salvatorix__
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{"ops":[{"insert":"Deadguy Angles is an attempt to make Deadguy Ale great again. I don't think BW Control it's such a viable option anymore in the current meta, it just struggles too much with a certain part of the field, you don't really have a solid counterplay against decks like Replenish etc. Deadguy Angles tries to cover those angles somehow, the idea is to play only the best payoffs for a real clock + nteraction, Desolation Angle wins some games alone and makes the dark rituals less useless in the long game, Hypnotic Specter it's just too strong agains blue based decks to be excluded from the party. The one copy of Blinding Angel may seem not relevant but it actually can lock the opponent a surprising amount of times, specially if you have a Stromgald Cabal to protect it from Swords of Plowshares. The Sideboard it's the key, this deck tends to go on game 3 a really high amount of times. One of the main problem is the lack of threats, just 11 creatures with no manlands, but that's making the wraths a lot more comfy to cast, and the Phyrexian Arena makes a great job on providing resources. I run this list for a while and I am having quite solid results, winning the local league with it. I think if you are a BW enthusiast and you wanna run this colors no matter what, this is the less weak way to embrace the Orzhov crew at the moment\n"}]}
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{"ops":[{"insert":"Deadguy Angles is an attempt to make Deadguy Ale great again. I don't think BW Control it's such a viable option anymore in the current meta, it just struggles too much with a certain part of the field, you don't really have a solid counterplay against decks like Replenish etc. Deadguy Angles tries to cover those angles somehow, the idea is to play only the best payoffs for a real clock + nteraction, Desolation Angle wins some games alone and makes the dark rituals less useless in the long game, Hypnotic Specter it's just too strong agains blue based decks to be excluded from the party. The one copy of Blinding Angel may seem not relevant but it actually can lock the opponent a surprising amount of times, specially if you have a Stromgald Cabal to protect it from Swords of Plowshares. The Sideboard it's the key, this deck tends to go on game 3 a really high amount of times. One of the main problem is the lack of threats, just 11 creatures with no manlands, but that's making the wraths a lot more comfy to cast, and the Phyrexian Arena makes a great job on providing resources. I run this list for a while and I am having quite solid results, winning the local league with it. I think if you are a BW enthusiast and you wanna run this colors no matter what, this is the less weak way to embrace the Orzhov crew at the moment\n"}]}






















