guitalex
772 views3 days ago
Commander
Size: 100Salt sum: 28.75
Choose your preferred layout. You can mix and match options using the View as & Group by drop-downs above.
{"ops":[{"insert":"All rise! The Honorable "},{"insert":{"card-link":"Jennifer Walters // The Sensational She-Hulk"}},{"insert":" presiding, as judge, jury, and executioner.\n\nMiss Walters is a lawyer and this is a court of law! You can't interrupt her opening statements. Get her out on a turn where an important card might need to come into play, or call her in early to build your board uninterrupted. You can also call "},{"insert":{"card-link":"Voice of Victory"}},{"insert":" or "},{"insert":{"card-link":"Kutzil, Malamet Exemplar"}},{"insert":" to the stand for the same reason. She can also harness Gamma radiation to become The Sensational She-Hulk who... is also still a lawyer... but BIG! Keep the opponents unable to play spells on your turn.\n\nObjection! The opponent is badgering your witnesses! Use the various indestructible creatures and methods ("},{"insert":{"card-link":"Darksteel Plate"}},{"insert":" or "},{"insert":{"card-link":"Claim the Kingdom"}},{"insert":" ) to set up a way to block. If anyone tries to swing anything your way, block with any of these creatures, then The Sensational She-Hulk can return the damage, or snipe any threats on the board with the received damage. Use that as an argument when there is a threat on the board. Block with a tiny thing and use their creature's damage to snipe the biggest threat. You'll be the hero! Until they realize you can do it to them. Well, nobody's perfect.\n\nTurnabout is fair play! Use various fight cards to make your case. If She-Hulk isn't available, "},{"insert":{"card-link":"Black Panther, Most Dangerous"}},{"insert":" can take a beating and return the damage. Make him indestructible and him and She-Hulk can both return the same damage. Have an opponent growing a Voltron commander up to high heavens? Force him to hit you with a fight spell, then return the damage for the kill. Or "},{"insert":{"card-link":"Berserk"}},{"insert":" it, force it to attack you, and throw that damage to its controller.\n\nCall your surprise witness! "},{"insert":{"card-link":"Mosswort Bridge"}},{"insert":" , and "},{"insert":{"card-link":"Cosmic Cube"}},{"insert":" can cheat out last minute spells, like fight or removal spells to get rid of blockers, or "},{"insert":{"card-link":"Germination Practicum"}},{"insert":" for the instant board-wide powerup.\n\nThe prosecution will make its case for not attacking them, ever. Exhibit A: "},{"insert":{"card-link":"Panther Habit"}},{"insert":" . Force a fight, or block while equipped to make a small, insignificant creature like "},{"insert":{"card-link":"Giggling Skitterspike"}},{"insert":" or "},{"insert":{"card-link":"Toski, Bearer of Secrets"}},{"insert":" , or a big hulking brute like "},{"insert":{"card-link":"Doc Samson, Super Psychiatrist"}},{"insert":" or "},{"insert":{"card-link":"Black Panther, Most Dangerous"}},{"insert":" , a LOT bigger threat. (Note: Panther Habit is a replacement effect for damage and will not trigger She-Hulk, so plan your case accordingly.)\n\n"},{"insert":{"card-link":"Storm, Queen of Wakanda"}},{"insert":" is there as co-counsel, to help She-Hulk or anyone else avoid retaliation by giving them Flying as she attacks. That's why you never defend yourself pro se. Are these legal puns doing it for ya? Would you like to object?\n\nWell, too bad. Because from space, no one can hear you scream. Why are you in space? Oh, I don't know. Did The Sentry fly you up there? "},{"insert":{"card-link":"The Sentry, Golden Guardian"}},{"insert":" provides a body to block anything and attack every turn, giving you the opportunity to return damage with She-Hulk. Give it or another of your indestructible creatures a "},{"insert":{"card-link":"Pariah"}},{"insert":" or "},{"insert":{"card-link":"With Great Power . . ."}},{"insert":" and watch him tank hits for you. Who cares if you just unleashed a hellish monstrosity called The Void onto the defense's witness stand? All it does is attack. Which means you can block and return the damage if it dares try, or you can turn him onto your opponents.\n\nWell, while you're in space, would you like a tour of this spaceship? The "},{"insert":{"card-link":"Dawnsire, Sunstar Dreadnought"}},{"insert":" is quite the ship. When you station it with 10 charge counters, you have given She-Hulk the opportunity to literally destroy an opponent's argument by... destroying the opponent. Send 100 damage at one of your indestructible creatures, or sacrifice someone for the cause, and She-Hulk will deal 100 damage to someone's face. Or kick the "},{"insert":{"card-link":"Hornet Nest"}},{"insert":" and make 100 angry hornets. Or shoot the person equipped with "},{"insert":{"card-link":"Panther Habit"}},{"insert":" to give them 100 +1/+1 counters. I mean, you could also nuke some other creature or planeswalker, but where's the fun in that?\n\nAnd while we're in the subject of technology, Wakanda says hi. "},{"insert":{"card-link":"Okoye, Mighty and Adored"}},{"insert":" is here to crown you. Did anyone take your crown? OK, Okoye is now here to give counters, double strike, and trample to go after the monarch. She is REALLY loyal to the crown.\n"}]}
Artifact
Cosmic Cube
Ward
Whenever you attack, look at the top six cards of your library. You may cast a spell from among them with mana value less than or equal to the greatest power among attacking creatures you control without paying its mana cost. Put the rest on the bottom of your library in a random order.
Whenever you attack, look at the top six cards of your library. You may cast a spell from among them with mana value less than or equal to the greatest power among attacking creatures you control without paying its mana cost. Put the rest on the bottom of your library in a random order.
Artifact

Artifact
(CTRL to add secondary)
Burn
Giggling Skitterspike
Indestructible
Whenever this creature attacks, blocks, or becomes the target of a spell, it deals damage equal to its power to each opponent.
: Monstrosity 5. (If this creature isn't monstrous, put five +1/+1 counters on it and it becomes monstrous.)
Whenever this creature attacks, blocks, or becomes the target of a spell, it deals damage equal to its power to each opponent.
: Monstrosity 5. (If this creature isn't monstrous, put five +1/+1 counters on it and it becomes monstrous.)
Creature Artifact - Toy

Burn
(CTRL to add secondary)
Counters
Maester Seymour
At the beginning of combat on your turn, put a number of +1/+1 counters equal to Maester Seymour's power on another target creature you control.
: Monstrosity X, where X is the number of counters among creatures you control. (If this creature isn't monstrous, put X +1/+1 counters on it and it becomes monstrous.)
: Monstrosity X, where X is the number of counters among creatures you control. (If this creature isn't monstrous, put X +1/+1 counters on it and it becomes monstrous.)
Legendary Creature - Human Cleric Elf

Counters
(CTRL to add secondary)
Creature
Black Panther, Most Dangerous
Whenever Black Panther is dealt damage, he deals that much damage to any other target.
Power-up — : Put two +1/+1 counters on Black Panther. Other creatures you control get +2/+2 until end of turn. (Activate each power-up ability only once. Reduce the cost by his mana cost if he entered this turn.)
Power-up — : Put two +1/+1 counters on Black Panther. Other creatures you control get +2/+2 until end of turn. (Activate each power-up ability only once. Reduce the cost by his mana cost if he entered this turn.)
Legendary Creature - Human Warrior Hero

Okoye, Mighty and Adored
When Okoye enters, you become the monarch.
At the beginning of combat on your turn, put a +1/+1 counter on target creature. Whenever that creature attacks the monarch this turn, it gains double strike and trample until end of turn.
At the beginning of combat on your turn, put a +1/+1 counter on target creature. Whenever that creature attacks the monarch this turn, it gains double strike and trample until end of turn.
Legendary Creature - Human Warrior Hero

Storm, Queen of Wakanda
Flying
Whenever Storm attacks, until end of turn, another target attacking creature gains flying and gets +X/+0, where X is Storm's power.
Whenever a creature with flying attacks you, Storm deals damage equal to her power to that creature.
Whenever Storm attacks, until end of turn, another target attacking creature gains flying and gets +X/+0, where X is Storm's power.
Whenever a creature with flying attacks you, Storm deals damage equal to her power to that creature.
Legendary Creature - Mutant Hero Noble

Super-Adaptoid
Super-Adaptoid's power is equal to the number of legendary creatures you control.
Whenever Super-Adaptoid enters or attacks, choose another target creature. If that creature has haste and Super-Adaptoid doesn't, put a haste counter on Super-Adaptoid. Do the same for flying, first strike, double strike, deathtouch, indestructible, lifelink, menace, reach, trample, and vigilance.
Whenever Super-Adaptoid enters or attacks, choose another target creature. If that creature has haste and Super-Adaptoid doesn't, put a haste counter on Super-Adaptoid. Do the same for flying, first strike, double strike, deathtouch, indestructible, lifelink, menace, reach, trample, and vigilance.
Legendary Creature Artifact - Villain Robot

Creature
(CTRL to add secondary)
Draw
Grothama, All-Devouring
Other creatures have "Whenever this creature attacks, you may have it fight Grothama, All-Devouring."
When Grothama leaves the battlefield, each player draws cards equal to the amount of damage dealt to Grothama this turn by sources they controlled.
When Grothama leaves the battlefield, each player draws cards equal to the amount of damage dealt to Grothama this turn by sources they controlled.
Legendary Creature - Wurm

Draw
(CTRL to add secondary)
Enchantment
Claim the Kingdom
Landfall — Whenever a land you control enters, put a +1/+1 counter on target creature you control and a plan counter on this enchantment.
When the fourth plan counter is put on this enchantment, sacrifice it. When you do, put an indestructible counter on target creature you control.
When the fourth plan counter is put on this enchantment, sacrifice it. When you do, put an indestructible counter on target creature you control.
Enchantment - Plan

Enchantment
(CTRL to add secondary)
Instant
Vigorbloom Charm
Choose one —
• Target permanent you control gains hexproof and indestructible until end of turn.
• You draw a card and gain 3 life.
• Put a +1/+1 counter on target creature you control. Then it fights target creature an opponent controls. (Each deals damage equal to its power to the other.)
• Target permanent you control gains hexproof and indestructible until end of turn.
• You draw a card and gain 3 life.
• Put a +1/+1 counter on target creature you control. Then it fights target creature an opponent controls. (Each deals damage equal to its power to the other.)
Instant

Instant
(CTRL to add secondary)
Land
Mosswort Bridge
Hideaway 4 (When this land enters, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.)
This land enters tapped.
: Add .
, : You may play the exiled card without paying its mana cost if creatures you control have total power 10 or greater.
This land enters tapped.
: Add .
, : You may play the exiled card without paying its mana cost if creatures you control have total power 10 or greater.
Land

Land
(CTRL to add secondary)
Protection
Protection
(CTRL to add secondary)
Ramp
Freestrider Lookout
Reach
Whenever you commit a crime, look at the top five cards of your library. You may put a land card from among them onto the battlefield tapped. Put the rest on the bottom of your library in a random order. This ability triggers only once each turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.)
Whenever you commit a crime, look at the top five cards of your library. You may put a land card from among them onto the battlefield tapped. Put the rest on the bottom of your library in a random order. This ability triggers only once each turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.)
Creature - Human Rogue

Summon: Fenrir
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Crescent Fang — Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
II — Heavenward Howl — When you next cast a creature spell this turn, that creature enters with an additional +1/+1 counter on it.
III — Ecliptic Growl — Draw a card if you control the creature with the greatest power or tied for the greatest power.
I — Crescent Fang — Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
II — Heavenward Howl — When you next cast a creature spell this turn, that creature enters with an additional +1/+1 counter on it.
III — Ecliptic Growl — Draw a card if you control the creature with the greatest power or tied for the greatest power.
Creature Enchantment - Saga Wolf

Ramp
(CTRL to add secondary)
Removal
Dawnsire, Sunstar Dreadnought
Station (Tap another creature you control: Put charge counters equal to its power on this Spacecraft. Station only as a sorcery. It's an artifact creature at 20+.)
10+ | Whenever you attack, Dawnsire deals 100 damage to up to one target creature or planeswalker.
20+ | Flying
10+ | Whenever you attack, Dawnsire deals 100 damage to up to one target creature or planeswalker.
20+ | Flying
Legendary Artifact - Spacecraft

Summon: Bahamut
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)
I, II — Destroy up to one target nonland permanent.
III — Draw two cards.
IV — Mega Flare — This creature deals damage equal to the total mana value of other permanents you control to each opponent.
Flying
I, II — Destroy up to one target nonland permanent.
III — Draw two cards.
IV — Mega Flare — This creature deals damage equal to the total mana value of other permanents you control to each opponent.
Flying
Creature Enchantment - Saga Dragon

Removal
(CTRL to add secondary)
Sorcery
Germination Practicum
Put two +1/+1 counters on each creature you control.
Paradigm (Then exile this spell. After you first resolve a spell with this name, you may cast a copy of it from exile without paying its mana cost at the beginning of each of your first main phases.)
Paradigm (Then exile this spell. After you first resolve a spell with this name, you may cast a copy of it from exile without paying its mana cost at the beginning of each of your first main phases.)
Sorcery - Lesson

Go Nuts!
Teamwork 3 (As an additional cost to cast this spell, you may tap any number of creatures you control with total power 3 or more.)
Choose one. If this spell was cast using teamwork, choose both instead.
• Put a +1/+1 counter on target creature.
• Target creature you control fights target creature an opponent controls.
Choose one. If this spell was cast using teamwork, choose both instead.
• Put a +1/+1 counter on target creature.
• Target creature you control fights target creature an opponent controls.
Sorcery

Restoration Seminar
Return target nonland permanent card from your graveyard to the battlefield.
Paradigm (Then exile this spell. After you first resolve a spell with this name, you may cast a copy of it from exile without paying its mana cost at the beginning of each of your first main phases.)
Paradigm (Then exile this spell. After you first resolve a spell with this name, you may cast a copy of it from exile without paying its mana cost at the beginning of each of your first main phases.)
Sorcery - Lesson

Sorcery
(CTRL to add secondary)
Tokens
Tokens
(CTRL to add secondary)
Deck Info
Deck stats
CategoriesQtyOdds
Click charts to focus on cards
Deck extras (0)
Description
{"ops":[{"insert":"All rise! The Honorable "},{"insert":{"card-link":"Jennifer Walters // The Sensational She-Hulk"}},{"insert":" presiding, as judge, jury, and executioner.\n\nMiss Walters is a lawyer and this is a court of law! You can't interrupt her opening statements. Get her out on a turn where an important card might need to come into play, or call her in early to build your board uninterrupted. You can also call "},{"insert":{"card-link":"Voice of Victory"}},{"insert":" or "},{"insert":{"card-link":"Kutzil, Malamet Exemplar"}},{"insert":" to the stand for the same reason. She can also harness Gamma radiation to become The Sensational She-Hulk who... is also still a lawyer... but BIG! Keep the opponents unable to play spells on your turn.\n\nObjection! The opponent is badgering your witnesses! Use the various indestructible creatures and methods ("},{"insert":{"card-link":"Darksteel Plate"}},{"insert":" or "},{"insert":{"card-link":"Claim the Kingdom"}},{"insert":" ) to set up a way to block. If anyone tries to swing anything your way, block with any of these creatures, then The Sensational She-Hulk can return the damage, or snipe any threats on the board with the received damage. Use that as an argument when there is a threat on the board. Block with a tiny thing and use their creature's damage to snipe the biggest threat. You'll be the hero! Until they realize you can do it to them. Well, nobody's perfect.\n\nTurnabout is fair play! Use various fight cards to make your case. If She-Hulk isn't available, "},{"insert":{"card-link":"Black Panther, Most Dangerous"}},{"insert":" can take a beating and return the damage. Make him indestructible and him and She-Hulk can both return the same damage. Have an opponent growing a Voltron commander up to high heavens? Force him to hit you with a fight spell, then return the damage for the kill. Or "},{"insert":{"card-link":"Berserk"}},{"insert":" it, force it to attack you, and throw that damage to its controller.\n\nCall your surprise witness! "},{"insert":{"card-link":"Mosswort Bridge"}},{"insert":" , and "},{"insert":{"card-link":"Cosmic Cube"}},{"insert":" can cheat out last minute spells, like fight or removal spells to get rid of blockers, or "},{"insert":{"card-link":"Germination Practicum"}},{"insert":" for the instant board-wide powerup.\n\nThe prosecution will make its case for not attacking them, ever. Exhibit A: "},{"insert":{"card-link":"Panther Habit"}},{"insert":" . Force a fight, or block while equipped to make a small, insignificant creature like "},{"insert":{"card-link":"Giggling Skitterspike"}},{"insert":" or "},{"insert":{"card-link":"Toski, Bearer of Secrets"}},{"insert":" , or a big hulking brute like "},{"insert":{"card-link":"Doc Samson, Super Psychiatrist"}},{"insert":" or "},{"insert":{"card-link":"Black Panther, Most Dangerous"}},{"insert":" , a LOT bigger threat. (Note: Panther Habit is a replacement effect for damage and will not trigger She-Hulk, so plan your case accordingly.)\n\n"},{"insert":{"card-link":"Storm, Queen of Wakanda"}},{"insert":" is there as co-counsel, to help She-Hulk or anyone else avoid retaliation by giving them Flying as she attacks. That's why you never defend yourself pro se. Are these legal puns doing it for ya? Would you like to object?\n\nWell, too bad. Because from space, no one can hear you scream. Why are you in space? Oh, I don't know. Did The Sentry fly you up there? "},{"insert":{"card-link":"The Sentry, Golden Guardian"}},{"insert":" provides a body to block anything and attack every turn, giving you the opportunity to return damage with She-Hulk. Give it or another of your indestructible creatures a "},{"insert":{"card-link":"Pariah"}},{"insert":" or "},{"insert":{"card-link":"With Great Power . . ."}},{"insert":" and watch him tank hits for you. Who cares if you just unleashed a hellish monstrosity called The Void onto the defense's witness stand? All it does is attack. Which means you can block and return the damage if it dares try, or you can turn him onto your opponents.\n\nWell, while you're in space, would you like a tour of this spaceship? The "},{"insert":{"card-link":"Dawnsire, Sunstar Dreadnought"}},{"insert":" is quite the ship. When you station it with 10 charge counters, you have given She-Hulk the opportunity to literally destroy an opponent's argument by... destroying the opponent. Send 100 damage at one of your indestructible creatures, or sacrifice someone for the cause, and She-Hulk will deal 100 damage to someone's face. Or kick the "},{"insert":{"card-link":"Hornet Nest"}},{"insert":" and make 100 angry hornets. Or shoot the person equipped with "},{"insert":{"card-link":"Panther Habit"}},{"insert":" to give them 100 +1/+1 counters. I mean, you could also nuke some other creature or planeswalker, but where's the fun in that?\n\nAnd while we're in the subject of technology, Wakanda says hi. "},{"insert":{"card-link":"Okoye, Mighty and Adored"}},{"insert":" is here to crown you. Did anyone take your crown? OK, Okoye is now here to give counters, double strike, and trample to go after the monarch. She is REALLY loyal to the crown.\n"}]}





































































