1955 views91 mins ago
Commander
Size: 100Est cost: $277.72Salt sum: 39.76
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ScissoringGwen

1955 views91 mins ago
Commander
Size: 100Est cost: $277.72Salt sum: 39.76

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{"ops":[{"insert":"Hello! Welcome to my omega convoluted Serpent Society deck. There is A LOT going on here but hopefully you will have a good idea of how to play this deck after reading this primer!\n\n"},{"insert":{"card-link":"The Serpent Society"}},{"insert":" \n"},{"attributes":{"bold":true},"insert":"To start, what is this deck's goal? "},{"insert":"\nMy goal with this deck was to fit as many sub-themes in here but still make a deck that flows smoothly. It is built as a control/toolbox deck that generally has options into most matchups you can play. I'm not sure where it has landed in Bracket 2/3 yet. There are 7 different sub-themes starting with...\n\n"},{"attributes":{"bold":true},"insert":"Deathtouch"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"This deck is built with The Serpent Society as the commander. It does quite a few things in the command zone that we REALLY like. It's a variation of grave pact. If we fill our deck with a lot of creatures with deathtouch, then we get access to this really powerful effect that punishes the opponent for killing our creatures. This could be through kill spells, one-sided board wipes, blocking, or even attacking into us. If they attack into us and we block with a small deathtoucher, then they lose 2 creatures in the exchange. It gives some pseudo protection to our creatures, and will noticeably save our life total more. We also have really good deathtouch synergies with "},{"insert":{"card-link":"Hooded Blightfang"}},{"insert":" , "},{"insert":{"card-link":"Bow of Nylea"}},{"insert":" , and "},{"insert":{"card-link":"Ohran Frostfang"}},{"insert":" which rewards us for attacking proactivley. The last main deathtouch synergy is "},{"insert":{"card-link":"Fynn, the Fangbearer"}},{"insert":" which leads us to our next subtheme. \n\n"},{"attributes":{"bold":true},"insert":"\t\t2. Poison/Infect"},{"insert":"\nBecause of all the deathtouchers we naturally want in the deck, Fynn is a fantastic inclusion to help give poison counters to the opponent. If we have both Fynn and Serpent Society in play then it forces the opponent in a really awkard spot. If they block, they lose 1-2 creatures on the board. If they don't block then they take damage AND poison counters. Against decks that don't build a wide board, this combination can be really devastating turn after turn. \n\nSerpent Society also gives poison counters as a ward cost, so if we don't include any ways to give poison counters, each player gets to remove the serpent society once each game freely. Leaning into this gives a win condition to build around, but in the context of this deck you only need to get the opponent to 5 poison counters. This is because we play "},{"insert":{"card-link":"Emrakul, the Promised End"}},{"insert":" as our true win condition. Being able to take over a player's turn is already very strong, but it becomes even better if we have a kill button on the board. If we take over someone's turn and have them target The Serpent Society twice, they die from Poison. Putting someone to 5 poison counters should almost always be guaranteed death, but you also get to use their resources against the other players before killing them. \n\nSo with the natural inclusion of Infect creatures like "},{"insert":{"card-link":"Skithiryx, the Blight Dragon"}},{"insert":" and "},{"insert":{"card-link":"Phyrexian Hydra"}},{"insert":", this leads into subtheme #3. \n\n"},{"attributes":{"bold":true},"insert":"\t\t3. -1/-1 Counters"},{"insert":"\nBecause infect deals -1/-1 counters to creatures, we can take advantage of this with other synergies. Because of the Auntie Ool precon, -1/-1 counters got a lot of really cool cards recently that makes this theme worth playing. My favorite is "},{"insert":{"card-link":"Dread Tiller"}},{"insert":" giving us extra ramp to accelerate into Emrakul faster. You also get access to a really cool recursion piece in "},{"insert":{"card-link":"Dawnhand Dissident"}},{"insert":" which gives top deck manipulation, ways to apply counters, and reanimate options to bring back deathtouchers/poison creatures. There are also a few cards that get Finality counters which can be removed from Dissident. The big synergy piece that makes this theme run well is "},{"insert":{"card-link":"Hapatra, Vizier of Poisons"}},{"insert":". Every time we apply a -1/-1 counter, we make a deathtoucher. This is really good for our previous themes. \n\n\nThese are our main themes that we are trying to build the deck around, but we also have four more themes in here that help gel the deck together starting with\n\n"},{"attributes":{"bold":true},"insert":"\t\t4 . Reanimation/Recursion"},{"insert":"\nThis section will be split between Reanimation and Recursion. I see the difference as reanimation being a way to cheat creatures into play, while recursion gives you options to add or cast cards from graveyard. They are similar but can perform VERY differently.\n\nLets start with Reanimation. Reanimating in this deck isn't like pure reanimate decks. It is primarily used here to maintain engines/key pieces. For example, "},{"insert":{"card-link":"Persist"}},{"insert":" is a cheap reanimate the has a -1/-1 counter on the thing it revives. This will end up synergizing with the -1/-1 counter cards from earlier. There are also reanimate cards that sacrifice a creature like "},{"insert":{"card-link":"Cauldron of Essence"}},{"insert":" which can bring back the creature it sacrificed. It can function as a blink spell that triggers Serpent Society. The last one I want to talk about is "},{"insert":{"card-link":"Wake the Dead"}},{"insert":" which is a massive bomb in this deck. It can be a defensive piece to bring back a board of blockers, but if those blockers are also deathtouchers... you can wipe the board for everyone. Not to mention the creatures die at end of turn anyway, so you can use this at instant speed board wipe, and trigger death and enter effects. It's a very fun card to use in here.\n\nThe next portion is Recursion. For this deck I value recursion a lot to be able to get unique tools back into our hand for varying situations. To start I really love "},{"insert":{"card-link":"Shigeki, Jukai Visionary"}},{"insert":" since it can add back anything at instant speed for 4, or if you have the spare mana you can add more. Shigeki is somewhat a bridge in this deck since a lot of instant speed regrowth effects can only add creatures or permanents. "},{"insert":{"card-link":"Eternal Witness"}},{"insert":" is always amazing, especially since we have quite bit of reanimation. We can turn any reanimate to a "},{"insert":{"card-link":"Regrowth"}},{"insert":". If we look at Wake the Dead again, we can use it essentially as an instant speed Eternal Witness at any point. A fun card that functions sometimes way better than Shigeki is "},{"insert":{"card-link":"Reap"}},{"insert":". At instant speed and for only 2 mana you can very often grab multiple things from your graveyard at once if there is one other black player in the pod. It can become a a huge toolbox once the engine is running, or if you run out of gas you can add everything back. There is a lot of cool decision making you get from playing a lot of these recursion pieces without the pain points of tutors. \n\nNow with all this graveyard synergy we obviously have to play cards that...\n\n"},{"attributes":{"bold":true},"insert":"\t\t5. Self-Mill"},{"insert":"\nThis section is pretty self explanatory. We need cards in graveyard to revive or add back to hand. From our previous sub themes, there are quite a few cards that overlap really well like "},{"insert":{"card-link":"Mire Triton"}},{"insert":", "},{"insert":{"card-link":"Deathcap Marionette"}},{"insert":", "},{"insert":{"card-link":"Barrowgoyf"}},{"insert":", "},{"insert":{"card-link":"Kagha, Shadow Archdruid"}},{"insert":", and "},{"insert":{"card-link":"Vile Entomber"}},{"insert":". All of these are deathtouchers that mill supporting the gameplan very naturally. There are some burst mills like "},{"insert":{"card-link":"Corpse Churn"}},{"insert":" and "},{"insert":{"card-link":"Grapple with the Past"}},{"insert":" that instant speed mills, and also adds any creature back to hand. You can re-add shigeki to then use to grab something else (obviously a ton of mana but it's an option). Outside of those we also want varying card types for Emrakul since it gets cheaper the more card types in the graveyard. Currently there are 8 we can have, and we play them all. So in the best case it'll be 5 mana, but most of the time it'll be 7-8.\n\n\t\t6 . Sacrifice\nThe next theme is less needed, but there are some sacrifice cards in here. This deck doesn't produce a ton of bodies at once, so a lot of the sacrifice effects in here are replacing the creature you sacrificed. A very funny one is "},{"insert":{"card-link":"Infernal Offering"}},{"insert":" which is a sacrifice to reanimate + draw 2, but someone else also does it. This isn't the end of the world though since it can give opponents more targeting effects for Emrakul to use on Serpent Society. You also make them sacrifice a creature from the commander making the reanimate not a +1 to board. The only repeatable and instant speed sac outlet in here is "},{"insert":{"card-link":"Flesh-Eater Imp"}},{"insert":" since it can be a huge burst of poison counters to one player. It can either knock them out or setup for an Emrakul knockout. The sacrifice effects on all these cards are secondary to their main effects, but you can still take full advantage of it.\n\n\t\t7 . Lifegain\nOur last sub-theme is lifegain. Lifegain is very interesting in this deck because of what was stated at the top. Players are incentivized to not attack you, so in the meantime you can gain life and could eventually turn the corner on players not being able to kill you anymore. A lot of the lifegain in this deck is built for 3 key pieces to work well. "},{"insert":{"card-link":"Witch of the Moors"}},{"insert":" gives addtional edicts, and recursion. So you can eventually turn Witch of the Moors into a mini engine with Shigeki to add back any other card to hand afterwards. "},{"insert":{"card-link":"Moseo, Vein's New Dean"}},{"insert":" is another one that can pretty consistently revive a 1-2 drop but sometimes bigger if you see any of the big healers like Barrowgoyf, Scout the City, or Bow of Nylea. Lastly if we have all this life and don't get pressured out, we can use "},{"insert":{"card-link":"Beledros Witherbloom"}},{"insert":" to use that life to massively ramp. \n\n\n"},{"attributes":{"bold":true},"insert":"How this deck end ups playing"},{"insert":"\nThis deck plays as a grindy control deck that can toolbox into a variety of different answers and eventually bursts people out of nowhere through Poison and Emrakul. It is slow and takes a while to get off the ground, but the protection from Serpent Society and the Deathtouchers make it easier to coast through the mid game. \n\nThere also may be some shortcomings since there is A LOT going on in the deck. You may end up not finding all the right pieces, but that can make games feel very different since there isn't an optimized definitive early game this deck is trying to do. You mostly build whatever engine is given to you and Segway that to a win down the line. The general goal though is to setup deathtouchers early, mill/draw, and build out your engines from there. You may be given an aggressive poison start though and could try to push someone to a lethal threshold very early on. Whatever you are given you will have to adapt on the fly which is what makes this deck SO FUN. \n\nThank you for reading and I hope you have as much fun as I've had playing this deck :D. \n"}]}

Commander

Qty: 1 Price: $1.79
The Serpent Society
Deathtouch
Ward—Get five poison counters. (A player with ten or more poison counters loses the game.)
Whenever another creature you control with deathtouch dies, each opponent sacrifices a nontoken creature of their choice.
Legendary Creature - Human Snake Villain
The Serpent Society (msh) 226

Commander

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0. THE PLAN (Connections)

Qty: 6 Price: $50.10
Barrowgoyf
Deathtouch, lifelink
Barrowgoyf's power is equal to the number of card types among cards in all graveyards and its toughness is equal to that number plus 1.
Whenever this creature deals combat damage to a player, you may mill that many cards. If you do, you may put a creature card from among them into your hand.
Creature - Lhurgoyf
Barrowgoyf (m3c) 102
Emrakul, the Promised End
This spell costs
less to cast for each card type among cards in your graveyard.
When you cast this spell, you gain control of target opponent during that player's next turn. After that turn, that player takes an extra turn.
Flying, trample, protection from instants
Legendary Creature - Eldrazi
Emrakul, the Promised End (inr) 481
Fynn, the Fangbearer
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
Whenever a creature you control with deathtouch deals combat damage to a player, that player gets two poison counters. (A player with ten or more poison counters loses the game.)
Legendary Creature - Human Warrior
Fynn, the Fangbearer (fdn) 637
Hapatra, Vizier of Poisons
Whenever Hapatra deals combat damage to a player, you may put a -1/-1 counter on target creature.
Whenever you put one or more -1/-1 counters on a creature, create a 1/1 green Snake creature token with deathtouch.
Legendary Creature - Human Cleric
Hapatra, Vizier of Poisons (ecc) 123
Hooded Blightfang
Deathtouch
Whenever a creature you control with deathtouch attacks, each opponent loses 1 life and you gain 1 life.
Whenever a creature you control with deathtouch deals damage to a planeswalker, destroy that planeswalker.
Creature - Snake
Hooded Blightfang (m21) 104
Witch of the Moors
Deathtouch
At the beginning of your end step, if you gained life this turn, each opponent sacrifices a creature of their choice and you return up to one target creature card from your graveyard to your hand.
Creature - Human Warlock
Witch of the Moors (soc) 230

0. THE PLAN (Connections)

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1. PIERCER (Deathtouch)

Qty: 10 Price: $19.24
Bow of Nylea
Attacking creatures you control have deathtouch.
,
: Choose one —
• Put a +1/+1 counter on target creature.
• Bow of Nylea deals 2 damage to target creature with flying.
• You gain 3 life.
• Put up to four target cards from your graveyard on the bottom of your library in any order.
Legendary Artifact Enchantment
Bow of Nylea (ths) 153
Chevill, Bane of Monsters
Deathtouch
At the beginning of your upkeep, if your opponents control no permanents with bounty counters on them, put a bounty counter on target creature or planeswalker an opponent controls.
Whenever a permanent an opponent controls with a bounty counter on it dies, you gain 3 life and draw a card.
Legendary Creature - Human Rogue
Chevill, Bane of Monsters (iko) 181
Deathcap Marionette
Deathtouch
When this creature enters, you may mill two cards. (You may put the top two cards of your library into your graveyard.)
Creature - Fungus
Deathcap Marionette (lci) 100
Frog Butler
Deathtouch
: Add one mana of any color.
: This creature gains reach until end of turn.
Creature - Spirit Frog
Frog Butler (tmt) 114
Garruk Relentless
When Garruk has two or fewer loyalty counters on him, transform him.
0: Garruk deals 3 damage to target creature. That creature deals damage equal to its power to him.
0: Create a 2/2 green Wolf creature token.
Legendary Planeswalker - Garruk
Garruk Relentless // Garruk, the Veil-Cursed (inr) 197Garruk Relentless // Garruk, the Veil-Cursed (inr) 197
Glissa Sunslayer
First strike, deathtouch
Whenever Glissa Sunslayer deals combat damage to a player, choose one —
• You draw a card and lose 1 life.
• Destroy target enchantment.
• Remove up to three counters from target permanent.
Legendary Creature - Elf Zombie Phyrexian
Glissa Sunslayer (ecc) 122
Kagha, Shadow Archdruid
Whenever Kagha attacks, it gains deathtouch until end of turn. Mill two cards. (Put the top two cards of your library into your graveyard.)
Once during each of your turns, you may play a land or cast a permanent spell from among cards in your graveyard that were put there from your library this turn.
Legendary Creature - Elf Druid
Kagha, Shadow Archdruid (clb) 279
Mire Triton
Deathtouch
When this creature enters, mill two cards and you gain 2 life. (To mill a card, put the top card of your library into your graveyard.)
Creature - Merfolk Zombie
Mire Triton (cmm) 174
Ohran Frostfang
Attacking creatures you control have deathtouch.
Whenever a creature you control deals combat damage to a player, draw a card.
Snow Creature - Snake
Ohran Frostfang (soc) 279
Vile Entomber
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
When this creature enters, search your library for a card, put that card into your graveyard, then shuffle.
Creature - Zombie Warlock
Vile Entomber (fdn) 616

1. PIERCER (Deathtouch)

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2. COMPLEATION (Poison)

Qty: 16 Price: $86.70
Bloated Contaminator
Trample
Toxic 1 (Players dealt combat damage by this creature also get a poison counter.)
Whenever this creature deals combat damage to a player, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Creature - Beast Phyrexian
Bloated Contaminator (one) 159
Bloodroot Apothecary
Toxic 2 (Players dealt combat damage by this creature also get two poison counters. A player with ten or more poison counters loses the game.)
When this creature enters, you and target opponent each create a Treasure token.
Whenever an opponent sacrifices a noncreature token, that player gets two poison counters.
Creature - Druid Squirrel
Bloodroot Apothecary (blc) 27
Contaminant Grafter
Trample, toxic 1
Whenever one or more creatures you control deal combat damage to one or more players, proliferate.
Corrupted — At the beginning of your end step, if an opponent has three or more poison counters, draw a card, then you may put a land card from your hand onto the battlefield.
Creature - Druid Phyrexian
Contaminant Grafter (onc) 17
Flesh-Eater Imp
Flying
Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
Sacrifice a creature: This creature gets +1/+1 until end of turn.
Creature - Imp Phyrexian
Flesh-Eater Imp (plst) MBS-42
Glissa's Retriever
Haste, toxic 3 (Players dealt combat damage by this creature also get three poison counters.)
This creature can't be blocked by creatures with power 2 or less.
Corrupted — When this creature dies, exile it. When you do, return up to X target cards from your graveyard to your hand, where X is the number of opponents who have three or more poison counters.
Creature - Beast Phyrexian
Glissa's Retriever (onc) 18
Infectious Inquiry
You draw two cards and you lose 2 life. Each opponent gets a poison counter.
Sorcery
Infectious Inquiry (one) 97
Phyrexian Hydra
Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
If damage would be dealt to this creature, prevent that damage. Put a -1/-1 counter on this creature for each 1 damage prevented this way.
Creature - Hydra Phyrexian
Phyrexian Hydra (mbs) 85
Plague Myr
Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
: Add
.
Creature Artifact - Myr Phyrexian
Plague Myr (mbs) 125
Skithiryx, the Blight Dragon
Flying
Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
: Skithiryx gains haste until end of turn.
: Regenerate Skithiryx.
Legendary Creature - Dragon Skeleton Phyrexian
Skithiryx, the Blight Dragon (2xm) 107
Triumph of the Hordes
Until end of turn, creatures you control get +1/+1 and gain trample and infect. (Creatures with infect deal damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
Sorcery
Triumph of the Hordes (soa) 59
Tyrranax Rex
This spell can't be countered.
Trample, ward
, haste
Toxic 4 (Players dealt combat damage by this creature also get four poison counters.)
Creature - Dinosaur Phyrexian
Tyrranax Rex (one) 189
Venerated Rotpriest
Toxic 1 (Players dealt combat damage by this creature also get a poison counter.)
Whenever a creature you control becomes the target of a spell, target opponent gets a poison counter.
Creature - Druid Phyrexian
Venerated Rotpriest (one) 192
Viridian Corrupter
Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
When this creature enters, destroy target artifact.
Creature - Elf Shaman Phyrexian
Viridian Corrupter (mbs) 94
Vraska, Betrayal's Sting
Compleated (
can be paid with
or 2 life. If life was paid, this planeswalker enters with two fewer loyalty counters.)
0: You draw a card and lose 1 life. Proliferate.
−2: Target creature becomes a Treasure artifact with "
, Sacrifice this artifact: Add one mana of any color" and loses all other card types and abilities.
−9: If target player has fewer than nine poison counters, they get a number of poison counters equal to the difference.
Legendary Planeswalker - Vraska
Vraska, Betrayal's Sting (ecc) 88
Vraska's Fall
Each opponent sacrifices a creature or planeswalker of their choice and gets a poison counter.
Instant
Vraska's Fall (one) 116
Wurmquake
Corrupted — Create an X/X green Phyrexian Wurm creature token with trample and toxic 1, where X is the amount of mana spent to cast this spell. Then for each opponent with three or more poison counters, you create another one of those tokens.
Flashback
(You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery
Wurmquake (onc) 19

2. COMPLEATION (Poison)

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3. THE SEA OF CORPSES (-1/-1 Counter)

Qty: 8 Price: $6.82
Black Sun's Zenith
Put X -1/-1 counters on each creature. Shuffle Black Sun's Zenith into its owner's library.
Sorcery
Black Sun's Zenith (ecc) 71
Channeler Initiate
When this creature enters, put three -1/-1 counters on target creature you control.
, Remove a -1/-1 counter from this creature: Add one mana of any color.
Creature - Human Druid
Channeler Initiate (ecc) 101
Dawnhand Dissident
, Blight 1: Surveil 1.
, Blight 2: Exile target card from a graveyard.
During your turn, you may cast creature spells from among cards you own exiled with this creature by removing three counters from among creatures you control in addition to paying their other costs.
Creature - Elf Warlock
Dawnhand Dissident (ecl) 98
Devoted Druid
: Add
.
Put a -1/-1 counter on this creature: Untap this creature.
Creature - Elf Druid
Devoted Druid (ecc) 104
Dread Tiller
When this creature enters, put a -1/-1 counter on target creature.
Whenever a creature with a -1/-1 counter on it dies, you may put a land card from your hand or graveyard onto the battlefield tapped.
Creature Artifact - Scarecrow
Dread Tiller (ecc) 20
Massacre Girl, Known Killer
Menace
Creatures you control have wither. (They deal damage to creatures in the form of -1/-1 counters.)
Whenever a creature an opponent controls dies, if its toughness was less than 1, draw a card.
Legendary Creature - Human Assassin
Massacre Girl, Known Killer (ecc) 79
Persist
Return target nonlegendary creature card from your graveyard to the battlefield with a -1/-1 counter on it.
Sorcery
Persist (ecc) 83
Sinister Gnarlbark
At the beginning of your end step, draw a card and blight 1. (Put a -1/-1 counter on a creature you control.)
Creature - Treefolk Warlock
Sinister Gnarlbark (ecc) 12

3. THE SEA OF CORPSES (-1/-1 Counter)

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4.0 CURSE (Graveyard - Reanimate)

Qty: 8 Price: $28.82
Blood for Bones
As an additional cost to cast this spell, sacrifice a creature.
Return a creature card from your graveyard to the battlefield, then return another creature card from your graveyard to your hand.
Sorcery
Blood for Bones (m20) 89
Cauldron of Essence
Whenever a creature you control dies, each opponent loses 1 life and you gain 1 life.
,
, Sacrifice a creature: Return target creature card from your graveyard to the battlefield. Activate only as a sorcery.
Artifact
Cauldron of Essence (sos) 179
Chthonian Nightmare
When this enchantment enters, you get
(three energy counters).
Pay X
, Sacrifice a creature, Return this enchantment to its owner's hand: Return target creature card with mana value X from your graveyard to the battlefield. Activate only as a sorcery.
Enchantment
Chthonian Nightmare (mh3) 83
Infernal Offering
Choose an opponent. You and that player each sacrifice a creature. Each player who sacrificed a creature this way draws two cards.
Choose an opponent. Return a creature card from your graveyard to the battlefield, then that player returns a creature card from their graveyard to the battlefield.
Sorcery
Infernal Offering (c21) 146
Invasion of Ikoria
(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)
When this Siege enters, search your library and/or graveyard for a non-Human creature card with mana value X or less and put it onto the battlefield. If you search your library this way, shuffle.
Battle - Siege
Invasion of Ikoria // Zilortha, Apex of Ikoria (mom) 190Invasion of Ikoria // Zilortha, Apex of Ikoria (mom) 190
Meathook Massacre II
When Meathook Massacre II enters, each player sacrifices X creatures of their choice.
Whenever a creature you control dies, you may pay 3 life. If you do, return that card under your control with a finality counter on it.
Whenever a creature an opponent controls dies, they may pay 3 life. If they don't, return that card under your control with a finality counter on it.
Legendary Enchantment
Meathook Massacre II (dsk) 108
Moseo, Vein's New Dean
Flying
When Moseo enters, create a 1/1 black and green Pest creature token with "Whenever this token attacks, you gain 1 life."
Infusion — At the beginning of your end step, if you gained life this turn, return up to one target creature card with mana value X or less from your graveyard to the battlefield, where X is the amount of life you gained this turn.
Legendary Creature - Skeleton Bird Warlock
Moseo, Vein's New Dean (sos) 91
Wake the Dead
Cast this spell only during combat on an opponent's turn.
Return X target creature cards from your graveyard to the battlefield. Sacrifice those creatures at the beginning of the next end step.
Instant
Wake the Dead (cmm) 197

4.0 CURSE (Graveyard - Reanimate)

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4.1 BLESSING (Graveyard - Regrowth/Cast From Grave)

Qty: 6 Price: $4.92
Corpse Churn
Mill three cards, then you may return a creature card from your graveyard to your hand. (To mill three cards, put the top three cards of your library into your graveyard.)
Instant
Corpse Churn (clu) 107
Entomber Exarch
When this creature enters, choose one —
• Return target creature card from your graveyard to your hand.
• Target opponent reveals their hand. You choose a noncreature card from it. That player discards that card.
Creature - Cleric Phyrexian
Entomber Exarch (j25) 434
Eternal Witness
When this creature enters, you may return target card from your graveyard to your hand.
Creature - Human Shaman
Eternal Witness (m3c) 227
Grapple with the Past
Mill three cards, then you may return a creature or land card from your graveyard to your hand. (To mill three cards, put the top three cards of your library into your graveyard.)
Instant
Grapple with the Past (tdc) 257
Reap
Return up to X target cards from your graveyard to your hand, where X is the number of black permanents target opponent controls as you cast this spell.
Instant
Reap (tmp) 247
Shigeki, Jukai Visionary
,
, Return Shigeki to its owner's hand: Reveal the top four cards of your library. You may put a land card from among them onto the battlefield tapped. Put the rest into your graveyard.
Channel —
, Discard this card: Return X target nonlegendary cards from your graveyard to your hand.
Legendary Creature Enchantment - Druid Snake
Shigeki, Jukai Visionary (dsc) 198

4.1 BLESSING (Graveyard - Regrowth/Cast From Grave)

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5. Self-Mill

Qty: 4 Price: $6.48
Matzalantli, the Great Door
: Draw a card, then discard a card.
,
: Transform Matzalantli. Activate only if there are four or more permanent types among cards in your graveyard. (Artifact, battle, creature, enchantment, land, and planeswalker are permanent types.)
Legendary Artifact
Matzalantli, the Great Door // The Core (lci) 256Matzalantli, the Great Door // The Core (lci) 256
Scout the City
Choose one —
• Look Around — Mill three cards. You may put a permanent card from among them into your hand. You gain 3 life. (To mill three cards, put the top three cards of your library into your graveyard.)
• Bring Down — Destroy target creature with flying.
Sorcery
Scout the City (spm) 113
Stargaze
Look at twice X cards from the top of your library. Put X cards from among them into your hand and the rest into your graveyard. You lose X life.
Sorcery
Stargaze (soa) 34
Tato Farmer
Landfall — Whenever a land you control enters, you may get two rad counters.
: Put target land card in a graveyard that was milled this turn onto the battlefield under your control tapped.
Creature - Zombie Mutant Peasant
Tato Farmer (pip) 86

5. Self-Mill

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7. Lifegain

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Beledros Witherbloom
Flying
At the beginning of each upkeep, create a 1/1 black and green Pest creature token with "When this token dies, you gain 1 life."
Pay 10 life: Untap all lands you control. Activate only once each turn.
Legendary Creature - Elder Dragon
Beledros Witherbloom (soc) 296

7. Lifegain

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Card Usage

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Spinner of Souls
Reach
Whenever another nontoken creature you control dies, you may reveal cards from the top of your library until you reveal a creature card. Put that card into your hand and the rest on the bottom of your library in a random order.
Creature - Spirit Spider
Spinner of Souls (fdn) 112

Card Usage

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Disruption Targeted

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Imp's Mischief
Change the target of target spell with a single target. You lose life equal to that spell's mana value.
Instant
Imp's Mischief (cmm) 167
Nullmage Advocate
: Return two target cards from an opponent's graveyard to their hand. Destroy target artifact or enchantment.
Creature - Druid Insect
Nullmage Advocate (pca) 70

Disruption Targeted

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Land

Qty: 36 Price: $58.14
Blooming Marsh
This land enters tapped unless you control two or fewer other lands.
: Add
or
.
Land
Blooming Marsh (otj) 266
Command Tower
: Add one mana of any color in your commander's color identity.
Land
Command Tower (soc) 129
Deathcap Glade
This land enters tapped unless you control two or more other lands.
: Add
or
.
Land
Deathcap Glade (sos) 253
Emergence Zone
: Add
.
,
, Sacrifice this land: You may cast spells this turn as though they had flash.
Land
Emergence Zone (war) 245
Forest
(
: Add
.)
Basic Land - Forest
Forest (nph) 174
Llanowar Wastes
: Add
.
: Add
or
. This land deals 1 damage to you.
Land
Llanowar Wastes (soc) 383
Necroblossom Snarl
As this land enters, you may reveal a Swamp or Forest card from your hand. If you don't, this land enters tapped.
: Add
or
.
Land
Necroblossom Snarl (soc) 389
Overgrown Tomb
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Swamp Forest
Overgrown Tomb (ecl) 266
Shifting Woodland
This land enters tapped unless you control a Forest.
: Add
.
Delirium —
: This land becomes a copy of target permanent card in your graveyard until end of turn. Activate only if there are four or more card types among cards in your graveyard.
Land
Shifting Woodland (mh3) 228
Swamp
(
: Add
.)
Basic Land - Swamp
Swamp (nph) 170
Turbulent Fen
(
: Add
or
.)
This land enters tapped unless your opponents control eight or more lands.
Land - Swamp Forest
Turbulent Fen (soc) 55
Twilight Mire
: Add
.
,
: Add
,
, or
.
Land
Twilight Mire (soc) 418
Vernal Fen
(
: Add
or
.)
This land enters tapped unless you control two or more basic lands.
Land - Swamp Forest
Vernal Fen (soc) 419
Viridescent Bog
,
: Add
.
Land
Viridescent Bog (soc) 421
Woodland Cemetery
This land enters tapped unless you control a Swamp or a Forest.
: Add
or
.
Land
Woodland Cemetery (soc) 424

Land

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Protection

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Spore Cloud
Tap all blocking creatures. Prevent all combat damage that would be dealt this turn. Each attacking creature and each blocking creature doesn't untap during its controller's next untap step.
Instant
Spore Cloud (fem) 72a

Protection

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Maybeboard

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Acidic Slime
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
When this creature enters, destroy target artifact, enchantment, or land.
Creature - Ooze
Acidic Slime (cmm) 270
Ahriman
Flying, deathtouch
, Sacrifice another creature or artifact: Draw a card.
Creature - Horror Eye
Ahriman (fin) 87
Animate Dead
Enchant creature card in a graveyard
When this Aura enters, if it's on the battlefield, it loses "enchant creature card in a graveyard" and gains "enchant creature put onto the battlefield with this Aura." Return enchanted creature card to the battlefield under your control and attach this Aura to it. When this Aura leaves the battlefield, that creature's controller sacrifices it.
Enchanted creature gets -1/-0.
Enchantment - Aura
Animate Dead (soc) 207
Aphelia, Viper Whisperer
Deathtouch
Whenever Aphelia attacks, you may pay
. If you do, create a 1/1 black Snake creature token with deathtouch.
: Until end of turn, whenever one or more Gorgons and/or Snakes you control deal combat damage to a player, that player loses half their life, rounded up.
Legendary Creature - Assassin Gorgon
Aphelia, Viper Whisperer (j25) 40
Arcane Signet
: Add one mana of any color in your commander's color identity.
Artifact
Arcane Signet (soc) 127
Autumn's Veil
Spells you control can't be countered by blue or black spells this turn, and creatures you control can't be the targets of blue or black spells this turn.
Instant
Autumn's Veil (m12) 164
Avarice Amulet
Equipped creature gets +2/+0 and has vigilance and "At the beginning of your upkeep, draw a card."
Whenever equipped creature dies, target opponent gains control of this Equipment.
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Avarice Amulet (m15) 212
Bender's Waterskin
Untap this artifact during each other player's untap step.
: Add one mana of any color.
Artifact
Bender's Waterskin (tla) 255
Black Widow, Deadly Hunter
Deathtouch
Whenever a creature you control with deathtouch deals combat damage to a player, you draw a card and lose 1 life.
Legendary Creature - Human Assassin Hero
Black Widow, Deadly Hunter (msc) 648
Buried Alive
Search your library for up to three creature cards, put them into your graveyard, then shuffle.
Sorcery
Buried Alive (mh3) 273
Commencement of Festivities
Prevent all combat damage that would be dealt to players this turn.
Instant
Commencement of Festivities (kld) 148
Construct a Cosmic Cube
Whenever you draw your second card each turn, create a 2/1 black Villain creature token with menace and put a plan counter on this enchantment.
When the seventh plan counter is put on this enchantment, sacrifice it. When you do, you control target opponent during their next turn. (You see all cards that player could see and make all decisions for them.)
Enchantment - Plan
Construct a Cosmic Cube (msh) 90
Contagion Clasp
When this artifact enters, put a -1/-1 counter on target creature.
,
: Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Artifact
Contagion Clasp (ecc) 140
Corrosive Mentor
Black creatures you control have wither. (They deal damage to creatures in the form of -1/-1 counters.)
Creature - Elemental Rogue
Corrosive Mentor (shm) 61
Culling Ritual
Destroy each nonland permanent with mana value 2 or less. Add
or
for each permanent destroyed this way.
Sorcery
Culling Ritual (soc) 302
Damage Control Crew
When this creature enters, choose one —
• Repair — Return target card with mana value 4 or greater from your graveyard to your hand.
• Impound — Exile target artifact or enchantment.
Creature - Human Citizen
Damage Control Crew (spm) 99
Demonic Counsel
Search your library for a Demon card, reveal it, put it into your hand, then shuffle.
Delirium — If there are four or more card types among cards in your graveyard, instead search your library for any card, put it into your hand, then shuffle.
Sorcery
Demonic Counsel (dsk) 92
Desperate Plea
As an additional cost to cast this spell, sacrifice a creature.
Choose one or both —
• Return target creature card from your graveyard to the battlefield if its power is less than or equal to the sacrificed creature's power.
• Destroy target creature.
Sorcery - Lesson
Desperate Plea (tle) 103
Dissection Tools
When this Equipment enters, manifest dread, then attach this Equipment to that creature.
Equipped creature gets +2/+2 and has deathtouch and lifelink.
Equip—Sacrifice a creature.
Artifact - Equipment
Dissection Tools (dsk) 245
Dread Return
Return target creature card from your graveyard to the battlefield.
Flashback—Sacrifice three creatures. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery
Dread Return (cmm) 153
Emrakul, the World Anew
When you cast this spell, gain control of all creatures target player controls.
Flying, protection from spells and from permanents that were cast this turn
When Emrakul leaves the battlefield, sacrifice all creatures you control.
Madness—Pay six
.
Legendary Creature - Eldrazi
Emrakul, the World Anew (mh3) 6
Esper Origins
Surveil 2. You gain 2 life. If this spell was cast from a graveyard, exile it, then put it onto the battlefield transformed under its owner's control with a finality counter on it. (If a creature with a finality counter on it would die, exile it instead.)
Flashback
(You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery
Esper Origins // Summon: Esper Maduin (fin) 185Esper Origins // Summon: Esper Maduin (fin) 185
Fell Stinger
Deathtouch
Exploit (When this creature enters, you may sacrifice a creature.)
When this creature exploits a creature, target player draws two cards and loses 2 life.
Creature - Zombie Scorpion
Fell Stinger (vow) 112
Fumulus, the Infestation
Flying, deathtouch
Whenever a player sacrifices a nontoken creature, create a 1/1 black Insect creature token with flying.
Whenever an Insect, Leech, Slug, or Worm you control attacks, defending player loses 1 life and you gain 1 life.
Legendary Creature - Vampire Insect
Fumulus, the Infestation (j25) 42
Gather the Pack
Reveal the top five cards of your library. You may put a creature card from among them into your hand. Put the rest into your graveyard.
Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, put up to two creature cards from among the revealed cards into your hand instead of one.
Sorcery
Gather the Pack (ori) 178
Geth's Summons
Return up to one target creature card from your graveyard to the battlefield.
Corrupted — For each opponent who has three or more poison counters as you cast this spell, put up to one target creature card from that player's graveyard onto the battlefield under your control.
Sorcery
Geth's Summons (onc) 11
Glistening Sphere
This artifact enters tapped.
When this artifact enters, proliferate.
: Add one mana of any color.
Corrupted —
: Add three mana of any one color. Activate only if an opponent has three or more poison counters.
Artifact
Glistening Sphere (onc) 20
Gwenom, Remorseless
Deathtouch, lifelink
Whenever Gwenom attacks, until end of turn, you may look at the top card of your library any time and you may play cards from the top of your library. If you cast a spell this way, pay life equal to its mana value rather than pay its mana cost.
Legendary Creature - Spider Hero Symbiote
Gwenom, Remorseless (spm) 56
Harvester of Souls
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
Whenever another nontoken creature dies, you may draw a card.
Creature - Demon
Harvester of Souls (jmp) 243
Heartwood Storyteller
Whenever a player casts a noncreature spell, each of that player's opponents may draw a card.
Creature - Treefolk
Heartwood Storyteller (tsr) 209
Holistic Wisdom
, Exile a card from your hand: Return target card from your graveyard to your hand if it shares a card type with the card exiled this way. (Artifact, battle, creature, enchantment, kindred, instant, land, planeswalker, and sorcery are card types.)
Enchantment
Holistic Wisdom (ody) 243
Hornet Nest
Defender (This creature can't attack.)
Whenever this creature is dealt damage, create that many 1/1 green Insect creature tokens with flying and deathtouch. (Any amount of damage a creature with deathtouch deals to a creature is enough to destroy it.)
Creature - Insect
Hornet Nest (tdc) 259
Hornet Queen
Flying, deathtouch
When this creature enters, create four 1/1 green Insect creature tokens with flying and deathtouch.
Creature - Insect
Hornet Queen (dsc) 184
Infectious Bite
Target creature you control deals damage equal to its power to target creature you don't control. Each opponent gets a poison counter.
Instant
Infectious Bite (one) 172
Inscription of Abundance
Kicker

Choose one. If this spell was kicked, choose any number instead.
• Put two +1/+1 counters on target creature.
• Target player gains X life, where X is the greatest power among creatures they control.
• Target creature you control fights target creature you don't control.
Instant
Inscription of Abundance (znr) 186
Invasion of Ixalan
(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)
When this Siege enters, look at the top five cards of your library. You may reveal a permanent card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Battle - Siege
Invasion of Ixalan // Belligerent Regisaur (mom) 191Invasion of Ixalan // Belligerent Regisaur (mom) 191
Invasion of Zendikar
(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)
When this Siege enters, search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
Battle - Siege
Invasion of Zendikar // Awakened Skyclave (mom) 194Invasion of Zendikar // Awakened Skyclave (mom) 194
Journey to Eternity
Enchant creature you control
When enchanted creature dies, return it to the battlefield under your control, then return this card to the battlefield transformed under your control.
Legendary Enchantment - Aura
Journey to Eternity // Atzal, Cave of Eternity (rix) 160Journey to Eternity // Atzal, Cave of Eternity (rix) 160
Killmonger, Scourge of Wakanda
When Killmonger enters, you may sacrifice another creature. When you do, destroy target nonland permanent an opponent controls.
As long as there are two or more creature cards in your graveyard, Killmonger gets +2/+1.
Legendary Creature - Human Villain Mercenary
Killmonger, Scourge of Wakanda (msh) 218
Kinzu of the Bleak Coven
Flying
Whenever another nontoken creature you control dies, you may pay 2 life and exile it. If you do, create a token that's a copy of that creature, except it's 1/1 and has toxic 1. (Players dealt combat damage by it also get a poison counter.)
Legendary Creature - Vampire Phyrexian
Kinzu of the Bleak Coven (one) 406
Lively Dirge
Spree (Choose one or more additional costs.)
+
— Search your library for a card, put it into your graveyard, then shuffle.
+
— Return up to two creature cards with total mana value 4 or less from your graveyard to the battlefield.
Sorcery
Lively Dirge (otj) 93
Lord of the Forsaken
Flying, trample
, Sacrifice another creature: Target player mills three cards.
Pay 1 life: Add
. Spend this mana only to cast a spell from your graveyard.
Creature - Demon
Lord of the Forsaken (tdc) 186
Mindslaver
,
, Sacrifice Mindslaver: You control target player during that player's next turn. (You see all cards that player could see and make all decisions for them.)
Legendary Artifact
Mindslaver (otp) 63
Moment's Peace
Prevent all combat damage that would be dealt this turn.
Flashback
(You may cast this card from your graveyard for its flashback cost. Then exile it.)
Instant
Moment's Peace (ody) 251
Murderous Rider
Lifelink
When this creature dies, put it on the bottom of its owner's library.
Creature - Knight Zombie
Murderous Rider // Swift End (moc) 258
Mwonvuli Beast Tracker
When this creature enters, search your library for a creature card with deathtouch, hexproof, reach, or trample and reveal it. Shuffle and put that card on top.
Creature - Human Scout
Mwonvuli Beast Tracker (m13) 177
Necrogen Rotpriest
Toxic 2 (Players dealt combat damage by this creature also get two poison counters.)
Whenever a creature you control with toxic deals combat damage to a player, that player gets an additional poison counter.
: Target creature you control with toxic gains deathtouch until end of turn.
Creature - Cleric Zombie Phyrexian
Necrogen Rotpriest (one) 212
Necroskitter
Wither (This deals damage to creatures in the form of -1/-1 counters.)
Whenever a creature an opponent controls with a -1/-1 counter on it dies, you may return that card to the battlefield under your control.
Creature - Elemental
Necroskitter (ecc) 48
Nostalgic Dreams
As an additional cost to cast this spell, discard X cards.
Return X target cards from your graveyard to your hand. Exile Nostalgic Dreams.
Sorcery
Nostalgic Dreams (tor) 135
Noxious Newt
Deathtouch
: Add
.
Creature - Salamander
Noxious Newt (sos) 155
Obelisk Spider
Reach
Whenever this creature deals combat damage to a creature, put a -1/-1 counter on that creature.
Whenever you put one or more -1/-1 counters on a creature, each opponent loses 1 life and you gain 1 life.
Creature - Spider
Obelisk Spider (hou) 141
Oft-Nabbed Goat
: Draw a card. Gain control of this creature and put a -1/-1 counter on it. Only your opponents may activate this ability and only as a sorcery.
When this creature dies, if it had one or more -1/-1 counters on it, its owner draws that many cards and each other player loses that much life.
Creature - Goat
Oft-Nabbed Goat (ecc) 11
Ophiomancer
At the beginning of each upkeep, if you control no Snakes, create a 1/1 black Snake creature token with deathtouch.
Creature - Human Shaman
Ophiomancer (soc) 118
Osteomancer Adept
Deathtouch
: Until end of turn, you may cast creature spells from your graveyard by foraging in addition to paying their other costs. If you cast a spell this way, that creature enters with a finality counter on it. (To forage, exile three cards from your graveyard or sacrifice a Food. If a creature with a finality counter on it would die, exile it instead.)
Creature - Squirrel Warlock
Osteomancer Adept (blb) 103
Peerless Recycling
Gift a card (You may promise an opponent a gift as you cast this spell. If you do, they draw a card before its other effects.)
Return target permanent card from your graveyard to your hand. If the gift was promised, instead return two target permanent cards from your graveyard to your hand.
Instant
Peerless Recycling (blb) 188
Pharika, God of Affliction
Indestructible
As long as your devotion to black and green is less than seven, Pharika isn't a creature.
: Exile target creature card from a graveyard. Its owner creates a 1/1 black and green Snake enchantment creature token with deathtouch.
Legendary Creature Enchantment - God
Pharika, God of Affliction (jou) 154
Phyresis Outbreak
Each opponent gets a poison counter. Then each creature your opponents control gets -1/-1 until end of turn for each poison counter its controller has.
Sorcery
Phyresis Outbreak (onc) 12
Radioactive Spider
Reach, deathtouch
Fateful Bite —
, Sacrifice this creature: Search your library for a Spider Hero card, reveal it, put it into your hand, then shuffle. Activate only as a sorcery.
Creature - Spider
Radioactive Spider (spm) 111
Requiem Monolith
: Until end of turn, target creature gains "Whenever this creature is dealt damage, you draw that many cards and lose that much life." That creature's controller may have this artifact deal 1 damage to it. Activate only as a sorcery.
Artifact
Requiem Monolith (eoe) 113
Rise of the Witch-king
Each player sacrifices a creature of their choice. If you sacrificed a creature this way, you may return another permanent card from your graveyard to the battlefield.
Sorcery
Rise of the Witch-king (ltr) 221
Ruthless Technomancer
When this creature enters, you may sacrifice another creature you control. If you do, create a number of Treasure tokens equal to that creature's power.
, Sacrifice X artifacts: Return target creature card with power X or less from your graveyard to the battlefield. X can't be 0.
Creature - Human Wizard
Ruthless Technomancer (nec) 35
Saryth, the Viper's Fang
Other tapped creatures you control have deathtouch.
Other untapped creatures you control have hexproof.
,
: Untap another target creature or land you control.
Legendary Creature - Human Warlock
Saryth, the Viper's Fang (mid) 197
Scavenger's Talent
(Gain the next level as a sorcery to add its ability.)
Whenever one or more creatures you control die, create a Food token. This ability triggers only once each turn.
: Level 2
Whenever you sacrifice a permanent, target player mills two cards.
: Level 3
At the beginning of your end step, you may sacrifice three other nonland permanents. If you do, return a creature card from your graveyard to the battlefield with a finality counter on it.
Enchantment - Class
Scavenger's Talent (blb) 111
Scrounge for Eternity
As an additional cost to cast this spell, sacrifice an artifact or creature.
Return target creature or Spacecraft card with mana value 5 or less from your graveyard to the battlefield. Then create a Lander token. (It's an artifact with "
,
, Sacrifice this token: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.")
Sorcery
Scrounge for Eternity (eoe) 114
Seedborn Muse
Untap all permanents you control during each other player's untap step.
Creature - Spirit
Seedborn Muse (tdc) 268
Shadow, Mysterious Assassin
Deathtouch
Throw — Whenever Shadow deals combat damage to a player, you may sacrifice another nonland permanent. If you do, draw two cards and each opponent loses life equal to the mana value of the sacrificed permanent.
Legendary Creature - Human Assassin
Shadow, Mysterious Assassin (fic) 50
Sheoldred, the Apocalypse
Deathtouch
Whenever you draw a card, you gain 2 life.
Whenever an opponent draws a card, they lose 2 life.
Legendary Creature - Praetor Phyrexian
Sheoldred, the Apocalypse (dmu) 435
Shuriken
Equipped creature has "
, Unattach Shuriken: Shuriken deals 2 damage to target creature. That creature's controller gains control of Shuriken unless it was unattached from a Ninja."
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Shuriken (bok) 160
Sol Ring
: Add
.
Artifact
Sol Ring (soc) 128
Sorin Markov
+2: Sorin Markov deals 2 damage to any target and you gain 2 life.
−3: Target opponent's life total becomes 10.
−7: You control target player during that player's next turn.
Legendary Planeswalker - Sorin
Sorin Markov (plst) ZEN-111
South Wind Avatar
Deathtouch
Whenever another creature you control dies, you gain life equal to its toughness.
Whenever you gain life, each opponent loses 1 life.
Creature - Avatar Spirit Snake
South Wind Avatar (tmt) 78
Spider-Ham, Peter Porker
When Spider-Ham enters, create a Food token. (It's an artifact with "
,
, Sacrifice this token: You gain 3 life.")
Animal May-Ham — Other Spiders, Boars, Bats, Bears, Birds, Cats, Dogs, Frogs, Jackals, Lizards, Mice, Otters, Rabbits, Raccoons, Rats, Squirrels, Turtles, and Wolves you control get +1/+1.
Legendary Creature - Spider Boar Hero
Spider-Ham, Peter Porker (spm) 114
Stitcher's Supplier
When this creature enters or dies, mill three cards. (Put the top three cards of your library into your graveyard.)
Creature - Zombie
Stitcher's Supplier (fic) 287
The Dominion Bracelet
Equipped creature gets +1/+1 and has "
, Exile The Dominion Bracelet: You control target opponent during their next turn. This ability costs
less to activate, where X is this creature's power. Activate only as a sorcery." (You see all cards that player could see and make all decisions for them.)
Equip
Legendary Artifact - Equipment
The Dominion Bracelet (eoe) 239
The Swarmweaver
When The Swarmweaver enters, create two 1/1 black and green Insect creature tokens with flying.
Delirium — As long as there are four or more card types among cards in your graveyard, Insects and Spiders you control get +1/+1 and have deathtouch.
Legendary Creature Artifact - Scarecrow
The Swarmweaver (dsk) 236
Trystan, Callous Cultivator
Deathtouch
Whenever this creature enters or transforms into Trystan, Callous Cultivator, mill three cards. Then if there is an Elf card in your graveyard, you gain 2 life.
At the beginning of your first main phase, you may pay
. If you do, transform Trystan.
Legendary Creature - Elf Druid
Trystan, Callous Cultivator // Trystan, Penitent Culler (ecl) 199Trystan, Callous Cultivator // Trystan, Penitent Culler (ecl) 199
Utopia Sprawl
Enchant Forest
As this Aura enters, choose a color.
Whenever enchanted Forest is tapped for mana, its controller adds an additional one mana of the chosen color.
Enchantment - Aura
Utopia Sprawl (rvr) 159
Varragoth, Bloodsky Sire
Deathtouch
Boast —
: Target player searches their library for a card, then shuffles and puts that card on top. (Activate only if this creature attacked this turn and only once each turn.)
Legendary Creature - Demon Rogue
Varragoth, Bloodsky Sire (khm) 309
Veil of Summer
Draw a card if an opponent has cast a blue or black spell this turn. Spells you control can't be countered this turn. You and permanents you control gain hexproof from blue and from black until end of turn. (You and they can't be the targets of blue or black spells or abilities your opponents control.)
Instant
Veil of Summer (m20) 198
Venom Connoisseur
Alliance — Whenever another creature you control enters, this creature gains deathtouch until end of turn. If this is the second time this ability has resolved this turn, all creatures you control gain deathtouch until end of turn.
Creature - Human Druid
Venom Connoisseur (fdn) 648
Victimize
Choose two target creature cards in your graveyard. Sacrifice a creature. If you do, return the chosen cards to the battlefield tapped.
Sorcery
Victimize (tdc) 198
Vivien on the Hunt
+2: You may sacrifice a creature. If you do, search your library for a creature card with mana value equal to 1 plus the sacrificed creature's mana value, put it onto the battlefield, then shuffle.
+1: Mill five cards, then put any number of creature cards milled this way into your hand.
−1: Create a 4/4 green Rhino Warrior creature token.
Legendary Planeswalker - Vivien
Vivien on the Hunt (snc) 162
Vraska Joins Up
When Vraska Joins Up enters, put a deathtouch counter on each creature you control.
Whenever a legendary creature you control deals combat damage to a player, draw a card.
Legendary Enchantment
Vraska Joins Up (otj) 236
Vraska, the Silencer
Deathtouch
Whenever a nontoken creature an opponent controls dies, you may pay
. If you do, return that card to the battlefield tapped under your control. It's a Treasure artifact with "
, Sacrifice this artifact: Add one mana of any color," and it loses all other card types.
Legendary Creature - Assassin Gorgon
Vraska, the Silencer (otj) 237
Wild Growth
Enchant land
Whenever enchanted land is tapped for mana, its controller adds an additional
.
Enchantment - Aura
Wild Growth (mkc) 195
Winter, Cynical Opportunist
Deathtouch
Whenever Winter attacks, mill three cards.
Delirium — At the beginning of your end step, you may exile any number of cards from your graveyard with four or more card types among them. If you do, put a permanent card from among them onto the battlefield with a finality counter on it.
Legendary Creature - Human Warlock
Winter, Cynical Opportunist (dsc) 7
Wishclaw Talisman
This artifact enters with three wish counters on it.
,
, Remove a wish counter from this artifact: Search your library for a card, put it into your hand, then shuffle. An opponent gains control of this artifact. Activate only during your turn.
Artifact
Wishclaw Talisman (fdn) 617
Word of Command
Look at target opponent's hand and choose a card from it. You control that player until Word of Command finishes resolving. The player plays that card if able. While doing so, the player can activate mana abilities only if they're from lands that player controls and only if mana they produce is spent to activate other mana abilities of lands the player controls and/or to play that card. If the chosen card is cast as a spell, you control the player while that spell is resolving.
Instant
Word of Command (me4) 103

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Deck Info

Deck stats

0 pips - 0 cards
0 mana - 5 cards
0 pips - 0 cards
0 mana - 5 cards
46 pips - 34 cards
29 mana - 27 cards
0 pips - 0 cards
0 mana - 5 cards
46 pips - 35 cards
30 mana - 28 cards
0 pips - 0 cards
4 mana - 4 cards
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Description

{"ops":[{"insert":"Hello! Welcome to my omega convoluted Serpent Society deck. There is A LOT going on here but hopefully you will have a good idea of how to play this deck after reading this primer!\n\n"},{"insert":{"card-link":"The Serpent Society"}},{"insert":" \n"},{"attributes":{"bold":true},"insert":"To start, what is this deck's goal? "},{"insert":"\nMy goal with this deck was to fit as many sub-themes in here but still make a deck that flows smoothly. It is built as a control/toolbox deck that generally has options into most matchups you can play. I'm not sure where it has landed in Bracket 2/3 yet. There are 7 different sub-themes starting with...\n\n"},{"attributes":{"bold":true},"insert":"Deathtouch"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"This deck is built with The Serpent Society as the commander. It does quite a few things in the command zone that we REALLY like. It's a variation of grave pact. If we fill our deck with a lot of creatures with deathtouch, then we get access to this really powerful effect that punishes the opponent for killing our creatures. This could be through kill spells, one-sided board wipes, blocking, or even attacking into us. If they attack into us and we block with a small deathtoucher, then they lose 2 creatures in the exchange. It gives some pseudo protection to our creatures, and will noticeably save our life total more. We also have really good deathtouch synergies with "},{"insert":{"card-link":"Hooded Blightfang"}},{"insert":" , "},{"insert":{"card-link":"Bow of Nylea"}},{"insert":" , and "},{"insert":{"card-link":"Ohran Frostfang"}},{"insert":" which rewards us for attacking proactivley. The last main deathtouch synergy is "},{"insert":{"card-link":"Fynn, the Fangbearer"}},{"insert":" which leads us to our next subtheme. \n\n"},{"attributes":{"bold":true},"insert":"\t\t2. Poison/Infect"},{"insert":"\nBecause of all the deathtouchers we naturally want in the deck, Fynn is a fantastic inclusion to help give poison counters to the opponent. If we have both Fynn and Serpent Society in play then it forces the opponent in a really awkard spot. If they block, they lose 1-2 creatures on the board. If they don't block then they take damage AND poison counters. Against decks that don't build a wide board, this combination can be really devastating turn after turn. \n\nSerpent Society also gives poison counters as a ward cost, so if we don't include any ways to give poison counters, each player gets to remove the serpent society once each game freely. Leaning into this gives a win condition to build around, but in the context of this deck you only need to get the opponent to 5 poison counters. This is because we play "},{"insert":{"card-link":"Emrakul, the Promised End"}},{"insert":" as our true win condition. Being able to take over a player's turn is already very strong, but it becomes even better if we have a kill button on the board. If we take over someone's turn and have them target The Serpent Society twice, they die from Poison. Putting someone to 5 poison counters should almost always be guaranteed death, but you also get to use their resources against the other players before killing them. \n\nSo with the natural inclusion of Infect creatures like "},{"insert":{"card-link":"Skithiryx, the Blight Dragon"}},{"insert":" and "},{"insert":{"card-link":"Phyrexian Hydra"}},{"insert":", this leads into subtheme #3. \n\n"},{"attributes":{"bold":true},"insert":"\t\t3. -1/-1 Counters"},{"insert":"\nBecause infect deals -1/-1 counters to creatures, we can take advantage of this with other synergies. Because of the Auntie Ool precon, -1/-1 counters got a lot of really cool cards recently that makes this theme worth playing. My favorite is "},{"insert":{"card-link":"Dread Tiller"}},{"insert":" giving us extra ramp to accelerate into Emrakul faster. You also get access to a really cool recursion piece in "},{"insert":{"card-link":"Dawnhand Dissident"}},{"insert":" which gives top deck manipulation, ways to apply counters, and reanimate options to bring back deathtouchers/poison creatures. There are also a few cards that get Finality counters which can be removed from Dissident. The big synergy piece that makes this theme run well is "},{"insert":{"card-link":"Hapatra, Vizier of Poisons"}},{"insert":". Every time we apply a -1/-1 counter, we make a deathtoucher. This is really good for our previous themes. \n\n\nThese are our main themes that we are trying to build the deck around, but we also have four more themes in here that help gel the deck together starting with\n\n"},{"attributes":{"bold":true},"insert":"\t\t4 . Reanimation/Recursion"},{"insert":"\nThis section will be split between Reanimation and Recursion. I see the difference as reanimation being a way to cheat creatures into play, while recursion gives you options to add or cast cards from graveyard. They are similar but can perform VERY differently.\n\nLets start with Reanimation. Reanimating in this deck isn't like pure reanimate decks. It is primarily used here to maintain engines/key pieces. For example, "},{"insert":{"card-link":"Persist"}},{"insert":" is a cheap reanimate the has a -1/-1 counter on the thing it revives. This will end up synergizing with the -1/-1 counter cards from earlier. There are also reanimate cards that sacrifice a creature like "},{"insert":{"card-link":"Cauldron of Essence"}},{"insert":" which can bring back the creature it sacrificed. It can function as a blink spell that triggers Serpent Society. The last one I want to talk about is "},{"insert":{"card-link":"Wake the Dead"}},{"insert":" which is a massive bomb in this deck. It can be a defensive piece to bring back a board of blockers, but if those blockers are also deathtouchers... you can wipe the board for everyone. Not to mention the creatures die at end of turn anyway, so you can use this at instant speed board wipe, and trigger death and enter effects. It's a very fun card to use in here.\n\nThe next portion is Recursion. For this deck I value recursion a lot to be able to get unique tools back into our hand for varying situations. To start I really love "},{"insert":{"card-link":"Shigeki, Jukai Visionary"}},{"insert":" since it can add back anything at instant speed for 4, or if you have the spare mana you can add more. Shigeki is somewhat a bridge in this deck since a lot of instant speed regrowth effects can only add creatures or permanents. "},{"insert":{"card-link":"Eternal Witness"}},{"insert":" is always amazing, especially since we have quite bit of reanimation. We can turn any reanimate to a "},{"insert":{"card-link":"Regrowth"}},{"insert":". If we look at Wake the Dead again, we can use it essentially as an instant speed Eternal Witness at any point. A fun card that functions sometimes way better than Shigeki is "},{"insert":{"card-link":"Reap"}},{"insert":". At instant speed and for only 2 mana you can very often grab multiple things from your graveyard at once if there is one other black player in the pod. It can become a a huge toolbox once the engine is running, or if you run out of gas you can add everything back. There is a lot of cool decision making you get from playing a lot of these recursion pieces without the pain points of tutors. \n\nNow with all this graveyard synergy we obviously have to play cards that...\n\n"},{"attributes":{"bold":true},"insert":"\t\t5. Self-Mill"},{"insert":"\nThis section is pretty self explanatory. We need cards in graveyard to revive or add back to hand. From our previous sub themes, there are quite a few cards that overlap really well like "},{"insert":{"card-link":"Mire Triton"}},{"insert":", "},{"insert":{"card-link":"Deathcap Marionette"}},{"insert":", "},{"insert":{"card-link":"Barrowgoyf"}},{"insert":", "},{"insert":{"card-link":"Kagha, Shadow Archdruid"}},{"insert":", and "},{"insert":{"card-link":"Vile Entomber"}},{"insert":". All of these are deathtouchers that mill supporting the gameplan very naturally. There are some burst mills like "},{"insert":{"card-link":"Corpse Churn"}},{"insert":" and "},{"insert":{"card-link":"Grapple with the Past"}},{"insert":" that instant speed mills, and also adds any creature back to hand. You can re-add shigeki to then use to grab something else (obviously a ton of mana but it's an option). Outside of those we also want varying card types for Emrakul since it gets cheaper the more card types in the graveyard. Currently there are 8 we can have, and we play them all. So in the best case it'll be 5 mana, but most of the time it'll be 7-8.\n\n\t\t6 . Sacrifice\nThe next theme is less needed, but there are some sacrifice cards in here. This deck doesn't produce a ton of bodies at once, so a lot of the sacrifice effects in here are replacing the creature you sacrificed. A very funny one is "},{"insert":{"card-link":"Infernal Offering"}},{"insert":" which is a sacrifice to reanimate + draw 2, but someone else also does it. This isn't the end of the world though since it can give opponents more targeting effects for Emrakul to use on Serpent Society. You also make them sacrifice a creature from the commander making the reanimate not a +1 to board. The only repeatable and instant speed sac outlet in here is "},{"insert":{"card-link":"Flesh-Eater Imp"}},{"insert":" since it can be a huge burst of poison counters to one player. It can either knock them out or setup for an Emrakul knockout. The sacrifice effects on all these cards are secondary to their main effects, but you can still take full advantage of it.\n\n\t\t7 . Lifegain\nOur last sub-theme is lifegain. Lifegain is very interesting in this deck because of what was stated at the top. Players are incentivized to not attack you, so in the meantime you can gain life and could eventually turn the corner on players not being able to kill you anymore. A lot of the lifegain in this deck is built for 3 key pieces to work well. "},{"insert":{"card-link":"Witch of the Moors"}},{"insert":" gives addtional edicts, and recursion. So you can eventually turn Witch of the Moors into a mini engine with Shigeki to add back any other card to hand afterwards. "},{"insert":{"card-link":"Moseo, Vein's New Dean"}},{"insert":" is another one that can pretty consistently revive a 1-2 drop but sometimes bigger if you see any of the big healers like Barrowgoyf, Scout the City, or Bow of Nylea. Lastly if we have all this life and don't get pressured out, we can use "},{"insert":{"card-link":"Beledros Witherbloom"}},{"insert":" to use that life to massively ramp. \n\n\n"},{"attributes":{"bold":true},"insert":"How this deck end ups playing"},{"insert":"\nThis deck plays as a grindy control deck that can toolbox into a variety of different answers and eventually bursts people out of nowhere through Poison and Emrakul. It is slow and takes a while to get off the ground, but the protection from Serpent Society and the Deathtouchers make it easier to coast through the mid game. \n\nThere also may be some shortcomings since there is A LOT going on in the deck. You may end up not finding all the right pieces, but that can make games feel very different since there isn't an optimized definitive early game this deck is trying to do. You mostly build whatever engine is given to you and Segway that to a win down the line. The general goal though is to setup deathtouchers early, mill/draw, and build out your engines from there. You may be given an aggressive poison start though and could try to push someone to a lethal threshold very early on. Whatever you are given you will have to adapt on the fly which is what makes this deck SO FUN. \n\nThank you for reading and I hope you have as much fun as I've had playing this deck :D. \n"}]}
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