JohnySackleroni
366 views4 months ago
Commander
Size: 100Salt sum: 40.44
Choose your preferred layout. You can mix and match options using the View as & Group by drop-downs above.
{"ops":[{"insert":"Core strategy of this deck is to redirect the damage from Thorins effect from a creature to a player through own spite creatures like Stuffy Doll.\n\nHow to win:\nFirst get some creatures and Equipment on the field, primary goal is to get Spite creatures like Stuffy Doll and big Power Equipments like Colossus Hammer."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Lay down some kind of repeatable blink, best card is Conjurers Closet"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Cast Thorin, equip all equipment which boost power on your highest power creature (worst case Thorin) and send the damage to Stuffy Doll or other Spite Creature."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Enemy player gets at least 13 damage directly. Coalhauler Swine is the best Spite Creature since it gets the damage to all opponents."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Let Thorin blink and do again for another 13 damage to all players."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"That is how you win the game with this deck.\n\nNotes:\n!Thorin is a mid-late game Summon in this strategy - THIS IS NOT A VOLTRON DECK!"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"You should play small bean at first until you know for sure you can get some big hits."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Since Stuffy Doll and Brash Taunter are indestructible you can also hit them directly with Blasphemous Act and such. But if you got more Spite Creatures out you can basically end it with Star of Extinction."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"With Toralf or Repercussion on the board you can directly target opponents creatures."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Get in the protection as you need it. If you got a good combat ready board, Ensnaring Bridge might not be good."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"The example i gave here on the wincon Text is just with ONE Equipment - Colossus Hammer. You should aim for game ending damage. Your archnemesis is an overloaded Vandalblast..."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Deck is not optimal right now. Too few draw and maybe too much other stuff, have to playtest more often until i make cuts/additions. For now mid bracket 2 strength i would say. It is for sure harder if your enemies know your trick, but until then you can just use the equipment and swing with creatures. I aim for Precon Strength with this Deck."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Aimed at Intermediate Players, because your starting hand matters a lot and your commander does little if you know nothing about the deck."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Blade of Selves Myriads Thorin, but the extra Thorins disappear due to legend rule and are not valid targets for equipping. After they are gone, their enter trigger resolve nonetheless. Just so you heard it. Really good if you got Thorin + Indestructible Spite creature, because you get the effect both times from the copies which entered."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Hammer of Nazahn, Darksteel Plate and Kaldra Compleat make non indestructible spite creatures indestructible or if you got Blazing Sunsteel or Fiendlash also out, you can slap it all onto Thorin and he can target himself."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"The first Thorin Spite deck ever made. All copyrights belong to my cat.\n"}]}
Commander
Thorin, Mountain-king
Trample
When Thorin enters, attach any number of target Equipment you control to target creature you control. When one or more Equipment become attached to that creature this way, that creature deals damage equal to its power to up to one target creature.
When Thorin enters, attach any number of target Equipment you control to target creature you control. When one or more Equipment become attached to that creature this way, that creature deals damage equal to its power to up to one target creature.
Legendary Creature - Dwarf Noble

Commander
(CTRL to add secondary)
1. Power Pump
Thran Power Suit
Equipped creature gets +1/+1 for each Aura and Equipment attached to it and has ward . (Whenever equipped creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays .)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Artifact - Equipment

1. Power Pump
(CTRL to add secondary)
2. Blink-ish
Delina, Wild Mage
Whenever Delina attacks, choose target creature you control, then roll a d20.
1—14 | Create a tapped and attacking token that's a copy of that creature, except it's not legendary and it has "At end of combat, exile this token."
15—20 | Create one of those tokens. You may roll again.
1—14 | Create a tapped and attacking token that's a copy of that creature, except it's not legendary and it has "At end of combat, exile this token."
15—20 | Create one of those tokens. You may roll again.
Legendary Creature - Elf Shaman

Golden Argosy
Whenever Golden Argosy attacks, exile each creature that crewed it this turn. Return them to the battlefield tapped under their owner's control at the beginning of the next end step.
Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
Legendary Artifact - Vehicle

2. Blink-ish
(CTRL to add secondary)
3. PAIN FOR ALL - Spite
3. PAIN FOR ALL - Spite
(CTRL to add secondary)
4. Pain Inflicters
4. Pain Inflicters
(CTRL to add secondary)
5. Protect the Plan
5. Protect the Plan
(CTRL to add secondary)
Draw
Chimil, the Inner Sun
Spells you control can't be countered.
At the beginning of your end step, discover 5. (Exile cards from the top of your library until you exile a nonland card with mana value 5 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
At the beginning of your end step, discover 5. (Exile cards from the top of your library until you exile a nonland card with mana value 5 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
Legendary Artifact

Draw
(CTRL to add secondary)
Land
Land
(CTRL to add secondary)
Ramp
Ramp
(CTRL to add secondary)
Maybeboard
Maybeboard
(CTRL to add secondary)
Deck Info
Deck stats
CategoriesQtyOdds
Click charts to focus on cards
Deck extras (0)
Description
{"ops":[{"insert":"Core strategy of this deck is to redirect the damage from Thorins effect from a creature to a player through own spite creatures like Stuffy Doll.\n\nHow to win:\nFirst get some creatures and Equipment on the field, primary goal is to get Spite creatures like Stuffy Doll and big Power Equipments like Colossus Hammer."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Lay down some kind of repeatable blink, best card is Conjurers Closet"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Cast Thorin, equip all equipment which boost power on your highest power creature (worst case Thorin) and send the damage to Stuffy Doll or other Spite Creature."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Enemy player gets at least 13 damage directly. Coalhauler Swine is the best Spite Creature since it gets the damage to all opponents."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Let Thorin blink and do again for another 13 damage to all players."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"That is how you win the game with this deck.\n\nNotes:\n!Thorin is a mid-late game Summon in this strategy - THIS IS NOT A VOLTRON DECK!"},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"You should play small bean at first until you know for sure you can get some big hits."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Since Stuffy Doll and Brash Taunter are indestructible you can also hit them directly with Blasphemous Act and such. But if you got more Spite Creatures out you can basically end it with Star of Extinction."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"With Toralf or Repercussion on the board you can directly target opponents creatures."},{"attributes":{"list":"ordered"},"insert":"\n"},{"insert":"Get in the protection as you need it. If you got a good combat ready board, Ensnaring Bridge might not be good."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"The example i gave here on the wincon Text is just with ONE Equipment - Colossus Hammer. You should aim for game ending damage. Your archnemesis is an overloaded Vandalblast..."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Deck is not optimal right now. Too few draw and maybe too much other stuff, have to playtest more often until i make cuts/additions. For now mid bracket 2 strength i would say. It is for sure harder if your enemies know your trick, but until then you can just use the equipment and swing with creatures. I aim for Precon Strength with this Deck."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Aimed at Intermediate Players, because your starting hand matters a lot and your commander does little if you know nothing about the deck."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Blade of Selves Myriads Thorin, but the extra Thorins disappear due to legend rule and are not valid targets for equipping. After they are gone, their enter trigger resolve nonetheless. Just so you heard it. Really good if you got Thorin + Indestructible Spite creature, because you get the effect both times from the copies which entered."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Hammer of Nazahn, Darksteel Plate and Kaldra Compleat make non indestructible spite creatures indestructible or if you got Blazing Sunsteel or Fiendlash also out, you can slap it all onto Thorin and he can target himself."},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"The first Thorin Spite deck ever made. All copyrights belong to my cat.\n"}]}
































































