BigMooseBruce
95 views5 months ago
Commander
Size: 100Salt sum: 31.26
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Buff toughness
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Betor, Kin to All
Flying
At the beginning of your end step, if creatures you control have total toughness 10 or greater, draw a card. Then if creatures you control have total toughness 20 or greater, untap each creature you control. Then if creatures you control have total toughness 40 or greater, each opponent loses half their life, rounded up.
At the beginning of your end step, if creatures you control have total toughness 10 or greater, draw a card. Then if creatures you control have total toughness 20 or greater, untap each creature you control. Then if creatures you control have total toughness 40 or greater, each opponent loses half their life, rounded up.
Legendary Creature - Dragon Spirit

Rammas Echor, Ancient Shield
Whenever you cast your second spell each turn, draw a card, then create a 0/3 white Wall creature token with defender.
At the beginning of combat on your turn, creatures you control with defender gain exalted until end of turn. (Whenever a creature you control attacks alone, it gets +1/+1 until end of turn for each instance of exalted among permanents you control.)
At the beginning of combat on your turn, creatures you control with defender gain exalted until end of turn. (Whenever a creature you control attacks alone, it gets +1/+1 until end of turn for each instance of exalted among permanents you control.)
Legendary Artifact

Card draw
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Fixing
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Land
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Swiftfoot Boots
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control. It can attack and no matter when it came under your control.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment

Protection
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Entish Restoration
Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle. If you control a creature with power 4 or greater, instead search your library for up to three basic land cards, put them onto the battlefield tapped, then shuffle.
Instant

Ramp
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Removal
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Ring tempt
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Avatar's Wrath
Choose up to one target creature, then airbend all other creatures. (Exile them. While each one is exiled, its owner may cast it for rather than its mana cost.)
Until your next turn, your opponents can't cast spells from anywhere other than their hands.
Exile Avatar's Wrath.
Until your next turn, your opponents can't cast spells from anywhere other than their hands.
Exile Avatar's Wrath.
Sorcery

Wipe
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Deck Info
Deck stats
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Description
{"ops":[{"attributes":{"color":"#000000"},"insert":"Use "},{"attributes":{"color":"#000000"},"insert":{"card-link":"Doran, the Siege Tower"}},{"attributes":{"color":"#000000"},"insert":" and the Ring tempts you to make an (almost) unblockable Voltron commander. The key is to make Doran your Ring bearer, hold up protection, and be patient. The deck uses persistent toughness-only buffs to increase damage while keeping Doran unblockable. Protection is key, as with any Voltron deck, so "},{"attributes":{"color":"#000000"},"insert":{"card-link":"Robe of Stars"}},{"attributes":{"color":"#000000"},"insert":" and "},{"attributes":{"color":"#000000"},"insert":{"card-link":"Mirror Shield"}},{"attributes":{"color":"#000000"},"insert":" are great. Much of the removal is on creatures like "},{"attributes":{"color":"#000000"},"insert":{"card-link":"Voracious Varmint"}},{"attributes":{"color":"#000000"},"insert":" and "},{"attributes":{"color":"#000000"},"insert":{"card-link":"Insidious Fungus"}},{"attributes":{"color":"#000000"},"insert":" , since blockers are important in Voltron."},{"attributes":{"color":"#000000"},"insert":{"card-link":"Rammas Echor, Ancient Shield"}},{"attributes":{"color":"#000000"},"insert":" is good for blockers but be aware that Exalted is a non-bo with the Ring tempts. Board wipes favor low power and Voltron decks, with "},{"attributes":{"color":"#000000"},"insert":{"card-link":"Fell the Mighty"}},{"attributes":{"color":"#000000"},"insert":" and "},{"attributes":{"color":"#000000"},"insert":{"card-link":"Avatar's Wrath"}},{"attributes":{"color":"#000000"},"insert":" . Consistently having the ability to trigger the ring tempts in case Doran gets removed, bounced, or blinked is important. "},{"attributes":{"color":"#000000"},"insert":{"card-link":"Call of the Ring"}},{"attributes":{"color":"#000000"},"insert":" is great for this reason. Voltron players know this, but don’t over extend. Having protection is more important than squeezing out every point of damage. For example, if you had "},{"attributes":{"color":"#000000"},"insert":{"card-link":"Open the Armory"}},{"attributes":{"color":"#000000"},"insert":" , it would be better to search for "},{"attributes":{"color":"#000000"},"insert":{"card-link":"Timely Ward"}},{"attributes":{"color":"#000000"},"insert":" than "},{"attributes":{"color":"#000000"},"insert":{"card-link":"Stoneskin"}},{"attributes":{"color":"#000000"},"insert":" . So lead the "},{"attributes":{"color":"#000000"},"insert":{"card-link":"Nazgûl"}},{"attributes":{"color":"#000000"},"insert":" and show Sauron who the real lord of the rings is!"},{"insert":"\n\n"}]}



































































