416 views4 months ago
Commander
Size: 100Salt sum: 52.73
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Uzuma-king

416 views4 months ago
Commander
Size: 100Salt sum: 52.73

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Loki, the Deceiver
Whenever Loki attacks, create a tapped and attacking token that's a copy of another target Villain you control, except it isn't legendary and it's an Illusion in addition to its other types. Sacrifice that token at the beginning of the next end step.
Whenever one or more Villains you control deal combat damage to a player, draw a card.
Legendary Creature - Villain God Sorcerer
Loki, the Deceiver (msc) 86

Commander

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Loki's Scepter
When Loki's Scepter enters, gain control of target creature until end of turn. Untap that creature. Until end of turn, it becomes a Villain in addition to its other types and gains haste.
: Add one mana of any color.
Legendary Artifact
Loki's Scepter (msc) 56

Artifact

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Auton Soldier
You may have this creature enter as a copy of any creature on the battlefield, except it isn't legendary, is an artifact in addition to its other types, and has myriad. (Whenever it attacks, for each opponent other than defending player, you may create a token copy that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)
Creature Artifact - Soldier Alien
Auton Soldier (who) 36
Chameleon, Master of Disguise
You may have Chameleon enter as a copy of a creature you control, except his name is Chameleon, Master of Disguise.
Mayhem
(You may cast this card from your graveyard for
if you discarded it this turn. Timing rules still apply.)
Legendary Creature - Human Shapeshifter Villain
Chameleon, Master of Disguise (spm) 27
Impostor Syndrome
Whenever a nontoken creature you control deals combat damage to a player, create a token that's a copy of it, except it isn't legendary.
Enchantment
Impostor Syndrome (spm) 34
Roaming Throne
Ward

As this creature enters, choose a creature type.
This creature is the chosen type in addition to its other types.
If a triggered ability of another creature you control of the chosen type triggers, it triggers an additional time.
Creature Artifact - Golem
Roaming Throne (mar) 99
Sakashima of a Thousand Faces
You may have Sakashima enter as a copy of another creature you control, except it has Sakashima's other abilities.
The "legend rule" doesn't apply to permanents you control.
Partner (You can have two commanders if both have partner.)
Legendary Creature - Human Rogue
Sakashima of a Thousand Faces (cmr) 89
Spark Double
You may have this creature enter as a copy of a creature or planeswalker you control, except it enters with an additional +1/+1 counter on it if it's a creature, it enters with an additional loyalty counter on it if it's a planeswalker, and it isn't legendary.
Creature - Illusion
Spark Double (msc) 279

Copy

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Agents of HYDRA
When this creature dies, create a 2/1 black Villain creature token with menace. (It can't be blocked except by two or more creatures.)
Creature - Human Spy Villain
Agents of HYDRA (msh) 85
Arnim Zola, Bio-Fanatic
,
: Create a tapped 2/1 black Villain creature token with menace. Activate only if there are two or more creature cards in your graveyard. (It can't be blocked except by two or more creatures.)
Legendary Creature Artifact - Scientist Villain
Arnim Zola, Bio-Fanatic (msh) 319
Crimson Cowl, Master of Evil
Whenever one or more nontoken Villains you control attack a player, you create a 2/1 black Villain creature token with menace. (It can't be blocked except by two or more creatures.)
Legendary Creature - Human Villain
Crimson Cowl, Master of Evil (msc) 653
Doctor Doom
When Doctor Doom enters, create two 3/3 colorless Robot Villain artifact creature tokens named Doombot.
As long as you control an artifact creature or a Plan, Doctor Doom has indestructible.
At the beginning of your end step, you draw a card and lose 1 life.
Legendary Creature - Human Scientist Villain
Doctor Doom (msh) 95
HYDRA Troopers
When this creature enters, create a tapped 2/1 black Villain creature token with menace if there are two or more creature cards in your graveyard. Otherwise, mill two cards. (Put the top two cards of your library into your graveyard.)
Creature - Human Soldier Villain
HYDRA Troopers (msh) 101
Kang the Conqueror
Flying
Power-up —
: Put a +1/+1 counter on Kang. Take an extra turn after this one. During that turn, power-up abilities can't be activated. (Activate each power-up ability only once. Reduce the cost by his mana cost if he entered this turn.)
Legendary Creature - Human Villain
Kang the Conqueror (msh) 62
Living Lies of Loki
This creature gets +1/+0 for each other Illusion you control.
When this creature dies, draw a card.
Creature - Illusion Villain
Living Lies of Loki (msc) 627
Loki Laufeyson
,
: When you next cast an instant or sorcery spell with mana value less than or equal to Loki's power this turn, copy that spell. You may choose new targets for the copy.
Power-up —
: Put two +1/+1 counters on Loki. (Activate each power-up ability only once. Reduce the cost by his mana cost if he entered this turn.)
Legendary Creature - Villain God Sorcerer
Loki Laufeyson (msh) 143
Loki, Lord of Misrule
,
: Choose target creature you control. Each creature you control other than the chosen creature becomes a copy of that creature until end of turn, except it isn't legendary. Activate only as a sorcery.
Legendary Creature - Villain God Sorcerer
Loki, Lord of Misrule (msc) 628
Madame Hydra
Whenever you cast a Villain spell, create a 2/1 black Villain creature token with menace. (It can't be blocked except by two or more creatures.)
Legendary Creature - Human Villain
Madame Hydra (msh) 451
Madame Masque
When Madame Masque enters, she connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.)
Whenever you draw your second card each turn, create a 2/1 black Villain creature token with menace. (It can't be blocked except by two or more creatures.)
Legendary Creature - Human Villain
Madame Masque (msh) 104
Taskmaster, Mercenary Mimic
Photographic Reflexes — At the beginning of your first main phase, until your next turn, Taskmaster becomes a copy of up to one target creature on the battlefield or creature card in a graveyard, except his name is Taskmaster, Mercenary Mimic and he's a legendary Human Mercenary Villain creature.
Legendary Creature - Human Villain Mercenary
Taskmaster, Mercenary Mimic (msh) 232
The Masters of Evil
Other Villains you control get +2/+1.
, Discard this card: Search your library for a Plan card, reveal it, put it into your hand, then shuffle.
Legendary Creature - Human Villain
The Masters of Evil (msh) 105
Ultron the Annihilator
Flying
Whenever Ultron enters or attacks, create a 2/2 colorless Robot Villain artifact creature token.
Whenever another artifact is put into your graveyard from the battlefield or an artifact card is put into your graveyard from anywhere other than the battlefield, each opponent loses 1 life.
Legendary Creature Artifact - Villain Robot
Ultron the Annihilator (msc) 668

Creature

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Black Market Connections
At the beginning of your first main phase, choose one or more —
• Sell Contraband — Create a Treasure token. You lose 1 life.
• Buy Information — Draw a card. You lose 2 life.
• Hire a Mercenary — Create a 3/2 colorless Shapeshifter creature token with changeling. You lose 3 life. (It is every creature type.)
Enchantment
Black Market Connections (msc) 155
Deadly Dispute
As an additional cost to cast this spell, sacrifice an artifact or creature.
Draw two cards and create a Treasure token. (It's an artifact with "
, Sacrifice this token: Add one mana of any color.")
Instant
Deadly Dispute (msc) 794
Doctor Octopus, Master Planner
Other Villains you control get +2/+2.
Your maximum hand size is eight.
At the beginning of your end step, if you have fewer than eight cards in hand, draw cards equal to the difference.
Legendary Creature - Human Scientist Villain
Doctor Octopus, Master Planner (spm) 128
Skullclamp
Equipped creature gets +1/-1.
Whenever equipped creature dies, draw two cards.
Equip
Artifact - Equipment
Skullclamp (msc) 210

Draw

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Avengers: Under Siege
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Create two 2/1 black Villain creature tokens with menace.
II — This Saga deals 2 damage to each non-Villain creature and each opponent.
III — Create a Treasure token for each Villain you control.
Enchantment - Saga
Avengers: Under Siege (msh) 205
Construct a Cosmic Cube
Whenever you draw your second card each turn, create a 2/1 black Villain creature token with menace and put a plan counter on this enchantment.
When the seventh plan counter is put on this enchantment, sacrifice it. When you do, you control target opponent during their next turn. (You see all cards that player could see and make all decisions for them.)
Enchantment - Plan
Construct a Cosmic Cube (msh) 90
Criminal Enterprise
When this enchantment enters, create a 2/1 black Villain creature token with menace. (It can't be blocked except by two or more creatures.)
Whenever a Villain you control dies, this enchantment deals 1 damage to each opponent and you gain 1 life.
Enchantment
Criminal Enterprise (msc) 652

Enchantment

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Visions of Villainy
This spell costs
less to cast if you control a Villain.
You draw two cards and lose 2 life.
Instant
Visions of Villainy (msh) 120

Instant

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Badlands
(
: Add
or
.)
Land - Swamp Mountain
Badlands (vma) 291
Blazemire Verge
: Add
.
: Add
. Activate only if you control a Swamp or a Mountain.
Land
Blazemire Verge (dsk) 329
Blood Crypt
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Swamp Mountain
Blood Crypt (ecl) 349
Bloodstained Mire
, Pay 1 life, Sacrifice this land: Search your library for a Swamp or Mountain card, put it onto the battlefield, then shuffle.
Land
Bloodstained Mire (mh3) 352
Bojuka Bog
This land enters tapped.
When this land enters, exile target player's graveyard.
: Add
.
Land
Bojuka Bog (ltc) 358
Cavern of Souls
As this land enters, choose a creature type.
: Add
.
: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type, and that spell can't be countered.
Land
Cavern of Souls (lci) 269
Command Tower
: Add one mana of any color in your commander's color identity.
Land
Command Tower (tmc) 63
Dark Fortress
: Add
.
: Add
or
. Activate only if this land entered this turn or if you control a basic land.
Land
Dark Fortress (msh) 264
Dragonskull Summit
This land enters tapped unless you control a Swamp or a Mountain.
: Add
or
.
Land
Dragonskull Summit (tmc) 64
Drowned Catacomb
This land enters tapped unless you control an Island or a Swamp.
: Add
or
.
Land
Drowned Catacomb (fic) 388
Gloomlake Verge
: Add
.
: Add
. Activate only if you control an Island or a Swamp.
Land
Gloomlake Verge (dsk) 331
Haunted Ridge
This land enters tapped unless you control two or more other lands.
: Add
or
.
Land
Haunted Ridge (inr) 280
Island
(
: Add
.)
Basic Land - Island
Island (hob) 195
Luxury Suite
This land enters tapped unless you have two or more opponents.
: Add
or
.
Land
Luxury Suite (bbd) 82
Mistrise Village
This land enters tapped unless you control a Mountain or a Forest.
: Add
.
,
: The next spell you cast this turn can't be countered.
Land
Mistrise Village (tdm) 397
Morphic Pool
This land enters tapped unless you have two or more opponents.
: Add
or
.
Land
Morphic Pool (bbd) 83
Mountain
(
: Add
.)
Basic Land - Mountain
Mountain (msh) 283
Otawara, Soaring City
: Add
.
Channel —
, Discard this card: Return target artifact, creature, enchantment, or planeswalker to its owner's hand. This ability costs
less to activate for each legendary creature you control.
Legendary Land
Otawara, Soaring City (neo) 414
Path of Ancestry
This land enters tapped.
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Land
Path of Ancestry (tmc) 70
Polluted Delta
, Pay 1 life, Sacrifice this land: Search your library for an Island or Swamp card, put it onto the battlefield, then shuffle.
Land
Polluted Delta (mh3) 224
Raucous Theater
(
: Add
or
.)
This land enters tapped.
When this land enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Land - Swamp Mountain
Raucous Theater (mkm) 329
Riverpyre Verge
: Add
.
: Add
. Activate only if you control an Island or a Mountain.
Land
Riverpyre Verge (dft) 372
Scalding Tarn
, Pay 1 life, Sacrifice this land: Search your library for an Island or Mountain card, put it onto the battlefield, then shuffle.
Land
Scalding Tarn (spg) 112
Shipwreck Marsh
This land enters tapped unless you control two or more other lands.
: Add
or
.
Land
Shipwreck Marsh (inr) 284
Steam Vents
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Island Mountain
Steam Vents (clu) 280
Stormcarved Coast
This land enters tapped unless you control two or more other lands.
: Add
or
.
Land
Stormcarved Coast (sos) 263
Sulfur Falls
This land enters tapped unless you control an Island or a Mountain.
: Add
or
.
Land
Sulfur Falls (soc) 408
Swamp
(
: Add
.)
Basic Land - Swamp
Swamp (msh) 437
Thundering Falls
(
: Add
or
.)
This land enters tapped.
When this land enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Land - Island Mountain
Thundering Falls (mkm) 331
Training Center
This land enters tapped unless you have two or more opponents.
: Add
or
.
Land
Training Center (cmr) 713
Undercity Sewers
(
: Add
or
.)
This land enters tapped.
When this land enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Land - Island Swamp
Undercity Sewers (mkm) 332
Underground Sea
(
: Add
or
.)
Land - Island Swamp
Underground Sea (vma) 323
Villainous Hideout
: Add
.
: Add one mana of any color. Spend this mana only to cast a Villain spell or to activate an ability of a Villain source.
,
: Target Villain you control connives. Activate only as a sorcery. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.)
Land
Villainous Hideout (msh) 276
Volcanic Island
(
: Add
or
.)
Land - Island Mountain
Volcanic Island (vma) 324
Watery Grave
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Island Swamp
Watery Grave (eoe) 261

Land

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Deflecting Swat
If you control a commander, you may cast this spell without paying its mana cost.
You may choose new targets for target spell or ability.
Instant
Deflecting Swat (cmm) 214
Imp's Mischief
Change the target of target spell with a single target. You lose life equal to that spell's mana value.
Instant
Imp's Mischief (cmm) 167
Obeka, Brute Chronologist
: The player whose turn it is may end the turn. (Exile all spells and abilities from the stack. The player whose turn it is discards down to their maximum hand size. Damage wears off, and "this turn" and "until end of turn" effects end.)
Legendary Creature - Wizard Ogre
Obeka, Brute Chronologist (cmr) 289
Propaganda
Creatures can't attack you unless their controller pays
for each creature they control that's attacking you.
Enchantment
Propaganda (msc) 151

Protection

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Arcane Signet
: Add one mana of any color in your commander's color identity.
Artifact
Arcane Signet (msc) 193
Dark Ritual
Add
.
Instant
Dark Ritual (msc) 793
Hydro-Man, Fluid Felon
Whenever you cast a blue spell, if Hydro-Man is a creature, he gets +1/+1 until end of turn.
At the beginning of your end step, untap Hydro-Man. Until your next turn, he becomes a land and gains "
: Add
." (He's not a creature during that time.)
Legendary Creature - Elemental Villain
Hydro-Man, Fluid Felon (spm) 33
Jeska's Will
Choose one. If you control a commander as you cast this spell, you may choose both instead.
• Add
for each card in target opponent's hand.
• Exile the top three cards of your library. You may play them this turn.
Sorcery
Jeska's Will (mkc) 156
Sol Ring
: Add
.
Artifact
Sol Ring (msc) 211
The Soul Stone
Indestructible
: Add
.
,
, Exile a creature you control: Harness The Soul Stone. (Once harnessed, its ∞ ability is active.)
∞ — At the beginning of your upkeep, return target creature card from your graveyard to the battlefield.
Legendary Artifact - Infinity Stone
The Soul Stone (spm) 66
Tombstone, Career Criminal
When Tombstone enters, return target Villain card from your graveyard to your hand.
Villain spells you cast cost
less to cast.
Legendary Creature - Human Villain
Tombstone, Career Criminal (spm) 70

Ramp

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Reanimate
Put target creature card from a graveyard onto the battlefield under your control. You lose life equal to that card's mana value.
Sorcery
Reanimate (fic) 282

Recursion

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An Offer You Can't Refuse
Counter target noncreature spell. Its controller creates two Treasure tokens. (They're artifacts with "
, Sacrifice this token: Add one mana of any color.")
Instant
An Offer You Can't Refuse (fdn) 311
Arcane Denial
Counter target spell. Its controller may draw up to two cards at the beginning of the next turn's upkeep.
You draw a card at the beginning of the next turn's upkeep.
Instant
Arcane Denial (msc) 147
Counterspell
Counter target spell.
Instant
Counterspell (purl) 2
Cyclonic Rift
Return target nonland permanent you don't control to its owner's hand.
Overload
(You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Instant
Cyclonic Rift (rvr) 40
Deadly Rollick
If you control a commander, you may cast this spell without paying its mana cost.
Exile target creature.
Instant
Deadly Rollick (cmm) 147
Feed the Swarm
Destroy target creature or enchantment an opponent controls. You lose life equal to that permanent's mana value.
Sorcery
Feed the Swarm (tle) 257
Fierce Guardianship
If you control a commander, you may cast this spell without paying its mana cost.
Counter target noncreature spell.
Instant
Fierce Guardianship (cmm) 694
Kindred Dominance
Choose a creature type. Destroy all creatures that aren't of the chosen type.
Sorcery
Kindred Dominance (msc) 156
Mana Drain
Counter target spell. At the beginning of your next main phase, add an amount of
equal to that spell's mana value.
Instant
Mana Drain (2x2) 57
Terminate
Destroy target creature. It can't be regenerated.
Instant
Terminate (mar) 40
Vandalblast
Destroy target artifact you don't control.
Overload
(You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Sorcery
Vandalblast (msc) 168
Villainous Wrath
Target opponent loses life equal to the number of creatures they control. Then destroy all creatures.
Sorcery
Villainous Wrath (spm) 74
Withering Torment
Destroy target creature or enchantment. You lose 2 life.
Instant
Withering Torment (msc) 162

Removal

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Endless Ranks of HYDRA
For each opponent, you create a 2/1 black Villain creature token with menace.
Whenever your commander enters or attacks, you may pay
. If you do, return this card from your graveyard to your hand.
Sorcery
Endless Ranks of HYDRA (msc) 43
Multiversal Incursion
For each nontoken creature you control, create a token that's a copy of that creature, except it isn't legendary.
Sorcery
Multiversal Incursion (msh) 68
Multiversal Recruitment
Create a token that's a copy of target creature you control, except it isn't legendary.
Flashback
(You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery
Multiversal Recruitment (msc) 629

Sorcery

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Mysterio, Master of Illusion
When Mysterio enters, create a 3/3 blue Illusion Villain creature token for each nontoken Villain you control. Exile those tokens when Mysterio leaves the battlefield.
Legendary Creature - Human Villain
Mysterio, Master of Illusion (spm) 37
The Master, Multiplied
Myriad
The "legend rule" doesn't apply to creature tokens you control.
Triggered abilities you control can't cause you to sacrifice or exile creature tokens you control.
Legendary Creature - Rogue Time Lord
The Master, Multiplied (who) 146

Tokens

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Demonic Tutor
Search your library for a card, put that card into your hand, then shuffle.
Sorcery
Demonic Tutor (cmm) 150
Vampiric Tutor
Search your library for a card, then shuffle and put that card on top. You lose 2 life.
Instant
Vampiric Tutor (soa) 35

Tutor

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Deck Info

Deck stats

0 pips - 0 cards
0 mana - 8 cards
30 pips - 23 cards
27 mana - 27 cards
38 pips - 34 cards
31 mana - 29 cards
11 pips - 11 cards
25 mana - 25 cards
0 pips - 0 cards
0 mana - 8 cards
0 pips - 0 cards
6 mana - 5 cards
CategoriesQtyOdds
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Deck extras (0)

Description

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