the beginning of your end step, if you didn't play a land this turn, you may discard a card, then draw a card."
Legendary Creature - Human Knight

The Mox Painter
, : Choose a tournament-legal Mox you don't control at random. Create a token that's a copy of it. Then if you control all ten, create a Mox Lotus token. (The ten are Amber, Chrome, Diamond, Emerald, Jet, Opal, Pearl, Ruby, Sapphire, and Tantalite. Perhaps roll a d10?)
: Untap The Mox Painter.
: Untap The Mox Painter.
Legendary Creature - Human Artist

The Mystery Raceway
Start your engines!
: Add .
Max Speed — , : Mill seven cards. Choose a playtest card from among them. You may cast it without paying its mana cost. If Team Cloudspire won the race, copy it and you may choose new targets for the copy. If Team Speed Demons won the race, each opponent loses life equal to its mana value.
The Mystery Raceway can be your commander.
: Add .
Max Speed — , : Mill seven cards. Choose a playtest card from among them. You may cast it without paying its mana cost. If Team Cloudspire won the race, copy it and you may choose new targets for the copy. If Team Speed Demons won the race, each opponent loses life equal to its mana value.
The Mystery Raceway can be your commander.
Land

The Octopus Official
Hexproof
When The Octopus Official enters, if you didn't have an active tournament, announce the top 8. (Reveal cards from your library until you reveal eight nonland cards. Randomly distribute them into four two-card piles, like a tournament bracket. Put land cards on the bottom in a random order.)
At the beginning of your upkeep, randomly put a card from each pile into your hand. The other cards advance to the next round. If only one card remains, you may cast it without paying its mana cost four times.
When The Octopus Official enters, if you didn't have an active tournament, announce the top 8. (Reveal cards from your library until you reveal eight nonland cards. Randomly distribute them into four two-card piles, like a tournament bracket. Put land cards on the bottom in a random order.)
At the beginning of your upkeep, randomly put a card from each pile into your hand. The other cards advance to the next round. If only one card remains, you may cast it without paying its mana cost four times.
Legendary Creature - Insect Octopus

The Pleasant Taxer
As The Pleasant Taxer enters the battlefield, choose casting creature spells, casting noncreature spells, searching libraries, drawing a card beyond the first each turn, or activating abilities other than mana abilities.
Doing the chosen action costs players more.
Doing the chosen action costs players more.
Legendary Creature - Human Wizard

The Rebellious Intelligence
At the beginning of your upkeep, put a random card from outside the game into your hand. (In Commander sealed, that's everything you didn't play with. In any other commander game, find a way to select a random Magic card.)
: Add . This mana can't be spent to pay generic mana costs.
: Add . This mana can't be spent to pay generic mana costs.
Legendary Creature Artifact - Rebel

The Sad Creaturez
Creatures that haven't shared their feelings can't attack or block.
All creatures have ": Put a +1/+1 counter on this creature. You gain 1 life. This creature shares its feelings. Activate only as a sorcery. (Creatures can continue to share their feelings.)"
: Add two mana of any one color.
All creatures have ": Put a +1/+1 counter on this creature. You gain 1 life. This creature shares its feelings. Activate only as a sorcery. (Creatures can continue to share their feelings.)"
: Add two mana of any one color.
Legendary Creature - Elemental

The Snapstone Wielder
If The Snapstone Wielder is your commander and your deck contains no land cards, your starting hand size is four and for the rest of the game, at the beginning of your upkeep, you get a mana counter. During each of your turns, you can spend mana of any color equal to the number of mana counters you have. (You want mana on opponent's turns, you're on your own. Who needs instant-speed interaction?)
Whenever The Snapstone Wielder enters or attacks, cast a random nonland Magic card without paying its mana cost. If it has targets, choose the targets at random.
Whenever The Snapstone Wielder enters or attacks, cast a random nonland Magic card without paying its mana cost. If it has targets, choose the targets at random.
Legendary Creature - Human Gamer

Toofer, Keeper of the Full Grip
Whenever a spell you control causes you to gain card advantage, each opponent loses 2 life. (You gain card advantage each time a spell you control resolves and you end up having more cards relative to your opponents than before that spell resolved. Divination, Annihilate, and Wrath of God can all be card advantage. And remember: tokens aren't cards!)
Legendary Creature - Human Gamer

Winter's Demonmech
You can't include this card in your deck if you're on Team Cloudspire.
Flying
Whenever this creature deals combat damage to a player, create a copy of one of the following, chosen at random: Early Winter, Plunge into Winter, Winterflame, Winter Sky, Winter's Grasp, or Winter's Intervention. You may cast the copy without paying its mana cost.
Flying
Whenever this creature deals combat damage to a player, create a copy of one of the following, chosen at random: Early Winter, Plunge into Winter, Winterflame, Winter Sky, Winter's Grasp, or Winter's Intervention. You may cast the copy without paying its mana cost.
Creature Artifact - Horror

You, Iterative Playtester
: Choose another target playtest card. Increase or decrease a number of your choice on it by 1 for as long as it remains on the stack or battlefield. (You can change numerals or number words.)
: Reveal the top eight cards of your library. Put each playtest card among them into your hand. Put the rest on the bottom of your library in a random order.
: Reveal the top eight cards of your library. Put each playtest card among them into your hand. Put the rest on the bottom of your library in a random order.
Legendary Creature - Human Gamer

You, Magic Playtester
: Choose target playtest card. Increase or decrease a number of your choice on it by one for as long as it remains on the stack or battlefield.
: Reveal the top 8 cards of your library. Put each playtest card among them into your hand, and the rest on the bottom of your library in a random order.
: Reveal the top 8 cards of your library. Put each playtest card among them into your hand, and the rest on the bottom of your library in a random order.
Legendary Creature - Human Gamer

You're Toast!
Exile target nonland permanent. Its controller manifests bread. (They look at the top two cards of their library and put one into their graveyard and the other onto the battlefield face down as a Food artifact with ", , Sacrifice this artifact: You gain 3 life." It can't be turned face up. It's bread.)
Instant

Zimone's Homework
At the beginning of your end step, if your life total is on the lazy caterer's sequence, create a Food token. If it's a Fibonacci number, create a 0/0 green and blue Fractal creature token, then put a +1/+1 counter on each Fractal you control. If it's a square number, put three +1/+1 counters on each creature you control whose power and toughness are equal. (You'll want to look these up.)
Enchantment

Zone of Flame
Enchant zone (Battlefield, command, exile, and stack are shared zones. Each player has their own graveyard, hand, and library zones.)
Whenever one or more cards enter or leave enchanted zone, Zone of Flame deals 1 damage to each opponent. (Tokens aren't cards.)
Whenever one or more cards enter or leave enchanted zone, Zone of Flame deals 1 damage to each opponent. (Tokens aren't cards.)
Enchantment - Aura

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