158 views15 hrs ago
Commander
Size: 100Salt sum: 31.01
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Hrisnz

158 views15 hrs ago
Commander
Size: 100Salt sum: 31.01

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{"ops":[{"insert":"\nIntro"},{"attributes":{"header":1},"insert":"\n"},{"insert":"\n"},{"attributes":{"italic":true,"bold":true},"insert":"An Orzhov political Aura-control deck that manipulates combat while slowly burying the table in enchantment value."},{"insert":"\n\n"},{"attributes":{"italic":true},"insert":"This isn't your typical Aura or Voltron deck. Every enchantment is a tool—rewarding allies, cursing threats, redirecting combat, and quietly turning the table against itself. While opponents fight over the crown, I build an engine of enchantresses, recurring Auras, and an ever-growing host of Angels. There isn't a single flashy combo here—just relentless value, political maneuvering, and the inevitability that comes from drawing cards, recurring enchantments, and letting the table do most of the fighting for me."},{"insert":"\n"},{"attributes":{"italic":true},"insert":"Win conditions include angel swarms, evasive commander damage, overwhelming enchantment value, and the simple satisfaction of watching everyone else eliminate each other first."},{"insert":"\n"},{"attributes":{"italic":true},"insert":"And because a commander deck should look as good as it plays, it is filled with some of my favourite artwork, premium printings and a pretty consistent theme."},{"insert":"\n\nThis deck focuses on having fun matches over salty strength and annoying cards. So even you control fights, it doesn't feel like you are stopping other players from playing the game, which I always think of as boring.\n\nPrimary Game Plan"},{"attributes":{"header":1},"insert":"\n"},{"insert":"\n1. Control combat instead of the board"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Rather than killing everything, you convince opponents to attack elsewhere.\n\nCards like\n\nKillian, Decisive Mentor"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Ghoulish Impetus"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Parasitic Impetus"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Changing Loyalty"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Eye of Nidhogg"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Breena, the Demagogue"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Ghostly Prison"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Sphere of Safety"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Promise of Loyalty"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\ncreate a table where attacking you simply isn't the correct decision.\n\n2. Turn every Aura into value"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Almost every Aura replaces itself or generates additional resources.\n\nDraw engines\nKor Spiritdancer"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Mesa Enchantress"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Sram"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Songbirds' Blessing"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Sage's Reverie"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Pearl-Ear"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Ondu Spiritdancer"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nPowerful token makers\nSigil of the Empty Throne"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Archon of Sun's Grace"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Soaring Lightbringer"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nRecursion\nRetether"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Open the Vaults"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Mantle of the Ancients"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Kaya's Ghostform"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"This means you're happy casting \"small\" enchantments because they effectively become cantrips.\n\n3. Win through inevitability"},{"attributes":{"header":3},"insert":"\n"},{"insert":"The deck doesn't usually explode.\n\nInstead it reaches a point where\nnobody attacks you"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"everyone is attacking each other"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"every Aura replaces is adding value"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"enchantments keep coming back"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nEventually the board simply belongs to you.\n"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Theme"},{"attributes":{"header":1},"insert":"\n"},{"insert":"\nI'd summarize the deck as\n"},{"attributes":{"bold":true},"insert":"\"Every creature deserves a destiny. I just decide what that destiny is.\""},{"attributes":{"blockquote":true},"insert":"\n"},{"insert":"\nYour Auras aren't just buffs. They're:\ncurses"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"bargains"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"protection"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"manipulation"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"politics"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"imprisonment"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nThat makes the deck feel much more interesting than traditional Aura decks.\n"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Politics"},{"attributes":{"header":1},"insert":"\n"},{"insert":"\nThis is probably the strongest identity of the list.\n\nCards like\nBreena"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Axis of Mortality"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Promise of Loyalty"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Ghostly Prison"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Sphere of Safety"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nreward opponents for fighting each other while making attacking you expensive. You're almost never the archenemy early. Instead you're the player quietly saying\n\"You "},{"attributes":{"italic":true},"insert":"could"},{"insert":" attack me... or you could attack Steve.\""},{"attributes":{"blockquote":true},"insert":"\n"},{"insert":"Sorry, Steve!\n\nProtection"},{"attributes":{"header":1},"insert":"\n"},{"insert":"\nRather than relying on counterspells, protection comes from layers.\n\nCommander protection\nShielded by Faith"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Kaya's Ghostform"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Flickering Ward"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Spirit Mantle"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Sejiri Shelter"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nPlayer protection\nGhostly Prison"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Sphere of Safety"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Inkshield"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nRecovery\nRetether"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Open the Vaults"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Mantle of the Ancients"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nEven if someone wipes the board, your deck often rebuilds much faster than theirs.\n\nRemoval"},{"attributes":{"header":1},"insert":"\n"},{"insert":"\nRemoval is surprisingly dense.\n\nSingle Target\nAnguished Unmaking"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Path to Exile"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Chains of Custody"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Sheltered by Ghosts"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Redemption Arc"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"White Auracite"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nBoard wipes\nWinds of Rath"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Promise of Loyalty"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Author of Shadows"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Magister of Worth"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nBecause many removal pieces are enchantments, they synergize with the rest of the deck instead of interrupting your game plan.\n\nLifegain Package"},{"attributes":{"header":1},"insert":"\n"},{"insert":"\nThe lifegain isn't there for dedicated payoff.\nInstead it's incremental value.\n\nExamples\nSpirit Link"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Vampiric Link"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Authority of the Consuls"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Axis of Mortality"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Answered Prayers"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Archon of Sun's Grace"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Eriette"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nIt buys time until your enchantment engine takes over.\n\nWin Conditions"},{"attributes":{"header":1},"insert":"\n"},{"insert":"\nThe deck has multiple overlapping ways to win.\nAngel tokens"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Pegasus tokens"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Inkshield army"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Value overwhelm"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Commander damage with Spirit Mantle / Shielded by Faith"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Opponents killing each other via goad and combat incentives"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nNo single combo is required.\n\nPower Level"},{"attributes":{"header":1},"insert":"\n"},{"insert":"\nI'd estimate\n"},{"attributes":{"bold":true},"insert":"7.5–8/10"},{"insert":"\nNot because of infinite combos.\n\nBecause it has\nstrong card advantage"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"resilient recursion"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"efficient removal"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"consistent game plan"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"excellent politics"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nIt will usually perform very well in mid- to high-powered casual Commander pods. And its build for fun, not annoying power.\n\nWhat makes it unique"},{"attributes":{"header":1},"insert":"\n"},{"insert":"\nMost Aura decks ask:\n\"How big can my creature become?\""},{"attributes":{"blockquote":true},"insert":"\n"},{"insert":"This deck asks:\n\"How can I make the entire table play the game I want?\""},{"attributes":{"blockquote":true},"insert":"\n"},{"insert":"That makes it feel much more like an Orzhov control deck disguised as an enchantment deck.\n\n\n"}]}
Killian, Decisive Mentor
Whenever an enchantment you control enters, tap up to one target creature and goad it. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.)
Whenever one or more creatures that are enchanted by an Aura you control attack, draw a card.
Legendary Creature - Human Warlock
Killian, Decisive Mentor (soc) 4

Commander

(Ctrl to add secondary)
Archon of Sun's Grace
Flying
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
Pegasus creatures you control have lifelink.
Constellation — Whenever an enchantment you control enters, create a 2/2 white Pegasus creature token with flying.
Creature - Archon
Archon of Sun's Grace (woc) 61
Author of Shadows
When this creature enters, exile all opponents' graveyards. Choose a nonland card exiled this way. You may cast that card for as long as it remains exiled, and you may spend mana as though it were mana of any color to cast that spell.
Creature - Shade Warlock
Author of Shadows (c21) 35
Bold Plagiarist
Flash
Whenever an opponent puts one or more counters on a creature they control, they put the same number and kind of counters on this creature.
Creature - Vampire Rogue
Bold Plagiarist (c21) 37
Breena, the Demagogue
Flying
Whenever a player attacks one of your opponents, if that opponent has more life than another of your opponents, that attacking player draws a card and you put two +1/+1 counters on a creature you control.
Legendary Creature - Bird Warlock
Breena, the Demagogue (c21) 1
Danitha Capashen, Paragon
First strike, vigilance, lifelink
Aura and Equipment spells you cast cost
less to cast.
Legendary Creature - Human Knight
Danitha Capashen, Paragon (woc) 64
Eriette of the Charmed Apple
Each creature that's enchanted by an Aura you control can't attack you or planeswalkers you control.
At the beginning of your end step, each opponent loses X life and you gain X life, where X is the number of Auras you control.
Legendary Creature - Human Warlock
Eriette of the Charmed Apple (soc) 307
Herald of Amity
Flying
When this creature enters, exile the top eight cards of your library. You may cast an Aura spell from among them without paying its mana cost. Then put the rest on the bottom of your library in a random order.
Whenever this creature attacks, it gets +X/+X until end of turn, where X is the number of Auras you control.
Creature - Griffin
Herald of Amity (soc) 15
Katilda, Dawnhart Martyr
Flying, lifelink, protection from Vampires
Katilda's power and toughness are each equal to the number of permanents you control that are Spirits and/or enchantments.
Disturb
(You may cast this card from your graveyard transformed for its disturb cost.)
Legendary Creature - Spirit Warlock
Katilda, Dawnhart Martyr // Katilda's Rising Dawn (vow) 21Katilda, Dawnhart Martyr // Katilda's Rising Dawn (vow) 21
Killian, Ink Duelist
Lifelink
Menace (This creature can't be blocked except by two or more creatures.)
Spells you cast that target a creature cost
less to cast.
Legendary Creature - Human Warlock
Killian, Ink Duelist (stx) 197
Kor Spiritdancer
This creature gets +2/+2 for each Aura attached to it.
Whenever you cast an Aura spell, you may draw a card.
Creature - Wizard Kor
Kor Spiritdancer (soc) 152
Light-Paws, Emperor's Voice
Whenever an Aura you control enters, if you cast it, you may search your library for an Aura card with mana value less than or equal to that Aura and with a different name than each Aura you control, put that card onto the battlefield attached to Light-Paws, then shuffle.
Legendary Creature - Advisor Fox
Light-Paws, Emperor's Voice (neo) 25
Magister of Worth
Flying
Will of the council — When this creature enters, starting with you, each player votes for grace or condemnation. If grace gets more votes, each player returns each creature card from their graveyard to the battlefield. If condemnation gets more votes or the vote is tied, destroy all creatures other than this creature.
Creature - Angel
Magister of Worth (c21) 223
Mesa Enchantress
Whenever you cast an enchantment spell, you may draw a card.
Creature - Human Druid
Mesa Enchantress (dsc) 68
Ondu Spiritdancer
Whenever an enchantment you control enters, you may create a token that's a copy of it. Do this only once each turn.
Creature - Cleric Kor
Ondu Spiritdancer (dsc) 101
Pearl-Ear, Imperial Advisor
Lifelink
Enchantment spells you cast have affinity for Auras. (They cost
less to cast for each Aura you control.)
Whenever you cast an Aura spell that targets a modified permanent you control, draw a card. (Equipment, Auras you control, and counters are modifications.)
Legendary Creature - Advisor Fox
Pearl-Ear, Imperial Advisor (mh3) 39
Scriv, the Obligator
Flying, deathtouch
Whenever Scriv enters or attacks, create a white Aura enchantment token named Contract attached to target creature an opponent controls. The token has enchant creature and "Whenever enchanted creature attacks, it gets +2/+0 until end of turn if it's attacking one of your opponents. Otherwise, its controller loses 2 life."
Legendary Creature - Bird Inkling
Scriv, the Obligator (soc) 9
Soaring Lightbringer
Flying
Other enchantment creatures you control have flying.
Whenever you attack a player, create a 1/1 white Glimmer enchantment creature token that's tapped and attacking that player.
Creature Enchantment - Bird Glimmer
Soaring Lightbringer (dsc) 11
Sram, Senior Edificer
Whenever you cast an Aura, Equipment, or Vehicle spell, draw a card.
Legendary Creature - Advisor Dwarf
Sram, Senior Edificer (nec) 88
Stalking Leonin
When this creature enters, secretly choose an opponent.
Reveal the player you chose: Exile target creature that's attacking you if it's controlled by the chosen player. Activate only once.
Creature - Archer Cat
Stalking Leonin (mkc) 86
Transcendent Envoy
Flying
Aura spells you cast cost
less to cast.
Creature Enchantment - Griffin
Transcendent Envoy (woc) 81

Creature

(Ctrl to add secondary)
Scrollshift
Exile up to one target artifact, creature, or enchantment you control, then return it to the battlefield under its owner's control.
Draw a card.
Instant
Scrollshift (mom) 34

Draw

(Ctrl to add secondary)
Angelic Gift
Enchant creature
When this Aura enters, draw a card.
Enchanted creature has flying.
Enchantment - Aura
Angelic Gift (bfz) 19
Answered Prayers
Whenever a creature you control enters, you gain 1 life. If this enchantment isn't a creature, it becomes a 3/3 Angel creature with flying in addition to its other types until end of turn.
Enchantment
Answered Prayers (mh1) 2
Authority of the Consuls
Creatures your opponents control enter tapped.
Whenever a creature an opponent controls enters, you gain 1 life.
Enchantment
Authority of the Consuls (fdn) 137
Changing Loyalty
Flash
Replicate
(When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies. Copies become tokens.)
Enchant creature
When enchanted creature dies, return it to the battlefield under your control.
Enchantment - Aura
Changing Loyalty (soc) 23
Eye of Nidhogg
Enchant creature
Enchanted creature is a black Dragon with base power and toughness 4/2, has flying and deathtouch, and is goaded. (It attacks each combat if able and attacks a player other than you if able.)
When Eye of Nidhogg is put into a graveyard from the battlefield, return it to its owner's hand.
Legendary Enchantment - Aura
Eye of Nidhogg (fic) 44
Flickering Ward
Enchant creature
As this Aura enters, choose a color.
Enchanted creature has protection from the chosen color. This effect doesn't remove this Aura.
: Return this Aura to its owner's hand.
Enchantment - Aura
Flickering Ward (soc) 109
Ghostly Prison
Creatures can't attack you unless their controller pays
for each creature they control that's attacking you.
Enchantment
Ghostly Prison (c21) 92
Ghoulish Impetus
Enchant creature
Enchanted creature gets +1/+1, has deathtouch, and is goaded. (It attacks each combat if able and attacks a player other than you if able.)
When enchanted creature dies, return this card to the battlefield at the beginning of the next end step.
Enchantment - Aura
Ghoulish Impetus (soc) 214
Kaya's Ghostform
Enchant creature or planeswalker you control
When enchanted permanent dies or is put into exile, return that card to the battlefield under your control.
Enchantment - Aura
Kaya's Ghostform (plst) WAR-94
Land Tax
At the beginning of your upkeep, if an opponent controls more lands than you, you may search your library for up to three basic land cards, reveal them, put them into your hand, then shuffle.
Enchantment
Land Tax (soc) 153
Minion's Return
Flash
Enchant creature
When enchanted creature dies, return that card to the battlefield under your control.
Enchantment - Aura
Minion's Return (thb) 104
Parasitic Impetus
Enchant creature
Enchanted creature gets +2/+2 and is goaded. (It attacks each combat if able and attacks a player other than you if able.)
Whenever enchanted creature attacks, its controller loses 2 life and you gain 2 life.
Enchantment - Aura
Parasitic Impetus (clb) 140
Sage's Reverie
Enchant creature
When this Aura enters, draw a card for each Aura you control that's attached to a creature.
Enchanted creature gets +1/+1 for each Aura you control that's attached to a creature.
Enchantment - Aura
Sage's Reverie (woc) 73
Shielded by Faith
Enchant creature
Enchanted creature has indestructible.
Whenever a creature enters, you may attach this Aura to that creature.
Enchantment - Aura
Shielded by Faith (e02) 4
Sigil of the Empty Throne
Whenever you cast an enchantment spell, create a 4/4 white Angel creature token with flying.
Enchantment
Sigil of the Empty Throne (dsc) 103
Songbirds' Blessing
Enchant creature
Whenever enchanted creature attacks, reveal cards from the top of your library until you reveal an Aura card. You may put that card onto the battlefield. If you don't, put it into your hand. Put the rest on the bottom of your library in a random order.
Enchantment - Aura
Songbirds' Blessing (woc) 7
Sphere of Safety
Creatures can't attack you or planeswalkers you control unless their controller pays
for each of those creatures, where X is the number of enchantments you control.
Enchantment
Sphere of Safety (dsc) 104
Spirit Link
Enchant creature (Target a creature as you cast this. This card enters attached to that creature.)
Whenever enchanted creature deals damage, you gain that much life.
Enchantment - Aura
Spirit Link (dmr) 29
Spirit Mantle
Enchant creature
Enchanted creature gets +1/+1 and has protection from creatures.
Enchantment - Aura
Spirit Mantle (cmr) 385
Vampiric Link
Enchant creature
Whenever enchanted creature deals damage, you gain that much life.
Enchantment - Aura
Vampiric Link (plst) PLC-92

Enchantment

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Plains
(
: Add
.)
Basic Land - Plains
Plains (lrw) 283
Plains
(
: Add
.)
Basic Land - Plains
Plains (ori) 256
Plains
(
: Add
.)
Basic Land - Plains
Plains (c19) 290
Plains
(
: Add
.)
Basic Land - Plains
Plains (iko) 260
Plains
(
: Add
.)
Basic Land - Plains
Plains (stx) 366
Plains
(
: Add
.)
Basic Land - Plains
Plains (stx) 366
Plains
(
: Add
.)
Basic Land - Plains
Plains (stx) 367
Plains
(
: Add
.)
Basic Land - Plains
Plains (stx) 367
Plains
(
: Add
.)
Basic Land - Plains
Plains (woe) 268
Plains
(
: Add
.)
Basic Land - Plains
Plains (fdn) 272
Plains
(
: Add
.)
Basic Land - Plains
Plains (fdn) 273
Plains
(
: Add
.)
Basic Land - Plains
Plains (sos) 273
Swamp
(
: Add
.)
Basic Land - Swamp
Swamp (stx) 370
Swamp
(
: Add
.)
Basic Land - Swamp
Swamp (stx) 371
Swamp
(
: Add
.)
Basic Land - Swamp
Swamp (stx) 371
Swamp
(
: Add
.)
Basic Land - Swamp
Swamp (afr) 270
Swamp
(
: Add
.)
Basic Land - Swamp
Swamp (clu) 263
Swamp
(
: Add
.)
Basic Land - Swamp
Swamp (fdn) 276
Swamp
(
: Add
.)
Basic Land - Swamp
Swamp (fdn) 277

Land (Basic)

(Ctrl to add secondary)
Arcane Lighthouse
: Add
.
,
: Until end of turn, creatures your opponents control lose hexproof and shroud and can't have hexproof or shroud.
Land
Arcane Lighthouse (cmm) 985
Bojuka Bog
This land enters tapped.
When this land enters, exile target player's graveyard.
: Add
.
Land
Bojuka Bog (eoc) 149
Command Tower
: Add one mana of any color in your commander's color identity.
Land
Command Tower (soc) 129
Desolate Mire
,
: Add
.
Land
Desolate Mire (otc) 287
Eclipsed Steppe
(
: Add
or
.)
This land enters tapped unless you control two or more basic lands.
Land - Plains Swamp
Eclipsed Steppe (soc) 53
Fetid Heath
: Add
.
,
: Add
,
, or
.
Land
Fetid Heath (soc) 372
Forum of Amity
This land enters tapped.
: Add
or
.
,
: Surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Land
Forum of Amity (sos) 256
Age-Graced Chapel
This land enters tapped.
: Add
or
.
Land
Glasswing Grace // Age-Graced Chapel back (mh3) 254Glasswing Grace // Age-Graced Chapel back (mh3) 254
Isolated Chapel
This land enters tapped unless you control a Plains or a Swamp.
: Add
or
.
Land
Isolated Chapel (tdc) 373
Orzhov Basilica
This land enters tapped.
When this land enters, return a land you control to its owner's hand.
: Add
.
Land
Orzhov Basilica (drc) 164
Reliquary Tower
You have no maximum hand size.
: Add
.
Land
Reliquary Tower (who) 296
Rogue's Passage
: Add
.
,
: Target creature can't be blocked this turn.
Land
Rogue's Passage (fdn) 264
Shineshadow Snarl
As this land enters, you may reveal a Plains or Swamp card from your hand. If you don't, this land enters tapped.
: Add
or
.
Land
Shineshadow Snarl (lcc) 351
Silverquill Campus
This land enters tapped.
: Add
or
.
,
: Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Land
Silverquill Campus (soc) 405
Study Hall
: Add
.
,
: Add one mana of any color. When you spend this mana to cast your commander, scry X, where X is the number of times it's been cast from the command zone this game.
Land
Study Hall (c21) 80
Tainted Field
: Add
.
: Add
or
. Activate only if you control a Swamp.
Land
Tainted Field (c21) 320
Temple of Silence
This land enters tapped.
When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
: Add
or
.
Land
Temple of Silence (tdc) 406
Turbulent Moor
(
: Add
or
.)
This land enters tapped unless your opponents control eight or more lands.
Land - Plains Swamp
Turbulent Moor (soc) 56
Umbral Expanse
(
: Add
or
.)
This land enters tapped.
Cycling
(
, Discard this card: Draw a card.)
Land - Plains Swamp
Umbral Expanse (soc) 60
War Room
: Add
.
,
, Pay life equal to the number of colors in your commanders' color identity: Draw a card.
Land
War Room (mkc) 310

Land (Nonbasic)

(Ctrl to add secondary)
Axis of Mortality
At the beginning of your upkeep, you may have two target players exchange life totals.
Enchantment
Axis of Mortality (xln) 3

Lifegain

(Ctrl to add secondary)
Ral Zarek, Guest Lecturer
+1: Surveil 2.
−1: Any number of target players each discard a card.
−2: Return target creature card with mana value 3 or less from your graveyard to the battlefield.
−7: Flip five coins. Target opponent skips their next X turns, where X is the number of coins that came up heads.
Legendary Planeswalker - Ral
Ral Zarek, Guest Lecturer (sos) 97

Planeswalker

(Ctrl to add secondary)
Inkshield
Prevent all combat damage that would be dealt to you this turn. For each 1 damage prevented this way, create a 2/1 white and black Inkling creature token with flying.
Instant
Inkshield (dsc) 221
Sejiri Shelter
Target creature you control gains protection from the color of your choice until end of turn.
Instant
Sejiri Shelter // Sejiri Glacier (znr) 37Sejiri Shelter // Sejiri Glacier (znr) 37

Protection

(Ctrl to add secondary)
Arcane Signet
: Add one mana of any color in your commander's color identity.
Artifact
Arcane Signet (soc) 127
Orzhov Signet
,
: Add
.
Artifact
Orzhov Signet (tdc) 323
Sol Ring
: Add
.
Artifact
Sol Ring (c21) 263

Ramp

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Mantle of the Ancients
Enchant creature you control
When this Aura enters, return any number of target Aura and/or Equipment cards from your graveyard to the battlefield attached to enchanted creature.
Enchanted creature gets +1/+1 for each Aura and Equipment attached to it.
Enchantment - Aura
Mantle of the Ancients (afc) 8
Open the Vaults
Return all artifact and enchantment cards from all graveyards to the battlefield under their owners' control. (Auras with nothing to enchant remain in graveyards.)
Sorcery
Open the Vaults (c16) 72
Retether
Return each Aura card from your graveyard to the battlefield. Only creatures can be enchanted this way. (Aura cards that can't enchant a creature on the battlefield remain in your graveyard.)
Sorcery
Retether (woc) 72

Recursion

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Promise of Loyalty
Each player puts a vow counter on a creature they control and sacrifices the rest. Each of those creatures can't attack you or planeswalkers you control for as long as it has a vow counter on it.
Sorcery
Promise of Loyalty (blc) 148
Winds of Rath
Destroy all creatures that aren't enchanted. They can't be regenerated.
Sorcery
Winds of Rath (soc) 185

Removal (Mass)

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Anguished Unmaking
Exile target nonland permanent. You lose 3 life.
Instant
Anguished Unmaking (tdc) 279
Chains of Custody
Enchant creature you control
When this Aura enters, exile target nonland permanent an opponent controls until this Aura leaves the battlefield.
Enchanted creature has ward
. (Whenever it becomes the target of a spell or ability an opponent controls, counter it unless that player pays
.)
Enchantment - Aura
Chains of Custody (j25) 180
Path to Exile
Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Instant
Path to Exile (soc) 159
Redemption Arc
Enchant creature
Enchanted creature has indestructible and is goaded. (It attacks each combat if able and attacks a player other than you if able.)
: Exile enchanted creature.
Enchantment - Aura
Redemption Arc (mkc) 13
Sheltered by Ghosts
Enchant creature you control
When this Aura enters, exile target nonland permanent an opponent controls until this Aura leaves the battlefield.
Enchanted creature gets +1/+0 and has lifelink and ward
.
Enchantment - Aura
Sheltered by Ghosts (dsk) 30
White Auracite
When this artifact enters, exile target nonland permanent an opponent controls until this artifact leaves the battlefield.
: Add
.
Artifact
White Auracite (fin) 41

Removal (Target)

(Ctrl to add secondary)
Angel
Flying
Creature Token - Angel
Angel (tdsc) 2
Copy
(This token can be used to represent a token that's a copy of a permanent.)
Token
Copy (tmh3) 37
Glimmer
Creature Enchantment Token - Glimmer
Glimmer (tdsk) 4
Inkling
Flying
Creature Token - Inkling
Inkling (tsoc) 22
Pegasus
Flying
Creature Token - Pegasus
Pegasus (tsoc) 5

Tokens & Extras

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Deck Info

Deck stats

61 pips - 48 cards
34 mana - 32 cards
0 pips - 0 cards
0 mana - 3 cards
21 pips - 19 cards
27 mana - 25 cards
0 pips - 0 cards
0 mana - 3 cards
0 pips - 0 cards
0 mana - 3 cards
0 pips - 0 cards
9 mana - 8 cards
CategoriesQtyOdds
Click charts to focus on cards
Deck extras (0)

Description

{"ops":[{"insert":"\nIntro"},{"attributes":{"header":1},"insert":"\n"},{"insert":"\n"},{"attributes":{"italic":true,"bold":true},"insert":"An Orzhov political Aura-control deck that manipulates combat while slowly burying the table in enchantment value."},{"insert":"\n\n"},{"attributes":{"italic":true},"insert":"This isn't your typical Aura or Voltron deck. Every enchantment is a tool—rewarding allies, cursing threats, redirecting combat, and quietly turning the table against itself. While opponents fight over the crown, I build an engine of enchantresses, recurring Auras, and an ever-growing host of Angels. There isn't a single flashy combo here—just relentless value, political maneuvering, and the inevitability that comes from drawing cards, recurring enchantments, and letting the table do most of the fighting for me."},{"insert":"\n"},{"attributes":{"italic":true},"insert":"Win conditions include angel swarms, evasive commander damage, overwhelming enchantment value, and the simple satisfaction of watching everyone else eliminate each other first."},{"insert":"\n"},{"attributes":{"italic":true},"insert":"And because a commander deck should look as good as it plays, it is filled with some of my favourite artwork, premium printings and a pretty consistent theme."},{"insert":"\n\nThis deck focuses on having fun matches over salty strength and annoying cards. So even you control fights, it doesn't feel like you are stopping other players from playing the game, which I always think of as boring.\n\nPrimary Game Plan"},{"attributes":{"header":1},"insert":"\n"},{"insert":"\n1. Control combat instead of the board"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Rather than killing everything, you convince opponents to attack elsewhere.\n\nCards like\n\nKillian, Decisive Mentor"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Ghoulish Impetus"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Parasitic Impetus"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Changing Loyalty"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Eye of Nidhogg"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Breena, the Demagogue"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Ghostly Prison"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Sphere of Safety"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Promise of Loyalty"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\ncreate a table where attacking you simply isn't the correct decision.\n\n2. Turn every Aura into value"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Almost every Aura replaces itself or generates additional resources.\n\nDraw engines\nKor Spiritdancer"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Mesa Enchantress"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Sram"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Songbirds' Blessing"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Sage's Reverie"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Pearl-Ear"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Ondu Spiritdancer"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nPowerful token makers\nSigil of the Empty Throne"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Archon of Sun's Grace"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Soaring Lightbringer"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nRecursion\nRetether"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Open the Vaults"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Mantle of the Ancients"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Kaya's Ghostform"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"This means you're happy casting \"small\" enchantments because they effectively become cantrips.\n\n3. Win through inevitability"},{"attributes":{"header":3},"insert":"\n"},{"insert":"The deck doesn't usually explode.\n\nInstead it reaches a point where\nnobody attacks you"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"everyone is attacking each other"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"every Aura replaces is adding value"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"enchantments keep coming back"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nEventually the board simply belongs to you.\n"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Theme"},{"attributes":{"header":1},"insert":"\n"},{"insert":"\nI'd summarize the deck as\n"},{"attributes":{"bold":true},"insert":"\"Every creature deserves a destiny. I just decide what that destiny is.\""},{"attributes":{"blockquote":true},"insert":"\n"},{"insert":"\nYour Auras aren't just buffs. They're:\ncurses"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"bargains"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"protection"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"manipulation"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"politics"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"imprisonment"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nThat makes the deck feel much more interesting than traditional Aura decks.\n"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Politics"},{"attributes":{"header":1},"insert":"\n"},{"insert":"\nThis is probably the strongest identity of the list.\n\nCards like\nBreena"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Axis of Mortality"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Promise of Loyalty"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Ghostly Prison"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Sphere of Safety"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nreward opponents for fighting each other while making attacking you expensive. You're almost never the archenemy early. Instead you're the player quietly saying\n\"You "},{"attributes":{"italic":true},"insert":"could"},{"insert":" attack me... or you could attack Steve.\""},{"attributes":{"blockquote":true},"insert":"\n"},{"insert":"Sorry, Steve!\n\nProtection"},{"attributes":{"header":1},"insert":"\n"},{"insert":"\nRather than relying on counterspells, protection comes from layers.\n\nCommander protection\nShielded by Faith"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Kaya's Ghostform"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Flickering Ward"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Spirit Mantle"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Sejiri Shelter"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nPlayer protection\nGhostly Prison"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Sphere of Safety"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Inkshield"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nRecovery\nRetether"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Open the Vaults"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Mantle of the Ancients"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nEven if someone wipes the board, your deck often rebuilds much faster than theirs.\n\nRemoval"},{"attributes":{"header":1},"insert":"\n"},{"insert":"\nRemoval is surprisingly dense.\n\nSingle Target\nAnguished Unmaking"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Path to Exile"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Chains of Custody"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Sheltered by Ghosts"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Redemption Arc"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"White Auracite"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nBoard wipes\nWinds of Rath"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Promise of Loyalty"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Author of Shadows"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Magister of Worth"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nBecause many removal pieces are enchantments, they synergize with the rest of the deck instead of interrupting your game plan.\n\nLifegain Package"},{"attributes":{"header":1},"insert":"\n"},{"insert":"\nThe lifegain isn't there for dedicated payoff.\nInstead it's incremental value.\n\nExamples\nSpirit Link"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Vampiric Link"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Authority of the Consuls"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Axis of Mortality"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Answered Prayers"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Archon of Sun's Grace"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Eriette"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nIt buys time until your enchantment engine takes over.\n\nWin Conditions"},{"attributes":{"header":1},"insert":"\n"},{"insert":"\nThe deck has multiple overlapping ways to win.\nAngel tokens"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Pegasus tokens"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Inkshield army"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Value overwhelm"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Commander damage with Spirit Mantle / Shielded by Faith"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Opponents killing each other via goad and combat incentives"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nNo single combo is required.\n\nPower Level"},{"attributes":{"header":1},"insert":"\n"},{"insert":"\nI'd estimate\n"},{"attributes":{"bold":true},"insert":"7.5–8/10"},{"insert":"\nNot because of infinite combos.\n\nBecause it has\nstrong card advantage"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"resilient recursion"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"efficient removal"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"consistent game plan"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"excellent politics"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nIt will usually perform very well in mid- to high-powered casual Commander pods. And its build for fun, not annoying power.\n\nWhat makes it unique"},{"attributes":{"header":1},"insert":"\n"},{"insert":"\nMost Aura decks ask:\n\"How big can my creature become?\""},{"attributes":{"blockquote":true},"insert":"\n"},{"insert":"This deck asks:\n\"How can I make the entire table play the game I want?\""},{"attributes":{"blockquote":true},"insert":"\n"},{"insert":"That makes it feel much more like an Orzhov control deck disguised as an enchantment deck.\n\n\n"}]}
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