82 views5 days ago
Commander
Size: 100Est cost: $800.75Salt sum: 46.79
sillyboy42
82 views5 days ago
Commander
Size: 100Est cost: $800.75Salt sum: 46.79
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{"ops":[{"insert":"Hearthhull, the Worldseed"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Bracket 4 Primer"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Overview"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Hearthhull is the engine that turns lands into every other resource in the game.\nUnlike traditional landfall decks that focus on repeatedly making land drops, Hearthhull actively "},{"attributes":{"bold":true},"insert":"wants to sacrifice lands"},{"insert":" because every sacrificed land can become:\nMana"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Cards"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Damage"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Graveyard fuel"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Creature tokens"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Future land drops"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"The deck is built around assembling a recursive engine that converts lands into overwhelming advantage. Once the engine is online, the specific payoff card almost doesn't matter—the deck will naturally snowball into a winning position.\n"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Deck Philosophy"},{"attributes":{"header":1},"insert":"\n"},{"insert":"This deck should be piloted with an "},{"attributes":{"bold":true},"insert":"Engine First"},{"insert":" mindset.\nNever ask:\n\"How do I win?\""},{"attributes":{"blockquote":true},"insert":"\n"},{"insert":"Instead ask:\n\"How do I make every land worth three or four cards?\""},{"attributes":{"blockquote":true},"insert":"\n"},{"insert":"Once that happens, the win conditions take care of themselves.\n"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Engine Priority"},{"attributes":{"header":1},"insert":"\n"},{"insert":"When tutoring or evaluating opening hands, prioritize assembling the engine in this order.\n"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Tier 1 — Core Engine (Find These First)"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Squandered Resources"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Life from the Loam"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Crucible of Worlds"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Ramunap Excavator"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Ancient Greenwarden"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Zuran Orb"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"If you assemble three or more of these pieces, you can usually just let the engine carry you.\n"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Tier 2 — Engine Multipliers"},{"attributes":{"header":2},"insert":"\n"},{"insert":"These dramatically increase the power of the core engine.\nSplendid Reclamation"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"World Shaper"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Aftermath Analyst"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Wrenn and Six"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"The Gitrog Monster"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Korvold, Fae-Cursed King"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Field of the Dead"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Tier 3 — Finishers"},{"attributes":{"header":2},"insert":"\n"},{"insert":"These cards convert your engine into lethal pressure.\nOmnath, Locus of Rage"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Moraug, Fury of Akoum"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Titania, Protector of Argoth"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Scute Swarm"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Mossborn Hydra"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Tannuk, Memorial Ensign"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Worldsoul's Rage"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Commander Timing"},{"attributes":{"header":1},"insert":"\n"},{"insert":"This is the biggest trap in the deck.\n"},{"attributes":{"bold":true},"insert":"Do not cast Hearthhull simply because you have four mana."},{"insert":"\nRemember:\nHearthhull is "},{"attributes":{"bold":true},"insert":"not a creature"},{"insert":" until it has eight station counters."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Station can only be activated as a sorcery."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"You need creatures available to station it."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"A common sequencing mistake is casting Hearthhull before you've developed a board that can crew it efficiently.\nA better line is often:\nDevelop mana."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Deploy small creatures and recursion."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Play Hearthhull."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Station it immediately or on the following turn."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Begin sacrificing lands once the engine is ready."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"By delaying Hearthhull one turn, you often gain multiple turns of value later.\n"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Mulligan Guide"},{"attributes":{"header":1},"insert":"\n"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Keep Hands"},{"attributes":{"header":2},"insert":"\n"},{"insert":"You are looking for "},{"attributes":{"bold":true},"insert":"mana + engine"},{"insert":", not payoffs.\nIdeal hand:\nThree lands (or two plus fast mana)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"One ramp spell"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"One engine piece"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"One tutor or recursion spell"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Example:\nAncient Tomb"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Forest"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Fabled Passage"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Nature's Lore"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Life from the Loam"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Sol Ring"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Crop Rotation"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Three lands\nFarseek"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Worldly Tutor"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Any recursion engine"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Two lands\nSol Ring"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Nature's Lore"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Mulligan Examples"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Hands containing:\nOmnath"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Moraug"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Worldsoul's Rage"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"without acceleration.\nThose cards are excellent later but poor reasons to keep an otherwise weak opener.\n"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Tutor Guide"},{"attributes":{"header":1},"insert":"\n"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Demonic Tutor"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Priority:\nSquandered Resources"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Life from the Loam"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Splendid Reclamation"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Ancient Greenwarden"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Field of the Dead"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Vampiric Tutor"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Usually cast on the end step before your turn.\nAsk:\n\"What am I missing?\"\nDon't tutor for the strongest card.\nTutor for the missing engine piece.\n"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Worldly Tutor"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Early:\nRamunap Excavator"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Oracle of Mul Daya"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Mid:\nWorld Shaper"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Aftermath Analyst"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Late:\nKorvold"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Ancient Greenwarden"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Titania"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Omnath"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Entomb"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Probably the hardest card in the deck to play correctly.\nTypical targets:\nEarly\nLife from the Loam"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Midgame\nWorld Shaper"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Aftermath Analyst"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Explosion turn\nSplendid Reclamation"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Late\nAncient Greenwarden"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Treat your graveyard as a second hand.\n"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Crop Rotation"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Default targets:\nField of the Dead"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Boseiju, Who Endures"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Strip Mine"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Dakmor Salvage"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Always tutor for the land that solves the current game state rather than following a rigid priority list.\n"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Realms Uncharted"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Build piles where every option is good.\nExamples:\n"},{"attributes":{"bold":true},"insert":"Value"},{"insert":"\nField of the Dead"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Strip Mine"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Boseiju, Who Endures"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Dakmor Salvage"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Recursion"},{"insert":"\nFabled Passage"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Rocky Tar Pit"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Myriad Landscape"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Bojuka Bog"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Lands placed into the graveyard are often just as valuable as the ones that go to your hand.\n"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Understanding the Win Conditions"},{"attributes":{"header":1},"insert":"\n"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Hearthhull Drain"},{"attributes":{"header":2},"insert":"\n"},{"insert":"This is your most common win condition.\nOnce the engine is assembled, every sacrificed land represents:\n2 life lost by each opponent."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Two cards drawn."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"An additional land play."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Future recursion."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Repeated over several turns, this steadily overwhelms the table.\n"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Splendid Reclamation"},{"attributes":{"header":2},"insert":"\n"},{"insert":"This is your biggest explosive turn.\nIt is almost never correct to cast it for modest value.\nInstead, wait until it creates multiple overlapping payoffs:\nField of the Dead"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Scute Swarm"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Omnath"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Tannuk"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Mossborn Hydra"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Ancient Greenwarden"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Hearthhull (through the additional land plays it enables afterward)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"The ideal Reclamation turn often ends the game or leaves you in an insurmountable position.\n"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Korvold"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Korvold is "},{"attributes":{"bold":true},"insert":"not"},{"insert":" the primary win condition.\nHe's an engine multiplier.\nWith Squandered Resources or Zuran Orb, sacrificing lands draws enormous numbers of cards while making Korvold lethal in just a few turns.\nThink of Korvold as a way to ensure your engine never runs out of fuel.\n"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Worldsoul's Rage"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Similar to Splendid Reclamation, this card wins through "},{"attributes":{"bold":true},"insert":"landfalleffects from other permanents"},{"insert":", not direct damage.\nThe ideal line is:\nBuild a large mana pool."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Cast Worldsoul's Rage for a high X value."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Put multiple lands onto the battlefield."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Trigger Omnath, Field of the Dead, Scute Swarm, Mossborn Hydra, and Tannuk."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Use the resulting board state to end the game."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"The damage mode is primarily used to remove blockers or troublesome creatures.\n"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Moraug"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Moraug is significantly stronger than he first appears.\nEvery landfall trigger after Moraug resolves grants another combat.\nA good line is:\nPlay Fabled Passage."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Gain one additional combat."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Sacrifice Fabled Passage."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Gain another additional combat."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Cast Splendid Reclamation."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Return multiple lands."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Generate a combat for each land entering."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Even three or four extra combat phases are frequently enough to eliminate multiple players.\n"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Advanced Sequencing"},{"attributes":{"header":1},"insert":"\n"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Float mana before sacrificing lands."},{"attributes":{"header":3},"insert":"\n"},{"insert":"Whenever possible:\nTap lands for mana."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Sacrifice them to Squandered Resources or Zuran Orb."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Cast your spell."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Recover the lands later."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"This extracts maximum value from every land.\n"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Don't spend fetch lands immediately."},{"attributes":{"header":3},"insert":"\n"},{"insert":"When you have landfall payoffs, holding a fetch until after Omnath, Scute Swarm, Moraug, or Ancient Greenwarden enters often doubles its impact.\n"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Think one recursion cycle ahead."},{"attributes":{"header":3},"insert":"\n"},{"insert":"Before sacrificing lands, ask:\n\"How am I getting these back?\""},{"attributes":{"blockquote":true},"insert":"\n"},{"insert":"If you don't have a clear answer, consider waiting.\n"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Zuran Orb is a tactical tool."},{"attributes":{"header":3},"insert":"\n"},{"insert":"It isn't just for life gain.\nUse it to:\nIncrease land count in the graveyard."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Respond to exile effects."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Trigger Korvold."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Enable larger Splendid Reclamation turns."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Preserve value before a board wipe."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Threat Assessment"},{"attributes":{"header":1},"insert":"\n"},{"insert":"\nThe deck often looks less threatening than it actually is during the first few turns.\nTake advantage of that.\nAvoid revealing your strongest recursion engine too early if you don't have a payoff ready. Likewise, don't rush Splendid Reclamation simply because you can cast it.\nThe deck is strongest when it presents one explosive turn rather than a series of incremental threats.\n"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Closing Philosophy"},{"attributes":{"header":1},"insert":"\n"},{"insert":"The biggest lesson with Hearthhull is to stop thinking of lands as permanent resources.\nIn this deck, "},{"attributes":{"bold":true},"insert":"lands are currency"},{"insert":".\nSpend them freely—but only when you know you're getting more value back than you invested.\nOnce you start viewing every land as something to convert into mana, cards, damage, and future land drops, the deck becomes far more powerful than it appears at first glance. That's the mindset that consistently unlocks its strongest lines.\n"}]}
Commander
Hearthhull, the Worldseed
Station (Tap another creature you control: Put charge counters equal to its power on this Spacecraft. Station only as a sorcery. It's an artifact creature at 8+.)
2+ | , , Sacrifice a land: Draw two cards. You may play an additional land this turn.
8+ | Flying, vigilance, haste
Whenever you sacrifice a land, each opponent loses 2 life.
2+ | , , Sacrifice a land: Draw two cards. You may play an additional land this turn.
8+ | Flying, vigilance, haste
Whenever you sacrifice a land, each opponent loses 2 life.
Legendary Artifact - Spacecraft

Commander
(CTRL to add secondary)
Draw
The Gitrog Monster
Deathtouch
At the beginning of your upkeep, sacrifice The Gitrog Monster unless you sacrifice a land.
You may play an additional land on each of your turns.
Whenever one or more land cards are put into your graveyard from anywhere, draw a card.
At the beginning of your upkeep, sacrifice The Gitrog Monster unless you sacrifice a land.
You may play an additional land on each of your turns.
Whenever one or more land cards are put into your graveyard from anywhere, draw a card.
Legendary Creature - Horror Frog

Draw
(CTRL to add secondary)
Land
Boseiju, Who Endures
: Add .
Channel — , Discard this card: Destroy target artifact, enchantment, or nonbasic land an opponent controls. That player may search their library for a land card with a basic land type, put it onto the battlefield, then shuffle. This ability costs less to activate for each legendary creature you control.
Channel — , Discard this card: Destroy target artifact, enchantment, or nonbasic land an opponent controls. That player may search their library for a land card with a basic land type, put it onto the battlefield, then shuffle. This ability costs less to activate for each legendary creature you control.
Legendary Land

Land
(CTRL to add secondary)
Landfall
Moraug, Fury of Akoum
Each creature you control gets +1/+0 for each time it has attacked this turn.
Landfall — Whenever a land you control enters, if it's your main phase, there's an additional combat phase after this phase. At the beginning of that combat, untap all creatures you control.
Landfall — Whenever a land you control enters, if it's your main phase, there's an additional combat phase after this phase. At the beginning of that combat, untap all creatures you control.
Legendary Creature - Warrior Minotaur

Mossborn Hydra
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
This creature enters with a +1/+1 counter on it.
Landfall — Whenever a land you control enters, double the number of +1/+1 counters on this creature.
This creature enters with a +1/+1 counter on it.
Landfall — Whenever a land you control enters, double the number of +1/+1 counters on this creature.
Creature - Elemental Hydra

Landfall
(CTRL to add secondary)
Ramp
Exploration Broodship
Station (Tap another creature you control: Put charge counters equal to its power on this Spacecraft. Station only as a sorcery. It's an artifact creature at 8+.)
3+ | You may play an additional land on each of your turns.
8+ | Flying
Once during each of your turns, you may cast a permanent spell from your graveyard by sacrificing a land in addition to paying its other costs.
3+ | You may play an additional land on each of your turns.
8+ | Flying
Once during each of your turns, you may cast a permanent spell from your graveyard by sacrificing a land in addition to paying its other costs.
Artifact - Spacecraft

Famished Worldsire
Ward
Devour land 3 (As this creature enters, you may sacrifice any number of lands. It enters with three times that many +1/+1 counters on it.)
When this creature enters, look at the top X cards of your library, where X is this creature's power. Put any number of land cards from among them onto the battlefield tapped, then shuffle.
Devour land 3 (As this creature enters, you may sacrifice any number of lands. It enters with three times that many +1/+1 counters on it.)
When this creature enters, look at the top X cards of your library, where X is this creature's power. Put any number of land cards from among them onto the battlefield tapped, then shuffle.
Creature - Leviathan

Soul of Windgrace
Whenever Soul of Windgrace enters or attacks, you may put a land card from a graveyard onto the battlefield tapped under your control.
, Discard a land card: You gain 3 life.
, Discard a land card: Draw a card.
, Discard a land card: Soul of Windgrace gains indestructible until end of turn. Tap it.
, Discard a land card: You gain 3 life.
, Discard a land card: Draw a card.
, Discard a land card: Soul of Windgrace gains indestructible until end of turn. Tap it.
Legendary Creature - Avatar Cat

Ramp
(CTRL to add secondary)
Recursion
Centaur Vinecrasher
Trample
This creature enters with a number of +1/+1 counters on it equal to the number of land cards in all graveyards.
Whenever a land card is put into a graveyard from anywhere, you may pay . If you do, return this card from your graveyard to your hand.
This creature enters with a number of +1/+1 counters on it equal to the number of land cards in all graveyards.
Whenever a land card is put into a graveyard from anywhere, you may pay . If you do, return this card from your graveyard to your hand.
Creature - Centaur Plant

Wrenn and Six
+1: Return up to one target land card from your graveyard to your hand.
−1: Wrenn and Six deals 1 damage to any target.
−7: You get an emblem with "Instant and sorcery cards in your graveyard have retrace." (You may cast instant and sorcery cards from your graveyard by discarding a land card in addition to paying their other costs.)
−1: Wrenn and Six deals 1 damage to any target.
−7: You get an emblem with "Instant and sorcery cards in your graveyard have retrace." (You may cast instant and sorcery cards from your graveyard by discarding a land card in addition to paying their other costs.)
Legendary Planeswalker - Wrenn

Recursion
(CTRL to add secondary)
Removal
Wave of Vitriol
Each player sacrifices all artifacts, enchantments, and nonbasic lands they control. For each land sacrificed this way, its controller may search their library for a basic land card and put it onto the battlefield tapped. Then each player who searched their library this way shuffles.
Sorcery

Removal
(CTRL to add secondary)
Tokens
Formless Genesis
Changeling (This card is every creature type.)
Create an X/X colorless Shapeshifter creature token with changeling and deathtouch, where X is the number of land cards in your graveyard.
Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
Create an X/X colorless Shapeshifter creature token with changeling and deathtouch, where X is the number of land cards in your graveyard.
Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
Sorcery Kindred - Shapeshifter

Tokens
(CTRL to add secondary)
Tutor
Tutor
(CTRL to add secondary)
Maybeboard
Maybeboard
(CTRL to add secondary)
Deck Info
Deck stats
CategoriesQtyOdds
Click charts to focus on cards
Deck extras (0)
Description
{"ops":[{"insert":"Hearthhull, the Worldseed"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Bracket 4 Primer"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Overview"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Hearthhull is the engine that turns lands into every other resource in the game.\nUnlike traditional landfall decks that focus on repeatedly making land drops, Hearthhull actively "},{"attributes":{"bold":true},"insert":"wants to sacrifice lands"},{"insert":" because every sacrificed land can become:\nMana"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Cards"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Damage"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Graveyard fuel"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Creature tokens"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Future land drops"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"The deck is built around assembling a recursive engine that converts lands into overwhelming advantage. Once the engine is online, the specific payoff card almost doesn't matter—the deck will naturally snowball into a winning position.\n"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Deck Philosophy"},{"attributes":{"header":1},"insert":"\n"},{"insert":"This deck should be piloted with an "},{"attributes":{"bold":true},"insert":"Engine First"},{"insert":" mindset.\nNever ask:\n\"How do I win?\""},{"attributes":{"blockquote":true},"insert":"\n"},{"insert":"Instead ask:\n\"How do I make every land worth three or four cards?\""},{"attributes":{"blockquote":true},"insert":"\n"},{"insert":"Once that happens, the win conditions take care of themselves.\n"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Engine Priority"},{"attributes":{"header":1},"insert":"\n"},{"insert":"When tutoring or evaluating opening hands, prioritize assembling the engine in this order.\n"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Tier 1 — Core Engine (Find These First)"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Squandered Resources"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Life from the Loam"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Crucible of Worlds"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Ramunap Excavator"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Ancient Greenwarden"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Zuran Orb"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"If you assemble three or more of these pieces, you can usually just let the engine carry you.\n"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Tier 2 — Engine Multipliers"},{"attributes":{"header":2},"insert":"\n"},{"insert":"These dramatically increase the power of the core engine.\nSplendid Reclamation"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"World Shaper"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Aftermath Analyst"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Wrenn and Six"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"The Gitrog Monster"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Korvold, Fae-Cursed King"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Field of the Dead"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Tier 3 — Finishers"},{"attributes":{"header":2},"insert":"\n"},{"insert":"These cards convert your engine into lethal pressure.\nOmnath, Locus of Rage"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Moraug, Fury of Akoum"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Titania, Protector of Argoth"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Scute Swarm"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Mossborn Hydra"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Tannuk, Memorial Ensign"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Worldsoul's Rage"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Commander Timing"},{"attributes":{"header":1},"insert":"\n"},{"insert":"This is the biggest trap in the deck.\n"},{"attributes":{"bold":true},"insert":"Do not cast Hearthhull simply because you have four mana."},{"insert":"\nRemember:\nHearthhull is "},{"attributes":{"bold":true},"insert":"not a creature"},{"insert":" until it has eight station counters."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Station can only be activated as a sorcery."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"You need creatures available to station it."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"A common sequencing mistake is casting Hearthhull before you've developed a board that can crew it efficiently.\nA better line is often:\nDevelop mana."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Deploy small creatures and recursion."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Play Hearthhull."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Station it immediately or on the following turn."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Begin sacrificing lands once the engine is ready."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"By delaying Hearthhull one turn, you often gain multiple turns of value later.\n"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Mulligan Guide"},{"attributes":{"header":1},"insert":"\n"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Keep Hands"},{"attributes":{"header":2},"insert":"\n"},{"insert":"You are looking for "},{"attributes":{"bold":true},"insert":"mana + engine"},{"insert":", not payoffs.\nIdeal hand:\nThree lands (or two plus fast mana)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"One ramp spell"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"One engine piece"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"One tutor or recursion spell"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Example:\nAncient Tomb"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Forest"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Fabled Passage"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Nature's Lore"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Life from the Loam"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Sol Ring"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Crop Rotation"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Three lands\nFarseek"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Worldly Tutor"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Any recursion engine"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Two lands\nSol Ring"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Nature's Lore"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Mulligan Examples"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Hands containing:\nOmnath"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Moraug"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Worldsoul's Rage"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"without acceleration.\nThose cards are excellent later but poor reasons to keep an otherwise weak opener.\n"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Tutor Guide"},{"attributes":{"header":1},"insert":"\n"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Demonic Tutor"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Priority:\nSquandered Resources"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Life from the Loam"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Splendid Reclamation"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Ancient Greenwarden"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Field of the Dead"},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Vampiric Tutor"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Usually cast on the end step before your turn.\nAsk:\n\"What am I missing?\"\nDon't tutor for the strongest card.\nTutor for the missing engine piece.\n"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Worldly Tutor"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Early:\nRamunap Excavator"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Oracle of Mul Daya"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Mid:\nWorld Shaper"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Aftermath Analyst"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Late:\nKorvold"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Ancient Greenwarden"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Titania"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Omnath"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Entomb"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Probably the hardest card in the deck to play correctly.\nTypical targets:\nEarly\nLife from the Loam"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Midgame\nWorld Shaper"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Aftermath Analyst"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Explosion turn\nSplendid Reclamation"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Late\nAncient Greenwarden"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Treat your graveyard as a second hand.\n"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Crop Rotation"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Default targets:\nField of the Dead"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Boseiju, Who Endures"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Strip Mine"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Dakmor Salvage"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Always tutor for the land that solves the current game state rather than following a rigid priority list.\n"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Realms Uncharted"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Build piles where every option is good.\nExamples:\n"},{"attributes":{"bold":true},"insert":"Value"},{"insert":"\nField of the Dead"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Strip Mine"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Boseiju, Who Endures"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Dakmor Salvage"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Recursion"},{"insert":"\nFabled Passage"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Rocky Tar Pit"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Myriad Landscape"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Bojuka Bog"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Lands placed into the graveyard are often just as valuable as the ones that go to your hand.\n"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Understanding the Win Conditions"},{"attributes":{"header":1},"insert":"\n"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Hearthhull Drain"},{"attributes":{"header":2},"insert":"\n"},{"insert":"This is your most common win condition.\nOnce the engine is assembled, every sacrificed land represents:\n2 life lost by each opponent."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Two cards drawn."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"An additional land play."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Future recursion."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Repeated over several turns, this steadily overwhelms the table.\n"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Splendid Reclamation"},{"attributes":{"header":2},"insert":"\n"},{"insert":"This is your biggest explosive turn.\nIt is almost never correct to cast it for modest value.\nInstead, wait until it creates multiple overlapping payoffs:\nField of the Dead"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Scute Swarm"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Omnath"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Tannuk"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Mossborn Hydra"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Ancient Greenwarden"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Hearthhull (through the additional land plays it enables afterward)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"The ideal Reclamation turn often ends the game or leaves you in an insurmountable position.\n"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Korvold"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Korvold is "},{"attributes":{"bold":true},"insert":"not"},{"insert":" the primary win condition.\nHe's an engine multiplier.\nWith Squandered Resources or Zuran Orb, sacrificing lands draws enormous numbers of cards while making Korvold lethal in just a few turns.\nThink of Korvold as a way to ensure your engine never runs out of fuel.\n"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Worldsoul's Rage"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Similar to Splendid Reclamation, this card wins through "},{"attributes":{"bold":true},"insert":"landfalleffects from other permanents"},{"insert":", not direct damage.\nThe ideal line is:\nBuild a large mana pool."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Cast Worldsoul's Rage for a high X value."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Put multiple lands onto the battlefield."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Trigger Omnath, Field of the Dead, Scute Swarm, Mossborn Hydra, and Tannuk."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Use the resulting board state to end the game."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"The damage mode is primarily used to remove blockers or troublesome creatures.\n"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Moraug"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Moraug is significantly stronger than he first appears.\nEvery landfall trigger after Moraug resolves grants another combat.\nA good line is:\nPlay Fabled Passage."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Gain one additional combat."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Sacrifice Fabled Passage."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Gain another additional combat."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Cast Splendid Reclamation."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Return multiple lands."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Generate a combat for each land entering."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Even three or four extra combat phases are frequently enough to eliminate multiple players.\n"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Advanced Sequencing"},{"attributes":{"header":1},"insert":"\n"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Float mana before sacrificing lands."},{"attributes":{"header":3},"insert":"\n"},{"insert":"Whenever possible:\nTap lands for mana."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Sacrifice them to Squandered Resources or Zuran Orb."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Cast your spell."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Recover the lands later."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"This extracts maximum value from every land.\n"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Don't spend fetch lands immediately."},{"attributes":{"header":3},"insert":"\n"},{"insert":"When you have landfall payoffs, holding a fetch until after Omnath, Scute Swarm, Moraug, or Ancient Greenwarden enters often doubles its impact.\n"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Think one recursion cycle ahead."},{"attributes":{"header":3},"insert":"\n"},{"insert":"Before sacrificing lands, ask:\n\"How am I getting these back?\""},{"attributes":{"blockquote":true},"insert":"\n"},{"insert":"If you don't have a clear answer, consider waiting.\n"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Zuran Orb is a tactical tool."},{"attributes":{"header":3},"insert":"\n"},{"insert":"It isn't just for life gain.\nUse it to:\nIncrease land count in the graveyard."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Respond to exile effects."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Trigger Korvold."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Enable larger Splendid Reclamation turns."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Preserve value before a board wipe."},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Threat Assessment"},{"attributes":{"header":1},"insert":"\n"},{"insert":"\nThe deck often looks less threatening than it actually is during the first few turns.\nTake advantage of that.\nAvoid revealing your strongest recursion engine too early if you don't have a payoff ready. Likewise, don't rush Splendid Reclamation simply because you can cast it.\nThe deck is strongest when it presents one explosive turn rather than a series of incremental threats.\n"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Closing Philosophy"},{"attributes":{"header":1},"insert":"\n"},{"insert":"The biggest lesson with Hearthhull is to stop thinking of lands as permanent resources.\nIn this deck, "},{"attributes":{"bold":true},"insert":"lands are currency"},{"insert":".\nSpend them freely—but only when you know you're getting more value back than you invested.\nOnce you start viewing every land as something to convert into mana, cards, damage, and future land drops, the deck becomes far more powerful than it appears at first glance. That's the mindset that consistently unlocks its strongest lines.\n"}]}






































































































