Kerrmeron
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Commander
Size: 100Salt sum: 51.41
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Double up
Double up
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Draw
Mystic Remora
Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Whenever an opponent casts a noncreature spell, you may draw a card unless that player pays .
Whenever an opponent casts a noncreature spell, you may draw a card unless that player pays .
Enchantment

Draw
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Interaction/Protection
Lazotep Plating
Amass Zombies 1. (Put a +1/+1 counter on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.)
You and permanents you control gain hexproof until end of turn. (You and they can't be the targets of spells or abilities your opponents control.)
You and permanents you control gain hexproof until end of turn. (You and they can't be the targets of spells or abilities your opponents control.)
Instant

Interaction/Protection
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Land
Hall of Storm Giants
If you control two or more other lands, this land enters tapped.
: Add .
: Until end of turn, this land becomes a 7/7 blue Giant creature with ward . It's still a land. (Whenever it becomes the target of a spell or ability an opponent controls, counter it unless that player pays .)
: Add .
: Until end of turn, this land becomes a 7/7 blue Giant creature with ward . It's still a land. (Whenever it becomes the target of a spell or ability an opponent controls, counter it unless that player pays .)
Land

Inventors' Fair
At the beginning of your upkeep, if you control three or more artifacts, you gain 1 life.
: Add .
, , Sacrifice Inventors' Fair: Search your library for an artifact card, reveal it, put it into your hand, then shuffle. Activate only if you control three or more artifacts.
: Add .
, , Sacrifice Inventors' Fair: Search your library for an artifact card, reveal it, put it into your hand, then shuffle. Activate only if you control three or more artifacts.
Legendary Land

Urza's Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — This Saga gains ": Add ."
II — This Saga gains ", : Create a 0/0 colorless Construct artifact creature token with 'This token gets +1/+1 for each artifact you control.'"
III — Search your library for an artifact card with mana cost or , put it onto the battlefield, then shuffle.
I — This Saga gains ": Add ."
II — This Saga gains ", : Create a 0/0 colorless Construct artifact creature token with 'This token gets +1/+1 for each artifact you control.'"
III — Search your library for an artifact card with mana cost or , put it onto the battlefield, then shuffle.
Land Enchantment - Saga Urza's

Land
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Ramp
Pendant of Prosperity
This artifact enters under the control of an opponent of your choice.
, : Draw a card, then you may put a land card from your hand onto the battlefield. This artifact's owner draws a card, then that player may put a land card from their hand onto the battlefield.
, : Draw a card, then you may put a land card from your hand onto the battlefield. This artifact's owner draws a card, then that player may put a land card from their hand onto the battlefield.
Artifact

Ramp
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The Ole Switcharoo
Sakashima's Will
Choose one. If you control a commander as you cast this spell, you may choose both instead.
• Target opponent chooses a creature they control. You gain control of it.
• Choose a creature you control. Each other creature you control becomes a copy of that creature until end of turn.
• Target opponent chooses a creature they control. You gain control of it.
• Choose a creature you control. Each other creature you control becomes a copy of that creature until end of turn.
Sorcery

Volatile Stormdrake
Flying, hexproof from activated and triggered abilities
When this creature enters, exchange control of this creature and target creature an opponent controls. If you do, you get , then sacrifice that creature unless you pay an amount of equal to its mana value.
When this creature enters, exchange control of this creature and target creature an opponent controls. If you do, you get , then sacrifice that creature unless you pay an amount of equal to its mana value.
Creature - Drake

The Ole Switcharoo
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Tokens
Tokens
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Tutor
Tutor
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Deck Info
Deck stats
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Deck extras (0)
Description
{"ops":[{"insert":"This deck is for anyone who is tired of punching up."},{"attributes":{"header":3},"insert":"\n"},{"insert":"Let the pod bring the haymakers.\nLet them spend the mana.\nLet them resolve the threats.\nLet them apologize for how they've treated you.\n\nThis is "},{"attributes":{"bold":true},"insert":"Lady Sun Ownership Theft"},{"insert":", a mono-blue deck built around one very important rules distinction:\n\n"},{"attributes":{"bold":true},"insert":"Control and ownership are not the same thing."},{"insert":"\n\nLady Sun does not say “return a creature to its controller’s hand.”\nShe says "},{"attributes":{"bold":true},"insert":"owner’s hand"},{"insert":".\nThat means I can trade away something small, annoying, temporary, or expendable, take the best creature on the table, then use Lady Sun to pick my own card back up.\nThe basic plan is simple:\nMake a token or play something I do not mind giving away."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Exchange it for the scariest creature at the table."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Use Lady Sun to return the thing I own back to my hand."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Keep the creature I definitely did not pay retail for."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"In other words:\nI give you a Thopter.\nYou give me your commander.\nLady Sun checks the receipt.\nI get my Thopter back.\nWe are not discussing refunds.\n"},{"attributes":{"header":2},"insert":"\n"},{"insert":"What the Deck Is Doing"},{"attributes":{"header":2},"insert":"\n"},{"insert":"This is not a normal mono-blue theft deck. I am not just casting Control Magic and calling it a day. The deck is built to make “fair” exchange cards unfair.\nCards like "},{"attributes":{"bold":true},"insert":"Gilded Drake"},{"insert":", "},{"attributes":{"bold":true},"insert":"Volatile Stormdrake"},{"insert":", "},{"attributes":{"bold":true},"insert":"Legerdemain"},{"insert":", "},{"attributes":{"bold":true},"insert":"Cultural Exchange"},{"insert":", "},{"attributes":{"bold":true},"insert":"Daring Thief"},{"insert":", "},{"attributes":{"bold":true},"insert":"Puca’s Mischief"},{"insert":", "},{"attributes":{"bold":true},"insert":"Avarice Totem"},{"insert":", "},{"attributes":{"bold":true},"insert":"Vedalken Shackles"},{"insert":", and "},{"attributes":{"bold":true},"insert":"Sakashima’s Will"},{"insert":" let me turn the table’s best creatures into my win conditions.\nThe token package exists because I need cheap things to trade away. "},{"attributes":{"bold":true},"insert":"Retrofitter Foundry"},{"insert":", "},{"attributes":{"bold":true},"insert":"Chrome Host Seedshark"},{"insert":", "},{"attributes":{"bold":true},"insert":"Sai, Master Thopterist"},{"insert":", "},{"attributes":{"bold":true},"insert":"Faerie Artisans"},{"insert":", "},{"attributes":{"bold":true},"insert":"Nadir Kraken"},{"insert":", "},{"attributes":{"bold":true},"insert":"Thopter Spy Network"},{"insert":", and "},{"attributes":{"bold":true},"insert":"Whirler Rogue"},{"insert":" give me bodies that are much easier to part with than, say, dignity.\n"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Why Lady Sun?"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Lady Sun looks like a weird little bounce commander, but she is secretly the rules engine of the deck.\nShe lets me:\nReuse "},{"attributes":{"bold":true},"insert":"Gilded Drake"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Pick up my own donated creatures"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Break parity on exchange effects"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Make tokens disappear by returning them to their owner’s hand"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Turn bad trades into permanent board advantage"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Abuse the gap between “who controls this?” and “who owns this?”"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"That last part is the whole deck.\n"},{"attributes":{"header":2},"insert":"\n"},{"insert":"The Core Game Plan"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Early Game: Set Up the Paperwork"},{"attributes":{"header":3},"insert":"\n"},{"insert":"I want to establish mana, draw, and something disposable.\nGood early pieces include:\n"},{"attributes":{"bold":true},"insert":"Retrofitter Foundry"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Chrome Host Seedshark"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Sai, Master Thopterist"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Nadir Kraken"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Thopter Spy Network"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Springleaf Drum"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Ornithopter of Paradise"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Mystic Remora"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Rhystic Study"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Ponder"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Preordain"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"The goal is not to look scary yet. The goal is to make small bodies, hit land drops, and prepare to make someone else regret developing their board.\n"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Mid Game: Trade Up"},{"attributes":{"header":3},"insert":"\n"},{"insert":"This is where the deck starts doing its thing.\nCards like "},{"attributes":{"bold":true},"insert":"Gilded Drake"},{"insert":", "},{"attributes":{"bold":true},"insert":"Volatile Stormdrake"},{"insert":", "},{"attributes":{"bold":true},"insert":"Legerdemain"},{"insert":", "},{"attributes":{"bold":true},"insert":"Puca’s Mischief"},{"insert":", "},{"attributes":{"bold":true},"insert":"Daring Thief"},{"insert":", "},{"attributes":{"bold":true},"insert":"Spawnbroker"},{"insert":", "},{"attributes":{"bold":true},"insert":"Avarice Totem"},{"insert":", "},{"attributes":{"bold":true},"insert":"Cultural Exchange"},{"insert":", and "},{"attributes":{"bold":true},"insert":"Vedalken Shackles"},{"insert":" let me turn small things into real threats.\nThe cleanest version is:\nMake a token."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Exchange it for an opponent’s best creature."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Use Lady Sun to return the thing I own."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Keep the stolen creature."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Pretend this was a fair transaction."},{"attributes":{"list":"ordered"},"insert":"\n"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Late Game: Keep the Receipts"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Once Lady Sun is active, the deck becomes much harder to play against.\nUntap and copy effects let me reuse or multiply her ability:\n"},{"attributes":{"bold":true},"insert":"Thousand-Year Elixir"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Magewright’s Stone"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Puppet Strings"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Aphetto Alchemist"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Patriar’s Seal"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Minamo, School at Water’s Edge"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Illusionist’s Bracers"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Rings of Brighthearth"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"These cards let me bounce multiple creatures, reuse exchange pieces, protect my board, and keep turning temporary advantage into permanent theft.\n"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Important Rules Interaction"},{"attributes":{"header":2},"insert":"\n"},{"insert":"A card’s owner is the player who started the game with it in their deck.\nA card’s controller is whoever currently controls it.\nLady Sun returns creatures to their "},{"attributes":{"bold":true},"insert":"owners’"},{"insert":" hands.\nSo if I give you my "},{"attributes":{"bold":true},"insert":"Gilded Drake"},{"insert":", token, or expendable creature, Lady Sun can return it to me because I still own it.\nIf I stole your creature through an exchange, Lady Sun returning my creature does not undo the exchange unless the effect specifically says it does. I get my card back. I keep yours.\nThis is not theft. This is administrative excellence.\n"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Key Lines"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Gilded Drake + Lady Sun"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Cast "},{"attributes":{"bold":true},"insert":"Gilded Drake"},{"insert":"."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Exchange it for an opponent’s creature."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Opponent now controls my Drake."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Activate Lady Sun targeting Gilded Drake."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Drake returns to my hand because I own it."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"I keep the stolen creature."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Recast Drake later and do it again."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"This is the cleanest example of the deck.\n"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Token + Legerdemain"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Make a token."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Cast "},{"attributes":{"bold":true},"insert":"Legerdemain"},{"insert":"."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Exchange the token for an opponent’s best creature."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"If needed, Lady Sun can later clean up anything I own."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Tokens are ideal because if Lady Sun returns one to its owner’s hand, it simply ceases to exist. Very convenient. Very professional.\n"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Cultural Exchange"},{"attributes":{"header":3},"insert":"\n"},{"insert":"This is the big swing card.\nIf I have several tokens, "},{"attributes":{"bold":true},"insert":"Cultural Exchange"},{"insert":" can turn a board of small disposable creatures into multiple real threats from across the table.\nSometimes the best play is not to steal one creature. Sometimes the best play is to make the entire combat step a group project.\n"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Sakashima’s Will"},{"attributes":{"header":3},"insert":"\n"},{"insert":"This is the closer.\nWith Lady Sun on board, "},{"attributes":{"bold":true},"insert":"Sakashima’s Will"},{"insert":" can choose both modes:\nSteal a creature."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Turn my creatures into copies of the best creature I control."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"That means a board of harmless tokens can suddenly become a board of the scariest thing I stole.\nThis is how the deck ends games instead of just filing paperwork forever.\n"},{"attributes":{"header":2},"insert":"\n"},{"insert":"What to Mulligan For"},{"attributes":{"header":2},"insert":"\n"},{"insert":"I want hands with at least two of these three things:\nMana or ramp"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Card draw or selection"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"A setup piece for the exchange plan"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Good opening cards include:\n"},{"attributes":{"bold":true},"insert":"Mystic Remora"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Rhystic Study"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Ponder"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Preordain"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Retrofitter Foundry"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Chrome Host Seedshark"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Sai, Master Thopterist"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Arcane Signet"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Fellwar Stone"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Mind Stone"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Springleaf Drum"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Muddle the Mixture"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"I do not need Lady Sun in the opener. I do need a hand that develops cleanly.\nA hand full of five-mana exchange cards and no token fodder is a trap. That hand is not clever. That hand is how you become the person getting punched up at.\n"},{"attributes":{"header":2},"insert":"\n"},{"insert":"What to Protect"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Lady Sun is a 1/1, which is the polite way of saying “made of napkins.”\nProtection matters.\nThe deck runs cheap protection like:\n"},{"attributes":{"bold":true},"insert":"Shore Up"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Slip Out the Back"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Siren Stormtamer"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Lazotep Plating"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Dispel"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Swan Song"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"An Offer You Can’t Refuse"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Counterspell"},{"attributes":{"list":"bullet"},"insert":"\n"},{"attributes":{"bold":true},"insert":"Arcane Denial"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Do not spend protection recklessly. The most important turns are the ones where Lady Sun is about to turn a fair exchange into an unfair one.\nIf the table removes Lady Sun once, fine.\nIf they remove her every time, that means they understand the assignment.\n"},{"attributes":{"header":2},"insert":"\n"},{"insert":"What the Deck Is Not"},{"attributes":{"header":2},"insert":"\n"},{"insert":"This is not generic mono-blue goodstuff.\nThis is not normal theft tribal.\nThis is not just “cast Control Magic on the best creature.”\nThis is a deck built around making exchange effects unfair through ownership rules. Every card should support one of the following jobs:\nMake something expendable"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Exchange it for something better"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Reclaim what I own"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Reuse Lady Sun"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Protect the engine"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Close the game with stolen threats"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"If a card does not help with one of those jobs, it needs a very good reason to be here.\n"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Strengths"},{"attributes":{"header":2},"insert":"\n"},{"insert":"This deck is good against creature-heavy pods, commander-centric decks, and anyone trying to win by resolving one large important threat.\nIt punishes players for putting all their power into a single creature.\nIt also plays well politically because I can choose who gets targeted, who gets left alone, and whose creature is currently “needed for table balance.”\nSometimes I am the control player.\nSometimes I am the theft player.\nSometimes I am simply holding someone’s commander until they improve their attitude.\n\nWeaknesses"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Every deck has it's weakness\nThe deck is worse against low-creature combo, spellslinger, aristocrats, and decks that do not give me good things to steal.\nIt can also be clunky if I draw exchange cards without fodder, or fodder without exchange cards.\nThat is why the deck runs a healthy token package, cheap protection, tutors, and draw. The goal is to make sure the engine pieces show up together often enough to matter.\n\nHow the Deck Wins"},{"attributes":{"header":2},"insert":"\n"},{"insert":"The normal win condition is combat with creatures I did not pay for.\nThe deck steals the best threats, keeps the exchanges uneven, and eventually wins with the table’s own cards.\nThe faster win is "},{"attributes":{"bold":true},"insert":"Sakashima’s Will"},{"insert":", turning a board of tokens into copies of the best creature I control.\nThe funniest win is when someone realizes the creature killing them used to be theirs.\n"},{"attributes":{"header":2},"insert":"\n"}]}










































































