alanegr1
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Commander
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Commander
Thanos, the Mad Titan
Deathtouch, lifelink
Power-up — : Put two +1/+1 counters on Thanos. Choose odd or even. Destroy each other creature with mana value of the chosen quality. (Activate each power-up ability only once. Reduce the cost by his mana cost if he entered this turn. Zero is even.)
Power-up — : Put two +1/+1 counters on Thanos. Choose odd or even. Destroy each other creature with mana value of the chosen quality. (Activate each power-up ability only once. Reduce the cost by his mana cost if he entered this turn. Zero is even.)
Legendary Creature - Villain Eternal

Commander
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Damage Pressure
Finest Hour
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
Whenever a creature you control attacks alone, if it's the first combat phase of the turn, untap that creature. After this phase, there is an additional combat phase.
Whenever a creature you control attacks alone, if it's the first combat phase of the turn, untap that creature. After this phase, there is an additional combat phase.
Enchantment

Heliod, God of the Sun
Indestructible
As long as your devotion to white is less than five, Heliod isn't a creature. (Each in the mana costs of permanents you control counts toward your devotion to white.)
Other creatures you control have vigilance.
: Create a 2/1 white Cleric enchantment creature token.
As long as your devotion to white is less than five, Heliod isn't a creature. (Each in the mana costs of permanents you control counts toward your devotion to white.)
Other creatures you control have vigilance.
: Create a 2/1 white Cleric enchantment creature token.
Legendary Creature Enchantment - God

Xenagos, God of Revels
Indestructible
As long as your devotion to red and green is less than seven, Xenagos isn't a creature.
At the beginning of combat on your turn, another target creature you control gains haste and gets +X/+X until end of turn, where X is that creature's power.
As long as your devotion to red and green is less than seven, Xenagos isn't a creature.
At the beginning of combat on your turn, another target creature you control gains haste and gets +X/+X until end of turn, where X is that creature's power.
Legendary Creature Enchantment - God

Damage Pressure
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Draw
Black Market Connections
At the beginning of your first main phase, choose one or more —
• Sell Contraband — Create a Treasure token. You lose 1 life.
• Buy Information — Draw a card. You lose 2 life.
• Hire a Mercenary — Create a 3/2 colorless Shapeshifter creature token with changeling. You lose 3 life. (It is every creature type.)
• Sell Contraband — Create a Treasure token. You lose 1 life.
• Buy Information — Draw a card. You lose 2 life.
• Hire a Mercenary — Create a 3/2 colorless Shapeshifter creature token with changeling. You lose 3 life. (It is every creature type.)
Enchantment

The One Ring
Indestructible
When The One Ring enters, if you cast it, you gain protection from everything until your next turn.
At the beginning of your upkeep, you lose 1 life for each burden counter on The One Ring.
: Put a burden counter on The One Ring, then draw a card for each burden counter on The One Ring.
When The One Ring enters, if you cast it, you gain protection from everything until your next turn.
At the beginning of your upkeep, you lose 1 life for each burden counter on The One Ring.
: Put a burden counter on The One Ring, then draw a card for each burden counter on The One Ring.
Legendary Artifact

Draw
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Land
Path of Ancestry
This land enters tapped.
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Land

Land
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Protection
Assault Suit
Equipped creature gets +2/+2, has haste, can't attack you or planeswalkers you control, and can't be sacrificed.
At the beginning of each opponent's upkeep, you may have that player gain control of equipped creature until end of turn. If you do, untap it.
Equip
At the beginning of each opponent's upkeep, you may have that player gain control of equipped creature until end of turn. If you do, untap it.
Equip
Artifact - Equipment

Scion of Draco
Domain — This spell costs less to cast for each basic land type among lands you control.
Flying
Each creature you control has vigilance if it's white, hexproof if it's blue, lifelink if it's black, first strike if it's red, and trample if it's green.
Flying
Each creature you control has vigilance if it's white, hexproof if it's blue, lifelink if it's black, first strike if it's red, and trample if it's green.
Creature Artifact - Dragon

Swiftfoot Boots
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control. It can attack and no matter when it came under your control.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment

Protection
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Ramp
Ramp
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Removal
Removal
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To buy
The Mind Stone
Indestructible
: Add .
, : Harness The Mind Stone. (Once harnessed, its ∞ ability is active.)
∞ — At the beginning of your end step, exile up to one other target nonland permanent you control, then return that card to the battlefield under its owner's control.
: Add .
, : Harness The Mind Stone. (Once harnessed, its ∞ ability is active.)
∞ — At the beginning of your end step, exile up to one other target nonland permanent you control, then return that card to the battlefield under its owner's control.
Legendary Artifact - Infinity Stone

To buy
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Value Engines
Animate Dead
Enchant creature card in a graveyard
When this Aura enters, if it's on the battlefield, it loses "enchant creature card in a graveyard" and gains "enchant creature put onto the battlefield with this Aura." Return enchanted creature card to the battlefield under your control and attach this Aura to it. When this Aura leaves the battlefield, that creature's controller sacrifices it.
Enchanted creature gets -1/-0.
When this Aura enters, if it's on the battlefield, it loses "enchant creature card in a graveyard" and gains "enchant creature put onto the battlefield with this Aura." Return enchanted creature card to the battlefield under your control and attach this Aura to it. When this Aura leaves the battlefield, that creature's controller sacrifices it.
Enchanted creature gets -1/-0.
Enchantment - Aura

Skrelv's Hive
At the beginning of your upkeep, you lose 1 life and create a 1/1 colorless Phyrexian Mite artifact creature token with toxic 1 and "This token can't block."
Corrupted — As long as an opponent has three or more poison counters, creatures you control with toxic have lifelink.
Corrupted — As long as an opponent has three or more poison counters, creatures you control with toxic have lifelink.
Enchantment

Value Engines
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Maybeboard
Syr Konrad, the Grim
Whenever another creature dies, or a creature card is put into a graveyard from anywhere other than the battlefield, or a creature card leaves your graveyard, Syr Konrad deals 1 damage to each opponent.
: Each player mills a card. (They each put the top card of their library into their graveyard.)
: Each player mills a card. (They each put the top card of their library into their graveyard.)
Legendary Creature - Human Knight

Maybeboard
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Deck Info
Deck stats
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Deck extras (0)
Description
{"ops":[{"attributes":{"bold":true},"insert":"Thanos, the Mad Titan — Inevitability Through Balance // Full Commander Primer"},{"attributes":{"header":1},"insert":"\n"},{"insert":"\nIntroduction"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\nThis deck is built around a simple idea:\n\nThanos is not the win condition. Thanos is the stabilizer.\n\nMany Commander decks are built around explosive turns, infinite combos, tribal synergies, or overwhelming board presence. Thanos takes a different approach. Rather than generating value directly, he reshapes the battlefield and creates a game state where our deck is positioned to thrive.\n\nThe goal is not to repeatedly abuse his board wipe effect. The goal is to use Thanos as a powerful tempo piece that slows everyone else down while leaving us with the resources necessary to pull ahead and eventually win.\n\nIn many games, the Snap is not the end of the story.\n\nIt is the beginning.\n\nDeck Philosophy"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\nOne of the biggest deckbuilding decisions was avoiding the temptation to build entirely around odd or even mana values.\n\nWhile it would be possible to maximize Thanos’s ability by heavily skewing the deck toward one side, doing so removes much of the gameplay and decision making that makes the commander interesting.\n\nInstead, this deck embraces the choice.\n\nEvery game presents a different board state, and choosing odd or even should remain a meaningful tactical decision rather than a predetermined line of play.\n\nThis increases replayability and allows the commander to remain relevant throughout many different game scenarios.\n\nThe Role of Thanos"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\nAt first glance, Thanos appears to be a board wipe commander.\n\nIn practice, he functions more like a tempo commander.\n\nHis ability allows us to:\n\n* Slow faster creature strategies\n* Reset threatening board states\n* Preserve our position in the game\n* Create favorable combat situations\n\nUnlike many board wipes, Thanos remains on the battlefield afterward.\n\nThis means that while opponents are rebuilding, we already have a threatening creature in play.\n\nA 6/6 deathtouch lifelink body creates immediate pressure and forces opponents to answer him while simultaneously rebuilding their own resources.\n\nThe deck is designed to take advantage of this asymmetry.\n\nRamp and Mana Development"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\nThe most important requirement of this deck is access to all five colors.\n\nThanos’s ability requires WUBRG, and several of the deck’s alternate win conditions and utility cards reward us for consistently producing all five colors of mana.\n\nBecause of this, mana fixing is prioritized over raw acceleration.\n\nKey cards include:\n\n* Chromatic Lantern\n* The World Tree\n* Leyline of the Guildpact\n* Prismatic Omen\n* Relic of Legends\n* Various mana rocks and color-fixing pieces\n\nThe goal is to make every land capable of producing every color whenever possible.\n\nCurrent Mana Base Philosophy"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\nThe current list uses a more budget-conscious mana base while the deck is being tested and refined.\n\nLong-term, the plan is to transition toward a more optimized package built around:\n\n* Fetch lands\n* Shock lands\n* Premium five-color lands\n\nRather than relying heavily on slower fetch effects, the final version aims to maximize speed and consistency.\n\nBecause Thanos naturally gains life through lifelink, the deck can comfortably absorb damage from:\n\n* Shock lands\n* Pain lands\n* Other life-costing mana sources\n\nThis allows us to prioritize speed and color access without being overly concerned about incidental life loss.\n\nLife is a resource, and Thanos is excellent at recovering it.\n\nBuilding Around the Aftermath"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\nOne of the most important discoveries during deck construction was identifying what survives after the Snap.\n\nUnlike effects such as Child of Alara, Thanos primarily affects creatures.\n\nThis means our:\n\n* Artifacts\n* Enchantments\n* Planeswalkers\n* Utility permanents\n\nremain on the battlefield.\n\nAs a result, the deck heavily favors permanent-based value engines that continue functioning after creature boards have been reduced.\n\nExamples include:\n\n* Black Market Connections\n* Phyrexian Arena\n* The One Ring\n* Smothering Tithe\n* Various utility enchantments and artifacts\n\nThe objective is simple:\n\nWhen creatures disappear, our engine remains.\n\nProtection Package"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\nThanos is most effective when he survives long enough to capitalize on the battlefield he creates.\n\nThe protection package exists to ensure he remains a threat after resolving his ability.\n\nKey cards include:\n\n* Lightning Greaves\n* Swiftfoot Boots\n* Mithril Coat\n\nProtecting Thanos allows the deck to maintain pressure while forcing opponents to spend resources dealing with him.\n\nDamage Pressure and Combat"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\nThis deck does not treat Thanos as a traditional Voltron commander.\n\nHowever, ignoring his combat potential would be a mistake.\n\nA 6/6 deathtouch lifelink creature naturally dominates combat.\n\nAdditional cards increase his ability to close games by granting:\n\n* Haste\n* Trample\n* Double strike\n* Evasion\n* Additional power\n\nThe objective is not necessarily commander damage kills every game.\n\nThe objective is to ensure that opponents cannot ignore him.\n\nIf left unanswered, Thanos should represent a legitimate threat.\n\nIndestructible and Resilient Permanents"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\nAnother major theme of the deck is surviving the effects that remove creatures.\n\nRather than focusing exclusively on odd/even manipulation, the deck explores resilient permanents that naturally remain relevant through the game’s attrition.\n\nIndestructible Gods are a particularly attractive option.\n\nCards such as Xenagos and Heliod provide utility while remaining difficult to remove.\n\nThese permanents continue generating value even when creature boards are repeatedly reduced.\n\nThis creates a battlefield where our resources remain intact while opponents are forced to rebuild.\n\nAlternate Win Conditions"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\nThanos excels at keeping us in the game.\n\nHowever, he does not inherently provide inevitability.\n\nTo solve this, the deck includes a small package of thematic alternate win conditions.\n\nCurrent examples include:\n\nCoalition Victory\n\nThanos already satisfies the five-color creature requirement.\n\nThe mana base is naturally designed to support all basic land types.\n\nThis creates a flavorful and powerful alternate path to victory.\n\nDoor to Nothingness\n\nThe deck’s heavy focus on color fixing makes Door to Nothingness surprisingly realistic.\n\nIt is expensive, dramatic, and perfectly thematic for a deck built around one of the most iconic universe-ending villains in fiction.\n\nThese alternate win conditions are intentionally limited in number.\n\nThe goal is not to become an alternate-win-condition deck.\n\nThe goal is to provide memorable and flavorful ways to close games.\n\nFuture Development"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\nBecause the Marvel set is still being revealed, this primer remains a living document.\n\nParticular attention will be paid to:\n\n* Infinity Stones\n* Infinity Gauntlet support\n* Additional Thanos cards\n* Artifact synergies\n* Possible tutor packages\n\nDepending on how future cards are designed, the deck may evolve to support assembling the Stones or leveraging additional Marvel-themed payoffs.\n\nAt the time of writing, these elements remain under evaluation.\n\nClosing Thoughts"},{"attributes":{"header":2},"insert":"\n"},{"insert":"\nThis deck is built around one central idea:\n\nReduce the battlefield. Preserve your resources. Become inevitable.\n\nThanos is not here to combo off.\n\nHe is not here to generate endless value.\n\nHe is here to reshape the game, survive the fallout, and create the conditions under which victory becomes unavoidable.\n\nThe Snap is not the destination.\n\nIt is simply the moment everything changes.\n"}]}




























































































