609 views3 days ago
Commander
Size: 100Salt sum: 59.47
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sillyboy42

609 views3 days ago
Commander
Size: 100Salt sum: 59.47

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Commander

Qty: 1 Price: $1.99
Hearthhull, the Worldseed
Station (Tap another creature you control: Put charge counters equal to its power on this Spacecraft. Station only as a sorcery. It's an artifact creature at 8+.)
2+ |
,
, Sacrifice a land: Draw two cards. You may play an additional land this turn.
8+ | Flying, vigilance, haste
Whenever you sacrifice a land, each opponent loses 2 life.
Legendary Artifact - Spacecraft
Hearthhull, the Worldseed (eoc) 1

Commander

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Draw

Qty: 7 Price: $61.33
Braids, Arisen Nightmare
At the beginning of your end step, you may sacrifice an artifact, creature, enchantment, land, or planeswalker. If you do, each opponent may sacrifice a permanent of their choice that shares a card type with it. For each opponent who doesn't, that player loses 2 life and you draw a card.
Legendary Creature - Nightmare
Braids, Arisen Nightmare (eoc) 82
Horn of Greed
Whenever a player plays a land, that player draws a card.
Artifact
Horn of Greed (cn2) 211
Korvold, Fae-Cursed King
Flying
Whenever Korvold enters or attacks, sacrifice another permanent.
Whenever you sacrifice a permanent, put a +1/+1 counter on Korvold and draw a card.
Legendary Creature - Dragon Noble
Korvold, Fae-Cursed King (eoc) 120
Sylvan Library
At the beginning of your draw step, you may draw two additional cards. If you do, choose two cards in your hand drawn this turn. For each of those cards, pay 4 life or put the card on top of your library.
Enchantment
Sylvan Library (dmr) 179
Tannuk, Memorial Ensign
Landfall — Whenever a land you control enters, Tannuk deals 1 damage to each opponent. If this is the second time this ability has resolved this turn, draw a card.
Legendary Creature - Kavu Pilot
Tannuk, Memorial Ensign (eoe) 233
The Gitrog Monster
Deathtouch
At the beginning of your upkeep, sacrifice The Gitrog Monster unless you sacrifice a land.
You may play an additional land on each of your turns.
Whenever one or more land cards are put into your graveyard from anywhere, draw a card.
Legendary Creature - Horror Frog
The Gitrog Monster (eoc) 117
Valakut Exploration
Landfall — Whenever a land you control enters, exile the top card of your library. You may play that card for as long as it remains exiled.
At the beginning of your end step, if there are cards exiled with this enchantment, put them into their owner's graveyard, then this enchantment deals that much damage to each opponent.
Enchantment
Valakut Exploration (znr) 175

Draw

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Land

Qty: 40 Price: $408.86
Blood Crypt
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Swamp Mountain
Blood Crypt (ecl) 262
Bloodstained Mire
, Pay 1 life, Sacrifice this land: Search your library for a Swamp or Mountain card, put it onto the battlefield, then shuffle.
Land
Bloodstained Mire (mh3) 435
Bojuka Bog
This land enters tapped.
When this land enters, exile target player's graveyard.
: Add
.
Land
Bojuka Bog (soc) 363
Cabaretti Courtyard
When this land enters, sacrifice it. When you do, search your library for a basic Mountain, Forest, or Plains card, put it onto the battlefield tapped, then shuffle and you gain 1 life.
Land
Cabaretti Courtyard (eoc) 151
Cinder Glade
(
: Add
or
.)
This land enters tapped unless you control two or more basic lands.
Land - Mountain Forest
Cinder Glade (msc) 230
Command Tower
: Add one mana of any color in your commander's color identity.
Land
Command Tower (msc) 233
Fabled Passage
, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Then if you control four or more lands, untap that land.
Land
Fabled Passage (msc) 242
Field of the Dead
This land enters tapped.
: Add
.
Whenever this land or another land you control enters, if you control seven or more lands with different names, create a 2/2 black Zombie creature token.
Land
Field of the Dead (m20) 247
Forest
(
: Add
.)
Basic Land - Forest
Forest (hob) 198
Glacial Chasm
Cumulative upkeep—Pay 2 life. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
When this land enters, sacrifice a land.
Creatures you control can't attack.
Prevent all damage that would be dealt to you.
Land
Glacial Chasm (ice) 353
Golgari Rot Farm
This land enters tapped.
When this land enters, return a land you control to its owner's hand.
: Add
.
Land
Golgari Rot Farm (2x2) 324
Gruul Turf
This land enters tapped.
When this land enters, return a land you control to its owner's hand.
: Add
.
Land
Gruul Turf (2x2) 325
Llanowar Wastes
: Add
.
: Add
or
. This land deals 1 damage to you.
Land
Llanowar Wastes (soc) 383
Lotus Field
Hexproof
This land enters tapped.
When this land enters, sacrifice two lands.
: Add three mana of any one color.
Land
Lotus Field (soc) 385
Maestros Theater
When this land enters, sacrifice it. When you do, search your library for a basic Island, Swamp, or Mountain card, put it onto the battlefield tapped, then shuffle and you gain 1 life.
Land
Maestros Theater (eoc) 167
Mana Confluence
, Pay 1 life: Add one mana of any color.
Land
Mana Confluence (jou) 163
Misty Rainforest
, Pay 1 life, Sacrifice this land: Search your library for a Forest or Island card, put it onto the battlefield, then shuffle.
Land
Misty Rainforest (mh2) 250
Mountain
(
: Add
.)
Basic Land - Mountain
Mountain (hob) 197
Overgrown Tomb
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Swamp Forest
Overgrown Tomb (ecl) 266
Prismatic Vista
, Pay 1 life, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield, then shuffle.
Land
Prismatic Vista (h1r) 40
Rakdos Carnarium
This land enters tapped.
When this land enters, return a land you control to its owner's hand.
: Add
.
Land
Rakdos Carnarium (2x2) 329
Riveteers Overlook
When this land enters, sacrifice it. When you do, search your library for a basic Swamp, Mountain, or Forest card, put it onto the battlefield tapped, then shuffle and you gain 1 life.
Land
Riveteers Overlook (ecc) 162
Shifting Woodland
This land enters tapped unless you control a Forest.
: Add
.
Delirium —
: This land becomes a copy of target permanent card in your graveyard until end of turn. Activate only if there are four or more card types among cards in your graveyard.
Land
Shifting Woodland (mh3) 228
Stomping Ground
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Mountain Forest
Stomping Ground (eoe) 258
Strip Mine
: Add
.
, Sacrifice this land: Destroy target land.
Land
Strip Mine (4ed) 363
Sunscorched Desert
When this land enters, it deals 1 damage to target player or planeswalker.
: Add
.
Land - Desert
Sunscorched Desert (akh) 249
Swamp
(
: Add
.)
Basic Land - Swamp
Swamp (hob) 196
Terramorphic Expanse
, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Land
Terramorphic Expanse (msc) 273
Thornspire Verge
: Add
.
: Add
. Activate only if you control a Mountain or a Forest.
Land
Thornspire Verge (dsk) 270
Verdant Catacombs
, Pay 1 life, Sacrifice this land: Search your library for a Swamp or Forest card, put it onto the battlefield, then shuffle.
Land
Verdant Catacombs (mh2) 260
Vesuva
You may have this land enter tapped as a copy of any land on the battlefield.
Land
Vesuva (m3c) 404
Wooded Foothills
, Pay 1 life, Sacrifice this land: Search your library for a Mountain or Forest card, put it onto the battlefield, then shuffle.
Land
Wooded Foothills (mh3) 441

Land

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Land Destruction

Qty: 2 Price: $3.38
Army Ants
, Sacrifice a land: Destroy target land.
Creature - Insect
Army Ants (plst) VIS-126
Epicenter
Target player sacrifices a land of their choice.
Threshold — Each player sacrifices all lands they control instead if there are seven or more cards in your graveyard.
Sorcery
Epicenter (ody) 192

Land Destruction

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Landfall

Qty: 5 Price: $21.31
Geode Rager
First strike
Landfall — Whenever a land you control enters, goad each creature target player controls. (Until your next turn, those creatures attack each combat if able and attack a player other than you if able.)
Creature - Elemental
Geode Rager (scd) 144
Moraug, Fury of Akoum
Each creature you control gets +1/+0 for each time it has attacked this turn.
Landfall — Whenever a land you control enters, if it's your main phase, there's an additional combat phase after this phase. At the beginning of that combat, untap all creatures you control.
Legendary Creature - Warrior Minotaur
Moraug, Fury of Akoum (eoc) 89
Omnath, Locus of Rage
Landfall — Whenever a land you control enters, create a 5/5 red and green Elemental creature token.
Whenever Omnath or another Elemental you control dies, Omnath deals 3 damage to any target.
Legendary Creature - Elemental
Omnath, Locus of Rage (ecc) 129
Sabotender
Reach
Landfall — Whenever a land you control enters, this creature deals 1 damage to each opponent.
Creature - Plant
Sabotender (fin) 153
Scute Swarm
Landfall — Whenever a land you control enters, create a 1/1 green Insect creature token. If you control six or more lands, create a token that's a copy of this creature instead.
Creature - Insect
Scute Swarm (dsc) 197

Landfall

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Mill

Qty: 1 Price: $16.99
Breach the Multiverse
Each player mills ten cards. For each player, choose a creature or planeswalker card in that player's graveyard. Put those cards onto the battlefield under your control. Then each creature you control becomes a Phyrexian in addition to its other types.
Sorcery
Breach the Multiverse (mom) 94

Mill

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Protection

Qty: 4 Price: $154.46
Constant Mists
Buyback—Sacrifice a land. (You may sacrifice a land in addition to any other costs as you cast this spell. If you do, put this card into your hand as it resolves.)
Prevent all combat damage that would be dealt this turn.
Instant
Constant Mists (sth) 104
Deflecting Swat
If you control a commander, you may cast this spell without paying its mana cost.
You may choose new targets for target spell or ability.
Instant
Deflecting Swat (cmm) 214
Heroic Intervention
Permanents you control gain hexproof and indestructible until end of turn.
Instant
Heroic Intervention (pip) 202
Sylvan Safekeeper
Sacrifice a land: Target creature you control gains shroud until end of turn. (It can't be the target of spells or abilities.)
Creature - Human Wizard
Sylvan Safekeeper (mh3) 287

Protection

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Ramp

Qty: 19 Price: $404.41
Amulet of Vigor
Whenever a permanent you control enters tapped, untap it.
Artifact
Amulet of Vigor (plst) WWK-121
Azusa, Lost but Seeking
You may play two additional lands on each of your turns.
Legendary Creature - Human Monk
Azusa, Lost but Seeking (cmm) 274
Burgeoning
Whenever an opponent plays a land, you may put a land card from your hand onto the battlefield.
Enchantment
Burgeoning (plst) STH-102
Crop Rotation
As an additional cost to cast this spell, sacrifice a land.
Search your library for a land card, put that card onto the battlefield, then shuffle.
Instant
Crop Rotation (dmr) 154
Exploration
You may play an additional land on each of your turns.
Enchantment
Exploration (dmr) 159
Famished Worldsire
Ward

Devour land 3 (As this creature enters, you may sacrifice any number of lands. It enters with three times that many +1/+1 counters on it.)
When this creature enters, look at the top X cards of your library, where X is this creature's power. Put any number of land cards from among them onto the battlefield tapped, then shuffle.
Creature - Leviathan
Famished Worldsire (eoe) 182
Harrow
As an additional cost to cast this spell, sacrifice a land.
Search your library for up to two basic land cards, put them onto the battlefield, then shuffle.
Instant
Harrow (eoc) 98
Icetill Explorer
You may play an additional land on each of your turns.
You may play lands from your graveyard.
Landfall — Whenever a land you control enters, mill a card.
Creature - Scout Insect
Icetill Explorer (eoe) 192
Ignoble Hierarch
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
: Add
,
, or
.
Creature - Goblin Shaman
Ignoble Hierarch (ecc) 52
Kodama of the East Tree
Reach
Whenever another permanent you control enters, if it wasn't put onto the battlefield with this ability, you may put a permanent card with equal or lesser mana value from your hand onto the battlefield.
Partner (You can have two commanders if both have partner.)
Legendary Creature - Spirit
Kodama of the East Tree (blc) 227
Lotus Cobra
Landfall — Whenever a land you control enters, add one mana of any color.
Creature - Snake
Lotus Cobra (j25) 685
Mina and Denn, Wildborn
You may play an additional land on each of your turns.
, Return a land you control to its owner's hand: Target creature gains trample until end of turn.
Legendary Creature - Elf Ally
Mina and Denn, Wildborn (znc) 94
Nature's Lore
Search your library for a Forest card, put that card onto the battlefield, then shuffle.
Sorcery
Nature's Lore (msc) 177
Oracle of Mul Daya
You may play an additional land on each of your turns.
Play with the top card of your library revealed.
You may play lands from the top of your library.
Creature - Elf Shaman
Oracle of Mul Daya (eoc) 102
Orcish Lumberjack
, Sacrifice a Forest: Add three mana in any combination of
and/or
.
Creature - Orc
Orcish Lumberjack (plst) DDL-44
Scapeshift
Sacrifice any number of lands. Search your library for up to that many land cards, put them onto the battlefield tapped, then shuffle.
Sorcery
Scapeshift (m19) 201
Skyshroud Claim
Search your library for up to two Forest cards, put them onto the battlefield, then shuffle.
Sorcery
Skyshroud Claim (eoc) 107
Squandered Resources
Sacrifice a land: Add one mana of any type the sacrificed land could produce.
Enchantment
Squandered Resources (vis) 137
World Shaper
Whenever this creature attacks, you may mill three cards.
When this creature dies, return all land cards from your graveyard to the battlefield tapped.
Creature - Merfolk Shaman
World Shaper (otc) 214

Ramp

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Recursion

Qty: 9 Price: $91.51
Aftermath Analyst
When this creature enters, mill three cards. (Put the top three cards of your library into your graveyard.)
, Sacrifice this creature: Return all land cards from your graveyard to the battlefield tapped.
Creature - Elf Detective
Aftermath Analyst (eoc) 91
Ancient Greenwarden
Reach (This creature can block creatures with flying.)
You may play lands from your graveyard.
If a land entering causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
Creature - Elemental
Ancient Greenwarden (j25) 627
Conduit of Worlds
You may play lands from your graveyard.
: Choose target nonland permanent card in your graveyard. If you haven't cast a spell this turn, you may cast that card. If you do, you can't cast additional spells this turn. Activate only as a sorcery.
Artifact
Conduit of Worlds (msc) 171
Crucible of Worlds
You may play lands from your graveyard.
Artifact
Crucible of Worlds (2x2) 303
Life from the Loam
Return up to three target land cards from your graveyard to your hand.
Dredge 3 (If you would draw a card, you may mill three cards instead. If you do, return this card from your graveyard to your hand.)
Sorcery
Life from the Loam (tdc) 96
Ramunap Excavator
You may play lands from your graveyard.
Creature - Cleric Snake
Ramunap Excavator (m3c) 241
Six
Reach
Whenever Six attacks, mill three cards. You may put a land card from among them into your hand.
During your turn, nonland permanent cards in your graveyard have retrace. (You may cast permanent cards from your graveyard by discarding a land card in addition to paying their other costs.)
Legendary Creature - Treefolk
Six (mh3) 169
Splendid Reclamation
Return all land cards from your graveyard to the battlefield tapped.
Sorcery
Splendid Reclamation (eoc) 108
Wrenn and Six
+1: Return up to one target land card from your graveyard to your hand.
−1: Wrenn and Six deals 1 damage to any target.
−7: You get an emblem with "Instant and sorcery cards in your graveyard have retrace." (You may cast instant and sorcery cards from your graveyard by discarding a land card in addition to paying their other costs.)
Legendary Planeswalker - Wrenn
Wrenn and Six (2x2) 296

Recursion

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Removal

Qty: 6 Price: $58.54
Blasphemous Act
This spell costs
less to cast for each creature on the battlefield.
Blasphemous Act deals 13 damage to each creature.
Sorcery
Blasphemous Act (msc) 163
Culling Ritual
Destroy each nonland permanent with mana value 2 or less. Add
or
for each permanent destroyed this way.
Sorcery
Culling Ritual (soc) 302
Deadly Rollick
If you control a commander, you may cast this spell without paying its mana cost.
Exile target creature.
Instant
Deadly Rollick (cmm) 147
Pyroblast
Choose one —
• Counter target spell if it's blue.
• Destroy target permanent if it's blue.
Instant
Pyroblast (ema) 142
Tear Asunder
Kicker
(You may pay an additional
as you cast this spell.)
Exile target artifact or enchantment. If this spell was kicked, exile target nonland permanent instead.
Instant
Tear Asunder (eoc) 109
Worldsoul's Rage
Worldsoul's Rage deals X damage to any target. Put up to X land cards from your hand and/or graveyard onto the battlefield tapped.
Sorcery
Worldsoul's Rage (eoc) 130

Removal

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Sac Outlet

Qty: 1 Price: $2.99
Zuran Orb
Sacrifice a land: You gain 2 life.
Artifact
Zuran Orb (mh2) 300

Sac Outlet

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Tokens

Qty: 1 Price: $0.99
Titania, Protector of Argoth
When Titania enters, return target land card from your graveyard to the battlefield.
Whenever a land you control is put into a graveyard from the battlefield, create a 5/3 green Elemental creature token.
Legendary Creature - Elemental
Titania, Protector of Argoth (eoc) 111

Tokens

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Tutor

Qty: 4 Price: $359.96
Demonic Tutor
Search your library for a card, put that card into your hand, then shuffle.
Sorcery
Demonic Tutor (cmm) 150
Imperial Seal
Search your library for a card, then shuffle and put that card on top. You lose 2 life.
Sorcery
Imperial Seal (2x2) 79
Vampiric Tutor
Search your library for a card, then shuffle and put that card on top. You lose 2 life.
Instant
Vampiric Tutor (dmr) 108
Worldly Tutor
Search your library for a creature card, reveal it, then shuffle and put the card on top.
Instant
Worldly Tutor (dmr) 185

Tutor

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Maybeboard

Qty: 10 Price: $37.16
Beast Within
Destroy target permanent. Its controller creates a 3/3 green Beast creature token.
Instant
Beast Within (msc) 169
Blasphemous Edict
You may pay
rather than pay this spell's mana cost if there are thirteen or more creatures on the battlefield.
Each player sacrifices thirteen creatures of their choice.
Sorcery
Blasphemous Edict (fdn) 57
Hew the Entwood
Sacrifice any number of lands. Reveal the top X cards of your library, where X is the number of lands sacrificed this way. Choose any number of artifact and/or land cards revealed this way. Put all nonland cards chosen this way onto the battlefield, then put all land cards chosen this way onto the battlefield tapped, then put the rest on the bottom of your library in a random order.
Sorcery
Hew the Entwood (ltr) 136
Horizon Explorer
Lands you control enter untapped.
Whenever you attack a player, create a Lander token. (It's an artifact with "
,
, Sacrifice this token: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.")
Creature - Scout Insect
Horizon Explorer (eoc) 15
Lake-town Mariners
Vigilance
Ward
(Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays
.)
Creature - Human Citizen
Lake-town Mariners // Gone Fishing (hob) 44
Loot, Exuberant Explorer
You may play an additional land on each of your turns.
,
: Look at the top six cards of your library. You may reveal a creature card with mana value less than or equal to the number of lands you control from among them and put it onto the battlefield. Put the rest on the bottom in a random order.
Legendary Creature - Beast Noble
Loot, Exuberant Explorer (fdn) 106
Nahiri's Lithoforming
Sacrifice X lands. For each land sacrificed this way, draw a card. You may play X additional lands this turn. Lands you control enter tapped this turn.
Sorcery
Nahiri's Lithoforming (znr) 151
Perennial Behemoth
You may play lands from your graveyard.
Unearth
(
: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
Creature Artifact - Beast
Perennial Behemoth (otc) 262
Pitiless Carnage
Sacrifice any number of permanents you control, then draw that many cards.
Plot
(You may pay
and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
Sorcery
Pitiless Carnage (otj) 98
Ziatora's Proving Ground
(
: Add
,
, or
.)
This land enters tapped.
Cycling
(
, Discard this card: Draw a card.)
Land - Swamp Mountain Forest
Ziatora's Proving Ground (snc) 261

Maybeboard

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Deck Info

Deck stats

0 pips - 0 cards
0 mana - 5 cards
0 pips - 0 cards
0 mana - 5 cards
14 pips - 12 cards
18 mana - 16 cards
20 pips - 17 cards
18 mana - 16 cards
49 pips - 40 cards
23 mana - 21 cards
0 pips - 0 cards
4 mana - 4 cards
CategoriesQtyOdds
Click charts to focus on cards
Deck extras (0)

Description

{"ops":[{"insert":"Work in progress\n\nHearthhull, the Worldseed"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Bracket 4 Primer"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Overview"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Hearthhull is the engine that turns lands into every other resource in the game.\nUnlike traditional landfall decks that focus on repeatedly making land drops, Hearthhull actively "},{"attributes":{"bold":true},"insert":"wants to sacrifice lands"},{"insert":" because every sacrificed land can become:\nMana"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Cards"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Damage"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Graveyard fuel"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Creature tokens"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Future land drops"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"The deck is built around assembling a recursive engine that converts lands into overwhelming advantage. Once the engine is online, the specific payoff card almost doesn't matter—the deck will naturally snowball into a winning position.\n"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Deck Philosophy"},{"attributes":{"header":1},"insert":"\n"},{"insert":"This deck should be piloted with an "},{"attributes":{"bold":true},"insert":"Engine First"},{"insert":" mindset.\nNever ask:\n\"How do I win?\""},{"attributes":{"blockquote":true},"insert":"\n"},{"insert":"Instead ask:\n\"How do I make every land worth three or four cards?\""},{"attributes":{"blockquote":true},"insert":"\n"},{"insert":"Once that happens, the win conditions take care of themselves.\n"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Engine Priority"},{"attributes":{"header":1},"insert":"\n"},{"insert":"When tutoring or evaluating opening hands, prioritize assembling the engine in this order.\n"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Tier 1 — Core Engine (Find These First)"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Squandered Resources"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Life from the Loam"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Crucible of Worlds"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Ramunap Excavator"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Ancient Greenwarden"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Zuran Orb"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"If you assemble three or more of these pieces, you can usually just let the engine carry you.\n"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Tier 2 — Engine Multipliers"},{"attributes":{"header":2},"insert":"\n"},{"insert":"These dramatically increase the power of the core engine.\nSplendid Reclamation"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"World Shaper"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Aftermath Analyst"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Wrenn and Six"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"The Gitrog Monster"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Korvold, Fae-Cursed King"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Field of the Dead"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Tier 3 — Finishers"},{"attributes":{"header":2},"insert":"\n"},{"insert":"These cards convert your engine into lethal pressure.\nOmnath, Locus of Rage"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Moraug, Fury of Akoum"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Titania, Protector of Argoth"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Scute Swarm"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Mossborn Hydra"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Tannuk, Memorial Ensign"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Worldsoul's Rage"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Commander Timing"},{"attributes":{"header":1},"insert":"\n"},{"insert":"This is the biggest trap in the deck.\n"},{"attributes":{"bold":true},"insert":"Do not cast Hearthhull simply because you have four mana."},{"insert":"\nRemember:\nHearthhull is "},{"attributes":{"bold":true},"insert":"not a creature"},{"insert":" until it has eight station counters."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Station can only be activated as a sorcery."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"You need creatures available to station it."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"A common sequencing mistake is casting Hearthhull before you've developed a board that can crew it efficiently.\nA better line is often:\nDevelop mana."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Deploy small creatures and recursion."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Play Hearthhull."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Station it immediately or on the following turn."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Begin sacrificing lands once the engine is ready."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"By delaying Hearthhull one turn, you often gain multiple turns of value later.\n"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Mulligan Guide"},{"attributes":{"header":1},"insert":"\n"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Keep Hands"},{"attributes":{"header":2},"insert":"\n"},{"insert":"You are looking for "},{"attributes":{"bold":true},"insert":"mana + engine"},{"insert":", not payoffs.\nIdeal hand:\nThree lands (or two plus fast mana)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"One ramp spell"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"One engine piece"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"One tutor or recursion spell"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Example:\nAncient Tomb"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Forest"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Fabled Passage"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Nature's Lore"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Life from the Loam"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Sol Ring"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Crop Rotation"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Three lands\nFarseek"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Worldly Tutor"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Any recursion engine"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Two lands\nSol Ring"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Nature's Lore"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Mulligan Examples"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Hands containing:\nOmnath"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Moraug"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Worldsoul's Rage"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"without acceleration.\nThose cards are excellent later but poor reasons to keep an otherwise weak opener.\n"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Tutor Guide"},{"attributes":{"header":1},"insert":"\n"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Demonic Tutor"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Priority:\nSquandered Resources"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Life from the Loam"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Splendid Reclamation"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Ancient Greenwarden"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Field of the Dead"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Vampiric Tutor"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Usually cast on the end step before your turn.\nAsk:\n\"What am I missing?\"\nDon't tutor for the strongest card.\nTutor for the missing engine piece.\n"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Worldly Tutor"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Early:\nRamunap Excavator"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Oracle of Mul Daya"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Mid:\nWorld Shaper"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Aftermath Analyst"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Late:\nKorvold"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Ancient Greenwarden"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Titania"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Omnath"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Entomb"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Probably the hardest card in the deck to play correctly.\nTypical targets:\nLife from the Loam"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Land cards once recursion is in play"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Field of the Dead"},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"insert":"Strip Mine"},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"insert":"Bounce Lands w/ Kodama if FotD is already in play"},{"attributes":{"indent":1,"list":"bullet"},"insert":"\n"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Crop Rotation"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Default targets:\nField of the Dead"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Strip Mine"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Realms Uncharted"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Build piles where every option is good.\nExamples:\n"},{"attributes":{"bold":true},"insert":"Value"},{"insert":"\nField of the Dead"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Strip Mine"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Recursion"},{"insert":"\nFabled Passage"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Rocky Tar Pit"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Myriad Landscape"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Bojuka Bog"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Lands placed into the graveyard are often just as valuable as the ones that go to your hand.\n"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Understanding the Win Conditions"},{"attributes":{"header":1},"insert":"\n"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Hearthhull Drain"},{"attributes":{"header":2},"insert":"\n"},{"insert":"This is your most common win condition.\nOnce the engine is assembled, every sacrificed land represents:\n2 life lost by each opponent."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Two cards drawn."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"An additional land play."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Future recursion."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Repeated over several turns, this steadily overwhelms the table.\n"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Splendid Reclamation"},{"attributes":{"header":2},"insert":"\n"},{"insert":"This is your biggest explosive turn.\nIt is almost never correct to cast it for modest value.\nInstead, wait until it creates multiple overlapping payoffs:\nField of the Dead"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Scute Swarm"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Omnath"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Tannuk"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Mossborn Hydra"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Ancient Greenwarden"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"The ideal Reclamation turn often ends the game or leaves you in an insurmountable position.\n"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Korvold"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Korvold is "},{"attributes":{"bold":true},"insert":"not"},{"insert":" the primary win condition.\nHe's an engine multiplier.\nWith Squandered Resources or Zuran Orb, sacrificing lands draws enormous numbers of cards while making Korvold lethal in just a few turns.\nThink of Korvold as a way to ensure your engine never runs out of fuel.\n"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Worldsoul's Rage"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Similar to Splendid Reclamation, this card wins through "},{"attributes":{"bold":true},"insert":"landfall effects from other permanents"},{"insert":", not direct damage.\nThe ideal line is:\nBuild a large mana pool."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Cast Worldsoul's Rage for a high X value."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Put multiple lands onto the battlefield."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Trigger Omnath, Field of the Dead, Scute Swarm, Mossborn Hydra, and Tannuk."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Use the resulting board state to end the game."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"The damage mode is primarily used to remove blockers or troublesome creatures.\n"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Moraug"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Every landfall trigger after Moraug resolves grants another combat.\nA good line is:\nPlay Fabled Passage."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Gain one additional combat."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Sacrifice Fabled Passage."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Gain another additional combat."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Cast Splendid Reclamation."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Return multiple lands."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Generate a combat for each land entering."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Even three or four extra combat phases are frequently enough to eliminate multiple players.\n"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Advanced Sequencing"},{"attributes":{"header":1},"insert":"\n"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Float mana before sacrificing lands."},{"attributes":{"header":3},"insert":"\n"},{"insert":"Don't spend fetch lands immediately."},{"attributes":{"header":3},"insert":"\n"},{"insert":"When you have landfall payoffs, holding a fetch until after Omnath, Scute Swarm, Moraug, or Ancient Greenwarden enters often doubles its impact.\n"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Think one recursion cycle ahead."},{"attributes":{"header":3},"insert":"\n"},{"insert":"Before sacrificing lands, ask:\n\"How am I getting these back?\""},{"attributes":{"blockquote":true},"insert":"\n"},{"insert":"If you don't have a clear answer, consider waiting.\n"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Zuran Orb is a tactical tool."},{"attributes":{"header":3},"insert":"\n"},{"insert":"It isn't just for life gain.\nUse it to:\nIncrease land count in the graveyard."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Respond to exile effects."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Trigger Korvold."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Enable larger Splendid Reclamation turns."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Preserve value before a board wipe."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Threat Assessment"},{"attributes":{"header":1},"insert":"\n"},{"insert":"\nAvoid revealing your strongest recursion engine too early if you don't have a payoff ready. Likewise, don't rush Splendid Reclamation simply because you can cast it.\nThe deck is strongest when it presents one explosive turn rather than a series of incremental threats.\n"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Closing Philosophy"},{"attributes":{"header":1},"insert":"\n"},{"insert":"The biggest lesson with Hearthhull is to stop thinking of lands as permanent resources.\nIn this deck, "},{"attributes":{"bold":true},"insert":"lands are currency"},{"insert":".\nSpend them freely—but only when you know you're getting more value back than you invested.\nOnce you start viewing every land as something to convert into mana, cards, damage, and future land drops, the deck becomes far more powerful than it appears at first glance. That's the mindset that consistently unlocks its strongest lines.\n"}]}
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