2.4k views3 days ago
Commander
Size: 100Salt sum: 46.56
 avatar

Antonio_2708

2.4k views3 days ago
Commander
Size: 100Salt sum: 46.56

Choose your preferred layout. You can mix and match options using the View as & Group by drop-downs above.

{"ops":[{"insert":"Deck Overview"},{"attributes":{"header":1},"insert":"\n"},{"insert":"This Commander deck, led by "},{"attributes":{"bold":true},"insert":"The Unbeatable Squirrel Girl"},{"insert":", is a Bracket 2 Squirrel tribal deck built around transforming a growing squirrel army into an overwhelming resource engine.\nAt first glance, the deck looks like a traditional token swarm strategy. In practice, however, squirrels serve a much greater purpose than simply attacking.\nEvery squirrel can become:\nMana"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Card advantage"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Combat power"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Future squirrels"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Devotion"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Attack-based value"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Sacrifice material"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"The commander is the centerpiece of the deck. Rather than relying on many independent token producers, the main plan is to cast "},{"attributes":{"bold":true},"insert":"The Unbeatable Squirrel Girl"},{"insert":", establish one or more mana engines, and use the commander to create an increasingly large army.\nCards such as "},{"attributes":{"bold":true},"insert":"Cryptolith Rite"},{"insert":", "},{"attributes":{"bold":true},"insert":"Jaheira, Friend of the Forest"},{"insert":", "},{"attributes":{"bold":true},"insert":"Circle of Dreams Druid"},{"insert":", "},{"attributes":{"bold":true},"insert":"Enduring Vitality"},{"insert":", "},{"attributes":{"bold":true},"insert":"Citanul Hierophants"},{"insert":", "},{"attributes":{"bold":true},"insert":"Earthcraft"},{"insert":", and "},{"attributes":{"bold":true},"insert":"Supportive Parents"},{"insert":" convert creatures into mana in different ways.\nThat mana is then used to create more squirrels, draw more cards, deploy a combat payoff, or protect the engine.\nAs the game progresses, the deck transitions from a simple tribal strategy into a powerful feedback loop:\n"},{"attributes":{"bold":true},"insert":"Squirrels → Mana → More squirrels → More mana"},{"insert":"\nThe deck does not rely on a deterministic infinite combo. Instead, it generates enough creatures and mana that a single explosive turn can create an overwhelming board and end the game through combat.\n\nCore Game Plan"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Early Game"},{"attributes":{"header":2},"insert":"\n"},{"insert":"The early turns are focused primarily on mana development.\nImportant early plays include:\nWild Growth"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Utopia Sprawl"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Exploration"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Emerald Medallion"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Nature's Lore"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Three Visits"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Rampant Growth"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Shared Roots"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"The ideal sequence is:\n"},{"attributes":{"bold":true},"insert":"Ramp → Cast Squirrel Girl → Begin producing squirrels"},{"insert":"\nUnlike many token decks, flooding the battlefield before casting the commander is not always necessary.\nSquirrel Girl is the deck's most reliable source of tokens and the card that connects the mana engines to the deck's main game plan. Casting her early is usually more important than deploying a slower squirrel producer.\n"},{"attributes":{"bold":true},"insert":"Wild Growth"},{"insert":" and "},{"attributes":{"bold":true},"insert":"Utopia Sprawl"},{"insert":" are especially useful because they accelerate the commander without depending on creatures that can be removed.\nThey are also excellent with "},{"attributes":{"bold":true},"insert":"Earthcraft"},{"insert":", since untapping an enchanted Forest can generate more than one mana.\n"},{"attributes":{"bold":true},"insert":"Exploration"},{"insert":" can produce very fast openings by allowing additional land drops, but it becomes less valuable when the hand does not contain enough lands. It is usually strongest when combined with early card draw or a land-heavy opening hand.\nMid Game"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Once Squirrel Girl is on the battlefield, the objective shifts from simply making squirrels to transforming them into resources.\nThe most important engines include:\nCryptolith Rite"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Jaheira, Friend of the Forest"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Circle of Dreams Druid"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Enduring Vitality"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Earthcraft"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Citanul Hierophants"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Supportive Parents"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Druids' Repository"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"At this stage, every additional squirrel increases:\nAvailable mana"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Future token production"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Card-draw potential"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Combat pressure"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Green devotion"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"The strength of tribal payoffs"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Many games can be won without resolving several additional squirrel producers. Once supported by a mana engine, the commander can often create all the creatures the deck needs.\nThe important decision is knowing when to stop developing and begin preparing a winning turn.\nA large army without protection or a payoff may disappear to a board wipe. A smaller army supported by mana, cards, and protection is often much more dangerous.\nLate Game"},{"attributes":{"header":2},"insert":"\n"},{"insert":"The late game revolves around the deck's central feedback loop:\n"},{"attributes":{"bold":true},"insert":"Squirrels → Mana → More squirrels → More mana"},{"insert":"\nEvery new squirrel improves cards such as:\nCircle of Dreams Druid"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Cryptolith Rite"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Jaheira, Friend of the Forest"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Earthcraft"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Enduring Vitality"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Citanul Hierophants"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Supportive Parents"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Nykthos, Shrine to Nyx"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Three Tree City"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Growing Rites of Itlimoc"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Druids' Repository"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Beastmaster Ascension"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Coat of Arms"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Eventually, the deck reaches a tipping point where one commander activation creates enough additional creatures to generate a significant portion of the mana needed for another activation.\nThe deck may not technically produce infinite mana or infinite squirrels, but it can generate a board state large enough that the distinction no longer matters.\nOnce the engine is established, the goal is to resolve or tutor for a combat payoff and end the game before opponents can untap.\n\nPrimary Win Conditions"},{"attributes":{"header":1},"insert":"\n"},{"insert":"🐿️ Commander-Driven Swarm"},{"attributes":{"header":2},"insert":"\n"},{"insert":"The commander is the deck's primary engine and most reliable source of squirrels.\nRepeatedly using "},{"attributes":{"bold":true},"insert":"The Unbeatable Squirrel Girl"},{"insert":" transforms mana into a rapidly expanding board.\nEach new squirrel improves:\nCreature-based mana engines"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Three Tree City"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Circle of Dreams Druid"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Combat payoffs"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Card-draw triggers"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Tribal bonuses"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"This creates a snowball effect in which every activation makes future activations and attacks stronger.\nThis is the deck's most common route to victory.\n🐿️ Beastmaster Ascension"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"bold":true},"insert":"Beastmaster Ascension"},{"insert":" is one of the deck's most efficient finishers.\nBecause the deck naturally creates a wide battlefield, attacking with seven creatures is usually easy.\nBeastmaster Ascension can often be cast immediately before combat and become active during that same attack. This allows it to function as a surprise finisher rather than a permanent that must remain exposed for an entire turn cycle.\nWhenever possible, avoid playing it too early. It is much stronger when opponents have little time to prepare for it.\n🐿️ Coat of Arms"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"bold":true},"insert":"Coat of Arms"},{"insert":" can turn even a modest squirrel army into a lethal threat.\nBecause nearly every token shares the Squirrel creature type, each additional squirrel dramatically increases the power of the entire army.\nHowever, Coat of Arms also benefits opposing tribal decks.\nFor that reason, it is normally best used during the same turn in which the deck intends to attack for lethal damage.\n🐿️ Thunderfoot Baloth"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"bold":true},"insert":"Thunderfoot Baloth"},{"insert":" provides a large power boost and trample while the commander is on the battlefield.\nTrample is essential for converting a wide board into actual damage. Without it, opponents may be able to absorb a large attack with a small number of blockers.\nThunderfoot Baloth is also an excellent target for "},{"attributes":{"bold":true},"insert":"Chord of Calling"},{"insert":" when the army is already large enough to threaten lethal damage.\n🐿️ Eldrazi Monument"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"bold":true},"insert":"Eldrazi Monument"},{"insert":" serves as both a finisher and a protection piece.\nIt gives the army:\nFlying"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Indestructible"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Additional power"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Flying allows squirrels to attack over crowded battlefields, while indestructible protects the board from many destruction-based sweepers.\nThe sacrifice requirement is normally manageable because the deck can continually produce expendable creatures.\n\nKey Synergies"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Squirrels → Mana"},{"attributes":{"header":2},"insert":"\n"},{"insert":"This is the defining engine of the deck.\nThe main enablers are:\nCryptolith Rite"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Jaheira, Friend of the Forest"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Circle of Dreams Druid"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Earthcraft"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Enduring Vitality"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Citanul Hierophants"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Supportive Parents"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Druids' Repository"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"These cards do not all function in the same way.\n"},{"attributes":{"bold":true},"insert":"Cryptolith Rite"},{"insert":", "},{"attributes":{"bold":true},"insert":"Jaheira"},{"insert":", "},{"attributes":{"bold":true},"insert":"Enduring Vitality"},{"insert":", and "},{"attributes":{"bold":true},"insert":"Citanul Hierophants"},{"insert":" allow individual creatures to tap for mana. Normally, a newly created squirrel cannot use those abilities immediately because it has summoning sickness.\n"},{"attributes":{"bold":true},"insert":"Concordant Crossroads"},{"insert":" removes that limitation by giving creatures haste, allowing new squirrels to generate mana or attack immediately.\n"},{"attributes":{"bold":true},"insert":"Earthcraft"},{"insert":" works differently. The activated ability belongs to Earthcraft, and tapping a creature is part of its cost. Therefore, a newly created squirrel can be tapped through Earthcraft even if it has summoning sickness.\n"},{"attributes":{"bold":true},"insert":"Supportive Parents"},{"insert":" also uses creatures as part of the cost of its own ability:\n"},{"attributes":{"bold":true},"insert":"Tap two untapped creatures you control: Add one mana of any color."},{"insert":"\nThis means newly created squirrels can help pay the cost immediately. However, Supportive Parents is less efficient than Cryptolith Rite because it requires two creatures to produce one mana.\nIts main strength is redundancy. It allows a large squirrel army to continue functioning as a mana engine even when the deck has not drawn one of its stronger enablers.\nEarthcraft and Enchanted Forests"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"bold":true},"insert":"Earthcraft"},{"insert":" is one of the deck's strongest engine pieces.\nIt allows each untapped squirrel to untap a basic land.\nThis becomes especially powerful with:\nWild Growth"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Utopia Sprawl"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Vernal Bloom"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"If a Forest produces more than one mana, each squirrel used with Earthcraft can effectively generate multiple mana.\nA typical sequence is:\nTap an enchanted Forest for mana."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Tap a squirrel with Earthcraft to untap that Forest."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Tap the Forest again."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Repeat with additional squirrels."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"This allows even squirrels with summoning sickness to contribute immediately.\nDruids' Repository"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"bold":true},"insert":"Druids' Repository"},{"insert":" transforms attacks into stored mana.\nEach attacking creature adds a charge counter, and those counters can later be removed for mana.\nThis allows the deck to:\nGenerate value from attacks that are not yet lethal"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Produce mana during combat"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Activate the commander after combat"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Rebuild during the second main phase"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Hold mana for interaction"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Store resources for a later explosive turn"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"It is particularly strong with "},{"attributes":{"bold":true},"insert":"Toski, Bearer of Secrets"},{"insert":", "},{"attributes":{"bold":true},"insert":"Ohran Frostfang"},{"insert":", and "},{"attributes":{"bold":true},"insert":"Beastmaster Ascension"},{"insert":", since the same attack can generate mana, cards, counters, and damage.\nConcordant Crossroads"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"bold":true},"insert":"Concordant Crossroads"},{"insert":" is an explosive support card.\nIt allows newly created squirrels to:\nAttack immediately"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Tap through Cryptolith Rite"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Tap through Jaheira"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Tap through Enduring Vitality"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Use abilities granted by Citanul Hierophants"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"The effect is symmetrical, so opposing creatures also gain haste.\nFor that reason, Concordant Crossroads is normally best played during a major engine turn or immediately before a lethal attack, rather than being left on the battlefield without a clear purpose.\n\nSquirrels → Cards"},{"attributes":{"header":1},"insert":"\n"},{"insert":"The deck contains several ways to convert creatures and combat into card advantage.\nThe main draw engines include:\nSkullclamp"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Toski, Bearer of Secrets"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Ohran Frostfang"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Fecundity"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Hunter's Insight"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Return of the Wildspeaker"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Skullclamp"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"bold":true},"insert":"Skullclamp"},{"insert":" is one of the strongest card-draw engines in the deck.\nSquirrel tokens are naturally expendable, making them excellent creatures to equip.\nIt also helps the deck recover from removal and combat by converting small creatures into new cards.\nToski and Ohran Frostfang"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"bold":true},"insert":"Toski, Bearer of Secrets"},{"insert":" and "},{"attributes":{"bold":true},"insert":"Ohran Frostfang"},{"insert":" reward the deck for attacking with many creatures.\nToski can draw several cards from a wide combat step, while Ohran Frostfang gives attacking creatures deathtouch and draws cards when they connect.\nDeathtouch makes blocking difficult. Even a small squirrel can trade with a much larger creature, allowing the rest of the army to attack more effectively.\nFecundity"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"bold":true},"insert":"Fecundity"},{"insert":" provides cards whenever creatures die.\nIt can protect the deck from losing all momentum after combat or a board wipe.\nHowever, Fecundity affects every player. It should be played carefully when opponents also control sacrifice outlets or expendable creatures.\nHunter's Insight and Return of the Wildspeaker"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"bold":true},"insert":"Hunter's Insight"},{"insert":" provides burst card draw when one creature is expected to deal substantial combat damage.\nIt becomes especially effective with a large "},{"attributes":{"bold":true},"insert":"Champion of Lambholt"},{"insert":", "},{"attributes":{"bold":true},"insert":"Thunderfoot Baloth"},{"insert":", or a creature enhanced by "},{"attributes":{"bold":true},"insert":"Coat of Arms"},{"insert":" or "},{"attributes":{"bold":true},"insert":"Beastmaster Ascension"},{"insert":".\n"},{"attributes":{"bold":true},"insert":"Return of the Wildspeaker"},{"insert":" is flexible. It can refill the hand based on the power of a large non-Human creature or increase the power of the army during a decisive attack.\nMassive Mana Production"},{"attributes":{"header":1},"insert":"\n"},{"insert":"The deck can generate very large quantities of mana through:\nCircle of Dreams Druid"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Earthcraft"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Cryptolith Rite"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Jaheira, Friend of the Forest"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Enduring Vitality"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Citanul Hierophants"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Supportive Parents"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Karametra's Acolyte"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Growing Rites of Itlimoc"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Nykthos, Shrine to Nyx"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Three Tree City"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Vernal Bloom"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Circle of Dreams Druid"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"bold":true},"insert":"Circle of Dreams Druid"},{"insert":" generates mana based on the number of creatures you control.\nBecause the deck naturally creates a wide board, the Druid can produce enormous amounts of mana.\nIt is one of the best "},{"attributes":{"bold":true},"insert":"Chord of Calling"},{"insert":" targets when the deck already controls several squirrels.\nDevotion Engines"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"bold":true},"insert":"Karametra's Acolyte"},{"insert":", "},{"attributes":{"bold":true},"insert":"Fanatic of Rhonas"},{"insert":", and "},{"attributes":{"bold":true},"insert":"Nykthos, Shrine to Nyx"},{"insert":" benefit from the deck's high devotion to green.\nMany important permanents contain multiple green mana symbols, allowing these cards to produce substantial amounts of mana in developed board states.\nThree Tree City"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"bold":true},"insert":"Three Tree City"},{"insert":" is one of the deck's strongest lands once several squirrels are on the battlefield.\nBecause almost every token shares the same creature type, Three Tree City can generate enough mana to support multiple commander activations or cast a finisher while still leaving mana available for protection.\nGrowing Rites of Itlimoc"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"bold":true},"insert":"Growing Rites of Itlimoc"},{"insert":" provides card selection before transforming and becomes a powerful creature-based mana land afterward.\nThe deck can normally satisfy its transformation condition without difficulty.\nDeserted Temple"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"bold":true},"insert":"Deserted Temple"},{"insert":" can untap the deck's most productive lands, including:\nNykthos, Shrine to Nyx"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Three Tree City"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Itlimoc, Cradle of the Sun"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"It can also untap utility lands such as "},{"attributes":{"bold":true},"insert":"War Room"},{"insert":", "},{"attributes":{"bold":true},"insert":"Swarmyard"},{"insert":", or "},{"attributes":{"bold":true},"insert":"Yavimaya Hollow"},{"insert":" when needed.\n"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Protection and Interaction"},{"attributes":{"header":1},"insert":"\n"},{"insert":"The deck is primarily proactive, but it includes enough protection and interaction to preserve its engine and remove the permanents most likely to stop it.\nProtection"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Important protection cards include:\nHeroic Intervention"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Tamiyo's Safekeeping"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Lightning Greaves"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Swarmyard"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Yavimaya Hollow"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Collective Resistance"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Heroic Intervention"},{"insert":" is the deck's strongest general protection spell and should usually be reserved for board wipes or removal that would destroy multiple important permanents.\n"},{"attributes":{"bold":true},"insert":"Tamiyo's Safekeeping"},{"insert":" efficiently protects the commander or another key permanent.\n"},{"attributes":{"bold":true},"insert":"Lightning Greaves"},{"insert":" protects important creatures and gives haste to mana creatures such as "},{"attributes":{"bold":true},"insert":"Circle of Dreams Druid"},{"insert":", "},{"attributes":{"bold":true},"insert":"Karametra's Acolyte"},{"insert":", or "},{"attributes":{"bold":true},"insert":"Fanatic of Rhonas"},{"insert":".\n"},{"attributes":{"bold":true},"insert":"Swarmyard"},{"insert":" and "},{"attributes":{"bold":true},"insert":"Yavimaya Hollow"},{"insert":" provide repeatable protection from the mana base.\nDefensive Fog Effects"},{"attributes":{"header":2},"insert":"\n"},{"insert":"The deck includes:\nMoment's Peace"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Tangle"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"These cards buy the critical turn needed to transform a developing engine into a winning board.\n"},{"attributes":{"bold":true},"insert":"Moment's Peace"},{"insert":" can be used twice because of flashback.\n"},{"attributes":{"bold":true},"insert":"Tangle"},{"insert":" prevents combat damage and keeps attacking creatures tapped during their controller's next untap step.\nThese cards should not be viewed only as emergency protection. One additional untap step is often enough for the deck to create a lethal army.\nRemoval and Utility"},{"attributes":{"header":2},"insert":"\n"},{"insert":"The interaction package includes:\nBeast Within"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Nature's Claim"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Heritage Reclamation"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Pick Your Poison"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Kenrith's Transformation"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Collective Resistance"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Pawpatch Formation"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Nature's Rhythm"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Keen-Eyed Curator"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"The goal is not to control the entire table.\nInteraction should be saved for permanents that directly interfere with the deck's plan, such as:\nEffects that prevent token creation"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Effects that shut down activated abilities"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Permanents that prevent attacking"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Dangerous combo pieces"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Graveyard engines"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Problematic artifacts or enchantments"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Large evasive threats"},{"attributes":{"list":"bullet"},"insert":"\n\n"},{"insert":"Practical Heuristics"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Prioritize"},{"attributes":{"header":2},"insert":"\n"},{"insert":"In most games, prioritize:\nMana development"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Casting Squirrel Girl"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Establishing a mana engine"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Establishing card advantage"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Protecting the engine"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Preparing a lethal combat step"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Mana engines are usually more important than additional squirrel producers.\nOnce Squirrel Girl is active, she can often create all the squirrels the deck needs.\nMulligan Decisions"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Strong opening hands normally contain:\nTwo or three lands"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"At least one early ramp card"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"A clear path to casting Squirrel Girl"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"A mana engine or card-draw card"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Desirable early cards include:\nWild Growth"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Utopia Sprawl"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Exploration"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Emerald Medallion"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Nature's Lore"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Three Visits"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Rampant Growth"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Shared Roots"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Cryptolith Rite"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Earthcraft"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Hands containing only expensive payoffs and no acceleration should usually be mulliganed.\n\nRule of Thumb"},{"attributes":{"header":1},"insert":"\n"},{"attributes":{"bold":true},"insert":"Ramp → Cast Squirrel Girl → Turn squirrels into mana → Turn mana into more squirrels → Turn squirrels into lethal combat"},{"insert":"\nEvery squirrel should be viewed as a resource rather than merely a creature.\nDepending on the board state, each squirrel may represent:\nMana"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Cards"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Future squirrels"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Combat damage"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Devotion"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Attack triggers"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"The deck rewards patience, resource management, and careful sequencing.\nRather than committing everything as quickly as possible, focus on establishing a resilient engine.\nOnce enough resource converters are online, even a modest squirrel army can suddenly become an overwhelming battlefield capable of eliminating the entire table in a single combat step.\n"}]}

Commander

Qty: 1 Price: $4.49
The Unbeatable Squirrel Girl
Do You Like Squirrels? — Whenever The Unbeatable Squirrel Girl enters or attacks, create a 1/1 green Squirrel creature token.
I LOVE Squirrels! —
: Create X 1/1 green Squirrel creature tokens, where X is the number of Squirrels you control.
Legendary Creature - Human Squirrel Hero
The Unbeatable Squirrel Girl (msh) 193

Commander

(CTRL to add secondary)

Artifact

Qty: 6 Price: $57.74
Chitterspitter
At the beginning of your upkeep, you may sacrifice a token. If you do, put an acorn counter on this artifact.
Squirrels you control get +1/+1 for each acorn counter on this artifact.
,
: Create a 1/1 green Squirrel creature token.
Artifact
Chitterspitter (blc) 211
Coat of Arms
Each creature gets +1/+1 for each other creature on the battlefield that shares at least one creature type with it. (For example, if two Goblin Warriors and a Goblin Shaman are on the battlefield, each gets +2/+2.)
Artifact
Coat of Arms (10e) 316
Eldrazi Monument
Creatures you control get +1/+1 and have flying and indestructible.
At the beginning of your upkeep, sacrifice a creature. If you can't, sacrifice this artifact.
Artifact
Eldrazi Monument (c15) 253
Emerald Medallion
Green spells you cast cost
less to cast.
Artifact
Emerald Medallion (mh3) 291
Lightning Greaves
Equipped creature has haste and shroud. (It can't be the target of spells or abilities.)
Equip
Artifact - Equipment
Lightning Greaves (c15) 257
Skullclamp
Equipped creature gets +1/-1.
Whenever equipped creature dies, draw two cards.
Equip
Artifact - Equipment
Skullclamp (c14) 268

Artifact

(CTRL to add secondary)

Creature

Qty: 19 Price: $137.69
Bloodroot Apothecary
Toxic 2 (Players dealt combat damage by this creature also get two poison counters. A player with ten or more poison counters loses the game.)
When this creature enters, you and target opponent each create a Treasure token.
Whenever an opponent sacrifices a noncreature token, that player gets two poison counters.
Creature - Druid Squirrel
Bloodroot Apothecary (blc) 27
Circle of Dreams Druid
: Add
for each creature you control.
Creature - Elf Druid
Circle of Dreams Druid (afr) 176
Citanul Hierophants
Creatures you control have "
: Add
."
Creature - Human Druid
Citanul Hierophants (dsc) 81
Curious Forager
When this creature enters, you may forage. When you do, return target permanent card from your graveyard to your hand. (To forage, exile three cards from your graveyard or sacrifice a Food.)
Creature - Druid Squirrel
Curious Forager (blb) 169
Enduring Vitality
Vigilance
Creatures you control have "
: Add one mana of any color."
When Enduring Vitality dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment. (It's not a creature.)
Creature Enchantment - Elk Glimmer
Enduring Vitality (dsk) 176
Fanatic of Rhonas
: Add
.
Ferocious —
: Add
. Activate only if you control a creature with power 4 or greater.
Eternalize
(
, Exile this card from your graveyard: Create a token that's a copy of it, except it's a 4/4 black Zombie Snake Druid with no mana cost. Eternalize only as a sorcery.)
Creature - Druid Snake
Fanatic of Rhonas (mh3) 152
Honored Dreyleader
Trample
When this creature enters, put a +1/+1 counter on it for each other Squirrel and/or Food you control.
Whenever another Squirrel or Food you control enters, put a +1/+1 counter on this creature.
Creature - Warrior Squirrel
Honored Dreyleader (blb) 178
Jaheira, Friend of the Forest
Tokens you control have "
: Add
."
Choose a Background (You can have a Background as a second commander.)
Legendary Creature - Human Elf Druid
Jaheira, Friend of the Forest (clb) 237
Karametra's Acolyte
: Add an amount of
equal to your devotion to green. (Each
in the mana costs of permanents you control counts toward your devotion to green.)
Creature - Human Druid
Karametra's Acolyte (pths) 160
Keen-Eyed Curator
As long as there are four or more card types among cards exiled with this creature, it gets +4/+4 and has trample.
: Exile target card from a graveyard.
Creature - Scout Raccoon
Keen-Eyed Curator (blb) 322
Ohran Frostfang
Attacking creatures you control have deathtouch.
Whenever a creature you control deals combat damage to a player, draw a card.
Snow Creature - Snake
Ohran Frostfang (soc) 279
Peregrin Took
If one or more tokens would be created under your control, those tokens plus an additional Food token are created instead. (It's an artifact with "
,
, Sacrifice this token: You gain 3 life.")
Sacrifice three Foods: Draw a card.
Legendary Creature - Citizen Halfling
Peregrin Took (ltr) 181
Scurry of Squirrels
Myriad, myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token that's a copy of this creature that's tapped and attacking that player or a planeswalker they control. Then do it again. Exile the tokens at end of combat.)
Whenever this creature deals combat damage to a player, put a +1/+1 counter on target creature you control.
Creature - Scout Squirrel
Scurry of Squirrels (blc) 33
Squirrel Sovereign
Other Squirrels you control get +1/+1.
Creature - Squirrel Noble
Squirrel Sovereign (blc) 240
Supportive Parents
Tap two untapped creatures you control: Add one mana of any color.
Creature - Human Citizen
Supportive Parents (spm) 119
Thornvault Forager
: Add
.
, Forage: Add two mana in any combination of colors. (To forage, exile three cards from your graveyard or sacrifice a Food.)
,
: Search your library for a Squirrel card, reveal it, put it into your hand, then shuffle.
Creature - Squirrel Ranger
Thornvault Forager (blb) 197
Thunderfoot Baloth
Trample
Lieutenant — As long as you control your commander, this creature gets +2/+2 and other creatures you control get +2/+2 and have trample.
Creature - Beast
Thunderfoot Baloth (c14) 49
Tippy-Toe, Terrific Partner
If you would create one or more tokens, instead create those tokens plus an additional Food token. (It's an artifact with "
,
, Sacrifice this token: You gain 3 life.")
At the beginning of your end step, if you gained life this turn, draw a card.
Legendary Creature - Squirrel Hero
Tippy-Toe, Terrific Partner (msc) 734
Toski, Bearer of Secrets
This spell can't be countered.
Indestructible
Toski attacks each combat if able.
Whenever a creature you control deals combat damage to a player, draw a card.
Legendary Creature - Squirrel
Toski, Bearer of Secrets (blc) 244

Creature

(CTRL to add secondary)

Enchantment

Qty: 16 Price: $563.75
Beastmaster Ascension
Whenever a creature you control attacks, you may put a quest counter on this enchantment.
As long as this enchantment has seven or more quest counters on it, creatures you control get +5/+5.
Enchantment
Beastmaster Ascension (zen) 159
Concordant Crossroads
All creatures have haste.
World Enchantment
Concordant Crossroads (2x2) 141
Cryptolith Rite
Creatures you control have "
: Add one mana of any color."
Enchantment
Cryptolith Rite (soi) 200
Druid's Call
Enchant creature
Whenever enchanted creature is dealt damage, its controller creates that many 1/1 green Squirrel creature tokens.
Enchantment - Aura
Druid's Call (ody) 239
Druids' Repository
Whenever a creature you control attacks, put a charge counter on this enchantment.
Remove a charge counter from this enchantment: Add one mana of any color.
Enchantment
Druids' Repository (avr) 176
Earthcraft
Tap an untapped creature you control: Untap target basic land.
Enchantment
Earthcraft (tmp) 222
Exploration
You may play an additional land on each of your turns.
Enchantment
Exploration (cns) 164
Fecundity
Whenever a creature dies, that creature's controller may draw a card.
Enchantment
Fecundity (c13) 145
Fertile Ground
Enchant land
Whenever enchanted land is tapped for mana, its controller adds an additional one mana of any color.
Enchantment - Aura
Fertile Ground (8ed) 248★
Growing Rites of Itlimoc
When Growing Rites of Itlimoc enters, look at the top four cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
At the beginning of your end step, if you control four or more creatures, transform Growing Rites of Itlimoc.
Legendary Enchantment
Growing Rites of Itlimoc // Itlimoc, Cradle of the Sun (xln) 191Growing Rites of Itlimoc // Itlimoc, Cradle of the Sun (xln) 191
Kenrith's Transformation
Enchant creature
When this Aura enters, draw a card.
Enchanted creature loses all abilities and is a green Elk creature with base power and toughness 3/3. (It loses all other card types and creature types.)
Enchantment - Aura
Kenrith's Transformation (woc) 128
Parallel Lives
If an effect would create one or more tokens under your control, it creates twice that many of those tokens instead.
Enchantment
Parallel Lives (isd) 199
Springleaf Parade
When this enchantment enters, create X 1/1 colorless Shapeshifter creature tokens with changeling. (They're every creature type.)
Creature tokens you control have "
: Add one mana of any color."
Enchantment
Springleaf Parade (ecc) 19
Utopia Sprawl
Enchant Forest
As this Aura enters, choose a color.
Whenever enchanted Forest is tapped for mana, its controller adds an additional one mana of the chosen color.
Enchantment - Aura
Utopia Sprawl (rvr) 159
Vernal Bloom
Whenever a Forest is tapped for mana, its controller adds an additional
.
Enchantment
Vernal Bloom (usg) 281
Wild Growth
Enchant land
Whenever enchanted land is tapped for mana, its controller adds an additional
.
Enchantment - Aura
Wild Growth (afc) 174

Enchantment

(CTRL to add secondary)

Instant

Qty: 12 Price: $68.48
Beast Within
Destroy target permanent. Its controller creates a 3/3 green Beast creature token.
Instant
Beast Within (nph) 103
Chord of Calling
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for
or one mana of that creature's color.)
Search your library for a creature card with mana value X or less, put it onto the battlefield, then shuffle.
Instant
Chord of Calling (2xm) 158
Collective Resistance
Escalate
(Pay this cost for each mode chosen beyond the first.)
Choose one or more —
• Destroy target artifact.
• Destroy target enchantment.
• Target creature gains hexproof and indestructible until end of turn.
Instant
Collective Resistance (mh3) 147
Heritage Reclamation
Choose one —
• Destroy target artifact.
• Destroy target enchantment.
• Exile up to one target card from a graveyard. Draw a card.
Instant
Heritage Reclamation (tdm) 145
Heroic Intervention
Permanents you control gain hexproof and indestructible until end of turn.
Instant
Heroic Intervention (aer) 109
Hunter's Insight
Choose target creature you control. Whenever that creature deals combat damage to a player or planeswalker this turn, draw that many cards.
Instant
Hunter's Insight (scd) 191
Moment's Peace
Prevent all combat damage that would be dealt this turn.
Flashback
(You may cast this card from your graveyard for its flashback cost. Then exile it.)
Instant
Moment's Peace (ody) 251
Nature's Claim
Destroy target artifact or enchantment. Its controller gains 4 life.
Instant
Nature's Claim (cns) 171
Pawpatch Formation
Choose one —
• Destroy target creature with flying.
• Destroy target enchantment.
• Draw a card. Create a Food token. (It's an artifact with "
,
, Sacrifice this token: You gain 3 life.")
Instant
Pawpatch Formation (blb) 186
Return of the Wildspeaker
Choose one —
• Draw cards equal to the greatest power among non-Human creatures you control.
• Non-Human creatures you control get +3/+3 until end of turn.
Instant
Return of the Wildspeaker (ecc) 115
Tamiyo's Safekeeping
Target permanent you control gains hexproof and indestructible until end of turn. You gain 2 life. (A permanent with hexproof and indestructible can't be the target of spells or abilities your opponents control. Damage and effects that say "destroy" don't destroy it.)
Instant
Tamiyo's Safekeeping (neo) 211
Veil of Summer
Draw a card if an opponent has cast a blue or black spell this turn. Spells you control can't be countered this turn. You and permanents you control gain hexproof from blue and from black until end of turn. (You and they can't be the targets of blue or black spells or abilities your opponents control.)
Instant
Veil of Summer (plst) M20-198

Instant

(CTRL to add secondary)

Land

Qty: 38 Price: $292.12
Deserted Temple
: Add
.
,
: Untap target land.
Land
Deserted Temple (ody) 320
Evendo, Waking Haven
This land enters tapped.
: Add
.
Station (Tap another creature you control: Put charge counters equal to its power on this Planet. Station only as a sorcery.)
12+ |
,
: Add
for each creature you control.
Land - Planet
Evendo, Waking Haven (eoe) 253
Forest
(
: Add
.)
Basic Land - Forest
Forest (hob) 198
Nykthos, Shrine to Nyx
: Add
.
,
: Choose a color. Add an amount of mana of that color equal to your devotion to that color. (Your devotion to a color is the number of mana symbols of that color in the mana costs of permanents you control.)
Legendary Land
Nykthos, Shrine to Nyx (plst) THS-223
Reliquary Tower
You have no maximum hand size.
: Add
.
Land
Reliquary Tower (soc) 398
Swarmyard
: Add
.
: Regenerate target Insect, Rat, Spider, or Squirrel. (The next time it would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)
Land
Swarmyard (blc) 133
Three Tree City
As Three Tree City enters, choose a creature type.
: Add
.
,
: Choose a color. Add an amount of mana of that color equal to the number of creatures you control of the chosen type.
Legendary Land
Three Tree City (blb) 260
War Room
: Add
.
,
, Pay life equal to the number of colors in your commanders' color identity: Draw a card.
Land
War Room (pip) 1068
Yavimaya Hollow
: Add
.
,
: Regenerate target creature.
Legendary Land
Yavimaya Hollow (uds) 143

Land

(CTRL to add secondary)

Sorcery

Qty: 8 Price: $38.08
Go Nuts!
Teamwork 3 (As an additional cost to cast this spell, you may tap any number of creatures you control with total power 3 or more.)
Choose one. If this spell was cast using teamwork, choose both instead.
• Put a +1/+1 counter on target creature.
• Target creature you control fights target creature an opponent controls.
Sorcery
Go Nuts! (msh) 168
Harvest Season
Search your library for up to X basic land cards, where X is the number of tapped creatures you control, put those cards onto the battlefield tapped, then shuffle.
Sorcery
Harvest Season (akh) 170
Nature's Lore
Search your library for a Forest card, put that card onto the battlefield, then shuffle.
Sorcery
Nature's Lore (gvl) 17
Nature's Rhythm
Search your library for a creature card with mana value X or less, put it onto the battlefield, then shuffle.
Harmonize
(You may cast this card from your graveyard for its harmonize cost. You may tap a creature you control to reduce that cost by an amount of generic mana equal to its power. Then exile this spell.)
Sorcery
Nature's Rhythm (tdm) 150
Pick Your Poison
Choose one —
• Each opponent sacrifices an artifact of their choice.
• Each opponent sacrifices an enchantment of their choice.
• Each opponent sacrifices a creature with flying of their choice.
Sorcery
Pick Your Poison (soa) 55
Rampant Growth
Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Sorcery
Rampant Growth (ltc) 257
Shared Roots
Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Sorcery - Lesson
Shared Roots (soa) 123
Three Visits
Search your library for a Forest card, put it onto the battlefield, then shuffle.
Sorcery
Three Visits (fic) 315

Sorcery

(CTRL to add secondary)

Maybeboard

Qty: 1 Price: $13.99
Season of Gathering
Choose up to five
worth of modes. You may choose the same mode more than once.
— Put a +1/+1 counter on a creature you control. It gains vigilance and trample until end of turn.
— Choose artifact or enchantment. Destroy all permanents of the chosen type.
— Draw cards equal to the greatest power among creatures you control.
Sorcery
Season of Gathering (blb) 286

Maybeboard

(CTRL to add secondary)

Deck Info

Deck stats

0 pips - 0 cards
0 mana - 6 cards
0 pips - 0 cards
0 mana - 6 cards
0 pips - 0 cards
0 mana - 6 cards
0 pips - 0 cards
0 mana - 6 cards
70 pips - 57 cards
51 mana - 43 cards
0 pips - 0 cards
7 mana - 7 cards
CategoriesQtyOdds
Click charts to focus on cards
Deck extras (0)

Description

{"ops":[{"insert":"Deck Overview"},{"attributes":{"header":1},"insert":"\n"},{"insert":"This Commander deck, led by "},{"attributes":{"bold":true},"insert":"The Unbeatable Squirrel Girl"},{"insert":", is a Bracket 2 Squirrel tribal deck built around transforming a growing squirrel army into an overwhelming resource engine.\nAt first glance, the deck looks like a traditional token swarm strategy. In practice, however, squirrels serve a much greater purpose than simply attacking.\nEvery squirrel can become:\nMana"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Card advantage"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Combat power"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Future squirrels"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Devotion"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Attack-based value"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Sacrifice material"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"The commander is the centerpiece of the deck. Rather than relying on many independent token producers, the main plan is to cast "},{"attributes":{"bold":true},"insert":"The Unbeatable Squirrel Girl"},{"insert":", establish one or more mana engines, and use the commander to create an increasingly large army.\nCards such as "},{"attributes":{"bold":true},"insert":"Cryptolith Rite"},{"insert":", "},{"attributes":{"bold":true},"insert":"Jaheira, Friend of the Forest"},{"insert":", "},{"attributes":{"bold":true},"insert":"Circle of Dreams Druid"},{"insert":", "},{"attributes":{"bold":true},"insert":"Enduring Vitality"},{"insert":", "},{"attributes":{"bold":true},"insert":"Citanul Hierophants"},{"insert":", "},{"attributes":{"bold":true},"insert":"Earthcraft"},{"insert":", and "},{"attributes":{"bold":true},"insert":"Supportive Parents"},{"insert":" convert creatures into mana in different ways.\nThat mana is then used to create more squirrels, draw more cards, deploy a combat payoff, or protect the engine.\nAs the game progresses, the deck transitions from a simple tribal strategy into a powerful feedback loop:\n"},{"attributes":{"bold":true},"insert":"Squirrels → Mana → More squirrels → More mana"},{"insert":"\nThe deck does not rely on a deterministic infinite combo. Instead, it generates enough creatures and mana that a single explosive turn can create an overwhelming board and end the game through combat.\n\nCore Game Plan"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Early Game"},{"attributes":{"header":2},"insert":"\n"},{"insert":"The early turns are focused primarily on mana development.\nImportant early plays include:\nWild Growth"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Utopia Sprawl"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Exploration"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Emerald Medallion"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Nature's Lore"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Three Visits"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Rampant Growth"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Shared Roots"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"The ideal sequence is:\n"},{"attributes":{"bold":true},"insert":"Ramp → Cast Squirrel Girl → Begin producing squirrels"},{"insert":"\nUnlike many token decks, flooding the battlefield before casting the commander is not always necessary.\nSquirrel Girl is the deck's most reliable source of tokens and the card that connects the mana engines to the deck's main game plan. Casting her early is usually more important than deploying a slower squirrel producer.\n"},{"attributes":{"bold":true},"insert":"Wild Growth"},{"insert":" and "},{"attributes":{"bold":true},"insert":"Utopia Sprawl"},{"insert":" are especially useful because they accelerate the commander without depending on creatures that can be removed.\nThey are also excellent with "},{"attributes":{"bold":true},"insert":"Earthcraft"},{"insert":", since untapping an enchanted Forest can generate more than one mana.\n"},{"attributes":{"bold":true},"insert":"Exploration"},{"insert":" can produce very fast openings by allowing additional land drops, but it becomes less valuable when the hand does not contain enough lands. It is usually strongest when combined with early card draw or a land-heavy opening hand.\nMid Game"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Once Squirrel Girl is on the battlefield, the objective shifts from simply making squirrels to transforming them into resources.\nThe most important engines include:\nCryptolith Rite"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Jaheira, Friend of the Forest"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Circle of Dreams Druid"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Enduring Vitality"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Earthcraft"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Citanul Hierophants"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Supportive Parents"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Druids' Repository"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"At this stage, every additional squirrel increases:\nAvailable mana"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Future token production"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Card-draw potential"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Combat pressure"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Green devotion"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"The strength of tribal payoffs"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Many games can be won without resolving several additional squirrel producers. Once supported by a mana engine, the commander can often create all the creatures the deck needs.\nThe important decision is knowing when to stop developing and begin preparing a winning turn.\nA large army without protection or a payoff may disappear to a board wipe. A smaller army supported by mana, cards, and protection is often much more dangerous.\nLate Game"},{"attributes":{"header":2},"insert":"\n"},{"insert":"The late game revolves around the deck's central feedback loop:\n"},{"attributes":{"bold":true},"insert":"Squirrels → Mana → More squirrels → More mana"},{"insert":"\nEvery new squirrel improves cards such as:\nCircle of Dreams Druid"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Cryptolith Rite"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Jaheira, Friend of the Forest"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Earthcraft"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Enduring Vitality"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Citanul Hierophants"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Supportive Parents"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Nykthos, Shrine to Nyx"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Three Tree City"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Growing Rites of Itlimoc"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Druids' Repository"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Beastmaster Ascension"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Coat of Arms"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Eventually, the deck reaches a tipping point where one commander activation creates enough additional creatures to generate a significant portion of the mana needed for another activation.\nThe deck may not technically produce infinite mana or infinite squirrels, but it can generate a board state large enough that the distinction no longer matters.\nOnce the engine is established, the goal is to resolve or tutor for a combat payoff and end the game before opponents can untap.\n\nPrimary Win Conditions"},{"attributes":{"header":1},"insert":"\n"},{"insert":"🐿️ Commander-Driven Swarm"},{"attributes":{"header":2},"insert":"\n"},{"insert":"The commander is the deck's primary engine and most reliable source of squirrels.\nRepeatedly using "},{"attributes":{"bold":true},"insert":"The Unbeatable Squirrel Girl"},{"insert":" transforms mana into a rapidly expanding board.\nEach new squirrel improves:\nCreature-based mana engines"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Three Tree City"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Circle of Dreams Druid"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Combat payoffs"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Card-draw triggers"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Tribal bonuses"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"This creates a snowball effect in which every activation makes future activations and attacks stronger.\nThis is the deck's most common route to victory.\n🐿️ Beastmaster Ascension"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"bold":true},"insert":"Beastmaster Ascension"},{"insert":" is one of the deck's most efficient finishers.\nBecause the deck naturally creates a wide battlefield, attacking with seven creatures is usually easy.\nBeastmaster Ascension can often be cast immediately before combat and become active during that same attack. This allows it to function as a surprise finisher rather than a permanent that must remain exposed for an entire turn cycle.\nWhenever possible, avoid playing it too early. It is much stronger when opponents have little time to prepare for it.\n🐿️ Coat of Arms"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"bold":true},"insert":"Coat of Arms"},{"insert":" can turn even a modest squirrel army into a lethal threat.\nBecause nearly every token shares the Squirrel creature type, each additional squirrel dramatically increases the power of the entire army.\nHowever, Coat of Arms also benefits opposing tribal decks.\nFor that reason, it is normally best used during the same turn in which the deck intends to attack for lethal damage.\n🐿️ Thunderfoot Baloth"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"bold":true},"insert":"Thunderfoot Baloth"},{"insert":" provides a large power boost and trample while the commander is on the battlefield.\nTrample is essential for converting a wide board into actual damage. Without it, opponents may be able to absorb a large attack with a small number of blockers.\nThunderfoot Baloth is also an excellent target for "},{"attributes":{"bold":true},"insert":"Chord of Calling"},{"insert":" when the army is already large enough to threaten lethal damage.\n🐿️ Eldrazi Monument"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"bold":true},"insert":"Eldrazi Monument"},{"insert":" serves as both a finisher and a protection piece.\nIt gives the army:\nFlying"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Indestructible"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Additional power"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Flying allows squirrels to attack over crowded battlefields, while indestructible protects the board from many destruction-based sweepers.\nThe sacrifice requirement is normally manageable because the deck can continually produce expendable creatures.\n\nKey Synergies"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Squirrels → Mana"},{"attributes":{"header":2},"insert":"\n"},{"insert":"This is the defining engine of the deck.\nThe main enablers are:\nCryptolith Rite"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Jaheira, Friend of the Forest"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Circle of Dreams Druid"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Earthcraft"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Enduring Vitality"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Citanul Hierophants"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Supportive Parents"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Druids' Repository"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"These cards do not all function in the same way.\n"},{"attributes":{"bold":true},"insert":"Cryptolith Rite"},{"insert":", "},{"attributes":{"bold":true},"insert":"Jaheira"},{"insert":", "},{"attributes":{"bold":true},"insert":"Enduring Vitality"},{"insert":", and "},{"attributes":{"bold":true},"insert":"Citanul Hierophants"},{"insert":" allow individual creatures to tap for mana. Normally, a newly created squirrel cannot use those abilities immediately because it has summoning sickness.\n"},{"attributes":{"bold":true},"insert":"Concordant Crossroads"},{"insert":" removes that limitation by giving creatures haste, allowing new squirrels to generate mana or attack immediately.\n"},{"attributes":{"bold":true},"insert":"Earthcraft"},{"insert":" works differently. The activated ability belongs to Earthcraft, and tapping a creature is part of its cost. Therefore, a newly created squirrel can be tapped through Earthcraft even if it has summoning sickness.\n"},{"attributes":{"bold":true},"insert":"Supportive Parents"},{"insert":" also uses creatures as part of the cost of its own ability:\n"},{"attributes":{"bold":true},"insert":"Tap two untapped creatures you control: Add one mana of any color."},{"insert":"\nThis means newly created squirrels can help pay the cost immediately. However, Supportive Parents is less efficient than Cryptolith Rite because it requires two creatures to produce one mana.\nIts main strength is redundancy. It allows a large squirrel army to continue functioning as a mana engine even when the deck has not drawn one of its stronger enablers.\nEarthcraft and Enchanted Forests"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"bold":true},"insert":"Earthcraft"},{"insert":" is one of the deck's strongest engine pieces.\nIt allows each untapped squirrel to untap a basic land.\nThis becomes especially powerful with:\nWild Growth"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Utopia Sprawl"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Vernal Bloom"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"If a Forest produces more than one mana, each squirrel used with Earthcraft can effectively generate multiple mana.\nA typical sequence is:\nTap an enchanted Forest for mana."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Tap a squirrel with Earthcraft to untap that Forest."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Tap the Forest again."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Repeat with additional squirrels."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"This allows even squirrels with summoning sickness to contribute immediately.\nDruids' Repository"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"bold":true},"insert":"Druids' Repository"},{"insert":" transforms attacks into stored mana.\nEach attacking creature adds a charge counter, and those counters can later be removed for mana.\nThis allows the deck to:\nGenerate value from attacks that are not yet lethal"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Produce mana during combat"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Activate the commander after combat"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Rebuild during the second main phase"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Hold mana for interaction"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Store resources for a later explosive turn"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"It is particularly strong with "},{"attributes":{"bold":true},"insert":"Toski, Bearer of Secrets"},{"insert":", "},{"attributes":{"bold":true},"insert":"Ohran Frostfang"},{"insert":", and "},{"attributes":{"bold":true},"insert":"Beastmaster Ascension"},{"insert":", since the same attack can generate mana, cards, counters, and damage.\nConcordant Crossroads"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"bold":true},"insert":"Concordant Crossroads"},{"insert":" is an explosive support card.\nIt allows newly created squirrels to:\nAttack immediately"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Tap through Cryptolith Rite"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Tap through Jaheira"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Tap through Enduring Vitality"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Use abilities granted by Citanul Hierophants"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"The effect is symmetrical, so opposing creatures also gain haste.\nFor that reason, Concordant Crossroads is normally best played during a major engine turn or immediately before a lethal attack, rather than being left on the battlefield without a clear purpose.\n\nSquirrels → Cards"},{"attributes":{"header":1},"insert":"\n"},{"insert":"The deck contains several ways to convert creatures and combat into card advantage.\nThe main draw engines include:\nSkullclamp"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Toski, Bearer of Secrets"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Ohran Frostfang"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Fecundity"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Hunter's Insight"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Return of the Wildspeaker"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Skullclamp"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"bold":true},"insert":"Skullclamp"},{"insert":" is one of the strongest card-draw engines in the deck.\nSquirrel tokens are naturally expendable, making them excellent creatures to equip.\nIt also helps the deck recover from removal and combat by converting small creatures into new cards.\nToski and Ohran Frostfang"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"bold":true},"insert":"Toski, Bearer of Secrets"},{"insert":" and "},{"attributes":{"bold":true},"insert":"Ohran Frostfang"},{"insert":" reward the deck for attacking with many creatures.\nToski can draw several cards from a wide combat step, while Ohran Frostfang gives attacking creatures deathtouch and draws cards when they connect.\nDeathtouch makes blocking difficult. Even a small squirrel can trade with a much larger creature, allowing the rest of the army to attack more effectively.\nFecundity"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"bold":true},"insert":"Fecundity"},{"insert":" provides cards whenever creatures die.\nIt can protect the deck from losing all momentum after combat or a board wipe.\nHowever, Fecundity affects every player. It should be played carefully when opponents also control sacrifice outlets or expendable creatures.\nHunter's Insight and Return of the Wildspeaker"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"bold":true},"insert":"Hunter's Insight"},{"insert":" provides burst card draw when one creature is expected to deal substantial combat damage.\nIt becomes especially effective with a large "},{"attributes":{"bold":true},"insert":"Champion of Lambholt"},{"insert":", "},{"attributes":{"bold":true},"insert":"Thunderfoot Baloth"},{"insert":", or a creature enhanced by "},{"attributes":{"bold":true},"insert":"Coat of Arms"},{"insert":" or "},{"attributes":{"bold":true},"insert":"Beastmaster Ascension"},{"insert":".\n"},{"attributes":{"bold":true},"insert":"Return of the Wildspeaker"},{"insert":" is flexible. It can refill the hand based on the power of a large non-Human creature or increase the power of the army during a decisive attack.\nMassive Mana Production"},{"attributes":{"header":1},"insert":"\n"},{"insert":"The deck can generate very large quantities of mana through:\nCircle of Dreams Druid"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Earthcraft"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Cryptolith Rite"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Jaheira, Friend of the Forest"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Enduring Vitality"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Citanul Hierophants"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Supportive Parents"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Karametra's Acolyte"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Growing Rites of Itlimoc"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Nykthos, Shrine to Nyx"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Three Tree City"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Vernal Bloom"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Circle of Dreams Druid"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"bold":true},"insert":"Circle of Dreams Druid"},{"insert":" generates mana based on the number of creatures you control.\nBecause the deck naturally creates a wide board, the Druid can produce enormous amounts of mana.\nIt is one of the best "},{"attributes":{"bold":true},"insert":"Chord of Calling"},{"insert":" targets when the deck already controls several squirrels.\nDevotion Engines"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"bold":true},"insert":"Karametra's Acolyte"},{"insert":", "},{"attributes":{"bold":true},"insert":"Fanatic of Rhonas"},{"insert":", and "},{"attributes":{"bold":true},"insert":"Nykthos, Shrine to Nyx"},{"insert":" benefit from the deck's high devotion to green.\nMany important permanents contain multiple green mana symbols, allowing these cards to produce substantial amounts of mana in developed board states.\nThree Tree City"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"bold":true},"insert":"Three Tree City"},{"insert":" is one of the deck's strongest lands once several squirrels are on the battlefield.\nBecause almost every token shares the same creature type, Three Tree City can generate enough mana to support multiple commander activations or cast a finisher while still leaving mana available for protection.\nGrowing Rites of Itlimoc"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"bold":true},"insert":"Growing Rites of Itlimoc"},{"insert":" provides card selection before transforming and becomes a powerful creature-based mana land afterward.\nThe deck can normally satisfy its transformation condition without difficulty.\nDeserted Temple"},{"attributes":{"header":2},"insert":"\n"},{"attributes":{"bold":true},"insert":"Deserted Temple"},{"insert":" can untap the deck's most productive lands, including:\nNykthos, Shrine to Nyx"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Three Tree City"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Itlimoc, Cradle of the Sun"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"It can also untap utility lands such as "},{"attributes":{"bold":true},"insert":"War Room"},{"insert":", "},{"attributes":{"bold":true},"insert":"Swarmyard"},{"insert":", or "},{"attributes":{"bold":true},"insert":"Yavimaya Hollow"},{"insert":" when needed.\n"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Protection and Interaction"},{"attributes":{"header":1},"insert":"\n"},{"insert":"The deck is primarily proactive, but it includes enough protection and interaction to preserve its engine and remove the permanents most likely to stop it.\nProtection"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Important protection cards include:\nHeroic Intervention"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Tamiyo's Safekeeping"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Lightning Greaves"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Swarmyard"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Yavimaya Hollow"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Collective Resistance"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Heroic Intervention"},{"insert":" is the deck's strongest general protection spell and should usually be reserved for board wipes or removal that would destroy multiple important permanents.\n"},{"attributes":{"bold":true},"insert":"Tamiyo's Safekeeping"},{"insert":" efficiently protects the commander or another key permanent.\n"},{"attributes":{"bold":true},"insert":"Lightning Greaves"},{"insert":" protects important creatures and gives haste to mana creatures such as "},{"attributes":{"bold":true},"insert":"Circle of Dreams Druid"},{"insert":", "},{"attributes":{"bold":true},"insert":"Karametra's Acolyte"},{"insert":", or "},{"attributes":{"bold":true},"insert":"Fanatic of Rhonas"},{"insert":".\n"},{"attributes":{"bold":true},"insert":"Swarmyard"},{"insert":" and "},{"attributes":{"bold":true},"insert":"Yavimaya Hollow"},{"insert":" provide repeatable protection from the mana base.\nDefensive Fog Effects"},{"attributes":{"header":2},"insert":"\n"},{"insert":"The deck includes:\nMoment's Peace"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Tangle"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"These cards buy the critical turn needed to transform a developing engine into a winning board.\n"},{"attributes":{"bold":true},"insert":"Moment's Peace"},{"insert":" can be used twice because of flashback.\n"},{"attributes":{"bold":true},"insert":"Tangle"},{"insert":" prevents combat damage and keeps attacking creatures tapped during their controller's next untap step.\nThese cards should not be viewed only as emergency protection. One additional untap step is often enough for the deck to create a lethal army.\nRemoval and Utility"},{"attributes":{"header":2},"insert":"\n"},{"insert":"The interaction package includes:\nBeast Within"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Nature's Claim"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Heritage Reclamation"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Pick Your Poison"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Kenrith's Transformation"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Collective Resistance"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Pawpatch Formation"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Nature's Rhythm"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Keen-Eyed Curator"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"The goal is not to control the entire table.\nInteraction should be saved for permanents that directly interfere with the deck's plan, such as:\nEffects that prevent token creation"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Effects that shut down activated abilities"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Permanents that prevent attacking"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Dangerous combo pieces"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Graveyard engines"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Problematic artifacts or enchantments"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Large evasive threats"},{"attributes":{"list":"bullet"},"insert":"\n\n"},{"insert":"Practical Heuristics"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Prioritize"},{"attributes":{"header":2},"insert":"\n"},{"insert":"In most games, prioritize:\nMana development"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Casting Squirrel Girl"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Establishing a mana engine"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Establishing card advantage"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Protecting the engine"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Preparing a lethal combat step"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Mana engines are usually more important than additional squirrel producers.\nOnce Squirrel Girl is active, she can often create all the squirrels the deck needs.\nMulligan Decisions"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Strong opening hands normally contain:\nTwo or three lands"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"At least one early ramp card"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"A clear path to casting Squirrel Girl"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"A mana engine or card-draw card"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Desirable early cards include:\nWild Growth"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Utopia Sprawl"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Exploration"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Emerald Medallion"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Nature's Lore"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Three Visits"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Rampant Growth"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Shared Roots"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Cryptolith Rite"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Earthcraft"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Hands containing only expensive payoffs and no acceleration should usually be mulliganed.\n\nRule of Thumb"},{"attributes":{"header":1},"insert":"\n"},{"attributes":{"bold":true},"insert":"Ramp → Cast Squirrel Girl → Turn squirrels into mana → Turn mana into more squirrels → Turn squirrels into lethal combat"},{"insert":"\nEvery squirrel should be viewed as a resource rather than merely a creature.\nDepending on the board state, each squirrel may represent:\nMana"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Cards"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Future squirrels"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Combat damage"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Devotion"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Attack triggers"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"The deck rewards patience, resource management, and careful sequencing.\nRather than committing everything as quickly as possible, focus on establishing a resilient engine.\nOnce enough resource converters are online, even a modest squirrel army can suddenly become an overwhelming battlefield capable of eliminating the entire table in a single combat step.\n"}]}
Support us on Patreon to remove ads
AutoNew CategoryMaybeboardSideboardPinned Cards