ItsCornchip
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Commander
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{"ops":[{"attributes":{"bold":true},"insert":"Copy the homework, copy the spell, copy the token, then pretend the entire board state was your idea."},{"insert":" Silverquill plays a weird Orzhov value game where token production, sacrifice, copied spells, and life-drain all overlap until every “small” action starts paying you three different ways.\nThe deck builds its board with "},{"attributes":{"bold":true},"insert":"Monastery Mentor, Sedgemoor Witch, Lingering Souls, Secure the Wastes, Bitterbloom Bearer, The Eagles Are Coming!, Elspeth, Sun’s Champion"},{"insert":" and "},{"attributes":{"bold":true},"insert":"Blot Out the Sky"},{"insert":", then turns those bodies into cards, mana, removal, or direct damage. "},{"attributes":{"bold":true},"insert":"Silverquill, the Disputant"},{"insert":" rewards the spell-heavy side of the deck while the aristocrats package makes sure your tokens remain useful even when combat stops working.\n\nImportant lines"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"bold":true},"insert":"Silverquill, the Disputant + Monastery Mentor / Sedgemoor Witch"},{"insert":" — casting your noncreature spells advances two plans at once: Silverquill gets value from the spellcasting while "},{"attributes":{"bold":true},"insert":"Mentor"},{"insert":" or "},{"attributes":{"bold":true},"insert":"Sedgemoor Witch"},{"insert":" turns those spells into an army. Cheap interaction like "},{"attributes":{"bold":true},"insert":"Thoughtseize, Swords to Plowshares, Path to Exile, Village Rites"},{"insert":" and "},{"attributes":{"bold":true},"insert":"Dawn’s Truce"},{"insert":" therefore doubles as token production."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Divine Visitation + token makers"},{"insert":" — suddenly the disposable 1/1s from "},{"attributes":{"bold":true},"insert":"Lingering Souls, Secure the Wastes, Bitterbloom Bearer, Elspeth, Monastery Mentor"},{"insert":" and "},{"attributes":{"bold":true},"insert":"Sedgemoor Witch"},{"insert":" become 4/4 flying vigilant Angels instead. At that point the “token value deck” becomes a very straightforward “please survive combat” deck."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Kaya, Geist Hunter + Secure the Wastes / Blot Out the Sky / Elspeth, Sun’s Champion"},{"insert":" — Kaya’s token-doubling turn can turn one large token spell into an immediate army. "},{"attributes":{"bold":true},"insert":"Secure the Wastes"},{"insert":" scales particularly well because you can hold it until the end step before your turn, then untap with twice as many bodies ready to attack or sacrifice."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Viscera Seer / Yahenni, Undying Partisan + Zulaport Cutthroat / Wispdrinker Vampire / Syr Konrad"},{"insert":" — once you have a large token board, sacrifice outlets let you convert creatures that were about to die anyway into value while your drain pieces punish the table. "},{"attributes":{"bold":true},"insert":"Reassembling Skeleton"},{"insert":" and "},{"attributes":{"bold":true},"insert":"Nine-Lives Familiar"},{"insert":" are particularly useful because they are much happier being sacrificed repeatedly than normal creatures are."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Culling the Weak / Dark Ritual + Debt to the Deathless / Exsanguinate / Torment of Hailfire"},{"insert":" — the deck has a completely different way to end games when combat is clogged. Ritual mana lets you jump ahead on one enormous X-spell, turning a large amount of black mana into a table-wide life swing. "},{"attributes":{"bold":true},"insert":"Debt to the Deathless"},{"insert":" is especially brutal because the life gained can make racing you almost impossible."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Tendrils of Agony + cheap spells / rituals"},{"insert":" — this is the deck’s pseudo-storm line. Chain several cheap spells, ideally including "},{"attributes":{"bold":true},"insert":"Dark Ritual"},{"insert":" and "},{"attributes":{"bold":true},"insert":"Culling the Weak"},{"insert":", then finish with "},{"attributes":{"bold":true},"insert":"Tendrils of Agony"},{"insert":". You don’t need true cEDH storm numbers for Tendrils to matter; even a modest storm count can produce a huge life swing or finish a weakened table."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Sun Titan + cheap permanents"},{"insert":" — "},{"attributes":{"bold":true},"insert":"Sun Titan"},{"insert":" recovers a huge portion of the deck: sacrifice fodder, utility creatures, mana pieces and other permanents costing three or less. That makes wipes much less permanent than they look and gives the deck another way to rebuild without committing its entire hand again."},{"attributes":{"list":"bullet"},"insert":"\n\n"},{"insert":"The deck can win tall through "},{"attributes":{"bold":true},"insert":"Divine Visitation"},{"insert":", wide through sheer token volume, indirectly through "},{"attributes":{"bold":true},"insert":"Zulaport Cutthroat, Syr Konrad"},{"insert":" and sacrifice loops, or simply dump a ridiculous amount of mana into "},{"attributes":{"bold":true},"insert":"Exsanguinate, Debt to the Deathless"},{"insert":" or "},{"attributes":{"bold":true},"insert":"Torment of Hailfire"},{"insert":".\n\n"},{"attributes":{"bold":true},"insert":"Cast spells. Make tokens. Sacrifice tokens. Drain everyone. Occasionally remember this started as a copying deck."},{"insert":"\n"}]}
Commander
Silverquill, the Disputant
Flying, vigilance
Each instant and sorcery spell you cast has casualty 1. (As you cast that spell, you may sacrifice a creature with power 1 or greater. When you do, copy the spell and you may choose new targets for the copy.)
Each instant and sorcery spell you cast has casualty 1. (As you cast that spell, you may sacrifice a creature with power 1 or greater. When you do, copy the spell and you may choose new targets for the copy.)
Legendary Creature - Elder Dragon

Commander
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Counters
Barrensteppe Siege
As this enchantment enters, choose Abzan or Mardu.
• Abzan — At the beginning of your end step, put a +1/+1 counter on each creature you control.
• Mardu — At the beginning of your end step, if a creature died under your control this turn, each opponent sacrifices a creature of their choice.
• Abzan — At the beginning of your end step, put a +1/+1 counter on each creature you control.
• Mardu — At the beginning of your end step, if a creature died under your control this turn, each opponent sacrifices a creature of their choice.
Enchantment

Counters
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Creature
Emeritus of Truce
When this creature enters, target player creates a 1/1 white and black Inkling creature token with flying. Then if an opponent controls more creatures than you, this creature becomes prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.)
Creature - Cleric Cat

Creature
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Drain
Syr Konrad, the Grim
Whenever another creature dies, or a creature card is put into a graveyard from anywhere other than the battlefield, or a creature card leaves your graveyard, Syr Konrad deals 1 damage to each opponent.
: Each player mills a card. (They each put the top card of their library into their graveyard.)
: Each player mills a card. (They each put the top card of their library into their graveyard.)
Legendary Creature - Human Knight

Drain
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Draw
Gix, Yawgmoth Praetor
Whenever a creature deals combat damage to one of your opponents, its controller may pay 1 life. If they do, they draw a card.
, Discard X cards: Exile the top X cards of target opponent's library. You may play lands and cast spells from among cards exiled this way without paying their mana costs.
, Discard X cards: Exile the top X cards of target opponent's library. You may play lands and cast spells from among cards exiled this way without paying their mana costs.
Legendary Creature - Praetor Phyrexian

Draw
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Enchantment
Enchantment
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Instant
Bilbo's Gambit
Gift a Treasure (You may promise an opponent a gift as you cast this spell. If you do, they create a Treasure token before its other effects. It's an artifact with ", Sacrifice this token: Add one mana of any color.")
Return target spell to its owner's hand. If the gift was promised, players can't cast spells this turn.
Return target spell to its owner's hand. If the gift was promised, players can't cast spells this turn.
Instant

The Eagles Are Coming!
Kicker (You may pay an additional as you cast this spell.)
Choose target creature you own. If this spell was kicked, instead choose any number of target creatures you own. Return each chosen creature to your hand. At the beginning of the next upkeep, create a 4/4 white Bird Soldier creature token with flying for each creature returned to your hand this way.
Choose target creature you own. If this spell was kicked, instead choose any number of target creatures you own. Return each chosen creature to your hand. At the beginning of the next upkeep, create a 4/4 white Bird Soldier creature token with flying for each creature returned to your hand this way.
Instant

Instant
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Land
Adagia, Windswept Bastion
This land enters tapped.
: Add .
Station (Tap another creature you control: Put charge counters equal to its power on this Planet. Station only as a sorcery.)
12+ | , : Create a token that's a copy of target artifact or enchantment you control, except it's legendary. Activate only as a sorcery.
: Add .
Station (Tap another creature you control: Put charge counters equal to its power on this Planet. Station only as a sorcery.)
12+ | , : Create a token that's a copy of target artifact or enchantment you control, except it's legendary. Activate only as a sorcery.
Land - Planet

Susur Secundi, Void Altar
This land enters tapped.
: Add .
Station (Tap another creature you control: Put charge counters equal to its power on this Planet. Station only as a sorcery.)
12+ | , , Pay 2 life, Sacrifice a creature: Draw cards equal to the sacrificed creature's power. Activate only as a sorcery.
: Add .
Station (Tap another creature you control: Put charge counters equal to its power on this Planet. Station only as a sorcery.)
12+ | , , Pay 2 life, Sacrifice a creature: Draw cards equal to the sacrificed creature's power. Activate only as a sorcery.
Land - Planet

Windbrisk Heights
Hideaway 4 (When this land enters, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.)
This land enters tapped.
: Add .
, : You may play the exiled card without paying its mana cost if you attacked with three or more creatures this turn.
This land enters tapped.
: Add .
, : You may play the exiled card without paying its mana cost if you attacked with three or more creatures this turn.
Land

Land
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Lifegain
Elenda, Saint of Dusk
Lifelink, hexproof from instants
As long as your life total is greater than your starting life total, Elenda gets +1/+1 and has menace. Elenda gets an additional +5/+5 as long as your life total is at least 10 greater than your starting life total.
As long as your life total is greater than your starting life total, Elenda gets +1/+1 and has menace. Elenda gets an additional +5/+5 as long as your life total is at least 10 greater than your starting life total.
Legendary Creature - Knight Vampire

Lifegain
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Protection
Dawn's Truce
Gift a card (You may promise an opponent a gift as you cast this spell. If you do, they draw a card before its other effects.)
You and permanents you control gain hexproof until end of turn. If the gift was promised, permanents you control also gain indestructible until end of turn.
You and permanents you control gain hexproof until end of turn. If the gift was promised, permanents you control also gain indestructible until end of turn.
Instant

Restoration Magic
Tiered (Choose one additional cost.)
• Cure — — Target permanent gains hexproof and indestructible until end of turn.
• Cura — — Target permanent gains hexproof and indestructible until end of turn. You gain 3 life.
• Curaga — — Permanents you control gain hexproof and indestructible until end of turn. You gain 6 life.
• Cure — — Target permanent gains hexproof and indestructible until end of turn.
• Cura — — Target permanent gains hexproof and indestructible until end of turn. You gain 3 life.
• Curaga — — Permanents you control gain hexproof and indestructible until end of turn. You gain 6 life.
Instant

Protection
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Ramp
The Darkness Crystal
Black spells you cast cost less to cast.
If a nontoken creature an opponent controls would die, instead exile it and you gain 2 life.
, : Put target creature card exiled with The Darkness Crystal onto the battlefield tapped under your control with two additional +1/+1 counters on it.
If a nontoken creature an opponent controls would die, instead exile it and you gain 2 life.
, : Put target creature card exiled with The Darkness Crystal onto the battlefield tapped under your control with two additional +1/+1 counters on it.
Legendary Artifact

Ramp
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Recursion
Coiling Rebirth
Gift a card (You may promise an opponent a gift as you cast this spell. If you do, they draw a card before its other effects.)
Return target creature card from your graveyard to the battlefield. Then if the gift was promised and that creature isn't legendary, create a token that's a copy of that creature, except it's 1/1.
Return target creature card from your graveyard to the battlefield. Then if the gift was promised and that creature isn't legendary, create a token that's a copy of that creature, except it's 1/1.
Sorcery

Recursion
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Removal
Lethal Scheme
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)
Destroy target creature or planeswalker. Each creature that convoked this spell connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.)
Destroy target creature or planeswalker. Each creature that convoked this spell connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.)
Instant

Pinnacle Starcage
When this artifact enters, exile all artifacts and creatures with mana value 2 or less until this artifact leaves the battlefield.
: Put each card exiled with this artifact into its owner's graveyard, then create a 2/2 colorless Robot artifact creature token for each card put into a graveyard this way. Sacrifice this artifact.
: Put each card exiled with this artifact into its owner's graveyard, then create a 2/2 colorless Robot artifact creature token for each card put into a graveyard this way. Sacrifice this artifact.
Artifact

Season of Loss
Choose up to five worth of modes. You may choose the same mode more than once.
— Each player sacrifices a creature of their choice.
— Draw a card for each creature that died under your control this turn.
— Each opponent loses X life, where X is the number of creature cards in your graveyard.
— Each player sacrifices a creature of their choice.
— Draw a card for each creature that died under your control this turn.
— Each opponent loses X life, where X is the number of creature cards in your graveyard.
Sorcery

Syr Vondam, Sunstar Exemplar
Vigilance, menace
Whenever another creature you control dies or is put into exile, put a +1/+1 counter on Syr Vondam and you gain 1 life.
When Syr Vondam dies or is put into exile while its power is 4 or greater, destroy up to one target nonland permanent.
Whenever another creature you control dies or is put into exile, put a +1/+1 counter on Syr Vondam and you gain 1 life.
When Syr Vondam dies or is put into exile while its power is 4 or greater, destroy up to one target nonland permanent.
Legendary Creature - Human Knight

Removal
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Sac Outlet
Sac Outlet
(CTRL to add secondary)
Tokens
Kaya, Geist Hunter
+1: Creatures you control gain deathtouch until end of turn. Put a +1/+1 counter on up to one target creature token you control.
−2: Until end of turn, if one or more tokens would be created under your control, twice that many of those tokens are created instead.
−6: Exile all cards from all graveyards, then create a 1/1 white Spirit creature token with flying for each card exiled this way.
−2: Until end of turn, if one or more tokens would be created under your control, twice that many of those tokens are created instead.
−6: Exile all cards from all graveyards, then create a 1/1 white Spirit creature token with flying for each card exiled this way.
Legendary Planeswalker - Kaya

Sedgemoor Witch
Menace
Ward—Pay 3 life. (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays 3 life.)
Magecraft — Whenever you cast or copy an instant or sorcery spell, create a 1/1 black and green Pest creature token with "When this token dies, you gain 1 life."
Ward—Pay 3 life. (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays 3 life.)
Magecraft — Whenever you cast or copy an instant or sorcery spell, create a 1/1 black and green Pest creature token with "When this token dies, you gain 1 life."
Creature - Human Warlock

Tokens
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Deck Info
Deck stats
CategoriesQtyOdds
Click charts to focus on cards
Deck extras (0)
Description
{"ops":[{"attributes":{"bold":true},"insert":"Copy the homework, copy the spell, copy the token, then pretend the entire board state was your idea."},{"insert":" Silverquill plays a weird Orzhov value game where token production, sacrifice, copied spells, and life-drain all overlap until every “small” action starts paying you three different ways.\nThe deck builds its board with "},{"attributes":{"bold":true},"insert":"Monastery Mentor, Sedgemoor Witch, Lingering Souls, Secure the Wastes, Bitterbloom Bearer, The Eagles Are Coming!, Elspeth, Sun’s Champion"},{"insert":" and "},{"attributes":{"bold":true},"insert":"Blot Out the Sky"},{"insert":", then turns those bodies into cards, mana, removal, or direct damage. "},{"attributes":{"bold":true},"insert":"Silverquill, the Disputant"},{"insert":" rewards the spell-heavy side of the deck while the aristocrats package makes sure your tokens remain useful even when combat stops working.\n\nImportant lines"},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"bold":true},"insert":"Silverquill, the Disputant + Monastery Mentor / Sedgemoor Witch"},{"insert":" — casting your noncreature spells advances two plans at once: Silverquill gets value from the spellcasting while "},{"attributes":{"bold":true},"insert":"Mentor"},{"insert":" or "},{"attributes":{"bold":true},"insert":"Sedgemoor Witch"},{"insert":" turns those spells into an army. Cheap interaction like "},{"attributes":{"bold":true},"insert":"Thoughtseize, Swords to Plowshares, Path to Exile, Village Rites"},{"insert":" and "},{"attributes":{"bold":true},"insert":"Dawn’s Truce"},{"insert":" therefore doubles as token production."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Divine Visitation + token makers"},{"insert":" — suddenly the disposable 1/1s from "},{"attributes":{"bold":true},"insert":"Lingering Souls, Secure the Wastes, Bitterbloom Bearer, Elspeth, Monastery Mentor"},{"insert":" and "},{"attributes":{"bold":true},"insert":"Sedgemoor Witch"},{"insert":" become 4/4 flying vigilant Angels instead. At that point the “token value deck” becomes a very straightforward “please survive combat” deck."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Kaya, Geist Hunter + Secure the Wastes / Blot Out the Sky / Elspeth, Sun’s Champion"},{"insert":" — Kaya’s token-doubling turn can turn one large token spell into an immediate army. "},{"attributes":{"bold":true},"insert":"Secure the Wastes"},{"insert":" scales particularly well because you can hold it until the end step before your turn, then untap with twice as many bodies ready to attack or sacrifice."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Viscera Seer / Yahenni, Undying Partisan + Zulaport Cutthroat / Wispdrinker Vampire / Syr Konrad"},{"insert":" — once you have a large token board, sacrifice outlets let you convert creatures that were about to die anyway into value while your drain pieces punish the table. "},{"attributes":{"bold":true},"insert":"Reassembling Skeleton"},{"insert":" and "},{"attributes":{"bold":true},"insert":"Nine-Lives Familiar"},{"insert":" are particularly useful because they are much happier being sacrificed repeatedly than normal creatures are."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Culling the Weak / Dark Ritual + Debt to the Deathless / Exsanguinate / Torment of Hailfire"},{"insert":" — the deck has a completely different way to end games when combat is clogged. Ritual mana lets you jump ahead on one enormous X-spell, turning a large amount of black mana into a table-wide life swing. "},{"attributes":{"bold":true},"insert":"Debt to the Deathless"},{"insert":" is especially brutal because the life gained can make racing you almost impossible."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Tendrils of Agony + cheap spells / rituals"},{"insert":" — this is the deck’s pseudo-storm line. Chain several cheap spells, ideally including "},{"attributes":{"bold":true},"insert":"Dark Ritual"},{"insert":" and "},{"attributes":{"bold":true},"insert":"Culling the Weak"},{"insert":", then finish with "},{"attributes":{"bold":true},"insert":"Tendrils of Agony"},{"insert":". You don’t need true cEDH storm numbers for Tendrils to matter; even a modest storm count can produce a huge life swing or finish a weakened table."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Sun Titan + cheap permanents"},{"insert":" — "},{"attributes":{"bold":true},"insert":"Sun Titan"},{"insert":" recovers a huge portion of the deck: sacrifice fodder, utility creatures, mana pieces and other permanents costing three or less. That makes wipes much less permanent than they look and gives the deck another way to rebuild without committing its entire hand again."},{"attributes":{"list":"bullet"},"insert":"\n\n"},{"insert":"The deck can win tall through "},{"attributes":{"bold":true},"insert":"Divine Visitation"},{"insert":", wide through sheer token volume, indirectly through "},{"attributes":{"bold":true},"insert":"Zulaport Cutthroat, Syr Konrad"},{"insert":" and sacrifice loops, or simply dump a ridiculous amount of mana into "},{"attributes":{"bold":true},"insert":"Exsanguinate, Debt to the Deathless"},{"insert":" or "},{"attributes":{"bold":true},"insert":"Torment of Hailfire"},{"insert":".\n\n"},{"attributes":{"bold":true},"insert":"Cast spells. Make tokens. Sacrifice tokens. Drain everyone. Occasionally remember this started as a copying deck."},{"insert":"\n"}]}




























































