KubiackDRising
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Commander
Size: 100Salt sum: 31.75
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Commander
Omega, Heartless Evolution
Wave Cannon — When Omega enters, for each opponent, tap up to one target nonland permanent that opponent controls. Put X stun counters on each of those permanents and you gain X life, where X is the number of nonbasic lands you control. (If a permanent with a stun counter would become untapped, remove one from it instead.)
Legendary Creature Artifact - Robot

Commander
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Artifact
Larval Scoutlander
When this Spacecraft enters, you may sacrifice a land or Lander. If you do, search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
Station (Tap another creature you control: Put charge counters equal to its power on this Spacecraft. Station only as a sorcery. It's an artifact creature at 7+.)
7+ | Flying
Station (Tap another creature you control: Put charge counters equal to its power on this Spacecraft. Station only as a sorcery. It's an artifact creature at 7+.)
7+ | Flying
Artifact - Spacecraft

Sledge-Class Seedship
Station (Tap another creature you control: Put charge counters equal to its power on this Spacecraft. Station only as a sorcery. It's an artifact creature at 7+.)
7+ | Flying
Whenever this Spacecraft attacks, you may put a creature card from your hand onto the battlefield.
7+ | Flying
Whenever this Spacecraft attacks, you may put a creature card from your hand onto the battlefield.
Artifact - Spacecraft

Artifact
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Creature
Drix Fatemaker
When this creature enters, put a +1/+1 counter on target creature.
Each creature you control with a +1/+1 counter on it has trample.
Warp (You may cast this card from your hand for its warp cost. Exile this creature at the beginning of the next end step, then you may cast it from exile on a later turn.)
Each creature you control with a +1/+1 counter on it has trample.
Warp (You may cast this card from your hand for its warp cost. Exile this creature at the beginning of the next end step, then you may cast it from exile on a later turn.)
Creature - Wizard Drix

House Cartographer
Survival — At the beginning of your second main phase, if this creature is tapped, reveal cards from the top of your library until you reveal a land card. Put that card into your hand and the rest on the bottom of your library in a random order.
Creature - Human Scout Survivor

Long River Lurker
Ward
Other Frogs you control have ward .
When this creature enters, target creature you control can't be blocked this turn. Whenever that creature deals combat damage this turn, you may exile it. If you do, return it to the battlefield under its owner's control.
Other Frogs you control have ward .
When this creature enters, target creature you control can't be blocked this turn. Whenever that creature deals combat damage this turn, you may exile it. If you do, return it to the battlefield under its owner's control.
Creature - Scout Frog

Skyserpent Seeker
Flying, deathtouch
Exhaust — : Reveal cards from the top of your library until you reveal two land cards. Put those land cards onto the battlefield tapped and the rest on the bottom of your library in a random order. Put a +1/+1 counter on this creature. (Activate each exhaust ability only once.)
Exhaust — : Reveal cards from the top of your library until you reveal two land cards. Put those land cards onto the battlefield tapped and the rest on the bottom of your library in a random order. Put a +1/+1 counter on this creature. (Activate each exhaust ability only once.)
Creature - Snake

Summon: Shiva
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I, II — Heavenly Strike — Tap target creature an opponent controls. Put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.)
III — Diamond Dust — Draw a card for each tapped creature your opponents control.
I, II — Heavenly Strike — Tap target creature an opponent controls. Put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.)
III — Diamond Dust — Draw a card for each tapped creature your opponents control.
Creature Enchantment - Saga Elemental

Tainted Observer
Flying
Toxic 1 (Players dealt combat damage by this creature also get a poison counter.)
Whenever another creature you control enters, you may pay . If you do, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Toxic 1 (Players dealt combat damage by this creature also get a poison counter.)
Whenever another creature you control enters, you may pay . If you do, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Creature - Bird Phyrexian

Creature
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Enchantment
Combat Research
Enchant creature
Enchanted creature has "Whenever this creature deals combat damage to a player, draw a card."
As long as enchanted creature is legendary, it gets +1/+1 and has ward . (Whenever enchanted creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays .)
Enchanted creature has "Whenever this creature deals combat damage to a player, draw a card."
As long as enchanted creature is legendary, it gets +1/+1 and has ward . (Whenever enchanted creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays .)
Enchantment - Aura

Enchantment
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Instant
Instant
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Land
Land
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Sorcery
Sorcery
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Deck Info
Deck stats
CategoriesQtyOdds
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Deck extras (0)
Description
{"ops":[{"insert":"This deck was created to meet the requirements of a game format called \"Commander 10,\" which we play in Brazil. The concept behind this format is to play with low-cost cards. The value of all cards in the deck (excluding the commander and basic lands) cannot exceed R$ 10.00 (Ten brazilian reais). A direct conversion would place the value of the entire deck at around 2 US dollars.\n\"Omega, Heartless Evolution\" focuses on immobilizing the opponent's key creatures using stun counters generated by the *Wave Cannon* ability. To boost this ability, we utilize various non-basic lands, such as *Woodland Stream*, *Meditation Pools*, and *Simic Guildgate*, among others. As a Simic (Blue-Green) deck, it features various card-draw and ramp mechanisms, as well as large creatures that make a significant impact on the board.\n\n1st game: July 23, 2026.\nOpponents: "},{"insert":{"card-link":"Gluntch, the Bestower"}},{"insert":" ,"},{"insert":{"card-link":"Shroofus Sproutsire"}},{"insert":" and "},{"insert":{"card-link":"Emmara, Soul of the Accord"}},{"insert":" .\nThe start was quite slow, consisting mostly of playing lands and passing the turn. Since I didn't pose a threat, the rest of the table ignored me at first. The Gluntch player cast "},{"insert":{"card-link":"Tenuous Truce"}},{"insert":" on me that allowed both of us to draw a card at the end of each of my turns; this sped up my game a bit.\nI cast"},{"insert":{"card-link":"Duskshell Crawler"}},{"insert":" just to have a blocker, but it turned out not to be necessary. I prioritized playing my non-basic lands because my opponents had already built up their boards, and I wanted to lock down their most impactful creatures when I cast my Omega. I cast Omega and put three stun counters on each opponents' commander. \nThe opponent playing Shroofus already had many saprolings on the board, so I neutralized his commander by casting my "},{"insert":{"card-link":"Spider-Man No More"}},{"insert":" —which proved to be a very strong card. He went at least five turns without his commander's abilities. I also neutralized the other opponent's commander, Emmara, with my "},{"insert":{"card-link":"Blossombind"}},{"insert":" card, but that opponent managed to remove it on his own turn.\nThe opponent playing Gluntch cast "},{"insert":{"card-link":"Vorinclex, Monstrous Raider"}},{"insert":" , which severely hampered my strategy since Vorinclex prevented me from placing stun counters. I had no other way to deal with it, having already used my \"Spider-Man No More\" and \"Blossombind.\" Meanwhile, the opponent playing Emmara had cast "},{"insert":{"card-link":"Elspeth, Storm Slayer"}},{"insert":" and was generating a lot of tokens. To deal with her, I enchanted Omega with"},{"insert":{"card-link":"Wingspan Stride"}},{"insert":" , granting it flying; the Emmara player had no suitable blockers, so I destroyed their Elspeth with a single strike from my now 9/9 flying Omega.\nThe game was heading toward its conclusion. Shroofus had a highly developed board state; he cast "},{"insert":{"card-link":"Austere Command"}},{"insert":" to destroy all creatures but cast "},{"insert":{"card-link":"Flawless Maneuver"}},{"insert":" in response to his own spell, protecting his own creatures. Neither I nor the other two players had an answer, and we were left without creatures to defend ourselves. Gluntch then attacked all of us and won the game.\nFlaws: Very slow start, too many lands on hand and no way to ramp them, had difficult to deal with creatures with passive abilities.\nAdvantages: Omega is a big creature with board presence, as well as "},{"insert":{"card-link":"Diamond Weapon"}},{"insert":" and "},{"insert":{"card-link":"Grappling Kraken"}},{"insert":" . Use many cards most people are not familiar with.\n\n2nd game, July 30, 2026\nOpponents: "},{"insert":{"card-link":"The Ur-Dragon"}},{"insert":", "},{"insert":{"card-link":"Tidus, Yuna's Guardian"}},{"insert":", and"},{"insert":{"card-link":"Captain America, Team Leader"}},{"insert":" .\nI started the game with two lands in hand: one basic land and a "},{"insert":{"card-link":"Meditation Pools"}},{"insert":" . I played both—one each turn—but didn't draw any others, so I used the Cycling ability on my "},{"insert":{"card-link":"Waxen Shapethief"}},{"insert":" to draw a card; it was a basic land. On the third turn, I cast Larval Scoutlander and sacrificed one of the basic lands to fetch two more from my deck, putting them onto the battlefield tapped. My opponents were developing their board states with little interaction.\nOn turn 4, I cast my "},{"insert":{"card-link":"Lilysplash Mentor"}},{"insert":" , but since it didn't offer any relevant utility at the time, I used it to activate the Station ability on my Larval Scoutlander, placing 4 charge counters on it.\nThe Tidus player already had a well-established board state, featuring "},{"insert":{"card-link":"Path of Discovery"}},{"insert":" , "},{"insert":{"card-link":"Incubation Druid"}},{"insert":" , and Tidus himself. The Captain America player also had plenty of resources—such as "},{"insert":{"card-link":"Falcon and Redwing"}},{"insert":" , "},{"insert":{"card-link":"Hawkeye, Trick Shot"}},{"insert":" , and Captain America himself—and had already generated several 1/1 bird tokens using Falcon and Redwing's ability. The Ur-Dragon player wasn't interacting much but was dropping some massive dragons, though I didn't pay close attention to their game. The Tidus player cast "},{"insert":{"card-link":"Promise of Loyalty"}},{"insert":" , targeting my "},{"insert":{"card-link":"Sledge-Class Seedship"}},{"insert":" , the Captain America player's Falcon and Redwing and some random dragon belonging to the Ur-Dragon player.\nThe game slowed down significantly after that board wipe. The Tidus player managed to hold off the rest of the table using a combination of Tidus (removing counters at the start of combat) and the "},{"insert":{"card-link":"Summon: Valefor"}},{"insert":" . With the \"Sonic Wings\" ability, Valefor returned the creature with the highest converted mana cost to its owner's hand during each of the Tidus player's turns. Using this strategy, the Tidus player was able to advance their own game state much faster, closing out the match in just a few turns.\nFlaws: Very slow start, lost my land drop on several turns, very few board presence.\nAdvantages: Good use of control cards, was able to cheat big creatures with the Spacecraft and hold other player's commanders.\n\n"}]}










































































