ElectronicMadness
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Commander
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{"ops":[{"attributes":{"italic":true,"bold":true},"insert":"Draw Me Like One of Your French Cards"},{"attributes":{"header":2},"insert":"\n"},{"insert":"This deck is super easy to understand. Draw cards.\n\nWin Cons"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Burn"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Psychosis Crawler"},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"Scrawling Crawler"},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"Windfall is the best for this"},{"attributes":{"indent":2,"list":"ordered"},"insert":"\n"},{"insert":"Mill"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Aether Syphon"},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"Psychic Corrosion"},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"Jace's Erasure"},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"I am considering swapping this card out because this deck doesn't need three sources for mill"},{"attributes":{"indent":2,"list":"ordered"},"insert":"\n"},{"insert":"Big creatures"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Body of Knowledge /// Psychosis Crawler /// Scrawling Crawler"},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"Hand size = Power/Toughness"},{"attributes":{"indent":2,"list":"ordered"},"insert":"\n"},{"insert":"Emrakul's Messenger /// Detective of the Month /// The Watcher in the Water /// Ominous Seas"},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"The Watcher in the Water & Ominous Seas are great examples of why I discuss mana strategies below"},{"attributes":{"indent":2,"list":"ordered"},"insert":"\n"},{"insert":"Wizard Class"},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"Level 3 pumping"},{"attributes":{"indent":2,"list":"ordered"},"insert":"\n"},{"insert":"Lockout"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Stormtide Leviathan + Archetype of Imagination"},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"14 mana total"},{"attributes":{"indent":2,"list":"ordered"},"insert":"\n"},{"insert":"Creatures that do not have flying or islandwalk cannot attack + your creatures all have flying & creatures your opponents control cannot gain or have flying"},{"attributes":{"indent":2,"list":"ordered"},"insert":"\n"},{"insert":"Deck out"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Labratory Maniac"},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"\n\nFirst Turns"},{"attributes":{"header":2},"insert":"\n"},{"insert":"For consistency, it is important to have a starting hand with at least two lands and a single blue pip unblockable/flying creature \nTurn 1"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Land + creature"},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"In a perfect world, Amonkhet or Muraganda Raceway + Gingerbrute"},{"attributes":{"indent":2,"list":"ordered"},"insert":"\n"},{"insert":"Turn 2"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Land + Vnwxt"},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"Start Your Engine"},{"attributes":{"indent":2,"list":"ordered"},"insert":"\n"},{"insert":"Attack w/ creature"},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"Speed 2"},{"attributes":{"indent":2,"list":"ordered"},"insert":"\n"},{"insert":"Turns 3 & 4"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Attack w/ creature"},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"Speed 3 & Max speed"},{"attributes":{"indent":2,"list":"ordered"},"insert":"\n"},{"insert":"Turns 5+"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Draw like crazy and be strategic with your mana"},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"\nStrategies"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Mana Strategy"},{"attributes":{"header":3},"insert":"\n"},{"insert":"You're mono blue, so you're going to have counterspells. "},{"attributes":{"italic":true,"bold":true},"insert":"However, "},{"insert":"a lot of our draw cards are instant speed, so keep up your mana after you've gotten to max speed for two reasons.\nMake your opponents think that you have a counterspell"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Use the last person's turn before you to cast instant speed card draw and to make more tokens (specifically The Watcher in the Water & Ominous Seas)"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\nMain Strategy"},{"attributes":{"header":3},"insert":"\n"},{"insert":"There are two strategies I use (WIP section)\nIvory Tower"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Immense lifegain"},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"Cost reduction"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Racer's Scoreboard ( + Slick Immitator [ + Chameleon, Master of Disguise])"},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"\n\n\nYap /// Curator's Notes"},{"attributes":{"header":3},"insert":"\n"},{"insert":"This deck is remarkably consistent, but that is because of the high amount of 1 cost creatures. It may be prudent to go down to 6-8 of these 1 cost creatures to make room for tech slots.\nI built this deck specifically because it would not have any proxies (I, personally, use proxies in other decks. I just have friends that complain about proxies) and because it is under $100.\nThere is one card I've encountered so far that can severely \n"}]}
Commander
Vnwxt, Verbose Host
Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.)
You have no maximum hand size.
Max speed — If you would draw a card, draw two cards instead.
You have no maximum hand size.
Max speed — If you would draw a card, draw two cards instead.
Legendary Creature - Homunculus

Commander
(CTRL to add secondary)
Burn
Burn
(CTRL to add secondary)
Copy
Chameleon, Master of Disguise
You may have Chameleon enter as a copy of a creature you control, except his name is Chameleon, Master of Disguise.
Mayhem (You may cast this card from your graveyard for if you discarded it this turn. Timing rules still apply.)
Mayhem (You may cast this card from your graveyard for if you discarded it this turn. Timing rules still apply.)
Legendary Creature - Human Shapeshifter Villain

Slick Imitator
Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.)
Max speed — , Sacrifice this creature: Copy target spell you control. You may choose new targets for the copy. (A copy of a permanent spell becomes a token.)
Max speed — , Sacrifice this creature: Copy target spell you control. You may choose new targets for the copy. (A copy of a permanent spell becomes a token.)
Creature - Ooze

Copy
(CTRL to add secondary)
Draw
Silent Hallcreeper
This creature can't be blocked.
Whenever this creature deals combat damage to a player, choose one that hasn't been chosen —
• Put two +1/+1 counters on this creature.
• Draw a card.
• This creature becomes a copy of another target creature you control.
Whenever this creature deals combat damage to a player, choose one that hasn't been chosen —
• Put two +1/+1 counters on this creature.
• Draw a card.
• This creature becomes a copy of another target creature you control.
Creature Enchantment - Horror

Winternight Stories
Draw three cards. Then discard two cards unless you discard a creature card.
Harmonize (You may cast this card from your graveyard for its harmonize cost. You may tap a creature you control to reduce that cost by , where X is its power. Then exile this spell.)
Harmonize (You may cast this card from your graveyard for its harmonize cost. You may tap a creature you control to reduce that cost by , where X is its power. Then exile this spell.)
Sorcery

Draw
(CTRL to add secondary)
Engine Starter
Engine Starter
(CTRL to add secondary)
Land
Land
(CTRL to add secondary)
Lockout
Lockout
(CTRL to add secondary)
Mill
Aether Syphon
Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.)
, : Draw a card.
Max speed — Whenever you draw a card, each opponent mills two cards. (Each opponent puts the top two cards of their library into their graveyard.)
, : Draw a card.
Max speed — Whenever you draw a card, each opponent mills two cards. (Each opponent puts the top two cards of their library into their graveyard.)
Artifact

Mill
(CTRL to add secondary)
Protection
Protection
(CTRL to add secondary)
Pump
Pump
(CTRL to add secondary)
Ramp
Ramp
(CTRL to add secondary)
Removal
Spectral Deluge
Return each creature your opponents control with toughness X or less to its owner's hand, where X is the number of Islands you control.
Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Sorcery

Removal
(CTRL to add secondary)
Tokens
Chasm Skulker
Whenever you draw a card, put a +1/+1 counter on this creature.
When this creature dies, create X 1/1 blue Squid creature tokens with islandwalk, where X is the number of +1/+1 counters on this creature. (They can't be blocked as long as defending player controls an Island.)
When this creature dies, create X 1/1 blue Squid creature tokens with islandwalk, where X is the number of +1/+1 counters on this creature. (They can't be blocked as long as defending player controls an Island.)
Creature - Horror Squid

Detective of the Month
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
As long as you have the city's blessing, Detectives you control can't be blocked.
Whenever you draw your second card each turn, create a 2/2 white and blue Detective creature token.
As long as you have the city's blessing, Detectives you control can't be blocked.
Whenever you draw your second card each turn, create a 2/2 white and blue Detective creature token.
Creature - Human Detective

The Watcher in the Water
The Watcher in the Water enters tapped with nine stun counters on it. (If a permanent with a stun counter would become untapped, remove one from it instead.)
Whenever you draw a card during an opponent's turn, create a 1/1 blue Tentacle creature token.
Whenever a Tentacle you control dies, untap up to one target Kraken and put a stun counter on up to one target nonland permanent.
Whenever you draw a card during an opponent's turn, create a 1/1 blue Tentacle creature token.
Whenever a Tentacle you control dies, untap up to one target Kraken and put a stun counter on up to one target nonland permanent.
Legendary Creature - Kraken

Tokens
(CTRL to add secondary)
Sideboard
Guile
This creature can't be blocked except by three or more creatures.
If a spell or ability you control would counter a spell, instead exile that spell and you may play that card without paying its mana cost.
When Guile is put into a graveyard from anywhere, shuffle it into its owner's library.
If a spell or ability you control would counter a spell, instead exile that spell and you may play that card without paying its mana cost.
When Guile is put into a graveyard from anywhere, shuffle it into its owner's library.
Creature - Elemental Incarnation

Midnight Clock
: Add .
: Put an hour counter on this artifact.
At the beginning of each upkeep, put an hour counter on this artifact.
When the twelfth hour counter is put on this artifact, shuffle your hand and graveyard into your library, then draw seven cards. Exile this artifact.
: Put an hour counter on this artifact.
At the beginning of each upkeep, put an hour counter on this artifact.
When the twelfth hour counter is put on this artifact, shuffle your hand and graveyard into your library, then draw seven cards. Exile this artifact.
Artifact

Narset, Parter of Veils
Each opponent can't draw more than one card each turn.
−2: Look at the top four cards of your library. You may reveal a noncreature, nonland card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
−2: Look at the top four cards of your library. You may reveal a noncreature, nonland card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Legendary Planeswalker - Narset

Sideboard
(CTRL to add secondary)
Maybeboard
Alandra, Sky Dreamer
Whenever you draw your second card each turn, create a 2/2 blue Drake creature token with flying.
Whenever you draw your fifth card each turn, Alandra and Drakes you control each get +X/+X until end of turn, where X is the number of cards in your hand.
Whenever you draw your fifth card each turn, Alandra and Drakes you control each get +X/+X until end of turn, where X is the number of cards in your hand.
Legendary Creature - Wizard Merfolk

March of Swirling Mist
As an additional cost to cast this spell, you may exile any number of blue cards from your hand. This spell costs less to cast for each card exiled this way.
Up to X target creatures phase out. (While they're phased out, they're treated as though they don't exist. Each one phases in before its controller untaps during their next untap step.)
Up to X target creatures phase out. (While they're phased out, they're treated as though they don't exist. Each one phases in before its controller untaps during their next untap step.)
Instant

Merfolk Windrobber
Flying
Whenever this creature deals combat damage to a player, that player mills a card. (They put the top card of their library into their graveyard.)
Sacrifice this creature: Draw a card. Activate only if an opponent has eight or more cards in their graveyard.
Whenever this creature deals combat damage to a player, that player mills a card. (They put the top card of their library into their graveyard.)
Sacrifice this creature: Draw a card. Activate only if an opponent has eight or more cards in their graveyard.
Creature - Merfolk Rogue

Nezahal, Primal Tide
This spell can't be countered.
You have no maximum hand size.
Whenever an opponent casts a noncreature spell, draw a card.
Discard three cards: Exile Nezahal. Return it to the battlefield tapped under its owner's control at the beginning of the next end step.
You have no maximum hand size.
Whenever an opponent casts a noncreature spell, draw a card.
Discard three cards: Exile Nezahal. Return it to the battlefield tapped under its owner's control at the beginning of the next end step.
Legendary Creature - Elder Dinosaur

Maybeboard
(CTRL to add secondary)
Tokens & Extras
Tokens & Extras
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Deck Info
Deck stats
CategoriesQtyOdds
Click charts to focus on cards
Deck extras (0)
Description
{"ops":[{"attributes":{"italic":true,"bold":true},"insert":"Draw Me Like One of Your French Cards"},{"attributes":{"header":2},"insert":"\n"},{"insert":"This deck is super easy to understand. Draw cards.\n\nWin Cons"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Burn"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Psychosis Crawler"},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"Scrawling Crawler"},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"Windfall is the best for this"},{"attributes":{"indent":2,"list":"ordered"},"insert":"\n"},{"insert":"Mill"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Aether Syphon"},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"Psychic Corrosion"},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"Jace's Erasure"},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"I am considering swapping this card out because this deck doesn't need three sources for mill"},{"attributes":{"indent":2,"list":"ordered"},"insert":"\n"},{"insert":"Big creatures"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Body of Knowledge /// Psychosis Crawler /// Scrawling Crawler"},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"Hand size = Power/Toughness"},{"attributes":{"indent":2,"list":"ordered"},"insert":"\n"},{"insert":"Emrakul's Messenger /// Detective of the Month /// The Watcher in the Water /// Ominous Seas"},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"The Watcher in the Water & Ominous Seas are great examples of why I discuss mana strategies below"},{"attributes":{"indent":2,"list":"ordered"},"insert":"\n"},{"insert":"Wizard Class"},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"Level 3 pumping"},{"attributes":{"indent":2,"list":"ordered"},"insert":"\n"},{"insert":"Lockout"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Stormtide Leviathan + Archetype of Imagination"},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"14 mana total"},{"attributes":{"indent":2,"list":"ordered"},"insert":"\n"},{"insert":"Creatures that do not have flying or islandwalk cannot attack + your creatures all have flying & creatures your opponents control cannot gain or have flying"},{"attributes":{"indent":2,"list":"ordered"},"insert":"\n"},{"insert":"Deck out"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Labratory Maniac"},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"\n\nFirst Turns"},{"attributes":{"header":2},"insert":"\n"},{"insert":"For consistency, it is important to have a starting hand with at least two lands and a single blue pip unblockable/flying creature \nTurn 1"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Land + creature"},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"In a perfect world, Amonkhet or Muraganda Raceway + Gingerbrute"},{"attributes":{"indent":2,"list":"ordered"},"insert":"\n"},{"insert":"Turn 2"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Land + Vnwxt"},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"Start Your Engine"},{"attributes":{"indent":2,"list":"ordered"},"insert":"\n"},{"insert":"Attack w/ creature"},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"Speed 2"},{"attributes":{"indent":2,"list":"ordered"},"insert":"\n"},{"insert":"Turns 3 & 4"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Attack w/ creature"},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"Speed 3 & Max speed"},{"attributes":{"indent":2,"list":"ordered"},"insert":"\n"},{"insert":"Turns 5+"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Draw like crazy and be strategic with your mana"},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"\nStrategies"},{"attributes":{"header":2},"insert":"\n"},{"insert":"Mana Strategy"},{"attributes":{"header":3},"insert":"\n"},{"insert":"You're mono blue, so you're going to have counterspells. "},{"attributes":{"italic":true,"bold":true},"insert":"However, "},{"insert":"a lot of our draw cards are instant speed, so keep up your mana after you've gotten to max speed for two reasons.\nMake your opponents think that you have a counterspell"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Use the last person's turn before you to cast instant speed card draw and to make more tokens (specifically The Watcher in the Water & Ominous Seas)"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\nMain Strategy"},{"attributes":{"header":3},"insert":"\n"},{"insert":"There are two strategies I use (WIP section)\nIvory Tower"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Immense lifegain"},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"Cost reduction"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Racer's Scoreboard ( + Slick Immitator [ + Chameleon, Master of Disguise])"},{"attributes":{"indent":1,"list":"ordered"},"insert":"\n"},{"insert":"\n\n\nYap /// Curator's Notes"},{"attributes":{"header":3},"insert":"\n"},{"insert":"This deck is remarkably consistent, but that is because of the high amount of 1 cost creatures. It may be prudent to go down to 6-8 of these 1 cost creatures to make room for tech slots.\nI built this deck specifically because it would not have any proxies (I, personally, use proxies in other decks. I just have friends that complain about proxies) and because it is under $100.\nThere is one card I've encountered so far that can severely \n"}]}






























































































