LyellDaWoof
111 views5 months ago
Commander
Size: 100Salt sum: 46.64
Choose your preferred layout. You can mix and match options using the View as & Group by drop-downs above.
{"ops":[{"insert":"⚔️ THE DESTINED WARRIOR — COMBO GUIDE\nYour deck has four major win paths, each with different speeds and board requirements.\nI’ll break them down from fastest to slowest.\n\n⭐ 1. Thassa’s Oracle + Demonic Consultation / Tainted Pact\nFastest win, lowest setup, wins through stax\nPieces needed:\n- Thassa’s Oracle\n- Demonic Consultation or Tainted Pact\nLine:\n- Cast Thassa’s Oracle\n- Hold priority\n- Cast Demonic Consultation naming a card not in your deck\n- Exile your library\n- Oracle trigger resolves → Win\nWhy it’s strong:\n- Works under Rule of Law, Archon of Emeria, Damping Sphere\n- Wins through creature boards\n- Only needs 2 cards\nWhen to go for it:\n- You have Oracle + tutor\n- You’re under your own stax\n- You need to win before a faster deck does\n\n⭐ 2. Infinite Combat — Sword of Feast and Famine\nYour signature Voltron win\nPieces needed:\n- The Destined Warrior\n- Sword of Feast and Famine\n- Any mana rock that taps for 2+ mana (Sol Ring, Fellwar Stone, Mind Stone, Coldsteel Heart, etc.)\nLine:\n- Equip Sword to The Destined Warrior\n- Attack a player\n- Sword trigger → they discard, you untap all lands\n- Use untapped lands to activate abilities / recast spells\n- Repeat combat steps → Infinite combat\nWhy it works:\n- Your commander is cheap and easy to redeploy\n- Sword untaps lands, not creatures\n- You snowball extremely fast\nWhen to go for it:\n- You have early ramp\n- You’re ahead on board\n- You want to win through combat instead of combo\n\n⭐ 3. Reveillark + Karmic Guide + Altar of Dementia\nInfinite ETBs, infinite mill, infinite recursion\nPieces needed:\n- Reveillark\n- Karmic Guide\n- Altar of Dementia\nLine:\n- Sacrifice Karmic Guide to Altar\n- Sacrifice Reveillark\n- Reveillark trigger returns Karmic Guide + any 2-power creature\n- Karmic Guide reanimates Reveillark\n- Repeat loop\n- Mill the table with Altar → Win\nBonus:\n- If you reanimate Body Launderer, you get infinite loots\n- If you reanimate Thassa’s Oracle, you win on the spot\nWhen to go for it:\n- You have sac outlets\n- You’re in a grindy game\n- You want to win through the graveyard\n\n⭐ 4. Helm of the Host + The Destined Warrior\nInfinite Warriors → infinite combat → table dies\nPieces needed:\n- Helm of the Host\n- The Destined Warrior\nLine:\n- Equip Helm to The Destined Warrior\n- At combat, Helm makes a nonlegendary copy\n- Each copy triggers your commander’s abilities\n- More copies → more triggers → more combat\n- Eventually you overwhelm the table\nWhy it’s good:\n- Works through creature stax\n- Works through graveyard hate\n- Works through counterspell wars\nWhen to go for it:\n- You’re in a slower pod\n- You have mana to spare\n- You want a resilient, grindy win\n\n⚡ 5. Body Launderer Loops (Mini‑Combo)\nInfinite death triggers, infinite loots, infinite recursion\nPieces needed:\n- Body Launderer\n- Sac outlet (Altar of Dementia)\n- Reanimate spell (Reanimate, Dance of the Dead, Necromancy)\nLine:\n- Sacrifice Body Launderer\n- Connive → discard a creature\n- Reanimate Body Launderer\n- Repeat\nResults:\n- Infinite connive\n- Infinite looting\n- Infinite ETBs\n- Infinite death triggers\n- Mill yourself into Oracle win\n- Or mill opponents with Altar\n\n🎯 MULLIGAN GUIDE\nYour deck is a stax‑combo hybrid, so your mulligans depend on pod speed.\nAlways keep hands with:\n- 2–3 lands\n- 1–2 mana rocks\n- 1 stax piece or 1 tutor\n- 1 protection spell (Slip Out the Back, Malakir Rebirth, Linvala, Selfless Spirit)\nSnap keep examples:\n- Sol Ring + Sword of Feast and Famine + 2 lands\n- Drannith Magistrate + mana rock + tutor\n- Thassa’s Oracle + Demonic Consultation + 2 lands\n- Opposition Agent + ramp + protection\nAuto‑mulligan hands:\n- 4+ lands and no ramp\n- Only stax pieces and no mana\n- Only Voltron pieces and no engine\n- Hands with no turn‑1 or turn‑2 play\n\n🧠 TIPS & TRICKS — HOW TO PILOT THIS DECK\n⭐ 1. Lead with stax, not combo\nYour deck is strongest when you slow the table first.\nBest turn‑1/2 plays:\n- Drannith Magistrate\n- Dauthi Voidwalker\n- Aven Mindcensor\n- Archon of Emeria\n- Rule of Law\nThese buy you time to assemble your win.\n\n⭐ 2. Protect The Destined Warrior\nYour commander is your Voltron engine.\nUse:\n- Slip Out the Back\n- Malakir Rebirth\n- Linvala, Shield of Sea Gate\n- Selfless Spirit\n- Lightning Greaves\nA protected commander = a fast clock.\n\n⭐ 3. Know when to pivot\nYour deck has three modes:\nMode 1 — Stax\nSlow the table with Drannith, Archon, Rule of Law.\nMode 2 — Voltron\nSuit up The Destined Warrior and pressure life totals.\nMode 3 — Combo\nTutor for Oracle, Sword, or Reveillark loops.\nGood pilots switch modes fluidly.\n\n⭐ 4. Use your FF characters intelligently\nThese aren’t just flavor — they’re tech.\n- Alphinaud & Alisaie → card advantage + bodies for Mirror Entity\n- Ardbert → combat pressure + recursion synergy\n- Barrowin → reanimator value\n- Sefris → venture = free reanimation\n- Nalia → pseudo‑card advantage\n- Kamiz → unblockable commander swings\n- Burakos → treasure ramp + party synergies\nThey give you a unique midrange engine.\n\n⭐ 5. Don’t forget your utility lands\n- Rogue’s Passage → commander becomes unblockable\n- Vault of the Archangel → lifelink + deathtouch stabilizes\n- Bojuka Bog → graveyard hate\n- Path of Ancestry → scry value\n\n⭐ 6. You win more games by tutoring for stax than combo\nIn cEDH, slowing the table is often better than racing it.\nTutors should often find:\n- Drannith Magistrate\n- Opposition Agent\n- Rule of Law\n- Archon of Emeria\nThese pieces win games by themselves.\n"}]}
The Destined Warrior
First strike, vigilance, menace
Cleric, Rogue, Warrior, and Wizard spells you cast cost less to cast.
At the beginning of combat on your turn, creatures you control get +1/+0 until end of turn. If you have a full party, creatures you control get +3/+0 until end of turn instead.
Cleric, Rogue, Warrior, and Wizard spells you cast cost less to cast.
At the beginning of combat on your turn, creatures you control get +1/+0 until end of turn. If you have a full party, creatures you control get +3/+0 until end of turn instead.
Legendary Creature - Human Warrior

Commander
(Ctrl to add secondary)
Copy
(Ctrl to add secondary)
Ardbert, Warrior of Darkness
Whenever you cast a white spell, put a +1/+1 counter on each legendary creature you control. They gain vigilance until end of turn.
Whenever you cast a black spell, put a +1/+1 counter on each legendary creature you control. They gain menace until end of turn.
Whenever you cast a black spell, put a +1/+1 counter on each legendary creature you control. They gain menace until end of turn.
Legendary Creature - Warrior Spirit

Counters
(Ctrl to add secondary)
Kamiz, Obscura Oculus
Whenever you attack, target attacking creature can't be blocked this turn. It connives. Then choose another attacking creature with lesser power. That creature gains double strike until end of turn. (To have a creature connive, draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.)
Legendary Creature - Rogue Octopus

Nalia de'Arnise
You may look at the top card of your library any time.
You may cast Cleric, Rogue, Warrior, and Wizard spells from the top of your library.
At the beginning of combat on your turn, if you have a full party, put a +1/+1 counter on each creature you control and those creatures gain deathtouch until end of turn.
You may cast Cleric, Rogue, Warrior, and Wizard spells from the top of your library.
At the beginning of combat on your turn, if you have a full party, put a +1/+1 counter on each creature you control and those creatures gain deathtouch until end of turn.
Legendary Creature - Human Rogue

Nimble Trapfinder
This creature can't be blocked if you had another Cleric, Rogue, Warrior, or Wizard enter the battlefield under your control this turn.
At the beginning of combat on your turn, if you have a full party, creatures you control gain "Whenever this creature deals combat damage to a player, draw a card" until end of turn.
At the beginning of combat on your turn, if you have a full party, creatures you control gain "Whenever this creature deals combat damage to a player, draw a card" until end of turn.
Creature - Human Rogue

Tenacious Underdog
Blitz—, Pay 2 life. (If you cast this spell for its blitz cost, it gains haste and "When this creature dies, draw a card." Sacrifice it at the beginning of the next end step.)
You may cast this card from your graveyard using its blitz ability.
You may cast this card from your graveyard using its blitz ability.
Creature - Human Warrior

Thassa's Oracle
When this creature enters, look at the top X cards of your library, where X is your devotion to blue. Put up to one of them on top of your library and the rest on the bottom of your library in a random order. If X is greater than or equal to the number of cards in your library, you win the game. (Each in the mana costs of permanents you control counts toward your devotion to blue.)
Creature - Wizard Merfolk

Draw
(Ctrl to add secondary)
Path of Ancestry
This land enters tapped.
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Land

Land
(Ctrl to add secondary)
Clever Concealment
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)
Any number of target nonland permanents you control phase out. (Treat them and anything attached to them as though they don't exist until your next turn.)
Any number of target nonland permanents you control phase out. (Treat them and anything attached to them as though they don't exist until your next turn.)
Instant

Linvala, Shield of Sea Gate
Flying
At the beginning of combat on your turn, if you have a full party, choose target nonland permanent an opponent controls. Until your next turn, it can't attack or block, and its activated abilities can't be activated.
Sacrifice Linvala: Choose hexproof or indestructible. Creatures you control gain that ability until end of turn.
At the beginning of combat on your turn, if you have a full party, choose target nonland permanent an opponent controls. Until your next turn, it can't attack or block, and its activated abilities can't be activated.
Sacrifice Linvala: Choose hexproof or indestructible. Creatures you control gain that ability until end of turn.
Legendary Creature - Wizard Angel

Swiftfoot Boots
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control. It can attack and no matter when it came under your control.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment

Protection
(Ctrl to add secondary)
Alisaie Leveilleur
Partner with Alphinaud Leveilleur (When this creature enters, target player may put Alphinaud Leveilleur into their hand from their library, then shuffle.)
First strike
Dualcast — The second spell you cast each turn costs less to cast.
First strike
Dualcast — The second spell you cast each turn costs less to cast.
Legendary Creature - Wizard Elf

Burakos, Party Leader
Burakos is also a Cleric, Rogue, Warrior, and Wizard.
Whenever Burakos attacks, defending player loses X life and you create X Treasure tokens, where X is the number of creatures in your party.
Choose a Background (You can have a Background as a second commander.)
Whenever Burakos attacks, defending player loses X life and you create X Treasure tokens, where X is the number of creatures in your party.
Choose a Background (You can have a Background as a second commander.)
Legendary Creature - Orc

Ramp
(Ctrl to add secondary)
Barrowin of Clan Undurr
When Barrowin enters, venture into the dungeon. (Enter the first room or advance to the next room.)
Whenever Barrowin attacks, return up to one creature card with mana value 3 or less from your graveyard to the battlefield if you've completed a dungeon.
Whenever Barrowin attacks, return up to one creature card with mana value 3 or less from your graveyard to the battlefield if you've completed a dungeon.
Legendary Creature - Cleric Dwarf

Dance of the Dead
Enchant creature card in a graveyard
When this Aura enters, if it's on the battlefield, it loses "enchant creature card in a graveyard" and gains "enchant creature put onto the battlefield with this Aura." Put enchanted creature card onto the battlefield tapped under your control and attach this Aura to it. When this Aura leaves the battlefield, that creature's controller sacrifices it.
Enchanted creature gets +1/+1 and doesn't untap during its controller's untap step.
At the beginning of the upkeep of enchanted creature's controller, that player may pay . If the player does, untap that creature.
When this Aura enters, if it's on the battlefield, it loses "enchant creature card in a graveyard" and gains "enchant creature put onto the battlefield with this Aura." Put enchanted creature card onto the battlefield tapped under your control and attach this Aura to it. When this Aura leaves the battlefield, that creature's controller sacrifices it.
Enchanted creature gets +1/+1 and doesn't untap during its controller's untap step.
At the beginning of the upkeep of enchanted creature's controller, that player may pay . If the player does, untap that creature.
Enchantment - Aura

Necromancy
You may cast this spell as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step.
When this enchantment enters, if it's on the battlefield, it becomes an Aura with "enchant creature put onto the battlefield with Necromancy." Put target creature card from a graveyard onto the battlefield under your control and attach this enchantment to it. When this enchantment leaves the battlefield, that creature's controller sacrifices it.
When this enchantment enters, if it's on the battlefield, it becomes an Aura with "enchant creature put onto the battlefield with Necromancy." Put target creature card from a graveyard onto the battlefield under your control and attach this enchantment to it. When this enchantment leaves the battlefield, that creature's controller sacrifices it.
Enchantment

Sefris of the Hidden Ways
Whenever one or more creature cards are put into your graveyard from anywhere, venture into the dungeon. This ability triggers only once each turn. (To venture into the dungeon, enter the first room or advance to the next room.)
Create Undead — Whenever you complete a dungeon, return target creature card from your graveyard to the battlefield.
Create Undead — Whenever you complete a dungeon, return target creature card from your graveyard to the battlefield.
Legendary Creature - Human Wizard

Solemn Doomguide
Flying
Each creature card in your graveyard that's a Cleric, Rogue, Warrior, and/or Wizard has unearth . (: Return the card to the battlefield. The creature gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
Each creature card in your graveyard that's a Cleric, Rogue, Warrior, and/or Wizard has unearth . (: Return the card to the battlefield. The creature gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
Creature - Cleric Tiefling

Thwart the Grave
This spell costs less to cast for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)
Return target creature card and up to one target Cleric, Rogue, Warrior, or Wizard creature card from your graveyard to the battlefield.
Return target creature card and up to one target Cleric, Rogue, Warrior, or Wizard creature card from your graveyard to the battlefield.
Sorcery

Recursion
(Ctrl to add secondary)
Removal
(Ctrl to add secondary)
Dauthi Voidwalker
Shadow (This creature can block or be blocked by only creatures with shadow.)
If a card would be put into an opponent's graveyard from anywhere, instead exile it with a void counter on it.
, Sacrifice this creature: Choose an exiled card an opponent owns with a void counter on it. You may play it this turn without paying its mana cost.
If a card would be put into an opponent's graveyard from anywhere, instead exile it with a void counter on it.
, Sacrifice this creature: Choose an exiled card an opponent owns with a void counter on it. You may play it this turn without paying its mana cost.
Creature - Rogue Dauthi

Opposition Agent
Flash
You control your opponents while they're searching their libraries.
While an opponent is searching their library, they exile each card they find. You may play those cards for as long as they remain exiled, and you may spend mana as though it were mana of any color to cast them.
You control your opponents while they're searching their libraries.
While an opponent is searching their library, they exile each card they find. You may play those cards for as long as they remain exiled, and you may spend mana as though it were mana of any color to cast them.
Creature - Human Rogue

Stax
(Ctrl to add secondary)
Coveted Prize
This spell costs less to cast for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)
Search your library for a card, put it into your hand, then shuffle. If you have a full party, you may cast a spell with mana value 4 or less from your hand without paying its mana cost.
Search your library for a card, put it into your hand, then shuffle. If you have a full party, you may cast a spell with mana value 4 or less from your hand without paying its mana cost.
Sorcery

Profane Tutor
Suspend 2— (Rather than cast this card from your hand, pay and exile it with two time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)
Search your library for a card, put that card into your hand, then shuffle.
Search your library for a card, put that card into your hand, then shuffle.
Sorcery

Tutor
(Ctrl to add secondary)
Deck Info
Deck stats
CategoriesQtyOdds
Click charts to focus on cards
Deck extras (0)
Description
{"ops":[{"insert":"⚔️ THE DESTINED WARRIOR — COMBO GUIDE\nYour deck has four major win paths, each with different speeds and board requirements.\nI’ll break them down from fastest to slowest.\n\n⭐ 1. Thassa’s Oracle + Demonic Consultation / Tainted Pact\nFastest win, lowest setup, wins through stax\nPieces needed:\n- Thassa’s Oracle\n- Demonic Consultation or Tainted Pact\nLine:\n- Cast Thassa’s Oracle\n- Hold priority\n- Cast Demonic Consultation naming a card not in your deck\n- Exile your library\n- Oracle trigger resolves → Win\nWhy it’s strong:\n- Works under Rule of Law, Archon of Emeria, Damping Sphere\n- Wins through creature boards\n- Only needs 2 cards\nWhen to go for it:\n- You have Oracle + tutor\n- You’re under your own stax\n- You need to win before a faster deck does\n\n⭐ 2. Infinite Combat — Sword of Feast and Famine\nYour signature Voltron win\nPieces needed:\n- The Destined Warrior\n- Sword of Feast and Famine\n- Any mana rock that taps for 2+ mana (Sol Ring, Fellwar Stone, Mind Stone, Coldsteel Heart, etc.)\nLine:\n- Equip Sword to The Destined Warrior\n- Attack a player\n- Sword trigger → they discard, you untap all lands\n- Use untapped lands to activate abilities / recast spells\n- Repeat combat steps → Infinite combat\nWhy it works:\n- Your commander is cheap and easy to redeploy\n- Sword untaps lands, not creatures\n- You snowball extremely fast\nWhen to go for it:\n- You have early ramp\n- You’re ahead on board\n- You want to win through combat instead of combo\n\n⭐ 3. Reveillark + Karmic Guide + Altar of Dementia\nInfinite ETBs, infinite mill, infinite recursion\nPieces needed:\n- Reveillark\n- Karmic Guide\n- Altar of Dementia\nLine:\n- Sacrifice Karmic Guide to Altar\n- Sacrifice Reveillark\n- Reveillark trigger returns Karmic Guide + any 2-power creature\n- Karmic Guide reanimates Reveillark\n- Repeat loop\n- Mill the table with Altar → Win\nBonus:\n- If you reanimate Body Launderer, you get infinite loots\n- If you reanimate Thassa’s Oracle, you win on the spot\nWhen to go for it:\n- You have sac outlets\n- You’re in a grindy game\n- You want to win through the graveyard\n\n⭐ 4. Helm of the Host + The Destined Warrior\nInfinite Warriors → infinite combat → table dies\nPieces needed:\n- Helm of the Host\n- The Destined Warrior\nLine:\n- Equip Helm to The Destined Warrior\n- At combat, Helm makes a nonlegendary copy\n- Each copy triggers your commander’s abilities\n- More copies → more triggers → more combat\n- Eventually you overwhelm the table\nWhy it’s good:\n- Works through creature stax\n- Works through graveyard hate\n- Works through counterspell wars\nWhen to go for it:\n- You’re in a slower pod\n- You have mana to spare\n- You want a resilient, grindy win\n\n⚡ 5. Body Launderer Loops (Mini‑Combo)\nInfinite death triggers, infinite loots, infinite recursion\nPieces needed:\n- Body Launderer\n- Sac outlet (Altar of Dementia)\n- Reanimate spell (Reanimate, Dance of the Dead, Necromancy)\nLine:\n- Sacrifice Body Launderer\n- Connive → discard a creature\n- Reanimate Body Launderer\n- Repeat\nResults:\n- Infinite connive\n- Infinite looting\n- Infinite ETBs\n- Infinite death triggers\n- Mill yourself into Oracle win\n- Or mill opponents with Altar\n\n🎯 MULLIGAN GUIDE\nYour deck is a stax‑combo hybrid, so your mulligans depend on pod speed.\nAlways keep hands with:\n- 2–3 lands\n- 1–2 mana rocks\n- 1 stax piece or 1 tutor\n- 1 protection spell (Slip Out the Back, Malakir Rebirth, Linvala, Selfless Spirit)\nSnap keep examples:\n- Sol Ring + Sword of Feast and Famine + 2 lands\n- Drannith Magistrate + mana rock + tutor\n- Thassa’s Oracle + Demonic Consultation + 2 lands\n- Opposition Agent + ramp + protection\nAuto‑mulligan hands:\n- 4+ lands and no ramp\n- Only stax pieces and no mana\n- Only Voltron pieces and no engine\n- Hands with no turn‑1 or turn‑2 play\n\n🧠 TIPS & TRICKS — HOW TO PILOT THIS DECK\n⭐ 1. Lead with stax, not combo\nYour deck is strongest when you slow the table first.\nBest turn‑1/2 plays:\n- Drannith Magistrate\n- Dauthi Voidwalker\n- Aven Mindcensor\n- Archon of Emeria\n- Rule of Law\nThese buy you time to assemble your win.\n\n⭐ 2. Protect The Destined Warrior\nYour commander is your Voltron engine.\nUse:\n- Slip Out the Back\n- Malakir Rebirth\n- Linvala, Shield of Sea Gate\n- Selfless Spirit\n- Lightning Greaves\nA protected commander = a fast clock.\n\n⭐ 3. Know when to pivot\nYour deck has three modes:\nMode 1 — Stax\nSlow the table with Drannith, Archon, Rule of Law.\nMode 2 — Voltron\nSuit up The Destined Warrior and pressure life totals.\nMode 3 — Combo\nTutor for Oracle, Sword, or Reveillark loops.\nGood pilots switch modes fluidly.\n\n⭐ 4. Use your FF characters intelligently\nThese aren’t just flavor — they’re tech.\n- Alphinaud & Alisaie → card advantage + bodies for Mirror Entity\n- Ardbert → combat pressure + recursion synergy\n- Barrowin → reanimator value\n- Sefris → venture = free reanimation\n- Nalia → pseudo‑card advantage\n- Kamiz → unblockable commander swings\n- Burakos → treasure ramp + party synergies\nThey give you a unique midrange engine.\n\n⭐ 5. Don’t forget your utility lands\n- Rogue’s Passage → commander becomes unblockable\n- Vault of the Archangel → lifelink + deathtouch stabilizes\n- Bojuka Bog → graveyard hate\n- Path of Ancestry → scry value\n\n⭐ 6. You win more games by tutoring for stax than combo\nIn cEDH, slowing the table is often better than racing it.\nTutors should often find:\n- Drannith Magistrate\n- Opposition Agent\n- Rule of Law\n- Archon of Emeria\nThese pieces win games by themselves.\n"}]}

































































