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Commander
Size: 100Salt sum: 28.75
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guitalex

772 views3 days ago
Commander
Size: 100Salt sum: 28.75

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{"ops":[{"insert":"All rise! The Honorable "},{"insert":{"card-link":"Jennifer Walters // The Sensational She-Hulk"}},{"insert":" presiding, as judge, jury, and executioner.\n\nMiss Walters is a lawyer and this is a court of law! You can't interrupt her opening statements. Get her out on a turn where an important card might need to come into play, or call her in early to build your board uninterrupted. You can also call "},{"insert":{"card-link":"Voice of Victory"}},{"insert":" or "},{"insert":{"card-link":"Kutzil, Malamet Exemplar"}},{"insert":" to the stand for the same reason. She can also harness Gamma radiation to become The Sensational She-Hulk who... is also still a lawyer... but BIG! Keep the opponents unable to play spells on your turn.\n\nObjection! The opponent is badgering your witnesses! Use the various indestructible creatures and methods ("},{"insert":{"card-link":"Darksteel Plate"}},{"insert":" or "},{"insert":{"card-link":"Claim the Kingdom"}},{"insert":" ) to set up a way to block. If anyone tries to swing anything your way, block with any of these creatures, then The Sensational She-Hulk can return the damage, or snipe any threats on the board with the received damage. Use that as an argument when there is a threat on the board. Block with a tiny thing and use their creature's damage to snipe the biggest threat. You'll be the hero! Until they realize you can do it to them. Well, nobody's perfect.\n\nTurnabout is fair play! Use various fight cards to make your case. If She-Hulk isn't available, "},{"insert":{"card-link":"Black Panther, Most Dangerous"}},{"insert":" can take a beating and return the damage. Make him indestructible and him and She-Hulk can both return the same damage. Have an opponent growing a Voltron commander up to high heavens? Force him to hit you with a fight spell, then return the damage for the kill. Or "},{"insert":{"card-link":"Berserk"}},{"insert":" it, force it to attack you, and throw that damage to its controller.\n\nCall your surprise witness! "},{"insert":{"card-link":"Mosswort Bridge"}},{"insert":" , and "},{"insert":{"card-link":"Cosmic Cube"}},{"insert":" can cheat out last minute spells, like fight or removal spells to get rid of blockers, or "},{"insert":{"card-link":"Germination Practicum"}},{"insert":" for the instant board-wide powerup.\n\nThe prosecution will make its case for not attacking them, ever. Exhibit A: "},{"insert":{"card-link":"Panther Habit"}},{"insert":" . Force a fight, or block while equipped to make a small, insignificant creature like "},{"insert":{"card-link":"Giggling Skitterspike"}},{"insert":" or "},{"insert":{"card-link":"Toski, Bearer of Secrets"}},{"insert":" , or a big hulking brute like "},{"insert":{"card-link":"Doc Samson, Super Psychiatrist"}},{"insert":" or "},{"insert":{"card-link":"Black Panther, Most Dangerous"}},{"insert":" , a LOT bigger threat. (Note: Panther Habit is a replacement effect for damage and will not trigger She-Hulk, so plan your case accordingly.)\n\n"},{"insert":{"card-link":"Storm, Queen of Wakanda"}},{"insert":" is there as co-counsel, to help She-Hulk or anyone else avoid retaliation by giving them Flying as she attacks. That's why you never defend yourself pro se. Are these legal puns doing it for ya? Would you like to object?\n\nWell, too bad. Because from space, no one can hear you scream. Why are you in space? Oh, I don't know. Did The Sentry fly you up there? "},{"insert":{"card-link":"The Sentry, Golden Guardian"}},{"insert":" provides a body to block anything and attack every turn, giving you the opportunity to return damage with She-Hulk. Give it or another of your indestructible creatures a "},{"insert":{"card-link":"Pariah"}},{"insert":" or "},{"insert":{"card-link":"With Great Power . . ."}},{"insert":" and watch him tank hits for you. Who cares if you just unleashed a hellish monstrosity called The Void onto the defense's witness stand? All it does is attack. Which means you can block and return the damage if it dares try, or you can turn him onto your opponents.\n\nWell, while you're in space, would you like a tour of this spaceship? The "},{"insert":{"card-link":"Dawnsire, Sunstar Dreadnought"}},{"insert":" is quite the ship. When you station it with 10 charge counters, you have given She-Hulk the opportunity to literally destroy an opponent's argument by... destroying the opponent. Send 100 damage at one of your indestructible creatures, or sacrifice someone for the cause, and She-Hulk will deal 100 damage to someone's face. Or kick the "},{"insert":{"card-link":"Hornet Nest"}},{"insert":" and make 100 angry hornets. Or shoot the person equipped with "},{"insert":{"card-link":"Panther Habit"}},{"insert":" to give them 100 +1/+1 counters. I mean, you could also nuke some other creature or planeswalker, but where's the fun in that?\n\nAnd while we're in the subject of technology, Wakanda says hi. "},{"insert":{"card-link":"Okoye, Mighty and Adored"}},{"insert":" is here to crown you. Did anyone take your crown? OK, Okoye is now here to give counters, double strike, and trample to go after the monarch. She is REALLY loyal to the crown.\n"}]}

Commander

Qty: 1 Price: $20.99
Jennifer Walters
Your opponents can't cast spells during your turn.
: Transform Jennifer Walters. Activate only as a sorcery.
Legendary Creature - Human Advisor Hero
Jennifer Walters // The Sensational She-Hulk (msh) 355Jennifer Walters // The Sensational She-Hulk (msh) 355

Commander

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Artifact

Qty: 2 Price: $16.98
Cosmic Cube
Ward

Whenever you attack, look at the top six cards of your library. You may cast a spell from among them with mana value less than or equal to the greatest power among attacking creatures you control without paying its mana cost. Put the rest on the bottom of your library in a random order.
Artifact
Cosmic Cube (msh) 245
Panther Habit
If equipped creature would be dealt damage, prevent that damage and put that many +1/+1 counters on it.
Equip
Artifact - Equipment
Panther Habit (msc) 112

Artifact

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Burn

Qty: 1 Price: $16.99
Giggling Skitterspike
Indestructible
Whenever this creature attacks, blocks, or becomes the target of a spell, it deals damage equal to its power to each opponent.
: Monstrosity 5. (If this creature isn't monstrous, put five +1/+1 counters on it and it becomes monstrous.)
Creature Artifact - Toy
Giggling Skitterspike (dsc) 39

Burn

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Counters

Qty: 1 Price: $0.49
Maester Seymour
At the beginning of combat on your turn, put a number of +1/+1 counters equal to Maester Seymour's power on another target creature you control.
: Monstrosity X, where X is the number of counters among creatures you control. (If this creature isn't monstrous, put X +1/+1 counters on it and it becomes monstrous.)
Legendary Creature - Human Cleric Elf
Maester Seymour (fic) 68

Counters

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Creature

Qty: 15 Price: $11.13
Bast, Panther Goddess
Reach, trample, indestructible
Bast can't attack or block unless you control three or more creatures.
Whenever you attack, target attacking creature gets +X/+X until end of turn, where X is the number of creatures you control.
Legendary Creature - Cat God
Bast, Panther Goddess (msc) 75
Black Panther, Most Dangerous
Whenever Black Panther is dealt damage, he deals that much damage to any other target.
Power-up —
: Put two +1/+1 counters on Black Panther. Other creatures you control get +2/+2 until end of turn. (Activate each power-up ability only once. Reduce the cost by his mana cost if he entered this turn.)
Legendary Creature - Human Warrior Hero
Black Panther, Most Dangerous (msc) 584
Carnivorous Cultivator
Deathtouch
This creature enters prepared.
Whenever this creature deals combat damage to a player, return target land card from your graveyard to your hand.
Creature - Elf Warlock
Carnivorous Cultivator // Enroot (fra) 100
Doc Samson, Super Psychiatrist
If you would put one or more counters on a permanent you control, put that many plus one of each of those kinds of counters on that permanent instead.
: Add X mana of any one color, where X is Doc Samson's power.
Legendary Creature - Hero Doctor Gamma
Doc Samson, Super Psychiatrist (msh) 164
Emeritus of Abundance
Vigilance
This creature enters prepared.
Whenever this creature attacks, if you control eight or more lands, this creature becomes prepared.
Creature - Elf Druid
Emeritus of Abundance // Regrowth (sos) 339
Hexhaven Invigorator
Vigilance
Whenever this creature is dealt damage, you may search your library for up to that many land cards, put them onto the battlefield tapped, then shuffle.
Creature - Horror Chimera
Hexhaven Invigorator (fra) 106
Kwia Vigorbloom
Flying, vigilance, lifelink, ward

Whenever you gain life, create a colorless artifact token named Lotus with "
, Sacrifice this token: Add three mana of any one color." This ability triggers only once each turn.
Legendary Creature - Elder Sphinx
Kwia Vigorbloom (fra) 140
Loot, the Nexus
: Choose a color. Add one mana of that color for each different power among creatures you control.
Legendary Creature - Beast Noble
Loot, the Nexus (fra) 262
Okoye, Mighty and Adored
When Okoye enters, you become the monarch.
At the beginning of combat on your turn, put a +1/+1 counter on target creature. Whenever that creature attacks the monarch this turn, it gains double strike and trample until end of turn.
Legendary Creature - Human Warrior Hero
Okoye, Mighty and Adored (msc) 89
Storm, Queen of Wakanda
Flying
Whenever Storm attacks, until end of turn, another target attacking creature gains flying and gets +X/+0, where X is Storm's power.
Whenever a creature with flying attacks you, Storm deals damage equal to her power to that creature.
Legendary Creature - Mutant Hero Noble
Storm, Queen of Wakanda (msc) 97
Storm, Windrider
Flying
Creatures with flying can't attack you or block creatures you control.
Whenever you cast a spell that targets one or more creatures, those creatures gain flying until end of turn.
Legendary Creature - Mutant Hero
Storm, Windrider (msh) 375
Super-Adaptoid
Super-Adaptoid's power is equal to the number of legendary creatures you control.
Whenever Super-Adaptoid enters or attacks, choose another target creature. If that creature has haste and Super-Adaptoid doesn't, put a haste counter on Super-Adaptoid. Do the same for flying, first strike, double strike, deathtouch, indestructible, lifelink, menace, reach, trample, and vigilance.
Legendary Creature Artifact - Villain Robot
Super-Adaptoid (msh) 250
Vigorbloom Vanguard
This creature enters prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.)
Each creature you control with a +1/+1 counter on it has vigilance.
Creature - Druid Troll
Vigorbloom Vanguard // Seed Suture (fra) 161
Yoshimaru, Beloved Companion
If one or more +1/+1 counters would be put on a creature you control, that many plus one +1/+1 counters are put on it instead.
: Put a +1/+1 counter on target legendary creature.
Legendary Creature - Dog
Yoshimaru, Beloved Companion (fra) 209
Yoshimaru, Scrappy Stray
When Yoshimaru enters, another target creature you control fights up to one target creature an opponent controls. (Each deals damage equal to its power to the other.)
: Put a +1/+1 counter on target nonlegendary creature.
Legendary Creature - Dog
Yoshimaru, Scrappy Stray (fra) 269

Creature

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Draw

Qty: 4 Price: $89.47
Grothama, All-Devouring
Other creatures have "Whenever this creature attacks, you may have it fight Grothama, All-Devouring."
When Grothama leaves the battlefield, each player draws cards equal to the amount of damage dealt to Grothama this turn by sources they controlled.
Legendary Creature - Wurm
Grothama, All-Devouring (blc) 224
Soul's Majesty
Draw cards equal to the power of target creature you control.
Sorcery
Soul's Majesty (nec) 131
Sylvan Library
At the beginning of your draw step, you may draw two additional cards. If you do, choose two cards in your hand drawn this turn. For each of those cards, pay 4 life or put the card on top of your library.
Enchantment
Sylvan Library (sld) 2058
The Great Henge
This spell costs
less to cast, where X is the greatest power among creatures you control.
: Add
. You gain 2 life.
Whenever a nontoken creature you control enters, put a +1/+1 counter on it and draw a card.
Legendary Artifact
The Great Henge (tle) 41

Draw

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Enchantment

Qty: 2 Price: $0.70
Claim the Kingdom
Landfall — Whenever a land you control enters, put a +1/+1 counter on target creature you control and a plan counter on this enchantment.
When the fourth plan counter is put on this enchantment, sacrifice it. When you do, put an indestructible counter on target creature you control.
Enchantment - Plan
Claim the Kingdom (msh) 163
Training Regimen
Creatures you control with +1/+1 counters on them have trample.
At the beginning of combat on your turn, put a +1/+1 counter on target creature you control.
Enchantment
Training Regimen (msh) 192

Enchantment

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Instant

Qty: 2 Price: $0.49
Fight for the Throne
Put a +1/+1 counter on target creature you control. Then it fights target creature an opponent controls. When the creature an opponent controls dies this turn, if you control your commander, you become the monarch.
Instant
Fight for the Throne (msc) 65
Vigorbloom Charm
Choose one —
• Target permanent you control gains hexproof and indestructible until end of turn.
• You draw a card and gain 3 life.
• Put a +1/+1 counter on target creature you control. Then it fights target creature an opponent controls. (Each deals damage equal to its power to the other.)
Instant
Vigorbloom Charm (fra) 160

Instant

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Land

Qty: 37 Price: $155.23
Bountiful Promenade
This land enters tapped unless you have two or more opponents.
: Add
or
.
Land
Bountiful Promenade (msc) 226
Branchloft Pathway
: Add
.
Land
Branchloft Pathway // Boulderloft Pathway (znr) 258Branchloft Pathway // Boulderloft Pathway (znr) 258
Brushland
: Add
.
: Add
or
. This land deals 1 damage to you.
Land
Brushland (fic) 377
Canopy Vista
(
: Add
or
.)
This land enters tapped unless you control two or more basic lands.
Land - Plains Forest
Canopy Vista (fic) 378
Command Tower
: Add one mana of any color in your commander's color identity.
Land
Command Tower (fic) 486
Fabled Passage
, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Then if you control four or more lands, untap that land.
Land
Fabled Passage (msc) 242
Forest
(
: Add
.)
Basic Land - Forest
Forest (fin) 306
Gathering Place
: Add
.
: Add
or
. Activate only if this land entered this turn or if you control a basic land.
Land
Gathering Place (msh) 381
Hushwood Verge
: Add
.
: Add
. Activate only if you control a Forest or a Plains.
Land
Hushwood Verge (dsk) 261
Mosswort Bridge
Hideaway 4 (When this land enters, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.)
This land enters tapped.
: Add
.
,
: You may play the exiled card without paying its mana cost if creatures you control have total power 10 or greater.
Land
Mosswort Bridge (dsc) 288
Overgrown Farmland
This land enters tapped unless you control two or more other lands.
: Add
or
.
Land
Overgrown Farmland (mid) 265
Plains
(
: Add
.)
Basic Land - Plains
Plains (fin) 294
Reliquary Tower
You have no maximum hand size.
: Add
.
Land
Reliquary Tower (m3c) 368
Rogue's Passage
: Add
.
,
: Target creature can't be blocked this turn.
Land
Rogue's Passage (fic) 415
Scavenger Grounds
: Add
.
,
, Sacrifice a Desert: Exile all graveyards.
Land - Desert
Scavenger Grounds (fic) 419
Sungrass Prairie
,
: Add
.
Land
Sungrass Prairie (fic) 428
Sunpetal Grove
This land enters tapped unless you control a Forest or a Plains.
: Add
or
.
Land
Sunpetal Grove (fic) 432
Temple Garden
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Plains Forest
Temple Garden (grn) 258
Windswept Heath
, Pay 1 life, Sacrifice this land: Search your library for a Forest or Plains card, put it onto the battlefield, then shuffle.
Land
Windswept Heath (ktk) 248
Witch's Clinic
: Add
.
,
: Target commander gains lifelink until end of turn.
Land
Witch's Clinic (dsc) 325
Wooded Bastion
: Add
.
,
: Add
,
, or
.
Land
Wooded Bastion (2xm) 332
Yavimaya, Cradle of Growth
Each land is a Forest in addition to its other land types.
Legendary Land
Yavimaya, Cradle of Growth (mh2) 441

Land

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Protection

Qty: 5 Price: $16.05
Blessed Respite
Target player shuffles their graveyard into their library. Prevent all combat damage that would be dealt this turn.
Instant
Blessed Respite (mh2) 150
Darksteel Plate
Indestructible
Equipped creature has indestructible.
Equip
Artifact - Equipment
Darksteel Plate (fic) 342
Pariah
Enchant creature
All damage that would be dealt to you is dealt to enchanted creature instead.
Enchantment - Aura
Pariah (plst) 10E-33
Strength of Will
Until end of turn, target creature you control gains indestructible and "Whenever this creature is dealt damage, put that many +1/+1 counters on it."
Instant
Strength of Will (spm) 118
With Great Power . . .
Enchant creature you control
Enchanted creature gets +2/+2 for each Aura and Equipment attached to it.
All damage that would be dealt to you is dealt to enchanted creature instead.
Enchantment - Aura
With Great Power . . . (spm) 24

Protection

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Pump

Qty: 1 Price: $1.29
Trostani, Three Whispers
: Target creature gains deathtouch until end of turn.
: Target creature gains vigilance until end of turn.
: Target creature gains double strike until end of turn.
Legendary Creature - Dryad
Trostani, Three Whispers (mkm) 238

Pump

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Ramp

Qty: 10 Price: $78.30
Arbor Adherent
: Add one mana of any color.
: Add X mana of any one color, where X is the greatest toughness among other creatures you control.
Creature - Druid Dog
Arbor Adherent (tdc) 42
Birds of Paradise
Flying
: Add one mana of any color.
Creature - Bird
Birds of Paradise (msc) 170
Delighted Halfling
: Add
.
: Add one mana of any color. Spend this mana only to cast a legendary spell, and that spell can't be countered.
Creature - Citizen Halfling
Delighted Halfling (ltr) 158
Freestrider Lookout
Reach
Whenever you commit a crime, look at the top five cards of your library. You may put a land card from among them onto the battlefield tapped. Put the rest on the bottom of your library in a random order. This ability triggers only once each turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.)
Creature - Human Rogue
Freestrider Lookout (otj) 163
Golden Guardian
Defender
: This creature fights another target creature you control. When this creature dies this turn, return it to the battlefield transformed under your control.
Creature Artifact - Golem
Golden Guardian // Gold-Forge Garrison (rix) 179Golden Guardian // Gold-Forge Garrison (rix) 179
Nature's Lore
Search your library for a Forest card, put that card onto the battlefield, then shuffle.
Sorcery
Nature's Lore (fic) 311
Selvala, Explorer Returned
Parley —
: Each player reveals the top card of their library. For each nonland card revealed this way, add
and you gain 1 life. Then each player draws a card. (Activate only as an instant.)
Legendary Creature - Elf Scout
Selvala, Explorer Returned (ncc) 350
Sol Ring
: Add
.
Artifact
Sol Ring (fic) 357
Summon: Fenrir
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Crescent Fang — Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
II — Heavenward Howl — When you next cast a creature spell this turn, that creature enters with an additional +1/+1 counter on it.
III — Ecliptic Growl — Draw a card if you control the creature with the greatest power or tied for the greatest power.
Creature Enchantment - Saga Wolf
Summon: Fenrir (fin) 203
Three Visits
Search your library for a Forest card, put it onto the battlefield, then shuffle.
Sorcery
Three Visits (fic) 315

Ramp

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Removal

Qty: 9 Price: $102.41
Berserk
Cast this spell only before the combat damage step.
Target creature gains trample and gets +X/+0 until end of turn, where X is its power. At the beginning of the next end step, destroy that creature if it attacked this turn.
Instant
Berserk (cn2) 175
Bushwhack
Choose one —
• Search your library for a basic land card, reveal it, put it into your hand, then shuffle.
• Target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.)
Sorcery
Bushwhack (fdn) 215
Dawnsire, Sunstar Dreadnought
Station (Tap another creature you control: Put charge counters equal to its power on this Spacecraft. Station only as a sorcery. It's an artifact creature at 20+.)
10+ | Whenever you attack, Dawnsire deals 100 damage to up to one target creature or planeswalker.
20+ | Flying
Legendary Artifact - Spacecraft
Dawnsire, Sunstar Dreadnought (eoe) 238
Fated Clash
You may cast this spell as though it had flash if a creature is attacking and a creature is blocking.
Target creature you control and target creature an opponent controls each gain indestructible until end of turn. Then destroy all creatures.
Sorcery
Fated Clash (fic) 449
Path to Exile
Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Instant
Path to Exile (fic) 248
Prizefight
Target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.)
Create a Treasure token. (It's an artifact with "
, Sacrifice this token: Add one mana of any color.")
Instant
Prizefight (snc) 154
Summon: Bahamut
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)
I, II — Destroy up to one target nonland permanent.
III — Draw two cards.
IV — Mega Flare — This creature deals damage equal to the total mana value of other permanents you control to each opponent.
Flying
Creature Enchantment - Saga Dragon
Summon: Bahamut (fin) 1
Swords to Plowshares
Exile target creature. Its controller gains life equal to its power.
Instant
Swords to Plowshares (fic) 256
Ulvenwald Tracker
,
: Target creature you control fights another target creature.
Creature - Human Shaman
Ulvenwald Tracker (mm3) 144

Removal

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Sorcery

Qty: 7 Price: $19.01
Ancestral Communion
When you cast this spell while you control your commander, copy this spell. You may choose a new target for the copy.
Return target permanent card from your graveyard to your hand.
Sorcery
Ancestral Communion (msc) 64
Call Damage Control
Choose up to two. Return those cards from your graveyard to your hand.
• Target artifact card.
• Target creature card.
• Target enchantment card.
• Target land card.
Sorcery
Call Damage Control (msh) 162
Germination Practicum
Put two +1/+1 counters on each creature you control.
Paradigm (Then exile this spell. After you first resolve a spell with this name, you may cast a copy of it from exile without paying its mana cost at the beginning of each of your first main phases.)
Sorcery - Lesson
Germination Practicum (sos) 149
Go Nuts!
Teamwork 3 (As an additional cost to cast this spell, you may tap any number of creatures you control with total power 3 or more.)
Choose one. If this spell was cast using teamwork, choose both instead.
• Put a +1/+1 counter on target creature.
• Target creature you control fights target creature an opponent controls.
Sorcery
Go Nuts! (msh) 168
Restoration Seminar
Return target nonland permanent card from your graveyard to the battlefield.
Paradigm (Then exile this spell. After you first resolve a spell with this name, you may cast a copy of it from exile without paying its mana cost at the beginning of each of your first main phases.)
Sorcery - Lesson
Restoration Seminar (sos) 30
Restorative Technique
Target player gains 2 life, then searches their library for a basic land card, puts it onto the battlefield tapped, then shuffles. Put a +1/+1 counter on up to one target creature.
Sorcery
Restorative Technique (msh) 183
Wakanda Forever!
Reveal the top six cards of your library. You may put a permanent card from among them onto the battlefield with an indestructible counter on it. You may put a permanent card from among them into your hand. Put the rest into your graveyard.
Sorcery
Wakanda Forever! (msc) 71

Sorcery

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Tokens

Qty: 2 Price: $1.48
Hornet Nest
Defender (This creature can't attack.)
Whenever this creature is dealt damage, create that many 1/1 green Insect creature tokens with flying and deathtouch. (Any amount of damage a creature with deathtouch deals to a creature is enough to destroy it.)
Creature - Insect
Hornet Nest (tdc) 259
The Sentry, Golden Guardian
Flying, vigilance, indestructible
When The Sentry enters, target opponent creates The Void, a legendary 5/5 black Horror Villain creature token with flying, indestructible, and "The Void attacks each combat if able."
Legendary Creature - Human Hero
The Sentry, Golden Guardian (msh) 35

Tokens

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Tutor

Qty: 1 Price: $9.99
Defense of the Heart
At the beginning of your upkeep, if an opponent controls three or more creatures, sacrifice this enchantment, search your library for up to two creature cards, put those cards onto the battlefield, then shuffle.
Enchantment
Defense of the Heart (mar) 76

Tutor

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Deck Info

Deck stats

27 pips - 19 cards
29 mana - 23 cards
0 pips - 0 cards
0 mana - 9 cards
0 pips - 0 cards
0 mana - 9 cards
0 pips - 0 cards
0 mana - 9 cards
56 pips - 45 cards
44 mana - 37 cards
0 pips - 0 cards
10 mana - 9 cards
CategoriesQtyOdds
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Deck extras (0)

Description

{"ops":[{"insert":"All rise! The Honorable "},{"insert":{"card-link":"Jennifer Walters // The Sensational She-Hulk"}},{"insert":" presiding, as judge, jury, and executioner.\n\nMiss Walters is a lawyer and this is a court of law! You can't interrupt her opening statements. Get her out on a turn where an important card might need to come into play, or call her in early to build your board uninterrupted. You can also call "},{"insert":{"card-link":"Voice of Victory"}},{"insert":" or "},{"insert":{"card-link":"Kutzil, Malamet Exemplar"}},{"insert":" to the stand for the same reason. She can also harness Gamma radiation to become The Sensational She-Hulk who... is also still a lawyer... but BIG! Keep the opponents unable to play spells on your turn.\n\nObjection! The opponent is badgering your witnesses! Use the various indestructible creatures and methods ("},{"insert":{"card-link":"Darksteel Plate"}},{"insert":" or "},{"insert":{"card-link":"Claim the Kingdom"}},{"insert":" ) to set up a way to block. If anyone tries to swing anything your way, block with any of these creatures, then The Sensational She-Hulk can return the damage, or snipe any threats on the board with the received damage. Use that as an argument when there is a threat on the board. Block with a tiny thing and use their creature's damage to snipe the biggest threat. You'll be the hero! Until they realize you can do it to them. Well, nobody's perfect.\n\nTurnabout is fair play! Use various fight cards to make your case. If She-Hulk isn't available, "},{"insert":{"card-link":"Black Panther, Most Dangerous"}},{"insert":" can take a beating and return the damage. Make him indestructible and him and She-Hulk can both return the same damage. Have an opponent growing a Voltron commander up to high heavens? Force him to hit you with a fight spell, then return the damage for the kill. Or "},{"insert":{"card-link":"Berserk"}},{"insert":" it, force it to attack you, and throw that damage to its controller.\n\nCall your surprise witness! "},{"insert":{"card-link":"Mosswort Bridge"}},{"insert":" , and "},{"insert":{"card-link":"Cosmic Cube"}},{"insert":" can cheat out last minute spells, like fight or removal spells to get rid of blockers, or "},{"insert":{"card-link":"Germination Practicum"}},{"insert":" for the instant board-wide powerup.\n\nThe prosecution will make its case for not attacking them, ever. Exhibit A: "},{"insert":{"card-link":"Panther Habit"}},{"insert":" . Force a fight, or block while equipped to make a small, insignificant creature like "},{"insert":{"card-link":"Giggling Skitterspike"}},{"insert":" or "},{"insert":{"card-link":"Toski, Bearer of Secrets"}},{"insert":" , or a big hulking brute like "},{"insert":{"card-link":"Doc Samson, Super Psychiatrist"}},{"insert":" or "},{"insert":{"card-link":"Black Panther, Most Dangerous"}},{"insert":" , a LOT bigger threat. (Note: Panther Habit is a replacement effect for damage and will not trigger She-Hulk, so plan your case accordingly.)\n\n"},{"insert":{"card-link":"Storm, Queen of Wakanda"}},{"insert":" is there as co-counsel, to help She-Hulk or anyone else avoid retaliation by giving them Flying as she attacks. That's why you never defend yourself pro se. Are these legal puns doing it for ya? Would you like to object?\n\nWell, too bad. Because from space, no one can hear you scream. Why are you in space? Oh, I don't know. Did The Sentry fly you up there? "},{"insert":{"card-link":"The Sentry, Golden Guardian"}},{"insert":" provides a body to block anything and attack every turn, giving you the opportunity to return damage with She-Hulk. Give it or another of your indestructible creatures a "},{"insert":{"card-link":"Pariah"}},{"insert":" or "},{"insert":{"card-link":"With Great Power . . ."}},{"insert":" and watch him tank hits for you. Who cares if you just unleashed a hellish monstrosity called The Void onto the defense's witness stand? All it does is attack. Which means you can block and return the damage if it dares try, or you can turn him onto your opponents.\n\nWell, while you're in space, would you like a tour of this spaceship? The "},{"insert":{"card-link":"Dawnsire, Sunstar Dreadnought"}},{"insert":" is quite the ship. When you station it with 10 charge counters, you have given She-Hulk the opportunity to literally destroy an opponent's argument by... destroying the opponent. Send 100 damage at one of your indestructible creatures, or sacrifice someone for the cause, and She-Hulk will deal 100 damage to someone's face. Or kick the "},{"insert":{"card-link":"Hornet Nest"}},{"insert":" and make 100 angry hornets. Or shoot the person equipped with "},{"insert":{"card-link":"Panther Habit"}},{"insert":" to give them 100 +1/+1 counters. I mean, you could also nuke some other creature or planeswalker, but where's the fun in that?\n\nAnd while we're in the subject of technology, Wakanda says hi. "},{"insert":{"card-link":"Okoye, Mighty and Adored"}},{"insert":" is here to crown you. Did anyone take your crown? OK, Okoye is now here to give counters, double strike, and trample to go after the monarch. She is REALLY loyal to the crown.\n"}]}
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