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Commander
Size: 100Salt sum: 46.64
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LyellDaWoof

111 views5 months ago
Commander
Size: 100Salt sum: 46.64

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{"ops":[{"insert":"⚔️ THE DESTINED WARRIOR — COMBO GUIDE\nYour deck has four major win paths, each with different speeds and board requirements.\nI’ll break them down from fastest to slowest.\n\n⭐ 1. Thassa’s Oracle + Demonic Consultation / Tainted Pact\nFastest win, lowest setup, wins through stax\nPieces needed:\n- Thassa’s Oracle\n- Demonic Consultation or Tainted Pact\nLine:\n- Cast Thassa’s Oracle\n- Hold priority\n- Cast Demonic Consultation naming a card not in your deck\n- Exile your library\n- Oracle trigger resolves → Win\nWhy it’s strong:\n- Works under Rule of Law, Archon of Emeria, Damping Sphere\n- Wins through creature boards\n- Only needs 2 cards\nWhen to go for it:\n- You have Oracle + tutor\n- You’re under your own stax\n- You need to win before a faster deck does\n\n⭐ 2. Infinite Combat — Sword of Feast and Famine\nYour signature Voltron win\nPieces needed:\n- The Destined Warrior\n- Sword of Feast and Famine\n- Any mana rock that taps for 2+ mana (Sol Ring, Fellwar Stone, Mind Stone, Coldsteel Heart, etc.)\nLine:\n- Equip Sword to The Destined Warrior\n- Attack a player\n- Sword trigger → they discard, you untap all lands\n- Use untapped lands to activate abilities / recast spells\n- Repeat combat steps → Infinite combat\nWhy it works:\n- Your commander is cheap and easy to redeploy\n- Sword untaps lands, not creatures\n- You snowball extremely fast\nWhen to go for it:\n- You have early ramp\n- You’re ahead on board\n- You want to win through combat instead of combo\n\n⭐ 3. Reveillark + Karmic Guide + Altar of Dementia\nInfinite ETBs, infinite mill, infinite recursion\nPieces needed:\n- Reveillark\n- Karmic Guide\n- Altar of Dementia\nLine:\n- Sacrifice Karmic Guide to Altar\n- Sacrifice Reveillark\n- Reveillark trigger returns Karmic Guide + any 2-power creature\n- Karmic Guide reanimates Reveillark\n- Repeat loop\n- Mill the table with Altar → Win\nBonus:\n- If you reanimate Body Launderer, you get infinite loots\n- If you reanimate Thassa’s Oracle, you win on the spot\nWhen to go for it:\n- You have sac outlets\n- You’re in a grindy game\n- You want to win through the graveyard\n\n⭐ 4. Helm of the Host + The Destined Warrior\nInfinite Warriors → infinite combat → table dies\nPieces needed:\n- Helm of the Host\n- The Destined Warrior\nLine:\n- Equip Helm to The Destined Warrior\n- At combat, Helm makes a nonlegendary copy\n- Each copy triggers your commander’s abilities\n- More copies → more triggers → more combat\n- Eventually you overwhelm the table\nWhy it’s good:\n- Works through creature stax\n- Works through graveyard hate\n- Works through counterspell wars\nWhen to go for it:\n- You’re in a slower pod\n- You have mana to spare\n- You want a resilient, grindy win\n\n⚡ 5. Body Launderer Loops (Mini‑Combo)\nInfinite death triggers, infinite loots, infinite recursion\nPieces needed:\n- Body Launderer\n- Sac outlet (Altar of Dementia)\n- Reanimate spell (Reanimate, Dance of the Dead, Necromancy)\nLine:\n- Sacrifice Body Launderer\n- Connive → discard a creature\n- Reanimate Body Launderer\n- Repeat\nResults:\n- Infinite connive\n- Infinite looting\n- Infinite ETBs\n- Infinite death triggers\n- Mill yourself into Oracle win\n- Or mill opponents with Altar\n\n🎯 MULLIGAN GUIDE\nYour deck is a stax‑combo hybrid, so your mulligans depend on pod speed.\nAlways keep hands with:\n- 2–3 lands\n- 1–2 mana rocks\n- 1 stax piece or 1 tutor\n- 1 protection spell (Slip Out the Back, Malakir Rebirth, Linvala, Selfless Spirit)\nSnap keep examples:\n- Sol Ring + Sword of Feast and Famine + 2 lands\n- Drannith Magistrate + mana rock + tutor\n- Thassa’s Oracle + Demonic Consultation + 2 lands\n- Opposition Agent + ramp + protection\nAuto‑mulligan hands:\n- 4+ lands and no ramp\n- Only stax pieces and no mana\n- Only Voltron pieces and no engine\n- Hands with no turn‑1 or turn‑2 play\n\n🧠 TIPS & TRICKS — HOW TO PILOT THIS DECK\n⭐ 1. Lead with stax, not combo\nYour deck is strongest when you slow the table first.\nBest turn‑1/2 plays:\n- Drannith Magistrate\n- Dauthi Voidwalker\n- Aven Mindcensor\n- Archon of Emeria\n- Rule of Law\nThese buy you time to assemble your win.\n\n⭐ 2. Protect The Destined Warrior\nYour commander is your Voltron engine.\nUse:\n- Slip Out the Back\n- Malakir Rebirth\n- Linvala, Shield of Sea Gate\n- Selfless Spirit\n- Lightning Greaves\nA protected commander = a fast clock.\n\n⭐ 3. Know when to pivot\nYour deck has three modes:\nMode 1 — Stax\nSlow the table with Drannith, Archon, Rule of Law.\nMode 2 — Voltron\nSuit up The Destined Warrior and pressure life totals.\nMode 3 — Combo\nTutor for Oracle, Sword, or Reveillark loops.\nGood pilots switch modes fluidly.\n\n⭐ 4. Use your FF characters intelligently\nThese aren’t just flavor — they’re tech.\n- Alphinaud & Alisaie → card advantage + bodies for Mirror Entity\n- Ardbert → combat pressure + recursion synergy\n- Barrowin → reanimator value\n- Sefris → venture = free reanimation\n- Nalia → pseudo‑card advantage\n- Kamiz → unblockable commander swings\n- Burakos → treasure ramp + party synergies\nThey give you a unique midrange engine.\n\n⭐ 5. Don’t forget your utility lands\n- Rogue’s Passage → commander becomes unblockable\n- Vault of the Archangel → lifelink + deathtouch stabilizes\n- Bojuka Bog → graveyard hate\n- Path of Ancestry → scry value\n\n⭐ 6. You win more games by tutoring for stax than combo\nIn cEDH, slowing the table is often better than racing it.\nTutors should often find:\n- Drannith Magistrate\n- Opposition Agent\n- Rule of Law\n- Archon of Emeria\nThese pieces win games by themselves.\n"}]}
The Destined Warrior
First strike, vigilance, menace
Cleric, Rogue, Warrior, and Wizard spells you cast cost
less to cast.
At the beginning of combat on your turn, creatures you control get +1/+0 until end of turn. If you have a full party, creatures you control get +3/+0 until end of turn instead.
Legendary Creature - Human Warrior
The Destined Warrior (fic) 443

Commander

(Ctrl to add secondary)
Mirror Entity
Changeling (This card is every creature type.)
: Until end of turn, creatures you control have base power and toughness X/X and gain all creature types.
Creature - Shapeshifter
Mirror Entity (plst) CMA-16

Anthem

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Helm of the Host
At the beginning of combat on your turn, create a token that's a copy of equipped creature, except the token isn't legendary. That token gains haste.
Equip
Legendary Artifact - Equipment
Helm of the Host (dom) 217
Isochron Scepter
Imprint — When this artifact enters, you may exile an instant card with mana value 2 or less from your hand.
,
: You may copy the exiled card. If you do, you may cast the copy without paying its mana cost.
Artifact
Isochron Scepter (slc) 9

Copy

(Ctrl to add secondary)
Ardbert, Warrior of Darkness
Whenever you cast a white spell, put a +1/+1 counter on each legendary creature you control. They gain vigilance until end of turn.
Whenever you cast a black spell, put a +1/+1 counter on each legendary creature you control. They gain menace until end of turn.
Legendary Creature - Warrior Spirit
Ardbert, Warrior of Darkness (fic) 77

Counters

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Adept Watershaper
Other tapped creatures you control have indestructible.
Creature - Cleric Merfolk
Adept Watershaper (ecl) 3

Creature

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Alphinaud Leveilleur
Partner with Alisaie Leveilleur (When this creature enters, target player may put Alisaie Leveilleur into their hand from their library, then shuffle.)
Vigilance
Eukrasia — Whenever you cast your second spell each turn, draw a card.
Legendary Creature - Wizard Elf
Alphinaud Leveilleur (fic) 33
Corrupted Conviction
As an additional cost to cast this spell, sacrifice a creature.
Draw two cards.
Instant
Corrupted Conviction (otj) 84
Kamiz, Obscura Oculus
Whenever you attack, target attacking creature can't be blocked this turn. It connives. Then choose another attacking creature with lesser power. That creature gains double strike until end of turn. (To have a creature connive, draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.)
Legendary Creature - Rogue Octopus
Kamiz, Obscura Oculus (ncc) 3
Mangara, the Diplomat
Lifelink
Whenever an opponent attacks with creatures, if two or more of those creatures are attacking you and/or planeswalkers you control, draw a card.
Whenever an opponent casts their second spell each turn, draw a card.
Legendary Creature - Human Cleric
Mangara, the Diplomat (blc) 145
Morbid Opportunist
Whenever one or more other creatures die, draw a card. This ability triggers only once each turn.
Creature - Human Rogue
Morbid Opportunist (otc) 142
Nalia de'Arnise
You may look at the top card of your library any time.
You may cast Cleric, Rogue, Warrior, and Wizard spells from the top of your library.
At the beginning of combat on your turn, if you have a full party, put a +1/+1 counter on each creature you control and those creatures gain deathtouch until end of turn.
Legendary Creature - Human Rogue
Nalia de'Arnise (clb) 643
Night's Whisper
You draw two cards and lose 2 life.
Sorcery
Night's Whisper (ema) 100
Nimble Trapfinder
This creature can't be blocked if you had another Cleric, Rogue, Warrior, or Wizard enter the battlefield under your control this turn.
At the beginning of combat on your turn, if you have a full party, creatures you control gain "Whenever this creature deals combat damage to a player, draw a card" until end of turn.
Creature - Human Rogue
Nimble Trapfinder (znr) 72
Reconnaissance Mission
Whenever a creature you control deals combat damage to a player, you may draw a card.
Cycling
(
, Discard this card: Draw a card.)
Enchantment
Reconnaissance Mission (iko) 65
Sign in Blood
Target player draws two cards and loses 2 life.
Sorcery
Sign in Blood (cmd) 101
Tenacious Underdog
Blitz—
, Pay 2 life. (If you cast this spell for its blitz cost, it gains haste and "When this creature dies, draw a card." Sacrifice it at the beginning of the next end step.)
You may cast this card from your graveyard using its blitz ability.
Creature - Human Warrior
Tenacious Underdog (snc) 97
Thassa's Oracle
When this creature enters, look at the top X cards of your library, where X is your devotion to blue. Put up to one of them on top of your library and the rest on the bottom of your library in a random order. If X is greater than or equal to the number of cards in your library, you win the game. (Each
in the mana costs of permanents you control counts toward your devotion to blue.)
Creature - Wizard Merfolk
Thassa's Oracle (thb) 73
Village Rites
As an additional cost to cast this spell, sacrifice a creature.
Draw two cards.
Instant
Village Rites (m21) 126

Draw

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Arcane Sanctum
This land enters tapped.
: Add
,
, or
.
Land
Arcane Sanctum (mm3) 228
Base Camp
This land enters tapped.
: Add
.
: Add one mana of any color. Spend this mana only to cast a Cleric, Rogue, Warrior, or Wizard spell or to activate an ability of a Cleric, Rogue, Warrior, or Wizard.
Land
Base Camp (znr) 257
Bojuka Bog
This land enters tapped.
When this land enters, exile target player's graveyard.
: Add
.
Land
Bojuka Bog (lcc) 320
Command Tower
: Add one mana of any color in your commander's color identity.
Land
Command Tower (voc) 172
Contaminated Landscape
: Add
.
, Sacrifice this land: Search your library for a basic Plains, Island, or Swamp card, put it onto the battlefield tapped, then shuffle.
Cycling
(
, Discard this card: Draw a card.)
Land
Contaminated Landscape (mh3) 218
Drowned Catacomb
This land enters tapped unless you control an Island or a Swamp.
: Add
or
.
Land
Drowned Catacomb (who) 274
Evolving Wilds
, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Land
Evolving Wilds (m20) 246
Exotic Orchard
: Add one mana of any color that a land an opponent controls could produce.
Land
Exotic Orchard (mkc) 260
Irrigated Farmland
(
: Add
or
.)
This land enters tapped.
Cycling
(
, Discard this card: Draw a card.)
Land - Plains Island
Irrigated Farmland (c20) 282
Island
(
: Add
.)
Basic Land - Island
Island (j25) 86
Myriad Landscape
This land enters tapped.
: Add
.
,
, Sacrifice this land: Search your library for up to two basic land cards that share a land type, put them onto the battlefield tapped, then shuffle.
Land
Myriad Landscape (c20) 292
Path of Ancestry
This land enters tapped.
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Land
Path of Ancestry (c20) 298
Plains
(
: Add
.)
Basic Land - Plains
Plains (j25) 81
Prairie Stream
(
: Add
or
.)
This land enters tapped unless you control two or more basic lands.
Land - Plains Island
Prairie Stream (c20) 299
Rogue's Passage
: Add
.
,
: Target creature can't be blocked this turn.
Land
Rogue's Passage (c21) 312
Sunken Hollow
(
: Add
or
.)
This land enters tapped unless you control two or more basic lands.
Land - Island Swamp
Sunken Hollow (pip) 296
Swamp
(
: Add
.)
Basic Land - Swamp
Swamp (j25) 89
Temple of Enlightenment
This land enters tapped.
When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
: Add
or
.
Land
Temple of Enlightenment (pthb) 246p
Terramorphic Expanse
, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Land
Terramorphic Expanse (cm2) 273
Vault of the Archangel
: Add
.
,
: Creatures you control gain deathtouch and lifelink until end of turn.
Land
Vault of the Archangel (clb) 927

Land

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Soaring Thought-Thief
Flash
Flying
As long as an opponent has eight or more cards in their graveyard, Rogues you control get +1/+0.
Whenever one or more Rogues you control attack, each opponent mills two cards.
Creature - Human Rogue
Soaring Thought-Thief (znr) 236

Mill

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Clever Concealment
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for
or one mana of that creature's color.)
Any number of target nonland permanents you control phase out. (Treat them and anything attached to them as though they don't exist until your next turn.)
Instant
Clever Concealment (fic) 236
Darksteel Plate
Indestructible
Equipped creature has indestructible.
Equip
Artifact - Equipment
Darksteel Plate (fic) 342
Lightning Greaves
Equipped creature has haste and shroud. (It can't be the target of spells or abilities.)
Equip
Artifact - Equipment
Lightning Greaves (c15) 257
Linvala, Shield of Sea Gate
Flying
At the beginning of combat on your turn, if you have a full party, choose target nonland permanent an opponent controls. Until your next turn, it can't attack or block, and its activated abilities can't be activated.
Sacrifice Linvala: Choose hexproof or indestructible. Creatures you control gain that ability until end of turn.
Legendary Creature - Wizard Angel
Linvala, Shield of Sea Gate (znr) 226
Malakir Rebirth
Choose target creature. You lose 2 life. Until end of turn, that creature gains "When this creature dies, return it to the battlefield tapped under its owner's control."
Instant
Malakir Rebirth // Malakir Mire (znr) 111Malakir Rebirth // Malakir Mire (znr) 111
Selfless Spirit
Flying
Sacrifice this creature: Creatures you control gain indestructible until end of turn.
Creature - Cleric Spirit
Selfless Spirit (plst) EMN-40
Slip Out the Back
Put a +1/+1 counter on target creature. It phases out. (Treat it and anything attached to it as though they don't exist until its controller's next turn.)
Instant
Slip Out the Back (snc) 62
Swiftfoot Boots
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control. It can attack and
no matter when it came under your control.)
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Swiftfoot Boots (fic) 361

Protection

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Alisaie Leveilleur
Partner with Alphinaud Leveilleur (When this creature enters, target player may put Alphinaud Leveilleur into their hand from their library, then shuffle.)
First strike
Dualcast — The second spell you cast each turn costs
less to cast.
Legendary Creature - Wizard Elf
Alisaie Leveilleur (fic) 9
Arcane Signet
: Add one mana of any color in your commander's color identity.
Artifact
Arcane Signet (c20) 237
Burakos, Party Leader
Burakos is also a Cleric, Rogue, Warrior, and Wizard.
Whenever Burakos attacks, defending player loses X life and you create X Treasure tokens, where X is the number of creatures in your party.
Choose a Background (You can have a Background as a second commander.)
Legendary Creature - Orc
Burakos, Party Leader (clb) 622
Coldsteel Heart
This artifact enters tapped.
As this artifact enters, choose a color.
: Add one mana of the chosen color.
Snow Artifact
Coldsteel Heart (2x2) 301
Commander's Sphere
: Add one mana of any color in your commander's color identity.
Sacrifice this artifact: Draw a card.
Artifact
Commander's Sphere (ncc) 363
Fellwar Stone
: Add one mana of any color that a land an opponent controls could produce.
Artifact
Fellwar Stone (plst) C15-254
Mind Stone
: Add
.
,
, Sacrifice this artifact: Draw a card.
Artifact
Mind Stone (clb) 325
Sol Ring
: Add
.
Artifact
Sol Ring (c20) 252
Sword of Feast and Famine
Equipped creature gets +2/+2 and has protection from black and from green.
Whenever equipped creature deals combat damage to a player, that player discards a card and you untap all lands you control.
Equip
Artifact - Equipment
Sword of Feast and Famine (plst) 2XM-296

Ramp

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Apprentice Necromancer
,
, Sacrifice this creature: Return target creature card from your graveyard to the battlefield. That creature gains haste. At the beginning of the next end step, sacrifice it.
Creature - Wizard Zombie
Apprentice Necromancer (plst) UMA-84
Ascend from Avernus
Return all creature and planeswalker cards with mana value X or less from your graveyard to the battlefield. Exile Ascend from Avernus.
Sorcery
Ascend from Avernus (clb) 5
Barrowin of Clan Undurr
When Barrowin enters, venture into the dungeon. (Enter the first room or advance to the next room.)
Whenever Barrowin attacks, return up to one creature card with mana value 3 or less from your graveyard to the battlefield if you've completed a dungeon.
Legendary Creature - Cleric Dwarf
Barrowin of Clan Undurr (afr) 336
Body Launderer
Deathtouch
Whenever another nontoken creature you control dies, this creature connives.
When this creature dies, return another target non-Rogue creature card with equal or lesser power from your graveyard to the battlefield.
Creature - Rogue Ogre
Body Launderer (snc) 68
Dance of the Dead
Enchant creature card in a graveyard
When this Aura enters, if it's on the battlefield, it loses "enchant creature card in a graveyard" and gains "enchant creature put onto the battlefield with this Aura." Put enchanted creature card onto the battlefield tapped under your control and attach this Aura to it. When this Aura leaves the battlefield, that creature's controller sacrifices it.
Enchanted creature gets +1/+1 and doesn't untap during its controller's untap step.
At the beginning of the upkeep of enchanted creature's controller, that player may pay
. If the player does, untap that creature.
Enchantment - Aura
Dance of the Dead (ice) 118
Necromancy
You may cast this spell as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step.
When this enchantment enters, if it's on the battlefield, it becomes an Aura with "enchant creature put onto the battlefield with Necromancy." Put target creature card from a graveyard onto the battlefield under your control and attach this enchantment to it. When this enchantment leaves the battlefield, that creature's controller sacrifices it.
Enchantment
Necromancy (mkc) 131
Reanimate
Put target creature card from a graveyard onto the battlefield under your control. You lose life equal to that card's mana value.
Sorcery
Reanimate (fic) 282
Reveillark
Flying
When this creature leaves the battlefield, return up to two target creature cards with power 2 or less from your graveyard to the battlefield.
Evoke
(You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)
Creature - Elemental
Reveillark (cm2) 35
Sefris of the Hidden Ways
Whenever one or more creature cards are put into your graveyard from anywhere, venture into the dungeon. This ability triggers only once each turn. (To venture into the dungeon, enter the first room or advance to the next room.)
Create Undead — Whenever you complete a dungeon, return target creature card from your graveyard to the battlefield.
Legendary Creature - Human Wizard
Sefris of the Hidden Ways (afc) 326
Solemn Doomguide
Flying
Each creature card in your graveyard that's a Cleric, Rogue, Warrior, and/or Wizard has unearth
. (
: Return the card to the battlefield. The creature gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
Creature - Cleric Tiefling
Solemn Doomguide (clb) 672
Thwart the Grave
This spell costs
less to cast for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)
Return target creature card and up to one target Cleric, Rogue, Warrior, or Wizard creature card from your graveyard to the battlefield.
Sorcery
Thwart the Grave (znr) 130

Recursion

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Path to Exile
Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Instant
Path to Exile (plst) E02-3
Supreme Verdict
This spell can't be countered.
Destroy all creatures.
Sorcery
Supreme Verdict (plst) IMA-210
Swords to Plowshares
Exile target creature. Its controller gains life equal to its power.
Instant
Swords to Plowshares (dmr) 31
Void Rend
This spell can't be countered.
Destroy target nonland permanent.
Instant
Void Rend (otp) 59

Removal

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Altar of Dementia
Sacrifice a creature: Target player mills cards equal to the sacrificed creature's power.
Artifact
Altar of Dementia (cns) 196

Sac Outlet

(Ctrl to add secondary)
Archon of Emeria
Flying
Each player can't cast more than one spell each turn.
Nonbasic lands your opponents control enter tapped.
Creature - Archon
Archon of Emeria (mb2) 4
Aven Mindcensor
Flash
Flying
If an opponent would search a library, that player searches the top four cards of that library instead.
Creature - Wizard Bird
Aven Mindcensor (tsr) 5
Dauthi Voidwalker
Shadow (This creature can block or be blocked by only creatures with shadow.)
If a card would be put into an opponent's graveyard from anywhere, instead exile it with a void counter on it.
, Sacrifice this creature: Choose an exiled card an opponent owns with a void counter on it. You may play it this turn without paying its mana cost.
Creature - Rogue Dauthi
Dauthi Voidwalker (plst) MH2-81
Drannith Magistrate
Your opponents can't cast spells from anywhere other than their hands.
Creature - Human Wizard
Drannith Magistrate (iko) 11
Grafdigger's Cage
Creature cards in graveyards and libraries can't enter the battlefield.
Players can't cast spells from graveyards or libraries.
Artifact
Grafdigger's Cage (m20) 227
Opposition Agent
Flash
You control your opponents while they're searching their libraries.
While an opponent is searching their library, they exile each card they find. You may play those cards for as long as they remain exiled, and you may spend mana as though it were mana of any color to cast them.
Creature - Human Rogue
Opposition Agent (cmr) 141
Rule of Law
Each player can't cast more than one spell each turn.
Enchantment
Rule of Law (10e) 37

Stax

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Mage's Attendant
When this creature enters, create a 1/1 blue Wizard creature token with "
, Sacrifice this token: Counter target noncreature spell unless its controller pays
."
Creature - Rogue Cat
Mage's Attendant (snc) 21

Tokens

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Coveted Prize
This spell costs
less to cast for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)
Search your library for a card, put it into your hand, then shuffle. If you have a full party, you may cast a spell with mana value 4 or less from your hand without paying its mana cost.
Sorcery
Coveted Prize (znr) 95
Demonic Consultation
Choose a card name. Exile the top six cards of your library, then reveal cards from the top of your library until you reveal a card with the chosen name. Put that card into your hand and exile all other cards revealed this way.
Instant
Demonic Consultation (slc) 4
Diabolic Intent
As an additional cost to cast this spell, sacrifice a creature.
Search your library for a card, put that card into your hand, then shuffle.
Sorcery
Diabolic Intent (bro) 89
Profane Tutor
Suspend 2—
(Rather than cast this card from your hand, pay
and exile it with two time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)
Search your library for a card, put that card into your hand, then shuffle.
Sorcery
Profane Tutor (mh2) 97
Solve the Equation
Search your library for an instant or sorcery card, reveal it, put it into your hand, then shuffle.
Sorcery
Solve the Equation (stx) 54
Tainted Pact
Exile the top card of your library. You may put that card into your hand unless it has the same name as another card exiled this way. Repeat this process until you put a card into your hand or you exile two cards with the same name, whichever comes first.
Instant
Tainted Pact (sta) 33

Tutor

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Dramatic Reversal
Untap all nonland permanents you control.
Instant
Dramatic Reversal (kld) 44

Untap

(Ctrl to add secondary)

Deck Info

Deck stats

28 pips - 24 cards
21 mana - 21 cards
16 pips - 14 cards
16 mana - 16 cards
34 pips - 29 cards
17 mana - 17 cards
0 pips - 0 cards
0 mana - 8 cards
0 pips - 0 cards
0 mana - 8 cards
0 pips - 0 cards
8 mana - 7 cards
CategoriesQtyOdds
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Description

{"ops":[{"insert":"⚔️ THE DESTINED WARRIOR — COMBO GUIDE\nYour deck has four major win paths, each with different speeds and board requirements.\nI’ll break them down from fastest to slowest.\n\n⭐ 1. Thassa’s Oracle + Demonic Consultation / Tainted Pact\nFastest win, lowest setup, wins through stax\nPieces needed:\n- Thassa’s Oracle\n- Demonic Consultation or Tainted Pact\nLine:\n- Cast Thassa’s Oracle\n- Hold priority\n- Cast Demonic Consultation naming a card not in your deck\n- Exile your library\n- Oracle trigger resolves → Win\nWhy it’s strong:\n- Works under Rule of Law, Archon of Emeria, Damping Sphere\n- Wins through creature boards\n- Only needs 2 cards\nWhen to go for it:\n- You have Oracle + tutor\n- You’re under your own stax\n- You need to win before a faster deck does\n\n⭐ 2. Infinite Combat — Sword of Feast and Famine\nYour signature Voltron win\nPieces needed:\n- The Destined Warrior\n- Sword of Feast and Famine\n- Any mana rock that taps for 2+ mana (Sol Ring, Fellwar Stone, Mind Stone, Coldsteel Heart, etc.)\nLine:\n- Equip Sword to The Destined Warrior\n- Attack a player\n- Sword trigger → they discard, you untap all lands\n- Use untapped lands to activate abilities / recast spells\n- Repeat combat steps → Infinite combat\nWhy it works:\n- Your commander is cheap and easy to redeploy\n- Sword untaps lands, not creatures\n- You snowball extremely fast\nWhen to go for it:\n- You have early ramp\n- You’re ahead on board\n- You want to win through combat instead of combo\n\n⭐ 3. Reveillark + Karmic Guide + Altar of Dementia\nInfinite ETBs, infinite mill, infinite recursion\nPieces needed:\n- Reveillark\n- Karmic Guide\n- Altar of Dementia\nLine:\n- Sacrifice Karmic Guide to Altar\n- Sacrifice Reveillark\n- Reveillark trigger returns Karmic Guide + any 2-power creature\n- Karmic Guide reanimates Reveillark\n- Repeat loop\n- Mill the table with Altar → Win\nBonus:\n- If you reanimate Body Launderer, you get infinite loots\n- If you reanimate Thassa’s Oracle, you win on the spot\nWhen to go for it:\n- You have sac outlets\n- You’re in a grindy game\n- You want to win through the graveyard\n\n⭐ 4. Helm of the Host + The Destined Warrior\nInfinite Warriors → infinite combat → table dies\nPieces needed:\n- Helm of the Host\n- The Destined Warrior\nLine:\n- Equip Helm to The Destined Warrior\n- At combat, Helm makes a nonlegendary copy\n- Each copy triggers your commander’s abilities\n- More copies → more triggers → more combat\n- Eventually you overwhelm the table\nWhy it’s good:\n- Works through creature stax\n- Works through graveyard hate\n- Works through counterspell wars\nWhen to go for it:\n- You’re in a slower pod\n- You have mana to spare\n- You want a resilient, grindy win\n\n⚡ 5. Body Launderer Loops (Mini‑Combo)\nInfinite death triggers, infinite loots, infinite recursion\nPieces needed:\n- Body Launderer\n- Sac outlet (Altar of Dementia)\n- Reanimate spell (Reanimate, Dance of the Dead, Necromancy)\nLine:\n- Sacrifice Body Launderer\n- Connive → discard a creature\n- Reanimate Body Launderer\n- Repeat\nResults:\n- Infinite connive\n- Infinite looting\n- Infinite ETBs\n- Infinite death triggers\n- Mill yourself into Oracle win\n- Or mill opponents with Altar\n\n🎯 MULLIGAN GUIDE\nYour deck is a stax‑combo hybrid, so your mulligans depend on pod speed.\nAlways keep hands with:\n- 2–3 lands\n- 1–2 mana rocks\n- 1 stax piece or 1 tutor\n- 1 protection spell (Slip Out the Back, Malakir Rebirth, Linvala, Selfless Spirit)\nSnap keep examples:\n- Sol Ring + Sword of Feast and Famine + 2 lands\n- Drannith Magistrate + mana rock + tutor\n- Thassa’s Oracle + Demonic Consultation + 2 lands\n- Opposition Agent + ramp + protection\nAuto‑mulligan hands:\n- 4+ lands and no ramp\n- Only stax pieces and no mana\n- Only Voltron pieces and no engine\n- Hands with no turn‑1 or turn‑2 play\n\n🧠 TIPS & TRICKS — HOW TO PILOT THIS DECK\n⭐ 1. Lead with stax, not combo\nYour deck is strongest when you slow the table first.\nBest turn‑1/2 plays:\n- Drannith Magistrate\n- Dauthi Voidwalker\n- Aven Mindcensor\n- Archon of Emeria\n- Rule of Law\nThese buy you time to assemble your win.\n\n⭐ 2. Protect The Destined Warrior\nYour commander is your Voltron engine.\nUse:\n- Slip Out the Back\n- Malakir Rebirth\n- Linvala, Shield of Sea Gate\n- Selfless Spirit\n- Lightning Greaves\nA protected commander = a fast clock.\n\n⭐ 3. Know when to pivot\nYour deck has three modes:\nMode 1 — Stax\nSlow the table with Drannith, Archon, Rule of Law.\nMode 2 — Voltron\nSuit up The Destined Warrior and pressure life totals.\nMode 3 — Combo\nTutor for Oracle, Sword, or Reveillark loops.\nGood pilots switch modes fluidly.\n\n⭐ 4. Use your FF characters intelligently\nThese aren’t just flavor — they’re tech.\n- Alphinaud & Alisaie → card advantage + bodies for Mirror Entity\n- Ardbert → combat pressure + recursion synergy\n- Barrowin → reanimator value\n- Sefris → venture = free reanimation\n- Nalia → pseudo‑card advantage\n- Kamiz → unblockable commander swings\n- Burakos → treasure ramp + party synergies\nThey give you a unique midrange engine.\n\n⭐ 5. Don’t forget your utility lands\n- Rogue’s Passage → commander becomes unblockable\n- Vault of the Archangel → lifelink + deathtouch stabilizes\n- Bojuka Bog → graveyard hate\n- Path of Ancestry → scry value\n\n⭐ 6. You win more games by tutoring for stax than combo\nIn cEDH, slowing the table is often better than racing it.\nTutors should often find:\n- Drannith Magistrate\n- Opposition Agent\n- Rule of Law\n- Archon of Emeria\nThese pieces win games by themselves.\n"}]}
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