CubicLight
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Commander
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{"ops":[{"insert":"This deck is built around turning Azula’s attack trigger into explosive, value-heavy turns to eventually storm off. The deck aims to chain together draw spells, rituals, and interaction before finishing with cards like Grapeshot, Brain Freeze, or Crackle with Power.\n\n\nPrimer"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\n\nGame Plan"},{"attributes":{"header":3},"insert":"\n"},{"insert":"\nThe deck generally plays in three stages.\n\n"},{"attributes":{"bold":true},"insert":"Early Game — Fix and Sculpt"},{"insert":"\nThe first few turns are about making sure Azula can come down on schedule. Prioritize hands with three colors available, especially blue and black, and use cards like:\nPonder"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Preordain"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Brainstorm"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Consider"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Opt"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Impulse"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Mana rocks such as Arcane Signet and the three Grixis Talismans are especially valuable because they both accelerate and fix your colors.\nIdeally, Azula enters around turn four.\n\n\nMidgame — Deploy Azula and Generate Value"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Once Azula is ready to attack, the deck becomes much more explosive.\nCards such as:\nArchmage Emeritus"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Storm-Kiln Artist"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Veyran, Voice of Duality"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Electro, Assaulting Battery"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Urabrask"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Runaway Steam-Kin"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"turn these spell chains into cards, Treasures, mana, damage, or additional triggers.\nThe goal is usually not to spend every resource immediately. A successful first Azula attack can simply refill your hand and establish enough mana to make the following turn lethal.\n"},{"attributes":{"header":3},"insert":"\n"},{"insert":"\nWinning the Game"},{"attributes":{"header":3},"insert":"\n"},{"insert":"\nThe primary finishers are:\n\n"},{"attributes":{"bold":true},"insert":"Grapeshot"},{"insert":"\nThe main damage-based storm payoff. After chaining enough spells together, Grapeshot can deal substantial damage, especially alongside effects such as Fated Firepower or spell-copy engines.\n\n"},{"attributes":{"bold":true},"insert":"Brain Freeze"},{"insert":"\nProvides a non-damage win condition and becomes particularly dangerous after a large storm turn.\n\n"},{"attributes":{"bold":true},"insert":"Crackle with Power"},{"insert":"\nThe primary payoff for generating enormous amounts of mana. With enough Treasures, rituals, or repeated mana generation, Crackle can eliminate multiple opponents at once.\nThe deck also contains spell-copy effects which can turn an otherwise modest storm turn into a game-ending one.\n"},{"attributes":{"header":3},"insert":"\n"},{"insert":"\nKey Engines"},{"attributes":{"header":3},"insert":"\n"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Storm-Kiln Artist"},{"insert":" is one of the best cards in the deck. Azula’s copied spells trigger magecraft, meaning one spell can generate multiple Treasures. Those Treasures then fund the next spell in the chain.\n\n"},{"attributes":{"bold":true},"insert":"Archmage Emeritus"},{"insert":" performs a similar role with card draw. It keeps the storm turn from running out of gas.\n\n"},{"attributes":{"bold":true},"insert":"Veyran, Voice of Duality"},{"insert":" doubles many triggered abilities caused by casting or copying spells and can massively increase the output of Storm-Kiln Artist, Archmage Emeritus, and other engines.\n\n"},{"attributes":{"bold":true},"insert":"Runaway Steam-Kin"},{"insert":" and "},{"attributes":{"bold":true},"insert":"Goblin Electromancer"},{"insert":" help convert long spell chains into additional mana efficiency.\n\n"},{"attributes":{"bold":true},"insert":"Mizzix’s Mastery"},{"insert":" provides a strong late-game recovery tool. After filling the graveyard naturally throughout the game, an overloaded Mastery can create an enormous final turn.\n"},{"attributes":{"header":3},"insert":"\n\n"},{"insert":"Timing Matters"},{"attributes":{"header":3},"insert":"\n"},{"insert":"\nAzula only copies spells while she is attacking, so several cards allow normally sorcery-speed effects to be used during combat:\nBorne Upon a Wind"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Quicken"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Leyline of Anticipation"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Tidal Barracuda"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Electrodominance"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"These effects can allow cards such as Grapeshot or Crackle with Power to benefit from Azula’s copy ability.\n"},{"attributes":{"header":3},"insert":"\n\n"},{"insert":"Protecting the Storm Turn"},{"attributes":{"header":3},"insert":"\n"},{"insert":"\nThe deck often commits several resources to one important turn, so protecting Azula and your key engines matters.\nUseful protection includes:\nSwan Song"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Muddle the Mixture"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Bolt Bend"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Narset's Reversal"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Lightning Greaves"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Plaza of Heroes"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Whenever possible, avoid tapping completely out before beginning the turn you expect to win. Leaving even one blue mana available can make a significant difference.\n"},{"attributes":{"header":3},"insert":"\n\n"},{"insert":"Mulligan Guide"},{"attributes":{"header":3},"insert":"\n"},{"insert":"\nA strong opening hand usually contains:\nThree lands or reliable access to a third land"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Access to blue, black, and red"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"A cheap mana rock or cantrip"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"One piece of card advantage or an engine"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nHands with only one or two lands and no cheap card selection should generally be mulliganed, even if they contain powerful finishers.\nSimilarly, avoid keeping hands overloaded with expensive cards such as Thousand-Year Storm, Crackle with Power, and Mizzix’s Mastery without early setup.\nThe deck functions best when it spends turns one through three developing resources, casts Azula around turn four, and begins generating meaningful value on turns five and six.\n"}]}
Fire Lord Azula
Firebending 2 (Whenever this creature attacks, add . This mana lasts until end of combat.)
Whenever you cast a spell while Fire Lord Azula is attacking, copy that spell. You may choose new targets for the copy. (A copy of a permanent spell becomes a token.)
Whenever you cast a spell while Fire Lord Azula is attacking, copy that spell. You may choose new targets for the copy. (A copy of a permanent spell becomes a token.)
Legendary Creature - Human Noble

Commander
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Fated Firepower
Flash
This enchantment enters with X fire counters on it.
If a source you control would deal damage to an opponent or a permanent an opponent controls, it deals that much damage plus an amount of damage equal to the number of fire counters on this enchantment instead.
This enchantment enters with X fire counters on it.
If a source you control would deal damage to an opponent or a permanent an opponent controls, it deals that much damage plus an amount of damage equal to the number of fire counters on this enchantment instead.
Enchantment

Burn
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Twinflame
Strive — This spell costs more to cast for each target beyond the first.
Choose any number of target creatures you control. For each of them, create a token that's a copy of that creature, except it has haste. Exile those tokens at the beginning of the next end step.
Choose any number of target creatures you control. For each of them, create a token that's a copy of that creature, except it has haste. Exile those tokens at the beginning of the next end step.
Sorcery

Veyran, Voice of Duality
Magecraft — Whenever you cast or copy an instant or sorcery spell, Veyran gets +1/+1 until end of turn.
If you casting or copying an instant or sorcery spell causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
If you casting or copying an instant or sorcery spell causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
Legendary Creature - Wizard Efreet

Copy
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Draw
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Land
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Protection
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Ral, Monsoon Mage
Instant and sorcery spells you cast cost less to cast.
Whenever you cast an instant or sorcery spell during your turn, flip a coin. If you lose the flip, Ral deals 1 damage to you. If you win the flip, you may exile Ral. If you do, return him to the battlefield transformed under his owner's control.
Whenever you cast an instant or sorcery spell during your turn, flip a coin. If you lose the flip, Ral deals 1 damage to you. If you win the flip, you may exile Ral. If you do, return him to the battlefield transformed under his owner's control.
Legendary Creature - Human Wizard


Urabrask
First strike
Whenever you cast an instant or sorcery spell, Urabrask deals 1 damage to target opponent. Add .
: Exile Urabrask, then return it to the battlefield transformed under its owner's control. Activate only as a sorcery and only if you've cast three or more instant and/or sorcery spells this turn.
Whenever you cast an instant or sorcery spell, Urabrask deals 1 damage to target opponent. Add .
: Exile Urabrask, then return it to the battlefield transformed under its owner's control. Activate only as a sorcery and only if you've cast three or more instant and/or sorcery spells this turn.
Legendary Creature - Praetor Phyrexian


Ramp
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Mizzix's Mastery
Exile target card that's an instant or sorcery from your graveyard. For each card exiled this way, copy it, and you may cast the copy without paying its mana cost. Exile Mizzix's Mastery.
Overload (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Overload (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Sorcery

Snapcaster Mage
Flash
When this creature enters, target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. (You may cast that card from your graveyard for its flashback cost. Then exile it.)
When this creature enters, target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. (You may cast that card from your graveyard for its flashback cost. Then exile it.)
Creature - Human Wizard

Recursion
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Amphibian Downpour
Flash
Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies. Copies become tokens.)
Enchant creature
Enchanted creature loses all abilities and is a blue Frog creature with base power and toughness 1/1.
Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies. Copies become tokens.)
Enchant creature
Enchanted creature loses all abilities and is a blue Frog creature with base power and toughness 1/1.
Enchantment - Aura

Removal
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Flow State
Look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order. If there is an instant card and a sorcery card in your graveyard, instead put two of them into your hand and the rest on the bottom of your library in any order.
Sorcery

Sorcery
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Tutor
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Deck Info
Deck stats
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Deck extras (0)
Description
{"ops":[{"insert":"This deck is built around turning Azula’s attack trigger into explosive, value-heavy turns to eventually storm off. The deck aims to chain together draw spells, rituals, and interaction before finishing with cards like Grapeshot, Brain Freeze, or Crackle with Power.\n\n\nPrimer"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\n\nGame Plan"},{"attributes":{"header":3},"insert":"\n"},{"insert":"\nThe deck generally plays in three stages.\n\n"},{"attributes":{"bold":true},"insert":"Early Game — Fix and Sculpt"},{"insert":"\nThe first few turns are about making sure Azula can come down on schedule. Prioritize hands with three colors available, especially blue and black, and use cards like:\nPonder"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Preordain"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Brainstorm"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Consider"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Opt"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Impulse"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Mana rocks such as Arcane Signet and the three Grixis Talismans are especially valuable because they both accelerate and fix your colors.\nIdeally, Azula enters around turn four.\n\n\nMidgame — Deploy Azula and Generate Value"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Once Azula is ready to attack, the deck becomes much more explosive.\nCards such as:\nArchmage Emeritus"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Storm-Kiln Artist"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Veyran, Voice of Duality"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Electro, Assaulting Battery"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Urabrask"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Runaway Steam-Kin"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"turn these spell chains into cards, Treasures, mana, damage, or additional triggers.\nThe goal is usually not to spend every resource immediately. A successful first Azula attack can simply refill your hand and establish enough mana to make the following turn lethal.\n"},{"attributes":{"header":3},"insert":"\n"},{"insert":"\nWinning the Game"},{"attributes":{"header":3},"insert":"\n"},{"insert":"\nThe primary finishers are:\n\n"},{"attributes":{"bold":true},"insert":"Grapeshot"},{"insert":"\nThe main damage-based storm payoff. After chaining enough spells together, Grapeshot can deal substantial damage, especially alongside effects such as Fated Firepower or spell-copy engines.\n\n"},{"attributes":{"bold":true},"insert":"Brain Freeze"},{"insert":"\nProvides a non-damage win condition and becomes particularly dangerous after a large storm turn.\n\n"},{"attributes":{"bold":true},"insert":"Crackle with Power"},{"insert":"\nThe primary payoff for generating enormous amounts of mana. With enough Treasures, rituals, or repeated mana generation, Crackle can eliminate multiple opponents at once.\nThe deck also contains spell-copy effects which can turn an otherwise modest storm turn into a game-ending one.\n"},{"attributes":{"header":3},"insert":"\n"},{"insert":"\nKey Engines"},{"attributes":{"header":3},"insert":"\n"},{"insert":"\n"},{"attributes":{"bold":true},"insert":"Storm-Kiln Artist"},{"insert":" is one of the best cards in the deck. Azula’s copied spells trigger magecraft, meaning one spell can generate multiple Treasures. Those Treasures then fund the next spell in the chain.\n\n"},{"attributes":{"bold":true},"insert":"Archmage Emeritus"},{"insert":" performs a similar role with card draw. It keeps the storm turn from running out of gas.\n\n"},{"attributes":{"bold":true},"insert":"Veyran, Voice of Duality"},{"insert":" doubles many triggered abilities caused by casting or copying spells and can massively increase the output of Storm-Kiln Artist, Archmage Emeritus, and other engines.\n\n"},{"attributes":{"bold":true},"insert":"Runaway Steam-Kin"},{"insert":" and "},{"attributes":{"bold":true},"insert":"Goblin Electromancer"},{"insert":" help convert long spell chains into additional mana efficiency.\n\n"},{"attributes":{"bold":true},"insert":"Mizzix’s Mastery"},{"insert":" provides a strong late-game recovery tool. After filling the graveyard naturally throughout the game, an overloaded Mastery can create an enormous final turn.\n"},{"attributes":{"header":3},"insert":"\n\n"},{"insert":"Timing Matters"},{"attributes":{"header":3},"insert":"\n"},{"insert":"\nAzula only copies spells while she is attacking, so several cards allow normally sorcery-speed effects to be used during combat:\nBorne Upon a Wind"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Quicken"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Leyline of Anticipation"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Tidal Barracuda"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Electrodominance"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"These effects can allow cards such as Grapeshot or Crackle with Power to benefit from Azula’s copy ability.\n"},{"attributes":{"header":3},"insert":"\n\n"},{"insert":"Protecting the Storm Turn"},{"attributes":{"header":3},"insert":"\n"},{"insert":"\nThe deck often commits several resources to one important turn, so protecting Azula and your key engines matters.\nUseful protection includes:\nSwan Song"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Muddle the Mixture"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Bolt Bend"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Narset's Reversal"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Lightning Greaves"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Plaza of Heroes"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Whenever possible, avoid tapping completely out before beginning the turn you expect to win. Leaving even one blue mana available can make a significant difference.\n"},{"attributes":{"header":3},"insert":"\n\n"},{"insert":"Mulligan Guide"},{"attributes":{"header":3},"insert":"\n"},{"insert":"\nA strong opening hand usually contains:\nThree lands or reliable access to a third land"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Access to blue, black, and red"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"A cheap mana rock or cantrip"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"One piece of card advantage or an engine"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nHands with only one or two lands and no cheap card selection should generally be mulliganed, even if they contain powerful finishers.\nSimilarly, avoid keeping hands overloaded with expensive cards such as Thousand-Year Storm, Crackle with Power, and Mizzix’s Mastery without early setup.\nThe deck functions best when it spends turns one through three developing resources, casts Azula around turn four, and begins generating meaningful value on turns five and six.\n"}]}



















































































