74 views12 days ago
Commander
Size: 100Est cost: $581.18Salt sum: 43.64
Droxics998
74 views12 days ago
Commander
Size: 100Est cost: $581.18Salt sum: 43.64
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Artifact
Artifact
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Creature
Ghyrson Starn, Kelermorph
Ward (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays .)
Three Autostubs — Whenever another source you control deals exactly 1 damage to a permanent or player, Ghyrson Starn deals 2 damage to that permanent or player.
Three Autostubs — Whenever another source you control deals exactly 1 damage to a permanent or player, Ghyrson Starn deals 2 damage to that permanent or player.
Legendary Creature - Human Tyranid

Solphim, Mayhem Dominus
If a source you control would deal noncombat damage to an opponent or a permanent an opponent controls, it deals double that damage to that player or permanent instead.
, Discard two cards: Put an indestructible counter on Solphim. ( can be paid with either or 2 life.)
, Discard two cards: Put an indestructible counter on Solphim. ( can be paid with either or 2 life.)
Legendary Creature - Horror Phyrexian

Creature
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Enchantment
Animate Dead
Enchant creature card in a graveyard
When this Aura enters, if it's on the battlefield, it loses "enchant creature card in a graveyard" and gains "enchant creature put onto the battlefield with this Aura." Return enchanted creature card to the battlefield under your control and attach this Aura to it. When this Aura leaves the battlefield, that creature's controller sacrifices it.
Enchanted creature gets -1/-0.
When this Aura enters, if it's on the battlefield, it loses "enchant creature card in a graveyard" and gains "enchant creature put onto the battlefield with this Aura." Return enchanted creature card to the battlefield under your control and attach this Aura to it. When this Aura leaves the battlefield, that creature's controller sacrifices it.
Enchanted creature gets -1/-0.
Enchantment - Aura

Bloodchief Ascension
At the beginning of each end step, if an opponent lost 2 or more life this turn, you may put a quest counter on this enchantment. (Damage causes loss of life.)
Whenever a card is put into an opponent's graveyard from anywhere, if this enchantment has three or more quest counters on it, you may have that player lose 2 life. If you do, you gain 2 life.
Whenever a card is put into an opponent's graveyard from anywhere, if this enchantment has three or more quest counters on it, you may have that player lose 2 life. If you do, you gain 2 life.
Enchantment

Necromancy
You may cast this spell as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step.
When this enchantment enters, if it's on the battlefield, it becomes an Aura with "enchant creature put onto the battlefield with Necromancy." Put target creature card from a graveyard onto the battlefield under your control and attach this enchantment to it. When this enchantment leaves the battlefield, that creature's controller sacrifices it.
When this enchantment enters, if it's on the battlefield, it becomes an Aura with "enchant creature put onto the battlefield with Necromancy." Put target creature card from a graveyard onto the battlefield under your control and attach this enchantment to it. When this enchantment leaves the battlefield, that creature's controller sacrifices it.
Enchantment

Enchantment
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Instant
Instant
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Land
Land
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Sorcery
Sorcery
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Deck Info
Deck stats
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Deck extras (0)
Description
{"ops":[{"insert":"Deck Archetype: Grixis \"Sudden Death\" Group Hug\nHistorically, Grixis (U B R) is viewed as the meanest color identity in Commander—famed for cutthroat control, hand destruction, and aggressive resource denial. This deck completely flips that expectation on its head by masquerading as a benevolent Group Hug engine.\nInstead of hiding behind defensive green strategies, it uses historical Grixis tools to flood the table with raw resources. You actively help your opponents ramp, fix their mana, and build massive, 15+ card hands. By turning yourself into the table's favorite benefactor, you lower their operational guard—right up until you weaponize their massive hands to eliminate them in a single, explosive turn.\nCore Mechanical Pillars\n1. The Forced Prosperity Engine\nThe early game focuses entirely on breaking parity by giving everyone cards. By accelerating the table's draw steps, you paint a political target on other players while quietly digging for your own combo pieces.\nSymmetrical Draw: Howling Mine, Dictate of Kruphix, Font of Mythos, and Fevered Visions guarantee that opponents are constantly holding maximum resources.\nMassive X-Spells: Minds Aglow and Prosperity turn late-game mana pools into massive bursts of hand-filling draw triggers for the entire pod.\n2. Bypassing Combat: The Pinger Strategy\nThe biggest weakness of the original 1994 Nicol Bolas is his massive 8-mana investment combined with the fragility of combat. If he gets chump-blocked by a stray flying token, his devastating discard trigger is wasted. The deck circumvents combat entirely by utilizing a niche, highly creative strategy:\nDirect Damage Auras & Equipment: By equipping Bolas with Viridian Longbow, Hermetic Study, or Psionic Gift, you grant him the ability to ping an opponent directly.\nBecause his text triggers off any damage dealt to an opponent, a single tap instantly forces that player to discard their entire hand on the spot—no combat step or blockers required.\n3. The One-Shot Finisher Payoffs\nForcing a player to discard 15 cards is devastating, but in a multi-player format, it doesn't automatically win you the game. This deck runs a tight suite of static damage enablers that transform that discard trigger into immediate lethal burn:\nDiscard Punishment: Megrim, Liliana's Caress, and Raiders' Wake deal 2 damage per card discarded. When Bolas pings a player holding 15 cards, they discard their hand and take an immediate 30 points of damage to the face. Combined with damage doublers like Solphim, Mayhem Dominus, a single hit scales cleanly into a one-shot kill.\nSymmetrical Draw Sapping: Psychosis Crawler, Underworld Dreams, and Spiteful Visions chip away at life totals incrementally as you force the table to draw, putting them right into lethal kill-range.\n4. Resource Conversion & Loops\nTo sustain an 8-mana commander and giant X-spells without access to green ramp, the deck runs a heavy fast-mana and reanimation package.\nExplosive Mana: Mana Geyser capitalizes on opponents tapping out to play the massive hands you gave them, generating 10 to 15 immediate red mana to cast Bolas and give him haste via Lightning Greaves in a single turn.\nBypassing the Upkeep: Rather than paying \\{U\\}\\{B\\}\\{R\\} during your upkeep to keep Bolas alive, you can simply let him die and cheat him back into play for cheap using Animate Dead, Necromancy, or Reanimate. Alternatively, Eon Hub skips the upkeep phase entirely.\n"}]}





















































































