Hrisnz
158 views15 hrs ago
Commander
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{"ops":[{"insert":"\nIntro"},{"attributes":{"header":1},"insert":"\n"},{"insert":"\n"},{"attributes":{"italic":true,"bold":true},"insert":"An Orzhov political Aura-control deck that manipulates combat while slowly burying the table in enchantment value."},{"insert":"\n\n"},{"attributes":{"italic":true},"insert":"This isn't your typical Aura or Voltron deck. Every enchantment is a tool—rewarding allies, cursing threats, redirecting combat, and quietly turning the table against itself. While opponents fight over the crown, I build an engine of enchantresses, recurring Auras, and an ever-growing host of Angels. There isn't a single flashy combo here—just relentless value, political maneuvering, and the inevitability that comes from drawing cards, recurring enchantments, and letting the table do most of the fighting for me."},{"insert":"\n"},{"attributes":{"italic":true},"insert":"Win conditions include angel swarms, evasive commander damage, overwhelming enchantment value, and the simple satisfaction of watching everyone else eliminate each other first."},{"insert":"\n"},{"attributes":{"italic":true},"insert":"And because a commander deck should look as good as it plays, it is filled with some of my favourite artwork, premium printings and a pretty consistent theme."},{"insert":"\n\nThis deck focuses on having fun matches over salty strength and annoying cards. So even you control fights, it doesn't feel like you are stopping other players from playing the game, which I always think of as boring.\n\nPrimary Game Plan"},{"attributes":{"header":1},"insert":"\n"},{"insert":"\n1. Control combat instead of the board"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Rather than killing everything, you convince opponents to attack elsewhere.\n\nCards like\n\nKillian, Decisive Mentor"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Ghoulish Impetus"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Parasitic Impetus"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Changing Loyalty"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Eye of Nidhogg"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Breena, the Demagogue"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Ghostly Prison"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Sphere of Safety"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Promise of Loyalty"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\ncreate a table where attacking you simply isn't the correct decision.\n\n2. Turn every Aura into value"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Almost every Aura replaces itself or generates additional resources.\n\nDraw engines\nKor Spiritdancer"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Mesa Enchantress"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Sram"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Songbirds' Blessing"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Sage's Reverie"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Pearl-Ear"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Ondu Spiritdancer"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nPowerful token makers\nSigil of the Empty Throne"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Archon of Sun's Grace"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Soaring Lightbringer"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nRecursion\nRetether"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Open the Vaults"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Mantle of the Ancients"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Kaya's Ghostform"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"This means you're happy casting \"small\" enchantments because they effectively become cantrips.\n\n3. Win through inevitability"},{"attributes":{"header":3},"insert":"\n"},{"insert":"The deck doesn't usually explode.\n\nInstead it reaches a point where\nnobody attacks you"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"everyone is attacking each other"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"every Aura replaces is adding value"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"enchantments keep coming back"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nEventually the board simply belongs to you.\n"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Theme"},{"attributes":{"header":1},"insert":"\n"},{"insert":"\nI'd summarize the deck as\n"},{"attributes":{"bold":true},"insert":"\"Every creature deserves a destiny. I just decide what that destiny is.\""},{"attributes":{"blockquote":true},"insert":"\n"},{"insert":"\nYour Auras aren't just buffs. They're:\ncurses"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"bargains"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"protection"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"manipulation"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"politics"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"imprisonment"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nThat makes the deck feel much more interesting than traditional Aura decks.\n"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Politics"},{"attributes":{"header":1},"insert":"\n"},{"insert":"\nThis is probably the strongest identity of the list.\n\nCards like\nBreena"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Axis of Mortality"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Promise of Loyalty"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Ghostly Prison"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Sphere of Safety"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nreward opponents for fighting each other while making attacking you expensive. You're almost never the archenemy early. Instead you're the player quietly saying\n\"You "},{"attributes":{"italic":true},"insert":"could"},{"insert":" attack me... or you could attack Steve.\""},{"attributes":{"blockquote":true},"insert":"\n"},{"insert":"Sorry, Steve!\n\nProtection"},{"attributes":{"header":1},"insert":"\n"},{"insert":"\nRather than relying on counterspells, protection comes from layers.\n\nCommander protection\nShielded by Faith"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Kaya's Ghostform"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Flickering Ward"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Spirit Mantle"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Sejiri Shelter"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nPlayer protection\nGhostly Prison"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Sphere of Safety"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Inkshield"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nRecovery\nRetether"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Open the Vaults"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Mantle of the Ancients"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nEven if someone wipes the board, your deck often rebuilds much faster than theirs.\n\nRemoval"},{"attributes":{"header":1},"insert":"\n"},{"insert":"\nRemoval is surprisingly dense.\n\nSingle Target\nAnguished Unmaking"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Path to Exile"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Chains of Custody"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Sheltered by Ghosts"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Redemption Arc"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"White Auracite"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nBoard wipes\nWinds of Rath"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Promise of Loyalty"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Author of Shadows"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Magister of Worth"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nBecause many removal pieces are enchantments, they synergize with the rest of the deck instead of interrupting your game plan.\n\nLifegain Package"},{"attributes":{"header":1},"insert":"\n"},{"insert":"\nThe lifegain isn't there for dedicated payoff.\nInstead it's incremental value.\n\nExamples\nSpirit Link"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Vampiric Link"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Authority of the Consuls"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Axis of Mortality"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Answered Prayers"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Archon of Sun's Grace"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Eriette"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nIt buys time until your enchantment engine takes over.\n\nWin Conditions"},{"attributes":{"header":1},"insert":"\n"},{"insert":"\nThe deck has multiple overlapping ways to win.\nAngel tokens"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Pegasus tokens"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Inkshield army"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Value overwhelm"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Commander damage with Spirit Mantle / Shielded by Faith"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Opponents killing each other via goad and combat incentives"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nNo single combo is required.\n\nPower Level"},{"attributes":{"header":1},"insert":"\n"},{"insert":"\nI'd estimate\n"},{"attributes":{"bold":true},"insert":"7.5–8/10"},{"insert":"\nNot because of infinite combos.\n\nBecause it has\nstrong card advantage"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"resilient recursion"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"efficient removal"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"consistent game plan"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"excellent politics"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nIt will usually perform very well in mid- to high-powered casual Commander pods. And its build for fun, not annoying power.\n\nWhat makes it unique"},{"attributes":{"header":1},"insert":"\n"},{"insert":"\nMost Aura decks ask:\n\"How big can my creature become?\""},{"attributes":{"blockquote":true},"insert":"\n"},{"insert":"This deck asks:\n\"How can I make the entire table play the game I want?\""},{"attributes":{"blockquote":true},"insert":"\n"},{"insert":"That makes it feel much more like an Orzhov control deck disguised as an enchantment deck.\n\n\n"}]}
Killian, Decisive Mentor
Whenever an enchantment you control enters, tap up to one target creature and goad it. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.)
Whenever one or more creatures that are enchanted by an Aura you control attack, draw a card.
Whenever one or more creatures that are enchanted by an Aura you control attack, draw a card.
Legendary Creature - Human Warlock

Commander
(Ctrl to add secondary)
Archon of Sun's Grace
Flying
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
Pegasus creatures you control have lifelink.
Constellation — Whenever an enchantment you control enters, create a 2/2 white Pegasus creature token with flying.
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
Pegasus creatures you control have lifelink.
Constellation — Whenever an enchantment you control enters, create a 2/2 white Pegasus creature token with flying.
Creature - Archon

Eriette of the Charmed Apple
Each creature that's enchanted by an Aura you control can't attack you or planeswalkers you control.
At the beginning of your end step, each opponent loses X life and you gain X life, where X is the number of Auras you control.
At the beginning of your end step, each opponent loses X life and you gain X life, where X is the number of Auras you control.
Legendary Creature - Human Warlock

Herald of Amity
Flying
When this creature enters, exile the top eight cards of your library. You may cast an Aura spell from among them without paying its mana cost. Then put the rest on the bottom of your library in a random order.
Whenever this creature attacks, it gets +X/+X until end of turn, where X is the number of Auras you control.
When this creature enters, exile the top eight cards of your library. You may cast an Aura spell from among them without paying its mana cost. Then put the rest on the bottom of your library in a random order.
Whenever this creature attacks, it gets +X/+X until end of turn, where X is the number of Auras you control.
Creature - Griffin

Katilda, Dawnhart Martyr
Flying, lifelink, protection from Vampires
Katilda's power and toughness are each equal to the number of permanents you control that are Spirits and/or enchantments.
Disturb (You may cast this card from your graveyard transformed for its disturb cost.)
Katilda's power and toughness are each equal to the number of permanents you control that are Spirits and/or enchantments.
Disturb (You may cast this card from your graveyard transformed for its disturb cost.)
Legendary Creature - Spirit Warlock


Light-Paws, Emperor's Voice
Whenever an Aura you control enters, if you cast it, you may search your library for an Aura card with mana value less than or equal to that Aura and with a different name than each Aura you control, put that card onto the battlefield attached to Light-Paws, then shuffle.
Legendary Creature - Advisor Fox

Magister of Worth
Flying
Will of the council — When this creature enters, starting with you, each player votes for grace or condemnation. If grace gets more votes, each player returns each creature card from their graveyard to the battlefield. If condemnation gets more votes or the vote is tied, destroy all creatures other than this creature.
Will of the council — When this creature enters, starting with you, each player votes for grace or condemnation. If grace gets more votes, each player returns each creature card from their graveyard to the battlefield. If condemnation gets more votes or the vote is tied, destroy all creatures other than this creature.
Creature - Angel

Pearl-Ear, Imperial Advisor
Lifelink
Enchantment spells you cast have affinity for Auras. (They cost less to cast for each Aura you control.)
Whenever you cast an Aura spell that targets a modified permanent you control, draw a card. (Equipment, Auras you control, and counters are modifications.)
Enchantment spells you cast have affinity for Auras. (They cost less to cast for each Aura you control.)
Whenever you cast an Aura spell that targets a modified permanent you control, draw a card. (Equipment, Auras you control, and counters are modifications.)
Legendary Creature - Advisor Fox

Scriv, the Obligator
Flying, deathtouch
Whenever Scriv enters or attacks, create a white Aura enchantment token named Contract attached to target creature an opponent controls. The token has enchant creature and "Whenever enchanted creature attacks, it gets +2/+0 until end of turn if it's attacking one of your opponents. Otherwise, its controller loses 2 life."
Whenever Scriv enters or attacks, create a white Aura enchantment token named Contract attached to target creature an opponent controls. The token has enchant creature and "Whenever enchanted creature attacks, it gets +2/+0 until end of turn if it's attacking one of your opponents. Otherwise, its controller loses 2 life."
Legendary Creature - Bird Inkling

Creature
(Ctrl to add secondary)
Changing Loyalty
Flash
Replicate (When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies. Copies become tokens.)
Enchant creature
When enchanted creature dies, return it to the battlefield under your control.
Replicate (When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies. Copies become tokens.)
Enchant creature
When enchanted creature dies, return it to the battlefield under your control.
Enchantment - Aura

Eye of Nidhogg
Enchant creature
Enchanted creature is a black Dragon with base power and toughness 4/2, has flying and deathtouch, and is goaded. (It attacks each combat if able and attacks a player other than you if able.)
When Eye of Nidhogg is put into a graveyard from the battlefield, return it to its owner's hand.
Enchanted creature is a black Dragon with base power and toughness 4/2, has flying and deathtouch, and is goaded. (It attacks each combat if able and attacks a player other than you if able.)
When Eye of Nidhogg is put into a graveyard from the battlefield, return it to its owner's hand.
Legendary Enchantment - Aura

Ghoulish Impetus
Enchant creature
Enchanted creature gets +1/+1, has deathtouch, and is goaded. (It attacks each combat if able and attacks a player other than you if able.)
When enchanted creature dies, return this card to the battlefield at the beginning of the next end step.
Enchanted creature gets +1/+1, has deathtouch, and is goaded. (It attacks each combat if able and attacks a player other than you if able.)
When enchanted creature dies, return this card to the battlefield at the beginning of the next end step.
Enchantment - Aura

Songbirds' Blessing
Enchant creature
Whenever enchanted creature attacks, reveal cards from the top of your library until you reveal an Aura card. You may put that card onto the battlefield. If you don't, put it into your hand. Put the rest on the bottom of your library in a random order.
Whenever enchanted creature attacks, reveal cards from the top of your library until you reveal an Aura card. You may put that card onto the battlefield. If you don't, put it into your hand. Put the rest on the bottom of your library in a random order.
Enchantment - Aura

Enchantment
(Ctrl to add secondary)
Land (Basic)
(Ctrl to add secondary)
Land (Nonbasic)
(Ctrl to add secondary)
Ral Zarek, Guest Lecturer
+1: Surveil 2.
−1: Any number of target players each discard a card.
−2: Return target creature card with mana value 3 or less from your graveyard to the battlefield.
−7: Flip five coins. Target opponent skips their next X turns, where X is the number of coins that came up heads.
−1: Any number of target players each discard a card.
−2: Return target creature card with mana value 3 or less from your graveyard to the battlefield.
−7: Flip five coins. Target opponent skips their next X turns, where X is the number of coins that came up heads.
Legendary Planeswalker - Ral

Planeswalker
(Ctrl to add secondary)
Protection
(Ctrl to add secondary)
Mantle of the Ancients
Enchant creature you control
When this Aura enters, return any number of target Aura and/or Equipment cards from your graveyard to the battlefield attached to enchanted creature.
Enchanted creature gets +1/+1 for each Aura and Equipment attached to it.
When this Aura enters, return any number of target Aura and/or Equipment cards from your graveyard to the battlefield attached to enchanted creature.
Enchanted creature gets +1/+1 for each Aura and Equipment attached to it.
Enchantment - Aura

Recursion
(Ctrl to add secondary)
Removal (Mass)
(Ctrl to add secondary)
Chains of Custody
Enchant creature you control
When this Aura enters, exile target nonland permanent an opponent controls until this Aura leaves the battlefield.
Enchanted creature has ward . (Whenever it becomes the target of a spell or ability an opponent controls, counter it unless that player pays .)
When this Aura enters, exile target nonland permanent an opponent controls until this Aura leaves the battlefield.
Enchanted creature has ward . (Whenever it becomes the target of a spell or ability an opponent controls, counter it unless that player pays .)
Enchantment - Aura

Removal (Target)
(Ctrl to add secondary)
Tokens & Extras
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Deck Info
Deck stats
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Description
{"ops":[{"insert":"\nIntro"},{"attributes":{"header":1},"insert":"\n"},{"insert":"\n"},{"attributes":{"italic":true,"bold":true},"insert":"An Orzhov political Aura-control deck that manipulates combat while slowly burying the table in enchantment value."},{"insert":"\n\n"},{"attributes":{"italic":true},"insert":"This isn't your typical Aura or Voltron deck. Every enchantment is a tool—rewarding allies, cursing threats, redirecting combat, and quietly turning the table against itself. While opponents fight over the crown, I build an engine of enchantresses, recurring Auras, and an ever-growing host of Angels. There isn't a single flashy combo here—just relentless value, political maneuvering, and the inevitability that comes from drawing cards, recurring enchantments, and letting the table do most of the fighting for me."},{"insert":"\n"},{"attributes":{"italic":true},"insert":"Win conditions include angel swarms, evasive commander damage, overwhelming enchantment value, and the simple satisfaction of watching everyone else eliminate each other first."},{"insert":"\n"},{"attributes":{"italic":true},"insert":"And because a commander deck should look as good as it plays, it is filled with some of my favourite artwork, premium printings and a pretty consistent theme."},{"insert":"\n\nThis deck focuses on having fun matches over salty strength and annoying cards. So even you control fights, it doesn't feel like you are stopping other players from playing the game, which I always think of as boring.\n\nPrimary Game Plan"},{"attributes":{"header":1},"insert":"\n"},{"insert":"\n1. Control combat instead of the board"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Rather than killing everything, you convince opponents to attack elsewhere.\n\nCards like\n\nKillian, Decisive Mentor"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Ghoulish Impetus"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Parasitic Impetus"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Changing Loyalty"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Eye of Nidhogg"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Breena, the Demagogue"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Ghostly Prison"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Sphere of Safety"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Promise of Loyalty"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\ncreate a table where attacking you simply isn't the correct decision.\n\n2. Turn every Aura into value"},{"attributes":{"header":3},"insert":"\n"},{"insert":"Almost every Aura replaces itself or generates additional resources.\n\nDraw engines\nKor Spiritdancer"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Mesa Enchantress"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Sram"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Songbirds' Blessing"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Sage's Reverie"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Pearl-Ear"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Ondu Spiritdancer"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nPowerful token makers\nSigil of the Empty Throne"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Archon of Sun's Grace"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Soaring Lightbringer"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nRecursion\nRetether"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Open the Vaults"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Mantle of the Ancients"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Kaya's Ghostform"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"This means you're happy casting \"small\" enchantments because they effectively become cantrips.\n\n3. Win through inevitability"},{"attributes":{"header":3},"insert":"\n"},{"insert":"The deck doesn't usually explode.\n\nInstead it reaches a point where\nnobody attacks you"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"everyone is attacking each other"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"every Aura replaces is adding value"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"enchantments keep coming back"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nEventually the board simply belongs to you.\n"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Theme"},{"attributes":{"header":1},"insert":"\n"},{"insert":"\nI'd summarize the deck as\n"},{"attributes":{"bold":true},"insert":"\"Every creature deserves a destiny. I just decide what that destiny is.\""},{"attributes":{"blockquote":true},"insert":"\n"},{"insert":"\nYour Auras aren't just buffs. They're:\ncurses"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"bargains"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"protection"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"manipulation"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"politics"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"imprisonment"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nThat makes the deck feel much more interesting than traditional Aura decks.\n"},{"attributes":{"header":1},"insert":"\n"},{"insert":"Politics"},{"attributes":{"header":1},"insert":"\n"},{"insert":"\nThis is probably the strongest identity of the list.\n\nCards like\nBreena"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Axis of Mortality"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Promise of Loyalty"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Ghostly Prison"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Sphere of Safety"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nreward opponents for fighting each other while making attacking you expensive. You're almost never the archenemy early. Instead you're the player quietly saying\n\"You "},{"attributes":{"italic":true},"insert":"could"},{"insert":" attack me... or you could attack Steve.\""},{"attributes":{"blockquote":true},"insert":"\n"},{"insert":"Sorry, Steve!\n\nProtection"},{"attributes":{"header":1},"insert":"\n"},{"insert":"\nRather than relying on counterspells, protection comes from layers.\n\nCommander protection\nShielded by Faith"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Kaya's Ghostform"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Flickering Ward"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Spirit Mantle"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Sejiri Shelter"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nPlayer protection\nGhostly Prison"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Sphere of Safety"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Inkshield"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nRecovery\nRetether"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Open the Vaults"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Mantle of the Ancients"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nEven if someone wipes the board, your deck often rebuilds much faster than theirs.\n\nRemoval"},{"attributes":{"header":1},"insert":"\n"},{"insert":"\nRemoval is surprisingly dense.\n\nSingle Target\nAnguished Unmaking"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Path to Exile"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Chains of Custody"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Sheltered by Ghosts"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Redemption Arc"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"White Auracite"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nBoard wipes\nWinds of Rath"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Promise of Loyalty"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Author of Shadows"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Magister of Worth"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nBecause many removal pieces are enchantments, they synergize with the rest of the deck instead of interrupting your game plan.\n\nLifegain Package"},{"attributes":{"header":1},"insert":"\n"},{"insert":"\nThe lifegain isn't there for dedicated payoff.\nInstead it's incremental value.\n\nExamples\nSpirit Link"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Vampiric Link"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Authority of the Consuls"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Axis of Mortality"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Answered Prayers"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Archon of Sun's Grace"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Eriette"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nIt buys time until your enchantment engine takes over.\n\nWin Conditions"},{"attributes":{"header":1},"insert":"\n"},{"insert":"\nThe deck has multiple overlapping ways to win.\nAngel tokens"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Pegasus tokens"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Inkshield army"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Value overwhelm"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Commander damage with Spirit Mantle / Shielded by Faith"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"Opponents killing each other via goad and combat incentives"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nNo single combo is required.\n\nPower Level"},{"attributes":{"header":1},"insert":"\n"},{"insert":"\nI'd estimate\n"},{"attributes":{"bold":true},"insert":"7.5–8/10"},{"insert":"\nNot because of infinite combos.\n\nBecause it has\nstrong card advantage"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"resilient recursion"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"efficient removal"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"consistent game plan"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"excellent politics"},{"attributes":{"list":"bullet"},"insert":"\n"},{"insert":"\nIt will usually perform very well in mid- to high-powered casual Commander pods. And its build for fun, not annoying power.\n\nWhat makes it unique"},{"attributes":{"header":1},"insert":"\n"},{"insert":"\nMost Aura decks ask:\n\"How big can my creature become?\""},{"attributes":{"blockquote":true},"insert":"\n"},{"insert":"This deck asks:\n\"How can I make the entire table play the game I want?\""},{"attributes":{"blockquote":true},"insert":"\n"},{"insert":"That makes it feel much more like an Orzhov control deck disguised as an enchantment deck.\n\n\n"}]}






















































































