SerenaFellOmen
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Commander
Size: 100Salt sum: 65.68
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Commander
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Countermagic and Removal
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Damage Delivery
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Defiler of Dreams
Flying
As an additional cost to cast blue permanent spells, you may pay 2 life. Those spells cost less to cast if you paid life this way. This effect reduces only the amount of blue mana you pay.
Whenever you cast a blue permanent spell, draw a card.
As an additional cost to cast blue permanent spells, you may pay 2 life. Those spells cost less to cast if you paid life this way. This effect reduces only the amount of blue mana you pay.
Whenever you cast a blue permanent spell, draw a card.
Creature - Sphinx Phyrexian

Nezahal, Primal Tide
This spell can't be countered.
You have no maximum hand size.
Whenever an opponent casts a noncreature spell, draw a card.
Discard three cards: Exile Nezahal. Return it to the battlefield tapped under its owner's control at the beginning of the next end step.
You have no maximum hand size.
Whenever an opponent casts a noncreature spell, draw a card.
Discard three cards: Exile Nezahal. Return it to the battlefield tapped under its owner's control at the beginning of the next end step.
Legendary Creature - Elder Dinosaur

Unesh, Criosphinx Sovereign
Flying
Sphinx spells you cast cost less to cast.
Whenever Unesh or another Sphinx you control enters, reveal the top four cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard.
Sphinx spells you cast cost less to cast.
Whenever Unesh or another Sphinx you control enters, reveal the top four cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard.
Legendary Creature - Sphinx

Draw Engines
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Draw Finishers
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Thassa, God of the Sea
Indestructible
As long as your devotion to blue is less than five, Thassa isn't a creature. (Each in the mana costs of permanents you control counts toward your devotion to blue.)
At the beginning of your upkeep, scry 1.
: Target creature you control can't be blocked this turn.
As long as your devotion to blue is less than five, Thassa isn't a creature. (Each in the mana costs of permanents you control counts toward your devotion to blue.)
At the beginning of your upkeep, scry 1.
: Target creature you control can't be blocked this turn.
Legendary Creature Enchantment - God

Evasion
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Hand Sculpting
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Hand Size
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Swiftfoot Boots
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control. It can attack and no matter when it came under your control.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment

Haste and Protection
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Inventors' Fair
At the beginning of your upkeep, if you control three or more artifacts, you gain 1 life.
: Add .
, , Sacrifice Inventors' Fair: Search your library for an artifact card, reveal it, put it into your hand, then shuffle. Activate only if you control three or more artifacts.
: Add .
, , Sacrifice Inventors' Fair: Search your library for an artifact card, reveal it, put it into your hand, then shuffle. Activate only if you control three or more artifacts.
Legendary Land

Land
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Mana Acceleration
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Tutors
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Deck Info
Deck stats
CategoriesQtyOdds
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Deck extras (0)
Description
{"ops":[{"insert":"Hey everyone~! 💙🔮\n This deck is for the deeply annoying, highly theatrical, and spiritually evil little part of my brain that looks at a giant floating Sphinx and says, “What if winning the game felt like showing someone the most smug hand of cards ever assembled?” Because that’s exactly what Atemsis does. This isn’t just mono-blue control, and it’s not just Sphinx tribal either. This is a full-on "},{"attributes":{"bold":true},"insert":"royal flush win con deck"},{"insert":", where the whole point is to spend the game looking mysterious, drawing a frankly irresponsible number of cards, and then casually revealing a perfect spread of mana values like some arcane poker shark from hell.\nThe funniest part is that Atemsis doesn’t even need to be dramatic about it. Sometimes the deck wins the normal way. Nice clean unblockable swing, reveal hand, one player immediately evaporates. But sometimes it gets way nastier and way funnier, because Atemsis only cares about "},{"attributes":{"bold":true},"insert":"dealing damage"},{"insert":", not combat damage specifically. So yes, this deck absolutely has the energy of setting up one silly little ping effect and then deleting someone with the magical equivalent of “well actually 🤓.” It’s not loud combo. It’s not infinite nonsense. It’s just "},{"attributes":{"bold":true},"insert":"one perfect hand, one point of damage, and one extremely deserved trip to the shadow realm"},{"insert":".\nI also love that this deck feels smart without being boring. You get all the good mono-blue nonsense - the cantrips, the sculpting, the giant draw turns, the smug counterspell posture, the giant hand full of secrets - but it’s all in service of this incredibly specific and ridiculous alt-win condition. Every weird mana value matters. Every card you keep in hand feels intentional. Every topdeck gets judged like it’s trying out for a very exclusive club. And when it all comes together, it feels less like you won a game of Commander and more like you solved a puzzle in front of people who now have to sit there and admit they were absolutely outclassed by a bird wizard with a royal flush obsession.\nThis deck is elegant, petty, and unbelievably satisfying. It’s not trying to combo-off in some messy way. It is trying to look you in the eye, present six beautifully distinct mana values, and say: "},{"attributes":{"bold":true},"insert":"“I have seen everything… including your loss.”"},{"insert":" ✨\n"}]}













































































