221 views46 days ago
Commander
Size: 100Salt sum: 32.95
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Ceyro

221 views46 days ago
Commander
Size: 100Salt sum: 32.95
No deck tags

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Commander

Qty: 1 Price: $13.99
Ezio Auditore da Firenze
Menace
Assassin spells you cast have freerunning
. (You may cast a spell for its freerunning cost if you dealt combat damage to a player this turn with an Assassin or commander.)
Whenever Ezio deals combat damage to a player, you may pay
if that player has 10 or less life. When you do, that player loses the game.
Legendary Creature - Human Assassin
Ezio Auditore da Firenze (acr) 131

Commander

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Anthem

Qty: 3 Price: $11.83
Achilles Davenport
Freerunning
(You may cast this spell for its freerunning cost if you dealt combat damage to a player this turn with an Assassin or commander.)
Menace (This creature can't be blocked except by two or more creatures.)
Other Assassins you control get +1/+1.
Legendary Creature - Human Assassin
Achilles Davenport (acr) 294
Arno Dorian
Deathtouch
Other Assassins you control get +2/+0.
Disguise
(You may cast this card face down for
as a 2/2 creature with ward
. Turn it face up any time for its disguise cost.)
Legendary Creature - Human Assassin
Arno Dorian (acr) 139
Bayek of Siwa
Double strike
During your turn, other historic creatures you control have double strike.
Disguise
(You may cast this card face down for
as a 2/2 creature with ward
. Turn it face up any time for its disguise cost.)
Legendary Creature - Human Assassin
Bayek of Siwa (acr) 142

Anthem

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Burn

Qty: 1 Price: $4.49
Eivor, Battle-Ready
Vigilance (Attacking doesn't cause this creature to tap.)
Haste (This creature can attack as soon as it comes under your control.)
Whenever Eivor attacks, it deals damage equal to the number of Equipment you control to each opponent.
Legendary Creature - Human Warrior Assassin
Eivor, Battle-Ready (acr) 274

Burn

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Copy

Qty: 1 Price: $1.49
The Animus
At the beginning of your end step, exile up to one target legendary creature card from a graveyard with a memory counter on it.
: Until your next turn, target legendary creature you control becomes a copy of target creature card in exile with a memory counter on it. Activate only as a sorcery.
Legendary Artifact
The Animus (acr) 253

Copy

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Counters

Qty: 3 Price: $9.63
Aveline de Grandpré
Deathtouch
Whenever a creature you control with deathtouch deals combat damage to a player, put that many +1/+1 counters on that creature.
Disguise
(You may cast this card face down for
as a 2/2 creature with ward
. Turn it face up any time for its disguise cost.)
Legendary Creature - Human Assassin
Aveline de Grandpré (acr) 135
Blade of the Bloodchief
Whenever a creature dies, put a +1/+1 counter on equipped creature. If equipped creature is a Vampire, put two +1/+1 counters on it instead.
Equip
Artifact - Equipment
Blade of the Bloodchief (lcc) 300
Ezio, Brash Novice
Whenever Ezio attacks, put a +1/+1 counter on it.
As long as Ezio has two or more counters on it, it has first strike and is an Assassin in addition to its other types.
Legendary Creature - Human
Ezio, Brash Novice (acr) 145

Counters

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Drain

Qty: 1 Price: $0.35
Arbaaz Mir
Whenever Arbaaz Mir or another nontoken historic permanent you control enters, Arbaaz Mir deals 1 damage to each opponent and you gain 1 life. (Artifacts, legendaries, and Sagas are historic.)
Legendary Creature - Human Assassin
Arbaaz Mir (acr) 138

Drain

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Draw

Qty: 16 Price: $60.17
Adéwalé, Breaker of Chains
When Adéwalé enters, reveal the top six cards of your library. Put an Assassin, Pirate, or Vehicle card from among them into your hand and the rest on the bottom of your library in a random order.
Whenever a Vehicle you control deals combat damage to a player, you may return this card from your graveyard to your hand.
Legendary Creature - Human Assassin Pirate
Adéwalé, Breaker of Chains (acr) 136
Adrestia
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
Whenever Adrestia attacks, if an Assassin crewed it this turn, draw a card. Adrestia becomes an Assassin in addition to its other types until end of turn.
Crew 1
Legendary Artifact - Vehicle
Adrestia (acr) 252
Basim Ibn Ishaq
Whenever you cast a historic spell, draw a card. Basim Ibn Ishaq can't be blocked this turn. This ability triggers only once each turn. (Artifacts, legendaries, and Sagas are historic.)
Whenever Basim Ibn Ishaq deals combat damage to a player, put a +1/+1 counter on it.
Legendary Creature - Human Assassin
Basim Ibn Ishaq (acr) 141
Cleopatra, Exiled Pharaoh
Allies — At the beginning of your end step, put a +1/+1 counter on each of up to two other target legendary creatures.
Betrayal — Whenever a legendary creature with counters on it dies, draw a card for each counter on it. You lose 2 life.
Legendary Creature - Human Noble
Cleopatra, Exiled Pharaoh (acr) 119
Desmond Miles
Menace
Desmond Miles gets +1/+0 for each other Assassin you control and each Assassin card in your graveyard.
Whenever Desmond Miles deals combat damage to a player, surveil X, where X is the amount of damage it dealt to that player.
Legendary Creature - Human Assassin
Desmond Miles (acr) 130
Eagle Vision
Freerunning
(You may cast this spell for its freerunning cost if you dealt combat damage to a player this turn with an Assassin or commander.)
Draw three cards.
Sorcery
Eagle Vision (acr) 190
Escarpment Fortress
Defender (This creature can't attack.)
Reach (This creature can block creatures with flying.)
Other creatures you control get +1/+0.
Whenever you attack with two or more creatures, draw a card.
Creature - Wall
Escarpment Fortress (acr) 278
Evie Frye
Partner with Jacob Frye (When this creature enters, target player may put Jacob into their hand from their library, then shuffle.)
,
: Draw a card, then discard a card. When you discard a creature card this way, target creature you control can't be blocked this turn.
Legendary Creature - Human Assassin
Evie Frye (acr) 129
Ezio, Blade of Vengeance
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
Whenever an Assassin you control deals combat damage to a player, draw a card.
Legendary Creature - Human Assassin
Ezio, Blade of Vengeance (acr) 275
Infiltration Lens
Whenever equipped creature becomes blocked by a creature, you may draw two cards.
Equip
Artifact - Equipment
Infiltration Lens (j22) 777
Kassandra, Eagle Bearer
Haste
When Kassandra enters, search your graveyard, hand, and library for a card named The Spear of Leonidas, put it onto the battlefield, then shuffle.
Whenever a creature you control with a legendary Equipment attached to it deals combat damage to a player, draw a card.
Legendary Creature - Human Warrior Assassin
Kassandra, Eagle Bearer (acr) 148
Mari, the Killing Quill
Whenever a creature an opponent controls dies, exile it with a hit counter on it.
Assassins, Mercenaries, and Rogues you control have deathtouch and "Whenever this creature deals combat damage to a player, you may remove a hit counter from a card that player owns in exile. If you do, draw a card and create two Treasure tokens."
Legendary Creature - Vampire Assassin
Mari, the Killing Quill (ncc) 97
Merciless Harlequin
Freerunning
(You may cast this spell for its freerunning cost if you dealt combat damage to a player this turn with an Assassin or commander.)
When this creature enters, you draw a card and you lose 1 life.
Creature - Human Assassin
Merciless Harlequin (acr) 287
Roshan, Hidden Magister
Other creatures you control are Assassins in addition to their other types. The same is true for creature spells you control and creature cards you own that aren't on the battlefield.
Face-down creatures you control have menace.
Whenever a permanent you control is turned face up, you draw a card and you lose 1 life.
Legendary Creature - Human Assassin
Roshan, Hidden Magister (acr) 133
Senu, Keen-Eyed Protector
Flying, vigilance
, Exile Senu: You gain 2 life and scry 2.
When a legendary creature you control attacks and isn't blocked, if this card is exiled, put it onto the battlefield attacking.
Legendary Creature - Bird Scout
Senu, Keen-Eyed Protector (acr) 128
Sokrates, Athenian Teacher
Defender
Sokrates has hexproof as long as it's untapped.
Sokratic Dialogue —
: Until end of turn, target creature gains "If this creature would deal combat damage to a player, prevent that damage. This creature's controller and that player each draw half that many cards, rounded down."
Legendary Creature - Human Advisor
Sokrates, Athenian Teacher (acr) 121

Draw

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Evasion

Qty: 5 Price: $34.17
Assassin Initiate
: This creature gains your choice of flying, deathtouch, or lifelink until end of turn.
Creature - Human Assassin
Assassin Initiate (acr) 197
Brotherhood Regalia
Equipped creature has ward
, is an Assassin in addition to its other types, and can't be blocked.
Equip legendary creature

Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Brotherhood Regalia (acr) 255
Lydia Frye
Lydia Frye can't be blocked by creatures with power 3 or greater.
At the beginning of your end step, surveil X, where X is the number of tapped Assassins you control. (Look at the top X cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
Legendary Creature - Human Assassin
Lydia Frye (acr) 149
Shao Jun
Leap Strike — During your turn, Shao Jun has flying and first strike.
Rope Dart — Tap two untapped artifacts you control: Shao Jun deals 1 damage to each opponent.
Legendary Creature - Human Assassin
Shao Jun (acr) 151
Towering Viewpoint
Defender, reach
Leap of Faith —
: Target creature gains flying until end of turn.
Creature Artifact - Wall
Towering Viewpoint (acr) 263

Evasion

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Finisher

Qty: 3 Price: $42.97
Ramses, Assassin Lord
Deathtouch
Other Assassins you control get +1/+1.
Whenever a player loses the game, if they were attacked this turn by an Assassin you controlled, you win the game.
Legendary Creature - Human Assassin
Ramses, Assassin Lord (sld) 1560
The Capitoline Triad
Those Who Came Before — This spell costs
less to cast for each historic card in your graveyard. (Artifacts, legendaries, and Sagas are historic.)
Exile any number of historic cards from your graveyard with total mana value 30 or greater: You get an emblem with "Creatures you control have base power and toughness 9/9."
Legendary Creature - Artificer God
The Capitoline Triad (acr) 117
Unstoppable Slasher
Deathtouch
Whenever this creature deals combat damage to a player, they lose half their life, rounded up.
When this creature dies, if it had no counters on it, return it to the battlefield tapped under its owner's control with two stun counters on it.
Creature - Zombie Assassin
Unstoppable Slasher (dsk) 119

Finisher

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Land

Qty: 39 Price: $303.67
Abstergo Entertainment
: Add
.
,
: Add one mana of any color.
,
, Exile Abstergo Entertainment: Return up to one target historic card from your graveyard to your hand, then exile all graveyards. (Artifacts, legendaries, and Sagas are historic.)
Legendary Land
Abstergo Entertainment (acr) 171
Abundant Countryside
: Add
.
: Add one mana of any color. Spend this mana only to cast a creature spell.
,
: Create a 1/1 colorless Shapeshifter creature token with changeling. (It's every creature type.)
Land
Abundant Countryside (ecc) 42
Ancient Ziggurat
: Add one mana of any color. Spend this mana only to cast a creature spell.
Land
Ancient Ziggurat (f10) 3
Brotherhood Headquarters
: Add
.
: Add one mana of any color. Spend this mana only to cast an Assassin spell or a spell that has freerunning, or to activate an ability of an Assassin source.
Land
Brotherhood Headquarters (acr) 266
Capital City
: Add
.
,
: Add one mana of any color.
Cycling
(
, Discard this card: Draw a card.)
Land - Town
Capital City (fin) 274
Captivating Cave
: Add
.
,
: Add one mana of any color.
,
, Sacrifice this land: Put two +1/+1 counters on target creature. Activate only as a sorcery.
Land - Cave
Captivating Cave (lci) 268
Cavern of Souls
As this land enters, choose a creature type.
: Add
.
: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type, and that spell can't be countered.
Land
Cavern of Souls (ltc) 362
Command Bridge
This land enters tapped.
When this land enters, sacrifice it unless you tap an untapped permanent you control.
: Add one mana of any color.
Land
Command Bridge (eoe) 252
Command Tower
: Add one mana of any color in your commander's color identity.
Land
Command Tower (pip) 360
Conduit Pylons
When this land enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
: Add
.
,
: Add one mana of any color.
Land - Desert
Conduit Pylons (otj) 254
Daily Bugle Building
: Add
.
,
: Add one mana of any color.
Smear Campaign —
,
: Target legendary creature gains menace until end of turn. Activate only as a sorcery.
Land
Daily Bugle Building (spm) 179
Forbidden Orchard
: Add one mana of any color.
Whenever you tap this land for mana, target opponent creates a 1/1 colorless Spirit creature token.
Land
Forbidden Orchard (2x2) 571
Forest
(
: Add
.)
Basic Land - Forest
Forest (acr) 110
Great Hall of the Citadel
: Add
.
,
: Add two mana in any combination of colors. Spend this mana only to cast legendary spells.
Land
Great Hall of the Citadel (ltr) 254
Guildmages' Forum
: Add
.
,
: Add one mana of any color. If that mana is spent on a multicolored creature spell, that creature enters with an additional +1/+1 counter on it.
Land
Guildmages' Forum (grn) 250
Hidden Hideout
This land enters tapped.
: Add one mana of any color in your commander's color identity.
,
: Target creature you control with a counter on it gains lifelink until end of turn.
Land
Hidden Hideout (tmc) 43
Holdout Settlement
: Add
. (
represents colorless mana.)
, Tap an untapped creature you control: Add one mana of any color.
Land
Holdout Settlement (scd) 305
Horizon of Progress
, Pay 1 life: Add one mana of any type that a land you control could produce.
,
: You may put a land card from your hand onto the battlefield tapped.
,
, Sacrifice this land: Draw a card.
Land
Horizon of Progress (m3c) 78
Island
(
: Add
.)
Basic Land - Island
Island (acr) 103
Lotus Field
Hexproof
This land enters tapped.
When this land enters, sacrifice two lands.
: Add three mana of any one color.
Land
Lotus Field (slc) 2023
Mountain
(
: Add
.)
Basic Land - Mountain
Mountain (acr) 107
Opal Palace
: Add
.
,
: Add one mana of any color in your commander's color identity. If you spend this mana to cast your commander, it enters with a number of additional +1/+1 counters on it equal to the number of times it's been cast from the command zone this game.
Land
Opal Palace (soc) 390
Painted Bluffs
: Add
.
,
: Add one mana of any color.
Land - Desert
Painted Bluffs (otc) 309
Path of Ancestry
This land enters tapped.
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Land
Path of Ancestry (cmm) 661
Pillar of the Paruns
: Add one mana of any color. Spend this mana only to cast a multicolored spell.
Land
Pillar of the Paruns (ltc) 372
Plains
(
: Add
.)
Basic Land - Plains
Plains (acr) 101
Plaza of Heroes
: Add
.
: Add one mana of any color. Spend this mana only to cast a legendary spell.
: Add one mana of any color among legendary permanents you control.
,
, Exile this land: Target legendary creature gains hexproof and indestructible until end of turn.
Land
Plaza of Heroes (dmu) 421
Public Thoroughfare
This land enters tapped.
When this land enters, sacrifice it unless you tap an untapped artifact or land you control.
: Add one mana of any color.
Land
Public Thoroughfare (mkm) 265
Reflecting Pool
: Add one mana of any type that a land you control could produce.
Land
Reflecting Pool (j19) 8
Secluded Courtyard
As this land enters, choose a creature type.
: Add
.
: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type or activate an ability of a creature source of the chosen type.
Land
Secluded Courtyard (msc) 265
Shimmering Grotto
: Add
.
,
: Add one mana of any color.
Land
Shimmering Grotto (ima) 248
Survivors' Encampment
: Add
.
, Tap an untapped creature you control: Add one mana of any color.
Land - Desert
Survivors' Encampment (plst) HOU-184
Swamp
(
: Add
.)
Basic Land - Swamp
Swamp (acr) 105
Talon Gates of Madara
When this land enters, up to one target creature phases out.
: Add
.
,
: Add one mana of any color.
: Put this card from your hand onto the battlefield.
Land - Gate
Talon Gates of Madara (m3c) 134
Unclaimed Territory
As this land enters, choose a creature type.
: Add
.
: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type.
Land
Unclaimed Territory (msc) 275

Land

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Protection

Qty: 5 Price: $66.95
Lightning Greaves
Equipped creature has haste and shroud. (It can't be the target of spells or abilities.)
Equip
Artifact - Equipment
Lightning Greaves (lcc) 114
Mithril Coat
Flash
Indestructible
When Mithril Coat enters, attach it to target legendary creature you control.
Equipped creature has indestructible.
Equip
Legendary Artifact - Equipment
Mithril Coat (ltr) 245
Smoke Bomb
Flash
All creatures have shroud. (They can't be the targets of spells or abilities.)
At the beginning of your upkeep, sacrifice this artifact. When you do, target creature you control can't be blocked this turn.
Artifact
Smoke Bomb (acr) 259
Swiftfoot Boots
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control. It can attack and
no matter when it came under your control.)
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Swiftfoot Boots (fdn) 355
Whispersilk Cloak
Equipped creature can't be blocked and has shroud. (It can't be the target of spells or abilities.)
Equip
Artifact - Equipment
Whispersilk Cloak (lcc) 119

Protection

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Pump

Qty: 2 Price: $5.08
Eater of Virtue
Whenever equipped creature dies, exile it.
Equipped creature gets +2/+0.
As long as a card exiled with Eater of Virtue has flying, equipped creature has flying. The same is true for first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, protection, reach, trample, and vigilance.
Equip
Legendary Artifact - Equipment
Eater of Virtue (neo) 401
The Spear of Leonidas
Whenever equipped creature attacks, choose one —
• Bull Rush — It gains double strike until end of turn.
• Summon — Create Phobos, a legendary 3/2 red Horse creature token.
• Revelation — Discard two cards, then draw two cards.
Equip
Legendary Artifact - Equipment
The Spear of Leonidas (acr) 219

Pump

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Ramp

Qty: 6 Price: $56.74
Bureau Headmaster
Equipment spells you cast cost
less to cast.
Equip abilities you activate cost
less to activate.
Creature - Human Assassin
Bureau Headmaster (acr) 296
Edward Kenway
At the beginning of your end step, create a Treasure token for each tapped Assassin, Pirate, and/or Vehicle you control.
Whenever a Vehicle you control deals combat damage to a player, look at the top card of that player's library, then exile it face down. You may play that card for as long as it remains exiled.
Legendary Creature - Human Assassin Pirate
Edward Kenway (acr) 143
Eivor, Wolf-Kissed
Trample, haste
Whenever Eivor deals combat damage to a player, you mill that many cards. You may put a Saga card and/or a land card from among them onto the battlefield.
Legendary Creature - Human Warrior Assassin
Eivor, Wolf-Kissed (acr) 144
Shaun & Rebecca, Agents
Vigilance
When Shaun & Rebecca enters, search your graveyard, hand, and library for a card named The Animus and put it onto the battlefield, then shuffle.
: Add
. When you do, mill two cards.
Legendary Creature - Human Assassin Scientist
Shaun & Rebecca, Agents (acr) 152
Sol Ring
: Add
.
Artifact
Sol Ring (soc) 427
Viewpoint Synchronization
Freerunning
(You may cast this spell for its freerunning cost if you dealt combat damage to a player this turn with an Assassin or commander.)
Search your library for up to three basic land cards and reveal them. Put two of them onto the battlefield tapped and the other into your hand, then shuffle.
Sorcery
Viewpoint Synchronization (acr) 223

Ramp

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Recursion

Qty: 6 Price: $21.24
Altaïr Ibn-La'Ahad
First strike
Whenever Altaïr attacks, exile up to one target Assassin creature card from your graveyard with a memory counter on it. Then for each creature card you own in exile with a memory counter on it, create a tapped and attacking token that's a copy of it. Exile those tokens at end of combat.
Legendary Creature - Human Assassin
Altaïr Ibn-La'Ahad (acr) 137
Back in Town
Return X target outlaw creature cards from your graveyard to the battlefield. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.)
Sorcery
Back in Town (otc) 54
Havi, the All-Father
Havi has indestructible as long as there are four or more historic cards in your graveyard. (Artifacts, legendaries, and Sagas are historic.)
Sage Project — Whenever Havi or another legendary creature you control dies, return target legendary creature card with lesser mana value from your graveyard to the battlefield tapped.
Legendary Creature - Warrior God
Havi, the All-Father (acr) 146
Interceptor, Shadow's Hound
Menace
Assassins you control have menace.
Whenever you attack with one or more legendary creatures, you may pay
. If you do, return this card from your graveyard to the battlefield tapped and attacking.
Legendary Creature - Dog
Interceptor, Shadow's Hound (fic) 147
Jacob Frye
Partner with Evie Frye (When this creature enters, target player may put Evie into their hand from their library, then shuffle.)
Whenever one or more Assassins you control deal combat damage to a player, exile up to one target Assassin card or card with freerunning from your graveyard. If you do, copy it. You may cast the copy.
Legendary Creature - Human Assassin
Jacob Frye (acr) 132
Layla Hassan
First strike
When Layla Hassan enters and whenever one or more Assassins you control deal combat damage to a player, return target historic card from your graveyard to your hand.
Legendary Creature - Human Assassin
Layla Hassan (acr) 127

Recursion

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Removal

Qty: 5 Price: $25.81
Basilisk Collar
Equipped creature has deathtouch and lifelink. (Any amount of damage it deals to a creature is enough to destroy it. Damage dealt by this creature also causes you to gain that much life.)
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Basilisk Collar (pip) 753
Royal Assassin
: Destroy target tapped creature.
Creature - Human Assassin
Royal Assassin (acr) 306
Scarblade Elite
, Exile an Assassin card from your graveyard: Destroy target creature.
Creature - Elf Assassin
Scarblade Elite (mor) 77
Shay Cormac
: Permanents your opponents control lose hexproof, indestructible, protection, shroud, and ward until end of turn.
Whenever a creature an opponent controls becomes the target of a spell or ability you control, put a bounty counter on that creature.
Whenever a creature with a bounty counter on it dies, put two +1/+1 counters on Shay Cormac.
Legendary Creature - Human Knight Rogue
Shay Cormac (acr) 153
Surtr, Fiery Jötun
Trample (This creature can deal excess combat damage to the player it's attacking.)
Whenever you cast a historic spell, Surtr deals 3 damage to any target. (Artifacts, legendaries, and Sagas are historic.)
Legendary Creature - Warrior Giant God
Surtr, Fiery Jötun (acr) 293

Removal

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Tokens

Qty: 3 Price: $11.97
Aya of Alexandria
Menace, lifelink
Whenever a historic creature you control deals combat damage to a player, create a 1/1 black Assassin creature token with menace. (Artifacts, legendaries, and Sagas are historic.)
Legendary Creature - Human Assassin
Aya of Alexandria (acr) 140
Ratonhnhaké꞉ton
As long as Ratonhnhaké꞉ton hasn't dealt damage yet, it has hexproof and can't be blocked.
Whenever Ratonhnhaké꞉ton deals combat damage to a player, create a 1/1 black Assassin creature token with menace. When you do, return target Equipment card from your graveyard to the battlefield, then attach it to that token.
Legendary Creature - Human Assassin
Ratonhnhaké꞉ton (acr) 150
Rooftop Bypass
Whenever one or more nontoken creatures you control deal combat damage to a player, create a 1/1 black Assassin creature token with menace. (It can't be blocked except by two or more creatures.)
Enchantment
Rooftop Bypass (acr) 298

Tokens

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Deck Info

Deck stats

17 pips - 17 cards
35 mana - 31 cards
14 pips - 14 cards
35 mana - 31 cards
29 pips - 25 cards
39 mana - 35 cards
16 pips - 15 cards
35 mana - 31 cards
7 pips - 6 cards
35 mana - 31 cards
0 pips - 0 cards
22 mana - 21 cards
CategoriesQtyOdds
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Deck extras (0)

Description

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