Hulah
60 views112 mins ago
Commander
Size: 100Est cost: $803.30Salt sum: 54.73
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{"ops":[{"insert":"This deck is designed as a B3 good stuff reanimator muldrotah. The gameplan is quite slow and my goal is not to win early, but to ramp, clean the board and loop big threats from my graveyard.\n\n"},{"attributes":{"bold":true},"insert":"Gameplan : "},{"insert":"\nRamp and get a strong land base"},{"attributes":{"list":"true"},"insert":"\n"},{"insert":"Get your tools in hand or graveyard (one bomb, one reanimation spell, some interaction permanents...)"},{"attributes":{"list":"true"},"insert":"\n"},{"insert":"Play Muldrotah when you can protect him with counterspells, "},{"insert":{"card-link":"Lightning Greaves"}},{"insert":" or "},{"insert":{"card-link":"Kaya's Ghostform"}},{"insert":" or if you can use him to generate a greater menace in the same turn (like casting "},{"insert":{"card-link":"Animate Dead"}},{"insert":" and bring back a "},{"insert":{"card-link":"Sheoldred, Whispering One"}},{"insert":")"},{"attributes":{"list":"true"},"insert":"\n"},{"insert":"Overvalue and recure until win."},{"attributes":{"list":"true"},"insert":"\n"},{"insert":"\n\n"},{"attributes":{"bold":true},"insert":"Reflexions :"},{"insert":"\n"},{"insert":{"card-link":"Massacre Wurm"}},{"insert":" instead of "},{"insert":{"card-link":"Massacre Girl"}},{"insert":" ? Less clean potential but can gain life and does not kill Muldrotha."},{"attributes":{"list":"true"},"insert":"\n"},{"insert":"We include a good land recursion package to grow a lot of mana quickly, even with we don't have much mill : "},{"insert":{"card-link":"Icetill Explorer"}},{"insert":", "},{"insert":{"card-link":"Azusa, Lost but Seeking"}},{"insert":" , "},{"insert":{"card-link":"Ramunap Excavator"}},{"insert":" and so on...). Including nasty lands like "},{"insert":{"card-link":"Strip Mine"}},{"insert":", "},{"insert":{"card-link":"Glacial Chasm"}},{"insert":" , "},{"insert":{"card-link":"Shifting Woodland"}},{"insert":" or "},{"insert":{"card-link":"Field of the Dead"}},{"insert":" can be an idea since we can tutor them with "},{"insert":{"card-link":"Crop Rotation"}},{"insert":" or "},{"insert":{"card-link":"Expedition Map"}},{"insert":" ."},{"attributes":{"list":"true"},"insert":"\n"},{"insert":"Not much protections for commander and bombs, but since it can come back again and again with permanent reanimations like "},{"insert":{"card-link":"Animate Dead"}},{"insert":", is this a problem ?"},{"attributes":{"list":"true"},"insert":"\n"},{"insert":{"card-link":"Pernicious Deed"}},{"insert":" seems pretty slow and remove our enchantements. Is this really a good call when we can use cards like "},{"insert":{"card-link":"The Meathook Massacre"}},{"insert":" ?"},{"attributes":{"list":"true"},"insert":"\n"},{"insert":"An explosive reanimator early game is very unlikely, most reanimation will occur during mid/late game. "},{"attributes":{"list":"true"},"insert":"\n"},{"insert":"In paper "},{"insert":{"card-link":"Wight of the Reliquary"}},{"insert":" is good in the pack, but we may lack of sacrifice target to use him properly, he may be cut."},{"attributes":{"list":"true"},"insert":"\n"},{"insert":"How many bombs ? In fact we need one or two in graveyard to dominate, no more since it can come back again and again. Having more helps to find them, but their is no hurry and adds resilience to graveyard exile. Five is maybe enough ?"},{"attributes":{"list":"true"},"insert":"\n"},{"insert":"Prefer non creature early ramps like "},{"insert":{"card-link":"Utopia Sprawl"}},{"insert":" and sorceries since it won't die to "},{"insert":{"card-link":"Vicious Rivalry"}},{"insert":" , "},{"insert":{"card-link":"Massacre Wurm"}},{"insert":" etc..."},{"attributes":{"list":"true"},"insert":"\n"},{"insert":"Their is no combo at all in this deck. Adding a "},{"insert":{"card-link":"Phyrexian Altar"}},{"insert":" would unlock the infinite mana combo with commander, "},{"insert":{"card-link":"Lotus Petal"}},{"insert":" and "},{"insert":{"card-link":"Kaya's Ghostform"}},{"insert":" but the altar by itself doesn't bring much and tutor artifacts is quitte hard, so it's quite unreliable."},{"attributes":{"list":"true"},"insert":"\n"},{"insert":"We have nearly no artifact by purpose due to "},{"insert":{"card-link":"Vicious Rivalry"}},{"insert":" , but "},{"insert":{"card-link":"Lotus Petal"}},{"insert":" is one free mana per turn with Muldrotah and "},{"insert":{"card-link":"Mishra's Bauble"}},{"insert":" is one free draw."},{"attributes":{"list":"true"},"insert":"\n"},{"insert":{"card-link":"Six"}},{"insert":" with "},{"insert":{"card-link":"Life from the Loam"}},{"insert":" is incredible, and fits the deck to an extend, but I'm concerned about the tempo of this card. I prefer pure ramp early, and I have Muldrotha late for recursion. I'm not sure it'll stay."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Lotuslight Dancers"}},{"insert":" tutors 3 cards for graveyard and have a body with lifelink. It's slow, but it stays for now."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"World Shaper"}},{"insert":" cut because less mill and more other way to get our lands back. Also, it can be stuck in play since we don't have much to sacrifice creatures. "},{"insert":{"card-link":"Crucible of Worlds"}},{"insert":" cut too, since we have a lot of other solutions to get back our lands."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Uro, Titan of Nature's Wrath"}},{"insert":" is good to cast early, can be replayed midgame for value or escape, since we have a lot of cards we don't want to recure (instant and sorceries)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Not sure at all about "},{"insert":{"card-link":"Glen Elendra Archmage"}},{"insert":" , it fits the deck perfectly, but it's terribly slow. To me, it's quite a \"win more\" card. "},{"insert":{"card-link":"Siren Stormtamer"}},{"insert":" is cheaper, but anyway, if I can cast one creature from my graveyard, getting this one back over bombs seems unefficient."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Spore Frog"}},{"insert":" goes naturaly with Muldrotah, but I don't like it much. Sorry buddy, you've been cut for now."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nThe deck lacks of true finishers and may spend a few turns to choke opponents (boardwipe everyturn) before actually killing them. Depend on your pod, some people may be salty. \n\n"},{"attributes":{"bold":true},"insert":"Improvement :"},{"insert":"\n"},{"insert":{"card-link":"Demonic Tutor"}},{"insert":", "},{"insert":{"card-link":"Vampiric Tutor"}},{"insert":" , "},{"insert":{"card-link":"Fierce Guardianship"}},{"insert":" \n\n\n"}]}
Commander
Commander
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Bombs
Nezahal, Primal Tide
This spell can't be countered.
You have no maximum hand size.
Whenever an opponent casts a noncreature spell, draw a card.
Discard three cards: Exile Nezahal. Return it to the battlefield tapped under its owner's control at the beginning of the next end step.
You have no maximum hand size.
Whenever an opponent casts a noncreature spell, draw a card.
Discard three cards: Exile Nezahal. Return it to the battlefield tapped under its owner's control at the beginning of the next end step.
Legendary Creature - Elder Dinosaur

Sheoldred, Whispering One
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
At the beginning of your upkeep, return target creature card from your graveyard to the battlefield.
At the beginning of each opponent's upkeep, that player sacrifices a creature of their choice.
At the beginning of your upkeep, return target creature card from your graveyard to the battlefield.
At the beginning of each opponent's upkeep, that player sacrifices a creature of their choice.
Legendary Creature - Praetor Phyrexian

Toxrill, the Corrosive
At the beginning of each end step, put a slime counter on each creature you don't control.
Creatures you don't control get -1/-1 for each slime counter on them.
Whenever a creature you don't control with a slime counter on it dies, create a 1/1 black Slug creature token.
, Sacrifice a Slug: Draw a card.
Creatures you don't control get -1/-1 for each slime counter on them.
Whenever a creature you don't control with a slime counter on it dies, create a 1/1 black Slug creature token.
, Sacrifice a Slug: Draw a card.
Legendary Creature - Horror Slug

Bombs
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Counterspell
Counterspell
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Draw
Draw
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Land
Land
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Mill
Mill
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Protection
Protection
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Ramp
Uro, Titan of Nature's Wrath
When Uro enters, sacrifice it unless it escaped.
Whenever Uro enters or attacks, you gain 3 life and draw a card, then you may put a land card from your hand onto the battlefield.
Escape—, Exile five other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)
Whenever Uro enters or attacks, you gain 3 life and draw a card, then you may put a land card from your hand onto the battlefield.
Escape—, Exile five other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)
Legendary Creature - Elder Giant

Ramp
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Recursion
Animate Dead
Enchant creature card in a graveyard
When this Aura enters, if it's on the battlefield, it loses "enchant creature card in a graveyard" and gains "enchant creature put onto the battlefield with this Aura." Return enchanted creature card to the battlefield under your control and attach this Aura to it. When this Aura leaves the battlefield, that creature's controller sacrifices it.
Enchanted creature gets -1/-0.
When this Aura enters, if it's on the battlefield, it loses "enchant creature card in a graveyard" and gains "enchant creature put onto the battlefield with this Aura." Return enchanted creature card to the battlefield under your control and attach this Aura to it. When this Aura leaves the battlefield, that creature's controller sacrifices it.
Enchanted creature gets -1/-0.
Enchantment - Aura

Dance of the Dead
Enchant creature card in a graveyard
When this Aura enters, if it's on the battlefield, it loses "enchant creature card in a graveyard" and gains "enchant creature put onto the battlefield with this Aura." Put enchanted creature card onto the battlefield tapped under your control and attach this Aura to it. When this Aura leaves the battlefield, that creature's controller sacrifices it.
Enchanted creature gets +1/+1 and doesn't untap during its controller's untap step.
At the beginning of the upkeep of enchanted creature's controller, that player may pay . If the player does, untap that creature.
When this Aura enters, if it's on the battlefield, it loses "enchant creature card in a graveyard" and gains "enchant creature put onto the battlefield with this Aura." Put enchanted creature card onto the battlefield tapped under your control and attach this Aura to it. When this Aura leaves the battlefield, that creature's controller sacrifices it.
Enchanted creature gets +1/+1 and doesn't untap during its controller's untap step.
At the beginning of the upkeep of enchanted creature's controller, that player may pay . If the player does, untap that creature.
Enchantment - Aura

Necromancy
You may cast this spell as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step.
When this enchantment enters, if it's on the battlefield, it becomes an Aura with "enchant creature put onto the battlefield with Necromancy." Put target creature card from a graveyard onto the battlefield under your control and attach this enchantment to it. When this enchantment leaves the battlefield, that creature's controller sacrifices it.
When this enchantment enters, if it's on the battlefield, it becomes an Aura with "enchant creature put onto the battlefield with Necromancy." Put target creature card from a graveyard onto the battlefield under your control and attach this enchantment to it. When this enchantment leaves the battlefield, that creature's controller sacrifices it.
Enchantment

Recursion
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Removal
Removal
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Tutor
Profane Tutor
Suspend 2— (Rather than cast this card from your hand, pay and exile it with two time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)
Search your library for a card, put that card into your hand, then shuffle.
Search your library for a card, put that card into your hand, then shuffle.
Sorcery

Tutor
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Hatebearers
Hatebearers
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Mayboard
Elephant Grass
Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Black creatures can't attack you.
Nonblack creatures can't attack you unless their controller pays for each creature they control that's attacking you.
Black creatures can't attack you.
Nonblack creatures can't attack you unless their controller pays for each creature they control that's attacking you.
Enchantment

Golgari Grave-Troll
This creature enters with a +1/+1 counter on it for each creature card in your graveyard.
, Remove a +1/+1 counter from this creature: Regenerate this creature.
Dredge 6 (If you would draw a card, you may mill six cards instead. If you do, return this card from your graveyard to your hand.)
, Remove a +1/+1 counter from this creature: Regenerate this creature.
Dredge 6 (If you would draw a card, you may mill six cards instead. If you do, return this card from your graveyard to your hand.)
Creature - Skeleton Troll

Koma, Cosmos Serpent
This spell can't be countered.
At the beginning of each upkeep, create a 3/3 blue Serpent creature token named Koma's Coil.
Sacrifice another Serpent: Choose one —
• Tap target permanent. Its activated abilities can't be activated this turn.
• Koma gains indestructible until end of turn.
At the beginning of each upkeep, create a 3/3 blue Serpent creature token named Koma's Coil.
Sacrifice another Serpent: Choose one —
• Tap target permanent. Its activated abilities can't be activated this turn.
• Koma gains indestructible until end of turn.
Legendary Creature - Serpent

Six
Reach
Whenever Six attacks, mill three cards. You may put a land card from among them into your hand.
During your turn, nonland permanent cards in your graveyard have retrace. (You may cast permanent cards from your graveyard by discarding a land card in addition to paying their other costs.)
Whenever Six attacks, mill three cards. You may put a land card from among them into your hand.
During your turn, nonland permanent cards in your graveyard have retrace. (You may cast permanent cards from your graveyard by discarding a land card in addition to paying their other costs.)
Legendary Creature - Treefolk

Tamiyo, Collector of Tales
Spells and abilities your opponents control can't cause you to discard cards or sacrifice permanents.
+1: Choose a nonland card name, then reveal the top four cards of your library. Put all cards with the chosen name from among them into your hand and the rest into your graveyard.
−3: Return target card from your graveyard to your hand.
+1: Choose a nonland card name, then reveal the top four cards of your library. Put all cards with the chosen name from among them into your hand and the rest into your graveyard.
−3: Return target card from your graveyard to your hand.
Legendary Planeswalker - Tamiyo

Valgavoth, Terror Eater
Flying, lifelink
Ward—Sacrifice three nonland permanents.
If a card you didn't control would be put into an opponent's graveyard from anywhere, exile it instead.
During your turn, you may play cards exiled with Valgavoth. If you cast a spell this way, pay life equal to its mana value rather than pay its mana cost.
Ward—Sacrifice three nonland permanents.
If a card you didn't control would be put into an opponent's graveyard from anywhere, exile it instead.
During your turn, you may play cards exiled with Valgavoth. If you cast a spell this way, pay life equal to its mana value rather than pay its mana cost.
Legendary Creature - Elder Demon

Mayboard
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Deck Info
Deck stats
CategoriesQtyOdds
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Deck extras (0)
Description
{"ops":[{"insert":"This deck is designed as a B3 good stuff reanimator muldrotah. The gameplan is quite slow and my goal is not to win early, but to ramp, clean the board and loop big threats from my graveyard.\n\n"},{"attributes":{"bold":true},"insert":"Gameplan : "},{"insert":"\nRamp and get a strong land base"},{"attributes":{"list":"true"},"insert":"\n"},{"insert":"Get your tools in hand or graveyard (one bomb, one reanimation spell, some interaction permanents...)"},{"attributes":{"list":"true"},"insert":"\n"},{"insert":"Play Muldrotah when you can protect him with counterspells, "},{"insert":{"card-link":"Lightning Greaves"}},{"insert":" or "},{"insert":{"card-link":"Kaya's Ghostform"}},{"insert":" or if you can use him to generate a greater menace in the same turn (like casting "},{"insert":{"card-link":"Animate Dead"}},{"insert":" and bring back a "},{"insert":{"card-link":"Sheoldred, Whispering One"}},{"insert":")"},{"attributes":{"list":"true"},"insert":"\n"},{"insert":"Overvalue and recure until win."},{"attributes":{"list":"true"},"insert":"\n"},{"insert":"\n\n"},{"attributes":{"bold":true},"insert":"Reflexions :"},{"insert":"\n"},{"insert":{"card-link":"Massacre Wurm"}},{"insert":" instead of "},{"insert":{"card-link":"Massacre Girl"}},{"insert":" ? Less clean potential but can gain life and does not kill Muldrotha."},{"attributes":{"list":"true"},"insert":"\n"},{"insert":"We include a good land recursion package to grow a lot of mana quickly, even with we don't have much mill : "},{"insert":{"card-link":"Icetill Explorer"}},{"insert":", "},{"insert":{"card-link":"Azusa, Lost but Seeking"}},{"insert":" , "},{"insert":{"card-link":"Ramunap Excavator"}},{"insert":" and so on...). Including nasty lands like "},{"insert":{"card-link":"Strip Mine"}},{"insert":", "},{"insert":{"card-link":"Glacial Chasm"}},{"insert":" , "},{"insert":{"card-link":"Shifting Woodland"}},{"insert":" or "},{"insert":{"card-link":"Field of the Dead"}},{"insert":" can be an idea since we can tutor them with "},{"insert":{"card-link":"Crop Rotation"}},{"insert":" or "},{"insert":{"card-link":"Expedition Map"}},{"insert":" ."},{"attributes":{"list":"true"},"insert":"\n"},{"insert":"Not much protections for commander and bombs, but since it can come back again and again with permanent reanimations like "},{"insert":{"card-link":"Animate Dead"}},{"insert":", is this a problem ?"},{"attributes":{"list":"true"},"insert":"\n"},{"insert":{"card-link":"Pernicious Deed"}},{"insert":" seems pretty slow and remove our enchantements. Is this really a good call when we can use cards like "},{"insert":{"card-link":"The Meathook Massacre"}},{"insert":" ?"},{"attributes":{"list":"true"},"insert":"\n"},{"insert":"An explosive reanimator early game is very unlikely, most reanimation will occur during mid/late game. "},{"attributes":{"list":"true"},"insert":"\n"},{"insert":"In paper "},{"insert":{"card-link":"Wight of the Reliquary"}},{"insert":" is good in the pack, but we may lack of sacrifice target to use him properly, he may be cut."},{"attributes":{"list":"true"},"insert":"\n"},{"insert":"How many bombs ? In fact we need one or two in graveyard to dominate, no more since it can come back again and again. Having more helps to find them, but their is no hurry and adds resilience to graveyard exile. Five is maybe enough ?"},{"attributes":{"list":"true"},"insert":"\n"},{"insert":"Prefer non creature early ramps like "},{"insert":{"card-link":"Utopia Sprawl"}},{"insert":" and sorceries since it won't die to "},{"insert":{"card-link":"Vicious Rivalry"}},{"insert":" , "},{"insert":{"card-link":"Massacre Wurm"}},{"insert":" etc..."},{"attributes":{"list":"true"},"insert":"\n"},{"insert":"Their is no combo at all in this deck. Adding a "},{"insert":{"card-link":"Phyrexian Altar"}},{"insert":" would unlock the infinite mana combo with commander, "},{"insert":{"card-link":"Lotus Petal"}},{"insert":" and "},{"insert":{"card-link":"Kaya's Ghostform"}},{"insert":" but the altar by itself doesn't bring much and tutor artifacts is quitte hard, so it's quite unreliable."},{"attributes":{"list":"true"},"insert":"\n"},{"insert":"We have nearly no artifact by purpose due to "},{"insert":{"card-link":"Vicious Rivalry"}},{"insert":" , but "},{"insert":{"card-link":"Lotus Petal"}},{"insert":" is one free mana per turn with Muldrotah and "},{"insert":{"card-link":"Mishra's Bauble"}},{"insert":" is one free draw."},{"attributes":{"list":"true"},"insert":"\n"},{"insert":{"card-link":"Six"}},{"insert":" with "},{"insert":{"card-link":"Life from the Loam"}},{"insert":" is incredible, and fits the deck to an extend, but I'm concerned about the tempo of this card. I prefer pure ramp early, and I have Muldrotha late for recursion. I'm not sure it'll stay."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Lotuslight Dancers"}},{"insert":" tutors 3 cards for graveyard and have a body with lifelink. It's slow, but it stays for now."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"World Shaper"}},{"insert":" cut because less mill and more other way to get our lands back. Also, it can be stuck in play since we don't have much to sacrifice creatures. "},{"insert":{"card-link":"Crucible of Worlds"}},{"insert":" cut too, since we have a lot of other solutions to get back our lands."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Uro, Titan of Nature's Wrath"}},{"insert":" is good to cast early, can be replayed midgame for value or escape, since we have a lot of cards we don't want to recure (instant and sorceries)"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Not sure at all about "},{"insert":{"card-link":"Glen Elendra Archmage"}},{"insert":" , it fits the deck perfectly, but it's terribly slow. To me, it's quite a \"win more\" card. "},{"insert":{"card-link":"Siren Stormtamer"}},{"insert":" is cheaper, but anyway, if I can cast one creature from my graveyard, getting this one back over bombs seems unefficient."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":{"card-link":"Spore Frog"}},{"insert":" goes naturaly with Muldrotah, but I don't like it much. Sorry buddy, you've been cut for now."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nThe deck lacks of true finishers and may spend a few turns to choke opponents (boardwipe everyturn) before actually killing them. Depend on your pod, some people may be salty. \n\n"},{"attributes":{"bold":true},"insert":"Improvement :"},{"insert":"\n"},{"insert":{"card-link":"Demonic Tutor"}},{"insert":", "},{"insert":{"card-link":"Vampiric Tutor"}},{"insert":" , "},{"insert":{"card-link":"Fierce Guardianship"}},{"insert":" \n\n\n"}]}







































































































