Localhorst
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Commander
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{"ops":[{"attributes":{"underline":true,"bold":true},"insert":"Gameplan:"},{"insert":"\nUse the first turns to ramp and deploy any kind of draw engine like "},{"insert":{"card-link":"Howling Mine"}},{"insert":" , "},{"insert":{"card-link":"Sylvan Library"}},{"insert":" , "},{"insert":{"card-link":"Phyrexian Arena"}},{"insert":", etc. To keep the pressure on your board control you will need to draw more than one card very turn cycle. Impact the board with removal spells or steal threats from your opponents while generate value from your draw engines. Beat your opponents with their own best creatures or find one of the infinte mana combos to win. The deck is generally on the controlling side and likes long grindy games. "},{"insert":{"card-link":"Tasigur, the Golden Fang"}},{"insert":" is not only a fantastic recursion engine to reuse your removal spells again and again, it is also the draw engine for the combo win.\n\n\n"},{"attributes":{"underline":true,"bold":true},"insert":"Wincons:"},{"insert":"\nBeat face with stolen creatures."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Combo with infinte mana into "},{"insert":{"card-link":"Biorhythm"}},{"insert":" "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\n\n"},{"attributes":{"underline":true,"bold":true},"insert":"Value:"},{"insert":"\nThe deck plays 42 noncreature spells which triggers "},{"insert":{"card-link":"Displacer Kitten"}},{"insert":". Some fun value interactions are:\n"},{"insert":{"card-link":"Wood Elves"}},{"insert":" for ramp\n"},{"insert":{"card-link":"Jace Beleren"}},{"insert":" for restet and multiple activations\n"},{"insert":{"card-link":"Animate Dead"}},{"insert":" to reselect the target\n"},{"insert":{"card-link":"Dance of Many"}},{"insert":" to reselect the target\n"},{"insert":{"card-link":"Abduction"}},{"insert":" to reselect the target\n"},{"insert":{"card-link":"Binding Grasp"}},{"insert":" to reselect the target\n"},{"insert":{"card-link":"Clone"}},{"insert":" to reselect the target\n"},{"insert":{"card-link":"Control Magic"}},{"insert":" to reselect the target\n"},{"insert":{"card-link":"Vesuvan Doppelganger"}},{"insert":" to reselect the target\n"},{"insert":{"card-link":"Man-o'-War"}},{"insert":" for removal\n"},{"insert":{"card-link":"Viridian Shaman"}},{"insert":" for removal\n"},{"insert":{"card-link":"Nekrataal"}},{"insert":" for removal\n\n"},{"insert":{"card-link":"Ambush Commander"}},{"insert":" makes all your forests into 1/1 elfes, which helps alot for the combo lines. Meaning Ambush Commander and 4 forests is enough setup for every combo line.\nTo pump up the number of elves it is totaly fine to "},{"insert":{"card-link":"Clone"}},{"insert":" or "},{"insert":{"card-link":"Vesuvan Doppelganger"}},{"insert":" a random elf. Because elves are really common in a lot of decks its also totally viable to steal an elf for your "},{"insert":{"card-link":"Wirewood Channeler"}},{"insert":" or "},{"insert":{"card-link":"Voice of the Woods"}},{"insert":" elf counts.\n\n\n"},{"attributes":{"underline":true,"bold":true},"insert":"Combos:"},{"insert":"\nNearly every combo needs some mana dorks or elves as setup. But most your elves are mana dorks and are your ramp, so you will most likely natuarlly have the setup on board when you draw into your combo pieces.\n\nInfinte Mana:\n"},{"insert":{"card-link":"Intruder Alarm"}},{"insert":" + "},{"insert":{"card-link":"Man-o'-War"}},{"insert":" + Mana dorks producing 4 mana\n"},{"insert":{"card-link":"Intruder Alarm"}},{"insert":" + "},{"insert":{"card-link":"Voice of the Woods"}},{"insert":" + Mana dorks producing 1 mana + 4 elves\n"},{"insert":{"card-link":"Umbral Mantle"}},{"insert":" + "},{"insert":{"card-link":"Wirewood Channeler"}},{"insert":" + 3 other elves\n"},{"insert":{"card-link":"Umbral Mantle"}},{"insert":" + "},{"insert":{"card-link":"Argothian Elder"}},{"insert":" + "},{"insert":{"card-link":"Overgrowth"}},{"insert":" \nIn Sideboard:\n"},{"insert":{"card-link":"Isochron Scepter"}},{"insert":" + "},{"insert":{"card-link":"Vitalize"}},{"insert":" + "},{"insert":{"card-link":"Karn, the Great Creator"}},{"insert":" / "},{"insert":{"card-link":"Xenic Poltergeist"}},{"insert":" / "},{"insert":{"card-link":"Animate Artifact"}},{"insert":" + Mana dorks producing 3 mana\n\nInfinte Mana payoff:\n"},{"insert":{"card-link":"Tasigur, the Golden Fang"}},{"insert":" ability to mill and return to hand your whole deck.\n\nCombo wincon:\n"},{"insert":{"card-link":"Plague Wind"}},{"insert":" + "},{"insert":{"card-link":"Biorhythm"}},{"insert":" \n"},{"insert":{"card-link":"Braingeyser"}},{"insert":" / "},{"insert":{"card-link":"Consume Spirit"}},{"insert":" \n"},{"insert":{"card-link":"Voice of the Woods"}},{"insert":" elemental token beatdown.\n\n\n"},{"attributes":{"underline":true,"bold":true},"insert":"Sideboard:"},{"insert":"\nI constructed a sidebaord to lift the powerlevel a bit. To do so i will include the sideboard and switch out "},{"insert":{"card-link":"Dance of Many"}},{"insert":" , "},{"insert":{"card-link":"Abduction"}},{"insert":" , "},{"insert":{"card-link":"Ashen Powder"}},{"insert":" , "},{"insert":{"card-link":"Binding Grasp"}},{"insert":" , "},{"insert":{"card-link":"Control Magic"}},{"insert":". The deck looses huge parts of its steal package but has an additional combo line and therefore a more consistent combo win.\n\n\n"},{"attributes":{"underline":true,"bold":true},"insert":"Considerations:"},{"insert":"\nI consider "},{"insert":{"card-link":"Braingeyser"}},{"insert":" or "},{"insert":{"card-link":"Consume Spirit"}},{"insert":" as an alternate winconditon next to "},{"insert":{"card-link":"Biorhythm"}},{"insert":" .\n\nAlso I really consider "},{"insert":{"card-link":"Concordant Crossroads"}},{"insert":" . On one hand this would anable a faster combo cause the dorks can tap the turn they are deployed. On the other hand would this also synergize with "},{"insert":{"card-link":"Displacer Kitten"}},{"insert":" and would enable "},{"insert":{"card-link":"Royal Assassin"}},{"insert":" and all the mana dorks to reset with a noncreature spell, which sounds like nice value.\n\n"},{"insert":{"card-link":"Keruga, the Macrosage"}},{"insert":" is a value engine i really like but totally needs "},{"insert":{"card-link":"Displacer Kitten"}},{"insert":" . To draw at least one card evey time you use a removal spell sounds so nice, but in my testing I often find it lackluster. I'll keep an eye on it.\n"}]}
Commander
Commander
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01 Ramp
01 Ramp
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02 Draw
02 Draw
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03 Removal
03 Removal
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04 Clone/Steal
Animate Dead
Enchant creature card in a graveyard
When this Aura enters, if it's on the battlefield, it loses "enchant creature card in a graveyard" and gains "enchant creature put onto the battlefield with this Aura." Return enchanted creature card to the battlefield under your control and attach this Aura to it. When this Aura leaves the battlefield, that creature's controller sacrifices it.
Enchanted creature gets -1/-0.
When this Aura enters, if it's on the battlefield, it loses "enchant creature card in a graveyard" and gains "enchant creature put onto the battlefield with this Aura." Return enchanted creature card to the battlefield under your control and attach this Aura to it. When this Aura leaves the battlefield, that creature's controller sacrifices it.
Enchanted creature gets -1/-0.
Enchantment - Aura

Dance of Many
When this enchantment enters, create a token that's a copy of target nontoken creature.
When this enchantment leaves the battlefield, exile the token.
When the token leaves the battlefield, sacrifice this enchantment.
At the beginning of your upkeep, sacrifice this enchantment unless you pay .
When this enchantment leaves the battlefield, exile the token.
When the token leaves the battlefield, sacrifice this enchantment.
At the beginning of your upkeep, sacrifice this enchantment unless you pay .
Enchantment

Vesuvan Doppelganger
You may have this creature enter as a copy of any creature on the battlefield, except it doesn't copy that creature's color and it has "At the beginning of your upkeep, you may have this creature become a copy of target creature, except it doesn't copy that creature's color and it has this ability."
Creature - Shapeshifter

04 Clone/Steal
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06 Utility
06 Utility
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Land
Land
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Sideboard
Karn, the Great Creator
Activated abilities of artifacts your opponents control can't be activated.
+1: Until your next turn, up to one target noncreature artifact becomes an artifact creature with power and toughness each equal to its mana value.
−2: You may reveal an artifact card you own from outside the game or choose a face-up artifact card you own in exile. Put that card into your hand.
+1: Until your next turn, up to one target noncreature artifact becomes an artifact creature with power and toughness each equal to its mana value.
−2: You may reveal an artifact card you own from outside the game or choose a face-up artifact card you own in exile. Put that card into your hand.
Legendary Planeswalker - Karn

Sideboard
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Maybeboard
Keruga, the Macrosage
Companion — Your starting deck contains only cards with mana value 3 or greater and land cards. (If this card is your chosen companion, you may put it into your hand from outside the game for as a sorcery.)
When Keruga enters, draw a card for each other permanent you control with mana value 3 or greater.
When Keruga enters, draw a card for each other permanent you control with mana value 3 or greater.
Legendary Creature - Dinosaur Hippo

Maybeboard
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Deck Info
Deck stats
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Deck extras (0)
Description
{"ops":[{"attributes":{"underline":true,"bold":true},"insert":"Gameplan:"},{"insert":"\nUse the first turns to ramp and deploy any kind of draw engine like "},{"insert":{"card-link":"Howling Mine"}},{"insert":" , "},{"insert":{"card-link":"Sylvan Library"}},{"insert":" , "},{"insert":{"card-link":"Phyrexian Arena"}},{"insert":", etc. To keep the pressure on your board control you will need to draw more than one card very turn cycle. Impact the board with removal spells or steal threats from your opponents while generate value from your draw engines. Beat your opponents with their own best creatures or find one of the infinte mana combos to win. The deck is generally on the controlling side and likes long grindy games. "},{"insert":{"card-link":"Tasigur, the Golden Fang"}},{"insert":" is not only a fantastic recursion engine to reuse your removal spells again and again, it is also the draw engine for the combo win.\n\n\n"},{"attributes":{"underline":true,"bold":true},"insert":"Wincons:"},{"insert":"\nBeat face with stolen creatures."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Combo with infinte mana into "},{"insert":{"card-link":"Biorhythm"}},{"insert":" "},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"\n\n"},{"attributes":{"underline":true,"bold":true},"insert":"Value:"},{"insert":"\nThe deck plays 42 noncreature spells which triggers "},{"insert":{"card-link":"Displacer Kitten"}},{"insert":". Some fun value interactions are:\n"},{"insert":{"card-link":"Wood Elves"}},{"insert":" for ramp\n"},{"insert":{"card-link":"Jace Beleren"}},{"insert":" for restet and multiple activations\n"},{"insert":{"card-link":"Animate Dead"}},{"insert":" to reselect the target\n"},{"insert":{"card-link":"Dance of Many"}},{"insert":" to reselect the target\n"},{"insert":{"card-link":"Abduction"}},{"insert":" to reselect the target\n"},{"insert":{"card-link":"Binding Grasp"}},{"insert":" to reselect the target\n"},{"insert":{"card-link":"Clone"}},{"insert":" to reselect the target\n"},{"insert":{"card-link":"Control Magic"}},{"insert":" to reselect the target\n"},{"insert":{"card-link":"Vesuvan Doppelganger"}},{"insert":" to reselect the target\n"},{"insert":{"card-link":"Man-o'-War"}},{"insert":" for removal\n"},{"insert":{"card-link":"Viridian Shaman"}},{"insert":" for removal\n"},{"insert":{"card-link":"Nekrataal"}},{"insert":" for removal\n\n"},{"insert":{"card-link":"Ambush Commander"}},{"insert":" makes all your forests into 1/1 elfes, which helps alot for the combo lines. Meaning Ambush Commander and 4 forests is enough setup for every combo line.\nTo pump up the number of elves it is totaly fine to "},{"insert":{"card-link":"Clone"}},{"insert":" or "},{"insert":{"card-link":"Vesuvan Doppelganger"}},{"insert":" a random elf. Because elves are really common in a lot of decks its also totally viable to steal an elf for your "},{"insert":{"card-link":"Wirewood Channeler"}},{"insert":" or "},{"insert":{"card-link":"Voice of the Woods"}},{"insert":" elf counts.\n\n\n"},{"attributes":{"underline":true,"bold":true},"insert":"Combos:"},{"insert":"\nNearly every combo needs some mana dorks or elves as setup. But most your elves are mana dorks and are your ramp, so you will most likely natuarlly have the setup on board when you draw into your combo pieces.\n\nInfinte Mana:\n"},{"insert":{"card-link":"Intruder Alarm"}},{"insert":" + "},{"insert":{"card-link":"Man-o'-War"}},{"insert":" + Mana dorks producing 4 mana\n"},{"insert":{"card-link":"Intruder Alarm"}},{"insert":" + "},{"insert":{"card-link":"Voice of the Woods"}},{"insert":" + Mana dorks producing 1 mana + 4 elves\n"},{"insert":{"card-link":"Umbral Mantle"}},{"insert":" + "},{"insert":{"card-link":"Wirewood Channeler"}},{"insert":" + 3 other elves\n"},{"insert":{"card-link":"Umbral Mantle"}},{"insert":" + "},{"insert":{"card-link":"Argothian Elder"}},{"insert":" + "},{"insert":{"card-link":"Overgrowth"}},{"insert":" \nIn Sideboard:\n"},{"insert":{"card-link":"Isochron Scepter"}},{"insert":" + "},{"insert":{"card-link":"Vitalize"}},{"insert":" + "},{"insert":{"card-link":"Karn, the Great Creator"}},{"insert":" / "},{"insert":{"card-link":"Xenic Poltergeist"}},{"insert":" / "},{"insert":{"card-link":"Animate Artifact"}},{"insert":" + Mana dorks producing 3 mana\n\nInfinte Mana payoff:\n"},{"insert":{"card-link":"Tasigur, the Golden Fang"}},{"insert":" ability to mill and return to hand your whole deck.\n\nCombo wincon:\n"},{"insert":{"card-link":"Plague Wind"}},{"insert":" + "},{"insert":{"card-link":"Biorhythm"}},{"insert":" \n"},{"insert":{"card-link":"Braingeyser"}},{"insert":" / "},{"insert":{"card-link":"Consume Spirit"}},{"insert":" \n"},{"insert":{"card-link":"Voice of the Woods"}},{"insert":" elemental token beatdown.\n\n\n"},{"attributes":{"underline":true,"bold":true},"insert":"Sideboard:"},{"insert":"\nI constructed a sidebaord to lift the powerlevel a bit. To do so i will include the sideboard and switch out "},{"insert":{"card-link":"Dance of Many"}},{"insert":" , "},{"insert":{"card-link":"Abduction"}},{"insert":" , "},{"insert":{"card-link":"Ashen Powder"}},{"insert":" , "},{"insert":{"card-link":"Binding Grasp"}},{"insert":" , "},{"insert":{"card-link":"Control Magic"}},{"insert":". The deck looses huge parts of its steal package but has an additional combo line and therefore a more consistent combo win.\n\n\n"},{"attributes":{"underline":true,"bold":true},"insert":"Considerations:"},{"insert":"\nI consider "},{"insert":{"card-link":"Braingeyser"}},{"insert":" or "},{"insert":{"card-link":"Consume Spirit"}},{"insert":" as an alternate winconditon next to "},{"insert":{"card-link":"Biorhythm"}},{"insert":" .\n\nAlso I really consider "},{"insert":{"card-link":"Concordant Crossroads"}},{"insert":" . On one hand this would anable a faster combo cause the dorks can tap the turn they are deployed. On the other hand would this also synergize with "},{"insert":{"card-link":"Displacer Kitten"}},{"insert":" and would enable "},{"insert":{"card-link":"Royal Assassin"}},{"insert":" and all the mana dorks to reset with a noncreature spell, which sounds like nice value.\n\n"},{"insert":{"card-link":"Keruga, the Macrosage"}},{"insert":" is a value engine i really like but totally needs "},{"insert":{"card-link":"Displacer Kitten"}},{"insert":" . To draw at least one card evey time you use a removal spell sounds so nice, but in my testing I often find it lackluster. I'll keep an eye on it.\n"}]}
























































































