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Commander
Size: 100Salt sum: 45.99
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Trotsky2112

220 views14 days ago
Commander
Size: 100Salt sum: 45.99
No deck tags

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Commander

Qty: 1 Price: $0.79
Skyfire Kirin
Flying
Whenever you cast a Spirit or Arcane spell, you may gain control of target creature with that spell's mana value until end of turn.
Legendary Creature - Spirit Kirin
Skyfire Kirin (sok) 113

Commander

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Anthem

Qty: 4 Price: $13.46
Emblem of the Warmind
Enchant creature you control
Creatures you control have haste.
Enchantment - Aura
Emblem of the Warmind (fut) 112
Mass Hysteria
All creatures have haste.
Enchantment
Mass Hysteria (inr) 164
Rising of the Day
Creatures you control have haste.
Legendary creatures you control get +1/+0.
Enchantment
Rising of the Day (ltr) 145
Shared Animosity
Whenever a creature you control attacks, it gets +1/+0 until end of turn for each other attacking creature that shares a creature type with it.
Enchantment
Shared Animosity (lcc) 231

Anthem

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Bounce

Qty: 2 Price: $20.34
Cloudstone Curio
Whenever a nonartifact permanent you control enters, you may return another permanent you control that shares a permanent type with it to its owner's hand.
Artifact
Cloudstone Curio (rvr) 255
Oni of Wild Places
Haste
At the beginning of your upkeep, return a red creature you control to its owner's hand.
Creature - Demon Spirit
Oni of Wild Places (cma) 85

Bounce

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Burn

Qty: 3 Price: $20.47
Collective Inferno
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for
or one mana of that creature's color.)
As this enchantment enters, choose a creature type.
Double all damage that sources you control of the chosen type would deal.
Enchantment
Collective Inferno (ecl) 132
Eidolon of the Great Revel
Whenever a player casts a spell with mana value 3 or less, this creature deals 2 damage to that player.
Creature Enchantment - Spirit
Eidolon of the Great Revel (a25) 128
Screaming Nemesis
Haste
Whenever this creature is dealt damage, it deals that much damage to any other target. If a player is dealt damage this way, they can't gain life for the rest of the game.
Creature - Spirit
Screaming Nemesis (dsk) 157

Burn

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Copy

Qty: 2 Price: $57.99
Jabs, Mistress of Mockery
If a triggered ability of a permanent you control but don't own triggers, that ability triggers an additional time.
Legendary Creature - Human Rogue
Jabs, Mistress of Mockery (mbc) 23
Roaming Throne
Ward

As this creature enters, choose a creature type.
This creature is the chosen type in addition to its other types.
If a triggered ability of another creature you control of the chosen type triggers, it triggers an additional time.
Creature Artifact - Golem
Roaming Throne (lci) 258

Copy

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Counters

Qty: 2 Price: $2.58
Taurean Mauler
Changeling (This card is every creature type.)
Whenever an opponent casts a spell, you may put a +1/+1 counter on this creature.
Creature - Shapeshifter
Taurean Mauler (tdc) 238
Thundering Raiju
Haste
Whenever this creature attacks, put a +1/+1 counter on target creature you control. Then this creature deals X damage to each opponent, where X is the number of modified creatures you control other than this creature. (Equipment, Auras you control, and counters are modifications.)
Creature - Spirit
Thundering Raiju (neo) 166

Counters

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Draw

Qty: 12 Price: $270.84
Brass's Tunnel-Grinder
When Brass's Tunnel-Grinder enters, discard any number of cards, then draw that many cards plus one.
At the beginning of your end step, if you descended this turn, put a bore counter on Brass's Tunnel-Grinder. Then if there are three or more bore counters on it, remove those counters and transform it. (You descended if a permanent card was put into your graveyard from anywhere.)
Legendary Artifact
Brass's Tunnel-Grinder // Tecutlan, the Searing Rift (lci) 135Brass's Tunnel-Grinder // Tecutlan, the Searing Rift (lci) 135
Charging Strifeknight
Haste
, Discard a card: Draw a card.
Creature - Knight Spirit
Charging Strifeknight (sos) 110
Chronicle of Victory
As Chronicle of Victory enters, choose a creature type.
Creatures you control of the chosen type get +2/+2 and have first strike and trample.
Whenever you cast a spell of the chosen type, draw a card.
Legendary Artifact
Chronicle of Victory (ecl) 253
Expedited Inheritance
Whenever a creature is dealt damage, its controller may exile that many cards from the top of their library. They may play those cards until the end of their next turn.
Enchantment
Expedited Inheritance (mkm) 123
Faithless Looting
Draw two cards, then discard two cards.
Flashback
(You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery
Faithless Looting (soc) 244
Hex Magic
Exile all the cards from your hand, then draw that many cards. Until the end of your next turn, you may play cards exiled this way.
Sorcery - Arcane
Hex Magic (msh) 133
Kami of Celebration
Whenever a modified creature you control attacks, exile the top card of your library. You may play that card this turn. (Equipment, Auras you control, and counters are modifications.)
Whenever you cast a spell from exile, put a +1/+1 counter on target creature you control.
Creature - Spirit
Kami of Celebration (nec) 20
Laelia, the Blade Reforged
Haste
Whenever Laelia attacks, exile the top card of your library. You may play that card this turn.
Whenever one or more cards are put into exile from your library and/or your graveyard, put a +1/+1 counter on Laelia.
Legendary Creature - Warrior Spirit
Laelia, the Blade Reforged (soc) 246
Seize the Spotlight
Each opponent chooses fame or fortune. For each player who chose fame, gain control of a creature that player controls until end of turn. Untap those creatures and they gain haste until end of turn. For each player who chose fortune, you draw a card and create a Treasure token.
Sorcery
Seize the Spotlight (otc) 179
Sensei's Divining Top
: Look at the top three cards of your library, then put them back in any order.
: Draw a card, then put this artifact on top of its owner's library.
Artifact
Sensei's Divining Top (2x2) 314
Tersa Lightshatter
Haste
When Tersa Lightshatter enters, discard up to two cards, then draw that many cards.
Whenever Tersa Lightshatter attacks, if there are seven or more cards in your graveyard, exile a card at random from your graveyard. You may play that card this turn.
Legendary Creature - Wizard Orc
Tersa Lightshatter (tdm) 127
The One Ring
Indestructible
When The One Ring enters, if you cast it, you gain protection from everything until your next turn.
At the beginning of your upkeep, you lose 1 life for each burden counter on The One Ring.
: Put a burden counter on The One Ring, then draw a card for each burden counter on The One Ring.
Legendary Artifact
The One Ring (ltr) 246

Draw

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Finisher

Qty: 1 Price: $5.99
Malignus
Malignus's power and toughness are each equal to half the highest life total among your opponents, rounded up.
Damage that would be dealt by this creature can't be prevented.
Creature - Elemental Spirit
Malignus (avr) 148

Finisher

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Land

Qty: 35 Price: $422.45
Ancient Tomb
: Add
. This land deals 2 damage to you.
Land
Ancient Tomb (uma) 236
Arena of Glory
This land enters tapped unless you control a Mountain.
: Add
.
,
, Exert this land: Add
. If that mana is spent on a creature spell, it gains haste until end of turn. (An exerted permanent won't untap during your next untap step.)
Land
Arena of Glory (mh3) 215
Cavern of Souls
As this land enters, choose a creature type.
: Add
.
: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type, and that spell can't be countered.
Land
Cavern of Souls (lci) 269
Command Tower
: Add one mana of any color in your commander's color identity.
Land
Command Tower (soc) 129
Fire Nation Palace
This land enters tapped unless you control a basic land.
: Add
.
,
: Target creature you control gains firebending 4 until end of turn. (Whenever it attacks, add
. This mana lasts until end of combat.)
Land
Fire Nation Palace (tla) 268
Mountain
(
: Add
.)
Basic Land - Mountain
Mountain (mh2) 487
Nykthos, Shrine to Nyx
: Add
.
,
: Choose a color. Add an amount of mana of that color equal to your devotion to that color. (Your devotion to a color is the number of mana symbols of that color in the mana costs of permanents you control.)
Legendary Land
Nykthos, Shrine to Nyx (ths) 223
Urza's Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — This Saga gains "
: Add
."
II — This Saga gains "
,
: Create a 0/0 colorless Construct artifact creature token with 'This token gets +1/+1 for each artifact you control.'"
III — Search your library for an artifact card with mana cost
or
, put it onto the battlefield, then shuffle.
Land Enchantment - Saga Urza's
Urza's Saga (mh2) 259
Valakut, the Molten Pinnacle
This land enters tapped.
Whenever a Mountain you control enters, if you control at least five other Mountains, you may have this land deal 3 damage to any target.
: Add
.
Land
Valakut, the Molten Pinnacle (zen) 228
War Room
: Add
.
,
, Pay life equal to the number of colors in your commanders' color identity: Draw a card.
Land
War Room (who) 330

Land

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Protection

Qty: 2 Price: $115.98
Deflecting Swat
If you control a commander, you may cast this spell without paying its mana cost.
You may choose new targets for target spell or ability.
Instant
Deflecting Swat (cmm) 214
Lightning Greaves
Equipped creature has haste and shroud. (It can't be the target of spells or abilities.)
Equip
Artifact - Equipment
Lightning Greaves (soc) 350

Protection

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Pump

Qty: 1 Price: $5.99
Blazing Shoal
You may exile a red card with mana value X from your hand rather than pay this spell's mana cost.
Target creature gets +X/+0 until end of turn.
Instant - Arcane
Blazing Shoal (bok) 96

Pump

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Ramp

Qty: 14 Price: $157.36
Birgi, God of Storytelling
Whenever you cast a spell, add
. Until end of turn, you don't lose this mana as steps and phases end.
Creatures you control can boast twice during each of your turns rather than once.
Legendary Creature - God
Birgi, God of Storytelling // Harnfel, Horn of Bounty (khm) 123Birgi, God of Storytelling // Harnfel, Horn of Bounty (khm) 123
Desperate Ritual
Add
.
Splice onto Arcane
(As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
Instant - Arcane
Desperate Ritual (uma) 127
Hazoret's Monument
Red creature spells you cast cost
less to cast.
Whenever you cast a creature spell, you may discard a card. If you do, draw a card.
Legendary Artifact
Hazoret's Monument (dmc) 183
Jeska's Will
Choose one. If you control a commander as you cast this spell, you may choose both instead.
• Add
for each card in target opponent's hand.
• Exile the top three cards of your library. You may play them this turn.
Sorcery
Jeska's Will (mkc) 156
Long-Forgotten Gohei
Arcane spells you cast cost
less to cast.
Spirit creatures you control get +1/+1.
Artifact
Long-Forgotten Gohei (mm2) 221
Progenitor's Icon
As this artifact enters, choose a creature type.
: Add one mana of any color.
: The next spell of the chosen type you cast this turn can be cast as though it had flash.
Artifact
Progenitor's Icon (lcc) 68
Relic Retriever
First strike
At the beginning of each end step, if a card left your graveyard this turn, create a Treasure token. (It's an artifact with "
, Sacrifice this token: Add one mana of any color.")
Creature - Spirit Monkey
Relic Retriever (soc) 35
Rite of Flame
Add
, then add
for each card named Rite of Flame in each graveyard.
Sorcery
Rite of Flame (csp) 96
Ruby Medallion
Red spells you cast cost
less to cast.
Artifact
Ruby Medallion (mh3) 295
Simian Spirit Guide
Exile this card from your hand: Add
.
Creature - Ape Spirit
Simian Spirit Guide (tsr) 190
Sol Ring
: Add
.
Artifact
Sol Ring (soc) 128
Tablet of Discovery
When this artifact enters, mill a card. You may play that card this turn. (To mill a card, put the top card of your library into your graveyard.)
: Add
.
: Add
. Spend this mana only to cast instant and sorcery spells.
Artifact
Tablet of Discovery (sos) 132
The Fire Crystal
Red spells you cast cost
less to cast.
Creatures you control have haste.
,
: Create a token that's a copy of target creature you control. Sacrifice it at the beginning of the next end step.
Legendary Artifact
The Fire Crystal (fin) 135
Through the Breach
You may put a creature card from your hand onto the battlefield. That creature gains haste. Sacrifice that creature at the beginning of the next end step.
Splice onto Arcane
(As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
Instant - Arcane
Through the Breach (inr) 175

Ramp

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Recursion

Qty: 4 Price: $19.62
Advanced Reconstruction
(Gain the next level as a sorcery to add its ability.)
At the beginning of your first main phase, mill a card, then exile a card from your graveyard at random. You may play the exiled card this turn.
: Level 2
Whenever one or more cards leave your graveyard, this Class deals 2 damage to each opponent.
: Level 3
Spells you cast from anywhere other than your hand cost
less to cast.
Enchantment - Class
Advanced Reconstruction (soc) 30
Barkform Harvester
Changeling (This card is every creature type.)
Reach
: Put target card from your graveyard on the bottom of your library.
Creature Artifact - Shapeshifter
Barkform Harvester (blb) 243
Flashback
Target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. (You may cast that card from your graveyard for its flashback cost. Then exile it.)
Instant
Flashback (sos) 115
Underworld Breach
Each nonland card in your graveyard has escape. The escape cost is equal to the card's mana cost plus exile three other cards from your graveyard. (You may cast cards from your graveyard for their escape cost.)
At the beginning of the end step, sacrifice this enchantment.
Enchantment
Underworld Breach (thb) 161

Recursion

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Removal

Qty: 10 Price: $56.58
Abrade
Choose one —
• Abrade deals 3 damage to target creature.
• Destroy target artifact.
Instant
Abrade (soc) 234
Blasphemous Act
This spell costs
less to cast for each creature on the battlefield.
Blasphemous Act deals 13 damage to each creature.
Sorcery
Blasphemous Act (soc) 238
Chaos Warp
The owner of target permanent shuffles it into their library, then reveals the top card of their library. If it's a permanent card, they put it onto the battlefield.
Instant
Chaos Warp (sta) 36
Crack the Earth
Each player sacrifices a permanent of their choice.
Sorcery - Arcane
Crack the Earth (bok) 98
Hearth Kami
, Sacrifice this creature: Destroy target artifact with mana value X.
Creature - Spirit
Hearth Kami (chk) 171
Jiwari, the Earth Aflame
,
: Jiwari deals X damage to target creature without flying.
Channel —
, Discard this card: It deals X damage to each creature without flying.
Legendary Creature - Spirit
Jiwari, the Earth Aflame (sok) 107
Pyroblast
Choose one —
• Counter target spell if it's blue.
• Destroy target permanent if it's blue.
Instant
Pyroblast (ema) 142
Tibalt's Trickery
Counter target spell. Choose 1, 2, or 3 at random. Its controller mills that many cards, then exiles cards from the top of their library until they exile a nonland card with a different name than that spell. They may cast that card without paying its mana cost. Then they put the exiled cards on the bottom of their library in a random order.
Instant
Tibalt's Trickery (khm) 153
Vandalblast
Destroy target artifact you don't control.
Overload
(You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Sorcery
Vandalblast (fic) 298
Vengeful Ancestor
Flying
Whenever this creature enters or attacks, goad target creature. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.)
Whenever a goaded creature attacks, it deals 1 damage to its controller.
Creature - Dragon Spirit
Vengeful Ancestor (tdc) 242

Removal

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Theft

Qty: 4 Price: $20.04
Glitterfang
Haste
At the beginning of the end step, return this creature to its owner's hand.
Creature - Spirit
Glitterfang (sok) 100
Insurrection
Untap all creatures and gain control of them until end of turn. They gain haste until end of turn.
Sorcery
Insurrection (cmm) 236
Scorched Rusalka
, Sacrifice a creature: This creature deals 1 damage to target player or planeswalker.
Creature - Spirit
Scorched Rusalka (rvr) 122
Ugin's Conjurant
This creature enters with X +1/+1 counters on it.
If damage would be dealt to this creature while it has a +1/+1 counter on it, prevent that damage and remove that many +1/+1 counters from this creature.
Creature - Spirit Monk
Ugin's Conjurant (war) 3

Theft

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Tokens

Qty: 1 Price: $2.79
Maskwood Nexus
Creatures you control are every creature type. The same is true for creature spells you control and creature cards you own that aren't on the battlefield.
,
: Create a 2/2 blue Shapeshifter creature token with changeling. (It is every creature type.)
Artifact
Maskwood Nexus (clb) 865

Tokens

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Tutor

Qty: 2 Price: $23.78
Gamble
Search your library for a card, put that card into your hand, discard a card at random, then shuffle.
Sorcery
Gamble (dmr) 321
Reckless Handling
Search your library for an artifact card, reveal it, put it into your hand, shuffle, then discard a card at random. If an artifact card was discarded this way, Reckless Handling deals 2 damage to each opponent.
Sorcery
Reckless Handling (mat) 19

Tutor

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Deck Info

Deck stats

0 pips - 0 cards
0 mana - 4 cards
0 pips - 0 cards
0 mana - 4 cards
0 pips - 0 cards
0 mana - 4 cards
64 pips - 51 cards
52 mana - 40 cards
0 pips - 0 cards
0 mana - 4 cards
0 pips - 0 cards
8 mana - 6 cards
CategoriesQtyOdds
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Deck extras (0)

Description

{"ops":[{"insert":"Tribal and theft don't often go together. That's where "},{"insert":{"card-link":"Skyfire Kirin"}},{"insert":" comes in! One of a cycle of kirins that trigger off of playing spirit or arcane spells - both of which are staples of Kamigawa - this particular commander turns every creature we cast into a theft spell! \n\nOr... almost every creature. While there are a surprising number of red spirits in magic (67 in total), their abilities are somewhat disparate. Lorehold, from Strixhaven, gives us a few red spirits that care about things leaving the graveyard, and spirits from kamigawa mostly like to sacrifice and discard themselves. As such, it's difficult to settle on a single theme. We could use "},{"insert":{"card-link":"Maskwood Nexus"}},{"insert":" to widen our gaze, but that wouldn't make for much of a tribal deck, now would it? So, we're sticking to mostly spirits, with a few changelings thrown in. One thing that's missing from our commander's theft effect. however, is haste - many creatures that gain control of another creature (for example "},{"insert":{"card-link":"Infernal Captor"}},{"insert":" ) give the second creature haste so you can use it. As such, we need to include a few anthem affects such as "},{"insert":{"card-link":"Mass Hysteria"}},{"insert":" and "},{"insert":{"card-link":"Rising of the Day"}},{"insert":" to give our stolen creatures haste so we can actually use them. \n\nThe spirits themselves fill a variety of roles, which is nice. "},{"insert":{"card-link":"Simian Spirit Guide"}},{"insert":" and "},{"insert":{"card-link":"Relic Retriever"}},{"insert":" provide ramp, "},{"insert":{"card-link":"Kami of Celebration"}},{"insert":" , "},{"insert":{"card-link":"Charging Strifeknight"}},{"insert":" , and "},{"insert":{"card-link":"Laelia, the Blade Reforged"}},{"insert":" give us some of red's signature impulse draw. "},{"insert":{"card-link":"Vengeful Ancestor"}},{"insert":" and "},{"insert":{"card-link":"Hearth Kami"}},{"insert":" can mess with our opponents. Unfortunately, for all the good lorehold does for recursion in mono red, there are no spirits with useful recursion abilites. As such, we have to rely on "},{"insert":{"card-link":"Advanced Reconstruction"}},{"insert":" , "},{"insert":{"card-link":"Tablet of Discovery"}},{"insert":" , "},{"insert":{"card-link":"Barkform Harvester"}},{"insert":" , and "},{"insert":{"card-link":"Underworld Breach"}},{"insert":". \n\nUltimately, like any theft deck, victory will depend on what our opponents have available to steal, and whether or not we have the tools to take it. Our commander's theft ability is based on mana value, which means we need a pretty even spread of spirits. Most of our spirits are CMC3 or below, so if we're going to steal anything, it will probably be a combo piece, and not a high-value beater. "},{"insert":{"card-link":"Progenitor's Icon"}},{"insert":" helps us with this, as it allows us to cast spirits with flash once per turn cycle, which could be vital in stopping another player's win attempt.\n\nStealing our opponents' creatures, while annoying for them, usually won't get us closer to winning, although they might net us some value here and there. We can use "},{"insert":{"card-link":"Roaming Throne"}},{"insert":" to double the number of things we can steal, and "},{"insert":{"card-link":"Jabs, Mistress of Mockery"}},{"insert":" to get more value out of our stolen goods. I mentioned "},{"insert":{"card-link":"Maskwood Nexus"}},{"insert":" earlier, saying that this wouldn't really be a tribal deck if I included it, but I put it in anyway, to turn our stolen creatures into spirits, so that "},{"insert":{"card-link":"Shared Animosity"}},{"insert":" can buff them when we go to attack. Swinging in with a board full of stolen creatures sounds nice in theory, but in practice, it's difficult to pull off without an "},{"insert":{"card-link":"Insurrection"}},{"insert":". We can fix that problem with bounce - cards that return spirits to our hand, such as "},{"insert":{"card-link":"Cloudstone Curio"}},{"insert":" and "},{"insert":{"card-link":"Oni of Wild Places"}},{"insert":" allow us to re-use spirits for our commander's theft ability, and "},{"insert":{"card-link":"Birgi, God of Storytelling // Harnfel, Horn of Bounty"}},{"insert":" makes it easier for us to cast multiple spirits (we also include multiple cost-reduction artifacts for this purpose, and there is a weird combo that can be done with Birgi's backside artifact, "},{"insert":{"card-link":"Sensei's Divining Top"}},{"insert":" , and a fully-levelled "},{"insert":{"card-link":"Advanced Reconstruction"}},{"insert":" in a pinch for a backup wincon). \n\nSo how does this deck actually win? Well, we could swing for lethal with stolen creatures, using pump effects like "},{"insert":{"card-link":"Shared Animosity"}},{"insert":" and "},{"insert":{"card-link":"Chronicle of Victory"}},{"insert":" alongside "},{"insert":{"card-link":"Maskwood Nexus"}},{"insert":" possibly with an "},{"insert":{"card-link":"Insurrection"}},{"insert":" as well. We can use "},{"insert":{"card-link":"Malignus"}},{"insert":" and "},{"insert":{"card-link":"Collective Inferno"}},{"insert":" or "},{"insert":{"card-link":"The Fire Crystal"}},{"insert":" to knock out one opponent at a time (although this would require our opponents to be horribly unlucky with their removal). There's also the Harnfel/Reconstruction combo I mentioned previously. Like most red decks, this one is combat first, everything else second. \n\n"}]}
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