Justatraveler
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Commander
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Rasputin Dreamweaver
Rasputin enters with seven dream counters on it.
Remove a dream counter from Rasputin: Add .
Remove a dream counter from Rasputin: Prevent the next 1 damage that would be dealt to Rasputin this turn.
At the beginning of your upkeep, if Rasputin started the turn untapped, put a dream counter on it.
Rasputin can't have more than seven dream counters on it.
Remove a dream counter from Rasputin: Add .
Remove a dream counter from Rasputin: Prevent the next 1 damage that would be dealt to Rasputin this turn.
At the beginning of your upkeep, if Rasputin started the turn untapped, put a dream counter on it.
Rasputin can't have more than seven dream counters on it.
Legendary Creature - Human Wizard

Commander
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Battle Angels of Tyr
Flying, myriad
Whenever this creature deals combat damage to a player, draw a card if that player has more cards in hand than each other player. Then you create a Treasure token if that player controls more lands than each other player. Then you gain 3 life if that player has more life than each other player.
Whenever this creature deals combat damage to a player, draw a card if that player has more cards in hand than each other player. Then you create a Treasure token if that player controls more lands than each other player. Then you gain 3 life if that player has more life than each other player.
Creature - Knight Angel

Beza, the Bounding Spring
When Beza enters, create a Treasure token if an opponent controls more lands than you. You gain 4 life if an opponent has more life than you. Create two 1/1 blue Fish creature tokens if an opponent controls more creatures than you. Draw a card if an opponent has more cards in hand than you.
Legendary Creature - Elemental Elk

Elminster
Whenever you scry, the next instant or sorcery spell you cast this turn costs less to cast, where X is the number of cards looked at while scrying this way.
+2: Draw a card, then scry 2.
−3: Exile the top card of your library. Create a number of 1/1 blue Faerie Dragon creature tokens with flying equal to that card's mana value.
Elminster can be your commander.
+2: Draw a card, then scry 2.
−3: Exile the top card of your library. Create a number of 1/1 blue Faerie Dragon creature tokens with flying equal to that card's mana value.
Elminster can be your commander.
Legendary Planeswalker - Elminster

Jace, Architect of Thought
+1: Until your next turn, whenever a creature an opponent controls attacks, it gets -1/-0 until end of turn.
−2: Reveal the top three cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other on the bottom of your library in any order.
−8: For each player, search that player's library for a nonland card and exile it, then that player shuffles. You may cast those cards without paying their mana costs.
−2: Reveal the top three cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other on the bottom of your library in any order.
−8: For each player, search that player's library for a nonland card and exile it, then that player shuffles. You may cast those cards without paying their mana costs.
Legendary Planeswalker - Jace

Draw
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Teferi, Time Raveler
Each opponent can cast spells only any time they could cast a sorcery.
+1: Until your next turn, you may cast sorcery spells as though they had flash.
−3: Return up to one target artifact, creature, or enchantment to its owner's hand. Draw a card.
+1: Until your next turn, you may cast sorcery spells as though they had flash.
−3: Return up to one target artifact, creature, or enchantment to its owner's hand. Draw a card.
Legendary Planeswalker - Teferi

Flash
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Land
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Protection
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Monstrosity of the Lake
When Monstrosity of the Lake enters, you may pay . If you do, tap all creatures your opponents control, then put a stun counter on each of those creatures. (If a permanent with a stun counter would become untapped, remove one from it instead.)
Islandcycling (, Discard this card: Search your library for an Island card, reveal it, put it into your hand, then shuffle.)
Islandcycling (, Discard this card: Search your library for an Island card, reveal it, put it into your hand, then shuffle.)
Legendary Creature - Kraken

Rasputin, the Oneiromancer
When Rasputin enters, put a dream counter on it for each opponent you have. Each opponent creates a 1/1 red Goblin creature token.
, Remove one or more dream counters from Rasputin: Add that much .
, Remove a dream counter from Rasputin: Create a 2/2 white Knight creature token with protection from red.
, Remove one or more dream counters from Rasputin: Add that much .
, Remove a dream counter from Rasputin: Create a 2/2 white Knight creature token with protection from red.
Legendary Creature - Human Wizard

Ramp
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Recursion
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The Eternal Wanderer
No more than one creature can attack The Eternal Wanderer each combat.
+1: Exile up to one target artifact or creature. Return that card to the battlefield under its owner's control at the beginning of that player's next end step.
0: Create a 2/2 white Samurai creature token with double strike.
−4: For each player, choose a creature that player controls. Each player sacrifices all creatures they control not chosen this way.
+1: Exile up to one target artifact or creature. Return that card to the battlefield under its owner's control at the beginning of that player's next end step.
0: Create a 2/2 white Samurai creature token with double strike.
−4: For each player, choose a creature that player controls. Each player sacrifices all creatures they control not chosen this way.
Legendary Planeswalker

Removal
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Invasion of Arcavios
(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)
When this Siege enters, search your library, graveyard, and/or outside the game for an instant or sorcery card you own, reveal it, and put it into your hand. If you search your library this way, shuffle.
When this Siege enters, search your library, graveyard, and/or outside the game for an instant or sorcery card you own, reveal it, and put it into your hand. If you search your library this way, shuffle.
Battle - Siege


Tutor
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Deck Info
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Description
{"ops":[{"insert":"What better encapsulates the spirit of commander than playing weird old seven mana sorceries that nobody's ever heard of? Meet "},{"insert":{"card-link":"Dimensional Breach"}},{"insert":", one of the weirdest boardwipes of all time. You get to exile all permanents (yes including lands), but each upkeep the turn player gets back one of their exiled things. This leads to some funny boardstates where your opponents have to decide between bringing back their threats or bringing back lands to deploy cards in their hand. If you've ever cast Upheaval, the gameplay is like that, although Dimensional Breach is much weaker. \n\nSo why "},{"insert":{"card-link":"Rasputin Dreamweaver"}},{"insert":" ? Breach, much like upheaval, is an expensive sorcery that really wants you to make as much mana as possible before resetting the board. If you read through the ancient text, Rasputin can remove 7 counters to get a big burst of mana. Then, when you exile him with Breach, he'll eventually come back with 7 new counters to help you rebuild faster than your opponents. U/W is not known for its ramp options, so having a giant mana battery in the command zone ties the deck together. I mean sure, an optimal Rasputin deck could just cast an eldrazi or something but what's the fun in that? \n\nHere's a few thoughts on the deck philosophy and some individual cards that play well with your combo.\nThe ramp package is a little weird. Because you only get back one permanent at a time after Breaching, you want your mana rocks to tap for as much as possible, meaning things like "},{"insert":{"card-link":"Worn Powerstone"}},{"insert":" , "},{"insert":{"card-link":"Thran Dynamo"}},{"insert":" , and "},{"insert":{"card-link":"Gilded Lotus"}},{"insert":" are at a premium. Also, I want to highlight the card "},{"insert":{"card-link":"Annex"}},{"insert":". 4 mana for ramp with upside is similar rate to "},{"insert":{"card-link":"Solemn Simulacrum"}},{"insert":" , and getting to steal someone's precious utility land as you ramp is a good time. "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"They say a joke is even funnier the second time around, so you can use "},{"insert":{"card-link":"Archaeomancer"}},{"insert":" , "},{"insert":{"card-link":"Salvager of Secrets"}},{"insert":" , "},{"insert":{"card-link":"Shipwreck Dowser"}},{"insert":" , and "},{"insert":{"card-link":"Mystic Sanctuary"}},{"insert":" (plus "},{"insert":{"card-link":"Monstrosity of the Lake"}},{"insert":" and "},{"insert":{"card-link":"Lórien Revealed"}},{"insert":"). "},{"insert":{"card-link":"Ulamog's Reclaimer"}},{"insert":" is especially funny because you can lock away a card to prevent it from coming back. "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Dimensional Breach likes to be played at your opponent's end step if possible, since that lets you get back the thing first. "},{"insert":{"card-link":"Final-Word Phantom"}},{"insert":" ,"},{"insert":{"card-link":"Leyline of Anticipation"}},{"insert":" , "},{"insert":{"card-link":"High Fae Trickster"}},{"insert":" all let you flash it in, and "},{"insert":{"card-link":"Teferi, Time Raveler"}},{"insert":" doubles as protection for your combo."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Planeswalkers are nice with boardwipes, especially when you also wipe all the lands, since you get a bunch of extra turns to activate them. That makes them very good with Breach. Shoutout in particular to "},{"insert":{"card-link":"Karn Liberated"}},{"insert":" , which has a very real chance of ultimating if you return it on your first upkeep. (Does a Karn Ultimate count as stax?)."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Eldrazi Displacer"}},{"insert":" goes infinite with Rasputin. You don't actually have much to "},{"attributes":{"italic":true},"insert":"do "},{"insert":"with infinite colorless mana, but there you go. Feel free to cut this if you don't like two-card combos; it's superfluous to the core deck. "},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nTo conclude, if you want the most competitive deck of all time, or even the most competitive"},{"insert":{"card-link":"Rasputin Dreamweaver"}},{"insert":" deck of all time, this is not it. But for those who enjoy playing weird old cards with friends who don't mind a little mass land disruption, all while rocking out to Boney M., this deck is a good time. \n"}]}












































































