Zorn_
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Commander
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{"ops":[{"insert":"Stuffy Doll is a fun one. I built this deck without a specific commander in mind, I just wanted to blow up the table using Stuffy Doll and Dawnsire, Sunstar Dreadnaught. Sadly, the spaceship is just way too much work to crew. But I found other ridiculous damage sources! It can be pretty hard to make burn work in commander without being degenerate… so here we go!\n\nBrash Taunter is the secret commander despite Stuffy Doll being the deck’s namesake. He’s strictly better for our purposes. Wayta, while cool, is pretty much only in the deck for her colors and as a damage doubler. This version of the deck only runs a small handful of “Stuffy Doll” style cards, so its a bit of a glass cannon.\n\nHexing Squelcher is a god-send to all red mages everywhere. She’s amazing at protecting your spells from counter-happy-blue-mages. If you can keep her on your board you are golden! \n\nVolcano Hellion is this deck’s best win con imo. As long as you have more life than your opponents, you can instantly kill the table. If you have Wayta or another damage doubler out then even better.\n\nJumbo Cactuar is pure evil in this deck. The trick is to flash it out using Emergence Zone or Winding Canyons on your opponent’s end step so you can immediately attack with it the next turn. Once you attack with it tap Wayta to have it fight Brash Taunter. Congrats, you have just done 9,999 damage to the table. GG\n\nGrothama provides a similar but less flashy effect than Jumbo. You don't need to flash him in since he triggers when any OTHER creature attacks. Just cast him and declare attackers with Brash Taunter. Insta 10 to the face of each opponent.\n\nGuilty Conscience is the deck’s singular infinite. There isn’t any way to get it out early game so I don’t think it pushes this deck into Bracket 4. I’m open to taking it out if anyone disagrees but so far no complaints.\n\nPariah and With Great Power can easily lock down the game if your opponents don’t have the proper removal. You should make sure your play group is running interaction if you’re playing this deck, unless you want everyone to hate you.\n\nThe sorcery win cons are pretty obvious, shoot Brash Taunter for a ton of damage and win.\n\nYes, this deck runs an ungodly number of tutors but it needs them. I had too many non-games without them.\n\nI’d rate this deck a high bracket 3 but not broken.\n"}]}
Wayta, Trainer Prodigy
Haste
, : Target creature you control fights another target creature. This ability costs less to activate if it targets two creatures you control.
If a creature you control being dealt damage causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
, : Target creature you control fights another target creature. This ability costs less to activate if it targets two creatures you control.
If a creature you control being dealt damage causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
Legendary Creature - Human Warrior

Commander
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Donna Noble
Soulbond (You may pair this creature with another unpaired creature when either enters. They remain paired for as long as you control both of them.)
Whenever Donna Noble or a creature it's paired with is dealt damage, Donna Noble deals that much damage to target opponent.
Doctor's companion (You can have two commanders if the other is the Doctor.)
Whenever Donna Noble or a creature it's paired with is dealt damage, Donna Noble deals that much damage to target opponent.
Doctor's companion (You can have two commanders if the other is the Doctor.)
Legendary Creature - Human

1 Stuffy Dolls
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Atla Palani, Nest Tender
, : Create a 0/1 green Egg creature token with defender.
Whenever an Egg you control dies, reveal cards from the top of your library until you reveal a creature card. Put that card onto the battlefield and the rest on the bottom of your library in a random order.
Whenever an Egg you control dies, reveal cards from the top of your library until you reveal a creature card. Put that card onto the battlefield and the rest on the bottom of your library in a random order.
Legendary Creature - Human Shaman

Neyith of the Dire Hunt
Whenever one or more creatures you control fight or become blocked, draw a card.
At the beginning of combat on your turn, you may pay . If you do, double target creature's power until end of turn. That creature must be blocked this combat if able. ( can be paid with either or .)
At the beginning of combat on your turn, you may pay . If you do, double target creature's power until end of turn. That creature must be blocked this combat if able. ( can be paid with either or .)
Legendary Creature - Human Warrior

Professor Hojo
The first activated ability you activate during your turn that targets a creature you control costs less to activate.
Whenever one or more creatures you control become the target of an activated ability, draw a card. This ability triggers only once each turn.
Whenever one or more creatures you control become the target of an activated ability, draw a card. This ability triggers only once each turn.
Legendary Creature - Human Scientist

The One Ring
Indestructible
When The One Ring enters, if you cast it, you gain protection from everything until your next turn.
At the beginning of your upkeep, you lose 1 life for each burden counter on The One Ring.
: Put a burden counter on The One Ring, then draw a card for each burden counter on The One Ring.
When The One Ring enters, if you cast it, you gain protection from everything until your next turn.
At the beginning of your upkeep, you lose 1 life for each burden counter on The One Ring.
: Put a burden counter on The One Ring, then draw a card for each burden counter on The One Ring.
Legendary Artifact

Draw
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Grothama, All-Devouring
Other creatures have "Whenever this creature attacks, you may have it fight Grothama, All-Devouring."
When Grothama leaves the battlefield, each player draws cards equal to the amount of damage dealt to Grothama this turn by sources they controlled.
When Grothama leaves the battlefield, each player draws cards equal to the amount of damage dealt to Grothama this turn by sources they controlled.
Legendary Creature - Wurm

Shivan Meteor
Shivan Meteor deals 13 damage to target creature.
Suspend 2— (Rather than cast this card from your hand, you may pay and exile it with two time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)
Suspend 2— (Rather than cast this card from your hand, you may pay and exile it with two time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)
Sorcery

Volcano Hellion
This creature has echo , where X is your life total. (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
When this creature enters, it deals an amount of damage of your choice to you and target creature. The damage can't be prevented.
When this creature enters, it deals an amount of damage of your choice to you and target creature. The damage can't be prevented.
Creature - Hellion

Finisher
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Land
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Lock Down the Table
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Protection
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Ramp
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Recursion
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Basilisk Collar
Equipped creature has deathtouch and lifelink. (Any amount of damage it deals to a creature is enough to destroy it. Damage dealt by this creature also causes you to gain that much life.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment

Boseiju, Who Endures
: Add .
Channel — , Discard this card: Destroy target artifact, enchantment, or nonbasic land an opponent controls. That player may search their library for a land card with a basic land type, put it onto the battlefield, then shuffle. This ability costs less to activate for each legendary creature you control.
Channel — , Discard this card: Destroy target artifact, enchantment, or nonbasic land an opponent controls. That player may search their library for a land card with a basic land type, put it onto the battlefield, then shuffle. This ability costs less to activate for each legendary creature you control.
Legendary Land

Removal
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Archdruid's Charm
Choose one —
• Search your library for a creature or land card and reveal it. Put it onto the battlefield tapped if it's a land card. Otherwise, put it into your hand. Then shuffle.
• Put a +1/+1 counter on target creature you control. It deals damage equal to its power to target creature you don't control.
• Exile target artifact or enchantment.
• Search your library for a creature or land card and reveal it. Put it onto the battlefield tapped if it's a land card. Otherwise, put it into your hand. Then shuffle.
• Put a +1/+1 counter on target creature you control. It deals damage equal to its power to target creature you don't control.
• Exile target artifact or enchantment.
Instant

Eldritch Evolution
As an additional cost to cast this spell, sacrifice a creature.
Search your library for a creature card with mana value X or less, where X is 2 plus the sacrificed creature's mana value. Put that card onto the battlefield, then shuffle. Exile Eldritch Evolution.
Search your library for a creature card with mana value X or less, where X is 2 plus the sacrificed creature's mana value. Put that card onto the battlefield, then shuffle. Exile Eldritch Evolution.
Sorcery

Tutor
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Tibalt's Trickery
Counter target spell. Choose 1, 2, or 3 at random. Its controller mills that many cards, then exiles cards from the top of their library until they exile a nonland card with a different name than that spell. They may cast that card without paying its mana cost. Then they put the exiled cards on the bottom of their library in a random order.
Instant

Maybeboard
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Deck Info
Deck stats
CategoriesQtyOdds
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Deck extras (0)
Description
{"ops":[{"insert":"Stuffy Doll is a fun one. I built this deck without a specific commander in mind, I just wanted to blow up the table using Stuffy Doll and Dawnsire, Sunstar Dreadnaught. Sadly, the spaceship is just way too much work to crew. But I found other ridiculous damage sources! It can be pretty hard to make burn work in commander without being degenerate… so here we go!\n\nBrash Taunter is the secret commander despite Stuffy Doll being the deck’s namesake. He’s strictly better for our purposes. Wayta, while cool, is pretty much only in the deck for her colors and as a damage doubler. This version of the deck only runs a small handful of “Stuffy Doll” style cards, so its a bit of a glass cannon.\n\nHexing Squelcher is a god-send to all red mages everywhere. She’s amazing at protecting your spells from counter-happy-blue-mages. If you can keep her on your board you are golden! \n\nVolcano Hellion is this deck’s best win con imo. As long as you have more life than your opponents, you can instantly kill the table. If you have Wayta or another damage doubler out then even better.\n\nJumbo Cactuar is pure evil in this deck. The trick is to flash it out using Emergence Zone or Winding Canyons on your opponent’s end step so you can immediately attack with it the next turn. Once you attack with it tap Wayta to have it fight Brash Taunter. Congrats, you have just done 9,999 damage to the table. GG\n\nGrothama provides a similar but less flashy effect than Jumbo. You don't need to flash him in since he triggers when any OTHER creature attacks. Just cast him and declare attackers with Brash Taunter. Insta 10 to the face of each opponent.\n\nGuilty Conscience is the deck’s singular infinite. There isn’t any way to get it out early game so I don’t think it pushes this deck into Bracket 4. I’m open to taking it out if anyone disagrees but so far no complaints.\n\nPariah and With Great Power can easily lock down the game if your opponents don’t have the proper removal. You should make sure your play group is running interaction if you’re playing this deck, unless you want everyone to hate you.\n\nThe sorcery win cons are pretty obvious, shoot Brash Taunter for a ton of damage and win.\n\nYes, this deck runs an ungodly number of tutors but it needs them. I had too many non-games without them.\n\nI’d rate this deck a high bracket 3 but not broken.\n"}]}




























































































