391 views51 days ago
Pauper EDH
Size: 100Salt sum: 26.06
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Char

391 views51 days ago
Pauper EDH
Size: 100Salt sum: 26.06

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{"ops":[{"insert":"PDH Voltron deck built around spamming snow-covered permanents to buff "},{"insert":{"card-link":"Abominable Treefolk"}},{"insert":". Instead of putting all our resources into equipment to buff the commander, our resources themselves are buffing "},{"insert":{"card-link":"Abominable Treefolk"}},{"insert":", meaning it will be easier to recast him when he dies, and he will continue to grow as we ramp. We run plenty of protection to keep him alive still, and run a few infinite lines without a true payoff, as the individual pieces are meant for synergy within the deck and not necessarily each other. Regardless, the most important part of the early game is to ramp out as many "},{"insert":{"card-link":"Snow-Covered Forest"}},{"insert":"s and "},{"insert":{"card-link":"Snow-Covered Island"}},{"insert":"s as we can using cards like "},{"insert":{"card-link":"Nature's Lore"}},{"insert":", "},{"insert":{"card-link":"Rampant Growth"}},{"insert":", "},{"insert":{"card-link":"Kodama's Reach"}},{"insert":", "},{"insert":{"card-link":"Cultivate"}},{"insert":", "},{"insert":{"card-link":"Nissa's Pilgrimage"}},{"insert":", "},{"insert":{"card-link":"Into the North"}},{"insert":", "},{"insert":{"card-link":"Springbloom Druid"}},{"insert":", or "},{"insert":{"card-link":"Diligent Farmhand"}},{"insert":" to both increase the amount of mana available and buff our commander. As we ramp, we have plenty of card draw to find more ramp, snow-covereds, or protection, and includes draw such as "},{"insert":{"card-link":"Sea Gate Oracle"}},{"insert":", "},{"insert":{"card-link":"Coiling Oracle"}},{"insert":", "},{"insert":{"card-link":"Mulldrifter"}},{"insert":", "},{"insert":{"card-link":"Eureka Moment"}},{"insert":", "},{"insert":{"card-link":"Compulsive Research"}},{"insert":", "},{"insert":{"card-link":"Impulse"}},{"insert":", "},{"insert":{"card-link":"Pilfering Hawk"}},{"insert":", and "},{"insert":{"card-link":"Arcum's Astrolabe"}},{"insert":". Once we get enough snow-covered permanents onto the battlefield, we can focus on dealing damage with "},{"insert":{"card-link":"Abominable Treefolk"}},{"insert":". To keep him healthy, we run a large protection package with cards such as "},{"insert":{"card-link":"Whispersilk Cloak"}},{"insert":", "},{"insert":{"card-link":"Shielding Plax"}},{"insert":", and "},{"insert":{"card-link":"Neurok Stealthsuit"}},{"insert":" to prevent targeting, "},{"insert":{"card-link":"Withstand Death"}},{"insert":", "},{"insert":{"card-link":"Mortal's Resolve"}},{"insert":", "},{"insert":{"card-link":"Vines of Vastwood"}},{"insert":", and the umbras to keep him alive, "},{"insert":{"card-link":"Negate"}},{"insert":" and "},{"insert":{"card-link":"Muddle the Mixture"}},{"insert":" to counter removal, and "},{"insert":{"card-link":"Vorrac Battlehorns"}},{"insert":", "},{"insert":{"card-link":"Haunted Cloak"}},{"insert":", "},{"insert":{"card-link":"Flight of Fancy"}},{"insert":", "},{"insert":{"card-link":"Fleetfeather Sandals"}},{"insert":", and "},{"insert":{"card-link":"Favor of the Overbeing"}},{"insert":" to give keywords and evasion. These combine to make "},{"insert":{"card-link":"Abominable Treefolk"}},{"insert":" hard to kill and block, allowing us to sneak through plenty of damage. "},{"insert":{"card-link":"Muddle the Mixture"}},{"insert":" also allows us to Transmute for two, allowing us to find some situational cards when we need them, such as any of our two mana ramp, "},{"insert":{"card-link":"Neurok Stealthsuit"}},{"insert":" for protection, "},{"insert":{"card-link":"Favor of the Overbeing"}},{"insert":" for evasion, "},{"insert":{"card-link":"Winter's Rest"}},{"insert":" for creature removal, "},{"insert":{"card-link":"Rime Tender"}},{"insert":" for an untap ability, and many more two CMC options. We don’t need to play any equipment that buffs "},{"insert":{"card-link":"Abominable Treefolk"}},{"insert":" directly, as our ramp already does this while facilitating our game plan naturally. To dive into the few notable cards and combos, the two infinites present each make infinite mana in the same way. To pull off infinite mana, we need "},{"insert":{"card-link":"Ghostly Flicker"}},{"insert":", "},{"insert":{"card-link":"Peregrine Drake"}},{"insert":", and either "},{"insert":{"card-link":"Archaeomancer"}},{"insert":" or "},{"insert":{"card-link":"Mnemonic Wall"}},{"insert":". For both scenarios, we need to have the "},{"insert":{"card-link":"Ghostly Flicker"}},{"insert":" in hand and the "},{"insert":{"card-link":"Peregrine Drake"}},{"insert":" and either the "},{"insert":{"card-link":"Archaeomancer"}},{"insert":" or "},{"insert":{"card-link":"Mnemonic Wall"}},{"insert":" on the battlefield. We then tap five of our lands, casting the "},{"insert":{"card-link":"Ghostly Flicker"}},{"insert":" with the mana produced, blinking the "},{"insert":{"card-link":"Peregrine Drake"}},{"insert":" and either the "},{"insert":{"card-link":"Archaeomancer"}},{"insert":" or "},{"insert":{"card-link":"Mnemonic Wall"}},{"insert":". Then resolve the "},{"insert":{"card-link":"Archaeomancer"}},{"insert":"/"},{"insert":{"card-link":"Mnemonic Wall"}},{"insert":" trigger to return an instant or sorcery card from our graveyard to our hand, being the "},{"insert":{"card-link":"Ghostly Flicker"}},{"insert":", and resolve the "},{"insert":{"card-link":"Peregrine Drake"}},{"insert":" to untap our five lands. This nets us two extra mana, as "},{"insert":{"card-link":"Ghostly Flicker"}},{"insert":" costs three and we are untapping five mana. While we do not have much to do with this mana and the cards are mostly in the deck for their own strengths, we do run cards that take advantage of the mana should we stumble into it. "},{"insert":{"card-link":"Khalni Garden"}},{"insert":" gives us a way to make infinite 0/1 "},{"insert":{"card-link":"Plant"}},{"insert":" tokens by blinking it with "},{"insert":{"card-link":"Ghostly Flicker"}},{"insert":" after we have made infinite mana using the same process as above, just blinking the "},{"insert":{"card-link":"Khalni Garden"}},{"insert":" instead of "},{"insert":{"card-link":"Peregrine Drake"}},{"insert":". This has to be done in the same phase as when we blink the "},{"insert":{"card-link":"Peregrine Drake"}},{"insert":", however, as we obviously need the infinite mana. We can also do the same blinking with creatures that draw us cards, such as "},{"insert":{"card-link":"Sea Gate Oracle"}},{"insert":" or "},{"insert":{"card-link":"Coiling Oracle"}},{"insert":" to help us find what we are looking for once we have infinite mana. Blinking our creatures is what the deck wants to do outside of infinite mana with our blink and bounce spells, as their EtBs are generally very useful to us. However, after we have infinite mana, it is also possible to bounce both the "},{"insert":{"card-link":"Archaeomancer"}},{"insert":" and "},{"insert":{"card-link":"Mnemonic Wall"}},{"insert":" with "},{"insert":{"card-link":"Ghostly Flicker"}},{"insert":" to bring back instants and sorceries, such as "},{"insert":{"card-link":"Capsize"}},{"insert":" or "},{"insert":{"card-link":"Naturalize"}},{"insert":" to clear the board, or grab more ramp to make "},{"insert":{"card-link":"Abominable Treefolk"}},{"insert":" as big as possible. Moving past the infinites, we also run the bounce spells for both removal and to take advantage of our own creature’s EtBs. "},{"insert":{"card-link":"Capsize"}},{"insert":" again is especially good, as Buyback is less difficult to cast in our deck given the hardcore ramp. "},{"insert":{"card-link":"Sporemound"}},{"insert":" also takes advantage of the extra lands being played to make lots of 1/1 "},{"insert":{"card-link":"Saproling"}},{"insert":" tokens to help go a little wider. Overall, the deck wants to play a bunch of snow-covered permanents, whether they be "},{"insert":{"card-link":"Snow-Covered Forest"}},{"insert":"s, "},{"insert":{"card-link":"Snow-Covered Island"}},{"insert":"s, creatures like "},{"insert":{"card-link":"Pilfering Hawk"}},{"insert":" and "},{"insert":{"card-link":"Rime Tender"}},{"insert":", or artifacts and enchantments like "},{"insert":{"card-link":"Arcum's Astrolabe"}},{"insert":" and "},{"insert":{"card-link":"Winter's Rest"}},{"insert":" to incrementally buff "},{"insert":{"card-link":"Abominable Treefolk"}},{"insert":"’s power and toughness so we can hit harder. The infinites are a nice backup plan but should not be looked at as a serious or necessary part of the deck; they are not our main plan, just a cherry on top. Change the “Group by” from Categories to Categories (multiple) to see each card’s designation within the deck.\n"}]}

Commander

Qty: 1 Price: $0.39
Abominable Treefolk
Trample
Abominable Treefolk's power and toughness are each equal to the number of snow permanents you control.
When this creature enters, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step.
Snow Creature - Treefolk
Abominable Treefolk (mh1) 194

Commander

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Artifact

Qty: 6 Price: $6.26
Arcum's Astrolabe
(
can be paid with one mana from a snow source.)
When this artifact enters, draw a card.
,
: Add one mana of any color.
Snow Artifact
Arcum's Astrolabe (mh1) 220
Fleetfeather Sandals
Equipped creature has flying and haste.
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Fleetfeather Sandals (ths) 216
Haunted Cloak
Equipped creature has vigilance, trample, and haste.
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Haunted Cloak (soi) 257
Neurok Stealthsuit
Equipped creature has shroud. (It can't be the target of spells or abilities.)
: Attach this Equipment to target creature you control.
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Neurok Stealthsuit (5dn) 140
Vorrac Battlehorns
Equipped creature has trample and can't be blocked by more than one creature.
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment
Vorrac Battlehorns (mrd) 271
Whispersilk Cloak
Equipped creature can't be blocked and has shroud. (It can't be the target of spells or abilities.)
Equip
Artifact - Equipment
Whispersilk Cloak (dst) 160

Artifact

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Creature

Qty: 15 Price: $7.43
Archaeomancer
When this creature enters, return target instant or sorcery card from your graveyard to your hand.
Creature - Human Wizard
Archaeomancer (m13) 41
Coiling Oracle
When this creature enters, reveal the top card of your library. If it's a land card, put it onto the battlefield. Otherwise, put that card into your hand.
Creature - Elf Druid Snake
Coiling Oracle (dis) 107
Diligent Farmhand
, Sacrifice this creature: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
If this card is in a graveyard, effects from spells named Muscle Burst count it as a card named Muscle Burst.
Creature - Human Druid
Diligent Farmhand (ody) 237
Embodiment of Spring
,
, Sacrifice this creature: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Creature - Elemental
Embodiment of Spring (ktk) 39
Greater Tanuki
Trample
Channel —
, Discard this card: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Creature Enchantment - Dog
Greater Tanuki (plst) NEO-189
Mnemonic Wall
Defender
When this creature enters, you may return target instant or sorcery card from your graveyard to your hand.
Creature - Wall
Mnemonic Wall (roe) 78
Mulldrifter
Flying
When this creature enters, draw two cards.
Evoke
(You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)
Creature - Elemental
Mulldrifter (lrw) 76
Peregrine Drake
Flying
When this creature enters, untap up to five lands.
Creature - Drake
Peregrine Drake (usg) 88
Pilfering Hawk
Flying
,
: Draw a card, then discard a card. (
can be paid with one mana from a snow source.)
Snow Creature - Bird
Pilfering Hawk (khm) 71
Rime Tender
: Untap another target snow permanent.
Snow Creature - Human Druid
Rime Tender (mh1) 176
Sea Gate Oracle
When this creature enters, look at the top two cards of your library. Put one of them into your hand and the other on the bottom of your library.
Creature - Human Wizard
Sea Gate Oracle (roe) 85
Silverglade Elemental
When this creature enters, you may search your library for a Forest card, put that card onto the battlefield, then shuffle.
Creature - Elemental
Silverglade Elemental (mmq) 269
Sporemound
Landfall — Whenever a land you control enters, create a 1/1 green Saproling creature token.
Creature - Fungus
Sporemound (m14) 196
Springbloom Druid
When this creature enters, you may sacrifice a land. If you do, search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
Creature - Elf Druid
Springbloom Druid (mh1) 181
Yavimaya Elder
When this creature dies, you may search your library for up to two basic land cards, reveal them, put them into your hand, then shuffle.
, Sacrifice this creature: Draw a card.
Creature - Human Druid
Yavimaya Elder (uds) 124

Creature

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Enchantment

Qty: 8 Price: $3.98
Eel Umbra
Flash (You may cast this spell any time you could cast an instant.)
Enchant creature
Enchanted creature gets +1/+1.
Umbra armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
Enchantment - Aura
Eel Umbra (roe) 65
Favor of the Overbeing
Enchant creature
As long as enchanted creature is green, it gets +1/+1 and has vigilance.
As long as enchanted creature is blue, it gets +1/+1 and has flying.
Enchantment - Aura
Favor of the Overbeing (eve) 151
Flight of Fancy
Enchant creature
When this Aura enters, draw two cards.
Enchanted creature has flying.
Enchantment - Aura
Flight of Fancy (rav) 49
Font of Fertility
, Sacrifice this enchantment: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Enchantment
Font of Fertility (jou) 123
Omen of the Hunt
Flash
When this enchantment enters, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
, Sacrifice this enchantment: Scry 2.
Enchantment
Omen of the Hunt (thb) 192
Shielding Plax
(
can be paid with either
or
.)
Enchant creature
When this Aura enters, draw a card.
Enchanted creature can't be the target of spells or abilities your opponents control.
Enchantment - Aura
Shielding Plax (dis) 147
Snake Umbra
Enchant creature
Enchanted creature gets +1/+1 and has "Whenever this creature deals damage to an opponent, you may draw a card."
Umbra armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
Enchantment - Aura
Snake Umbra (roe) 207
Winter's Rest
Enchant creature
When this Aura enters, tap enchanted creature.
As long as you control another snow permanent, enchanted creature doesn't untap during its controller's untap step.
Snow Enchantment - Aura
Winter's Rest (mh1) 78

Enchantment

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Instant

Qty: 14 Price: $18.26
Blur
Exile target creature you control, then return that card to the battlefield under its owner's control.
Draw a card.
Instant
Blur (clb) 58
Capsize
Buyback
(You may pay an additional
as you cast this spell. If you do, put this card into your hand as it resolves.)
Return target permanent to its owner's hand.
Instant
Capsize (tmp) 55
Ghostly Flicker
Exile two target artifacts, creatures, and/or lands you control, then return those cards to the battlefield under your control.
Instant
Ghostly Flicker (avr) 57
Harrow
As an additional cost to cast this spell, sacrifice a land.
Search your library for up to two basic land cards, put them onto the battlefield, then shuffle.
Instant
Harrow (tmp) 230
Impulse
Look at the top four cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.
Instant
Impulse (vis) 34
Into the Roil
Kicker
(You may pay an additional
as you cast this spell.)
Return target nonland permanent to its owner's hand. If this spell was kicked, draw a card.
Instant
Into the Roil (zen) 48
Mortal's Resolve
Target creature gets +1/+1 and gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
Instant
Mortal's Resolve (bng) 127
Muddle the Mixture
Counter target instant or sorcery spell.
Transmute
(
, Discard this card: Search your library for a card with the same mana value as this card, reveal it, put it into your hand, then shuffle. Transmute only as a sorcery.)
Instant
Muddle the Mixture (rav) 60
Naturalize
Destroy target artifact or enchantment.
Instant
Naturalize (ons) 275
Negate
Counter target noncreature spell.
Instant
Negate (mor) 43
Repeal
Return target nonland permanent with mana value X to its owner's hand.
Draw a card.
Instant
Repeal (gpt) 32
Unsummon
Return target creature to its owner's hand.
Instant
Unsummon (4ed) 111
Vines of Vastwood
Kicker
(You may pay an additional
as you cast this spell.)
Target creature can't be the target of spells or abilities your opponents control this turn. If this spell was kicked, that creature gets +4/+4 until end of turn.
Instant
Vines of Vastwood (zen) 193
Withstand Death
Target creature gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it. If its toughness is 0 or less, it still dies.)
Instant
Withstand Death (som) 134

Instant

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Land

Qty: 37 Price: $106.33
Khalni Garden
This land enters tapped.
When this land enters, create a 0/1 green Plant creature token.
: Add
.
Land
Khalni Garden (wwk) 138
Mystic Sanctuary
(
: Add
.)
This land enters tapped unless you control three or more other Islands.
When this land enters untapped, you may put target instant or sorcery card from your graveyard on top of your library.
Land - Island
Mystic Sanctuary (eld) 247
Rimewood Falls
(
: Add
or
.)
This land enters tapped.
Snow Land - Island Forest
Rimewood Falls (khm) 266
Shimmerdrift Vale
This land enters tapped.
As this land enters, choose a color.
: Add one mana of the chosen color.
Snow Land
Shimmerdrift Vale (khm) 267
Snow-Covered Forest
(
: Add
.)
Basic Snow Land - Forest
Snow-Covered Forest (ice) 383
Snow-Covered Island
(
: Add
.)
Basic Snow Land - Island
Snow-Covered Island (ice) 371

Land

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Sorcery

Qty: 19 Price: $28.01
Beneath the Sands
Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Cycling
(
, Discard this card: Draw a card.)
Sorcery
Beneath the Sands (hou) 111
Compulsive Research
Target player draws three cards. Then that player discards two cards unless they discard a land card.
Sorcery
Compulsive Research (rav) 40
Cultivate
Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
Sorcery
Cultivate (m11) 168
Deep Analysis
Target player draws two cards.
Flashback—
, Pay 3 life. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery
Deep Analysis (tor) 36
Explore
You may play an additional land this turn.
Draw a card.
Sorcery
Explore (wwk) 99
Far Wanderings
Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Threshold — If there are seven or more cards in your graveyard, instead search your library for up to three basic land cards, put them onto the battlefield tapped, then shuffle.
Sorcery
Far Wanderings (tor) 125
Foresee
Scry 4, then draw two cards.
Sorcery
Foresee (fut) 36
Grow from the Ashes
Kicker
(You may pay an additional
as you cast this spell.)
Search your library for a basic land card, put it onto the battlefield, then shuffle. If this spell was kicked, instead search your library for two basic land cards, put them onto the battlefield, then shuffle.
Sorcery
Grow from the Ashes (dom) 164
Into the North
Search your library for a snow land card, put it onto the battlefield tapped, then shuffle.
Sorcery
Into the North (csp) 111
Journey of Discovery
Choose one —
• Search your library for up to two basic land cards, reveal them, put them into your hand, then shuffle.
• You may play up to two additional lands this turn.
Entwine
(Choose both if you pay the entwine cost.)
Sorcery
Journey of Discovery (mrd) 123
Kodama's Reach
Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
Sorcery - Arcane
Kodama's Reach (chk) 225
Lórien Revealed
Draw three cards.
Islandcycling
(
, Discard this card: Search your library for an Island card, reveal it, put it into your hand, then shuffle.)
Sorcery
Lórien Revealed (ltr) 60
Nature's Lore
Search your library for a Forest card, put that card onto the battlefield, then shuffle.
Sorcery
Nature's Lore (ice) 255
Nissa's Pilgrimage
Search your library for up to two basic Forest cards, reveal those cards, and put one onto the battlefield tapped and the rest into your hand. Then shuffle.
Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, search your library for up to three basic Forest cards instead of two.
Sorcery
Nissa's Pilgrimage (ori) 190
Rampant Growth
Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Sorcery
Rampant Growth (mir) 235
Ravenform
Exile target artifact or creature. Its controller creates a 1/1 blue Bird creature token with flying.
Foretell
(During your turn, you may pay
and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Sorcery
Ravenform (khm) 72
Search for Tomorrow
Search your library for a basic land card, put it onto the battlefield, then shuffle.
Suspend 2—
(Rather than cast this card from your hand, you may pay
and exile it with two time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)
Sorcery
Search for Tomorrow (tsp) 216
Skyshroud Claim
Search your library for up to two Forest cards, put them onto the battlefield, then shuffle.
Sorcery
Skyshroud Claim (nem) 117
Treasure Cruise
Delve (Each card you exile from your graveyard while casting this spell pays for
.)
Draw three cards.
Sorcery
Treasure Cruise (ktk) 59

Sorcery

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Tokens & Extras

Qty: 4 Price: $78.66
Bird
Flying
Creature Token - Bird
Bird (mpr) 4
Foretell
(After you foretell a card, you can place the exiled card here. You may cast it on a later turn for its foretell cost.)
Card
Foretell (tkhm) 23
Plant
Creature Token - Plant
Plant (twwk) 5
Saproling
Creature Token - Saproling
Saproling (mpr) 2

Tokens & Extras

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Deck Info

Deck stats

0 pips - 0 cards
0 mana - 2 cards
33 pips - 29 cards
18 mana - 18 cards
0 pips - 0 cards
0 mana - 2 cards
0 pips - 0 cards
0 mana - 2 cards
35 pips - 32 cards
23 mana - 23 cards
0 pips - 0 cards
0 mana - 0 cards
CategoriesQtyOdds
Click charts to focus on cards
Deck extras (0)

Description

{"ops":[{"insert":"PDH Voltron deck built around spamming snow-covered permanents to buff "},{"insert":{"card-link":"Abominable Treefolk"}},{"insert":". Instead of putting all our resources into equipment to buff the commander, our resources themselves are buffing "},{"insert":{"card-link":"Abominable Treefolk"}},{"insert":", meaning it will be easier to recast him when he dies, and he will continue to grow as we ramp. We run plenty of protection to keep him alive still, and run a few infinite lines without a true payoff, as the individual pieces are meant for synergy within the deck and not necessarily each other. Regardless, the most important part of the early game is to ramp out as many "},{"insert":{"card-link":"Snow-Covered Forest"}},{"insert":"s and "},{"insert":{"card-link":"Snow-Covered Island"}},{"insert":"s as we can using cards like "},{"insert":{"card-link":"Nature's Lore"}},{"insert":", "},{"insert":{"card-link":"Rampant Growth"}},{"insert":", "},{"insert":{"card-link":"Kodama's Reach"}},{"insert":", "},{"insert":{"card-link":"Cultivate"}},{"insert":", "},{"insert":{"card-link":"Nissa's Pilgrimage"}},{"insert":", "},{"insert":{"card-link":"Into the North"}},{"insert":", "},{"insert":{"card-link":"Springbloom Druid"}},{"insert":", or "},{"insert":{"card-link":"Diligent Farmhand"}},{"insert":" to both increase the amount of mana available and buff our commander. As we ramp, we have plenty of card draw to find more ramp, snow-covereds, or protection, and includes draw such as "},{"insert":{"card-link":"Sea Gate Oracle"}},{"insert":", "},{"insert":{"card-link":"Coiling Oracle"}},{"insert":", "},{"insert":{"card-link":"Mulldrifter"}},{"insert":", "},{"insert":{"card-link":"Eureka Moment"}},{"insert":", "},{"insert":{"card-link":"Compulsive Research"}},{"insert":", "},{"insert":{"card-link":"Impulse"}},{"insert":", "},{"insert":{"card-link":"Pilfering Hawk"}},{"insert":", and "},{"insert":{"card-link":"Arcum's Astrolabe"}},{"insert":". Once we get enough snow-covered permanents onto the battlefield, we can focus on dealing damage with "},{"insert":{"card-link":"Abominable Treefolk"}},{"insert":". To keep him healthy, we run a large protection package with cards such as "},{"insert":{"card-link":"Whispersilk Cloak"}},{"insert":", "},{"insert":{"card-link":"Shielding Plax"}},{"insert":", and "},{"insert":{"card-link":"Neurok Stealthsuit"}},{"insert":" to prevent targeting, "},{"insert":{"card-link":"Withstand Death"}},{"insert":", "},{"insert":{"card-link":"Mortal's Resolve"}},{"insert":", "},{"insert":{"card-link":"Vines of Vastwood"}},{"insert":", and the umbras to keep him alive, "},{"insert":{"card-link":"Negate"}},{"insert":" and "},{"insert":{"card-link":"Muddle the Mixture"}},{"insert":" to counter removal, and "},{"insert":{"card-link":"Vorrac Battlehorns"}},{"insert":", "},{"insert":{"card-link":"Haunted Cloak"}},{"insert":", "},{"insert":{"card-link":"Flight of Fancy"}},{"insert":", "},{"insert":{"card-link":"Fleetfeather Sandals"}},{"insert":", and "},{"insert":{"card-link":"Favor of the Overbeing"}},{"insert":" to give keywords and evasion. These combine to make "},{"insert":{"card-link":"Abominable Treefolk"}},{"insert":" hard to kill and block, allowing us to sneak through plenty of damage. "},{"insert":{"card-link":"Muddle the Mixture"}},{"insert":" also allows us to Transmute for two, allowing us to find some situational cards when we need them, such as any of our two mana ramp, "},{"insert":{"card-link":"Neurok Stealthsuit"}},{"insert":" for protection, "},{"insert":{"card-link":"Favor of the Overbeing"}},{"insert":" for evasion, "},{"insert":{"card-link":"Winter's Rest"}},{"insert":" for creature removal, "},{"insert":{"card-link":"Rime Tender"}},{"insert":" for an untap ability, and many more two CMC options. We don’t need to play any equipment that buffs "},{"insert":{"card-link":"Abominable Treefolk"}},{"insert":" directly, as our ramp already does this while facilitating our game plan naturally. To dive into the few notable cards and combos, the two infinites present each make infinite mana in the same way. To pull off infinite mana, we need "},{"insert":{"card-link":"Ghostly Flicker"}},{"insert":", "},{"insert":{"card-link":"Peregrine Drake"}},{"insert":", and either "},{"insert":{"card-link":"Archaeomancer"}},{"insert":" or "},{"insert":{"card-link":"Mnemonic Wall"}},{"insert":". For both scenarios, we need to have the "},{"insert":{"card-link":"Ghostly Flicker"}},{"insert":" in hand and the "},{"insert":{"card-link":"Peregrine Drake"}},{"insert":" and either the "},{"insert":{"card-link":"Archaeomancer"}},{"insert":" or "},{"insert":{"card-link":"Mnemonic Wall"}},{"insert":" on the battlefield. We then tap five of our lands, casting the "},{"insert":{"card-link":"Ghostly Flicker"}},{"insert":" with the mana produced, blinking the "},{"insert":{"card-link":"Peregrine Drake"}},{"insert":" and either the "},{"insert":{"card-link":"Archaeomancer"}},{"insert":" or "},{"insert":{"card-link":"Mnemonic Wall"}},{"insert":". Then resolve the "},{"insert":{"card-link":"Archaeomancer"}},{"insert":"/"},{"insert":{"card-link":"Mnemonic Wall"}},{"insert":" trigger to return an instant or sorcery card from our graveyard to our hand, being the "},{"insert":{"card-link":"Ghostly Flicker"}},{"insert":", and resolve the "},{"insert":{"card-link":"Peregrine Drake"}},{"insert":" to untap our five lands. This nets us two extra mana, as "},{"insert":{"card-link":"Ghostly Flicker"}},{"insert":" costs three and we are untapping five mana. While we do not have much to do with this mana and the cards are mostly in the deck for their own strengths, we do run cards that take advantage of the mana should we stumble into it. "},{"insert":{"card-link":"Khalni Garden"}},{"insert":" gives us a way to make infinite 0/1 "},{"insert":{"card-link":"Plant"}},{"insert":" tokens by blinking it with "},{"insert":{"card-link":"Ghostly Flicker"}},{"insert":" after we have made infinite mana using the same process as above, just blinking the "},{"insert":{"card-link":"Khalni Garden"}},{"insert":" instead of "},{"insert":{"card-link":"Peregrine Drake"}},{"insert":". This has to be done in the same phase as when we blink the "},{"insert":{"card-link":"Peregrine Drake"}},{"insert":", however, as we obviously need the infinite mana. We can also do the same blinking with creatures that draw us cards, such as "},{"insert":{"card-link":"Sea Gate Oracle"}},{"insert":" or "},{"insert":{"card-link":"Coiling Oracle"}},{"insert":" to help us find what we are looking for once we have infinite mana. Blinking our creatures is what the deck wants to do outside of infinite mana with our blink and bounce spells, as their EtBs are generally very useful to us. However, after we have infinite mana, it is also possible to bounce both the "},{"insert":{"card-link":"Archaeomancer"}},{"insert":" and "},{"insert":{"card-link":"Mnemonic Wall"}},{"insert":" with "},{"insert":{"card-link":"Ghostly Flicker"}},{"insert":" to bring back instants and sorceries, such as "},{"insert":{"card-link":"Capsize"}},{"insert":" or "},{"insert":{"card-link":"Naturalize"}},{"insert":" to clear the board, or grab more ramp to make "},{"insert":{"card-link":"Abominable Treefolk"}},{"insert":" as big as possible. Moving past the infinites, we also run the bounce spells for both removal and to take advantage of our own creature’s EtBs. "},{"insert":{"card-link":"Capsize"}},{"insert":" again is especially good, as Buyback is less difficult to cast in our deck given the hardcore ramp. "},{"insert":{"card-link":"Sporemound"}},{"insert":" also takes advantage of the extra lands being played to make lots of 1/1 "},{"insert":{"card-link":"Saproling"}},{"insert":" tokens to help go a little wider. Overall, the deck wants to play a bunch of snow-covered permanents, whether they be "},{"insert":{"card-link":"Snow-Covered Forest"}},{"insert":"s, "},{"insert":{"card-link":"Snow-Covered Island"}},{"insert":"s, creatures like "},{"insert":{"card-link":"Pilfering Hawk"}},{"insert":" and "},{"insert":{"card-link":"Rime Tender"}},{"insert":", or artifacts and enchantments like "},{"insert":{"card-link":"Arcum's Astrolabe"}},{"insert":" and "},{"insert":{"card-link":"Winter's Rest"}},{"insert":" to incrementally buff "},{"insert":{"card-link":"Abominable Treefolk"}},{"insert":"’s power and toughness so we can hit harder. The infinites are a nice backup plan but should not be looked at as a serious or necessary part of the deck; they are not our main plan, just a cherry on top. Change the “Group by” from Categories to Categories (multiple) to see each card’s designation within the deck.\n"}]}
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