Cinnaman
275 views12 hrs ago
Commander
Size: 100Salt sum: 31.74
Choose your preferred layout. You can mix and match options using the View as & Group by drop-downs above.
{"ops":[{"attributes":{"underline":true},"insert":"Overview:"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Mill or Tutor cards with as many ever-green keywords as possible into your graveyard. As soon as you have enough keywords, summon your mighty hideous Nightmare Insect Monster. \nSend it to your opponents and eat them alive one by one!\n\n"},{"attributes":{"underline":true},"insert":"Keyword-List:"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Power"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Double Strike"},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"First Strike"},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"Trample"},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"Deathtouch"},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"Defensive"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Lifelink"},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"Vigilance"},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"Reach"},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"Protection"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Hexproof"},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"Indestructible"},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"Evasion"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Flying"},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"Menace"},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"\n"},{"attributes":{"underline":true},"insert":"Gameplan:"},{"attributes":{"header":2},"insert":"\n"},{"insert":"What you will need is a Kathril, that deals at least 21 (commander-)damage to a player with a single attack. We won't get to the 21+ Power mark, so what we need is the Double Strike keyword which would require us to only need half as much which is 11+ Power. So that would be our most essential keyword in the game, because it doubles our damage and enables us to do a one-shot (or rather a two-shot but within a single combat phase ;)\n\nA lethal attack forces our opponent to throw everything in front of it that they have. With a certain combination of keywords we are able to give Kathril so much evasive and destructive force that our Insect will shred everyone and everything that is in its way and as the cherry on top eat the opponent for dessert!\n\nLet's have a closer look at what the commander does. It's a 3/3 that when it enters puts keywords on creatures and then gets a +1/+1 counter for each keyword counter put on creatures that way. So just for that we would need 8 (out of 11) keywords for a total of 11 Power. Needless to say that more keywords and more power certainly helps us even further. \n\nAs mentioned before one of the keywords has to be "},{"attributes":{"bold":true},"insert":"Double Strike (#1)"},{"insert":". Then we would like to add some evasion to it with the most classic evasion keyword there is: "},{"attributes":{"bold":true},"insert":"Flying (#2)"},{"insert":". If our opponents had no flyers or reachers, we would just get away with any combination of 6 other keywords, because we could hit them for 22 without being blocked, but that's just theory. Let's see how else we can add more evasion to Kathril.\nTo actually cut and"},{"attributes":{"underline":true},"insert":" get through blocking creatures"},{"insert":", we got to add two specific keywords, which are "},{"attributes":{"bold":true},"insert":"Trample (#3)"},{"insert":" and "},{"attributes":{"bold":true},"insert":"Deathtouch (#4)"},{"insert":". That's like a sudo-evasion-combo that makes it so that blocking creatures each only stop "},{"attributes":{"underline":true},"insert":"1 point of damage"},{"insert":", which means that for every 2 blockers our opponent has, Kathril needs 1 additional Power (=2 Damage) to have enough damage left to finish our opponent. \n\n"},{"attributes":{"underline":true},"insert":"Calculation: "},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"bold":true},"insert":"Base-Power: 3"},{"insert":"\n 8 Keywords = 11 Power = 22 Damage (<=1 Blocker for Lethal Damage)\n 9 Keywords = 12 Power = 24 Damage (<=3 Blocker for Lethal Damage)\n10 Keywords = 13 Power = 26 Damage (<=5 Blocker for Lethal Damage)\n11 Keywords = 14 Power = 28 Damage (<=7 Blocker for Lethal Damage)\n\nAs you can see the combination of Double Strike/Trample/Deathtouch is really crazy, because it almost reads like \"Kathril is unblockable\". On a personal note, I actually prefer it that is \"only almost unblockable\", because I want to destroy my opponents board in the process of finishing them. An insect that eats up everything in its way no matter if big or small is pretty flavorful. \n\nFor the purpose of defending our commander make sure to also have "},{"attributes":{"bold":true},"insert":"indestructible (#5)"},{"insert":" or "},{"attributes":{"bold":true},"insert":"hexproof (#6)"},{"insert":" or both, because otherwise Kathril will be the first one to get removed from the board. \nAnd that's it, so to sum it up, we have "},{"attributes":{"bold":true},"insert":"Double Strike"},{"insert":" for doubling the Power, "},{"attributes":{"bold":true},"insert":"Flying"},{"insert":", "},{"attributes":{"bold":true},"insert":"Trample "},{"insert":"and "},{"attributes":{"bold":true},"insert":"Deathtouch "},{"insert":"to make him \"unblockable\" and "},{"attributes":{"bold":true},"insert":"Hexproof "},{"insert":"and "},{"attributes":{"bold":true},"insert":"Indestructible"},{"insert":" for protection. The other keywords are Lifelink, First Strike, Vigilance, Menace and Reach of which you will need half or more to get to 8+ +1/+1 counters. Feel free to distribute keywords on your utility creatures, dorks and so on. They will do good work as blockers! :)\n\nI wish you lots of fun with this Commander Deck! \n"}]}
Commander
Kathril, Aspect Warper
When Kathril enters, put a flying counter on any creature you control if a creature card in your graveyard has flying. Repeat this process for first strike, double strike, deathtouch, hexproof, indestructible, lifelink, menace, reach, trample, and vigilance. Then put a +1/+1 counter on Kathril for each counter put on a creature this way.
Legendary Creature - Nightmare Insect

Commander
(CTRL to add secondary)
Draw
Sanguine Spy
Menace, lifelink
, Sacrifice another creature: Surveil 1. (Look at the top card of your library. You may put that card into your graveyard.)
At the beginning of your end step, if there are five or more mana values among cards in your graveyard, you may pay 2 life. If you do, draw a card.
, Sacrifice another creature: Surveil 1. (Look at the top card of your library. You may put that card into your graveyard.)
At the beginning of your end step, if there are five or more mana values among cards in your graveyard, you may pay 2 life. If you do, draw a card.
Creature - Vampire Rogue

Draw
(CTRL to add secondary)
Keyword Creatures
Akroma, Vision of Ixidor
Flying, first strike, vigilance, trample
At the beginning of each combat, until end of turn, each other creature you control gets +1/+1 if it has flying, +1/+1 if it has first strike, and so on for double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, protection, reach, trample, vigilance, and partner.
Partner
At the beginning of each combat, until end of turn, each other creature you control gets +1/+1 if it has flying, +1/+1 if it has first strike, and so on for double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, protection, reach, trample, vigilance, and partner.
Partner
Legendary Creature - Angel

Keyword Creatures
(CTRL to add secondary)
KW Double Strike
God-Eternal Oketra
Double strike
Whenever you cast a creature spell, create a 4/4 black Zombie Warrior creature token with vigilance.
When God-Eternal Oketra dies or is put into exile from the battlefield, you may put it into its owner's library third from the top.
Whenever you cast a creature spell, create a 4/4 black Zombie Warrior creature token with vigilance.
When God-Eternal Oketra dies or is put into exile from the battlefield, you may put it into its owner's library third from the top.
Legendary Creature - Zombie God

Shadrix Silverquill
Flying, double strike
At the beginning of combat on your turn, you may choose two. Each mode must target a different player.
• Target player creates a 2/1 white and black Inkling creature token with flying.
• Target player draws a card and loses 1 life.
• Target player puts a +1/+1 counter on each creature they control.
At the beginning of combat on your turn, you may choose two. Each mode must target a different player.
• Target player creates a 2/1 white and black Inkling creature token with flying.
• Target player draws a card and loses 1 life.
• Target player puts a +1/+1 counter on each creature they control.
Legendary Creature - Elder Dragon

KW Double Strike
(CTRL to add secondary)
KW Hexproof
Survey Mechan
Flying
Hexproof (This creature can't be the target of spells or abilities your opponents control.)
, Sacrifice this creature: It deals 3 damage to any target. Target player draws three cards and gains 3 life. This ability costs less to activate, where X is the number of differently named lands you control.
Hexproof (This creature can't be the target of spells or abilities your opponents control.)
, Sacrifice this creature: It deals 3 damage to any target. Target player draws three cards and gains 3 life. This ability costs less to activate, where X is the number of differently named lands you control.
Creature Artifact - Robot

KW Hexproof
(CTRL to add secondary)
KW Indestructible
Karametra, God of Harvests
Indestructible
As long as your devotion to green and white is less than seven, Karametra isn't a creature.
Whenever you cast a creature spell, you may search your library for a Forest or Plains card, put it onto the battlefield tapped, then shuffle.
As long as your devotion to green and white is less than seven, Karametra isn't a creature.
Whenever you cast a creature spell, you may search your library for a Forest or Plains card, put it onto the battlefield tapped, then shuffle.
Legendary Creature Enchantment - God

Nylea, Keen-Eyed
Indestructible
As long as your devotion to green is less than five, Nylea isn't a creature.
Creature spells you cast cost less to cast.
: Reveal the top card of your library. If it's a creature card, put it into your hand. Otherwise, you may put it into your graveyard.
As long as your devotion to green is less than five, Nylea isn't a creature.
Creature spells you cast cost less to cast.
: Reveal the top card of your library. If it's a creature card, put it into your hand. Otherwise, you may put it into your graveyard.
Legendary Creature Enchantment - God

KW Indestructible
(CTRL to add secondary)
Land
Path of Ancestry
This land enters tapped.
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Land

Spymaster's Vault
This land enters tapped unless you control a Swamp.
: Add .
, : Target creature you control connives X, where X is the number of creatures that died this turn. (Draw X cards, then discard X cards. Put a +1/+1 counter on that creature for each nonland card discarded this way.)
: Add .
, : Target creature you control connives X, where X is the number of creatures that died this turn. (Draw X cards, then discard X cards. Put a +1/+1 counter on that creature for each nonland card discarded this way.)
Land

Land
(CTRL to add secondary)
Mill
Barrowgoyf
Deathtouch, lifelink
Barrowgoyf's power is equal to the number of card types among cards in all graveyards and its toughness is equal to that number plus 1.
Whenever this creature deals combat damage to a player, you may mill that many cards. If you do, you may put a creature card from among them into your hand.
Barrowgoyf's power is equal to the number of card types among cards in all graveyards and its toughness is equal to that number plus 1.
Whenever this creature deals combat damage to a player, you may mill that many cards. If you do, you may put a creature card from among them into your hand.
Creature - Lhurgoyf

Dredger's Insight
Whenever one or more artifact and/or creature cards leave your graveyard, you gain 1 life.
When this enchantment enters, mill four cards. You may put an artifact, creature, or land card from among the milled cards into your hand. (To mill four cards, put the top four cards of your library into your graveyard.)
When this enchantment enters, mill four cards. You may put an artifact, creature, or land card from among the milled cards into your hand. (To mill four cards, put the top four cards of your library into your graveyard.)
Enchantment

Smuggler's Surprise
Spree (Choose one or more additional costs.)
+ — Mill four cards. You may put up to two creature and/or land cards from among the milled cards into your hand.
+ — You may put up to two creature cards from your hand onto the battlefield.
+ — Creatures you control with power 4 or greater gain hexproof and indestructible until end of turn.
+ — Mill four cards. You may put up to two creature and/or land cards from among the milled cards into your hand.
+ — You may put up to two creature cards from your hand onto the battlefield.
+ — Creatures you control with power 4 or greater gain hexproof and indestructible until end of turn.
Instant

Summon: Titan
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Mill five cards.
II — Return all land cards from your graveyard to the battlefield tapped.
III — Until end of turn, another target creature you control gains trample and gets +X/+X, where X is the number of lands you control.
Reach, trample
I — Mill five cards.
II — Return all land cards from your graveyard to the battlefield tapped.
III — Until end of turn, another target creature you control gains trample and gets +X/+X, where X is the number of lands you control.
Reach, trample
Creature Enchantment - Saga Giant

Witherbloom Command
Choose two —
• Target player mills three cards, then you return a land card from your graveyard to your hand.
• Destroy target noncreature, nonland permanent with mana value 2 or less.
• Target creature gets -3/-1 until end of turn.
• Target opponent loses 2 life and you gain 2 life.
• Target player mills three cards, then you return a land card from your graveyard to your hand.
• Destroy target noncreature, nonland permanent with mana value 2 or less.
• Target creature gets -3/-1 until end of turn.
• Target opponent loses 2 life and you gain 2 life.
Sorcery

Mill
(CTRL to add secondary)
Protection
Clever Concealment
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)
Any number of target nonland permanents you control phase out. (Treat them and anything attached to them as though they don't exist until your next turn.)
Any number of target nonland permanents you control phase out. (Treat them and anything attached to them as though they don't exist until your next turn.)
Instant

Protection
(CTRL to add secondary)
Ramp
Ramp
(CTRL to add secondary)
Recursion
Nethroi, Apex of Death
Mutate (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)
Deathtouch, lifelink
Whenever this creature mutates, return any number of target creature cards with total power 10 or less from your graveyard to the battlefield.
Deathtouch, lifelink
Whenever this creature mutates, return any number of target creature cards with total power 10 or less from your graveyard to the battlefield.
Legendary Creature - Beast Cat Nightmare

Recursion
(CTRL to add secondary)
Removal
Removal
(CTRL to add secondary)
Tutor
Tutor
(CTRL to add secondary)
Sideboard
Cache Grab
Mill four cards. You may put a permanent card from among the cards milled this way into your hand. If you control a Squirrel or returned a Squirrel card to your hand this way, create a Food token. (To mill four cards, put the top four cards of your library into your graveyard. A Food token is an artifact with ", , Sacrifice this token: You gain 3 life.")
Instant

Miner's Guidewing
Flying, vigilance
When this creature dies, target creature you control explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on that creature, then put the card back or put it into your graveyard.)
When this creature dies, target creature you control explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on that creature, then put the card back or put it into your graveyard.)
Creature - Bird

Return of the Mole Man
Landfall — Whenever a land you control enters, you may mill two cards.
, Sacrifice this enchantment: Create X 1/1 green Minion creature tokens named Moloid, where X is the number of permanent cards in your graveyard. The tokens have "Whenever this token attacks, you may mill a card." Activate only as a sorcery.
, Sacrifice this enchantment: Create X 1/1 green Minion creature tokens named Moloid, where X is the number of permanent cards in your graveyard. The tokens have "Whenever this token attacks, you may mill a card." Activate only as a sorcery.
Enchantment

Seedship Broodtender
When this creature enters, mill three cards. (Put the top three cards of your library into your graveyard.)
, Sacrifice this creature: Return target creature or Spacecraft card from your graveyard to the battlefield. Activate only as a sorcery.
, Sacrifice this creature: Return target creature or Spacecraft card from your graveyard to the battlefield. Activate only as a sorcery.
Creature - Insect Citizen

The Restoration of Eiganjo
(As this Saga enters and after your draw step, add a lore counter.)
I — Search your library for a basic Plains card, reveal it, put it into your hand, then shuffle.
II — You may discard a card. When you do, return target permanent card with mana value 2 or less from your graveyard to the battlefield tapped.
III — Exile this Saga, then return it to the battlefield transformed under your control.
I — Search your library for a basic Plains card, reveal it, put it into your hand, then shuffle.
II — You may discard a card. When you do, return target permanent card with mana value 2 or less from your graveyard to the battlefield tapped.
III — Exile this Saga, then return it to the battlefield transformed under your control.
Enchantment - Saga


Throne of the Grim Captain
: Mill two cards.
Craft with a Dinosaur, a Merfolk, a Pirate, and a Vampire (, Exile this artifact, Exile the four from among permanents you control and/or cards in your graveyard: Return this card transformed under its owner's control. Craft only as a sorcery.)
Craft with a Dinosaur, a Merfolk, a Pirate, and a Vampire (, Exile this artifact, Exile the four from among permanents you control and/or cards in your graveyard: Return this card transformed under its owner's control. Craft only as a sorcery.)
Legendary Artifact


Town Greeter
When this creature enters, mill four cards. You may put a land card from among them into your hand. If you put a Town card into your hand this way, you gain 2 life. (To mill four cards, a player puts the top four cards of their library into their graveyard.)
Creature - Human Citizen

Trystan, Callous Cultivator
Deathtouch
Whenever this creature enters or transforms into Trystan, Callous Cultivator, mill three cards. Then if there is an Elf card in your graveyard, you gain 2 life.
At the beginning of your first main phase, you may pay . If you do, transform Trystan.
Whenever this creature enters or transforms into Trystan, Callous Cultivator, mill three cards. Then if there is an Elf card in your graveyard, you gain 2 life.
At the beginning of your first main phase, you may pay . If you do, transform Trystan.
Legendary Creature - Elf Druid


Sideboard
(CTRL to add secondary)
Actually not providing hexproof?!
Tadeas, Juniper Ascendant
Reach
Tadeas has hexproof unless it's attacking.
Whenever a creature you control with reach attacks, untap it and it can't be blocked by creatures with greater power this combat.
Whenever one or more creatures you control deal combat damage to a player, draw a card.
Tadeas has hexproof unless it's attacking.
Whenever a creature you control with reach attacks, untap it and it can't be blocked by creatures with greater power this combat.
Whenever one or more creatures you control deal combat damage to a player, draw a card.
Legendary Creature - Human Monk

Actually not providing hexproof?!
(CTRL to add secondary)
Maybeboard
Archaeomancer's Map
When this artifact enters, search your library for up to two basic Plains cards, reveal them, put them into your hand, then shuffle.
Whenever a land an opponent controls enters, if that player controls more lands than you, you may put a land card from your hand onto the battlefield.
Whenever a land an opponent controls enters, if that player controls more lands than you, you may put a land card from your hand onto the battlefield.
Artifact

Athreos, Shroud-Veiled
Indestructible
As long as your devotion to white and black is less than seven, Athreos isn't a creature.
At the beginning of your end step, put a coin counter on another target creature.
Whenever a creature with a coin counter on it dies or is put into exile, return that card to the battlefield under your control.
As long as your devotion to white and black is less than seven, Athreos isn't a creature.
At the beginning of your end step, put a coin counter on another target creature.
Whenever a creature with a coin counter on it dies or is put into exile, return that card to the battlefield under your control.
Legendary Creature Enchantment - God

Bleeding Effect
At the beginning of combat on your turn, creatures you control gain flying until end of turn if a creature card in your graveyard has flying. The same is true for first strike, double strike, deathtouch, hexproof, indestructible, lifelink, menace, reach, trample, and vigilance.
Enchantment

Breach the Multiverse
Each player mills ten cards. For each player, choose a creature or planeswalker card in that player's graveyard. Put those cards onto the battlefield under your control. Then each creature you control becomes a Phyrexian in addition to its other types.
Sorcery

Bulwark Ox
Whenever this creature attacks while saddled, put a +1/+1 counter on target creature.
Sacrifice this creature: Creatures you control with counters on them gain hexproof and indestructible until end of turn.
Saddle 1 (Tap any number of other creatures you control with total power 1 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.)
Sacrifice this creature: Creatures you control with counters on them gain hexproof and indestructible until end of turn.
Saddle 1 (Tap any number of other creatures you control with total power 1 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.)
Creature - Ox Mount

Charitable Levy
Noncreature spells cost more to cast.
Whenever a player casts a noncreature spell, put a collection counter on this enchantment. Then if there are three or more collection counters on it, sacrifice it. If you do, draw a card, then you may search your library for a Plains card, put it onto the battlefield tapped, then shuffle.
Whenever a player casts a noncreature spell, put a collection counter on this enchantment. Then if there are three or more collection counters on it, sacrifice it. If you do, draw a card, then you may search your library for a Plains card, put it onto the battlefield tapped, then shuffle.
Enchantment

Disorienting Choice
For each opponent, choose up to one target artifact or enchantment that player controls. For each permanent chosen this way, its controller may exile it. Then if one or more of the chosen permanents are still on the battlefield, you search your library for up to that many land cards, put them onto the battlefield tapped, then shuffle.
Sorcery

Enduring Innocence
Lifelink
Whenever one or more other creatures you control with power 2 or less enter, draw a card. This ability triggers only once each turn.
When Enduring Innocence dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment. (It's not a creature.)
Whenever one or more other creatures you control with power 2 or less enter, draw a card. This ability triggers only once each turn.
When Enduring Innocence dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment. (It's not a creature.)
Creature Enchantment - Sheep Glimmer

Ephemerate
Exile target creature you control, then return it to the battlefield under its owner's control.
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
Instant

Galactus, Devourer of Worlds
Flying, trample, indestructible
When Galactus enters, exile target permanent.
Insatiable Hunger — Galactus attacks an opponent with the most life among your opponents each combat if able unless you control a creature named Silver Surfer, Galactus's Herald.
When Galactus enters, exile target permanent.
Insatiable Hunger — Galactus attacks an opponent with the most life among your opponents each combat if able unless you control a creature named Silver Surfer, Galactus's Herald.
Legendary Creature - Elder Alien

Gix, Yawgmoth Praetor
Whenever a creature deals combat damage to one of your opponents, its controller may pay 1 life. If they do, they draw a card.
, Discard X cards: Exile the top X cards of target opponent's library. You may play lands and cast spells from among cards exiled this way without paying their mana costs.
, Discard X cards: Exile the top X cards of target opponent's library. You may play lands and cast spells from among cards exiled this way without paying their mana costs.
Legendary Creature - Praetor Phyrexian

Glacier Godmaw
Trample
When this creature enters, create a Lander token. (It's an artifact with ", , Sacrifice this token: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.")
Landfall — Whenever a land you control enters, creatures you control get +1/+1 and gain vigilance and haste until end of turn.
When this creature enters, create a Lander token. (It's an artifact with ", , Sacrifice this token: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.")
Landfall — Whenever a land you control enters, creatures you control get +1/+1 and gain vigilance and haste until end of turn.
Creature - Leviathan

Grim Flayer
Trample
Whenever this creature deals combat damage to a player, surveil 3. (Look at the top three cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
Delirium — This creature gets +2/+2 as long as there are four or more card types among cards in your graveyard.
Whenever this creature deals combat damage to a player, surveil 3. (Look at the top three cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
Delirium — This creature gets +2/+2 as long as there are four or more card types among cards in your graveyard.
Creature - Human Warrior

Grist, Voracious Larva
Deathtouch
Whenever Grist or another creature you control enters, if it entered from your graveyard or you cast it from your graveyard, you may pay . If you do, exile Grist, then return it to the battlefield transformed under its owner's control.
Whenever Grist or another creature you control enters, if it entered from your graveyard or you cast it from your graveyard, you may pay . If you do, exile Grist, then return it to the battlefield transformed under its owner's control.
Legendary Creature - Insect


Kodama of the West Tree
Reach
Modified creatures you control have trample. (Equipment, Auras you control, and counters are modifications.)
Whenever a modified creature you control deals combat damage to a player, search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Modified creatures you control have trample. (Equipment, Auras you control, and counters are modifications.)
Whenever a modified creature you control deals combat damage to a player, search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Legendary Creature - Spirit

Nullpriest of Oblivion
Kicker (You may pay an additional as you cast this spell.)
Lifelink
Menace (This creature can't be blocked except by two or more creatures.)
When this creature enters, if it was kicked, return target creature card from your graveyard to the battlefield.
Lifelink
Menace (This creature can't be blocked except by two or more creatures.)
When this creature enters, if it was kicked, return target creature card from your graveyard to the battlefield.
Creature - Vampire Cleric

Odric, Lunarch Marshal
At the beginning of each combat, creatures you control gain first strike until end of turn if a creature you control has first strike. The same is true for flying, deathtouch, double strike, haste, hexproof, indestructible, lifelink, menace, reach, skulk, trample, and vigilance.
Legendary Creature - Human Soldier

Old Stickfingers
When you cast this spell, reveal cards from the top of your library until you reveal X creature cards. Put all creature cards revealed this way into your graveyard, then put the rest on the bottom of your library in a random order.
Old Stickfingers's power and toughness are each equal to the number of creature cards in your graveyard.
Old Stickfingers's power and toughness are each equal to the number of creature cards in your graveyard.
Legendary Creature - Horror

Parting Gust
Gift a tapped Fish (You may promise an opponent a gift as you cast this spell. If you do, they create a tapped 1/1 blue Fish creature token before its other effects.)
Exile target nontoken creature. If the gift wasn't promised, return that card to the battlefield under its owner's control with a +1/+1 counter on it at the beginning of the next end step.
Exile target nontoken creature. If the gift wasn't promised, return that card to the battlefield under its owner's control with a +1/+1 counter on it at the beginning of the next end step.
Instant

Perch Protection
Gift an extra turn (You may promise an opponent a gift as you cast this spell. If you do, they take an extra turn after this one.)
Create four 2/2 blue Bird creature tokens with flying. If the gift was promised, all permanents you control phase out, and until your next turn, your life total can't change and you gain protection from everything.
Exile Perch Protection.
Create four 2/2 blue Bird creature tokens with flying. If the gift was promised, all permanents you control phase out, and until your next turn, your life total can't change and you gain protection from everything.
Exile Perch Protection.
Instant

Sand Scout
When this creature enters, if an opponent controls more lands than you, search your library for a Desert card, put it onto the battlefield tapped, then shuffle.
Whenever one or more land cards are put into your graveyard from anywhere, create a 1/1 red, green, and white Sand Warrior creature token. This ability triggers only once each turn.
Whenever one or more land cards are put into your graveyard from anywhere, create a 1/1 red, green, and white Sand Warrior creature token. This ability triggers only once each turn.
Creature - Human Scout

Selective Adaptation
Reveal the top seven cards of your library. Choose from among them a card with flying, a card with first strike, and so on for double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, reach, trample, and vigilance. Put one of the chosen cards onto the battlefield, the other chosen cards into your hand, and the rest into your graveyard.
Sorcery

Swiftfoot Boots
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control. It can attack and no matter when it came under your control.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment

Teferi's Protection
Until your next turn, your life total can't change and you gain protection from everything. All permanents you control phase out. (While they're phased out, they're treated as though they don't exist. They phase in before you untap during your untap step.)
Exile Teferi's Protection.
Exile Teferi's Protection.
Instant

Maybeboard
(CTRL to add secondary)
Too Pricy
Battle Angels of Tyr
Flying, myriad
Whenever this creature deals combat damage to a player, draw a card if that player has more cards in hand than each other player. Then you create a Treasure token if that player controls more lands than each other player. Then you gain 3 life if that player has more life than each other player.
Whenever this creature deals combat damage to a player, draw a card if that player has more cards in hand than each other player. Then you create a Treasure token if that player controls more lands than each other player. Then you gain 3 life if that player has more life than each other player.
Creature - Knight Angel

Too Pricy
(CTRL to add secondary)
Deck Info
Deck stats
CategoriesQtyOdds
Click charts to focus on cards
Deck extras (0)
Description
{"ops":[{"attributes":{"underline":true},"insert":"Overview:"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Mill or Tutor cards with as many ever-green keywords as possible into your graveyard. As soon as you have enough keywords, summon your mighty hideous Nightmare Insect Monster. \nSend it to your opponents and eat them alive one by one!\n\n"},{"attributes":{"underline":true},"insert":"Keyword-List:"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Power"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Double Strike"},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"First Strike"},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"Trample"},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"Deathtouch"},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"Defensive"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Lifelink"},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"Vigilance"},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"Reach"},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"Protection"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Hexproof"},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"Indestructible"},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"Evasion"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Flying"},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"Menace"},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"\n"},{"attributes":{"underline":true},"insert":"Gameplan:"},{"attributes":{"header":2},"insert":"\n"},{"insert":"What you will need is a Kathril, that deals at least 21 (commander-)damage to a player with a single attack. We won't get to the 21+ Power mark, so what we need is the Double Strike keyword which would require us to only need half as much which is 11+ Power. So that would be our most essential keyword in the game, because it doubles our damage and enables us to do a one-shot (or rather a two-shot but within a single combat phase ;)\n\nA lethal attack forces our opponent to throw everything in front of it that they have. With a certain combination of keywords we are able to give Kathril so much evasive and destructive force that our Insect will shred everyone and everything that is in its way and as the cherry on top eat the opponent for dessert!\n\nLet's have a closer look at what the commander does. It's a 3/3 that when it enters puts keywords on creatures and then gets a +1/+1 counter for each keyword counter put on creatures that way. So just for that we would need 8 (out of 11) keywords for a total of 11 Power. Needless to say that more keywords and more power certainly helps us even further. \n\nAs mentioned before one of the keywords has to be "},{"attributes":{"bold":true},"insert":"Double Strike (#1)"},{"insert":". Then we would like to add some evasion to it with the most classic evasion keyword there is: "},{"attributes":{"bold":true},"insert":"Flying (#2)"},{"insert":". If our opponents had no flyers or reachers, we would just get away with any combination of 6 other keywords, because we could hit them for 22 without being blocked, but that's just theory. Let's see how else we can add more evasion to Kathril.\nTo actually cut and"},{"attributes":{"underline":true},"insert":" get through blocking creatures"},{"insert":", we got to add two specific keywords, which are "},{"attributes":{"bold":true},"insert":"Trample (#3)"},{"insert":" and "},{"attributes":{"bold":true},"insert":"Deathtouch (#4)"},{"insert":". That's like a sudo-evasion-combo that makes it so that blocking creatures each only stop "},{"attributes":{"underline":true},"insert":"1 point of damage"},{"insert":", which means that for every 2 blockers our opponent has, Kathril needs 1 additional Power (=2 Damage) to have enough damage left to finish our opponent. \n\n"},{"attributes":{"underline":true},"insert":"Calculation: "},{"attributes":{"header":3},"insert":"\n"},{"attributes":{"bold":true},"insert":"Base-Power: 3"},{"insert":"\n 8 Keywords = 11 Power = 22 Damage (<=1 Blocker for Lethal Damage)\n 9 Keywords = 12 Power = 24 Damage (<=3 Blocker for Lethal Damage)\n10 Keywords = 13 Power = 26 Damage (<=5 Blocker for Lethal Damage)\n11 Keywords = 14 Power = 28 Damage (<=7 Blocker for Lethal Damage)\n\nAs you can see the combination of Double Strike/Trample/Deathtouch is really crazy, because it almost reads like \"Kathril is unblockable\". On a personal note, I actually prefer it that is \"only almost unblockable\", because I want to destroy my opponents board in the process of finishing them. An insect that eats up everything in its way no matter if big or small is pretty flavorful. \n\nFor the purpose of defending our commander make sure to also have "},{"attributes":{"bold":true},"insert":"indestructible (#5)"},{"insert":" or "},{"attributes":{"bold":true},"insert":"hexproof (#6)"},{"insert":" or both, because otherwise Kathril will be the first one to get removed from the board. \nAnd that's it, so to sum it up, we have "},{"attributes":{"bold":true},"insert":"Double Strike"},{"insert":" for doubling the Power, "},{"attributes":{"bold":true},"insert":"Flying"},{"insert":", "},{"attributes":{"bold":true},"insert":"Trample "},{"insert":"and "},{"attributes":{"bold":true},"insert":"Deathtouch "},{"insert":"to make him \"unblockable\" and "},{"attributes":{"bold":true},"insert":"Hexproof "},{"insert":"and "},{"attributes":{"bold":true},"insert":"Indestructible"},{"insert":" for protection. The other keywords are Lifelink, First Strike, Vigilance, Menace and Reach of which you will need half or more to get to 8+ +1/+1 counters. Feel free to distribute keywords on your utility creatures, dorks and so on. They will do good work as blockers! :)\n\nI wish you lots of fun with this Commander Deck! \n"}]}






















































































































































