Char
193 views19 days ago
Pauper EDH
Size: 100Salt sum: 22.55
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{"ops":[{"insert":"A fun pauper ramp deck meant to get out as many "},{"insert":{"card-link":"Snow-Covered Forest"}},{"insert":"s and "},{"insert":{"card-link":"Snow-Covered Island"}},{"insert":"s as possible to scale the "},{"insert":{"card-link":"Abominable Treefolk"}},{"insert":"'s power and toughness as much as possible and insulate the normal Voltron weakness of the pump vanishing with removal. "},{"insert":{"card-link":"Ghostly Flicker"}},{"insert":", "},{"insert":{"card-link":"Peregrine Drake"}},{"insert":", and "},{"insert":{"card-link":"Archaeomancer"}},{"insert":" combo together to make infinite mana, and can use the mana after by blinking another permanent instead of the "},{"insert":{"card-link":"Peregrine Drake"}},{"insert":" for value, such as "},{"insert":{"card-link":"Khalni Garden"}},{"insert":" for tokens or "},{"insert":{"card-link":"Sea Gate Oracle"}},{"insert":" for card draw. Use "},{"insert":{"card-link":"Chatterstorm"}},{"insert":" to make infinite "},{"insert":{"card-link":"Squirrel"}},{"insert":" tokens the same turn, or use it after you have big mana set up to make a bunch, normally best played after ramping some. Keep the commander safe with the many evasion options such as "},{"insert":{"card-link":"Whispersilk Cloak"}},{"insert":" and "},{"insert":{"card-link":"Mortal's Resolve"}},{"insert":" to keep him in the fight. The few counterspells included are also used for this purpose and will only counter instants/sorceries, plus "},{"insert":{"card-link":"Muddle the Mixture"}},{"insert":" can search any 2 CMC card, including win conditions for the Voltron plan such as "},{"insert":{"card-link":"Vorrac Battlehorns"}},{"insert":", repeatable draw such as "},{"insert":{"card-link":"Coiling Oracle"}},{"insert":" when used with bounce effects, ramp such as "},{"insert":{"card-link":"Nature's Lore"}},{"insert":", removal to the effect of "},{"insert":{"card-link":"Naturalize"}},{"insert":", and mass token creation by the likes of "},{"insert":{"card-link":"Chatterstorm"}},{"insert":". Overall, win by hitting repeatedly with the commander equipped with evasive equipment and scaled by snow permanents, or alternatively win by comboing off with the aforementioned blink combo. Change the \"Group by\" from Categories to Categories (multiple) to see each card's designation within the deck.\n"}]}
Commander
Abominable Treefolk
Trample
Abominable Treefolk's power and toughness are each equal to the number of snow permanents you control.
When this creature enters, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step.
Abominable Treefolk's power and toughness are each equal to the number of snow permanents you control.
When this creature enters, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step.
Snow Creature - Treefolk

Commander
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Artifact
Artifact
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Creature
Creature
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Enchantment
Enchantment
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Instant
Instant
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Land
Land
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Sorcery
Far Wanderings
Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Threshold — If there are seven or more cards in your graveyard, instead search your library for up to three basic land cards, put them onto the battlefield tapped, then shuffle.
Threshold — If there are seven or more cards in your graveyard, instead search your library for up to three basic land cards, put them onto the battlefield tapped, then shuffle.
Sorcery

Grow from the Ashes
Kicker (You may pay an additional as you cast this spell.)
Search your library for a basic land card, put it onto the battlefield, then shuffle. If this spell was kicked, instead search your library for two basic land cards, put them onto the battlefield, then shuffle.
Search your library for a basic land card, put it onto the battlefield, then shuffle. If this spell was kicked, instead search your library for two basic land cards, put them onto the battlefield, then shuffle.
Sorcery

Nissa's Pilgrimage
Search your library for up to two basic Forest cards, reveal those cards, and put one onto the battlefield tapped and the rest into your hand. Then shuffle.
Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, search your library for up to three basic Forest cards instead of two.
Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, search your library for up to three basic Forest cards instead of two.
Sorcery

Search for Tomorrow
Search your library for a basic land card, put it onto the battlefield, then shuffle.
Suspend 2— (Rather than cast this card from your hand, you may pay and exile it with two time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)
Suspend 2— (Rather than cast this card from your hand, you may pay and exile it with two time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)
Sorcery

Sorcery
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Deck Info
Deck stats
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Description
{"ops":[{"insert":"A fun pauper ramp deck meant to get out as many "},{"insert":{"card-link":"Snow-Covered Forest"}},{"insert":"s and "},{"insert":{"card-link":"Snow-Covered Island"}},{"insert":"s as possible to scale the "},{"insert":{"card-link":"Abominable Treefolk"}},{"insert":"'s power and toughness as much as possible and insulate the normal Voltron weakness of the pump vanishing with removal. "},{"insert":{"card-link":"Ghostly Flicker"}},{"insert":", "},{"insert":{"card-link":"Peregrine Drake"}},{"insert":", and "},{"insert":{"card-link":"Archaeomancer"}},{"insert":" combo together to make infinite mana, and can use the mana after by blinking another permanent instead of the "},{"insert":{"card-link":"Peregrine Drake"}},{"insert":" for value, such as "},{"insert":{"card-link":"Khalni Garden"}},{"insert":" for tokens or "},{"insert":{"card-link":"Sea Gate Oracle"}},{"insert":" for card draw. Use "},{"insert":{"card-link":"Chatterstorm"}},{"insert":" to make infinite "},{"insert":{"card-link":"Squirrel"}},{"insert":" tokens the same turn, or use it after you have big mana set up to make a bunch, normally best played after ramping some. Keep the commander safe with the many evasion options such as "},{"insert":{"card-link":"Whispersilk Cloak"}},{"insert":" and "},{"insert":{"card-link":"Mortal's Resolve"}},{"insert":" to keep him in the fight. The few counterspells included are also used for this purpose and will only counter instants/sorceries, plus "},{"insert":{"card-link":"Muddle the Mixture"}},{"insert":" can search any 2 CMC card, including win conditions for the Voltron plan such as "},{"insert":{"card-link":"Vorrac Battlehorns"}},{"insert":", repeatable draw such as "},{"insert":{"card-link":"Coiling Oracle"}},{"insert":" when used with bounce effects, ramp such as "},{"insert":{"card-link":"Nature's Lore"}},{"insert":", removal to the effect of "},{"insert":{"card-link":"Naturalize"}},{"insert":", and mass token creation by the likes of "},{"insert":{"card-link":"Chatterstorm"}},{"insert":". Overall, win by hitting repeatedly with the commander equipped with evasive equipment and scaled by snow permanents, or alternatively win by comboing off with the aforementioned blink combo. Change the \"Group by\" from Categories to Categories (multiple) to see each card's designation within the deck.\n"}]}


































































