1.3k views48 days ago
Commander
Size: 101Salt sum: 38.65
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alanegr1

1.3k views48 days ago
Commander
Size: 101Salt sum: 38.65

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Commander

Qty: 1 Price: $2.79
Thanos, the Mad Titan
Deathtouch, lifelink
Power-up —
: Put two +1/+1 counters on Thanos. Choose odd or even. Destroy each other creature with mana value of the chosen quality. (Activate each power-up ability only once. Reduce the cost by his mana cost if he entered this turn. Zero is even.)
Legendary Creature - Villain Eternal
Thanos, the Mad Titan (msh) 233

Commander

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Damage Pressure

Qty: 12 Price: $46.84
Blackblade Reforged
Equipped creature gets +1/+1 for each land you control.
Equip legendary creature

Equip
Legendary Artifact - Equipment
Blackblade Reforged (dmc) 178
Finest Hour
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
Whenever a creature you control attacks alone, if it's the first combat phase of the turn, untap that creature. After this phase, there is an additional combat phase.
Enchantment
Finest Hour (c18) 180
Flaming Fist
Commander creatures you own have "Whenever this creature attacks, it gains double strike until end of turn."
Legendary Enchantment - Background
Flaming Fist (clb) 18
Heliod, God of the Sun
Indestructible
As long as your devotion to white is less than five, Heliod isn't a creature. (Each
in the mana costs of permanents you control counts toward your devotion to white.)
Other creatures you control have vigilance.
: Create a 2/1 white Cleric enchantment creature token.
Legendary Creature Enchantment - God
Heliod, God of the Sun (cmm) 826
Leyline Axe
If this card is in your opening hand, you may begin the game with it on the battlefield.
Equipped creature gets +1/+1 and has double strike and trample.
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Leyline Axe (fdn) 129
Light of Promise
Enchant creature
Enchanted creature has "Whenever you gain life, put that many +1/+1 counters on this creature."
Enchantment - Aura
Light of Promise (m21) 25
Raised by Giants
Commander creatures you own have base power and toughness 10/10 and are Giants in addition to their other types.
Legendary Enchantment - Background
Raised by Giants (clb) 250
Rhonas the Indomitable
Deathtouch, indestructible
Rhonas can't attack or block unless you control another creature with power 4 or greater.
: Another target creature gets +2/+0 and gains trample until end of turn.
Legendary Creature - God
Rhonas the Indomitable (j22) 719
Sadistic Glee
Enchant creature
Whenever a creature dies, put a +1/+1 counter on enchanted creature.
Enchantment - Aura
Sadistic Glee (tmp) 153
Sunbond
Enchant creature
Enchanted creature has "Whenever you gain life, put that many +1/+1 counters on this creature."
Enchantment - Aura
Sunbond (bng) 28
Tarrian's Soulcleaver
Equipped creature has vigilance.
Whenever another artifact or creature is put into a graveyard from the battlefield, put a +1/+1 counter on equipped creature.
Equip
Legendary Artifact - Equipment
Tarrian's Soulcleaver (lci) 264
Xenagos, God of Revels
Indestructible
As long as your devotion to red and green is less than seven, Xenagos isn't a creature.
At the beginning of combat on your turn, another target creature you control gains haste and gets +X/+X until end of turn, where X is that creature's power.
Legendary Creature Enchantment - God
Xenagos, God of Revels (lcc) 295

Damage Pressure

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Draw

Qty: 9 Price: $158.01
Black Market Connections
At the beginning of your first main phase, choose one or more —
• Sell Contraband — Create a Treasure token. You lose 1 life.
• Buy Information — Draw a card. You lose 2 life.
• Hire a Mercenary — Create a 3/2 colorless Shapeshifter creature token with changeling. You lose 3 life. (It is every creature type.)
Enchantment
Black Market Connections (clb) 669
Colossal Majesty
At the beginning of your upkeep, if you control a creature with power 4 or greater, draw a card.
Enchantment
Colossal Majesty (j22) 87
Infiltration Lens
Whenever equipped creature becomes blocked by a creature, you may draw two cards.
Equip
Artifact - Equipment
Infiltration Lens (j22) 777
Mask of Memory
Whenever equipped creature deals combat damage to a player, you may draw two cards. If you do, discard a card.
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Mask of Memory (onc) 136
Phyrexian Arena
At the beginning of your upkeep, you draw a card and you lose 1 life.
Enchantment
Phyrexian Arena (one) 104
Rogue's Gloves
Whenever equipped creature deals combat damage to a player, you may draw a card.
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Rogue's Gloves (jmp) 479
The One Ring
Indestructible
When The One Ring enters, if you cast it, you gain protection from everything until your next turn.
At the beginning of your upkeep, you lose 1 life for each burden counter on The One Ring.
: Put a burden counter on The One Ring, then draw a card for each burden counter on The One Ring.
Legendary Artifact
The One Ring (ltr) 246
Tome of Legends
This artifact enters with a page counter on it.
Whenever your commander enters or attacks, put a page counter on this artifact.
,
, Remove a page counter from this artifact: Draw a card.
Artifact - Book
Tome of Legends (plst) ELD-332
Toski, Bearer of Secrets
This spell can't be countered.
Indestructible
Toski attacks each combat if able.
Whenever a creature you control deals combat damage to a player, draw a card.
Legendary Creature - Squirrel
Toski, Bearer of Secrets (blc) 244

Draw

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Land

Qty: 38 Price: $350.88
Adarkar Wastes
: Add
.
: Add
or
. This land deals 1 damage to you.
Land
Adarkar Wastes (eoc) 147
Battlefield Forge
: Add
.
: Add
or
. This land deals 1 damage to you.
Land
Battlefield Forge (soc) 362
Blood Crypt
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Swamp Mountain
Blood Crypt (ecl) 262
Bloodstained Mire
, Pay 1 life, Sacrifice this land: Search your library for a Swamp or Mountain card, put it onto the battlefield, then shuffle.
Land
Bloodstained Mire (mh3) 216
Breeding Pool
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Island Forest
Breeding Pool (eoe) 251
Brushland
: Add
.
: Add
or
. This land deals 1 damage to you.
Land
Brushland (fic) 377
Cascading Cataracts
Indestructible
: Add
.
,
: Add five mana in any combination of colors.
Land
Cascading Cataracts (m3c) 326
Caves of Koilos
: Add
.
: Add
or
. This land deals 1 damage to you.
Land
Caves of Koilos (soc) 365
City of Brass
Whenever this land becomes tapped, it deals 1 damage to you.
: Add one mana of any color.
Land
City of Brass (tmc) 62
Command Tower
: Add one mana of any color in your commander's color identity.
Land
Command Tower (soc) 129
Exotic Orchard
: Add one mana of any color that a land an opponent controls could produce.
Land
Exotic Orchard (soc) 369
Fabled Passage
, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Then if you control four or more lands, untap that land.
Land
Fabled Passage (soc) 130
Field of the Dead
This land enters tapped.
: Add
.
Whenever this land or another land you control enters, if you control seven or more lands with different names, create a 2/2 black Zombie creature token.
Land
Field of the Dead (spg) 28
Flooded Strand
, Pay 1 life, Sacrifice this land: Search your library for a Plains or Island card, put it onto the battlefield, then shuffle.
Land
Flooded Strand (mh3) 220
Forest
(
: Add
.)
Basic Land - Forest
Forest (hob) 198
Godless Shrine
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Plains Swamp
Godless Shrine (eoe) 254
Grand Coliseum
This land enters tapped.
: Add
.
: Add one mana of any color. This land deals 1 damage to you.
Land
Grand Coliseum (tmc) 68
Hallowed Fountain
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Plains Island
Hallowed Fountain (ecl) 265
Island
(
: Add
.)
Basic Land - Island
Island (hob) 195
Karplusan Forest
: Add
.
: Add
or
. This land deals 1 damage to you.
Land
Karplusan Forest (eoc) 164
Llanowar Wastes
: Add
.
: Add
or
. This land deals 1 damage to you.
Land
Llanowar Wastes (soc) 383
Mountain
(
: Add
.)
Basic Land - Mountain
Mountain (hob) 197
Overgrown Tomb
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Swamp Forest
Overgrown Tomb (ecl) 266
Path of Ancestry
This land enters tapped.
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Land
Path of Ancestry (soc) 393
Plains
(
: Add
.)
Basic Land - Plains
Plains (hob) 194
Polluted Delta
, Pay 1 life, Sacrifice this land: Search your library for an Island or Swamp card, put it onto the battlefield, then shuffle.
Land
Polluted Delta (mh3) 224
Sacred Foundry
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Plains Mountain
Sacred Foundry (eoe) 256
Shivan Reef
: Add
.
: Add
or
. This land deals 1 damage to you.
Land
Shivan Reef (soc) 404
Steam Vents
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Island Mountain
Steam Vents (ecl) 267
Stomping Ground
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Mountain Forest
Stomping Ground (eoe) 258
Sulfurous Springs
: Add
.
: Add
or
. This land deals 1 damage to you.
Land
Sulfurous Springs (eoc) 185
Swamp
(
: Add
.)
Basic Land - Swamp
Swamp (hob) 196
Temple Garden
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Plains Forest
Temple Garden (ecl) 268
Underground River
: Add
.
: Add
or
. This land deals 1 damage to you.
Land
Underground River (fic) 439
Watery Grave
(
: Add
or
.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Land - Island Swamp
Watery Grave (eoe) 261
Windswept Heath
, Pay 1 life, Sacrifice this land: Search your library for a Forest or Plains card, put it onto the battlefield, then shuffle.
Land
Windswept Heath (mh3) 235
Wooded Foothills
, Pay 1 life, Sacrifice this land: Search your library for a Mountain or Forest card, put it onto the battlefield, then shuffle.
Land
Wooded Foothills (mh3) 236
Yavimaya Coast
: Add
.
: Add
or
. This land deals 1 damage to you.
Land
Yavimaya Coast (soc) 425

Land

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Protection

Qty: 8 Price: $81.72
Assault Suit
Equipped creature gets +2/+2, has haste, can't attack you or planeswalkers you control, and can't be sacrificed.
At the beginning of each opponent's upkeep, you may have that player gain control of equipped creature until end of turn. If you do, untap it.
Equip
Artifact - Equipment
Assault Suit (cmm) 369
Conqueror's Flail
Equipped creature gets +1/+1 for each color among permanents you control.
As long as this Equipment is attached to a creature, your opponents can't cast spells during your turn.
Equip
Artifact - Equipment
Conqueror's Flail (fic) 340
Heroic Intervention
Permanents you control gain hexproof and indestructible until end of turn.
Instant
Heroic Intervention (sld) 1750
Lightning Greaves
Equipped creature has haste and shroud. (It can't be the target of spells or abilities.)
Equip
Artifact - Equipment
Lightning Greaves (tdc) 102
Mithril Coat
Flash
Indestructible
When Mithril Coat enters, attach it to target legendary creature you control.
Equipped creature has indestructible.
Equip
Legendary Artifact - Equipment
Mithril Coat (ltr) 245
Scion of Draco
Domain — This spell costs
less to cast for each basic land type among lands you control.
Flying
Each creature you control has vigilance if it's white, hexproof if it's blue, lifelink if it's black, first strike if it's red, and trample if it's green.
Creature Artifact - Dragon
Scion of Draco (mh2) 234
Swiftfoot Boots
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control. It can attack and
no matter when it came under your control.)
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Swiftfoot Boots (tdc) 328
Tam, Mindful First-Year
Each other creature you control has hexproof from each of its colors.
: Target creature you control becomes all colors until end of turn.
Legendary Creature - Wizard Gorgon
Tam, Mindful First-Year (ecl) 245

Protection

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Ramp

Qty: 15 Price: $259.85
Arcane Signet
: Add one mana of any color in your commander's color identity.
Artifact
Arcane Signet (tdc) 105
Black Market
Whenever a creature dies, put a charge counter on this enchantment.
At the beginning of your first main phase, add
for each charge counter on this enchantment.
Enchantment
Black Market (pip) 183
Chromatic Lantern
Lands you control have "
: Add one mana of any color."
: Add one mana of any color.
Artifact
Chromatic Lantern (ecc) 138
Commander's Sphere
: Add one mana of any color in your commander's color identity.
Sacrifice this artifact: Draw a card.
Artifact
Commander's Sphere (ecc) 139
Dryad of the Ilysian Grove
You may play an additional land on each of your turns.
Lands you control are every basic land type in addition to their other types.
Creature Enchantment - Dryad Nymph
Dryad of the Ilysian Grove (m3c) 225
Farseek
Search your library for a Plains, Island, Swamp, or Mountain card, put it onto the battlefield tapped, then shuffle.
Sorcery
Farseek (eoc) 50
Fellwar Stone
: Add one mana of any color that a land an opponent controls could produce.
Artifact
Fellwar Stone (soc) 347
Leyline of the Guildpact
If this card is in your opening hand, you may begin the game with it on the battlefield.
Each nonland permanent you control is all colors.
Lands you control are every basic land type in addition to their other types.
Enchantment
Leyline of the Guildpact (mkm) 217
Ramos, Dragon Engine
Flying
Whenever you cast a spell, put a +1/+1 counter on Ramos for each of that spell's colors.
Remove five +1/+1 counters from Ramos: Add
. Activate only once each turn.
Legendary Creature Artifact - Dragon
Ramos, Dragon Engine (fdn) 678
Smothering Tithe
Whenever an opponent draws a card, that player may pay
. If the player doesn't, you create a Treasure token. (It's an artifact with "
, Sacrifice this token: Add one mana of any color.")
Enchantment
Smothering Tithe (cmm) 57
Sol Ring
: Add
.
Artifact
Sol Ring (m3c) 305
Solemn Simulacrum
When this creature enters, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
When this creature dies, you may draw a card.
Creature Artifact - Golem
Solemn Simulacrum (soc) 355
The Soul Stone
Indestructible
: Add
.
,
, Exile a creature you control: Harness The Soul Stone. (Once harnessed, its ∞ ability is active.)
∞ — At the beginning of your upkeep, return target creature card from your graveyard to the battlefield.
Legendary Artifact - Infinity Stone
The Soul Stone (spm) 66
Timeless Lotus
Timeless Lotus enters tapped.
: Add
.
Legendary Artifact
Timeless Lotus (ecc) 143
Wayfarer's Bauble
,
, Sacrifice this artifact: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Artifact
Wayfarer's Bauble (lcc) 317

Ramp

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Removal

Qty: 4 Price: $72.06
Assassin's Trophy
Destroy target permanent an opponent controls. Its controller may search their library for a basic land card, put it onto the battlefield, then shuffle.
Instant
Assassin's Trophy (soc) 294
Extinction Event
Choose odd or even. Exile each creature with mana value of the chosen quality. (Zero is even.)
Sorcery
Extinction Event (mar) 65
Path to Exile
Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Instant
Path to Exile (soc) 159
Swords to Plowshares
Exile target creature. Its controller gains life equal to its power.
Instant
Swords to Plowshares (pmei) 2026-4

Removal

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To buy

Qty: 10 Price: $182.80
Blade of the Bloodchief
Whenever a creature dies, put a +1/+1 counter on equipped creature. If equipped creature is a Vampire, put two +1/+1 counters on it instead.
Equip
Artifact - Equipment
Blade of the Bloodchief (lcc) 300
Chromatic Orrery
You may spend mana as though it were mana of any color.
: Add
.
,
: Draw a card for each color among permanents you control.
Legendary Artifact
Chromatic Orrery (m21) 228
Duelist's Heritage
Whenever one or more creatures attack, you may have target attacking creature gain double strike until end of turn.
Enchantment
Duelist's Heritage (c21) 90
Gift of Immortality
Enchant creature
When enchanted creature dies, return that card to the battlefield under its owner's control. Return this card to the battlefield attached to that creature at the beginning of the next end step.
Enchantment - Aura
Gift of Immortality (soc) 147
Prismatic Omen
Lands you control are every basic land type in addition to their other types.
Enchantment
Prismatic Omen (shm) 126
Reanimate
Put target creature card from a graveyard onto the battlefield under your control. You lose life equal to that card's mana value.
Sorcery
Reanimate (dsc) 155
Rise of the Dark Realms
Put all creature cards from all graveyards onto the battlefield under your control.
Sorcery
Rise of the Dark Realms (fic) 283
Sylvan Scrying
Search your library for a land card, reveal it, put it into your hand, then shuffle.
Sorcery
Sylvan Scrying (mrd) 130
The Mind Stone
Indestructible
: Add
.
,
: Harness The Mind Stone. (Once harnessed, its ∞ ability is active.)
∞ — At the beginning of your end step, exile up to one other target nonland permanent you control, then return that card to the battlefield under its owner's control.
Legendary Artifact - Infinity Stone
The Mind Stone (msh) 21
The World Tree
This land enters tapped.
: Add
.
As long as you control six or more lands, lands you control have "
: Add one mana of any color."
,
, Sacrifice this land: Search your library for any number of God cards, put them onto the battlefield, then shuffle.
Land
The World Tree (khm) 275

To buy

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Value Engines

Qty: 4 Price: $15.76
Animate Dead
Enchant creature card in a graveyard
When this Aura enters, if it's on the battlefield, it loses "enchant creature card in a graveyard" and gains "enchant creature put onto the battlefield with this Aura." Return enchanted creature card to the battlefield under your control and attach this Aura to it. When this Aura leaves the battlefield, that creature's controller sacrifices it.
Enchanted creature gets -1/-0.
Enchantment - Aura
Animate Dead (soc) 207
Bastion of Remembrance
When this enchantment enters, create a 1/1 white Human Soldier creature token.
Whenever a creature you control dies, each opponent loses 1 life and you gain 1 life.
Enchantment
Bastion of Remembrance (pip) 182
Blood Artist
Whenever this creature or another creature dies, target player loses 1 life and you gain 1 life.
Creature - Vampire
Blood Artist (soc) 209
Skrelv's Hive
At the beginning of your upkeep, you lose 1 life and create a 1/1 colorless Phyrexian Mite artifact creature token with toxic 1 and "This token can't block."
Corrupted — As long as an opponent has three or more poison counters, creatures you control with toxic have lifelink.
Enchantment
Skrelv's Hive (one) 34

Value Engines

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Maybeboard

Qty: 6 Price: $83.24
Forbidden Orchard
: Add one mana of any color.
Whenever you tap this land for mana, target opponent creates a 1/1 colorless Spirit creature token.
Land
Forbidden Orchard (2x2) 323
Kothophed, Soul Hoarder
Flying
Whenever a permanent owned by another player is put into a graveyard from the battlefield, you draw a card and you lose 1 life.
Legendary Creature - Demon
Kothophed, Soul Hoarder (j22) 431
Sylvan Library
At the beginning of your draw step, you may draw two additional cards. If you do, choose two cards in your hand drawn this turn. For each of those cards, pay 4 life or put the card on top of your library.
Enchantment
Sylvan Library (dmr) 179
Syr Konrad, the Grim
Whenever another creature dies, or a creature card is put into a graveyard from anywhere other than the battlefield, or a creature card leaves your graveyard, Syr Konrad deals 1 damage to each opponent.
: Each player mills a card. (They each put the top card of their library into their graveyard.)
Legendary Creature - Human Knight
Syr Konrad, the Grim (dsc) 158
Trouble in Pairs
If an opponent would begin an extra turn, that player skips that turn instead.
Whenever an opponent attacks you with two or more creatures, draws their second card each turn, or casts their second spell each turn, you draw a card.
Enchantment
Trouble in Pairs (mkc) 15
Vesuva
You may have this land enter tapped as a copy of any land on the battlefield.
Land
Vesuva (m3c) 404

Maybeboard

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Deck Info

Deck stats

14 pips - 14 cards
30 mana - 24 cards
3 pips - 3 cards
29 mana - 23 cards
17 pips - 14 cards
31 mana - 25 cards
3 pips - 3 cards
29 mana - 23 cards
17 pips - 14 cards
30 mana - 23 cards
0 pips - 0 cards
20 mana - 15 cards
CategoriesQtyOdds
Click charts to focus on cards
Deck extras (0)

Description

{"ops":[{"attributes":{"bold":true},"insert":"Thanos, the Mad Titan — Inevitability Through Balance // Full Commander Primer"},{"attributes":{"header":1},"insert":"\n"},{"insert":"\nIntroduction"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\nThis deck is built around a simple idea:\n\nThanos is not the win condition. Thanos is the stabilizer.\n\nMany Commander decks are built around explosive turns, infinite combos, tribal synergies, or overwhelming board presence. Thanos takes a different approach. Rather than generating value directly, he reshapes the battlefield and creates a game state where our deck is positioned to thrive.\n\nThe goal is not to repeatedly abuse his board wipe effect. The goal is to use Thanos as a powerful tempo piece that slows everyone else down while leaving us with the resources necessary to pull ahead and eventually win.\n\nIn many games, the Snap is not the end of the story.\n\nIt is the beginning.\n\nDeck Philosophy"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\nOne of the biggest deckbuilding decisions was avoiding the temptation to build entirely around odd or even mana values.\n\nWhile it would be possible to maximize Thanos’s ability by heavily skewing the deck toward one side, doing so removes much of the gameplay and decision making that makes the commander interesting.\n\nInstead, this deck embraces the choice.\n\nEvery game presents a different board state, and choosing odd or even should remain a meaningful tactical decision rather than a predetermined line of play.\n\nThis increases replayability and allows the commander to remain relevant throughout many different game scenarios.\n\nThe Role of Thanos"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\nAt first glance, Thanos appears to be a board wipe commander.\n\nIn practice, he functions more like a tempo commander.\n\nHis ability allows us to:\n\n* Slow faster creature strategies\n* Reset threatening board states\n* Preserve our position in the game\n* Create favorable combat situations\n\nUnlike many board wipes, Thanos remains on the battlefield afterward.\n\nThis means that while opponents are rebuilding, we already have a threatening creature in play.\n\nA 6/6 deathtouch lifelink body creates immediate pressure and forces opponents to answer him while simultaneously rebuilding their own resources.\n\nThe deck is designed to take advantage of this asymmetry.\n\nRamp and Mana Development"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\nThe most important requirement of this deck is access to all five colors.\n\nThanos’s ability requires WUBRG, and several of the deck’s alternate win conditions and utility cards reward us for consistently producing all five colors of mana.\n\nBecause of this, mana fixing is prioritized over raw acceleration.\n\nKey cards include:\n\n* Chromatic Lantern\n* The World Tree\n* Leyline of the Guildpact\n* Prismatic Omen\n* Relic of Legends\n* Various mana rocks and color-fixing pieces\n\nThe goal is to make every land capable of producing every color whenever possible.\n\nCurrent Mana Base Philosophy"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\nThe current list uses a more budget-conscious mana base while the deck is being tested and refined.\n\nLong-term, the plan is to transition toward a more optimized package built around:\n\n* Fetch lands\n* Shock lands\n* Premium five-color lands\n\nRather than relying heavily on slower fetch effects, the final version aims to maximize speed and consistency.\n\nBecause Thanos naturally gains life through lifelink, the deck can comfortably absorb damage from:\n\n* Shock lands\n* Pain lands\n* Other life-costing mana sources\n\nThis allows us to prioritize speed and color access without being overly concerned about incidental life loss.\n\nLife is a resource, and Thanos is excellent at recovering it.\n\nBuilding Around the Aftermath"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\nOne of the most important discoveries during deck construction was identifying what survives after the Snap.\n\nUnlike effects such as Child of Alara, Thanos primarily affects creatures.\n\nThis means our:\n\n* Artifacts\n* Enchantments\n* Planeswalkers\n* Utility permanents\n\nremain on the battlefield.\n\nAs a result, the deck heavily favors permanent-based value engines that continue functioning after creature boards have been reduced.\n\nExamples include:\n\n* Black Market Connections\n* Phyrexian Arena\n* The One Ring\n* Smothering Tithe\n* Various utility enchantments and artifacts\n\nThe objective is simple:\n\nWhen creatures disappear, our engine remains.\n\nProtection Package"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\nThanos is most effective when he survives long enough to capitalize on the battlefield he creates.\n\nThe protection package exists to ensure he remains a threat after resolving his ability.\n\nKey cards include:\n\n* Lightning Greaves\n* Swiftfoot Boots\n* Mithril Coat\n\nProtecting Thanos allows the deck to maintain pressure while forcing opponents to spend resources dealing with him.\n\nDamage Pressure and Combat"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\nThis deck does not treat Thanos as a traditional Voltron commander.\n\nHowever, ignoring his combat potential would be a mistake.\n\nA 6/6 deathtouch lifelink creature naturally dominates combat.\n\nAdditional cards increase his ability to close games by granting:\n\n* Haste\n* Trample\n* Double strike\n* Evasion\n* Additional power\n\nThe objective is not necessarily commander damage kills every game.\n\nThe objective is to ensure that opponents cannot ignore him.\n\nIf left unanswered, Thanos should represent a legitimate threat.\n\nIndestructible and Resilient Permanents"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\nAnother major theme of the deck is surviving the effects that remove creatures.\n\nRather than focusing exclusively on odd/even manipulation, the deck explores resilient permanents that naturally remain relevant through the game’s attrition.\n\nIndestructible Gods are a particularly attractive option.\n\nCards such as Xenagos and Heliod provide utility while remaining difficult to remove.\n\nThese permanents continue generating value even when creature boards are repeatedly reduced.\n\nThis creates a battlefield where our resources remain intact while opponents are forced to rebuild.\n\nAlternate Win Conditions"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\nThanos excels at keeping us in the game.\n\nHowever, he does not inherently provide inevitability.\n\nTo solve this, the deck includes a small package of thematic alternate win conditions.\n\nCurrent examples include:\n\nCoalition Victory\n\nThanos already satisfies the five-color creature requirement.\n\nThe mana base is naturally designed to support all basic land types.\n\nThis creates a flavorful and powerful alternate path to victory.\n\nDoor to Nothingness\n\nThe deck’s heavy focus on color fixing makes Door to Nothingness surprisingly realistic.\n\nIt is expensive, dramatic, and perfectly thematic for a deck built around one of the most iconic universe-ending villains in fiction.\n\nThese alternate win conditions are intentionally limited in number.\n\nThe goal is not to become an alternate-win-condition deck.\n\nThe goal is to provide memorable and flavorful ways to close games.\n\nFuture Development"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\nBecause the Marvel set is still being revealed, this primer remains a living document.\n\nParticular attention will be paid to:\n\n* Infinity Stones\n* Infinity Gauntlet support\n* Additional Thanos cards\n* Artifact synergies\n* Possible tutor packages\n\nDepending on how future cards are designed, the deck may evolve to support assembling the Stones or leveraging additional Marvel-themed payoffs.\n\nAt the time of writing, these elements remain under evaluation.\n\nClosing Thoughts"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\nThis deck is built around one central idea:\n\nReduce the battlefield. Preserve your resources. Become inevitable.\n\nThanos is not here to combo off.\n\nHe is not here to generate endless value.\n\nHe is here to reshape the game, survive the fallout, and create the conditions under which victory becomes unavoidable.\n\nThe Snap is not the destination.\n\nIt is simply the moment everything changes.\n"}]}
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